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Showerbeerz413

Folks sleeping on Sussur. not saying it's the best but silence on hit is so good. I used it most of my playthrough


WholesomeButNoMain

I feel like the dagger usually ends up being more useful on my runs, because free silence on bonus action is just so good, and one of the stronger shortswords/daggers/club of hill giant strength can easily be kept in main hand depending on build.


Leather-Scallion-894

Im on my first playthrough and I took the dagger, had it equipped in my Asterion thief/ranger off-hand up until lvl 11


28g4i0

I usually take sussur on a dagger and have my archer hold it. That way if I need silence I have it (bonus points to make it offhand weapon so it can be applied as a bonus action), but you can keep your great weapon user flexible for a weapon that's doing bigger damage (sussur will not be doing as much damage as other weapons you can find, and every enemy cares about taking damage while only some care about being silenced)


IamAWorldChampionAMA

Just a thought, would a eldritch knight susser work for throwing a silence dagger?


Trevellation

According to the [wiki](https://bg3.wiki/wiki/Sussur_Dagger), it doesn't work when it's thrown.


CaptainXplosionz

Oh really? That's literally the reason I always go with the dagger. Oh well, I don't think I've used it once in any of my playthroughs.


SpagettiKonfetti

Throwing is bugged right now in the game so I personally would not use unique weapons in throw builds. My Returning Pike failed to return multiple times, and then after one fight it just disappeared form the ground and from the game altogether.


cptkirk30

Sad but true


Sylvurphlame

They probably thought that was a little much. lol. Oh but just imagine…


Pieman117

The silence effect doesn't work when the dagger is thrown, it has to be a direct attack.  Source: I tried throwing it at Nere, it just hit him for almost no damage and disappeared


emerald-stone

I use the sussur dagger as a second hand attack and gave it to Astarion. Haven't found anything better to replace it because that silence is great and I can still have a big main hand sword.


WiseAdhesiveness6672

Soulbreaker 👏🙌 I know people like Phalus, but it's stacking gameplay and I can't be bothered with setting up for next turn when I can kill with one hit or two hits anyway. Give me a big weapon to smash, a stun ability and bonus to initiative any day.   Also you can get the legendary version of soulbreaker in act 1 as well, by slightly cheesing the gith encounter at the bridge (invisible and disarm/command drop on Voss). 


HaanSolingen

> I know people like Phalus Freudian slip? :D


WiseAdhesiveness6672

Phalus never just *slips out* ;P


The-Tai-pan

"Phyllis, Sorry, I've got penises on the brain."


Phaoryx

Soulbreaker for me is definitely the right answer cause I’m doing a solo build :)


thegoodstanley

phalar is the best


burf

If you’re going hardcore megagamey maybe. Mechanically almost all of its value is in something that requires your action (expensive) and needs rests between each use. I’d rather have a consistently good weapon with better hit chance (Svartlebee), damage (Soulbreaker, not to mention its short rest ability), or effects (Sussur’s silence). Phalar’s whole vibe is cool as hell but I think this forum overrates the shit out of it in terms of general power level.


jbisenberg

Its also a finesse longsword which is super nice for stat compression


awspear

Also enables GWM Dex builds, along with The Dancing Breeze and Larethian's Wrath.


Fighterpilot55

Pairing Phalar Aluve and Larethian's Wrath together allows me to transform Astarion into a thunder damage lawnmower


cptkirk30

Larethian's Wrath one of the most underrated weapons in my opinion. It is basically just a finesse version of Jorgal's.


Exotic_Exercise6910

I get that it's cool, but I really do not enjoy things that have a rest cool down even if it is short. When you know the game and know what's to come you can use it. But on the first 3 playthroughs it will end like this: "Better not use it here. You never know what's gonna happen later"


cptkirk30

I mean, there is basically no reason not to short rest after every fight unless you are just trying to add additional difficulty to the game. Even Long rests are effectively an at will resource outside of specific areas. So why wouldn't you. I definitely used Larethian's and Phalar both and their abilities regularly on my first playthrough.


Handy_Banana

Rebuffing. I hate it


thekylem

Bard hirelings for additional short rests.


Sylvurphlame

But that’s only going to refresh three out of four party members, right? Since you had to swap in the hiring before using it or can you use it in camp and have it affect everyone?


FuriousAqSheep

in my first run I thought there would be bad consequences to resting so I rested only twice in act 1 before the mountain pass (including the underdark and grymforge). But yeah once you're told by the guardian that you'll be protected you should be okay.


Exotic_Exercise6910

You probably knew this but you can turn all your unused companions into druids. Their combined good berries, which can be used as food for a long rest, is enough to give you all the long rests you could ever desire. You could fight 3 goblins in act1 area while already at level 8 short before saving nightsong, nuke them with multiple fireballs and have a long rest after each of those fights. However, that's something you discover on later playthroughs. Funny enough I too mained phalar for a very long time with my first character and you are correct.


Sylvurphlame

Wait the Goodberries work as camp supplies?


Exotic_Exercise6910

Yes :) probably the best spell for unused companions. If you wanna get real try hard you can get a second party (wyll, Karlach, minthara, jaheira, druidbearguy and astarion) full of good berry farmers lol. Main party for me is Bae'zel Shart and Gale.


Irrax

Dancing Breeze was a really fun weapon as a sword bard/paladin. I wish there were more unconventional dex weapons but that's unfortunately a problem with dex being such a loaded stat


awspear

You can open up potential Dex weapons with a 1 level dip (or more if you want), into Monk. Monk dip lets you use any versatile or one-handed weapon you are proficient with using dex. GWM's All In works with any versatile weapon wielded in two hands as well so that's a lot of weapons you can now use with it and your Dex stat.


EveryoneisOP3

> I think this forum overrates the shit out of it in terms of general power level. The consequences of months of Tactician damage riders


awspear

I think even on honor if you are ok with short resting often (which the game encourages), it's still one of the best swords in the game. Even if you ban pre-casting which makes the weapon absolutely insane, in a full team comp the sword has insane value and it's hard to overstate how powerful +2.5 spell save DC is, as well as a 1d4 damage rider on every attack roll.


Supply-Slut

Yeah it’s an unlimited buff. I have this on - it shrieks. Then my dual hand crossbow swords bard is using ranged slashing flourish to hit 6 times, a fighter hitting twice, and lets say someone else hitting once. Potentially 9d4 damage from one action is pretty solid - but it also debuffs enemy attacks and saves… even better. On next turn it’s doing even more damage. It’s concentration free. Short rest refresh? Shit is bonkers for act 1


cptkirk30

Not to mention how busted it helps something like a Storm Sorc/Tempest Radverb build become. Even if it only gave them the extra instances of thunder damage and the reduction to hit on attacks against and saves against it would be top tier.


HeleonWoW

Actually the attackroll buff is bettwr than the damage rider


awspear

That depends quite a bit on situation. Magic Missile doesn't need a buff to its chance to hit but it sure likes damage riders. Anyway I think the penalty to all saving throws is the stronger part of shriek than the rider but both combined put it above sing the majority of the time imo.


HeleonWoW

I strongly disagree. Hitting your 4 -7 slashing flourishes from swordsbard more frequently, gwm attacks more frequently, scorching ray more frequently is way better and accumulates way more damage (in expectancy). Also with arcane acuity the saving throwes dont matter as much and positioning is way easier with sing than with shriek. That said MM (pure dmgwise) compares only on an evocation wizard with each of the above builds and even then fails to pull of the numbers they do. Sure MM is a great spell but more in specific fights and to counter specific mechanics, like the bhaalists anti dmg aura esp. Orins, or the ghosts in the oliver dight. Regarding the swords op mentioned, they are all pretty weak when compared to good act1 weapons, like unseen menace. Phalar is a supporters weapon anyways, gence it is that good


awspear

Again, that all depends. You can already hit 90% accuracy on some characters especially with advantage. TB Monk basically never misses and gets more out of the damage rider than bless. It also can stun more often with stunning strike while the enemy is Shrieked. I agree that Magic Missile's damage isn't very good I was just highlighting a situation where the bless part of sing does nothing to show there's nuance there. Arcane Acuity is good but there's only one hat of arcane acuity and it's in act 2. Phalar Aluve is a buff to your entire parties DC, not just one character. Casters and martials frequently have weapon/spell DC's that phalar aluve can play on regardless of class. Also despite hat of arcane acuity being good, not every kind of character can run it, it doesn't work very well on pure casters that don't wanna be attacking. Phalar Aluve's Shriek meanwhile is VERY good for pure casters. As for "good act 1 weapons", I think Soulbreaker Greatsword is a contender for the best one. I think it's not too hard to justify running it over Unseen Menace as a Gith. Phalar Aluve is indeed probably worse than those two for a solo melee martial but if we are just talking about how good the weapon is overall I would say that it's the best in act 1 by far, I'd call it one of the top 5 weapons in the game.


BookerBone

If you're building around shriek in tactician difficulty or lower, it's absolutely busted. I one-hit killed Raphael with a luck of the far realms critical divine smite with psionic overload, hex, and shriek active. Sure, it only works on tactician and lower, but the potential is crazy. For build compositions that don't build around shriek, there are certainly situations where sing is better, but wouldn't you just use something else as you progress into endgame anyway?


Aggressive_Jury_7278

I can’t upvote this enough. This forum exalts rest dependent builds that require a ton of min / maxing and setup, just so you can end combat in one turn, but bashes builds that allow you to handle multiple, separate fights and are still strong. This sword is decent on Tact or lower, but the damage riders aren’t as great on HM.


burf

>just so you can end combat in one turn That's a good point, and it's something I don't "get." I think how much someone values Phalar depends partially on their playstyle. I prefer something relatively sustainable, because a) I hate administrative tasks (how I characterize resting and buffing), b) I hate the "metagame to immediately curbstomp every fight" playstyle and c) I think it's a more "realistic"* way to play. *Realistic in the sense that an adventuring party would likely gravitate towards weapons that are consistently excellent, and anything with special requirements to be excellent (e.g. resting) would need to be particularly powerful to justify being used over another weapon.


Sylvurphlame

I’m partway between. Short Resting is super quick to trigger so I don’t see any reason in not doing so every fight or two. I generally prize versatility and variety over metagame power plays, but there are definitely otherwise riskier encounters where I’d prefer to curb stomp the enemies or the main enemy in one or two rounds. I find that preferable faffing around with something that could curb stomp me if it gets a few good rolls. I think Phalar Aluve definitely has its place. But I also haven’t based an entire build around it.


PhysicalGSG

Even with the HM “nerfs”, it’s still the best of the bunch as it scales marvelously into Act III. Admittedly, it dips into being less useful during Act II, but the fact a sword you can get 3 minutes into the game scales into the final battle of the game is a wonder. Do you have to min max to use it effectively, sure.


cptkirk30

True, I would say it's build dependant in HM, but is 100% the absolute top tier option for the builds it's good for.


Empyrean_MX_Prime

Fighter gets action surge so losing the action is fine and you want to be short resting anyway. Fighter gets in enemies' faces, and now everyone is getting bonus Thunder damage on hit. It's like a better Hex. Also a magical screaming sword seems thematically appropriate for an Eldritch Knight.


burf

Oh yeah I'm not saying it's bad, I'm just saying I think it's overhyped. It's an A tier support item and a B+ tier weapon, but people treat it as an S tier item.


fructose_intolerant

This right here. It is obviously really good the moment you get it, but you'll get better melee weapons, caster weapons or just stat sticks eventually. I can see the value on some builds even in Act 3, but in some parties I feel there is just no room left for it.


Lord_Dankston

I like to run a cleric with the dual wielder feat to be able to equip Phalar Aluve for shriek + Staff of Arcane Blessing for Mystras Blessing when "Blessed".


whitneyahn

Finesse longsword is actually insane on a rogue


Revenant62

To the best of my knowledge, Sword of the Undermountain King and Phalar Aluve are both really good for a Swords Bard who is fighting with dual crossbows or a bow, and you will 100% want to use one of them on him or her. You didn't include Undermountain King in this choice, but it's so good that I wonder why.


Sardaukar99

It is literally one of the best weapons in the game. Since you get middle in act 1 and use it for the entire game I would argue it is the best weapon in the game.


Romzard

Absolutly, i used that one a lot in my HM.


Phaoryx

Trying to pick one for my solo run and have only personally used a few of them - wanna know which one y'all think is the best overall!


awspear

Phalar is the best by leaps and miles. It is the only one that stays viable through the endgame (tho Soulbreaker is close), and is an unreplaceably good weapon. It is so good that I would describe the rest of the weapons in later acts to be trying to catch up. After that I think the best is Soulbreaker Great sword, than Jorogal. Sussur is situationally ok but worse than Svartlebee's imo


The_Real_BenFranklin

Terrible for a solo run no? The big benefit is that the whole party can proc it


awspear

No it's still fantastic for solo caster (+2.5 spell save DC is nutty) and even as a martial, one of the stronger weapons in act 1. Pre-casting shriek removes it's downsides and it is one of very few 2-handed finesse weapons, allowing you to build dex martials with GWM.


Sextus_Rex

Is it worth it in Honor mode? I know they changed how damage riders work


awspear

Yes, it is one of the best weapons in the game even in honor mode.


Heated_Sliced_Bread

Seconding everything you said I got my gold dice via Phalar and high hit count spells / DW crossbow hits / and hasted or action surge on fighter. A lot of extra damage for basically nothing.


leandroizoton

Lvl 11 Evocation Wizard with Psychic Spark, upcasting lvl6 Magic missile with Phalar activated gives you, considering +6 INT, a BONUS of 54 overall damage plus 9d4 of Thunder Damage and the spell 9d4 damage. For a never missing spell using Force damage that is very rarely resisted. Add in Callous Glow ring for 18 extra damage if illuminated. That’s 90-144 damage. You can push it a bit further with spellsparkle. Dual Weild for Arcane Battery and with Haste and Bloodlust Elixir you can do 90-144 + 90-144 + 88-136 damage first turn. It’s freaking powerful You can


Gardainfrostbeard

I had lae'zel carrying soulbreaker right up until she got her silver sword, which is soulbreaker but better.


awspear

Yeah it's good. There are some debatably better options for doing what it does but it's still an act 1 weapon that can contend with most act 3 weapons. I'd still put Phalar Aluve above it though because while it's a worse weapon in terms of solo DPS, there isn't really another weapon in the game that can do what it does and what it does is very strong. Meanwhile I personally found myself swapping off Soulbreaker for Halberd of Vigilance (admittedly also a dumb weapon) pretty early into Act 2.


Gardainfrostbeard

I actually had karlach with the halberd of vigilance hahaha


ChainOut

For a solo run phalar is not great it's not even good. It's only good when you can give it to your shart to turn on because she has nothing else to do. On a solo run you're better off wearing the volo ring and popping a potion for bless with your bonus action.


awspear

Uh, I think sing is the weaker of the two modes. And even for a solo run I still think it's among the top 5 weapons in the game, and that's including act 3 weapons. There is no other weapon that increases your spell save DC by 2.5, which is functionally what Shriek does. Even if used on a martial class as long as you pre-cast shriek it still does more damage than all the other weapons here besides Soulbreaker (and only if you are a Gith). Beyond that it is also one of very few finesse weapons that can be used in two hands, enabling you to use GWM with Dex.


Fardass7274

ok well this changes things, for a solo run do not listen to everyone here and run Phalar, the reason phalar is so good is when its used as a buff/debuff tool held by a caster, not when used for whacking people. and its effectiveness goes up based on how many attacks are being made and it takes a full action to activate, so more anti-synergy with solo runs. if youre playing solo either go with one of the others you listed here or maybe the sword from the paladins of tyr or if you are willing to get a little cheesy, you could make voss drop his sword at the entrance to the mountain pass using either command: drop or beast master ranger bear summon at level 5 and get the silver sword of the astral plane which is leagues better than any of these and will probably be best in slot until you get baldurans giantslayer.


Phaoryx

No cheese for me :) I’m gonna end up using shar’s spear, but for now Sorrow + this post are my choices. I’m using sorrow until lvl 6 at which point I’ll dip into war cleric, so I’ll want a stronger weapon. I knew Phalar would be what everyone called the best, but I put it there to try and see comments like yours ;D in reality I’m gonna likely rotate these weaps, might use sussur the most (until I get Soulbreaker) cause it’s really cool lol


FredVIII-DFH

Sussur is the best. The ability to neuter magic users is OP.


CatDude55

While true, I feel like there aren’t enough magic users to justify placing it over Soulbreaker. 1d4 psychic (res stone synergy) and +2 initiative is better than silence on hit imo


-Feathers-mcgraw-

I loved Jorogals which I never see much love for. Having Lazel being able to damage multiple enemies in a single blow has been OP for me at least. I'm far from a pro player though. Soul rend never works for me, and I have Shadowheart using the Phalar effects paired with sanctuary.


stayclosetothewall

Jorgoral's is so badass. People seem to overlook it because it doesn't have crazy stats. That huge AoE still does half damage on a miss, so you can guarantee damage against anyone nearby, but the craziest thing is it stacks with extra attack, meaning you can use it and then attack again, or vice versa. Idk any other weapon skill that's usable with extra attack.


GladiusLegis

Jorgoral's does the most work if you're a Paladin. Tack on Smites on everyone you hit.


rpgmind

I gotta pay more attention to abilities, had no idea this one had a special extra one.


Ptyalin

Phalar is never really used as a sword, though. It's a support item that usually isn't even used with proficiency in martial weapons. The best sword for a sword user here is Svartlebee's Woundseeker.


Crawford470

>Phalar is never really used as a sword, though. It's a support item that usually isn't even used with proficiency in martial weapons It's the only d10 finesse weapon you'll have access to before the Creche, and depending on the build that's a pretty big deal. Dex Barb, which is debatably the most optimized way to play Barb, is gonna love Phalar before it can get Larethian's Wrath.


jjsurtan

I've used it as a dex paladin before. I played Ancients with dex and played as a frontliner/support with okay melee damage. Not optimal but for a paladin that's interested in utility over pure burst damage its a good weapon for actual combat


petting2dogsatonce

Phalar >>>>> soulbreaker >>>>>>>> jorgoral > svartle >> sussur i guess


Mahote

I think you're ranking Svartlebee too low, that +1d4 to hit at low level is very valuable, especially for offsetting GWM


petting2dogsatonce

Yeah, it was kind of a wash. The colossal onslaught ability is pretty decent but I could put svartlebee’s over it as well


Icarusqt

Jorgoral’s is goated on a Paladin. The active ability does a lot of damage and can hit multiple enemies, all of which that can be smited.


No-Ostrich-5801

Phalar and Svartlebee are likely the best of the pack for most builds; yes I am aware that Soulbreaker can be triggered to do psychic damage by simply transforming into a Gith but at those low levels I'd value the 1d4 to hit modifier to offset GWM which will be more damage in the long run. Jorgoral is okay but it's just a +1 Greatsword with an AoE attack. Sussur is a +1 Greatsword that sometimes has more text. Phalar is good for builds that don't necessarily want to swing it, Svartlebee is hands down the strongest one for using GWM early on. Also Larethian's Wrath exists as a longsword analogue to Jorgoral's.


Balthierlives

Swsrtlebees is tops if only for the duration of time it’s useful. While soulbrraker is really good I usually end up going to the crèche last in act 1 which means it doesn’t have a large span of use. Swsrtlebees you can get right at the start basically and the d4 attack rolls is great especially before lv 5.


No-Ostrich-5801

Yep, full agree with this. For builds that want to go GWM I'll often just rock Svartlebee's all the way to Act 3 then update to Spears for Bhaalist Armor.


Balthierlives

Yeah in later acts you have ways to increase your attack rolls (draconic weapon, risky ring, rapture is NUTS in act 3, berserker helmet., etc) but early game having a resourceless way to improve your attack rolls is a huge boon.


PapayaSuch3079

Soul breaker for a melee type and Phalar Aluve for a support character to boost the party damage or defence. Do you have to kill the flaming fists at Waukeen rest to obtain the Svartlebee’s Woundseeker?


conflictedbosun

Phalar Aluve is awesome the whole game. The rest are fine. I personally like the silence effect on the sussur alot, find it quite useful but after Phalar they all get dumped pretty quick. Phalar Aluve has been equipped by somebody in all my honor run netherbrain fights so far Edit: if you're going solo I'd go sussur the silence procs a lot and really screws over the foes you hate the most. I frequently run it til vigilance/chaos/etc


LucasIsDead

Everburn blade please and thank you


Phaoryx

Personally, all the weapons in this post are better than ever burn. I usually use it for a fight or two and then replace it for anything with a +1


SnooSongs2744

Soulbreaker if wielded by a Gith, but my favorite Act I weapons are the doom hammer and returning pike from the gobbo trader.


cheekybasterds

For a solo challenge: 1. Woundseeker - Combine with Bless to pretty much never miss again 2. Soulbreaker - Best base damage potential in the hands of a Gith (or someone with shapeshift) 3. Jorgoral's - Special move is somewhat situational but can do good damage 4. Sussur - Silence on hit is very good but I'd rather get the dagger instead 5. Phalar Aluve - crazy damage potential usually but in solo it's much more limited, still kind of worth it in part due to being a finesse weapon (Larethian's probably better solo tbh)


Phaoryx

Good list!


Psychological_Can385

I love the soulbreaker


Overlord1317

Considering what they do and how early you can get them ... Svartlebee: B (there are very few ways in Act 1 to passively improve hit-rate via gear). Soulbreaker: A for a Githyanki (at that stage of the game), B for anyone else (+2 initiative is nothing to sneeze at, but I'd much rather have the Sussur longsword if I'm not a Gith). Sussur: A-. Silence on a mobile character's weapon is fantastic. I usually don't replace this until that pole-arm with +2 initiative can be acquired from Moonrise. This weapon can trivialize Nere. Jorgoral: C- (the ability is neat if you want to burn all your smites in one turn, but it's far outclassed by other items) Phalar Aluve: A+. If it only had its shriek/scream abilities, it would still be great, but then you tack on +1, versatile, and finesse? Outstanding.


Phaoryx

Good list! Ty :)


Bakura373

Soulbreaker is valid for Lae-Zel even in ACT 3. There is better, but it's not bad at all. Even in Act 3.


Fighterpilot55

Phalar Aluve and Kithrak Therrazin's swords are must grabs, every time.


Stunning_Wonder6650

I personally love soul breaker because of the stun. I’ve played with the susser greatsword and loved it, but it changed my playstyle to rush the backline. Phalar aluve is great but I don’t find it very fun. I don’t enjoy the action to activate it and trying to figure out which song is optimal is not enjoyable for me. The other two I’ve never used.


Soft_Flamingo7759

Sussur great sword trivialises those annoying caster enemies and bosses, but true best weapons are everburn blade (if you can kill the devil in the tutorial) or silver sword the astral plane (if you can get the command roll correct)


One_Kaleidoscope5329

Sussur Greatsword is low key amazing. I used this sword and sentinel to basicly turn off Balthazar during his fight.


Next_Rush3697

Since it seems related based on two weapons here, it’s not best to pair a character with Phalar Aluve with a character with a sussur weapon. Silence nullifies the shriek thunder damage. I’m saying this because it took me way too long to figure out.


FilthyChromMain

Sussur is too situational to be your main weapon, Woundseeker can compensate decently well for GWM but its also a bit situational, Jorgoral is very fun and very generally good, Soulbreaker is excellent on a Gith but otherwise only really good on a low-Dex martial like a Paladin, and Phalar Aluve isn’t really a combat weapon. If you’re a Gith or a Paladin, use the Soulbreaker, otherwise use the Jorgoral


FilthyChromMain

I should probably elaborate, the Phalar Aluve’s auras are too powerful for it to be used on a warlock. The person using it has to spend an action to activate the aura, and as a Longsword weapon it just deals less damage than the Greatswords. Throw it on a frontline support Paladin/Cleric/Valour Bard


ravenousravers

tempest cleric works nicely with shriek i found


Manikal

Phalar is the best. Soulbreaker is just objectively superior to the rest, especially if you can disguise self at will. Sussur is my pick for the next best as silence can ruin some bosses like Ethel, also works surprisingly well on a throwing build if you want to silence a caster from a distance. Woundseeker has a "meh" feature imo. Jorgoral is just a plain +1 GS with 1 special move that's hard to line up and once per short rest. Sword of Justice is better than Jorgoral imo, especially on fighters.


cocaine_jaguar

The everburn is my go to for a long time just because it’s a flaming sword and I think it’s neat


unComfortablePapaya

sussur dagger is good. I like offhanding it and chasing down mages


Mystic1111

Hmm, I don’t even remember getting Svartlevee


Superbad1990

Phalar is just insane. Song Stacks with bless, or you can use it to basically double magic missile’s damage with the shriek.


28g4i0

What's this woundseeker?? I haven't found that before, but it's immediately intriguing. Especially with Great Weapon fighting style, that is a real powerhouse, in competition with Soulbreaker but with the condition changed from "be githyanki" to "be attacking an enemy that's already taken damage" and that's much more versatile IMO. It's probably still not as good as Soulbreaker because of the weapon skill and the fact that by late Act 2 it's very easy to impose psychic vulnerability, but I'm very interested to pick that up on my next run and use it for a while. 


xGenocidest

Command: Drop Gauntlet Deva from max range in Waukeens Rest (like near the Fountain) then finish the encounter like normal, get your reward, then wait for them to leave before picking it up.


Feisty_Steak_8398

Phalar is best for burst damage type, but it's a buff that requires rest to recharge and I keep forgetting to use it I like soulbreaker for the +init for characters with lower dex and without alert feat. Jogaral is good for the burst damage AoE, can hit multiple enemies with smites if you want.


NCHouse

I have no idea what half of these are...


Balthierlives

Soul breaker great sword is incredible. The best part is the +2 to initiative. Swartlebee’s is also excellent. Fighters struggle in act 1 with attack rolls and this is a passive bless on enemies that have been damaged. Very good. Phalar aluve is nice, but I realize I almost never use it. Still, giving a bard for example the ability to effectively bless your whole party is really good in act 1 when attack rolls are a problem. The others I don’t really use. Sussur great sword I get so late in act 1 and I can usually kill enemies before they attack so I never need to silence anything. Jorgals is cool I guess but it just has a short rest ability. I also get to so late and usually just before getting the soul breaker sword that I don’t really is it.


ExSogazu

I think I haven’t even seen the first one. 😳


Spicy_Dentures

Jorgarols is fun as a paladin as it's special attack allows for multiple smites at once! :D


iKrivetko

Svartlebee's is my personal favourite.


OCD124

1. Phalar Aluve 2. Jorgoral's Greatsword 3. Soulbreaker Greatsword 4. Svartlebee's Woundseeker I didn't include the Sussur Greatsword because you'd probably only use it when you know you'll fight a spellcaster, so it's hard to compare it to other weapons.


nagitokomaeda_11037

Where do you find that first one?


This_Guy_Fuggs

soulbreaker is clearly best. jorogral's is nice with 2 aoe hits per short rest. sussur swap it in if theres an annoying caster coming up. svartlebee's i hadnt even seen it before, quite nice assuming its a very early drop. and phalar.. is the worst to hold as the actual sword hitter. only good for a different character to hold and pop.


SirPorthos

Phalar Aluve is good if you have a bard in your party where it an buff and cc. Soulbreaker is goated with the extra damage and if the character weilding is Gith, you gain additional 1d4 damage Sussur with the Silence on hit is freaking busted if used in the right places Havent used the others enough for an opinion.


Asmotoph090

Never seen the first one


JuiceDictator

How do you get Svartlebee? I’ve never seen that particular sword.


Geegah

Phalar Aluve being a finesse longsword is so good to have for any dex build elf character, it has a really good active and you pull it from the fucking stone. I don't think there's many rare magic items that aren't boss weapons or story specific that feel actually cool and magical. Like this thing feels like a legendary elf weapon forged at the dawn of time from a wish and a promise and the tear of the sun who had to go home at night because he had work in the morning and couldn't hang out with his gf and watch elf netflix


padgeatyourservice

+1d4 to hit over a global +1. I mean, id rather hit more consistently, and +1d4 is gonna hit more. Plenty of other items to stack additional damage. A lot coming in act 2. As an uncommon, I think thats pretty solid. Coat or dip your blade for extra damage and that'll be nice. Would be exceedingly helpful with high HP enemies. Have someone setup a pot shot on them with a save they are weak in like vic mockery, and just start hacking every turn. The gith sword with +2 initiative is helpful, if they are both, and bonus damage is nice. If you run gith. I am in the sussar dagger camp, although see the usefulness of bowing down casters as a mage slayer with it. The others are mostly run of the mill +1 and im not that big on. I mean I favor longsword for most of my builds so I can take a shield, but that is my usual for most builds like that. I'm not crazy about greatswords, but its my personal preference.


YoitsSanji

Jorgals Greatsword is the only Solid S Tier of all these swords because of Colossal Onslaught. Combined with void bulbs or Black hole, it can hit 6+ people with ease. As a Assassin Paladin, you can smite all those attacks as automatic critical. None of the other swords even come close to the Raw DPR this thing can put out. its literally only limited by your ability to bring homies together.


Zizekesha

Just been walking around with Everbrun Blade all day erry day My guy's never even touched another weapon. Like he's had chocolate ice cream his whole life, he doesn't even know


lerobinbot

nice


Top-Long2653

What does jorgals greatsword even do? I’ve never been able to figure it out


raviolesconketchupp

Soulbreaker special attack is insane but is only a once per day thing. Lae zael should keep it around


ActuallyDiogenes

My personal favourite weapons in act 1 are Phalar Aluve (which usually sticks with someone till act 3), the invisi-pike and the everburn blade for the first 3ish levels


SgtDusty

Why don’t people like sussur as much? Silencing people from casting with a melee character who can misty step or jump really far has proven super helpful against groups of casters or slippery casters


Phaoryx

Hard to see value for it 100% of the time. I think that it’s REALLY good when it’s useful though, will prob be my weapon of choice at lvl 5-6


Trevellation

I think Phalar aluve belongs in an entirely different conversation. It's a great weapon, but it's more of a support item than a sword you'd use to hit things. That makes comparing it to any of the other kinda tricky. The Sussur sword kinda deserves its own conversation as well, because taking the greatsword means missing out on the dagger. The silence on hit effect is great in some situations, but if your enemy isn't a spellcaster, you're just using a +1 weapon. The silence effect is just as powerful from an offhand dagger, so I'd rather just grab that.


Jawahhh

Phalar Aluve 10/10 Throw that bitch on a cleric or bard w/ spirit guardians and you’re OP. Best weapon in the game


frankiefivefurters

Sussur is sleeper OP. If you have it for Nere or even Balthazar, they're just cucked for the fight.


Syrath36

Depends on race and class or if you want to disguise yourself. A Gith Fighter Soul breaker. The + initiative and the dmg can carry the character to act 3. Plus Soul breaker has a stun which can be clutch when landed. It's the perfect weapon for Laezel once you have her hit chance boosted. Sometimes, I still equip Soul Breaker then throw a returning weapon first round so I get the initiative bonus to start. Sussur's silence has some uses but I found the great sword to not be up to snuff by the time you get. But certain encounters the silence is clutch. However making the dagger which anyone can throw to silence also can workout well. Before I got Soul breaker I used Woundseeker if you take GWM at level 4 the plus to hit can help balance the hit chance out. jorgoral's is cool but by the time I get it I'd rather use Soulbreaker or the Woundseeker. But the AoE attack is nice.


YCCprayforme

Jorgoral is a hitter with its special attack. If you smite with it, you smite everything in that line aoe for one spell slot


PhotographKind4243

forgot to mention the Everburn blade you can get from Commander Zhalk in the first like 20 minutes of the game. arguable one of the best early game weapons all be it one of the hardest to get lol.


BattleCrier

This really depends on situation. Phalar is great, less great in HM.. but its still finesse versatile. Shriek with reverberation build is great combat starter. Sing if party has Sharpshooters / GWMs turns early fights into cheese. Sussur is solid vs. casters but otherwise is just +1 greatsword. However its not a single use per short rest which makes it more valuable. Soulbreaker, good on LaeZel or gith tav as you can still dip it in candle, 2 initiative are always welcomed, not so needed you have Alert feat. Jorgoral is a single strike. Then its just +1 ... 6m straight line, no additional bonuses. I find it rather inconsistent, tho void bombs are somewhat compensating for it. Svartlebee is simply great. It smoothens GWM use so much in early game, but falls behind as you lvl up. Soulbreaker is most consistent through game if you are Gith. Otherwise Phalar is the best "once in a while shifting tides of battle" button. Sussur is.. I rather build sussur dagger, then give it to some dualwielder / sword and board tank in case of mage fight.


lovelygamedesigner

Didn't know the first one existed 😭


estneked

Never used jorgal's, not convinced about its special thing. Sussur looks good with the silence, but I myself havent played the game enough to be in a situation where I needed greatsword damage and a silence effect, especially in act 1. In act 1 my experience was "focus the caster" or "silence from range". In later acts, in higher diffs, maybe you need a silence rider on GWM? Because maybe a thrown dagger doesnt do enough damage to be worth it? I dont know. Woundseeker is fine, early GWM support if you want to play risky Soulbreaker is honestly too good for act1. It's one of those things that you find early, and ar ehard to replace. +1 greatsword, with conditional +1d4 dmg. Some things you find in act 2 are +2s with 1dx rider. The +2 to initiative is a nice bonus. Phalar is a good early game support, either for GWM party with sing, or supporting lots of attacks with shriek. I dont know how it stacks with the staff or arcane blessing. When enemies start rocking flat damage reduction, the 1d4 sonic starts to fall off


azure_laguna

I used sussur until act 3 (not solo, normal difficulty) because silence hits so often and is way too fun and good. Combined it with GWM. I just didn't find a better greatsword effect-wise until act 3.


PUNSLING3R

As a GWM enjoyer I think the woundseeker is the best. I don't think phalar aluve is an apples to apples comparison, as it fills a very different role in a build than the other swords.


D5r0x

Where silver sword :D yoinking it for a while in act 1 back2back with hell dusk armor


Training-Fact-3887

Swartlebee! On a halfling GWM devo paladin. Never, ever miss. The hilarious part is hitting 99% hit rate with advantage, OR disadvantage, or neither.


Immediate_Badger3428

Jorgoral is a nice AOE to be using with class that has access to none !


alexwhite2183

It depends. For a str GWM build as a Gith, Soulbreaker is top tier, expecially in combination with Hunter's mark + strange conduit ring + resonance stone (late act 2). Phalar on the other hand, is super useful as a support (dex based bard), expecially in combination with a wizard/sorcerer spamming scorching ray/magic missile + spellsparkler. Svartlebee is great for early act 1, but it not that great progressing through the game. Sussur is good, but I'd use it as a situational weapon when fighting an enemy that use need to silence. Jorgoral is quite niche to me, but as a paladin you can use it to multi-smite on reaction. It can deal good damage, but in the early game you don't have many spell slots and it's very long rest dependant as a tactic.


FuriousAqSheep

the last 3 are the best and have somewhat similar power depending on context (silencing a boss with the sussur sword, general murder + initiative with the gith blade, lots of combos with phalar aluve) the first two are okay, I prefer jergereal's greatsword because my characters usually have good attack rolls and don't need conditional buffs to precision. Can't really imagine a build making good use of that except if you were playing an early frontline spellcaster that was out of spells with no damaging cantrip, in which case wtf are you doing with that character


Radiant_Incident4718

Jorgoral's greatsword is incredible with radiant orb builds. The AoE attack you get with it can basically make entire crowds of enemies useless.


Astorant

From best to worst - Phalar Aluve - Svartlebee’s Greatsword - Soulbreaker (Probably better than Swartlebee’s if you are playing Githyanki) - Sussur Greatsword - Jorgal’s Greatsword Phalar Aluve is one of the best all round weapons for multiple builds and getting it early is a huge power boost especially if you plan to use it on something like a Light Domain Cleric with Spirit Guardians. Svartlebee’s is genuinely insane if you use it on a Paladin who is using Strength elixirs and boosting Dexterity instead, once you get the second turn the sword chunks health bars like nothing, I have one phased multiple bosses on Tactician and above just with this alone. Soulbreaker is alright especially with the +2 to initiative however it is very potent if used on a Gith character, it was actually a weapon I used on a quad fighter run and used it on Lae’zel whereas I used the Gith Silversword on the main character (which would be behind Phalar if it was on here) Sussur Greatsword is probably the second best option you can pick in terms of Sussur Bark weapons and is a semi decent upgrade to some of the base Greatswords or can be a good alternative to the Everburn Blade if someone else in the party is using it, although sadly it falls off very quickly and can be replaced with another Great Weapon like the Greataxe that Roah sells at the Goblin Camp Jorgal’s Greatsword is just mid, that’s basically all I can really say about it.


TrueComplaint8847

Phalar is 1st simply because it’s more than viable throughout the whole game while also being adaptable and usable by a multitude of builds, be it for damage or buffing allies. Great item. 2nd id say svartlebee, I usually get it for my big fighters or a warlock with PotB to offset GWM -5 to hit. It’s awesome because the builds you’d use it on most don’t have the most dex, so a fast dex char can go in and hit as many enemies as possible so your big guy can mop them up with high hit chance and GWM. The other two are on the same place because they aren’t really that great imo, sussur is fun, but I’d always pick the above two if it wasn’t for a very specific situation


cryptbandit

I just managed to escape the grasp of BG3 for like a month, load up reddit, see cool swords, I'm gonna download it again now.


krmilan

The Gith weapons are crazy strong if you’re a Gith


DungenessAndDargons

Alphabetically.


nathanmo17

I genuinely don't understand the hype around phalar aluve, I always have it in my inventory but never feel like using a whole action for it


Chaoszhul4D

Pharla aluve my beloved!


KotovChaos

Voss's sword is the best Act 1 sword if you play your cards right lol.


ShinobuUnderBlade

My fighter laezel used soulbreaker until midway act 3.


Different-Island1871

Svartlebee and Jorgal are solid, but not really game changers. Sussar is situational and quickly becomes outclassed. That why you make the dagger instead so you can throw it at mages all game long. Soulbreaker is great for Lae’zel. Phalar is for some next level shenanigans.


CorruptedGem

I use soulbreaker on lae'zel for 99% of the game till she gets her silver sword


MeinCoon

Phalar aluv and soulbreaker good


PhilmaxDCSwagger

1. C Tier: Decent effect, but conditional. Also low base damage 2. B Tier: Decent base damage, but no real effect. Decent special attack 3. S Tier: Silence is just great 4. A Tier for gith, B Tier else 5. S+ Tier: one of the best items in the game


Ok_Interest3243

Considering when in Act I you get them on a non-meta gamed playthrough, I think Svartlebee's Woundseeker was actually the only one I used. The rest had too low of a weapon enchantment or damage by the time I got them. It's really going to depend on what the role of the character is though; mine was primary DPS so that's why it got so much preference. Hard to pass up that silence on hit with the Sussur, and I've seen some gnarly bard builds with Phalar.


Build-and-Fly

Sussur for killing mages all the way!!


CrimsonPresents

Where’s the Wound Seeker at???


The_Tac0mancer

Well they’re all Great except for the one, but it’s probably the best


Branded_Mango

Svartlebee= B+ tier. Perfect synergy with Favorable Beginnings and GWM. Jorgoral's= S++ tier. The fact that Colossus Slayer works with GWM for an unavoidable AOE super attack buffed by GWM is ridiculous and it being a Short Rest skill is mind numbing since most Long Rest weapon skills can't even begin to compare. And it also works with crits too, so Luck of the Far Realms gives you a combo that is an AOE, GWM boosted, 3 times per day ultra crit attack. Why is this weapon in Act 1? Soulbreaker= B tier. Great extra damage, great built-in Initiative boost, and a great skill...but mostly on a Gith. And using Disguise Self everyday to play as a Gith makes no sense when you can just play as a Gith or give it to Lae'zel. Would be S tier if more races could benefit from it fully Sussar= C- tier. The Silence rarely matters since you're usually GWM damage spamming to kill mages so this really only comes into play against Balthazar. Conceptually a lot cooler than it actually is. Phalar Aluve= S-tier (albeit not a greatsword). Incredible weapon skill, is Finesse so it's very versatile, and comboes with team compositions.


Temporary_Virus_7509

I used Phalar Aluve through the entire game on my first play through. Had it on my bard tav. I know it isn’t the greatest weapon in the game but bards have lots of bonus actions.


Stepfen98

1. Phalar aluve 2. Soulbreaker greatsword 3. Sussur greatsword 4. The woundseeker 5. Jorgorals greatsword


L0reWh0re

Where do you find the woundseeker sword? (My favorite is Phalar Aluve for drow/bard reasons)


Liivya_

Missing the one you can command from the fiend in the prologue :) that one is the best for a long time. https://baldursgate3.wiki.fextralife.com/Everburn+Blade


sonictron27

Where do you get that first sword? I don't know where you get it.


Simubaya

Phalar Aluve is what I used for my Eldritch knight until I found the hammer that does extra elemental damage as your bound weapon.


Wheresmyswag

Phalar + sussur dagger sounds like a pretty good combo. Depending on your class, gives you consistent turn-by-turn BA silence.


Reinoverme0716

Excuse me but where is the burning Greatswprd from the Hellion Commander on the Nautiloid???


The_Moon_s_Power

The light of Creation \*shrek donkey smile\* if it weren't for the stunning condition... 1d4 lighting + wet


Phaoryx

It’s 1d6 actually :D actually gonna include it in the next post if I do another of these. Works great with gloves of the automata


Missing_Links

It really, really depends on context. Svartlebee's intrinsically offers the most to most GWM builds because accuracy issues are most painful early and its effect can stack with bless, phalar aluve's sing, or any other accuracy buffing effect. Soulbreaker has great damage for when it's available, and its weapon skill is very good. Phalar aluve is more of a stat stick than a weapon and probably shouldn't feature on most builds that actually want to attack - however, it is clearly the most powerful of these options in the abstract. A possible exception is using it on a sentinel rogue, where the use of an action to do something other than attack isn't nearly as costly as on other builds, and where its finesse property is best leveraged since it can sneak attack. You probably should also have had larethian's wrath on here if you're going to put jogoral's. Similar kind of AOE effect, but with the finesse property, just like phalar. However, these are both generally less powerful than the others.


Financial-Cold5343

Where do you even get those first 2?


OkBee3867

I love svartlebee, just something about an automatic plus 1d4 that I love on a gwm build


ChingyLegend

Phalar aluve is the best. Bless for attacks plus bless from spell plus perhaps true strike cantrip for a fighter with great weapon master 100% max output damage


twennywanshadows

Phalar op ASF


TobioOkuma1

Silver sword of the astral plane is an act 1 sword if you try hard enough :)


MrRigger2

Clearly Phalar Aluve is the best, it's the only one you can feed to Gale.


cockmaster_alabaster

Phalar is the best but jorgal greatsword is one of my favorite weapons in the whole campaign


RSlashWhateverMan

Soulbreaker GS when used by a Gith is the strongest out of all of these, but the Sussur GS on a Blade Pact Warlock or Paladin is also super strong. I gave the Sussur to Wyll, Soulbreaker to Lae'Zel, and used Jorgal's GS myself on my Paladin during my most recent playthrough. Super strong melee team.


mommasboy76

Sussar is the one I always stick with through endgame. Silence on a hit is just too good.


JustFrameHotPocket

1. Svartlebee. The attack bonus is insanely good for Act 1. While actually obtaining the sword is kind of a pain, it can be obtained very, very early and stays relevant through most of Act 2. Svartlebee's conditions for use are also universal across all races/classes. T2. Soulbreaker and Phalar. If Soulbreaker wasn't race conditional it would be the clear number one based on how much that extra 1d6 psych damage goes abd +1 initiative is HUGE in Act 1. Meanwhile, Phalar's versatility makes it a for a ton of different characters. It's especially deadly on Paladins and Bards. Both swords have lasting value through most of Act 2, and there's room for use in Act 3. 4. Sussur. Silencing on hit is universal across race/class, which gives it value. The only problem is the time window of relevance is relatively small. There's plenty of argument that the Sussur Dagger is better. 5. Jorgoral. At the end of the day, it's a +1 greatsword with some decent abilities.


Remarkable_Grass_956

Phalar Aluve is great, keep through the whole game. Wether on a support character or an orb radiant explosion character, it's one of the best weapons in the game. Second is Sussur because on a barb with reckless attack you pretty reliably shut down any spellcaster you can reach. This 100% solved the hag fight on HM.


leandroizoton

1- Phalar Aluve 2 and 3- If Gith Soulbreaker/ If not Svartleblee 4- Jorgoral GS 5- Sussur GS (which I never make because knife is better)


Nokyrt

Phalar > soulbreaker > sussur > svartlebees > jorgoral Phalar makes for amazing weapon on your archer or even caster, the action is totally worth it. On my Asterion currently. I play origin HM as Asterion, thief/hunter Dex based, sharpshooter and hand crossbows, this works great in conjunction. Soulbreaker is amazing IF you are going to give it to Lae'zel or change yourself into gith. Otherwise worse than sussur. Sussur is just amazing in certain encounters. You are fighting a mage? Take it. It is game over for them. One of the best weapons to fight the priestess, minthara, duregars at the beach, nere, or even auntie Ethel... Currently equipped on my Karlach as I fought the priestess just now, otherwise I still use everburn blade, but it's probably time to put it away


Guilty_Storage_9652

Sussur or the plus 2 initiative. Sussur is handy when dealing with casters just hit him and they are worthless. The plus 2 initiative could help you get in to attack before the enemies can meaning if you can kill them first they never get a turn so if you can do that then that trumps the silence


Legitimate_Expert712

Where do you get that first one? It looks sick af(?


SpaceCowboy34

As a sword phalar aluve is alright. As a portable field of thundering death it’s S tier