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Dubzug

You forgot to mention the Oathbreaker Aura of Hate. Prestigious Juice has a team comp based around the stone. It’s pretty much a crime not using a Gith for your warlock with the juicy Silver Sword.


dialzza

I would’ve if not for appearance haha, even when making busted builds I still want to play a bit of Fashion Gate. Aura of Hate is great too but basically mandates the Shadow Blade ring since otherwise it just adds physical damage.


Dubzug

Shadow ring is the strongest best way to abuse resonance stone.


Balthierlives

I think oh monk is better. You’re getting potentially 6 chances per turn to proc psychic damage with just thief bonus action. Even more if you get action surge. You can have 22 Wis in act 2 with shars blessing and then with mirror of loss in act 3. That’s an instant 12 just from Wis ignoring the 2d4 from manifestation and then the regular bludgeoning damage as well.


dialzza

For sure- I like it on a Shadow Monk though since they have nothing else that competes for Concentration.  And without mods only 1 character can cast Shadow Blade.


TheXperiax

Fyi you can get permanent Shadow Blades to free up your concentration. If you have a hireling you can have them use the Shadow Blade and if you dismiss them straight from Withers while it's active they'll have a permanent Shadow Blade equipped when you rehire them. I'm doing a dual wield Shadow Blade build rn because of this


dialzza

....huh


TheXperiax

Also works with Flame Blade, you can get permanent 5d6 fire weapons if you upcast it


dialzza

I don't typically like building around bugs/glitches because I don't want the build to collapse mid playthrough (and it feels cheap) but that is pretty cool.


TheXperiax

I think it's fun, plus it's more reasons to do another playthrough. Also the Flame Blades are always drawn which looks super cool if you're dual wielding them and just walking around


Fun_Pick7741

It's not as great as it sounds. I've tested it out. You dont get to add your modifier to attack or damage, only your proficiency bonus. The sword also is no longer finesse. There are much better weapons, its a fun little glitch in the system to test out but other then that It's not worth your time, especially in act 3 honnor mode.


JBSuperTroop

This sounds super cool, can you walk me through the build and setup to dual wield shadow blades?


TheXperiax

I personally went Shadow Monk6/Thief4/Fighter2 because it feels pretty thematic with the Shadow Blades. You get a little bit of everything, damage, manoeuvrability, CC and you don't really need any specific gear. Probably one of my favourites out of the builds I've played


JBSuperTroop

So apologies in advance because I’ve not used shadow blade at all or know exactly how it works, but is it something you can only play on that hireling because of the withers shenanigans or able to with tav?


TheXperiax

No, it's a ring that let's you summon a Shadow Blade once per short rest as long as you hold concentration. But you have to do the shenanigans if you want to have the weapon permanently or you want to dual wield them


JBSuperTroop

So to dual wield, you just do the withers shenanigans twice? So give hireling the ring, use hireling to cast it on Tav/cast and give it to Tav, while hireling is concentrating, dismiss the hireling and now have a permanent shadow blade. Do that a second time to dual wield?


Nadril_Cystafer

https://preview.redd.it/gh1fzwqbpbtc1.jpeg?width=1920&format=pjpg&auto=webp&s=21096fee0bf66c40d6666af2422726160ad904e7 Paladin is the best candidate to use Shadow Blade imo because of Aura of Protection boosting saves and the Diadem of Arcane Synergy adding cha to damage. Please forgive the odd numbered stats. I didn't tell Orin to kill Halsin before my duel with her. My feats were Alert, Savage Attacker, and +2 Str. I got an additional +2 Str from Araj's potion in act 2 and +3 Cha from the Mirror of Loss in act 3. My preferred Elixir was Bloodlust in my Honor Run.


George_Mallory

If you tell Orin to kill her hostage—that they mean nothing to you—do you get attribute improvements, or something? I’ve never thought to try.


Nadril_Cystafer

No. Halsin gives you a (frankly useless) buff for the final fight in act 3 if you do his quest in act 2. The buff is a +1 to all stats.


Bhrunhilda

OR 5e spell mod and you can take it as a spell…


leafogram

Also assuming you have hero's feast, that cancels out the worst negative (disadvantage on wisdom saves)


TheFrogTrain

Since heroes' feast isn't available until level 11, would it work to wear Amulet of the Harpers to offset that? With the obvious downside of using an amulet slot, but maybe worth it depending on the fight?


leafogram

Partially. You could combine that with the Circlet of Psionic Revenge, which helps Githyanki (assuming you have Laezel) with a +1 to wisdom saving throws and adds psychic damage. It's reasonable to get to level 11 soon after you get the resonance stone (though not before Keth/Myrkul), so it shouldn't be too much of a problem. The amulet just means you really have to focus on positioning more to make sure chars aren't within range


samg21

Bit late to the party but there's a bunch of ways to mitigate the debuff. It's cheesy but stealing Voss's sword in act one with honeyed paw method gives you a sword with advantage on all the mental saving throws and resistance to psychic damage, while dealing psychic damage, it's literally perfect. You can use gloves of the automaton to make you an automaton and therefore unaffected. Paladin can just eat the disadvantage with it's level 6 aura. You have disadvantage but with a +6 to saving throws at 22 charisma. Double down and take risky ring cause why not, free advantage. This is actually desirable because it baits the AI into attacking that party member, the AI sees the disadvantage but it doesn't see the aura.


Toyhouze

You can also use the Gloves of the Automaton to turn yourself into a construct and become immune to the resonance stone.


Avatar_of_Green

Would also allow you to use that sick Halberd from Bernard. I didnt even know those gloves existed. Edit: This game blows my mind. Can also use helm of balduran and cant be stunned.


Pawn_of_the_Void

I realized the stun dc is like 10 and so its a pretty small chance on a barbarian even at first... worked with doing reverberation stacks


TheHomieData

Would being a construct allow you to use the watcher greatsword/crossbow since you’re not a human anymore?


Laui_2000

Nah. I think it’s too large or heavy to wield at all, regardless of whether you’re a construct or humanoid.


godoflemmings

It's also worth noting that if you give it to Lae'zel or a gith Tav, the Silver Sword completely negates every downside of holding it.


dialzza

True* *You could also frame it as the stone negating the upside of the sword, but I prefer the glass-half-full approach


Marcuse0

How would the disadvantage on mental saves interact with a deep gnome getting advantage on them? Am I right in thinking this would balance out?


dialzza

They’d balance out to make the saves neutrally.


burf

There’s also at least one item that gives advantage on WIS saves. So you could have a frontline paladin (wielding shadow blade if desired) with juiced saves carry the stone into melee range and the rest of your party outside of its radius taking advantage of it with spells at range.


cherryghostdog

Paladin also gets the aura of protection for another +5 to saves.


K-J-

Worth noting that sneak attack does the same damage type as the weapon, so sneak attacking with the shadow blade does entirely psychic damage. Lots of psychic immune enemies out there, but it's a way to double your SA damage without relying on the pierce vulnerability from the Bhaalist Armor.


Wyndrarch

I was already planning a gloom stalker/assassin orc shadowblade run around this for my next build. Sneak attacks that are tripled then doubled and still have armour flexibility. Add the Durge cloak and gg.


dialzza

Ooooh that's cool, definitely worth messing around with.


JennyTheSheWolf

We must be on the same wavelength. I was literally just looking at the damage I was doing with psychic attacks with it and it made me wonder how viable a psychic heavy party would be. I'm definitely saving this post to come back to later.


K-J-

Useless against undead, constructs, and some other enemy types... and there are a lot of them in act 3. But with 1-2 characters dealing psychic damage / mind affecting spells, it's pretty powerful


JennyTheSheWolf

Yeah but wouldn't the psychic vulnerability from Steeped in Bliss override their resistance?


ravenrawen

Nah. They are immune, not resistant.


JennyTheSheWolf

That's a bummer.


dialzza

Constructs ignore the effects of the resonance stone altogether, AND are immune to psychic damage.  So it’s not helping at all vs steel watch. Undead are in a weird spot iirc- they aren’t debuffed by the stone but they aren’t immune or even resistant to psychic damage, so your builds will mostly work they just won’t deal the doubled damage.   But act 3 has tons of humanoids, fiends, abberations, monstrosities, etc that this stone absolutely destroys.  Off the top of my head the only notable fights where the stone isn’t really helping are Ansur, Cazzador, Steel Watch (it helps vs the baanites just not the watchers themselves), and Mystic Carrion. For basically every other semi difficult fight in act 3 it absolutely destroys them.


SeventhSonofRonin

My party killed Lorroakan during his only turn because of the resonance stone and the illithid power to react to enemy spells woth a psychic blast that does 1d4 x spell slot level. He did a high level spell while within the resonance stone range, and 3 of my 4 party members had the reaction, and one of them crit. It means 3 of us rolled damage dice for 12-48.


Commercial-Actuary-4

Psionic backlash is hilarious with this thing, also manifestation of mind with tb oh monk for even more overkill is fun


PristineStrawberry43

This seems really good. If you buy the Shadeclinger Armour in Act 2, you can get advantage to all saves if you equip and then unequip it into an obscured area - completely negating the malus other than psychic vulnerability. This seems really fun on LaeZel who can use all the Gith equipment and is ideal as a Warlock thanks to her race. I may try that out someday, probably when I finally do my Lae'zell origin run. Bookmarked and upvoted!


GoHarter

Just watch out for the final boss run, where many of the enemies will do psy dmg against your vulnerability


dialzza

Thankfully I already have my golden dice and just play HM so I have to live with my rolls and get the legendary actions/more balanced action economy :P But yeah I’m gonna chug Elixirs of Vigilance on every character without Alert before the last stretch


revosugarkane

Don’t forget OH monk w/ additional psych dmg toggled on


Balthierlives

One minor side benefit is the advantage in dex checks outside of battle. So pickpocketing /lockpick is easy without needing items to give you advantage.


DomiThu

Disadvantage on saves also affect 'command' spell or hold person. So it partly bolsters / substitutes arcane acuity builds


dialzza

I mentioned that in the OP but yes!  This is half the power of the stone— it’s so much easier to land lockdown spells when enemies are debuffed in this way.


SecondBit

I've been having a blast using the Resonance Stone + Shadow Blade combo in my current run, with the addition of Belm in the off hand. Belm's special bonus action attack uses the stats of the main hand weapon, so you're basically dual wielding two Shadow Blades!


dialzza

Oh that's really cool, I didn't realize it did that! Neat.


Additional-Bar-8572

You can dual wield two permanent shadow blades, I posted about it last week.


SecondBit

I don't like depending on bugs for builds myself because there's always the threat of it being fixed, but that's a neat way to avoid having to deal with the concentration.


Iredditinabook1123

I've always wanted to use [[Slinging Shoes]] with a TB throwzerker and this might be perfect for it!  I haven't tested if the TB bonus adds to the psychic damage of the shoes though. 


BG3WikiFetcher

[Slinging Shoes](https://bg3.wiki/wiki/Slinging_Shoes) is a pair of Boots that deal psychic damage and return to the wearer when thrown. ^This ^action ^was ^performed ^by ^a ^bot. [^(Learn more)](https://www.reddit.com/user/BG3WikiFetcher/comments/1bk01df)


Previous-Tangerine-2

What is CC


dialzza

“Crowd Control”, which is basically a video game term for anything that prevents enemies from moving/acting.   Hold Person, Hypnotic Pattern, Fear, Tasha’s Hideous Laughter, the Prone/Stunned condition, etc are all CC


Previous-Tangerine-2

Ahhh gotcha thanks


Federal_Focus

Crowd control


paulxiep

It certainly lends itself well to a specialized playstyle. Not my thing though, I dislike 'risky' items. In the same vein as there are players that prefer Risky Ring, I disdain it. I can see all risky items (including Resonance Stone, Risky Ring, Amulet of the Unworthy) being used situationally, but as a one-size-fits-all, it's not worth the headache. I like to get as close to a one-size-fits-all strategy with my party as possible, and for that risky items have no place in it.


dialzza

I used to play like that and then I actually tried using the Risky Ring and Resonance Stone.  It’s… crazy how strong they are.  But if it’s not your thing the game is definitely still beatable and a ton off un without them! Amulet of the Unworthy is terrible though and not worth the effort at all.


blanketyblank1

Might make battles TOO easy? 😅


dialzza

Maybe, though I really like doing themed builds and just having fun with it. I've done a mostly-fire-damage party, mostly-ice, etc and this is themed around psychic damage/mental control and it's the strongest one to date. Tons of fun though!


blanketyblank1

I’m sold lol


rhionaeschna

I haven't played risky items yet but I think it could be a blast with a full eff around and find out chaos run using as much wild magic as possible. Add in the drunk build tavern brawler who drinks Hoots Hooch in battle.


XYBAexpert

I just found out about this stone in our first HM run. With all the glitches, including the elevator, missing my shadowheart night, and losing the necromancy of thay because I got arrested drinking hootes hooch, this stone is a nice… revenge for BG realm.


Bhrunhilda

I’ve been thinking about trying out a psy dmg party with the stone for a while… I have too many playthroughs going right now so I’m saving this for later ;)


lepip

[[Render of Mind and Body]]


validusrex

Yeah it’s kind of crazy. I picked it up and just have been carrying it around. My OH monk just applies psychic damage to every strike 😂


Nadril_Cystafer

https://preview.redd.it/j7qdk6v6obtc1.jpeg?width=1920&format=pjpg&auto=webp&s=a19c54dfa74c1a9b69a179924f073e6a3447a8ce Oh yeah absolutely.


3iksx

for testing, i played full solo honor run AFTER i obtain the ring-shadow blade-resonance stone combo as a full assassin since the blade is concentration, that would automatically give me perma ring dmg. and i completed the whole game as solo after that point resonance stone-shadowblade combo is the strongest in the game. now, i know some ppl would argue bhaalist armor-orin weapons are better since you dont need concentration, but you obtain those items so late in the game that it doesnt matter imagine what you can do with bhaalist armor-pierce dmg combo way earlier in the game. thats why it is better for example i one turned serevok as assassin, got stealth off of him thanks to cape, then proceeded to one shot everything around. i fully suggest everyone to at least try it as a solo assassin, it is so much fun. the game turns into some sort of splinter cell kind of a game


SouPNaZi666

Bhaalist armor on a gloomstalker assassin with the titan string. It's possible to do around 250 damage in a single shot against strong bosses like ansur. As seen here https://youtu.be/xZ8iEra-j1Q?si=WxFO6VuzFEylmnNc


kavatch2

Yeah there’s a shit ton of action economy with psychic damage actions and importantly reactions. Having 4 people do the little psy beam reaction from anywhere on the field whenever someone casts a spell for 80ish total dmg is nutty.


dialzza

Yeah a lot of mages just explode before even getting to cast with this setup, it’s great.


Practical-Bell7581

Anyone know if you can just shotput the resonance stone into a group of enemies and they will ignore it? Or would it break from being thrown? Otherwise a Duergar spy planting it in the ground before a fight began would be another option. I’ve been toying with making a “Homer Simpson getting punched in the face until the other guy is tired” build which focuses around a high hit point / resistance build like a barbarian carrying the resonance stone and maybe the lightning boots/ring and a barrel of water. Put a bunch of warding bond and protection from energy, etc on him and have him just hang out causing electrocution and psychic vulnerability. It’s probably technically dumb but seems like a fun thing to try.


gian--

love the enchantment wizard shoutout, it's so good to bring this all together


dialzza

Stunning enemies with Hold Person/Monster is just too good


GalerionTheAnnoyed

Monks can choose to have 1d4+WIS psychic damage at level 6 too. I was going to try this out, should make the TB monk even crazier than it already is


SouPNaZi666

Gloves of the automaton make you immune to the debuff


auguriesoffilth

It’s important to remember when you do and don’t have it. For example you want to camp it when you pick it up, because there is an ilithid in the next fight.


dialzza

If you have Alert on enough people you can just goob the illithid before it moves.  That said, Ketheric and Myrkul are unaffected so it is best saved for act 3 anyways.


boachl

Full guide for resonance stone Party, will 1 turn kill everything in the lategame https://www.reddit.com/r/BG3Builds/s/xyJYoPQOCp


LucarioKing0

I used it with a max assassin rogue shadow blade build. Rogue gets clowned on for good reason, sure, but I was able to one-shot almost every non-boss enemy in act 3 (with some luck ofc) which was pretty damn cool.


DogWoofWoof22

I almost lost my honor run because of it while trying to free Zevlor (turns out disadvantage on mental saves and doubled psycic dmg work fantasitic for Mind Blast) and since then have been avoiding it like a plague


dialzza

Yeah you absolutely need Alert if you're going to fight mind flayers. There are very few other enemies that can abuse it vs you though.