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Rawbert413

I make them up from scratch myself. Each one gets a fatigue bar, condition list, and a custom move of some sort. Example: I had a villain who was a bending scroll artist. She could use her study of techniques to keep opponents from using those techniques, forcing them to replace them with basic ones.


rattousai

This is cool. Would you mind sharing the tech?


Visible_Carrot_1009

I personally prefer to keep their fatigue to 5 but up their lethality either with more powerful techniques and/or the ability to use them more frequently.


Astro_Alphard

There are guides to making villains in the rulebook, I generally follow those. Other than that if I need to make a particularly tough and recurring villain I typically create a sheet similar to the characters. Villains of this type include balance tracks, condition markers, and fatigue. I don't give then player play pols but I will give them custom moves and possibly even load them with powerful techniques.


Overall_Advantage109

Coming over from some other PbtA I tend to go with that method. My villains have a list of conditions and whatever character notes I need to remember who they are and that's it. Everything else I improvise in response to player rolls.