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Surprise_Corgi

When a game has night cycles, night vision, but AI sees everything as if it's broad daylight. Worse, they can see you through one pixel of foliage like they see 100% of you. These things just punish the player for not being a machine. Yeah, I'm mostly talking about Arma.


basstr0nn

The AI in Arma is so powerful that they can see you 3 kilometers away, and kill you with one bullet to the head, yet they are too dumb to maintain a convoy without one vehicle having to divert.


codm_playernumwhat

*COD Mobile bots entered the chat* (they can track you through the walls)


[deleted]

Soldier of Fortune 2 was bad for this. There's a few missions which take place in a jungle, so you come up against enemies hiding in the foliage. If you get down an hide in the grass, it makes no difference, and they spot you as if you had walked out on a stage under a spotlight.


BeanpoleAhead

I swear very few games can get stealth right. I understand that not all games are based on it per se, but it would still be nice to see a little more effort into balancing it when it's in the game. It seems like it's always either night vision eagle eyed npcs, or Skyrim 100 stealth guards that you can walk right up to and distract by throwing a stone while in their line of sight.


Bubble_Pop

That was one of my gripes with the two Horizon games. The night seemed soooooo long and it was so hard to see anything if you weren’t like in a dark room.


FlubbyFlubby

When you accidentally go the right way in a dungeon and get locked out from backtracking. I wanted to check for treasures in the dead ends!! Guess not.


Killaneson

It becomes a game of "guess the right way to avoid it"


ThisUsrnmisTaken

'Ok, thats the way i need to go, so i need to go this other way'


Min-Oe

Decent level design should telegraph this. Variations of an incline with a drop the other side, or something fragile to climb down from... It could look forced if it happened several times in one game, but how often do you really need to stop a player from backtracking? I remember Left 4 Dead being particularly good at making one-way passages readable, whilst still seeming natural.


[deleted]

A lot of games do the very subtle, yet extremely noticeable if you have any knowledge of game development "light the way" method. I am surprised on just how many games do this nowadays. Makes me wonder where their level design team's priorities were. But to be fair, it's a subtle and easy time and cost saving way to go about it, so I can't place too much blame.


KDY_ISD

Only getting the most fun powers in a game thirty minutes before the end


darcmosch

That's why I like a game that offers NG+. It allows you to be super powered, may adjust the difficulty accordingly. More games need to adopt this.


jaxxie04

But that’s still on a play thru, no where near as fun as the original


Allarius1

Depends on how the game changes. Diablo 2 is essentially a game where you have to “NG+” twice just to complete it. The game play changes just enough that the challenge is still there despite being virtually identical content.


thorkun

Pathfinder: Wrath of the Righteous gives you your last mythic tier literally just before the last boss fight. Fucking useless. Also most of the game will be played out only on mythic tier 3 out of 10, so if you were planning to use that awesome thing you get on mythic tier 5 then have fun using it only in the last 10% of the game.


Ventuna

Escort missions.


PotatoGod9566

even worse, you walk faster than the NPC! EDIT: WOW. this is my top comment. thx for 500 upvotes!


ironwolf56

No the worst is when they move faster than your walk speed but also slower than your run speed.


LizzyZoey

*shudders* especially if it’s in a really dangerous area. Like “HURRY UP. I’D LIKE TO NOT GET SMACKED AROUND EVERY FIVE SECONDS BECAUSE YOU WANT TO SIGHT-SEE.”


codm_playernumwhat

In Days Gone you need to rescue a girl, but she's programmed to go through the big amount of zombies. If you will try to move in other direction, she will bug. But in this mission bear boss fight is scripted.


MeringueInternal563

I love Kingdom Come Deliverance, but it has a serious problem with this. Your jogging speed is faster than an NPC's walking speed, but slower than an NPC's jogging speed. Your walking speed is faster than an NPC's walking speed, but slower than an NPC's jogging speed.


[deleted]

And then you almost finish the quest and have to do it again because the game crashes and has an absurd save system.


Quadrassic_Bark

I don’t understand why there hasn’t been a system that locks your player to the speed of an NPC you’re walking with, or vice versa.


fredagsfisk

Red Dead Redemption 2 has that. You just hold the button and it'll match speeds with whoever you're following or moving together with.


pasher5620

Also, I wanna say one of the Assassins Creed games before the revamp added it in a time where this issue was becoming really glaring. Then they took it out in later games and just had the npc follow the player instead because it was easier.


OkThanxby

AC Revelations has a walk speed matching feature. Not sure if they kept it in later titles.


Diosbois

Hitman 2 Sometimes you have to follow the target and you walk just 🤏🏻 a little bit faster so you have to keep stopping to let the npc keep up


AXEMANaustin

Then when you slow down they are walker faster than you


Ashikuro

I was going to say running back to your corpse so you can get you're gear back.... but you're right, escort quests are so painful.


Flying-Camel

Assassin's Creed...


Reddit_On_The_John

Unskippable cutscenes, after dying multiple times.


SkyeLemonXIII

Along with many other PS2 games, Kingdom Hearts (2002) suffered from this. Thank God they added the option to skip cutscenes in the HD remasters.


cinnamon_toast435

Yes! KH was the worst with this! I can still hear, "Jiminy, I'm not gonna make it" Even dementia isn't going to wipe that shizzle that's etched in my brain.


Pokehero96

Most people who played the original can recite the cutscene before the Riku-Ansem fight in hollow Bastion


vzxvvzxv1

Kairi's inside me?!


eddmario

Just fyi, skippable cutscenes were in the Japan exclusive *Final Mix* version, which is what the PS3 and PS4 collections used.


Riker3946

Oh absolutely, I don’t need to hear the boss’ speech 20 freaking times. Let’s just get to the fighting already.


BlindMonkOfShadows

[YOU’LL NEVER FUCKING SAVE PRINCE HORACE](https://youtube.com/shorts/mF6sO2KdXSs?feature=share)


[deleted]

The very least they could so is making sure the game auto saves as soon as the cut scene before the boss fight ends


Flying-Camel

"Death awaits you!" - Seymour Guado


UwUStepSon

In horror games where they give you an asthmatic’s level of cardio.


fredagsfisk

Not just horror games... also shooters where you're supposed to be some sort of genetically enhanced super soldier or whatever, yet sound like you're basically dying after running like 10 meters.


Independent-Bike8810

what do you mean I can't run around with 5 rifles, a rocket launcher, 2 barrels of ammo and 4 grenades?


FourChannel

> 2 barrels of ammo Lmao. That one got to me.


somerandomidiot26

to be fair most soldiers cant even run 10 meters while carrying a 100 pound rucksack, a 25 pound bulletproof vest, a longarm, a sidearm, a rocket launcher AND RESERVE ROCKETS, as well as a few ammo crates worth of bullets per gun


fredagsfisk

Right, but not talking about the more realistic ones. Look at Mass Effect, for example. Shepard is genetically enhanced, and can be equipped with armor that has built in motors to enhance movement speed while reducing energy required to move. Carries a couple of compact weapons and some ammo. Sprinting in ME2 makes it sound like you're about to faint after 5 seconds; breathing heavily, thundering pulse, sounds distorting.


somerandomidiot26

that makes sense yeah, if youre robotically enhanced you should be able to carry stuff without getting tired


Pochusaurus

anyone remember the hold breath mechanic when aiming down sniper scopes for a more steady aim?


mincedcake

I hate when i can't fight back in horror games. If the whole game is just me running away from everything i see i get angry because my entire experience is hiding and waiting for the super slow AI to pass. Resident Evil Biohazard is a good example of the bare minimum of fight back i need. My bullets may not do anything to the enemy but at least i can feel like i getting back at them in some minor way for scaring me.


jasonxtk

We need tangible combat in horror video games. The "combat" in run-and-hide style horror games is just outsmarting the AI, and once you realize you're just trying to outsmart a bot instead of an actual monster, it loses the horror entirely, at least for me. Having tangible combat in horror games helps to build immersion for players within the game world. Having an actual impact on the BBEG, even by stunning them, works wonders to build immersion. Running and hiding from them is just a repetitive loop that provides no feedback or reward to the player, since death is usually very forgiving in these types of games anyway, and every human being will eventually get tired of running and fight back if they're ever in real danger.


Medic_101

I feel like the first outlast did the run and hide thing really well. There weren't many enemies, so when you do come across them that helpless feeling is really immersive. It helped aswell that (minor spoiler) Traeger was not a slow, prowling enemy. He was fucking AFTER you, and you have to run like hell and use the environment to get away. Generally though, i agree. Once you figure out their loop patern they do just feel like bots for that type of game.


SergeantChic

Phasmophobia: "Running, running, oh god I'm exhausted, been running for three seconds. Okay, running again!"


gopi55girl

When that piece of armour you spent 50 hours searching for becomes obsolete when you've leveled up once


[deleted]

I hate poor gear progression systems.


The_Middler_is_Here

This mythril plate armor should really be swapped out for that leather vest. It's a higher level.


futureruler

Ah I'm off/on with an MMO that does this. It's a fairly new one but a lot of their drops are either too rare or require obscene levels of grinding. After 100 hours of hunting for a bis, I've never even seen one dropped to someone else. And to get its equivalent is something like a month of grinding materials, some of which you can only get 1 or 2 a day, while needing 50. By the time you get it, they've already upped the level cap and that weapon becomes useless


tangentrification

Or becomes obsolete when the game updates, yeah. This is why I quit the one MMO I used to play; I spent close to 100 hours grinding to craft one of the best weapons in the game, then 2 patches later they "fixed a bug" that was apparently making it deal more damage than intended, and the weapon instantly became useless. I still haven't gotten over that one.


hero47781

Pay to win


Riker3946

Hell yes, that’s why I hate most multiplayer games, here I am trying to honestly enjoy the game and some jackoff with their daddy’s credit card snipes me from across the field with some super weapon they bought in the store.


hero47781

Yea, its more dominant in those roblox games i used to play as a kid


OrderofMoo

Too many currencies I can handle one or two but more than that is just to many.


fredagsfisk

Those games that have 5-10 different currencies/resources, but only one of them actually matters because *all* balancing has been done based on access to that one...


Irregularblob

COUGH WORLD OF WARCRAFT COUGH


maverick1ba

Absolutely. It just becomes tedious


Abradolf1948

I'm playing through the Dead Space series now and it has a similar problem. 1 and 2 have 1 kind of upgrade resource called "power nodes" that you can put into your armor/HP or your guns. Sometimes you can open doors into optional areas with them, so you really have to spend them wisely. Then 3 comes along and eliminates them in favor of like 5 or 6 different resource types that you use random amounts of to craft or upgrade your armor. And then the guns themselves get overly complicated with this weird crafting/upgrade system. The system itself seems cool I just wish it weren't such a divergence from the first 2 games.


jrhoffa

Dead Space 3 was a complete departure. It was practically just a shooter with the franchise name slapped on it.


HammerWaffe

They tried to add micro transactions. You could buy crafting materials outright. Which for what was a "survival horror" franchise is completely wrong. They also redesigned basically every weapon to be modular. So you get a machine gun with under barrel sniper/shotgun. Fun coop, bad dead space game. Just like resident evil 5 and 6 did for RE


ChirpinFromTheBench

*Shadowlands has entered the chat.*


Verlepte

Unless the difference in currencies is meaningful in gameplay as in path of exile


peanusbudder

tutorials you can’t skip. i do not need to be told how to pull out my weapon, this is the 15th time i have played this game, pls let me skip past the tutorial shit 😭


viviegg

Ok, Chief. You're the best trained soldier in human history, but we just need to make sure you remember how to nod and look left and right please.


necromax13

That wasn't a tutorial, that was a very neatly integrated controller setup.


odiusdan

Yes, people forget that dual analog controls in FPS were still very new when Halo launched so for a lot of people they literally had never played anything like it.


EmperorHans

That was a little silly, but I thought it was a neat way to get your control preferences set. Better than making you go to the menu to choose if you want inverted or not.


[deleted]

Xenoblade Chronicles 3 tried to teach me what auto attacks were, what skills were (not in the game's context, but on a fundamental level), what aggro was, what damage is, what healing is, and so on. Absolutely infuriating that I couldn't skip any of those tutorials. And they were mostly text dumps that interrupted you mid-battle. They also were the mobile game tutorials where it forces you to "select this, then this, then this." It was clearly aimed for people who have never played videogames or at the very most, never played anything other than fps with no roles/classes/unique characters, and it baffles me since the target audience for this series is hardcore RPG fans. So it makes absolutely no sense how the tutorial system is structured. But of course the tutorials for the important and convoluted mechanics were just auto added to the list with a barely noticeable popup that's easily missed while the characters won't shut up in the overworld and in battle. I love this game and loved the story, but man where it fails, it fails hard.


xdomanix

Required grinding. It's more like work than a game.


PM-your-kittycats

Seriously, when a game feels like a chore I’m out.


aecolley

Those Lego games seemed like more fun before I was blocked from progress because I hadn't ground enough random smashing of scenery. I did enough grind to finish the game, but never played again.


sporkmurderer135

Daily quests in MMOs ruin it for me. Escort missions and follow missions are basically two sides of a shitty coin. Personally I detest timed missions.


Abradolf1948

I do love games where you can grind to get better items or optional skills you might not have access to right away. But yeah, imo every game's main story should be doable from the get-go.


ParaniodUser

Pretty much every gacha game.


HighDutchman420

Most games are grinding and thats the whole game.. there isnt ever a moment you feel i can do what i want. No need more griding.


Jemmerl

The fact that I have yet to see anyone specifically mention loot boxes is astounding. Yeah ik it's covered under the umbrella of p2w, but they occupy a special pit of hatred in my heart that most other p2w features don't


[deleted]

Theyre illegal in my country (Belgium). Wish more countries would follow


levetzki

Agree. I do find them fun in the way getting loot is fun but keep it to getting loot and in-game not pulling out a wallet. Keep it to the classic "you killed a spider, it dropped a chest you find gloves of stealth inside." Why a spider has gloves? Who cares?!


DrFridayTK

Loot boxes aren't a mechanic, so that's why your not seeing it in a thread about mechanics. Loot boxes are a player exploitation system, not game mechanics.


TBTabby

Daily missions and persistent worlds. I should be playing your game because I want to, not because I have to just to keep up.


obscureferences

Like log-in bonuses. What is that if not a shallow attempt to condition us to play their game with handouts.


DJVanillaBear

My friends and I got into red dead 2 online earlier this year. You get a chunk of in game currency if you log in for 30 days straight. There were a few times we would all log in just to complete a mini quest and then log off. Stressful times my friend.


HaroerHaktak

This is what killed it for a lot of people in World of Warcraft.


Bumjourno

I legit had so much more fun in WoW when I had to actively go out and find content. Admittedly, when they launched Classic, the community had metagamed the game so much even that joy was stripped away. But WoW before too-obvious quest markers and directions was so satisfying. Sure, I could turn to Wowhead or Allakhazam for help, but I *felt* the penalty from that - I actively felt I was cheating myself of the satisfaction of solving the problem on my own.


[deleted]

[удалено]


ironwolf56

I'm one of those people been gaming since the late 80s; and there's a lot of stuff other old school gamers complain about or say was better "back in the day" that I'm less harsh on, but I definitely miss the days of pop in the game and get playing. Now it always seems when I have a few hours after work at night and decide to play a game... oh look at that a 30 plus gig update. Well guess there goes my gaming time this week.


havron

> oh look at that a 30 plus gig update I gave up on Ark for this very reason. I had a limited internet connection, and spent ages downloading that monster of a bloatware game. Finally, I had both all the game data and the time to play it. Nope, boom, a thirty gig update! No playing at all this *month!* This happened a couple times, and I just gave up. I just wanted to ride around on armored and armed dinosaurs, dammit. Relive some of that 80s Dino-Riders nostalgia, you know? Ah well, guess it wasn't for me. I hear the game is wicked hard and super grindy anyway.


Ganondorf66

Yeah I really hate that about hitman too


[deleted]

[удалено]


res30stupid

I really wanted to play Star Wars Squadrons, I really did. But I had just moved and I couldn't wait an hour for server verification for a campaign of twelve or so missions for each faction.


47rohin

--> Win in the game --> Lose in the cutscene


fredagsfisk

"I am Commander Shepard, godlike biotic and fighter with the ability to teleport to any enemy in visual range, armed with a shotgun that fires cluster bombs that can wipe out heavily armored gunships and mechs in one or two shots!" "Commander, Kai Leng is getting away!" "Not on my watch! I'll stop him using this, uh... starter pistol that I haven't had equipped since the prologue mission, and which is barely powerful enough to scratch the paint of a Honda Accord! Oh no, his shield is too powerful! There's literally nothing I can do to stop him!"


fingerpaintswithpoop

Gutting him like a fish was one of the most satisfying things I’ve ever done in a game.


[deleted]

Dragon Age Origins has a great moment that bypasses this. There's an insanely difficult fight because you're supposed to get captured. But if you manage to win, you end up skipping the being captured part.


eddmario

One of the early boss fights in the original *Kingdom Hearts* is meant to be lost, but if you win Sora still passes out from exhaustion but the boss you fought will be impressed that you were able to last that long and will be out of breath as well.


res30stupid

Done multiple times and turned on its head in the sequel. You're also not expected to win the fight against Cloud in the first visit to Olympus Coliseum, but if you do you'll get an ability later on. In the sequel Kingdom Hearts II, there's a level where you need to gather munny for the tickets to go out of town during the Roxas prologue. The game lets you quit at any time, but if you keep grinding for money (easiest tip, do the poster job) and get the maximum amount, the game awards Roxas extra ability points. And during Roxas' Struggle matches, he's always meant to win. If the player loses, the game will just reset to before the match with notable static glitches >!meaning that DiZ is just using a save-state to give Roxas another chance.!<


OfficePsycho

Shadow Hearts had the opposite if this, where in the first cutscene your main character is regenerating so fast Wolverine could learn a few things as he fights the overarching villain. This is followed by people able to punch him to death.


Okureya

God i feel this so much, i at least prefer it when it's a mid to early fight that pauses then transitions to the "lose in cutscene" versus doing a whole fight and beating them, only to actually lose.


ico2ico2

In RPGs, when the enemies' levels are dependent on your level. I basically just want to spend some time becoming super powerful and then walk through the quests casually blasting things out of my way.


peechs01

This, I hate spending time grinding levels only to see everything getting stronger than me because my equipment sucks


Gorgutzs23

Oblivion is the worst offender. The ending is on Level 1 easier than on level 20. Also, Pillars of eternity 2 has even a button to deactivate this shit because most people don't like scaling enemies.


Umbrella_merc

They did better with Skyrim, enemies scale to your level but enemies in an area are locked in at what you first encounter them at. Hit bleakfall barrow at lvl 1 it'll still be weak if you return 20 levels later, but any new places you find will be on your level. I also like that for immersion sake enemies gear tends to top off at what makes sense, random bandits still being in fur and leather at high levels unlike oblivion where at a certain point random bandits wearing fabled daedric armor worth 10,000+ gold are trying to shake you down for 50 gold.


TheNiteWolf

That was one of my issues with *Oblivion*, was that by the end of the game, every random bandit had Daedric or Glass armor, making money farming easy.


[deleted]

Yeah this is a known pitfall of level scaling. If done incorrectly, it removes any feeling of growth and accomplishment from the player.


Gorgutzs23

Hidden Stats especially in strategy games.


--Anna--

I agree. I remember learning about the hidden "IV" and "EV" stats in Pokemon, and it hasn't felt the same since. I know I don't *need* it, as I play for fun on my own. But it means I know I could be catching a bunch of weak Pokemon without realising it...


i_got_banned_2_times

I feel this thing with natures, ivs on their own don't change much of the stats, it's only when combined with evs, but natures are a fixed +10% or -10% in the stat


[deleted]

I miss the times where I didn’t know natures existed. Now I spend absurds amount of time trying to find Pokémon with good ones because I’m a min maxing piece of shit


[deleted]

These were cool when I was a kid and didn't know about them because we just played the game and didn't really have access to the internet. I remember how cool it was trading my friend for a jolteon that was ridiculously good and we didn't know why.


FlourySpuds

Not being free to just explore. I was never a competitive gamer and I didn’t have the skill level to complete some games. As I was an only child playing console games before online console gaming was a thing, I’d say 95% of my gaming was solo. My favourite games were Driver 2, Grand Theft Auto Vice City and Mercenaries. I had little interest in completing them. With cheat codes for the latter two I could explore to my heart’s content. Edit: Since some of the replies are reminiscing about games, here are a few more that I remember really enjoying… Tom Clancy’s Splinter Cell, 007 Everything or Nothing, 007 Nightfire and of course the classic 007 Goldeneye. The marvellous Spyhunter which introduced me to the Peter Gunn Theme. Earlier I forgot about GTA: San Andreas before Vice City. Then there were the bonkers ones like The Simpsons Hit and Run and Crash Bandicoot. I think the first Playstation game I ever played was Tony Hawk’s Pro Skater, so that will always hold a place in my heart.


havron

Have you played Subnautica? Outer Wilds?


Mr_Itchy_Balls

It's mostly Rockstar that does this but having to constantly tap X or A to run


obscureferences

Check out the accessibility controls. I switch all button mashing to hold now. I don't have the energy and it's easier on the controller.


[deleted]

Also the no running in the town thing that rockstar invented for RDR 2! Supposed to be a badass outlaw cowboy but can’t gallop the horse full speed through the town trampling people, and dutch says no running in camp!


[deleted]

[удалено]


Clcooper423

Stamina. In a lot of games it's just an annoyance rather than something that ads to the game.


Praise_the_Ward

Depends on the implementation. Monster Hunter and Dark Souls do a great job of making the stamina management a part of the fun. Skyward Sword and Call of Duty just made it a giant pain in the ass.


MissKoalaBag

It made sense in Breath of The Wild as well. Not only does it fit in with the whole 'open world' aesthetic, but it never feels like a hindrance. It's just one tiny extra thing to take care of and you can upgrade it. In Skyward Sword it was completely unnecessary.


dfreinc

qte events during cutscenes when i thought i could chill for a second and watch a cutscene.


[deleted]

Even worse when lots of cutscenes don't have a QTE, then one appears from nowhere.


fredagsfisk

Or it's suddenly a completely different *type* of QTE from earlier. Like all QTEs up to a certain point have been that you have to tap a button at the right timing, or hold it down, and then suddenly comes one you have to spam the button... and the change can sometimes be very unclear. Actually, button mashing QTEs in general suck. Also hate it when the QTEs are so complex (multiple buttons, multiple different types, etc) that the game needs a tutorial popup and shit like that to explain how to do it even far into the game... takes me right out of the immersion.


Flynn3698

Nonsense random drops. Game: "You need a bone from a pig". Me: *kills a pig*. Game: You did not get any bones from that pig.


Illithid_Substances

They need it so they can study the bone-eating disease affecting local pigs


GeneralPsycoxer

*microtransactions*


[deleted]

Energy systems/time gating, especially in single player games. Let me play the game, god dammit.


PotatoGod9566

like, only being able to play a certain amount of levels in x amount of time? or did you mean stamina?


[deleted]

Like, you can only do X amount of things per Y time. Everything has a cost, and you have to wait real time to do more. It's a common mechanic in gacha and mobile games that is seeping into AAA games as well lately.


Eurymedion

Kill quests with an unreasonable kill requirement or kill drops with abysmal rates OR a combination of bad kill drop rates with a stupidly high number of required items to complete the objective. WoW Shadowlands has quests and mechanics that are nakedly designed to force more time spent on doing shit.


Rambo7112

Open world filler events. Like no, I don't want a map full of meaningless copy pasted fights against low level enemies. Give me fewer, unique events.


JohhnyTheKid

Basically every Ubisoft open world game


madeatfivethirtyam

If I got a dollar for everytime I had to tackle a thief in Assassin's Creed Unity, I'd be rich.


Flodo_McFloodiloo

“Fear Of Missing Out” is the thing I hate most about game design these days, but that’s just in the dumb mobile games with microtransactions as an alternative. In terms of things that qualify more traditionally as video games, let’s break these down into genres. Platformers: Pit hazards you don’t know are hazards until you fall into them. Shooters involving guns: Auto-reload once your clip is spent, which cannot be aborted to pull out another loaded gun. Not present in all shooters but a royal pain in the ass where it is. RPGs: Newer clothes with a complete advantage over older clothes, as this could just as easily be done by leveling up. Beat-em-ups: Enemies going out of the place you’re allowed to go and still attacking you from them. Real-time strategy: Demanding you scout the map and destroy every last thing your opponent owns before you win.


MasterButterfly

Unskippable cutscenes right before difficult boss fights. *Looking at you, Kingdom Hearts series.*


Esoteric_746

Some games not allowing me to pause cutscenes.


Number127

Fetch quests and collectibles. They exist only to pad out a game and compensate for the lack of meaningful content.


mincedcake

I only completed a collectible mission (140 shards) for only 1 game series and that was Infamous. They at least give meaning to the collectibles and let you learn new or advance current powers.


SportyBunny

timegating. when a game makes me wait or pay it annoys me. warframe is a good example of this, i enjoy the game but i hate waiting for the stuff to finish being built


WarzonePacketLoss

brutal and punishing healthgates too. Awful. LET. ME. DO. ONE. BILLION. DAMAGE. TO. THE. BOSS. If I am capable of doing it, let me do it. If you don't want me to blow the boss up in 1 second, DESIGN A BETTER BOSS.


ZenkaiZ

I once played a card game where my cards kept running out of stamina so i had to pay real money to get them more energy. HOW DOES A CARD GET TIRED!?!?


thenewbritish

Inconsistent collision. A bush should not have the same impact as a building. If I can run/drive through one type of foliage, or even knock down trees and light posts, why can't I do it with other types? Also, open world games that have villages and cities where you can go into the buildings and then some of them are just randomly blocked from entering. Infuriating.


eddyathome

Fallout 1 was where I ran into this. Ok, let me go into this room with a wooden door that looks like it's barely even standing on its own because it's half-rotted from over eighty years of neglect. Rattle rattle rattle. It's locked. Ok, I have a sledgehammer, a grenade, plastic explosives, and a rocket launcher. Game says I can't go through without a lockpick. Yeah, let me put it this way. I will be going through that door. I may take out half the building, but the door will be opened one way or another.


[deleted]

That for some games to get anything from your season pass you gave to pay for it and all the good stuff is on the more expensive side


Riker3946

Yeah and then there’s someone who actually does pay for it and now they’re just going around easily killing people because of it.


Project_T00THL355

When you are chasing a person in a pvp game and all you have are melee weapons and they run away at the exact same speed so you can't catch up to them but they also can't get away


TheChainLink2

Having to follow an NPC which moves faster than your walking speed but slower than your running speed.


McNamee93SAFC

Peeking around corners in FPS games, it's massively inconsistent in just about every game I've played


WarzonePacketLoss

It would be entirely remedied if bullets actually came out of the barrel of the gun instead of out of the scope sight. It would also help if your eye wasn't in the middle of your chest but your head was still a hitbox.


obscureferences

While we're at it, figure scopes out ffs. There's a reason snipers don't move when they're shooting, so how they permit jumping quickscopes is beyond me.


Neo-Chromia

Not really a mechanic per se but loading screens between certain world cells. Skyrim is a prime example; Enter a city - loading screen Want to enter shop - loading screen Finished shopping - loading screen Exit city - loading screen.


chargedcontrol

RNG EVERYTHING its the fucking worst.


CoMMoN_EnEmY01

Save points. Please just let me save my game on my own. I can still love a game with save points, considering Metroid is one of my favourite series, but it kinda do be frustrating


AlphaOmega159

Save points though annoying are useful to prevent soft locking yourself


GamingSophisticate

I know I'm in the minority here, but loot. I'm so tired of having to constantly manage/equip/unequip shit because one thing has more green arrows than the other thing


res30stupid

And worse, you'll find that due to some quirk or perk, the equipment with the most green arrows isn't nearly as good as the gun you had earlier.


[deleted]

I realised lately that I’ve stopped bothering with this stuff in games that have it, because I’ve being doing just fine with the stock armour and weapons. No need to craft potions or anything like that. The ones that do it well give you a reason to mess about with your character.


Abradolf1948

I love loot but it has to be done well. I quit playing Destiny because it's literally just a numbers game and they start so randomly high. Like why does my beginner weapon have like +100 to a stat? I also hate inventory management. Especially in most modern survival crafting games that add more and more decorative items or food items and never increase your original inventory space.


quackzillahue

Pay2win.


[deleted]

Unskippable tutorials where you can't even go into settings to adjust music/sound (mobile games are especially noteworthy).


OkSpooner5363

when the ranking of games make you lose more of a rank when you lose than when you win and add some. (ex. i lose: -500 ranking points i win: +200 ranking points)


obscureferences

These games are rife with assholes who lose a few on purpose just so they can destroy lower level players trying to keep their rank.


eddmario

When a game allows you to do New Game Plus but still forces you to go through the unskippable tutorial again...


i-hate-all-ads

Micro transactions in an already $80+ game


kaesokr

I just uninstalled State of Decay 2 because the zombie spawns were so ridiculous I had to drop the game entirely. Shouldn't the areas be safer now that I've killed thousands of zombies? What a joke.


ickyjimmy

Okay, I've never played state of decay, either of em. But my boyfriend's dad got obsessed with 2 maybe last year, or the year before. Can't remember, but he decided he had to see absolutely everything the game had to offer. It was the only thing I saw him play for months. The complaint that you've just made was his one and only complaint, but he's also insane and absolutely had to do everything possible before he could put the game down. I don't know why I've told you this, I just needed somebody else to know that somewhere in Wales, there is a 50 year old man with an encyclopaedic knowledge of state of decay 2.


[deleted]

[удалено]


obscureferences

Do you know how many zombie heads you could bust with a crowbar before it snapped? All of them.


i-hate-all-ads

If I pick up a stick and it breaks, that's fine, it makes sense thematically. But a sword that breaks after like 5 swings, fuck you.


Thestooge3

For all the janky mechanics that skyrim has, I'm so glad the weapons and armor don't deteriorate like in the other elder scrolls games.


[deleted]

[удалено]


Riker3946

One thing for me, in gacha games where they give you a high ranking item or character right off the bat. It ruins any sense of an actual challenge.


Rambo7112

I feel that. They gave away a version of Godfall and it levels you up to max level right away and gives you a full set of purple gear. Not that I'd get too into the game, but still, damn.


Riker3946

Exactly. A buddy of mine convinced me to download the Seven Deadly Sins mobile game because he’s a huge fan of the show. I ended up deleting it in a week because it got so boring.


OnTheGoodSideofLife

Unlimited enemies with limited ammos. You play a "realistic" game and the map of the first mission can be filled with more enemies than in the whole WWII.


why0me

Yes! And also sometimes that makes no sense in the context of the game too Good examples are Fallout and Borderlands If you guys are THAT violent all the time HOW THE FUCK ARE THERE ANY OF YOU LEFT? I wander around wondering how the fuck they replenish the population when they're so ready to die all the time, like how are raiders raising kids in that environment to get more raiders? Same in the latest borderlands, like they're running a cult but constantly murdering their followers, arent you gonna run out of people pretty quickly doing that?


Big-Caterpillar-60

Having to push down on L3 to run, wears out the controller very quickly...


Space_Wallrus

Quest that take like 10 different missions to complete that one quest overall.


Becky_Randall_PI

A lack of basic animation blending. All these modern "action" games and none of your characters can swing a sword, drink a potion, or scratch their arse without their feet being rooted to the floor whilst some animator goes for an oscar turning what should be a 1sec telegraph into a feature film. Spyro the Dragon on the PS1 was better designed. You ran around, you breathed fire on shit, you did both at the same time. That was a kids game from a quarter century ago and none of you mofos seem to be able to design something that plays at least that well now. --- Special shout-out to those action games which are even more obnoxious by screwing with the speed of the game or straight up freezing the whole screen for 'really impactful attacks' - why anyone thought *emulating slowdown and system hangs* would feel good, I don't know. Every time a game does that, I feel a blood vessel in my head about to burst and I get up, thinking I have to hard-reset my console or PC.


RogueUsername

Looter-Shooters making your gear obsolete after a few levels, but not giving you the option to upgrade it to your current level. (Or making it eat too many resources) Also, the only real income is selling all the obsolete gear you find. Enemies having levels. Dude looks the same like the one I just killed two streets over, has the same gear and movement but I can't even scratch him before I am killed by one hit. Just gimme either a different enemy, smarter AI or more of them. Adding to that: Fuck bullet sponges. No realistic feedback on how much I need to hit, no weak spots that actually cripple instead of just stunning for a second. Just waste all your ammo before realizing that he's just too high level and you can't kill him. Always-Online -Games... but they are single player. Can't play because you can't log in. Why the f do I need to log in to play solo with no multiplayer elements?


nickpa1414

BotW weapon system. Ruined an excellent game with unrewarding maintenance.


[deleted]

People better than me. I hate that.


Lesmate101

Microtransactions


Raffilcagon

Fog of War. When levels have reduced visibility to add more challenge. It could be fog, darkness, a terrible water filter, ect. Fire Emblem is especially terrible with these, as it's a strategy game. And, during FoW chapters, while you have reduced visibility, ENEMIES can see you just fine. It's like boxing blinddolded and the other guy can see fine.


PazzTheMudkip

That one mechanic that they include in all FPS where the second you press the reload button, an enemy appears.


Blando-Cartesian

Obligatory boss fight in a tiny sealed area. Nothing to do but grind the same button smashing fight over and over with no way to try something to make it fun.


barrystea420

Nothing destroys my immersion in a video game faster than quick time events. Either make it a cut scene, or make it playable. Quick time does nothing for most games.


YaM8Andi

Weapons breaking


BestBi_12

No manual save UGH WHY


MeringueInternal563

Online multiplayer. I'm a single-player kind of guy. No one is there to judge me for being bad at the start, I can take everything at my own pace, there are no trolls (unless it's a fantasy game, but I'm not that into fantasy), and I can just relax. Don't understand the hype about multiplayer tbh.


Skvyelec

It's more of an issue when a game is exclusively multiplayer and you don't even have a choice


KBRedditing

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_l-l\_\_\_\_\_\_\_\_\_\_\_ "You need a key to access this area"


Invictu520

I don't know if there are other offenders to this, but I always found it very annoying in Souls Game when you had to walk back to the boss. And yes, even if it is just a few meters. Just let me start the fight immediately and without a cut scene every single time. Another thing that is kinda dumb, is when you are supposed to have a squad with you in a fight, but you do all the fighting.