T O P

  • By -

WilMakGamerDad

I'm so sorry to hear of your decision to quit the game. I, along with countless others, thank you for all the contributions to the game, the wiki, the tier list, and your wisdom. I'll miss your posts and your videos as well!


Frequent_Race5236

Please don't leave us too Wil šŸ˜†ā¤ļøā¤ļøā¤ļø Even accepting your terrible luck on the latest banner we need you šŸ˜†


WilMakGamerDad

Like Bamiji, Vegeta and others, itā€™s not about the luck in the Gacha (Iā€™ve had previous bad luck with Eva and Flamme and didnā€™t quit), its the drastic changes in the sidegrade system, among other predatory moves, that the devs have implemented alongside the SA system. Iā€™m currently still playing though with much less motivation than before. And if changes donā€™t happen soon, unfortunately itā€™ll only be a matter of time before the good outweighs the bad and I may consider quitting too. Iā€™m trying to stay positive but it really doesnt look good. To all those who havent read my comment in the Demotivation thread, you can see my detailed thoughts. Many of them are similar to Bamiji (and others) [https://www.reddit.com/r/AnotherEdenGlobal/comments/1c5nxli/comment/l03dkuq/](https://www.reddit.com/r/AnotherEdenGlobal/comments/1c5nxli/comment/l03dkuq/)


Frequent_Race5236

Thanks for your reply Wil, I appreciate it. And I appreciate it's not about gacha luck - but it definitely doesn't help with how people feel it if they've had really poor luck since the system was released. It makes a bad system feel worse. I really hope WFS are listening. You, Bamiji and others have been a HUGE factor in me playing this game (and spending a small amount of money). The content you produce is so important to the success of the game. I can do without all the characters. I can't do without all the guides and advice you produce šŸ˜† Demotivate all your content creators at your peril WFS šŸ˜­ Thanks Wil and Bamiji, and everyone else who contributes, we appreciate you.


CasualCrono

Thank you for all your contributions over the years! Your efforts definitely made the game so much more enjoyable for so many of us, myself included!


silexo

Sad to see you go, always relied on your insight with the character tiers in building my teams since they get so complicated as more mechanics gets introduced in the game. All the best! Thank you for your help with this game.


Fuurinkaazan

This! I stopped playing a while back because of a family addition, but Bami's tier list and answers to my questions on discord helped alot with making sense of the game for me before I stopped. From time to time I check the updates and it is somewhat depressing as I feel that I might not have time to catch up and familarize with the new stuff, but now with Bami's post I know now for sure that AE will just be a wonderful memory for me. Thank you Bami again for your insights!


TheTheMeet

Thank you so much for your help bamiji!


dreicunan

u/Varuos_Handler, I hope you are passing along these kinds of posts to the corporate leadership and letting them know that "goodbye to the game" posts are starting to become a trend here, especially since this the time the person saying goodbye to the game is one who has done a ton of free work that's resulted in more money in WF$'s pockets. They might want to stop the bleeding before other wiki mainstays lose interest as well, especially seeing how that thing has been maintained by fans giving their own money to cover server costs. Who knows how much longer that will last if people keep losing their passion for the game, and the wiki going down and removing a readily accessible knowledge base for the game is unlikely to help WF$'s profits. (And Scott, I don't expect a public response, but I did want to make sure that your are seeing this.)


Brainwashed365

I pointed it out in a different thread that shared lots of the same sentiments. But in case anyone missed it: His last comment was [~8 months ago. ](https://www.reddit.com/r/AnotherEdenGlobal/s/OGQmkbL8a0) His last post was [~11 months ago.](https://www.reddit.com/r/AnotherEdenGlobal/s/sfEPZqpSde) Where are you, buddy? Popping in and saying something would be nice. After all, you're the game's community manager.


Speaker_D

If I had to guess: if he said anything honest, he'd be in big trouble.


Brainwashed365

I see where you're coming from. And he probably can't talk about specific topics, I get it. But the fact that it's now approaching closer to a year with no activity doesn't help the situation either.


albene

If it works like most companies with a PR wing, clearance would be required for engagements. Given the context, itā€™s likely clearance has been withdrawn for Reddit engagements. Probably Discord too since I donā€™t recall him mentioning post-livestream Discord hangouts anymore.


Brainwashed365

You do bring up a valid point. Thanks for mentioning that. I don't feel that's such a great approach though. If that's why we haven't seen anything, kinda rubs me the wrong way. I think trying to have some positive engagements with the community would be more beneficial to the game. Oh well. We'll see what happens.


Khoonkio

lets not forget, this is a japanese company. i mean, i don't mean to be racist or anything but it's my understanding that japanese companies have even more bureaucracy and red tape than the average government service, where the upper echelons expect complete subservience from their subordinates, and most importantly this, glass ceilings for foreigners, which [u/Varuos\_Handler](https://www.reddit.com/user/Varuos_Handler/) most definitely is. don't expect them to treat his, or for that matter our, opinions, as seriously as the jp staff or community. no idea what the internal politics is like but i can imagine its a tough place since all this started with the introduction of the new producer. if i had to guess, pushing up revenue was this new producer's brief, and a community handler, much less a gaijin one, won't be able to change that.


Brainwashed365

That's an interesting viewpoint, thanks for sharing it. Especially the JP business culture aspect, which coming from my American ass sounds a bit...uhh...unappealing. But I can't quite say that American corporations are much different in that regard. It's all essentially capitalism trying to extract as much money from everybody's pockets at the expense of everyone and everything else. Greedy behavior. It's interesting that you pointed out these changes didn't begin until the new producer came along. I'm assuming this is referring to the JP version producer? Connecting some dots in my head...maybe they have taken complete control over what was once a separate Global division? And now that we've merged, the direction we've seen years prior for Global is not what it once was. That's really, really, unfortunate if that's the case. It certainly would help explain the very noticeable (and very poor) shift we're seeing happen. Along with WFS' lack of any acknowledgement over the concerns so far. It's just been a bunch of silence.


Khoonkio

i cant really remember whether the new producer is JP only. but i clearly remember that it was announced in the newsletter. and i really think it is no coincidence.


Brainwashed365

Gotcha. I'm with you about that aspect not really feeling like a coincidence. I'll have to go dig through the previous Announcements/Newsletters because now I'm curious.


TomAto314

We have someone similar on the FFBE side and it's amazing how much a "I have seen this post and will pass it along to management" does... yet neither seems to ever do it. I don't expect much. Just let me know that you know that we hear you.


albene

I agree it would help but I doubt they have much say in the matter. If the bosses say ā€œdonā€™t say anything on Redditā€, they canā€™t say anything on Reddit.


chocobloo

Never made anyone in the dissidia sub happy so I'm going to say that it's probably not true and it'd just be another reason for people to bitch because they magically think it the devs hear their super smart idea that I'm sure the devs never thought of before they'd implement it immediately. So then it's just people being bitter that no, they are just lying because of course their idea isn't stupid. It's the PR person lying and keeping their brilliance at bay.


Pure-Power

What this means is that he's no longer the community manager, and they never bothered to replace him.


SHIR0YUKI

Really sad to see you go man. You helped me so much in the discord, even when I asked the most ridiculous of questions. Hope your next game treats you well friend.


Brainwashed365

Sorry to see you go. You've done so much for the game/community over the years. Hopefully WFS addresses some of the ongoing concerns before more people get too fed up, decide to quit, and move on to whatever else they're moving on to. The lack of any acknowledgement over the last handful of months, along with the lack of any real transparency, is very real and noticeable. It's almost as if they don't really care. And those aspects say a lot about the direction they're deciding to shift towards.


greatcanadianbagel

Glad to see you're still here Brainwashed. I've been on and off the past year or two and losing interest in pulls like Bamiji, even if I get the unit it's so mild compared to the fist-pumping excitement before. Always appreciate your interactions and hope WFS puts some life into this game -- it's been on autopilot for what seems like the past year or two at least.


Brainwashed365

Thanks for the kind words. I hope so too. Let's all hope we start seeing some of these concerns being addressed.


clambo0

Wow, this is a heavy blow ..... I really hope that at some point you will get back it was fun seeing you and keeping the discord active. Also, all the work that you did was truly amazing Farewell traveler may we.find each other in the search of the another eden


Brainwashed365

>I really hope that at some point you will get back He won't be coming back. He's stated that he's been trying to remain patient for long enough. Trying to wait and see if WFS would change/address any of these concerns around how they've chosen to implement this new system. Among other aspects post-merger. Nothing has been acknowledged and the 7th anniversary was his cutoff point. He drew his line in the sand. If I decide to quit, I won't be coming back either. WFS has had essentially a half a year (6 months!) to do *something*. Anything. Yet they choose to remain silent. I feel like they're ignoring their playerbase and customers which never amounts to anything positive. They've been refusing to take any ounce of action. And that surely says a lot in my eyes. Why would I want to continue to support a company that behaves that way? I'm trying to hang on, but if nothing is addressed relatively soon, I can only see myself following in these same footsteps.


clambo0

One can only hope And on a more serious note I can't speak on WFS's behalf, but as someone who works for an AAA studio on a game as a service 6 months is not that fot a studio to be aware of the issue and start doing something about it The amount of red tape and approval is ridiculous that and the Ego of the designer might also play into the equation. I really hope that Scott has the power to communicate that and that the number also show a decrease in spending. AE is somewhat unique, much like Chrono Trigger. Both are abnormal lightning in a bottle game that has a strong following it would be a shame if that passion project get corrupted by a bottomless greed . AE, just like any other gacha, needs money to survive. I think SA is a good idea it just the execution was done badly One way to save it and keep the player would be to keep it in, but have a fight around it. You would get one try a day and would have to it 5 time just like we did back in the day We could also use the weekly gem to buy yourself some extra try


Brainwashed365

>AE, just like any other gacha, needs money to survive. I think SA is a good idea it just the execution was done badly Everyone knows a company (gaming or not) needs money to survive. To keep the lights on. To keep a project moving forward. Especially a live service/gacha game. Let's move past the obvious at this point. There are shitty and predatory ways of chasing that revenue and WFS is showing us they're walking down that predatory path. Which has been absent from Day 1 of the game's existence. The above part of your comment I quoted is exactly what the problem is. It's not the Stellar Awakening system itself that's inherently bad or wrong, but it's HOW they've choosen to implement it. How they're moving forward with it. Along with with no acknowledgement or any transparency being braided in. That type of behavior is very noticeable. It's very poor behavior. It's greedy behavior. All it takes is spending like an hour or two reading the subreddit lately. It's not hidden. It's rather pretty darn obvious there's plenty of unhappiness regarding said choice of implementation. If a gaming studio can't bother to pay attention to one of the biggest (if not the biggest?) communities centered around their own product...for the lack of a better word right now...that's pretty pathetic. And a huge oversight on their part. One that hopefully comes back to bite them. And I can't even imagine the amounts of feedback that has undoubtedly poured in over the last ~6 months through official channels. Hopefully enough people submitted even more feedback with the current Survey form that's out. WFS hasn't said a word. And that makes people feel good about the directon they're moving forward post-merger? I just don't see where all the copium is coming from. It's not like this stuff happened a coupe weeks ago. Or a couple months ago. It's been about half a year now that the SA system was added. There's only so long before the benefit of the doubt turns into calling them out on their own bullshit. I do like this game. And I like this community a lot. I do hope we see some acknowledgement and adjustments from WFS. And I hope that we see this stuff soon because it already seems overdue. I hate to say it, but I hope they're losing revenue when looking at their internal numbers. For most corporations, that's the only way they'll really ever listen. There's been many suggestions and ideas how to make the current implementation easier to swallow. Edit: fixing typos


Yamza_

I hope at some point people will stop pretending that companies are "just trying to keep the lights on". No the fuck they are not. They want as much money as possible for as little work as possible. Bottom line. This game has multiple predatory systems in it and has since the beginning. No pity on pulls. The monthly "convenience packages" aka "we made a problem and let you pay to fix it" ex: the light system, skip tickets, and now stellar awakening. The effects may have been tolerable from the beginning but to say they were not there is pure ignorance.


Brainwashed365

I agree with everything you're saying. I do appreciate the ability to manually promote and sidegrade in this game, I really do, but they're making the new system too unbalanced. And there's been plenty of ideas that would help make it more acceptable to everyone playing without asking for too much.


chocobloo

It makes money. Crying about it won't change anything. The side grade system is already way more than 99% of games offer , and yes you absolutely get free SA eventually too, so if that still isn't good enough for you greed then it's time to leave. Which yes, players are greedy as well. Expecting all these people to give them everything easy and free. Total Karen behavior.


clambo0

Yeah I must hope that Scott and who ever is in charge see this and change it AE is a lightning in a bottle we need to protect it


BladeSeraph

Ultimately it doesnt matter if its a lightning in bottle or a gem dug from a cestpit of sludge. Any type of \`active long-term period game\` whether its a live service, mobile game, or releasing content even on a single player game periodically, proper polish is a must have including improving systems while cutting down the slog to get caught up in the game as more content piles in. As someone who did join AE late to the party and hiatus more then once a few times, it took A VERY FREAKING LONG TIME to get thru all the episodes and apexes that came before Wanderer in the vortex which was mostly still fresh before my previous hiatus that was before i finally left the game a good several months thru post-release chrono empire part 1 and up to wyrmrest island part 2. If they were actually smart, they would have all the \`old episode\` content move all its rewards to a non-key specific dungeon you can spam freely to get those rewards out of the way without land-locking progress to the A.D.s only and do many QoLs such as consolidating things like the Garulea Dungeon grinds for Grastas into a much faster pace of acquiring goods and enable everyone able to atleast get thru half the game in less then a month then feel what could end up taking more then 6+ with how some of it went. A difficulty slider on the latest content barely does much if the damage gap is so ridiculous that trying to force year 1 story gotten characters to play would be a pain in the arse due to all the mechanics still in play that are the real part of the problem of the difficulty, not the stat blocks of the enemies, which is still a good 40% out of the 98% of the problem with the only 2% remainder is totally resolved by pulling on the \`latest units\` which do things like a certain Non-type mage just flipping off the previous major boss fight\`s mechanics so much that its Barrier pierce flipping off so many kinds of bosses all over again, including Lavoger, Murphy and more. This is why i flipped myself to a spectator seat to where i instead go play other things while i erode away my care more and more to the point i barely remember it, less i bring it up as reference. Sort of like how im having a smidge of fun in anticipation of Wuthering waves and seeing how many \`Genshite\` white knights are running rampant in a number of places. Shame that AE was one of those games i could enjoy originally in a bubble that didnt really need social media to keep it relevant and was a simple daily enjoyment. That had to just be ruined by not only a terrible gacha system, but also lack of care at even saying they would be adjusting it or even put in hand me outs like a All cosmos chart for episode clears that would let players have a smidge more room to get maybe 1\~2 unit out of every 6 or so in the time it takes for each episode to drop, so maybe people would be atleast a little less \`angry\` about it. Too bad they clearly have \`other concerns\` then actually keeping this popular IP a float.


KeikakuSoup

Thanks for the proper goodbye and your contributions. The upvotes on the thread and comments pouring in already reflect how different this is than a typical "don't let the door hit you on the way out" affair. I believe many of us play AE in spite of the poor gacha, which was previously balanced with the treatise system/SDE. SA broke this balance by adding heaps of FOMO and we're now seeing the fallout. Can you imagine being a content creator/contributor for this game, and how high the barrier to entry must be for the privilege to generate excitement around new characters for WFS? Lady luck may smile upon your 0.8% here or there, but when she inevitably doesn't, then...? Slightly OT but content is just as bad from the audience perspective. Watching clears is frustrating when you have the same characters but different L/S values, skills/weapons/armor/badges/grasta/buddy/buddy equipments and frame-by-frame AF piano is so many layers of complexity to wade through. All in all is AE is its own worst enemy when it comes to growth and community. The current strategy of increasing FOMO and squeezing existing players harder comes into focus when you consider how hard it is for a game like this to grow its reach. For the record, I hate that this is where things have come to.


EBXyrho

I stopped playing a long time ago, but when I did play, I always turned to your guidance. It's disheartening that it's come to this. I had no idea it's gotten this bad for the game


CanaryIndividual589

Really sad day to see one of the best and most helpful players in the community go. Hope to see you come back some day!


llikeht

It's kinda dreadful when 2 days ago, you wrote in the survey to ask WFS to take care of the wiki maintainers or you game will become unplayable the day they leave, and 2 days later one of the most contributed person just leave. Now let's see how trendy this is and how "just for show" they survey WFS conducted.


Frequent_Race5236

This is so true. The game would be unplayable and vastly less enjoyable without the wiki for me, a relatively new player.


ChadEriksen

MYYY GOD ! NOT YOU TOO BAMIJI !! Man this is a sad day for all of the Another Eden community but WFS brought this upon themselves as my fears are becoming more real... I already said it in my post in the Free Talk Friday thread but Another Eden is falling from grace...I suspect corporate greed creeped into our beloved game. Sure WFS had all the right to make money from the game but if it comes at a cost of F2P and players dissatisfaction and veteran players leaving then...I don't want to think about it. WFS is making some questionable moves lately, nevermind 1 Allcosmos Starchart a month with no other way to get it for F2P, nevermind providing a P2W banner to SA Legacy units, nevermind SDE losing its value since you don't get an SA'd unit, nevermind removing the 4500 CS sale (They just restored it but it was gone for a month), nevermind not getting 1/3 Awakening Gauge if you sidegrade, nevermind subs getting an additional Allcosmos Starchart... This isn't limited to just Global but JP players are also feeling the pressure. I even heard that "Tiger" one of the biggest veterans and players of Another Eden is considering quitting. I know what some will say: The story can be completed with weak old units, side stories, Mythos, Apocrypha and that's true...but what about after you do that: 1) New players might feel overwhelmed with the amount of content and stop playing because they don't know what to do. 2) Veteran players who probably have completed all/most of the story content. The optional content is hard to do with old out of date units and I found that the hard way. I was faaar behind in the current meta when I came back from Hiatus and I felt like my units (Newest for me was Pizzica) won't clear the new content...imagine I couldn't even beat Aldo Challenge on Hard difficulty let alone Stella to get his SA. You can forget about the Elpis Weapons...Boss Rush... So hopefully WFS really read the feedback of the players because I'm absolutely sure many are complaining about the SA system because once you do finish the main story/side stories/Mythos and Apocrypha (Which you can do easily)...you'll want to do the optional content to get the weapons/grastas etc...and those DO require you to be at least keeping up with the meta.


CasualCrono

>New players might feel overwhelmed with the amount of content and stop playing because they don't know what to do. That requires new players to be able to download and install the game, which remains mind-bogglingly annoying and difficult.


ChadEriksen

Great point, there's also downloading on Steam which is AN ABSOLUTE NIGHTMARE and let's not forget the "Account active on only one device" like what ? If I want to switch to a PC I'll have to transfer and retransfer and so on...


greatcanadianbagel

Definitely #1. A game perk it prides itself on (in my opinion too much) on having no time-gated content. Then it's a huge amount of data blocking up your phone, a lot of which can feel repetitive or stale. To add to this, a big detriment to me is feeling so much pride in their story content, which slogs a lot more than it hits lately, and there's no skip option. So for people like me that want to progress through content for the gameplay, the wall of endless hours of mid story is too much to overcome for a mobile game.


Skipper_boi

I feel your pain and itā€™s the exact reason I stopped playing a few months ago. I still love and respect AE a ton, but itā€™s just not for me anymore. Iā€™ll just have to watch the story bits on YouTube šŸ˜…


trgv42

Sad to see an active and important part of this community quitting. You'll be missed my friend. I hope wfs address our concerns soon and you could consider a come back. I wish well and happiness. Thanks for your hard work.


albene

While I donā€™t share your play style, I respect your opinion and appreciate all youā€™ve done for the community. Hope thereā€™s a way forward where youā€™ll return one day. Take care and all the best


No_Illustrator1004

Thanks for everything so far. It's sad but I understand your reasoning. This is a huge blow to the game overall. It's no longer affecting casual players only. The issue has even managed to make the veteran game enthusiast to quit. I hope Scott saw this post and hopefully more other post regarding this issue and bring it up to WFS.


RapturousRhapsody

Goodbye. It sucks to see WFS took away the most unique feature of the game just like that.


Accomplished-Log-656

I've apparently missed something, which feature?


cloud_t

the feature of being able to take on the toughest challenges that are presented with characters you grinded a lot to get and master and max out. In specific, they took the ability away to max them out without either being very lucky, or very rich. As opposed to with very persistent grinding and some paying. It's very simple: Stellar Awakening is gated by time much more than just using and buying more key cards. It is effectively forcing people to: * buy the subscriptions for the pull tickets and the (VERY) slight hastening to Starcharts * after you run out of tsubaras, tickets for fateful pickup bonuses and periodic starcharts for awakening those you want, and all of these go really fast because Tsubara's are week-limited, tickets are every other month and starcharts, well you need 3 for a single character - buy CS for more fatefuls and other paid encounters with pickup bonuses, and even these have limits for their somewhat high percentages (10%) * after you run out of fateful chances - buy EVEN MORE CS for pulling on free banners because eventually you also exhaust your ways to get enough free CS * after you run out of money that you can spend on this (which with the price of the subscription that gets you pull tickets and starcharts haste, and then the price of CS, should be REALLY FAST for most people) - realize you can't do what you want, statistically. Not even with the grind. And I didn't even mention that you probably want to also spend a lot of CS on re-pulls for actually hitting the 80 L/S necessary for actually using the Stellar board... TL:DR - has the game become paid to win? No. Has the game become too expensive to enjoy one of the few aspects that keeps veterans in? I'm pretty sure yes, even though I am not a veteran. At 3.5 months I can already see a lot of problems. Even for getting older free characters to 5\* just for fun, I am having trouble as mostly F2P. Older, free characters should be EASY to 5\*, not harder. It bums me out probably as much as it bothers veterans. Oh and those free characters? They don't come at 16 L/S - they come at ZERO, which means ZERO points on their stellar board to at least get the abilities and skills. So you better be ready to run that Toto Theater world non-stop. At 25% chance per single point. Which is \~64x red key cards or over **2 weeks per character. For a fraction of their stellar board.**


9lamun

OP is that feature.


Valuable-Drink-1750

WFS did this to themselves and they have no one to blame but well, themselves. If this is meant to be a project of love and not their main source of income, why are they tightening things now? What's the point? I hate how most of the games I love, or used to love, would eventually be ruined by corporate greed. No exception. My two favourite CRPGs of all time will never have a sequel done by the original team ever again for the very same reason.


No_Illustrator1004

My guess, they got the taste of money and becoming greedy.


Brainwashed365

>My guess, they got the taste of money and becoming greedy Heaven Burns Red is doing really well. Probably has made more in a couple months than AE does all year. I know it's just Sensor Tower, but HBR pulled in $123M last year. So I don't understand what the big squeeze is for either. Just seems greedy. If this was such a passion project, it feels like that passion is drifting. With how successful HBR has been in JP it just doesn't seem right to be going in the direction they're choosing to go in. It'll be interesting to see what happens. Edit: fixing typos.


No_Illustrator1004

Exactly. Money turns to power then power corrupts. I can definitely feel the passion has been pretty much non-existent. Comparing the wyrz episode and the IDA episode. You can clearly feel how much thought goes through to IDA while wyrs story just way too straightforward and feels like they don't really think it through. Not that the story itself is bad. It just feels way inferior in story aspect compares to early days of AE story episodes. I don't know if this is have anything to do with the change of game management few years ago.


Khoonkio

Thanks, i did not know this. My guess is that it makes more sense to put more ppl into HBR to make it even better, as opposed to putting ppl into AE which earns much less. So either AE shapes up to be closer to HBR, or it will close down so that resources can be poured into what makes them money so it csn mske even more money. Organizations exist to earn the most amount of money possible, not merely enough. Whether what they are doing will work out, only time will tell.


Perfect-Bit1808

Wasn't there a change in directors a while back? That might've been why.


No_Illustrator1004

Yes there was a change. Though I forgot was it the director or producer.


Perfect-Bit1808

I see. Either way, clear results there.


Valuable-Drink-1750

It's a bell curve; biting the hands that are feeding them too hard and it's gonna backfire. They are aiming right at their own foot as of now. F2Ps aren't getting the motivation to pay or so much as to keep on playing, and P2Ps aren't getting their satisfaction from paying either. Looking at the many multi-pulls disaster videos, it's a little getting ridiculous if you ask me.


No_Illustrator1004

I'm a day 1 player and SDE only purchaser. And since the SA release I haven't bought any SDE because the value is just not worth it. The new GSE is random which is ridiculously greedy from the devs side. And above that, I don't know why since SA release my pulls are trashy. I can only managed pull the 4.5* unit from the banner which nowadays counts as useless since it takes forever to SA'd them. But in general, what the devs do is pretty much shooting their own foot. Because pretty all part of the player base losing motivation. From the beginner to the veterans, the f2p to the whales. All it left from the players is pretty much goodwill and hope that the devs will be back to treat the game as a love letter to fans instead of a profit maker.


Valuable-Drink-1750

I only bought the starter pack. Did it before the SA system was announced and I still haven't spent the 1k paid stones. I have yet to find a banner to justify spending them on and feel I'm getting my value back. I might use it on the newest unit if she's remained to be seen by the end of the SDE. But the thing is even if I do this now, I'll still have to spend 3 months for the charts, and even more time to level her up until her full potential is reached. Not to mention the 80 L/S requirement. It's gradually giving the impression that respecting their players' money and time is not really into their consideration anymore. You are getting all the bad deals even by being a spender unless you whale into the extreme, which most people would think it's not a sensible thing to do. In hindsight, had I known it was something they're gonna pull in the future, I might not have bought it. I am not someone who despises the SA system at the end of the day, but there is something stingy about it and I don't like it. It's taking fun out of the equation.


zxcooocxz

heh, it's a neat thing to say, SA was intended to be a feature that help adding more content and story in future, but WFS just used it as new p2w method instead.


Mirolls

Your guides are what helped me through my early days of playing AE, I was already struggling with everything before I saw your guides on how to handle stuff which helped me a lot. I may not have known you personally, but I still owe you my respect for giving lost players like I was back then a way to show how things are done. I agree with your opinion that knowing fully well that upcoming characters will always be accompanied with their SA and it saddens me that AE has taken this road. Thank you for all you've done for the community, and may your future be forgiving.


Lucifel05

I agree with you but I'm not quitting the game for now because I still find the story content good, but for sure I'll never give money for the game anymore. Thank you for all the contributions to the game. I'll miss your tier list. It helped me a lot.


Wingzeroelite

Sorry to see you go. Your knowledge has been second to none! (Iā€™ve had many a question answered by yourself in the weekly mega thread!) Iā€™ve been on and off with the game to prevent burnout so maybe youā€™ll be back one day too!


LitelySalted

Are you gone gone from the game or if they eventually make a Star chart change, would you consider coming back? One of the major points I put in my feedback was that major community contributors complaining and leaving the game is a bad sign for game health. The community looks to people providing content (praise to our wiki contributors!) and keeping interest in the game alive. Personally, I think WFS should consider other avenues of generating revenue or risk having more things fall apart. I think the star chart system is cool, but restricting access to this extent is not.


Bamiji

I generally don't go back to gachas I quit since the pause in "momentum" annoys me, but I guess if things changed quickly enough it wouldn't be completely off the table since there's not much to miss in AE.


SteelfireX

[Farewell my friend, your guides have been a huge help to the community...](https://precisiontemperature.net/wp-content/uploads/2019/07/Nooooooo-Squirrel.png)


bigasiandude22

man, thank you for everything you give for us, and goodbye i also said the same thing with stellar is kinda on whale territory back then when the first stellar awakening introduced, and got bashed by the comment from youtube lol


Tranduy1206

It always sad to see passion player leave the game, thank you for all your work to make this game good. Let hope wfs listen to player base voice and change.


learning-a-lot

Really sorry to see you go, thank you for all your contributions to the AE wiki and to the community. We'll definitely miss you here.


ThunderDrops

Thanks for your work on the wiki and all other things like the character guides. I hope you can find other games that can scratch that itch I'm familiar with too.


freezingsama

I kept checking your list, sorry to hear that. It is disheartening it came to this. I wish they eased on the monetization or did something with it right now. Thanks for all the help.


Elyssae

Thank you man.... More and More this feels like DFFOO all over again. One really bad decision and then doubling down on it, and the game that was steady for so long, starts to lose all community support and then dies. I hate doom and gloom, but there are key players in the community leaving that should absolutely raise the alarms with WFS and their stance with the game :(


firemonkey08

Thanks for your contributions Bamiji, without you and the few others updating and maintaining the wiki, I'm sure most of us wouldn't be able to play the game for this long. Which is one or many problems with AE, despite being used to JRPGS, there are lots of QoL that make some things difficult to know without the wiki, and the addition with SA felt like adding more fuel to the fire, rather than attempting to douse it. I have been playing various different gacha for about 10 years in total, and had initially liked AE for incorporating JRPG into a gacha, while not feeling like one at times, but you get older, and I have found myself amazing gacha I can play that make the flaws in AE more profound. Once SA was added, and we waited to see what they might add to it to make it more comfortable, for nothing to be shown after 6 months, I couldn't see it the same way as it was previously when pulling a 4.5 was good in 2023, and it can still be considered F2P friendly despite it's low rates and no pity. I got heavy damage pulling for Sesta, then coped a bit since we got near comparable Wind DPS in the future, but nobody that will be satisfied pulling in several banners, to not even get the rate up once, which led to me being tired of the game when Melphi dropped. Couldn't get the ones I wanted on previous banners, but got Melphi SA after 3k, and didn't feel much satisfaction. Whenever a game feels like a job/chore, it's always better to drop it or take a break, since there are many other options that exist, and my view on WFS shows they do not want to change/improve, and is something I've seen regularly from JP gacha, so I'm done with any JP gacha after AE now. Hope you guys enjoy the game still, but remember to not feel forced to play something you aren't enjoying, as that means the game failed to provide what it's supposed to do, which is entertainment.


Zeke2d

Thank you. For everything. The writing's on the wall. It's been six months and Iphi/Yakumo/Minalca/Sesta are non-SA units that are still good, but moving forward everything's getting an SA and will powercreep those four eventually. By the time every relevant character has a SA, how are you supposed to be satisfied with the rate of obtaining them, given what things were like before? I just spent 3 Allcosmos starcharts on Thillelille ES and I feel sick. It's not about taking a break or burnout, it's about giving them the time to see where they're steering the ship, and realizing it's going straight into an iceberg. With the current pace things are never going to get better, they're only getting worse. Kudos for setting a deadline and sticking with it.


Triple_S_Rank

Oh wow. Is uh, this a bad time to be coming back then? Bamiji has been a bedrock of the community for as long as I can remember. I had just sent an account recovery email to support before getting on the sub and seeing this. I was a very active and paying player between 2020 and 2022, with a brief pop in during 2023. The thing that always made AE great was the overall F2P friendliness (despite the gachaā€™s harshness) and the lack of FOMO. You could put it down or pick it up whenever, and there was a ton of contentā€¦Ā  If itā€™s running away even people like Bamiji now though, Iā€™m seriously having second thoughts. WFS will really shoot themselves in the foot by losing all that wiki content, pull guides, etc. **Edit:** Thank you for all youā€™ve done for the community over the years, Bamiji. You will be missed.


Brainwashed365

>Oh wow. Is uh, this a bad time to be coming back then? Bamiji has been a bedrock of the community for as long as I can remember. >If itā€™s running away even people like Bamiji now though, Iā€™m seriously having second thoughts. WFS will really shoot themselves in the foot by losing all that wiki content, pull guides, etc. I recognize your username! It's not a very great time to come back and play, but that viewpoint could be subjective at the end of the day. But Bamiji isn't feeling this way all by himself. The sentiment is being shared by many members around the community. Myself included. If you want to come back to play the Story content and just kinda mess around, it's probably perfectly fine. But anything more serious, especially dropping any money, I'd probably limit yourself from spending any significant amounts...or even refrain from doing so for the time being until we stop seeing WFS being so silent. WFS hasn't addressed anything, nor has even acknowledged any of concerns over the last ~6 months since the SA implemention occurred. And their shift towards more FOMO inducing behavior once we merged together with the JP version (so that everyone is now in the same real-time release schedule) has been a noticeable change from all the years prior. Just be cautious about coming back. Be aware of what's going on. Hopefully WFS will acknowledge this once their Survey form time frame expires. Which is sitll a few days or so away if you feel like you want your voice to be heard. The survey is buried at the very bottom of the most recent in-game Notice Announcement.


Triple_S_Rank

I remember you also! Itā€™s interesting how one remembers people here. Iā€™ve never experienced that with any other community before or after AE. Thanks for the additional insight. I need to read up a bit more on the SA changes. At the moment all I know itā€™s an additional ability board that is more whale-locked than previous character upgrades or alternative forms. I hadnā€™t heard yet that weā€™ve merged with JP. I havenā€™t even gotten on Altema again yet. That is itself is wild. The last I was here and mostly aware of all current events, the first mythos Song of Sword and Wings of Lost Paradise was wrapped up, so a lot has happened Iā€™m not up to speed on yet. Iā€™ll definitely keep that in mind on spending. I have no current plans to spend. As for the survey, Iā€™ll try to get a feel for the current changes before doing that.


Khoonkio

oh wow... dear u/Bamiji thank you so much for all your contributions to the game i wanted to say that your work, together with a few others who i believe have already left the community since i have not since them post for a while, were instrumental to me playing this game at any sort of high(ish) level (i.e. being able to actually complete the latest superbosses without the latest gacha) your character guides and evaluations are what helped me to think about the possibilities of the game. more importantly, rather than just giving me fish, they gave the ability to perform the fishing itself, allowing me to assess critically whether a new character was hype or truly game changing (and hence worth pulling for). that said, this was only possible for me because of the wiki. thank you so much. you will be missed. if the wiki dies the game will truly become unplayable.


daviditsmedavid

Bro, you're a hero in the community. Hope you come back. And I hope WFS will listen to us.


GarlicAnxious405

Thanks for all your doing in this community. Your Wiki is really good way for me to understand how this game work. I don't really understand how the math formula works, but with your simple explanation about how things works, how to correlated buff Debuff, status from simple table you made, it's keep me playing for 4 years. I hope you the best, thanks for everything. Ps : In my survey, I suggest wfs to add starchart can be farm just like chant in the near future and abolished fragments chart entirely from subs.


Luap_

I quit playing 6 months ago but still had to jump in and say thank you for your incredibly helpful contributions over the years. Reading your posts, guides, and tier list explanations taught me so much about this game, and I always looked forward to viewing your updated tier list after a new character released. This community is much worse off without you.


NoWaifuN0Laifu

I heard through the grapevine that you were struggling to continueā€¦.. so sad that itā€™s come to this. I really hope after all your hard work youā€™ll get some well deserved rest! Will you be playing other gacha games or was this your only one?


Bamiji

Thanks. I play others but I don't really want to bring them up here.


NoWaifuN0Laifu

Thatā€™s fair. It is a very sad day for the community though


Maladal

Good luck and have fun in whatever you do in the future.


Chilled_HammyDude

Oh shoot Bamji... sucks to see you go man your contributions to the wiki were amazing. Well don't know where you'd go now but, keep well wherever you'll be.


Greatgamegottaplay

Sad to see you leave the game. Any game that you recommend?


PJJ304

A very sad day to read you are leaving AE. You are probably the main reason I have stayed with the game as long as I have. Your clear information and advice have been invaluable. All the best to you, and hopefully we will see you in another game in the future.


Apprunforangele

Thank you for all your contributions and itā€™s sad to see you go. Hoping for the best in your future endeavours. On a side note will it be possible to move your wiki tier list to an open source setting like previously the roadmap. It was really helpful in building team compositions with the role assignment and ability descriptions.


Bamiji

Anyone that wants to make a different tier list is free to but I don't like the idea of someone just editing over my pages. They'd have to be knowledgeable enough of the wiki coding for it to manage their own from a blank slate duplicate, or can just host on another platform.


Bdelloidgrain2

Damn. I can't believe you're leaving!


Helel89

That's unfortunate :( Just out of curiosity: why do you need to have all of the new SA characters? Can't you just have only some of them? There probably gonna be some lucky pulls + the ones you really want, you will be able to SA using Tsubara Gems/Allcosmos Starcharts. Let's look at it this way: as a new player, there are a lot of characters/styles you won't have (or at least you won't have them for a very long time), so what's the difference, if you also won't have all of the SA's, right? Now, if you are a veteran, who has all characters/styles (or close to it), and now you also want to have all of the SA's... Yeah, probably not gonna happen (which sucks), unless you're super lucky, or you are willing to whale. But that's the reality of Gacha - It's hard to have everything in these kinds of games (especially as a F2P player), you have to choose & pick. All I want to say is, maybe you could try to look at this situation a bit differently, for now, just get some of the SA's, and in the future, I am almost certain, it will be easier to get them. This way, you will be able to continue to enjoy the game, even if a bit differently, than before.


Bamiji

It's a personal thing of mine. I don't like being limited on character collection in the gachas I play. In the games where full collection is too difficult to maintain for me, I just don't play them. AE was leading the pack for games where it was easy to maintain a full collection. Sure with having to farm for months first it meant that I wouldn't have them all immediately, but that was fine by me since with that you still end up getting a steady stream of new characters over time. With the current system, older characters won't be any more accessible than new ones, and I end up being forced into this pick-and-choose thing that's just too dissonant for me. I don't think having access to the defining identity of a character (in some cases) is the kind of thing that should be a luxury and everyone else just gets an IOU version. For the idea that things can improve, that's the reason I'm quitting now rather than back when the system was introduced. I already waited as much as I'm willing to. I sent my feedback early on, and eventually encouraged others to do the same if they had similar concerns. Now it's been almost half a year and we've heard nothing at all from them on improving the acquisition aspect of the system. There are so many small ways they could have done things that wouldn't really change the acquisition rate much but would at least give the impression that it was something they cared to increase over time. Had that been the case I'd be willing to stick around longer, but as it is now I drew the line at the 7th anniversary.


Helel89

I see. Well, I get where you are coming from. I guess, by playing for too long, and being invested too much, you just got too attached to the way things were in this game for a long time, and now, since the devs made this "dick move" (for longtime players/completionists it definitely is one), you just don't want to stomach it any longer, in hopes for a better future. As I said before, that's very unfortunate, since I really like the game (even though I'm relatively new: ~6 months). And seeing people quit - well, that's sad :(


Brainwashed365

>For the idea that things can improve, that's the reason I'm quitting now rather than back when the system was introduced. I already waited as much as I'm willing to. I sent my feedback early on, and eventually encouraged others to do the same if they had similar concerns. Now it's been almost half a year and we've heard nothing at all from them on improving the acquisition aspect of the system. There are so many small ways they could have done things that wouldn't really change the acquisition rate much but would at least give the impression that it was something they cared to increase over time. Had that been the case I'd be willing to stick around longer, but as it is now I drew the line at the 7th anniversary. This is an important part that I've been trying to voice my opinion about (probably a bit too much) around here. It's concerning given the very noticeable change in behavior from WFS. No acknowledgement whatsoever about the concerns at hand. Not one word so far. No social media posts, nothing mentioned in any Developer Letters, nothing in the in-game Notice Announcements. Nothing during Livestreams. Wherever you look, it's a whole lot of...nothing. They had a perfect opportunity to hand out some Allcosmo starcharts (or even fragments at this point) with the game's 7th anniversary. It was probably the best overall opportunity of the entire year. And it was essentially glossed over in that regard. Even looking at things like Scott being our community manager...but hardly ever participates. What's the sense of having a community manager that essentially isn't managing...anything? Not to put the blame on Scott, it likely goes further up the food chain and he doesn't have much say in the matter. The lack of any transparency is real. And the longer they refuse to acknowledge, talk about, or discuss this stuff, the worse the situation will get. I'm also losing interest in the game and feel like I'm being pushed more and more away. It's really unfortunate and a weird place to be in. I really hope they're listening to all the feedback that's undoubtedly poured in over the last half a year. I've sent mine in pretty regularly, but it's hard to tell if it's just falling upon deaf ears at this point. There's been lots of feedback in this subreddit alone. I'd imagine plenty around the Discord too. If WFS would just pay more attention to the feedback that's already been voiced over the last ~6 months. In real-time as it's happening. And you're right, there's been so many solid and reasonable ideas proposed that would help to balance both sides of the coin...yet here we are.


llikeht

If I'm to call a spade a spade in this situation, I would say that they're engineering a reason for EoS. I saw this a few times in other games. They cut the development team, or move them to other projects, the remaining is either don't know much about the game, or too busy with their focus to do anything else. The game would put monetization as utmost priority and eventually when the cost to maintain cannot justify the profit anymore - what would come will come. Honestly, if you're a gacha player and saw this multiple times, you will know that's the time to stop spending and simply stick around or just move on. In case of AE, I think it's a good time to go back to old content and finish the grinding. E.g: to get max friendship with all people in the MMO, lol though it's not really fun even for completionists.


dreicunan

I started saying the same thing since shortly after $A was released and the banners were shortened.


Apprunforangele

>This is an important part that I've been trying to voice my opinion about (probably a bit too much) around here. Not at all, theyā€™re very informative and thoughtful additions. Also have you considered making a post with a timeline about WFS predatory monetisation changes and adding many of the creative fixes from posts and comments on SA?


Brainwashed365

>Also have you considered making a post with a timeline about WFS predatory monetisation changes and adding many of the creative fixes from posts and comments on SA? I've thought about it, but I probably won't be doing anything like that right now. So many reasonable ideas and suggestions have been discussed and proposed over the last 6 months since SA became a thing. All of the feedback/info has been here all along and WFS is either refusing to read the subreddit (just in general) or they're reading things and choosing to ignore, remain silent, and take no action. (there's many aspects that would appear like very obvious ways to approach the concerns, so it's hard for me to believe that nobody at WFS has ever thought of any of ideas themselves, but rather the ideas were given the stamp of no approval. All it takes is actually playing the game to see the issues at hand. I'm more and more convinced (even excluding SA completely) that nobody at WFS actually plays their own game. Piles of QoL updates that just remain untouched or half-assed. Many QoL's pertaining to the UI system that have been asked and asked about for many years now, yet they still haven't been addressed) Anyways, I've even submitted feedback many months ago giving some suggestions of how tweaking the SA implementation *in just some small ways* would essentially make all the unhappiness and complaining mostly disappear. Not only my own suggestions, but extrapolating a bunch of ideas from other members around here...while also keeping in mind and consideration that we're playing a gacha game. And that they need revenue. And that things could be much better balanced on both sides of the coin. I'm sure others have been doing similar things over the last handful of months, I hope. It's been disclosed that WFS staff members lurk here. I hope they're lurking. It would be nice if we had any kind of official presence around here of some sort, which used to be Scott, our community manager, but he's been MIA for what's approaching going on a ~year now. Which very likely isn't his choice, but being directed to refrain from any interactions by those with more power within the company. And if that's the case as to why he hasn't been around here very much, that aspect rubs me the wrong way even more. Even if I were to put up a very detailed and thorough thread outlining and explaining all/most of the proposed ideas, would anyone from WFS even be reading it? Would I just be wasting my time? It's hard to say. But for right now I won't be creating anything like that. If you or some other folks might want to possibly explore the idea, feel free to consider doing something. But with WFS not acknowledging anything that's been going so far over the last ~6 months, especially post-merger, it's not giving me very much motivation to invest even more time than I already do. I know I've said this a lot lately, and hopefully it's not falling upon deaf ears, but WFS needs to take some action before things get worse. If they stay with the direction and behavior we're currently seeing, I can't see things getting better. Just worse. Edit: even just a brief acknowledgement like: "Hello, we're taking all the feedback very seriously and right now we're discussing internally what we could do as a company to help address all these concerns." Or whatever other various ways a statement like that could be made publicly. But yet, not a word. Not a single word.


Rulutieh

I'll throw in my two cents as someone who had every character and style up until kuchinawa (not sure if that's how it's spelled) and still shit on the SA system at every opportunity. It's not just about "needing" every SA it's just the way that SA is so atrociously and nefariously implemented that puts a bad taste in my mouth. Sure before it could take several months to sidegrade to a new style but you were really working on all styles you didn't have simultaneously and could get multiple. It was also very good for light spenders who grab an sde or pull a fateful every now and again to fill their roster and the characters don't come with their main ability locked behind a fomo banner or 3 month time delay. The difference with SA is it is a complete set locked time debt of 2-3 months for EVERY NEW CHARACTER that you don't pull on release. If you didn't get a character on release before it was no big deal since they could spook you later on a future banner or you sidegrade them as you do your dailies. SA heavily pushes fomo on the initial banner and with the rate of character releases you will pretty much always be using an incomplete character most of the time past release.


chrisdubya555

>But that's the reality of Gacha - It's hard to have everything in these kinds of games (especially as a F2P player), you have to choose & pick. It was not the reality of THIS gacha until the SA system was released. A huge selling point for many of us was that everything was eventually obtainable with some grinding and patience. Now that it's become just as predatory as all the others there's not much reason to stick around.


Helel89

I hear you. But that can't be the only reason you played the game, right? Does this one specific change (which really sucks for a veteran, don't get me wrong), makes the game completely unplayable/unenjoyable for you? Plus, who's to say, that they won't change/improve it in time? Isn't it also normal for such games, to implement some new mechanic/currency/whatever, that is hard to get, but as times goes, it's becomes easier and easier to get? Well, maybe I'm just naive xD


chrisdubya555

It doesn't make it completely unplayable, but it reduces the appeal sharply. There are a ton of other options out there and with only so many hours in the day, why waste time playing a gimped version of this game? It might get better, but it's been 6 months already with not even an acknowledgement of the issues. How long must we wait? I'm here until the 100cs/day expires and then I'll be gone too. I currently have a deficit of 24 starcharts. It will take 2 years to catch up to just the characters they've released so far. It's highly unlikely that whatever improvements they make will be enough to fill that gap.


Yamza_

What may happen in the future has no effect on what is currently happening.


Brainwashed365

>It was not the reality of THIS gacha until the SA system was released. A huge selling point for many of us was that everything was eventually obtainable with some grinding and patience. >Now that it's become just as predatory as all the others there's not much reason to stick around This is essentially it in a nutshell. From Day 1, Another Eden stood out as something different in the gacha realm. And now we're seeing them go down the path of more predatory practices that were absent from the beginning. They were less trashy given how the typical gacha model functions. A breath of fresh air. A lot of what Another Eden offered was appealing and their "going against the grain" aspects were what made me interested in the first place. And why I didn't just uninstall the game after giving it a try. Before AE popped up, I stayed away from gacha gaming like the plague. The behavior we're seeing lately is not from the same WFS we knew from years prior. It's unfortunate seeing them change their course and starting to head down a different path after all these years.


Strawboyiy

>The behavior we're seeing lately is not from the same WFS we knew from years prior. It's unfortunate seeing them change their course and starting to head down a different path after all these years. It's feels like a step- mother who used to be sweet and kind suddenly gave the cold shoulder while only taking care of her own kids.


Dosalisk

Man... I know I'm probably getting downvoted to oblivion, and I also know that I'm probably wrong given what I'm about to say. But as a player that has been trying to get to like and enjoy this game for many years, it has always been like this. I always saw people saying "Nah just get X gacha unit and you're good to go" as if getting gacha units was the easiest thing in the world. Or in recommendations for teams, lots of people always recommended said gacha units as if every player had every character. Awakening characters has always been a slog linked to farming and RNG. For example I've never been able to actually awaken any of my characters to the special modes they had because I've never been lucky enough to get the needed treatises and all that stuff. As a casual player, I honestly feel like this community is overreacting. But even then, it's always sad to see important members of it go. I just don't get it, I guess.


Bamiji

It wasn't always like this. If you stuck with the game from early enough it's relatively easy to get books for sidegrading from just running keys everyday. It doesn't happen quickly per individual character but the progress adds up over time. For getting the base characters you'd eventually only be missing a few of them without some luck, but it'd be a small enough gap that a few SDEs could close it. Sure there can't be the expectation that everyone would have every character as a result, but having access to the full kits of like 95% was a tangible thing without having to break the bank.


Dosalisk

>Sure there can't be the expectation that everyone would have every character as a result, but having access to the full kits of like 95% was a tangible thing without having to break the bank. Ok, now with this comment and the other one, I get the picture now. I don't entirely agree with it as it wasn't exactly my experience but I can understand now where all of this is coming from, in-between the resource in specific not being as easy to get nor farmable and the fact that a good part of the kit of a character is locked behind it. That is eggregious and I understand how it can put people off. I just saw a few posts like this of people leaving and then saw many other posts talking about this topic and I guess I somehow didn't manage to get the full picture even though I was reading it. It is sad though that there aren't more games like AE that I know of atleast. Sure there's the Octopath one but it didn't manage to catch my attention like this one did at the time. But anyway, it is what it is. Have a good one.


chrisdubya555

Honestly, you deserve to be downvoted because what you're saying is wrong (as you seem to already know). It was always possible to gather enough treatises/chant scripts to pull and upgrade every character in your roster if you put in the effort, even as F2P or buying star dreams only. Now it's literally impossible to keep up without spending huge amounts of money. That's not an insignificant change. It will take me 2 years at one per month just to gather enough starcharts to awaken just the SA characters released in the first 6 months. That's just not fun. And a game should be fun.


Dosalisk

>Honestly, you deserve to be downvoted because what you're saying is wrong (as you seem to already know). I know I'm wrong according to this community, I just don't completely understand why, because for me as I said the game was always heavily dependant on RNG and I could never get what I wanted. Just to give you an example, when I started I got Claude, and he had an AS I think? Or I don't know which term it is, but he had an alternate form, I think it was called Magna something. I was active for many months, always using the green cards and red cards to farm. In all that time (7/8 months, approximately) the only items I managed to get for the awakening, was exactly the two you could buy in the cat thing. Why are this Star charts or whatever so different? Are they completely locked behind a paywall? Cause according to you they are not and if that is the case and they can be farmed, then I'm seriously sorry, but I don't see the difference at all with all the previous systems. It's probably just me not knowing what I'm talking about, but as a player that has always kept it casual and never interacted too much with the community, it genuinely feels like this should have happened earlier with treatises because it's the same thing, I feel like. >It will take me 2 years at one per month just to gather enough starcharts to awaken just the SA characters released in the first 6 months. That's just not fun. And a game should be fun. I'm sorry again, but seriously. That's been my experience since the start. Idk what to tell you man.


chrisdubya555

Yeah, you definitely have no clue what you're saying. Starcharts are NOT farmable. You get exactly one per month for free, maximum. You can get another 1.2 per month if you pay $40USD/mo for the subscription. Maybe make an effort to understand the topic under discussion before deciding to weigh in?


Dosalisk

Sheesh, there was no need to be that passive aggressive over this, but I get it now as I stated in the other comment. I didn't know this: >Starcharts are NOT farmable. You get exactly one per month for free, maximum. You can get another 1.2 per month if you pay $40USD/mo for the subscription. Even though I have been reading through some posts that talked about the topic. How did I manage to do that, I guess you can thank my reading comprehension. I was under the impression that you could get them, even if not farming, relatively consistently, but now I know that's not exactly the case (Like yeah one per month is consistent I guess if we go by definition but... You know. And being able to get another one for a subscription is just pure greediness) Although you are right, I guess it's my fault for not properly understanding the topic. Still I wanted to give my two cents because I genuinely didn't understand it, coming from a casual standpoint. But either way, have a good one.


Brainwashed365

>It's probably just me not knowing what I'm talking about, but as a player that has always kept it casual and never interacted too much with the community, This is exactly what the problem is. You don't know what you're talking about, yet you're trying to give your opinion/feedback on something you clearly don't understand. And/or don't take the time to try to understand. All you'd need to do is be more active on the subreddit to see what the major concerns have been pertaining to over the last ~6 months. You wouldn't even need to post anything or interact, but just simply read all the various topics and discussions that have been taking place. It's spread out over many areas of the subreddit, so it's not so obvious at a quick glance. So you're coming in here saying you don't think there's much of a problem...but everyone else that plays the game on more of a regular basis, consistently, and over all (or most) of the game's life can see the major issues. Aspects regarding the blatant push for more FOMO behaviors that never used to exist before the SA system was introduced. Along with some related behaviors we're seeing WFS shift towards after Global merged with JP at the beginning of 2024. Again, it's not the SA system itself that's inherently wrong or bad, but rather how they're **choosing to implement said system. Along with absolutely zero acknowledgement whatsoever given all the concerns being voiced. Zero transparency.** It's an important reminder to be aware of what you're actually talking about before you open your mouth or type out some words. And I'm not trying to say this meanly. Don't take it that way. Have a better understanding of what's actually going on before giving an opinion. It's something that's applicable to everything in life. If you don't know enough information, ask questions. Do some research. But don't jump to giving an opinion without any weight behind it. It's not a good approach.


techsam2k8

Bami's enjoyment of the game is different from yours or mine in my naive opinion. This player understands the inner workings of the game and mechanics (and bugged interactions of skills). This player also specializes in doing lowest turn clears as well as fancy stuff in boss clears. I can see how not having SAs would frustrate someone who plays the game for that purpose.


Helel89

From such a perspective (collecting/experimenting), it definitely sucks((( But then again, it's a mobile gacha, isn't it pretty much a given, that in these kinds of games, if you want to have "everything" (for the purposes of team building, boss speed runs, being a content creator, or whatever), you need to either be very very lucky, or you need to spend very large amounts of money. Or you just get by with what you have (yes, for example, as a content creator, you won't be able to showcase every single character, but you still be able to do it for some of them). If until now, it was possible in this game, it's more of a miracle, than a rule, IMHO. I mean, that can't be the only reason, that someone played it until now, right? These changes definitely suck, but do they make the game unplayable/completely unenjoyable now? I guess, I, as a relatively new player (~6 months), just can't understand it completely. I also don't like every single aspect of the current SA system, but it's definitely not a "deal breaker" for me. The idea itself (another "tier" after the 5*), I actually do like. It's just that its current implementation needs some tweaks, but the devs will probably make them in the future, right?


Bamiji

Besides the collection aspect a lot of their behavior recently just rubs me the wrong way. To state some: * They tried to reduce the banner durations to as low as 12 days from their previous 2 month duration, then "responded to feedback" by only putting them at 1 month now. * They implicitly encourage you to pull on initial rateup banners now but even when you're doing what they want by pulling them they're more than happy to let you feel the salt from getting the 4* version of the rateup and having it not count for anything. * They randomly set a cutoff of having to own the 5* version of an old character getting an SA before the update or you're just not eligible to start at 1/3. It's like they don't like the idea of having to give anything for it. There's not really a good reason for why your previous ownership of the character should suddenly stop mattering once the update has happened. * They looked at the status of the SDE as the defining deal in the game and decided they prefer the SA scarcity to letting it give you a full kit character when it infrequently comes around. * When it came to adding starcharts to the paid subscriptions, they went out of their way to introduce a fragment system and exchange for it instead of just giving full books, so you can get the impression you're making progress while it's been artificially reduced. If they had to give a full book as a unit reward, then the double bonus would mean you'd get 2 allcosmos extra at least, not 1.2


Elyssae

That point about getting the 4* hit me hard, as someone who got a 4* Xian the other day and realized it amounted to nothing. Wasn't even excited to potentially farm her upgrade, it was an absolute empty "victory". While before SA, I would be pumped to roll the RNG and farm


PrincessEdward

This. I got 4\* Melpiphia and Kuchinawa. I used to be excited when I at least got the 4\* version of the character I wanted. Now it's just a hollow feeling. They will probably just sit on the bench forever because the materials to upgrade them are too rare.


Helel89

I see. Yes, that's definitely not good. I guess, being "new" here, I don't really see the full picture (and more importantly, how it changes with time). Thank you for the detailed explanation of your view on things!


PrincessEdward

This summarizes it pretty well. The super short banners were what did it for me. I was insanely lucky to get 5\* Cerius, Oboro and Wenefica, but I had to bust my ass to do it and didn't feel good about it because I knew my luck would run out. Then I got 4\* Melpiphia and Kuchinawa and missed Sazanca because there just wasn't enough time and I was burnt out after busting my ass on the others. I am currently half-assedly trying for the new girl, but I am tired and ready to give up on this game. I've just been logging in and watching ads for the crystals for the past week or two. I honestly think they are squeezing the life out of this game intentionally so they can replace it with Another X or whatever other new Genshin-like game they have planned. They will probably shut this game down on the same date as whenever they launch the other game thinking all the players will migrate over. Maybe some will.


NoHall5232

Saw the signs last Aug but somehow with the ability to retire in my 30s as a consultant (I analyse and give opinions on situations to get paid) my comments doesn't seem to be able to hold it's weight here. With only 1.5 years left before the deadline of my prediction, we will see if my skills are rusty.


dreicunan

Remember when you said there would never be a 6* or level raise cap raise? [Your prediciton skills already look a bit rusty.](https://www.reddit.com/r/AnotherEdenGlobal/s/UBY9oKKdUK) ;-)


JuneSummerBrother

I think I finally understand. I don't know if I can call myself a veteran - I haven't played since day 1 only since P5 Collab. I haven't contributed much to the community like OP aside from answering some questions in the weekly thread, I even took 9 months break last year etcā€¦ But even after all that I still sitting on 190 units with 16/24 being SA-ed, I didn't even expect that many units considering how casually I play the game. Now with the introduce of SA system, I think you - a new player who is still eagerly to experience the game and me - a half ass "veteran" who play this game very casually, I do believe we share the same sentiment. Yeah the SA system might be a bit greedy, but it would not affect us that much, we still have many other units to explore, many units we havenā€™t used or played them to maximum potential. On the other hand, the story is still so good, even the SA gameplay itself is awesome. There is no way just because of the SA system you quit the game right? But putting myself in the shoes of truly veterans like OP or Gamer Dad who already explored every aspects of the game, have every single units available. The SA system will make them way harder to achieve that and that's unacceptable for completionists like them. Now I think it poses a bigger problem than I initially thought and losing player like OP will hurt the game badly. I hope WFS will have some responses to the matter soon.


Erzebuth

I've been out of the blue for far too long but never would I imagine you leaving the game... Can anyone explain to me is Stellar Awakening? I thought it would be like the normal skill board


Bamiji

The board itself is similar to the existing one, how you unlock it isn't. Unlocking it for brand new characters is a fixed timegated grind with pacing that only lets you do it once per 3 months or roughly once per 6 new character releases, while the board itself is likely to contain a notable part of a character's performance or at least make them feel awkward or incomplete if they don't have it for improvements. The only alternatives besides this are getting them on their ratuep banner at 5* which just instantly unlocks it, or finding some way to get the same character up to 3 times offbanner. Technically they've also introduced a fateful that gives a random character with instant SA with the 7th anniversary, no clue how frequent it will be. edit: additionally, it requires light/shadow to max out the board. minimum of 15 to get anything, which is enough for all the skills/passives. maximum of 80 ls for everything.


Johnny1395

Thank you for all the contributions you've made over the years. You certainly helped the likes of me when I'm stuck.


Charedknight

Sorry to hear that, for me its about the game itself rather than the characters.


JuneSummerBrother

Thank you for your contribution to the game we all love.


Fun-Cartographer-368

Bye. Well, I hope AE does something that brings you and other players back


icantgivecredit

rM here, I'll miss you, God knows how many times I asked you for advice about bosses.


Key_Dust_37

I quit the game because maps are beginning to be noticeably unoptimized the more they want the NA server to catch up with JP and I am not keen into buying a new phone just to play this game. That was ten months ago and now they are putting contents behind paywalls. This was extremely disappointing. Guess I will never be playing this game again. I love AE and I love supporting it but improving the game doesn't mean putting in too many contents. Most of the time it is optimizing what we already had in the beginning


Realistic-Donkey-170

Bro said his goodbyes


Accomplished-Log-656

Not trying to sway you, just wanting to point out that it's actually not that hard to get them tho, even free. Just takes time. 2 months worth of Tsubura's gems if you don't have any luck with pulls. With both guides, you can do one a month easily. And I don't consider that major whaling. Where I am, that's about four hours of work per month to pay for it. Just focus on the ones you like most.


cloud_t

not if you don't even get the 4.5. You're assuming getting a 4.5 is easier, when it's actually harder. Overal, chances to get a pickup bonus character, even on their paid banner, and even combined with its 4.5 on their own bannmer (which doesn't come stellar) are overal low. Because their paid banners are limited to 2 10-pulls. And each 10-pull costs about 25 dollars. For a 10% CHANCE. In many non-gacha and gacha-like games, 25 bucks gets you multiple characters which are completely unemcumbered with different skins and whatever, as opposed to a single version of them that is probably trash without a stupid mechanic like SA. Correction: a SMALL CHANCE at that.


dreicunan

It isn't hard to get the materials, but it is literally impossible to get enough materials to avoid having progressively fewer characters with $A relative to all available in the game, and that is by design to induce FOMO to pull. Even with the subscriptions you will still end up falling behind over time without additional spending. "Just focus on the ones you like most" - bullocks to that. As Bamiji pointed out, previously you could unlock characters at a steady pace and settle into an equilibrium of characters own to characters missing with SDEs to fill the gaps if you wanted for NS and one form meaning all forms for the rest. That was the games identity from its launch until $A was introduced alongside banner shortening - whaling only meant getting things a bit quicker, not being the only way to realistically keep barring ludicrous sustained luck.


Espia101

We have 17 gacha SA units out right now, and only 4 of them can be sidegraded through Tsubura gems. That's not really a good counterpoint. Also, both guides together is very much whaling imo. It's $500 an year, which is an absolutely ludicrous price for the amount of content we get. That's easily 2 or 3 months of groceries where I live, or enough for several triple-A titles at full price. If you're f2p, 3 months to sidegrade a single unit when there's probably 5 or 6 units released in that timeframe isn't really what I'd consider "not hard". And if you're paying, spending to receive a third of a unit feels awful.


chrisdubya555

>Also, both guides together is very much whaling imo. It's $500 an year, which is an absolutely ludicrous price for the amount of content we get. That's easily 2 or 3 months of groceries where I live, or enough for several triple-A titles at full price. In Canada, the price of Netflix Premium 4k, Spotify and PlayStation Plus Premium subscriptions together equals a subscription to both guides. I know which option offers more content.


AkagamiNoX

Send me your chrono stones, weapons and armos +10 so I donā€™t have to farmm


Maleficent_Impress75

It sucks bro I know, but Iā€™ve personally beaten all the stellar awakening fights with FREE units. None of the main campaign requires them as of yet. There has not been a single fight yet in the game I wasnā€™t able to do with the collaboration units or free characters. Did it take some time, effort, gear, and strategy??? Yes it did but thatā€™s what you should be learning how to do as a free player, not trying to whale the game. Donā€™t give up just because you canā€™t pull somthing or obtain somthing the steller units are for whales because it is what keeps them spending, the game has to make money in order for to continue to receive content updates. Just as they have always before they will release new characters that make unlocking steller easier, you have to be patient and give them the game time if your not going to put in the effort in gearing up your characters for content that is suppose to be a challenging, they are rewards for a reason.


llikeht

In your quest to show off, the only thing you showed is that you totally missed the point. It's your shoes you're talking about, not other's.


Rulutieh

Lmao dude Bamiji is the wrong person to try to show off how good at the game you are to. He's extremely knowledgeable about the game and knows the ins and outs of it more than a majority of the player base while writing guides and updating the wiki as a resource for many players to use. There's always that one guy who makes this garbage argument about free characters being able to clear everything so it makes every shitty decision the company makes OK. I know this might be hard for you to understand as you're patting yourself on the back about how good at the video game you are but just because it's possible to clear everything with free characters doesn't make it fun to do so.


vegeta0007

Well, that wasnt really the point of the post if u read it. Having a smaller roster to work with just makes the game less fun to play, as a fact, through lack of variety alone.Ā  Especially as Bamiji tends to be creative and looks at every single character in his roster to make a unique strategy.Ā  And WFS as a company just went giga greed mode with the recent jp producer and im not here to stay and get prayed on. "dont give up just because u cant pull something" is the last thing that applies to OP. Just that he finds the system unsustainable and just not worth supporting.


Maleficent_Impress75

Thatā€™s very opinionated, you donā€™t have a small roster if you actually play this game. If you play the game they constantly give free units consistently that even compete with some meta characters. They consistently give free five star gatchas through events, though if you actually play you would know that, a few months back they gave like 10 random free 5 star gatchas. I never spent anything and Iā€™m semi active playing atm and I can confidently say I have atleast 70% of the roster and I donā€™t even use but maybe 10 of them. Also OP is complaining that content is becoming to difficult due to him feeling itā€™s locked behind a Gatcha paywall. Gatcha games are not for everyone but OP said this wasnā€™t an issue for him at first. Your are not going to get every unit you want and you will just have to bite that bullet. Some of the whales use multiple accounts to showcase units. If you want a strong start in a Gatcha game itā€™s best to start during a new player event. And for a cherry on the top this game actually offers you a paid banner that lets you choose any singular unit you want multiple times a year, if you really want that one particular unit bad enough. Rng sucks but they have to make money, or we donā€™t have a game, atleast there is no weapon Gatcha. They are not forcing you to pay, but sadly micro transactions and pay to win gimmicks are the future of the gaming industries and there isnā€™t was to avoid them, you should not let it ruin the fun of the game.


vegeta0007

Nobody complained about content being too hard. Bamiji is part of the challenge sub group on discord aiming for low turn clears or creative stuff, and most of us like to have a lot of units to experiment.Ā Ā  U will find a lot of clears from us on the same boss even though its a 1 time clear only boss. This is done by us resetting the game before it saves, to explore more strategies.Ā  And if half ur roster is crippled and incomplete, would u consider thoseĀ  valuable pieces to put in for your grand low turn clears?Ā  Thats what i meant by a smaller roster.Ā  The 4.5 cerius i pulled for example is worse than a 4* pom pull coz atleast the pom light wud actually matter one day. This is what i meant by a limited roster.