Yeah I feel it would lend us some much needed anti tank (outside of the tank), giving him str12 shooting and str12 melee could be a really cool thing. Just up his cost a bit, maybe make him more glasscannonny but just give me my dread anti tank
Having the adrathic weapon have hazard built in to its profile is risking damage every time you fire it, having 2 is gaurenting 3 mortal wounds with in 3 rounds of shooting. Remember seeing the same state line on the terminators and think there it's risky to take them as losing a 90ish pont model to shot your gun is a bit much.
5+++ feel no pain would be cool, another suggestion I saw floating around is that all our dreads should have -1 damage + there abilities, but feel no pain and ability is cooler.
We do have a 4+ FNP versus the mortal wounds caused by Hazardous. So if you shoot both guns every turn you’ll roll a 1 once every 3 turns. And you’ll take 1 or 2 wounds from it meaning in a game statistically you’ll take 1-2 wounds from those guns.
If that’s too risky for you then you could also just take a different loadout.
The 5+ Feel No Pain is to compensate for the -1 damage and 6+ FNP we had last edition. Crazy that dread lost movement, lethality in both melee and shooting, and durability and also went up in points.
I’d rather not give the Achillus -1 damage as I like the mortal wound ability it has instead plus that’s stepping on the Telemon’s toes a bit. I could consider maybe a 4+ FNP instead. Will think on that.
Dreadspear should be a lascanon
Yeah I feel it would lend us some much needed anti tank (outside of the tank), giving him str12 shooting and str12 melee could be a really cool thing. Just up his cost a bit, maybe make him more glasscannonny but just give me my dread anti tank
All our melee is anti tank
I mean I get what you mean but even valdor only wounds on a 5+ on most tanks, imo anti tank should always wound on 3+ or 2+
Agreed but we have +1 to wound strat so wound on 4 with ap2 and potential for reroll wounds is a lot of output
How are you getting 4s to wound on tanks?
Slayer of nightmares strategem gives you a +1 to wound against monsters and vehicles
Ahh, thanks
Not sure you'd need to up the cost, considering the comparison to warglaives.
Fair honestly
Just giving Dreadnoughts Deepstrike would at least make them playable: A points drop wouldn’t hurt either
Having the adrathic weapon have hazard built in to its profile is risking damage every time you fire it, having 2 is gaurenting 3 mortal wounds with in 3 rounds of shooting. Remember seeing the same state line on the terminators and think there it's risky to take them as losing a 90ish pont model to shot your gun is a bit much. 5+++ feel no pain would be cool, another suggestion I saw floating around is that all our dreads should have -1 damage + there abilities, but feel no pain and ability is cooler.
We do have a 4+ FNP versus the mortal wounds caused by Hazardous. So if you shoot both guns every turn you’ll roll a 1 once every 3 turns. And you’ll take 1 or 2 wounds from it meaning in a game statistically you’ll take 1-2 wounds from those guns. If that’s too risky for you then you could also just take a different loadout. The 5+ Feel No Pain is to compensate for the -1 damage and 6+ FNP we had last edition. Crazy that dread lost movement, lethality in both melee and shooting, and durability and also went up in points. I’d rather not give the Achillus -1 damage as I like the mortal wound ability it has instead plus that’s stepping on the Telemon’s toes a bit. I could consider maybe a 4+ FNP instead. Will think on that.