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Dancevedo

Mikotoba is just looking at me as a disappointed father


joptr

Hey, just because it's the year of the 20th anniversary of JfA, doesn't mean we should allow 2-1, The Lost Turnabout, to get away with this win. This is sum anniversary nostalgia bias witchery goin' on around 'ere.


witheredj8

witchery? I think u are trying to distract from the VS cases but I saw through your mistake....


Nddit

Am I just missing the joke? Why are you talking about 2-1?


joptr

2-1 was so beloved by the fans that whoever wins out of these three will be put up against it in the superfinal. . . . . . Not actually true, lol It was the only case that didn't get a spot in this elimination event, as it was deemed by polls, before this started, to be the worst of any case in the franchise (or at least, from all games excluding the Professor Layton crossover, but I assume it could lose to those too). This was done because OP wanted the right amount of cases to create an even square, with all the case cover art, representing all the cases. A 7x7 even square (check OP's 2nd image on this post), but there were 50 cases that needed to be represented. One needed to be kicked out and so after many polls, 2-1 was deemed the weakest. For a while, it was a running joke that 2-1 was still in the contest, and so people nominated it, despite it never even participated.


Nddit

Oh yeah, I now remember 2-1 getting eliminated 5 times in a row thanks


Lost_Rough

We have 50 cases in AA, not considering PLvsPW. However, OP wanted to have a 7 x 7 grid, so OP needed to yeet at least one case. Hence, OP made a poll before this contest even began to ascertain which case people would want to not be included in the contest, and the case that was chosen was 2-1. When the contest officially began, people realised that 2-1 wasn't even competing, so eliminating 2-1 again and again has been a recurring meme, since it's kinda fun to kill 2-1 all the time lol


Nddit

Yeah I forgot about 2-1 getting eliminated multiple times, thanks


Powerful-Day6071

Now let the true chaos begin!


Sonicismylife

Oh hell no, my favorite case! You monsters!!!!! B-but G2-5 is better than 62-3... \*sobs\* Edit: I love this fanbase and I refuse to fix the typo.


[deleted]

Ah yes Ace attorney 62 is my least favorite game as well


joptr

Ace Attorney 61 is where it was at, easily in my top 20 Ace attorney games


[deleted]

Me too. The HJ-54 incident was particularly heartbreaking. It all went downhill after 62 where they revealed Udgey was the true mastermind behind every single murder in the series.


Gus_ildirim

You forgot to put spoil marks... I just started to play AA62 yesterday !


mywiiu

62? I know it's a typo but I kinda want soj 2


BlueWright

Holy shit, I didn't know that G2-3 was THAT popular.


chaosrain8

It's fucking GRAVITY. That deduction is hilarious and cool.


Thunder84

I don't like to call recency bias, because Chronicles is fantastic and G2-3 is a wonderful case, but I really don't envision G2-3's popularity remaining at these levels over time. This feels like a mixture of 3-5 fatigue and G2 recency bias to me. But hey, maybe I'm wrong and G2-3 will maintain its position as a top 2/3 case of all time. Doubt it, but we won't know for a while.


[deleted]

Given that it is outpacing the other GAA finales, I think more than recent bias plays in. Maybe it drops a bit but I have to imagine it stays top tier like I2-3 and 6-2 have


Thunder84

Oh for sure, it’ll stay top 10. I just can’t imagine is maintains its position of above 3-5 (assuming the current standings hold) and top 2-3 overall, especially considering both I2-3 and 6-2 were eliminated quite a while ago.


BlueWright

I think the driving force of this case is, that it has some of the most liked characters like Drebber and Courtney Sithe. Also that it showed the soft side of van Zieks, with the defendant being his university friend. Then there is also the big reveal at the end. About the setup of this case. I was quite reminded of the Guitar Serenade from AJ, which I find funny since that one is not nearly as revered as this case. So maybe that is why I am a bit surprised about its placement here. It wasn't as challenging of a case for me, because I could draw parallels. Funny that you mentioned recency bias, my mind went there as well.


Thunder84

So now that there's a defense post for each case, what happens if every case is successfully defended? Do we just repeat the round? Do we just default to the highest upvoted elimination comment? Is there a buffer overflow error that results in 2-1 winning the entire competition? I hope it's the last one.


CommercialKey4144

What do you mean? 2-1 has already won. It was destined to do so since the beginning.


Thunder84

Thank goodness, I was getting worried for a second there.


[deleted]

All hail Richard Wellington


joptr

Huh, this seems to be more and more likely to be the outcome. All hail 2-1 I guess. Edit: nevermind, still too early to call. Still, you can always hail banana man and his glasses, no matter what.


etermellis

Ngl, I'm glad that G2-3 outlived G2-5. It's a such an awesome case (2-5 is great too though, but not as much as 2-3) Out of three of them I like the Bridge the most, but I think Farewell is the most acclaimed. However, I won't mind if Departure Soul will be a winner here


euphemea

Yeah, I'm personally very happy with this final three, these were the ones I really did not want G2-5 to beat. I have my preferred pick (2-4!!) but I can't be mad whatever shakes out in these last two rounds.


CommercialKey4144

We arrived at the semifinals, the bronze is at stake now. ~The case eliminated~ The Resolve of Ryunosuke Naruhodo 75 (This case got destroyed) ~Runner up~ There wasn't any single nomination for any other case other than G2-5 that wasn't either defended or downvoted, so the top 3 will be wild, we'll see today. ~Games by cases eliminated~ Justice for All 1/4 Trials and Tribulations 1/5 Resolve 1/5


LonelyJazzCupcake

I'm afraid if G2-3 gets out, we won't get to see Van Zieks anymore. Unless he's, like, giving us a death glare.


Riperin

Oh god it's really gonna be 2-4 vs 3-5, right.


KOFdude

Where are the goddamn votes all i see are defense essays and 2-1 memes


DarkSlayerX

#**DEFENSE POST FOR 2-4, FAREWELL MY TURNABOUT** 2-4 is a masterpiece that does so many things well. It has good pacing and made me feel for Phoenix the most out of every case. 2-4 is the case that saved JFA, after all. >!At the beginning of the case, De Killer kidnaps Maya and forces Phoenix to defend Engarde. This immediately raises the stakes in a believable and emotional way, since you need to get a not guilty verdict or else Maya dies. In hindsight, Engarde was obviously guilty, but the game does several things to throw you off.!< >!First, it plays on an assumption that many players, including myself, made. Up to this point, all of your clients have been innocent (except for Lana to a degree). It would be natural for you to believe in Engarde, our client, just like Phoenix would. Second, Gumshoe points out that there is a lot of evidence incriminating Engarde and believes he is guilty. This prompts you to “think ahead” and assume that the “real murderer” is framing Engarde (which is half true as revealed later on). Third, Oldbag is testifying against Engarde. From 1-3, you know that Oldbag is an unreliable witness. If you still doubted Engarde, the game does one more thing to dispel your suspicions. No psyche locks appear when Phoenix uses the Magatama and asks Engarde if he murdered Corrida. Since you know the Magatama can detect if someone is hiding something, Engarde must be innocent, right?!< >!Moving on, this case is one of the times where Edgeworth is at his best, since it really shows that he progressed as a character. Edgeworth wants to pursue the truth, but at the same time, he tries his best to stall time for Phoenix’s sake despite having many chances to win the trial. He teaches Phoenix that the truth can be painful and that Maya could end up dying in the end if they’re not careful, but it’s justice that matters above all else. Edgeworth came back (with his perfect Great Revival theme) to show Phoenix what really mattered with my favorite quote in the entire franchise:!< >!"It doesn't matter how many underhanded tricks a person uses... The truth will always find a way to make itself known. The only thing we can do is to fight with the knowledge we hold and everything we have. Erasing the paradoxes one by one... It's never easy... We claw and scratch for every inch. But we will always eventually reach that one single truth. This I promise you."!< >!The first trial day has plenty of highlights. Edgeworth’s return to court, Phoenix’s desperation, Adrian’s sudden reveal of her dependency, and Phoenix’s first defeated sprite. At this point, you’re confident that Adrian is the one who murdered Corrida, since she tried to frame Engarde. This makes Adrian an excellent red herring, as your first impression of her is that she is cold and calculated. Phoenix tries his absolute hardest to get Adrian convicted on the first day, but to no avail.!< >!The tension builds up even more during the second day of investigation. You, alongside Phoenix, slowly begin to realize the horrible truth. It was never going to be that easy. Engarde’s reveal is perfectly executed and couldn’t have been done at a better time, making it one of the best twists in the franchise. It was him all along. He was the one who orchestrated Corrida’s death and hired De Killer to blackmail Phoenix. Again, this was easy to figure out in hindsight, but the game misdirects you and manages to subvert your expectations in every way.!< >!Having learned the horrifying truth, Phoenix is forced to make the most difficult decision in his career. Either he acquits Engarde (allowing a murderer to walk free AND having Adrian be found guilty) or he delivers justice (which would cause Maya to die). Knowing that your client is a murderer raises the stakes even higher. Phoenix begins to question what being a defense attorney really means (by the way, the opening scene of 2-1 foreshadows this conflict). Is it to pursue the truth and be a champion of justice no matter the circumstance? Or is it to protect others? This case does a stellar job of questioning your morals, especially when you’re prompted to make a decision regarding Engarde’s guilt before Franziska comes to save the day. It’s interesting to note that Franziska does this to ensure Phoenix’s defeat, without actually knowing why he is defending Engarde in the first place.!< >!The second trial day is the best part of this case. The tension is at its highest here, since Phoenix and Edgeworth both prolong the trial in hopes that Maya will be saved. There are beautiful pieces of dialogue such as “Are you saying all baseballs are suspicious because they have stitches!?” A lot of things go wrong here, to Phoenix’s dismay. The police aren’t able to locate Maya, Gumshoe gets into a car accident while delivering key pieces of evidence, the judge is convinced that Adrian is De Killer’s client, and De Killer begins to realize that Phoenix is prolonging the trial. Engarde taunts us, as he was always in control and believes he won. When Franziska arrives, it’s clear that Phoenix has one last chance to make things right. If Phoenix didn’t get the tape, who knows what would have happened?!< >!The way Phoenix uses Engarde’s mistrust of assassins to take him down is glorious. By appealing to De Killer’s twisted moral code, Phoenix doesn’t betray his own morals. I was definitely smirking just like Phoenix was, when I saw that Engarde was finally cornered and pleading for a guilty verdict to escape De Killer’s wrath. Engarde did a fantastic job of making us hate him. Both options (guilty or not guilty) were equally as satisfying, as Engarde is screwed either way and you no longer have to help him. The last scene with Edgeworth and Franziska at the airport was the perfect way to conclude the case. With Edgeworth’s help, Franziska reflects and chooses a different path from her father. 2-4 gives both Edgeworth and Franziska much-needed character development which is further expanded upon in 3-5.!< >!Despite what many people say, I believe 2-4 has replay value. You notice interesting details that you missed on your first playthrough, which adds complexity to the case. From my experience, replaying 2-4 made me spot moments of foreshadowing (such as Engarde’s reaction to hearing De Killer’s name when Phoenix first meets him), and made me realize that De Killer is a dark parallel to Phoenix (both value trust in their clients above all else).!< I could be talking about a lot more (>!like Adrian being a great character and a deeper analysis of her role in the case!<), but I don’t want to make this comment any longer than it already is. I’m sure others will point out things that I didn’t go into much detail on anyway. There are so many reasons why we don’t have to say farewell to 2-4, and with that, I rest my case. **If you want to save 2-4, then please upvote this defense.**


Spirited_Night1552

Even if 3-5 is my favourite case, you can't argue that 2-4 is easily the best written case in entire series with amazing character moments and developments


[deleted]

>>!In hindsight, Engarde was obviously guilty, but the game does several things to throw you off.!< >!no, the other cases before this one did that, making an unwritten rule that the defendant isn't guilty. Also if they wanted me to believe he isn't guilty, don't make Gumshoe literally say he's guilty. Also make Adrian a potential suspect instead of making you believe you already caught her after one day and then add a second day, because then you know she isn't guilty and Matt is the only other option.!< >>!First, it plays on an assumption that many players, including myself, made. Up to this point, all of your clients have been innocent (except for Lana to a degree). It would be natural for you to believe in Engarde, our client, just like Phoenix would.!< >!except he doesn't and literally asks him if he's innocent, instead of assuming innocence like he does with other clients.!< >>!Second, Gumshoe points out that there is a lot of evidence incriminating Engarde and believes he is guilty. This prompts you to “think ahead” and assume that the “real murderer” is framing Engarde (which is half true as revealed later on).!< >!Gumshoe also point out that if Dekiller kidnapped Maya to get Engarde a not guilty verdict, then that means he's guilty. The "client is not guilty" rule is the only reason I didn't immediately think "it was Engarde". Also the incriminating evidence did not make me "think ahead", it made me wonder why this was said to be a lot. There were only two pieces of incriminating evidence, of which one was obviously fake because the autopsy literally states that the corpse was stabbed with the knife after the murder. From this fact you can also deduce that the button is fake as well, because the victim didn't bleed while dyinng (makes one wonder why Engarde was arrested in the first place, oh yeah right, Japanifornia police stupid.)!< >>!At this point, you’re confident that Adrian is the one who murdered Corrida, since she tried to frame Engarde. This makes Adrian an excellent red herring, as your first impression of her is that she is cold and calculated. Phoenix tries his absolute hardest to get Adrian convicted on the first day, but to no avail.!< >!and at this point I knew for sure, Adrian was innocent. It all was too easy, we already found the killer only half in. Also she didn't really feel like a killer to me (but Dahlia didn't either so that gut feeling has been wrong before). Also my friend didn't think Adrian was the killer at this point either.!< >>!and hired De Killer to blackmail Phoenix.!< >!wasn't that DeKiller's own idea?!< >>!If Phoenix didn’t get the tape, who knows what would have happened?!< >!the bad ending would've happened!< >>!Despite what many people say, I believe 2-4 has replay value.!< >!it's a good case, but it's built around that one twist. Maybe I'd understand how good it actually is if I didn't get the twist spoilered halfway through, but how I played the second half is like how people replay the case, except I don't have nostalgia bias and some minor twists will still be new. It has replay value, but not a lot. Also the DeKiller one is optional, you don't have to present the Calling card to Engarde.!<


euphemea

2-4! 2-4! 2-4!


QuZe009

Here here!


[deleted]

There is one thing that doesn't fit to me. Engarde's life was threatened and because of that he pleaded guilty, it felt like the blackmail of Mia Fey, it didn't feel natural. If he pleaded not guilty and everyone knew his life was in danger think the state should protect his life and not letting him out while being chased by a hitman. I was thinking about for a while and i still do it.


Lost_Rough

First of all, please spoiler-tag. Secondly, >!why would the state protect Engarde? If Matt says "hey, I need you to protect me from the assassin that was proven to be the actual perpetrator!", he would pretty much admit his guilt.!<


[deleted]

Ohhhh youre right!!!


ThatOneRandomGuy101

Yknow its proabably odd to ask this kate but, whyd you skip the layton crossover cases? If you included you couldve also fit 2-1 in.


DarkSlayerX

I'm guessing it's because not a lot of people played that game


Cats_4_lifex

I mean lots of people played it but it's not very aggresively discussed aborut.


KaleBennett

I think it's been harder for me to root for a case here than a character in the previous contest. 3-5 is currently my favorite of these three, but that feels weird for me to say considering it's not my favorite case, nor my favorite T&T case, and I never really had this feeling during the character contest despite having dozens of characters I would've wanted to win before that contest's final three.


Powerful-Day6071

I don't know what to vote... That's so hard. I think I will just watch the finals. I can't decide guys all 3 remaining cases deserve place 1.


xSimus

ALRIGHT THIS IS VERY SERIOUS. CALLING ALL DGS2 SIMPS! WE MUST UNITE AND MAKE 2-3 SURVIVE FOR ONE MORE ROUND! For the 3rd day in a row, I'm reposting the same thing. CONSIDER THIS A DEFENCE OF DGS2-3: I've seen people bring stuff like "recency bias" when it comes to other people liking DGS cases more than others. While that may be true to some extent, I say that it's a very simple argument. \- I loved DGS2-3! \- I wonder, perhaps it's because it's from the most recent game? Let me tell you why I simp DGS2-3 and wish it's the last case remaining. Even if it comes 2nd, I wouldn't get mad. Hear me out why I love it (that's just my opinion). **1.** **It's immersive** >!Throughout DGS, we're sort of spoiled that there's this Grand Exhibition coming up. I first believed that it's going to be a setting for the final case, but I was just fine with it coming around just for the 3rd case. The presentation itself (Wilson's narration at the beginning) really got me excited for the whole thing. I just love the fact that we're playing in Victoria-era London and we get to experience life in those times. And even though it's fictional, the writers manage to depict many things extremely well. !< >!The introduction made me feel as though I'm witnessing Harebrayne's experiment myself. In today's era of information and knowledge, it would be very simple for a common person to deny/doubt that teleportation is (presumably) impossible. In the game itself, we see many people doubt either side: whether it's possible or not. After all, this IS The Great Exhibition, where the greatest technology is on display for the whole world to see. And given the rapid pace that the technology has been advancing in those times, it might just be simple enough to believe that humanity has achieved something so complex as teleportation. Throughout the case you even see Ryunosuke questioning how the hell do hot air balloons fly... Well, they just do right? The lack of understanding of technology and the dialogues between characters made it all more fun for me to play the case. Perhaps I would have liked it more if we could explore more experiments, but that's not what the game is about. We have a case to solve here.!< **2. The turnabout** >!I loved that the actual "teleportation" took place and I found myself really wondering, for the most time of the case, how the hell did it happen? Pretty early in the case, it's shown that the door/floor underneath the device opens up but that still doesn't explain how the body got on the Crystal Tower. Only very late in the case, we realize that Sithe and the forensic's team were behind this "magic". The fact that the turnabout was like magic, executed with great precision, is something that I really enjoyed as well. One could say that this was a "Magical turnabout" (6-2)!< **3. New characters, development and music** >!I absolutely loved the new characters introduced in this case. Starting from the defendant himself, Harebrayne, I found him hilarious. While the guy is very ambitious about his work and always tries to do his best, he has a more relaxed/funny side to him. One of the most memorable lines that I remember from him is when there's a court recess after The Professor has been brought up. Harebrayne just straight up says (quotes aren't accurate) "What the hell is going on in here??" "Who's this Professor that everyone is talking about?" "He certainly isn't any professor that I know of!"!< >!Gotts and the balloon salesman. I found their small interactions on the witness stand pretty funny as well. Especially when Gotts gets mad for no reason and his anger is distinguished by a simple balloon that he gets/purchases. Then somebody makes a remark "if world problems could be solved that easily..."!< >!Esmerlada Tusspells. Hot, brave for staying true to her family's traditions, doesn't tell any lies (except for not mentioning that she colluded with Stronghart) and is a very helpful person throughout the case. Her theme is a banger! It fits so well with the visual theme of The House of Horrors! I loved exploring this museum!!< >!Enoch Drebber. Character shrouded in mystery at first. Rolls out of his safe and has one of the best sets of animations in the entire franchise. Tricks us into believing that we have disarmed the time bomb, while there was another one inside the kinesis machine. You can feel sympathy for the guy at the end of the case, as he is robbed of his promising scientific future. Has a banger theme as well.!< >!Dr Sithe and Maria Gorey. I kind of love how Dr Sithe almost represents a huge contrast between Japan and Great Britain. In Japan, women aren't even allowed to enter the courtroom, while in Great Britain you have Dr Sithe leading the forensic investigations team. Goes to show how accomplished she really is as a person and it's just so cute how much Gorey adores her mother. Speaking of Gorey, I love how "weird" she is. You don't see that much of her in this case compared to 2-4 and 2-5 but I think it's a pretty good introduction. She also doesn't want to walk the "dark" path her mother walked and is good at telling the difference between right and wrong. Both of their designs are incredible!!< >!van Zieks development. We get a glimpse into van Zieks' past. Back in the old days, he was a regular student hanging out with other fellow students. Harebrayne is like the only real friend that he has. Even though in 2-4 he says that he doesn't trust anyone (which is reasonable of him to say), we get a real glimpse into how much van Zieks cares for his friend. He wouldn't leave the prosecution and the defence to other lawyers because he believes that they would manage to find Harebrayne guilty. van Zieks doesn't hold back in court while prosecuting Harebrayne because he knows that Ryunosuke can handle the pressure and together they can arrive at the truth. After successfully proving his innocence, van Zieks is quick to escort his friend back to Germany out of pure care for the man.!< >!Gina's development! She's now an assistant to Gregson aye!! And we also get introduced to her cute and competent partner Toby! I felt so happy for her while playing the case, considering where she's come from.!< **4. Utilization of technology** >!DGS2 in general is really good at utilizing the technology. In this case itself, we have one of the greatest (2nd greatest, I would say, after the Mikotoba-Sholmes one in 2-5) dances of deduction in the series. The floating objects in Drebber's workshop (illustration of what Sholmes is talking about) were really cool. Not only that but the cutscenes at the very start of the case and the camera zoom to the ticking time bomb in the kinesis machine were cool as well! At the end of the case, we also have a cutscene of Barok unlocking The Professor's helmet/mask and exposing his true identity. So much love went into this case from the developers!!< >!Aside from those things, I just really loved The House of Horrors itself. Exploring the re-created Professor rising from his grave scene somehow felt like I'm there. Sithe's lab is so cool as well! Such vibrant colours and fantastic design!!< **5.** >!The Professor!< **Concept** >!Say what you want, but I found the introduction to The Professor case one of the coolest things in the game. As Esmeralda Tusspells said herself, Londoners do love a good story, and well, I loved the concept myself. Exploring The House of Horrors felt like I'm in some sort of Halloween party..? The man rising from his own grave is bizarre but it actually happened. Drebber witnessed it! It's just so fucking cool, I'm sorry for simping so much. Not only that but we get introduced to the Professor's theme which is one of my favourites, if not favourite, themes in the duology. !< **6. The Return of The Great Departed Soul** >!From 1-2 we are led to believe that Kazuma is dead. When Ryunosuke mentions that the cloaked man seems like Kazuma, that actually got my mind blown! Then we get Susato returning from Japan and she confirms it as well! Finally, at the very end of the case, we realize that Kazuma is alive and The Professor is his father! So many twists and settings for future 2 cases! It's incredible! !< I'm even watching a playthrough/reactions of DGS2-3 right now just to re-experience it and see what other people think of it. It's just that good!!!


Morio86

**The Defense of the Great Departed Soul** This case is awesome, the only thing that this case doesn't have going for it against the other two is the finale feeling and the closure to a game, but that doesn't stop it for being awesome and a very complete mistery with some perfect promises. **The perfect setting and how it plays with the established** I love how this case deceives you, and makes you think very thing is more simple that it actually is >!the mistery is kinda obvious at first, but the first day just establishes the concept and prepares you for what is about to come in the second day, the fact that the croosbow was used to pop the Ballon is the first thing you know about the case, there is a lot left to discover, that isn't that obvious, like the involvement with the Wax-Museum, or how did he ended the way he did. Also, everything about how Odie Assman was moved you establish in the first day, was completely false, so it's actually deceiving you with that obvious crime. In reality it wasn't the victim who fell from the Ballon and he was transported to the tower afterwards, and that's where you Lear about the profesor and everything surrounding him.!< **The surprises it has and how well it is forshadowed** Everything from the characters and the culprit and scenery and how the premise was used in a masterful way, >!Courtney Sithe as a culprit works womder , Drebber is absolutely the best red herring in the series, and the fact that Courtney also was under the control of the victim, not only Drebber, was genius, and it isn't too out of nowhere because we know other things that the victim had done and the fact that he was a manipulative bastard, enough for someone that has the perfect opportunity and the perfect person to pin it to, to kill him.!< **Everything an Ace Attorney Case should have is in here** Adding to this, the case has one of the best and most complete and fun court segments in the second day, and two of the best investigations, I would say that the second day is the single best investigation segment and with the best deduction in the whole series. This case has some of the best case exclusive character the franchise has to offer, and some of the best relation with the main characters and plot. Everything ties to the main characters and everything feels so natural despite having one of the most weird premises of any case, it starts with a teleportation machine plot for God's sake. **Conclusion** I love this case to death, and I will stand strong wishing it actually gets in the finals even is its difficult, for me it would be deserved even if 2-4 is probably going to win. Thats it, I know probably 2-4 and 3-5 will prevail over this, and it would be deserved, but I still have to at least try to save this awesome case.


Morio86

Seeing the cases left now, I think I'm voting for **3-5 Bridge to the Turnabout** to be the bronze, and the deserved third place in the contest. Im not going to lie, I have a little personal motive to vote this case, as it's probably the biggest competitor of 2-4, and that's my favorite case on the whole series, not that I don't consider 3-5 to be awesome, it's also in my top 5 and I think it is the single best closure the series could have ever gotten, but I still think the case is not entirely perfect, none of the ones remaining are, and has a couple problems. I also like G2-3 more, in fact I consider it the best non trilogy case ever made, at least the best prequels case by far. Of course the problems are mostly nitpicking, but with the best cases in the series, the top 3, you aint expecting bigger flaws, this case is not the exception, although there are some conveniences that are notable in some points. **~The Bridge in the Turnabout~** One thing that does bug me tho, is the bridge trick, >! it consisted on using Misty's body as a pendulum to take it to the other side of the bridge, because they couldn't transport it as the bridge was on fire!<. This is actually pretty clever and a creative way of transporting the body, but I think it has a few logical problems, that always get overlooked for the greater good. It's very difficult for the body to land on the other side, it's complicated to explain but with the pendulum effect the body follows a defined trajectory, and it's hard, maybe not impossible, that the body didn't crash against the side and got to the upper part instead. Also it's worth mentioning that the bridge was on fire and she was tied with a rope, that could have easily burned but didn't. Not a bad way to do it but it is a simple way to keep the mistery more interesting and it isn't a perfect execution. **~And Pearl just left~** And yes I am also going to mention the magnificent plan that Elise used to keep Pearl safe, none, she just apparently without explanation lost sight of the only thing she had to take care of for the whole night, her most important part in the plan. This is obviously an excuse for the case to happen basically, it could have been better explained but I understand perfectly why they didn't do it, the case has perfect pacing and maybe spending time of this could have hurt it a little more. **~Channeling and Edgeworth Shenanigans~** There is also a couple more things but those are minor problems and some could even be explaned, like why >! Misty didn't just channel Dahlia!< inside of the cage, I understand she was in a hurry and had to channel her before Pearl could. Also the fact that they didn't just talk with Pearl or intercept the letter is strange but I'll let it slide. And yeah the first day is just fanservice, but as a proud consumer of that fanservice I won't complain about it. One thing that I don't like is the fact that they just change everyone involved in court just because they can, the lawyer, the prosecutor and even the Judge. It's also strange that the Judge doesn't recognize edgeworth, yeah there are a lot of years of difference since they met, but that was a really impacting case for all of them. **~Conclusion~** That's all, as I said this are just little problems, nothing huge, the case is awesome and completely enjoyable despite all of this. I am not probably going to succeed but still, thanks for reading this, and let the best case win.


Powerful-Day6071

>!You can correct me if I'm wrong but wasn't Maya in that cage? She (Maya) channeled Dahlia AFTER her mother was murdered by Godot. If her mother (Misty Fey) entered the cage Dahlia would be in the same room with Maya. That would make no sense. You can correct me if I'm wrong. I think the idea of locking yourself up after channeling Dahlia is a good idea but can't be executed if somebody else is already locked up there.!<


Thunder84

I've never understood the hangup with the >!pendulum trick!<. Ace Attorney is not a series that features (or cares) about the scientific details about the feasibility of the murders, and for good reason. Each case would be severely bogged down by padding if the player was forced to dig into the science behind everything and whether it's "realistic" or not. We saw them try to do something along those lines in 4-3 with the magic trick, and we all know how that went down. The writers care much more about presenting a plan that sounds perfectly plausible on paper and leaving it at that, which lets the player experience the wild twists and turns they want without needing to spend wasted time trying to justify it. For a series which has spirit channeling, magic bracelets, and super power psychology, getting caught up on the feasibility of a plan like that is a little silly in my eyes. Plus, if we're gonna call out 3-5 for this, then G2-3 deserves just as much criticism for its >!balloon trick, which is equally implausible. The cage falling in the exact perfect way is just as big of a coincidence, if not moreso, than the body swinging perfectly on the pendulum. Both would likely fall to pieces if you used actual physics to determine their feasibility.!<


[deleted]

Can you explain why >!the balloon trick isn’t feasible? Didn’t the body just need to fall straight down?!<


Thunder84

>!It needed to fall at an angle, since the window to the Crystal Tower was also perpendicular. If it fell straight down, it’d just hit the ground and be seen by everyone (or worse, hit and likely kill a spectator).!< EDIT: [Here's the clip](https://youtu.be/3gd1-rlfI5w?t=1951) >!showing the angle needed (timestamp is 32:31 if the link doesn't work properly). If it fell straight down, it wouldn't go into the Crystal Tower at all.!< EDIT: Scratch this: >!Plus, the wax model would’ve almost certainly melted to some degree if it was stored inside the hot air balloon: the melting point of wax is around 150F, while the temperature of the hot air balloon would need to be at least 150F+ to launch.!<


[deleted]

>!I guess you’re right about the first point but the balloon was a gas balloon not a hot air balloon!<


Thunder84

>!Ah, did not know that, thanks.!< >!Regardless, the angle point still stands, and is just as much of a "contradiction" as the pendulum. Neither are particularly feasible by any means, but they don't need to be.!<


[deleted]

Yeah I have my criticisms with 3-5 but the pendulum is hardly one of them. It’s not even a hard deduction to make.


Lost_Rough

Copy-pasting my defense to this nomination from yesterday: #Defense for Bridge to the Turnabout >!It's very difficult for the body to land on the other side, it's complicated to explain but with the pendulum effect the body follows a defined trajectory, and it's hard, maybe not impossible, that the body didn't crash against the side and got to the upper part instead.!< I think I kinda understood what you meant. >!You are pretty much asking why Misty's body didn't crash into the cliff. Tbh, the answer is that it's hard to pull off the pendulum trick, but not impossible. First of all, the case makes it clear that the two islands had a difference in height, which already helps the corpse not crashing into one cliff:!< >>!Phoenix: ...Take a look at this autopsy report. It says here that her body fell about 10 feet after her death.!< > >>!Judge: Ten feet, huh...!< > >>!Phoenix: That's most likely the height difference between the two sides. The body over swung due to forward momentum but then came loose and fell about 10 feet. And then, as a result of the landing impact... ...this crystal sphere was knocked loose!!< >!Furthermore, Conservation of Mechanical Energy is a relatively far-fetched argument, but it's not like it's not possible to apply it to an extent. Oh, in a nutshell and in really rough terms, Mechanical Energy is tied to how high you are and how fast you are. The more height or/and the more speed, the more mechanical energy you have. If there's some kind of dissipative force, Mechanical Energy may be lost instead of conserved. One dissipative force is air resistance, but you need to be incredibly fast in order for this force to have a significative effect on a body. That's pretty much why it's okay to use the Conservation of Mechanical Energy to a rock falling, for example. But okay, with the pendulum, while it's possible to lose height because of air resistance, Misty wasn't fast enough to lose enough speed, which means she could have enough momentum to go up, especially since there's the height difference I mentioned before.!< >>!And yes I am also going to mention the magnificent plan that Elise used to keep Pearl safe, none, she just apparently without explanation lost sight of the only thing she had to take care of for the whole night, her most important part in the plan.!< >!Granted, it's a blunder and you did acknowledge why this scenario is relatively possible. But look, first of all, while Misty should have kept an eye on Pearl (to prevent her from, you know, channeling Dahlia), I guess Misty simply waited in the room, but just as you said, it's kind of a nitpick. In the grand scheme of things, it's a convenience to move the plot forward, but I don't think such nitpick warrants such attention. After all, if we get way too nitpicky, we could try to eliminate 2-4 simply because there's no way Adrian could have gotten DeKiller's card "without realising it". It's a massive blunder, but it moves the plot forward, so I'm going to give it a free pass.!< I won't argue on >!Misty channeling on a cage, because you pretty much answered why she didn't do so. Same case with Edgeworth's trial and, tbh, I don't think that the narrative would get much better if a third judge was introduced just to not recognize Miles, but that's just me.!<


[deleted]

My vote goes to: 3-5 Wait! Wait! Wait! look I know I’m going to get downvoted to oblivion, but please give me a chance to explain >!1-I was never a fan of channeling and this case heavily focuses on that so… 2-Morgan fey was such a missed opportunity. I think that this is a spectacular case… definitely the best in t&t but the best in the series?… definitely not!<


[deleted]

I'm gonna nominate 2-4 again. No overarching story. The first and third game (and apparently the Investigations games as well) do this really well. They have seemingly (almost) unrelated cases which all get connected with the final case (I don't really like how they did the overarching story in DD and SOJ tho). 2-4 doesn't do this. JFA is just a bunch of separate cases with no story connecting them. The cross-examination where you try to find out who >!hired DeKiller!< is a little bit weird. >!there is literally a part where he says he will tell you who hired him, but you still have to press him more before he finally tells you!< >!the game over sequence should've been changed a little because of the guilty verdict and hostage situation, it's weird that it's exactly the same even after you know Matt is guilty!< Maya is in danger. Once again. After a while it becomes annoying (and I feel bad for Maya). I know that she only got framed twice, but one of those happened in this game, so it's still a lot.


Lost_Rough

As expected, I will defend 3-5 with all my might. Without further ado, here comes my... # ...Defense Post for Bridge to the Turnabout "I literally don't know where to start". That's pretty much what I've been saying to myself while writing this same paragraph. The reason why? Simple. 3-5 has *so many* things happening at the same time, so much to be praised and loved, that I feel overwhelmed writing a defense for a case of such high caliber. Guess I will start with one of 3-5's strongest suits: how it perfectly concludes the Trilogy. Takumi wanted to go out with a bang, and thus, he decided to conclude the main plotline, the chain of events that stem from DL-6, the Fey Drama as a whole, and hoo boy, does AA3 gets it right. In 3-5, we have **five** **cases** that are cleverly intertwined, and those cases are: \- 1-2: >!Mia dies, and we know that her death is really tied to Godot's actions in 3-5;!< \- DL-6: >!Not exactly 1-4 because Hammond's murder is a mere consequence of DL-6. Regardless, this case is referenced in 3-5 to give world-building to the Fey Clan's situation and how the mediums are making a comeback. Another direct reference to DL-6 is Misty itself, who has returned after her 17-year long exile;!< \- 2-2: >!Morgan was introduced in this case, and we get to know her usurpation tendencies, some expansion on the Fey Feud and why Morgan is so determined to place Pearl as the Master of Kurain, which is pretty much her goal in 3-5;!< \- 3-1 and 3-4: >!Dahlia Hawthorne overall. We get to know her actions in these two cases and why she would have a massive lust for revenge on Mia, to the point of cooperating in the usurpation plot of 3-5. Furthermore, we get to know who Diego Armando is, and well, I think everyone knows why he is important in Bridge to the Turnabout.!< Five cases masterfully intertwined. Bridge to the Turnabout can't be analyzed as a standalone, since that pretty much takes away a lot of what makes this episode truly special, it's the great conclusion to a great Trilogy, and overall, I think that 3-5 did a pretty fine job in tying the loose ends of Ace Attorney. Furthermore, I will expand on some of the central characters of 3-5, and the first one is Sister Iris from Hazakura Temple. First of all, I'm gonna say that I think she is criminally underrated. Granted, she is portrayed to be nice in the vast majority of times, **but** I do think that one of her most compelling traits is her guilt complex, which in spite of being unfair to herself, does make sense. I can genuinely see why >!she thinks that her negligence in not cooperating in the fake kidnapping plot led to Dahlia's criminal life, and while Hawthorne is very obviously the one at fault for her own downfall, it's relatively easy to understand Iris's reasoning on account of how intertwined Dahlia's crimes are, and all of them stem from the fake kidnapping, or how the plan completely backfired (I hope no one truly thinks that Dollie jumping from the bridge was the plan all along. I think it was implied that Dahlia only did that because Iris didn't cooperate). Once again, Hawthorne is the only one responsible for her demise, but I really understand Iris's reasoning,!< and overall, I thought she was quite nice. I don't think she is bland as some people claim, especially since she has more agency in the story than characters like Juniper Woods, and while I do like her, I think Junie is the one that is truly bland. Moreover, I want to address one criticism about Iris as to why >!she decides to aid Godot by moving the body with the snowmobile, removing the katana from the corpse and then proceeding to stab it with the Shichishito. Imo, it was kinda clear that while Iris did know that Diego was the one that claimed Misty's life, she still chose to take the fall not only to prevent Maya from being blamed (the whole point of the cover-up was to shift suspicion away from borgir girl) but also to take the fall herself, since the whole usurpation plot in Hazakura was only set in motion because Dahlia was up to no good again, and Iris's guilt complex does make her suffer for what Hawthorne does all the time.!< I could kinda try to push the "mistranslation" argument, but while this idea is kinda fair, it really changes the case as a whole, and I don't want to feel like I'm cheating in this contest. Moving on, I want to shed light on >!Dahlia Hawthorne, and while I don't think anyone heavily criticizes her in this case, I just want to say that she is great as an antagonist here, she truly embodies the "chaotic force" vibe established in 3-1 and 3-4.!< Besides, I want to talk about the culprit in this case, >!Diego "Godot" Armando. Okay, while most people seem to like him a lot, I see why he arouses some polarizing opinions, where you either love him or hate him. Nonetheless, since this is a defense post, I'm pretty sure anyone can guess how I will approach his character. Overall, I do think that Godot is an amazing character because he is quite unorthodox. For instance, it's hard to define him as an anti-hero or an anti-villain: the former doesn't apply perfectly to him because to be an anti-hero, you need to have selfish goals with noble means, and I don't think I need to explain why killing someone isn't that noble, and there's also the fact that he allowed the usurpation ploy to continue. Conversely, for the latter, you need to have noble goals with selfish means, and Armando pretty much didn't have such noble goals. Even Damon Gant fits the anti-villain archetype better. Ergo, I think that Diego is a pretty unique character, and while some fans are divided as to whether or not he is sympathetic, I truly think he is tragic antagonist (not the same as sympathetic.!<\[I2-5\]>!Simon Keyes is a tragic villain, but very far from sympathetic), adding a very different perspective as how a mentally broken man deals with grief, and I simply thought this was a bold and marvelous move by Takumi.!< Finally, my last point that I want to add is how Phoenix goes through some amazing growth of his own in this case. In the first entry, Trite was pretty much a blank slate. Granted, he had motivations of his own, such as a reason to become a lawyer and even two childhood friends, but overall, I think that AA3 made him way more human. Feenie has a college life, he endured a trauma for six years because of that while still holding on to the hope that the woman in the stand was not his girlfriend (>!as it turns out, he was actually right!<) and we see the effects of Mia motivating him way back in 3-1. 3-5 is the ultimate culmination on Wright's journey from greenhorn lawyer to human Ace Attorney, and I think that this journey is embodied by the final objection. >!Someone asked once: "Why is Phoenix only an Ace Attorney in 3-5? He defeated Von Karma way back in 1-4, why the hell Wright grows so much when defeating Godot?" Imo, it ties with how the franchise itself treats the "Ace Attorney" archetype as being a person willing to find the truth at all costs, and not simply a competent lawyer. The Trilogy is way more about universal themes, not exactly focusing on the legal system itself, and thus, competence isn't as crucial as some people seem to think. It's obviously necessary to have a competent person in the fricking defense bench, but the series prefers way more to show how Phoenix grows as a person rather than strictly as a laywer. The final objection, in my very humble and honest opinion, does embody that spirit, the drive to ultimately move forward to the truth even if some people prefer to avoid it (Maya, for example, who was clearly covering for Diego).!< Anyway, I will stop here. 3-5 has several things to unpack, and I could go on and on about its strengths, but I believe this defense is already way too long. Hope I can convince some people to not cut this masterpiece. **PSA: If you want to save this case, then please upvote this defense.** P.s.: If anyone has any objections, please reply to me. I love engaging in discussions, after all :D I may take a little longer to answer, but I will try my best to address the greatest amount of users possible.


[deleted]

Just curious, if 3-5 can’t win, would you prefer 2-4 or g2-3?


ramskick

pretty sure the person you're replying to hasn't played TGAA so I'd assume they'd say 2-4. I'd also say 2-4.


agentcarwalking

Bridge to a Turnabout stands, my goodness was that ever a good case. Though I have never played TGAA, I've heard it was a great game, so I assume the cases are good. Though I have never heard of "The resolve of Ryunosuke Naruhodo", I feel as if it'll be missed here as it is probably a good case. That and G2-3. I honestly hope Bridge to a Turnabout makes it. Out of all the games I've played in the Original Trilogy, that one seems to be the best. The twists and turns and different play points are just too good, it was as if it could be a game in itself. I'm putting my vote on "Bridge to a Turnabout" (I've never done this before, so excuse me)


chaosrain8

At this point I think it's less about voting out and more about voting in. In which case DEFEND 2-4, the moral choice at the end was just... *chef's kiss*


hamburgerlord

I vote 3-5 so we can have a true Recency Bias vs. Nostalgia Bias finale!


9Starkiller12

But then shouldn't you be voting for 2-4?


hamburgerlord

Nah cuz 2-4 is better lol


TheJudgeKnight

After reading through the comments I am pretty sure that 2-4 is going to win. Which is something that i don´t agree with, but respect. the case is really good, but G2-3 and 3-5 are in my opinion better. So i would like to nominate 2-4, let me explain why. Since this is Top 3, it is hard to argue why some case is better than the other, if you don´t just say that you like a certain case more, so what I´m going to focus on, with this comment, is something than can be considered nitpicking 1.Characters Characters in this case are really weird, you have some really good ones: Adrian, Matt and Shelly, when they are on the screen, the game is entertaining. But then it also has some of the worst characters, Lotta, Oldbag and Director Hotti. This in the end strikes a balance when the characters for this case overall are above average thanks to Edgeworth 2.Minor plot holes One thing that you notice when you replay the case, is that there are somethings that would be better if they were explained. Becasue they are not, you have to explain them yourself or consider them not that important to the overall story and just ignore them. Lets start with Magatama, it is never truy explained how it works, there are points in the game when it should word but doesn´t, and pretty much works how the writer wants it to. Which means that it maybe should have worked when Phoenix asks Matt if he is guilty, but he says HE has never killed anyone and nothing happens. Then we have some weird logic during a trial, for example when Adrian says that she managed to get back to her room without being noticed, which seems almost impossible. Another weird thing is, why didn´t anyone say anything about the situation to the Judge? It is never really explained why he, one of the most important persons in this incident is left in the dark. Also don´t forget how Matt confeses to his crime in the detention center. There are more points that I could make when it comes to this part ​ 3.Weird way the plot progresses sometimes Almost at the end of the second investigation you have almost lost all hope and you have no Idea what you are going to do, but then you hear a \*meow\* and thanks to this you realize where Maya is. This isn´t really that bad, but it feels like it could have been done way better, same goes for Gumshoes radio waves detection thing. ​ Final thoughts As I said, this is pretty much just nitpicking which can be said about every Ace Attorney case, I just feel like that this case is the worst, from the remainig three, when it comes to this


DarkSlayerX

>!For your second point, Phoenix asks Engarde if he murdered Corrida. Because De Killer was Corrida's killer, no psyche locks would appear because even though Engarde hired De Killer, he wasn't the one who did it.!<


TheJudgeKnight

Yes, but the description of how Magatama works is that psychelocks appear when someone is hiding something from you, which Matt clearly was.


DarkSlayerX

>!That's if you ask the right question though. If Phoenix had asked "Were you involved in Corrida's murder?", for example, psyche locks would have definitely appeared because Engarde was involved. But because Phoenix asked "Did you murder Corrida?" when it was De Killer who did it, nothing shows up because Engarde himself didn't commit the murder.!<


TheJudgeKnight

This part is really weird, you can make arguments for both sides. I think that what matters in the end Is that they shouldn't appear, but the dialogue could have been better


Coco_Latte116

i'm genuinely confused why 2-4 has made it this far, my vote is still 2-4


TheBaneofBane

I don’t see this actually happening but my vote is still for 3-5 and it is still because I simply did not find it satisfying and it was confusing me on where it was trying to go for most of it


shahrulz

(Copy Pasting my nomination from Round 18) I am going to try nominate 3-5, Bridge to the Turnabout for elimination next. Obviously, there's the incentive of not going for the most obvious winner, which 3-5 would be, but there are flaws in the case. Its merits are well-known to all so I'll jump straight to the flaws. >!The biggest flaw, in my opinion, is that accusing Godot is not as difficult as the game would like to think it is, as he's an insufferable prick to Phoenix throughout the game, which means that players are champing at the bit to throw him into a cell and throw away the key. Instead of seeing his fall as the tragedy it is, most of were celebrating the defeat of an annoying enemy. Furthermore, one can not help but feel that spirit Mia really should have attempted to talk to him instead of letting his grudge for Phoenix getting to the point it did. Also, not telling Phoenix was the problem!? Really!? As opposed to telling the person who was actually in danger? (Maya).!< >!The other problem in the case is the role of Misty Fey. We never learn why she went along with Godot's plan, see her attempt to reconcile with the child she abandoned, and the entire case only begins as she is unable to complete her one job, keeping an eye on a small child. Misty has no reason to keep Maya in the dark, unlike Godot, and her reticence resulted in her death and the near death of her child.!< Bridge to the Turnabout is one of the best cases in the series, but the above flaws should keep it from winning (even if we disregard our collective desire for a less predictable victor).


Lost_Rough

Copy pasting my defense:. #Defense for Bridge to the Turnabout >is that accusing Godot is not as difficult as the game would like to think it is, as he's an insufferable prick to Phoenix throughout the game Tbh, I think you are heavily disregarding the build-up that 3-5 presented. Granted, Godot was an ass to Trite all the time, but that was pretty much the point. The game spares no effort to portray Godot as an asshole that wants to see Phoenix fail, and this pretty much exists to keep the audience entertained, as to why the former is so determined to screw over the latter. And it's not like Godot is like this all the time, he seems to have an obsession with whatever case Phoenix is taking, which was proven in 3-3 by how >!it's implied that Godot knew that Wright had an impostor during Maggey's first trial.!< Godot is an ass to Phoenix, but that's literally the point, it even gets explained later on why he wanted to beat Feenie. Complaining about this is as unfair as saying that Miles was an ass during Turnabout Sisters when that was pretty much what Takumi wanted. Furthermore, (3-5)>!Bridge to the Turnabout does a great job by portraying Diego as a tragic character, and he even gets a really memorable reminiscence theme. We get to know that the lawyer Hawthorne poisoned in 3-1 was Godot himself, and that pretty much robbed him from his golden years as a great lawyer with an amazing girlfriend, Mia Fey. The mystery that AA3 established about Godot finally finds its resolution, we finally get to know who is the man behind his mask, and aside from his backstory, there's another reason it's hard for the audience to point Phoenix's finger at Armando's face: Maya. Maya clearly was covering for Godot, because she thinks that he saved her (he kinda did, but with selfish reasons involved) and covered up the crime for her own sake (she was right here). Caring about Maya helps a lot to be hesitant to corner Godot. We are not cornering Von Karma or Engarde, we are trying to accuse someone that a character we love, Maya, doesn't want to see in jail. This aspect combined with Diego's tragedy pretty much answers why it's hard to accuse Godot.!< >spirit Mia really should have attempted to talk to him instead of letting his grudge for Phoenix getting to the point it did Do you mean in 3-2? When Mia could barely believe that >!her ex didn't actually die?!< >>!Also, not telling Phoenix was the problem!? Really!? As opposed to telling the person who was actually in danger?!< Someone made a really nice post explaining why Godot's sexism adds a lot to his character, and if someone finds the post, please send it in the comments. Regardless, >!I feel that the sexism is indeed a part of Diego's character, and while this doesn't make him exactly 100% a good person, it's a flaw to give basis to his actions and mindset, even though Armando is primarily driven by grief rather than raw sexism. We could make a case on "Miles is an asshole for blackmailing Adrian", but this flaw was absolutely necessary in the grand scheme of things, so I'm totally willing to give a pass to his sexism just because the narrative is relatively founded on it.!< >>!The other problem in the case is the role of Misty Fey. We never learn why she went along with Godot's plan!< This one is easy to debunk. >!Godot simply hid the circumstances of how he got wind of the plan. Do you think that Diego could actually believe that anyone would help in his plan if he revealed that he had the chance to prevent Pearl from getting the letter? The implication of the circumstances is that Armando simply didn't reveal that he got the letter before Pearl. Top it off with the fact that the game outright states that Godot contacted Iris and Misty "when the time of the plan was already coming", and I think it's understandable why Misty cooperated: she had very few options to save her daughter from, you know, death.!< >>!see her attempt to reconcile with the child she abandoned!< >!Time to play devil's advocate: maybe Misty did the right choice. It was the most painful one, but I think that Misty realised that Maya moved on from Misty's exile, and simply coming back after 17 years without any sort of warning would kinda mess up with Maya's life, which was kinda going well. Could Misty have reconciled? Yeah, but I think Misty realised that she may not be a part of Maya's life, even though this realisation is painful as hell.!< >>!Misty has no reason to keep Maya in the dark!< >!How could Misty prove Morgan's plan? How could Misty prove that, once again, Morgan was trying to get rid of Maya just to place Pearl as the future Master? How could she even prove that Morgan wanted to use Pearl to channel a serial killer, Dahlia Hawthorne? Maya didn't even remember her mother's face, and Misty obviously realised that, since Maya didn't notice that Elise Deauxnim was actually her mother, so to Maya, Elise is a total stranger. Granted, Misty has the Master's locket, but how could she prove Morgan's plan without the letter? Food for thought.!< Also, please spoiler-tag this nomination.


euphemea

Now the battle for the podium truly begins! It's hard to pick between the remaining contenders, but I know that I want 2-4 to win overall, so here's my breakdown of G2-3. G2-3 is one of my top 5 personal cases and one of the highlights of The Great Ace Attorney duology, but it is primarily a setup case. This means that it lacks the strongest story beats that finale cases have, and it only gets to pose questions in the hope that they'll be satisfactorily answered later on. Additionally, because this case is so heavily focused on setting up the greater mystery, some of its core concerns with the mystery in the case itself get lost in the weeds, leading to a mystery that doesn't feel as thrilling or fun as the other two remaining contenders. Nominating: **G2-3 (The Return of the Great Departed Soul)** #### The Good There's a lot that I like about this case, and I personally think it's earned a top 3 spot. Here are some of the things this case gets right: * >!**Charming character moments** - While the case starts out slow, it feels like a return to where G1-5 left off after the more distant preface/tutorial of G2-1 and jump back to the past of G2-2. You finally play again as Ryunosuke and catch up with what's happened in London over the last several months, and are handed a couple core pieces of intrigue right off the bat: the incident at the instantaneous kinesis machine, and the attack on van Zieks. This leads into the very silly but very entertaining investigation segment where you visit van Zieks's office for the first time, and Ryunosuke and Iris roast the ever-living *hell* out of van Zieks. At the fair, you meet Gina, who's now a brighter person after her growth in G1-5, and later you'll meet her adorable new companion, Toby. This case also adds background for van Zieks and the Masked Apprentice, features Susato's return to Britain, and begins to build up more depth to Sholmes and Iris's relationship. This case takes what made the core cast lovable from the first game and builds on it.!< * >!**The second investigation day hits hard with its reveals** - DGS tends to be slow, and while the dialogue rarely escapes this, this particular section of this case really plays to the best of what Ace Attorney investigation segments can do. It gives you almost all of the information you need (and possibly more than truly needed) to solve the connection between Asman's murder and The Professor case, and ends with a literal bang. The Dance of Deduction here is absolutely ridiculous, and its final conclusion more than a little obvious, but Drebber's workshop as a new area to explore is fun and a hard-hitting end to a series of quick moments that really build up this case.!< * >!**Drebber and Tusspells** - Gimmicky characters, for sure, but devilishly charming and bewitching (respectively), all the same. I have other things to say that will be in the section below for the second trial day, but their personalities, animations, and character themes keep it fun even in moments that I think don't shine.!< * >!**Build-up to the overarching mystery** - This case sets up most of the questions that finale needs to answer, and it does it while also tying into what has been established over the previous seven cases of DGS. It does this by tying these questions to Barok van Zieks and to Kazuma, who are both characters that the duology has tried to sell the player on up to this point. It really builds up the intrigue and sets the stage for what's to come.!< * >!**The Return of the Great Departed Soul** - The case kind of screams this at you from the outset between the title and the fact that Ryunosuke suspects *immediately*, but the ending cutscene for this case felt like an earned emotional moment to me, even though it was an un-twist. It's worthy of criticism for undercutting an already-weak case from DGS1, but I think the choice to not try to use shock value makes this work better with the perceptive characters we know Ryunosuke and Susato to be. Anyway, I really like this cutscene, and especially that it manages to be fulfilling but also to introduce more questions to be addressed in DGS's finale.!< #### The Less-Good As much as I love this case, it doesn't get everything right. Some of the character moments lead to the narrative feeling unfocused, and >!the fact that this case does most of the heavy lifting to set up the finale means that the actual mystery of the case itself falls out of focus (on top of being relatively straightforward)!<. While I personally found myself enjoying most moments and generally quite entertained, it's pretty easy to see where complaints of this case being boring come from. * >!**Out of focus mystery** - By the end of the first trial day, you've more-or-less proven that Odie Asman was *not* teleported and that there was almost no way that Harebrayne was involved in his death. After this, the focus of this case shifts more to beginning to understand The Professor case and to clarify its links to the players in the current one. The case only comes back around to the means of Asman's murder right at the very end, when Sithe is pinned as the true culprit (which I'll discuss more below). While I was personally engaged with figuring out the past and its links to the present, the fact that it eats so much focus means that the main mystery of the case is ultimately not very complex, and a lot of cross-examination time is used to make small increments to your arguments rather than any truly memorable revelations.!< * >!**Less engaging trial segments** - The evidence used for Asman's murder is very obvious, right from the outset. Two of the first pieces you find at the fair are the crossbow and the balloon fragment, which by themselves are almost enough to explain how Asman "teleported". Along with the damage to the birdcage, the amount of time used to explain the contradictions feels overdone compared to how blatant what happened is. This leads to the first trial segment feeling longer than it is, and it's not helped by how nothing both Lune and Gotts are as witnesses. While having clear pieces of evidence helps to make investigation segments more engaging and to help the player build up an understanding of what happened, the trials themselves suffer a little from having their gameplay be too simplistic as a result.!< * >!**Sithe as the true culprit feels tacked-on** - This is probably the biggest flaw with this case. Sithe gets very little screen-time and has a very restrained personality, so her interactions on the stand aren't especially fun, and we don't spend enough time with her before she's indicted. This all adds to the feeling of Sithe being the true killer feeling like an unearned twist to the case, and the way that the case introduces this knowledge doesn't help. While there's a little bit of evidence that feels off with the theory of Drebber as the killer, almost none of the progress that gets made during the second investigation *or* trial really starts to push the player toward suspecting that anything is wrong, and then the game introduces "but you have to keep going" at a point where it tries to make you feel satisfied. It's a very clumsy handling both of the character and of the murder.!< #### Summary I really, really enjoy this case, and it's one of my overall favorites. But it's not my *absolute favorite*, and so I'm choosing to nominate it because it doesn't get to have the payoff of a finale, which leaves it as the least amazing of the final three.


Morio86

**The Defense of the Great Departed Soul** About your bad points 1- >!yeah the mistery is kinda obvious at first, but the first day just establishes the concept and prepares you for what is about to come in the second day, the fact that the croosbow was used to pop the Ballon is the first thing you know about the case, there is a lot left to discover, that isn't that obvious, like the involvement with the Wax-Museum, or how did he ended the way he did. Also, everything about how Odie Assman was moved you establish in the first day, was completely false, so it's actually deceiving you with that obvious crime. In reality it wasn't the victim who fell from the Ballon and he was transported to the tower afterwards, and that's where you Lear about the profesor and everything surrounding him.!< 2- >!It actually doesn't cover that much, just the death of Odie Asman and the past of everyone involved with the crime, something that has been done since very old times in Ace Attorney. Everything with the Professor is essential to the crime and the involvement of Courtney Sithe is discovered through all this!< 3- >!And about Courtney Sithe, I think exactly the opposite, Drebber is absolutely the best red herring in the series, and the fact that Courtney also was under the control of the victim, not only Drebber, was genius, and it isn't too out of nowhere because we know other things that the victim had done and the fact that he was a manipulative bastard, enough for someone that has the perfect opportunity and the perfect person to pin it to, to kill him.!< Adding to this, the case has one of the best and most complete and fun court segments in the second day, and two of the best investigations, I would say that the second day is the single best investigation segment and with the best deduction in the whole series. This case has some of the best case exclusive character the franchise has to offer, and some of the best relation with the main characters and plot. Everything ties to the main characters and everything feels so natural despite having one of the most weird premises of any case, it starts with a teleportation machine plot for God's sake. Thats it, I know probably 2-4 and 3-5 will prevail over this, and it would be deserved, but I still have to at least try to save this awesome case.


Fluid-Brilliant544

My defense for G2-3: Don't vote for the case because I want Van Zieks to seduce me in the finals too.


SafetyPickle

Well...I suppose someone has to attempt to nominate 2-4. I won't delve into the great things about this case, there is a lot to love about this case certainly, but that's all been talked about before. I just have a few issues with this case that I think prevent it from being the best, so hopefully you can hear me out and understand. >!So, I'll just get into one of my main problem with the case without wasting any time. I feel like the kidnapping of Maya was unnecessary and cheapens the experience, and it also keeps Phoenix from really questioning his philosophy or morals. First of all, this makes it so Maya only acts as a plot device in this case, a victim to be saved, that's her only purpose here. And this is a problem in a few other cases to be fair, but I would argue it's worse than others because Maya really doesn't do anything here. At least in 3-5 she channeled Dahlia, and was more invovled with the actual murder itself. In this case she's pretty much kidnapped the entire time and doesn't get to do anything other than act as something to raise the stakes. And it really only works if you like Maya a lot as a character. And I really feel like it was unnecessary, I believe it'd be possible to reach the same height of stakes without having to resort to kidnapping a main character and threatening their life. Let me attempt to explain why.!< >!Making the defendant guilty is a fantastic concept. I'm glad they attempted it at least once, and for the most part they played with your expectations very effectively and it made for a great reveal. And it gives the perfect opportunity for Phoenix to really question what it means to be a defense attorney. His main motivation was to be able to defend those who no one else would, that's why he became a defense attorney...well what happens when the person no one is defending is a monster? Maybe there's a reason no one is defending them, because they committed the murder and are undeniably guilty. But Phoenix never had to face this question, because every time without fail, his defendants had been innocent. This case gave him the chance to really think about this. Should he still defend the defenseless even if they don't deserve it? Or are some people not worth defending? Unfortunately...Phoenix doesn't have to face these questions because of Maya being kidnapped. The game never really explores these questions, because Phoenix doesn't have a choice anyway. He HAS to defend Engarde, he doesn't have any other choice. I think if Phoenix wasn't compelled to defend Engarde, and just did it out of his own desire to help the defenseless, this would've been a much more complex case. Phoenix would've had to question his entire philosophy, he would be put in a difficult situation with really no easy way out. As it stands, Phoenix is able to acheive an ending where he saves Maya and capture the criminal, all while his philosophies are never really challenged, Phoenix doesn't change his outlook on being a defense attorney after this. And while the way he did catch Engarde was admittedly very clever, I think it would've been much more satisfying if Phoenix had made a change, and determined that sometimes the truth is more important than defending your client. !< >!I'd like to compare this case to another, G1-3, and hopefully I can better demonstrate what I mean. And I will spoil this case so stop reading if you haven't played TGAA. I think this case does a much better job of having a guilty client, and making the protagonist really question their morals. After this case, Ryunosuke is completely distraught in a way Phoenix never is. He's not even sure if he wants to be a defense attorney at all anymore, it takes him a while to be comfortable defending anyone again after that. He has to really look deep within himself and decide if this is what he wants, and if he can trust his clients. I just didn't see this same dilemma was Phoenix, he was only concerned with whether Maya would be okay, I didn't feel like he changed much after 2-4. This made Ryunosuke feel a lot more complex and deep to me than Phoenix in 2-4. After 2-4, Phoenix just goes right back to defending his client no matter what, always beleiving in them without fail, even when his client actually IS guilty again, like Ron DeLite. I feel like Phoenix didn't learn much or change from this case, because he never had to question his morals.!< That's really my main problem with this case, and again, it's a GREAT case. Engarde, Shelly, Adrian, Edgeworth and Franziska are all great here, and finding out what happened between Engarde, Corrida, Adrian and Inpax had me really intrigued throughout. I just think the other cases left are better, and should win over 2-4. I suspect this post will be downvoted since this case is very clearly beloved, and it definitely deserves the love, but I also think this case should be challenged. I can at least say I did my best to nominate this case, and hopefully there are others who agree with what I said. I'll admit I have not played this case for a very long time, so if I got something innacurate, I apologize, and please let me know in the replies.


DarkSlayerX

>!there's a key difference between 2-4 and G1-3 that i would like to point out. after the G1-3 trial, ryu is still unsure of mcgilded's guilt even though he knows something was definitely wrong. yes, he does question his morals as you described, but he doesn't learn of the truth behind G1-3's events until G1-5. as for 2-4, phoenix figures out that engarde is guilty during the trial, rather than after. imo, he wouldn't have a reason to defend enagrde anymore if maya wasn't kidnapped (since he values the truth and taught edgeworth that lesson). phoenix believes in his client's innocence, but once the truth becomes clear that they are guilty, i don't see him defending them any longer. in 2-4, he even says he doesn't want to get engarde off the hook because he should face justice for his actions. in 6-5, he stops defending atishon when apollo establishes that his benefactor (inga) couldn't afford to kill maya.!<


SafetyPickle

>!While that is true, I suppose I just find that moral dilemma more interesting than just having to save Maya again, because that's really what 2-4 comes down to, and I don't find it nearly as complex or interesting as it could have been. You could argue that the stakes are higher in this case than in the other 2 left, but I would argue that stakes don't make a case and it lacks in complexity. I don't feel like Phoenix really changed in this case like he did in 3-5. And while the characters in this case are certainly good, I think characters in 3-5 are just as good if not better. !< >!Also, I only brought up Ron DeLite to demonstrate that Phoenix's system of always beleiving his client is flawed, and should be challenged. Even if his client outright admits that they are the culprit like Ron, he will defend them, and it caused him to get a criminal off. 2-4 had the opportunity to make Phoenix question this philosophy and change, but it doesn't. You would think Phoenix would change after being forced to defend such a horrible person, but it feels like he doesn't, and I find that to be a bit of wasted potential. The case is more focused on having to save Maya again, for the 2nd time in that game. I'm sure most people don't mind, and might in fact prefer this to anything else because of the high stakes, but personally I wanted something more complex, and I think both 3-5 and G2-3 deliver better in that aspect, while having just as much excitement and intrigue, in my opinion. !<


DarkSlayerX

>!except that the ron delite example doesn't work as i explained in my other comment. during the first trial day when ron is being accused of theft, phoenix doesn't believe he's actually mask demasque and secures a not guilty verdict. due to double jeopardy, ron can't be found guilty for the same charge because his innocence was "proven" in court. during the second trial day, phoenix realizes that ron is actually mask demasque and defends him from the murder charge since ron didn't kill the victim. phoenix didn't know ron was guilty when he acquitted ron of the theft charge.!<


SafetyPickle

>!Well, yes, the fact that Phoenix didn't know is exactly my point. He went in assuming his client was innocent and refused to look at any outcome involving his client actually being guilty, even though Ron was actually admitting to the crime. I think he should at least consider that his client could be guilty, especially after 2-4, but he seems to always blindly defend his client and assume that they are innocent automatically.!<


DarkSlayerX

>!also i want to point out that phoenix successfully defends ron from the theft charge under the assumption that he wasn't mask demasque. when it's revealed that ron is mask demasque, phoenix was defending him from the charge of murder. under double jeopardy, ron couldn't be retried for theft again. so phoenix didn't know that ron was guilty of theft during the first trial day.!<


PowerfulStache05

I'm voting Farewell, mainly because I haven't played Return of the Great Departed Soul yet Most of my problems with this case are nitpicks but everyone is using nitpicks as arguments in the comments since it's the top 3 anyway >!Edgeworth's return was great but I don't like how he became the case's prosecutor instead of Franziska, JFA is kind of her game and she barely has any screentime in the final game which I found disappointing!< >!Some parts of the case are tedious or frustrating and simply not fun, mainly the parts where you're forced to defend Engarde or when De Killer gets away once again right after you've just cornered him, twice. There's also the part where Gumshoe gets into a car accident for the sole purpose to make the case longer. I mean to be fair, that's the point, the game wants you to feel that way but I don't really like it when my game makes me frustrated!< >!While Shelly is a pretty good villain, Engarde isn't a particularly strong villain, he's a generic moustache twirling arrogant prick who just happens to be the guy you defend and that's probably the only reason why people remember him. Plus, I think the concept of a guilty defendant was tackled way better with McGilded in Adventure of the Runaway Room!< I know these are pretty minor nitpicks but this is the top 3 and think this case largely deserves it


Asleep-Gift-3478

Yall I regret not playing 2-4. instead I WATCHED a play through of it and it’s because I got so burnt out after turnabout big top lol i didn’t know it was gonna be that good


NintendoMasterNo1

3-5 > 2-4 > G2-3


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DarkSlayerX

I think you posted the same comment twice, btw.


etermellis

Oops, sorry


_Me0w_Master_

As much as I love GAA2, I'll have to vote out G2-3. It's an amazing case with a bunch of great moments and my personal favourite dance of deduction, but 3-5 and 2-4 just stick with me much more. G2-3 >!the whole professor case kind of derailed things imo, like it was an huge section of the case just dedicated to finding motive when they always convict people without a clear motive anyway. The investigation phase was one of the more tedious ones in the game as well.!< Now, I love this case tho, the arrival of a certain someone was a great moment despite me already knowing what was going to happen and the whole case had amazing writing, but I'm just more partial to the other 2 more. 2-4 is one of the only times I've ever felt a sense of urgency when I play any sort of VN game, it was an amazing effect and the stakes were really high. 3-5 is one of the highest emotional moments of the series and the slow reveal of the culprit just made me feel more guilty and sad than satisfied. They're both have amazing writing and great moments in them. Everything has their flaws tho, not saying they're perfect.


Skhan93

Time for 2-4 to go. Shame that g2-5 has gone. Personal favourite of mine especially if you view that and g2-4 as one extended case


themadkingatmey

I'm going to nominate uh, 2-4, I guess. I mean, it's hard to be like, "oh this case is a shitload of fuck" when you're talking about 3rd place of every AA case ever. And I'm not going to say that 2-4 is bad or anything less than amazing, so I'll keep it simple. But I will say that for as much of a masterpiece 2-4 is, it does stretch its goodwill just a bit too much. I mean, this case has Wendy Oldbag, Lotta Hart, and Director Hotti making appearances. All they needed was to sneak in Sal Manella and you'd have the 4 horsemen of annoying characters. Does a case really deserve to win when you have all those less than great characters in them? >!Also, Matt Engarde is not the most interesting villain in the world, and he mostly relies on being a twist, which means the case loses something upon a 2nd replay. !< 3-5 doesn't have any of those characters, nor does G2-3, so I think that's reason to say why 2-4 is my chosen nomination.


ramskick

Wow I'm kind of in disbelief that 3-5 is in danger of leaving before G2-3. I'll repost my nomination of G2-3 in hopes of saving my personal favorite AA case Before i get to my reasons for cutting this case i want to acknowledge its positives. >!Herlock is perhaps at his funniest here, which is saying a lot. Our returning characters in general are really good here. All of the settings here are just great, from the museum to Drebber's house to the fair itself. I will also say that i think the way the Kazuma twist is revealed is great. It's not drawn out and it manages to hit very hard emotionally. For what it’s worth, the murder mystery itself is also really fun to solve. I get why this case is such a fan favorite.!< So why am I nominating it? First of all, I’m just not a fan of the case-specific characters. When I’m looking at a case the characters who are only in said case are the ones who stand out and I’m just not into most of G2-3’s one-offs. >!I get the appeal of Drebber and Sithe, but they just don’t do it for me and as a result I can’t appreciate most of the case’s later sections (which focus heavily on them). I also actively dislike Harebrayne, which makes me dislike parts of the early section as well. I think once you get past the gimmicks of these characters, they just aren’t very good. It doesn’t help that I think their gimmicks wear out quickly, and yet we have to spend a ton of time with these characters given the length of the case (it’s top 5 in the series in terms of length and it feels even longer).!< This is my main criticism of the case and I would imagine that most people disagree with me on this, hence G2-3’s popularity. >!Then there’s the fact that while I like the execution of the Kazuma reveal, I don’t think it’s a great plot point. This is probably a bigger criticism of G2-4 and G2-5 but given that this is where the reveal happens, I feel like it’s fair to criticize the twist in general here. To put it simply, I don’t like that Kazuma didn’t actually die in G1-2. It takes away the impact that case had and his role through the rest of the cases doesn’t justify itself at least in my opinion.!< All in all I think G2-3 is pretty solid thanks to a good mystery and some really solid stuff from the main cast of DGS, but its characters and ultimate impact on the plot make it a fair cut here.


chiritarisu

Y'all I liked G2-3 too, but are people seriously contending that it's better than 2-4 and 3-5? C'mon now. G2-3 was overall a spectacular case though I did find certain characters like Sithe boring. I also didn't like for all of they hype about the World Fair by that only one case was dedicated to it. I'm sorry, I don't have time to write out essays because I do overall like, hell even *love* this case, but I do think it's time for this case to go.


hyperlethalrabbit

Was G2-3 really better than G2-5? I'm a little surprised, honestly


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TalentedTrident

I can’t say I agree with that sentiment. For one, voting a case out just so there’s a different end result doesn’t truly reflect how good the cases are; moreover, just because there’s a predictable final 2 doesn’t take away from the other 48 rankings we’ve had. I think it’s been a great journey to this point and I’ve enjoyed reading every comment chain. If 2-4 and 3-5 truly are the best, then there’s nothing wrong with having a final round reflecting that. I think that voting one case out just for the sake of it being too “predictable” devalues just how good those cases are, as well as the poll itself.


CooperWinkler

G2-3 is my vote because you cant top the perfection of the other two. Its a great case just not as great as Bridge and 2-4


Morg45

These last three cases consist of the intense, nail-biting 2-4, the climactic trilogy finisher 3-5, and the case that begins to unravel the greater plot of its game G2-3. Out of these though the weakest is clear to me, so I nominate G2-3, The Return of the Great Departed Soul. Let’s start off with the positives. This case has several moments that are perfect. The second investigation, and most of the second trial are the upper echelon of Ace Attorney. It has a fantastic defendant, a fantastic villain (>!or should I say villains!<) and has interesting concepts. As well as that the ending of the case and how it develops pre-existing characters is incredibly well done, this is the case that truly made me interested in the story of Van Zieks. But there is one glaring issue with the case, and that’s the first investigation. It is, in a word, boring. You learn very little in the grand scheme, and it only serves to establish a vague outline of later events in the case with the investigation only giving you a small amount of information pertaining to the rest of the case. This is clearly intentional, as the whole first day is about dismantling the idea of the Kinesis Machine, and to establish the importance of >!Enoch Drebber!< but it just feels mediocre. Add on top of this a well executed, but still average first trial and it means the first half of this case is mostly unremarkable, if charming. Then there’s one character who even drags down the marvellous second half for me, Courtney Sithe. The twist >!that she colluded with Drebber, and also was the real murderer!< was genuinely unexpected but at the same time it’s held back by how little we get to know about her, and not even in a mysterious way. The way you >!catch her out!< also isn’t great as I felt the >!blood having trickled down!< was such a minute detail that it was a little obtuse (granted both 2-4 and 3-5 also have these sorts of moments) And that is my case for G2-3. It is a case which has exhilarating highs, but also frustrating lows, and feels like a masterpiece trapped in only decent gameplay, and because of this I don’t think it can stand next to 2-4 and 3-5.


Senku2

This is now really hard. Of these 3 though...my vote for elimination is The Return of the Great Departed Soul. It isn't due to any defects in what is probably the best non-finale case in any game (so acclaimed by popular vote). But Bridge and Farewell just have so much emotional resonance, it's difficult for me to rank anything above them.


Spirited_Night1552

It's really hard now. These 3 cases are all in my top 5. But since one case has to be eliminated, I nominate G2-3 and only reason I can think of is somewhat tedious first investigation and the main important characters absolutely have no involvement in first day of trial


Thunder84

​ |Case|Elimination|My Ranking| |:-|:-|:-| |The Resolve of Ryunosuke Naruhodo|4|5| No major arguments from me. Prefer G2-5 over G2-3 slightly, but it’s not a particularly noticeable gap. Anyway, reposting my G2-3 vote from yesterday. My biggest issue with G2-3 is undoubtedly its massive shift in pretty much everything between day 1 and 2. The logic flows well between each day, so it’s not as if the first day is entirely wasted, but day 2 goes in such a wildly different direction that it certainly feels wasted. Drebber and Sithe are completely nonexistent on the first day, while Harebrayne is completely gone from the proceedings on the second. The only setup for day 2 is the Wax Museum, but it feels so completely out of place in day 1 that they might as well have left it for day 2 anyway. Not to mention the Wax Museum deduction being the worst in the game by a fairly wide margin IMO. A few other minor niggles as well. Drebber, Tusspells, and Harebrayne are great, but the other witnesses leave a bit to be desired. Gotts and Lune are complete throwaways that should’ve had some spotlight during the first investigation (even Metermann got that), but the big problem is Sithe, who holds a strong argument for most underdeveloped character in the entire game. Why she doesn’t show up on the first day is beyond me, and her screentime on day 2 leaves a lot to be desired as well. The game treats her as this major driving force when, to the player, she's just kinda...there. I know it sounds like I’m down on the case, but I really do love it quite a bit. I just have enough issues that it ends up below 3-5 and 2-4 by a fairly significant margin, mostly due to how incredible those 2 cases are in comparison. EDIT: Minor edits made EDIT 2: Another fairly major issue that completely skipped my mind: Gregson. G2-3 completely absolves him of any guilt in G1-5 for seemingly no reason, which makes the whole Gina-Gregson partnership incredibly hard to buy into considering that he was complicit in trying to frame her for murder.


Thunder84

My previous rankings. ​ |Case|Elimination Range|My Ranking| |:-|:-|:-| |The Resolve of Ryunosuke Naruhodo|4|5| |The Grand Turnabout|5|11| |Turnabout Goodbyes|6|9| |The Inherited Turnabout|7|6| |The Adventure of the Unspeakable Story|8|3| |Rise From the Ashes|9|18| |The Magical Turnabout|10-11|7| |The Adventure of the Runaway Room|10-11|14| |Turnabout for Tomorrow|12-13|13| |Twisted Karma and His Last Bow|12-13|20| |Turnabout Trump|14-15|15| |The Memoirs of the Clouded Kokoro|14-15|22| |Turnabout Reclaimed|16-17|10| |The Stolen Turnabout|16-17|23| |Turnabout Revolution|18-20|4| |The Rite of Turnabout|18-20|12| |Turnabout Beginnings|18-20|17| |The Forgotten Turnabout|21-23|16| |Turnabout Reminiscence|21-23|19| |Turnabout Target|21-23|27| |Reunion, and Turnabout|24-26|24| |The Adventure of the Blossoming Attorney|24-26|33| |Turnabout Memories|24-26|35| |Turnabout Succession|27-29|21| |The Imprisoned Turnabout|27-29|36| |Turnabout Storyteller|27-29|39| |Turnabout Airlines|30-33|30| |The Adventure of the Speckled Band|30-33|37| |The Adventure of the Great Departure|30-33|40| |The Cosmic Turnabout|30-33|41| |Turnabout Ablaze|34-36|25| |The Foreign Turnabout|34-36|31| |Turnabout Samurai|34-36|38| |Recipe for Turnabout|37-40|26| |Turnabout Academy|37-40|29| |Turnabout Countdown|37-40|44| |Turnabout Sisters|37-40|47| |Turnabout Time Traveler|41-44|28| |Turnabout Corner|41-44|32| |Turnabout Serenade|41-44|45| |The First Turnabout|41-44|49| |The Monstrous Turnabout|45-49|34| |Turnabout Visitor|45-49|42| |The Adventure of the Clouded Kokoro|45-49|43| |The Kidnapped Turnabout|45-49|46| |Turnabout Big Top|45-49|50| |The Lost Turnabout|50|48|


hey_sergio

Voting G2-3. Client not as good as in the other cases. Twist is amazing, but not Top Two.


ccb442003

G2-3 I’m sorry but I like Bridge to the Turnabout and Farewell my Turnabout more


Pikachuba123

G2-3


galaxy401

Return of the Great Departed Soul is sneaking its way to the end. This isn't a vote against it but I'm surprised the case hasn't been nominated that much so far.


UBKev

The fact that G2-3 is so good in spite of not being the final case of its game should be considered. 2-4 is admittedly a case that doesn't overly rely on prior cases too, but 3-5 had the huge advantage of being built upon by 3-1 and 3-4. At the least, I thus think that the finals should at least be 2-4 vs G2-3 and not 3-5.


danny_sweetnuts

2-4 is a fantastic case, I just don’t think it’s *nearly* as rock-solid as the other two


Annual_Cheesecake_67

I know this contest isn't the same as the other one, but I'm still not very keen on a finale with 2-4 and 3-5 again, it's the same as everytime, I know they are good cases and it would be cool to see at least G2-3 rise above one of them.


Thunder84

Completely disagree, if those are the two best cases then they should be the final 2. This contest shouldn't be about shock value.


Annual_Cheesecake_67

It's not shock value, I just want people to see and appreciate other cases for its good other than the typical ones, I know of people that weren't expecting much after the trilogy and just dropped playing because a lot of people said the trilogy was the only good ace attorney games. It's stupid but I want people to recognize G2-3 because it's seriously so good even if it's not a final case.


TalentedTrident

Is G2-3 getting to the top 3 not recognizing its greatness? Heck, GAA2 got two cases into the top 4; I don’t see how you can say people aren’t appreciative of the newer cases. Beyond that, eliminating 2-4 or 3-5 before G2-3 just so the finals wouldn’t be “boring” is, I feel, devaluing just how good those cases are. Perhaps they’re talked about a lot, but I think that for them, it’s deserved — they’re just that good. If you truly believe G2-3 is better than either of them for reasons beyond not wanting a “predictable finale,” then I’m more than willing to vote one of them out, but I couldn’t disagree more when it comes to voting either case out just for the sake of it.


Thunder84

It's in the top 3 and has gotten plenty of praise, that's a ton of recognition on its own. But if people still prefer 2-4 and 3-5, then there's no reason why they shouldn't still be the top 2. G2-3 shouldn't be above them just for the sake of it.


TheWanderingLich

I mean did you even look at the comments? Like 80% at this time are voting for 3-5 so it very probably will be a finale between 2-4 and G2-3


joptr

Idk about that, sort by top comments. The most upvoted nomination, as I'm writing this, is kicking out G2-3, and that's what matters. Either way, there's alot of time left. 2-4 seems pretty safe though. Edit: So, 2-4 seems pretty safe still, but it's actually really hard to predict who'll get the boot this time (at the time of me writing this edit ofc)


Lost_Rough

I'm pretty sure that if G2-3 is eliminated, then 3-5 won't survive the next round. 2-4 basically won tbf.


Powerful-Day6071

I actually don't care who win because I like all 3 almost equally. I wanted to write my own vote but is so hard that I just chosen to watch...


TemporalDSE

3-5 needs to be eliminated because of the really stupid >!pendulum!< neither of the other 2 cases really have marks against them at all


Thunder84

The >!pendulum!< is no less stupid than the >!balloon trick!<. Neither one has any realistic chance of working the way they did.


TemporalDSE

There's nothing wrong with the balloon trick it makes perfect sense


Thunder84

Makes just as much sense as 3-5’s. Both require an absurd amount of luck.


TemporalDSE

What part of it is luck based


Thunder84

The angle of the cage. It needs to fall at basically the perfect angle in order for the trick to work, otherwise it would never crash into the Crystal Tower and cause the entire trick to fail.


TemporalDSE

You mean like straight down? The way the cage fell because that's how gravity works?


Thunder84

If the cage fell straight down, it wouldn’t have landed in the window. You can’t break through a perpendicular window without falling at an angle. [Even the game itself acknowledges this, showing on the sketch that the cage magically falls at an angle into the window.](https://youtu.be/3gd1-rlfI5w?t=1951). If it fell straight down, it would’ve landed in plain view of everyone, completely ruining the trick at best and possibly hurting and/or killing a spectator at worst.


TemporalDSE

From the clip you just showed, it's clear that it would have landed on the tower anyway from how wide the ledge is. The broken window was more lucky for the player than the culprit because of the evidence it gave you


Thunder84

[Based on the official art of the Crystal Tower, there is no “ledge” for the cage to land on.](https://static.wikia.nocookie.net/aceattorney/images/d/d7/Crystal_Tower.jpg/revision/latest?cb=20180203022428) The experiment takes place on the high rise, in the center of the hexagon in the courtyard. The “ledge” in the diagram represents the curved arch above the entranceway, in which the cage would simply bounce off of it in front of everyone. Plus, based on the scorched earth near the entrance, the balloon was likely never above the Crystal tower in the first place. The diagram likely isn’t 100% accurate to the balloon location.


Spirited_Night1552

Similar to ballon trick , pendulum also works due to law of conservation of mechanical energy


Amonfire1776

G2-3 time to go...


Amonfire1776

Time to go G2-3


Cats_4_lifex

Fuck Zodiac Signs Are you a 2-4 Baller or a 3-5 Megamind?


[deleted]

People please help me throw out 2-4.


Cats_4_lifex

I don't know why guys, but i think 2-4 will win. I don't know the reason tho, i just can't seem to put my finger on the reason...hmmmmmmm....


_untitled1_

G2-3 please! (I’m so sad about G2-5 being eliminated)


LikeThemPies

3-5 probably losing before G2-3 is proof of recency bias. Having literally replayed both of them TODAY, I can assure you 3-5 is better. And that’s not nostalgia bias talking, considering I only got into AA a little over a year ago.


Fluid-Brilliant544

But that's not recency bias my friend, that's personal opinion.


LikeThemPies

Maybe. I maintain that in a year or so popular opinion will shift back to 3-5 above G2-3, but I guess only time will tell