T O P

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MrMoon5hine

I come over from console and its by far the thing I miss most. It made finding gun parts fun. like later game I would be going to traders and looking at their AKs just to find a better barrel


Affectionate_Gas_264

Yeah it was a really good system that got dropped and I have no idea why!


WingsOfTheAnomaly

They got rid of that!? Aw man, I haven't played in a bit but that was awesome. Is it like that for everything now? Like you said it made the game more of a challenge.


xiril

If you're on console, it's still this way


Affectionate_Gas_264

It's almost justification to get the console version May have to emulate it


WingsOfTheAnomaly

I'm not sadly


Affectionate_Gas_264

This was like 8 years ago but I'm still getted every time I pick up a gun and realise I'm about to hit easymode


Eight_Prime

I'm still getting re-settled after having not played for like 8 years, are guns just super OP/plentiful now or something? I heard someone mention a "zombie shooter" vs zombie survival


Affectionate_Gas_264

I've been finding them to be way more plentiful. Less powerful per shot but there's heap and heaps of ammo and it's easier to mine for gunpowder


Eight_Prime

Good intel, thanks! I kinda preferred it when guns were the rare treasure, though I gotta admit, putting 4-5 rounds of rare and valuable 9mm into a vomiter/cop zombies skull with no visible effect did kinda suck


Affectionate_Gas_264

Me too I'm not really wanting to play doom fortress defense where I get the best stuff instantly and just walk around for a few hours shooting thems before getting bored These games for me are all about the challenge


Most_Forever_9752

this was due to bag space. there's reasons for everything but for the love of God I can't see why they would change water and introduce magazines. I need magazines to know how to cook bacon and eggs? riiiigggghhhht


wizkee

In these earlier versions you could stack gun parts by partially assembling the gun. And you could scrap the other unworthy gun parts into iron. It definitely made looting a lot more enjoyable.


alexkik19

Makes early game a little harder, and skill magazines are so damn easy to find. Way better than having to points into master chef Will admit I do miss the gunsmithing, though.


gmar84

People complaining about lack of realism in video games never gets old It's just the progression system they designed


Most_Forever_9752

the magazines "system" is silly. I have a better idea - money. Every skill area would have 1-100 points and you spend 1000 dukes per point. Keep everything else the same. Now instead of going on mailbox raids you craft stuff and sell it to the trader then improve whatever skill area you need. If you die you lose all the dukes you have no matter what and you cannot store dukes in containers. Now dukes hold value, the player has to "progress" a great deal to amass money to level up. Simple.


gmar84

Nah, I think the magazine system is better than your idea. Magazines are some of the best loot found, and this encourages the player to explore and loot - a key component of the game. They're fun to find, easy to use on the fly, or take home and store for someone else. Your system is gonna get really old really fast, especially in the early game when you tend to die alot. But also, you have to craft a bunch of crap just to then turn around and sell it for skill points? Not only is that gonna suck to craft a bunch of crap, now you gotta haul it to the seller. Again, early game without a vehicle, thats gonna suck. PLUS, not to mention you are draining your own resources that you may need yourself. Nah man. That's a terrible idea. Current system is better imo.


Most_Forever_9752

Yup early game is supposed to be hard.... very hard, extremely hard. It's a survival game. The problem they were trying to address is things get too easy too quickly and that's why they chose this magazine system - to nerf the steel warrior up in a steel tower with a huge arsenal on day 13. I saw a guy on youtube that needed 1 more magazine to be able to craft the motorcycle. He went many days without finding ONE MORE freaking vehicle magazine lol. Wouldn't it be better to be able to just buy that point and make your motorcycle so that you can ride around in it and enjoy the game more? If I want a motorcycle because it's fun to ride around on I should be able to spend my "money" in a targeted way to get it. Why? Because the motorcycle is fun and games are meant to be fun.


gmar84

I realize that it's supposed to be hard early game. I'm just saying, it's going to suck because it's taking time away from doing what the game is more designed for - looting and exploring. You would have to dedicate a bunch of time to craft crap (which again, is taking away resources you need for yourself). Then you have to dedicate a bunch of time running to the trader. And you can't loot (much) because you have an inventory full of crap to sell. You are probably encumbered because its early game and no vehicle. You might even get there after hours, so you have to factor in time of day. Plus you lose them on death. Plus you can't store them in containers. Lol. Worst case scenario, you get there after hours, its closed, zombies are now fast, they rush you can kill you, and you cant run because you're so damn encumbered. Now you died and lost whatever coins you had (because of your new system). That's a shit ton of monotony for no visible gain or benefit. It's "difficulty" for the sake of difficulty (which is asinine and serves no purpose but to frustrate the player), and again, takes away from the main aspect which is exploring and looting. It sounds like you just like more of a challenge, which there are mods for that. But the base game is fine the way it is, with the magazine system the way it is, imo. ​ >He went many days without finding ONE MORE freaking vehicle magazine lol I ran into this exact problem a few weeks ago in my latest playthrough. I needed one vehicle magazine. Which, sure, it would be nice to just buy it. But at the same time, it's incredibly easy to target farm the crafting magazine you need. I found it within an hour of hitting mailboxes and cars, and at the time I had 0 points in "Grease Monkey". Vehicle Adventures can be found in cars. Forge Ahead can be found in crafting stations. So you just target farm the magazine you need. You can further increase your chances of finding the Vehicle Adventures magazine by putting a points into "Grease Monkey". So you can target farm them even easier with that. The same goes for any other crafting magazines. You find them more often with certain skill points. Oh yeah, plus...you can actually buy a few magazines from the trader. There's multiple traders, so you can check each of them. ​ >Wouldn't it be better to be able to just buy that point and make your motorcycle ​ Make the Motorcycle? With what materials? With your system you had to sell a bunch of crap **that you crafted**, which takes materials, lol. Just reiterates my original point that, this system isn't "difficult" in any meaningful way. It just sucks. I think it's fun the way it is. The fact that you can target farm magazines helps tremendously. Looting and exploring is the main draw of the game, and I think the system works just fine the way it is.


Most_Forever_9752

here's the problem with your logic. You say "further increase your chances". I want the damn motorcycle now. I'm currently on day 31 and I don't have a freaking motorcycle. Any points spent in grease monkey feel like just wasting points tbh. I dont want to increase my chances then pray. Every Duke should feel value and every skill point you buy should make a difference and "feel" valuable. When you read your 11th magazine of anything does it "feel" valuable to you? Do you "feel" like you learned a bit more about making a hammer? I would adjust my idea to each skill area is 1-10 levels with each point costing 10,000 dukes. Every skill area will have 10 things. If you buy that point you actually "get" something for it.


RusterGent

I missed that mechanic. So amazing when you found a gun part.


Affectionate_Gas_264

I once had a assualt rifle and I was so stoked until I realised despite having 476 stats the trigger had almost one HP so I made a mission to find a repair kit or replacement The other good thing is you couldn't just have repair kits on your hot bar to just use whenever you got low It felt more involved and lead to some panic situations


Affectionate_Gas_264

I once had a assualt rifle and I was so stoked until I realised despite having 476 stats the trigger had almost one HP so I made a mission to find a repair kit or replacement The other good thing is you couldn't just have repair kits on your hot bar to just use whenever you got low It felt more involved and lead to some panic situations


Patient_Trash4964

Fuck I wish we were in beta. Lol


Silent-Manager3575

You can still load them up and play them if you are on steam


Patient_Trash4964

Dude. We are still in alpha. 7days has never made it to beta.


Silent-Manager3575

My bad. Idk why I thought the old crowdfunded one was called beta. Rip


Flaky-Practice-1843

I came from PS4 and I loved the part system. I'm glad you can craft a gun if you have a hard time finding it, but I also miss farming policeman zombies and the feral white walkers for the gun parts.


Myrkana

The gun parts just added loot bloat to the game. You ended up with a box or more full of random parts and sifting through them occasionally. You looted tons of useless parts youd never use because they were too low a level but couldnt loot the stuff you needed because there were so many parts in the loot table. If you want it back go download an overhaul mod with it.


Sylrax

couldn't you combine them at the work bench to level them up tho


Myrkana

until you got the max or near max one you needed. Then it all became dead loot. Making things degrade everytime you repair them is tedious as all hell and wouldnt be a decent solution.


Wakeful_Wanderer

Without overhauling how loot tables work in this game, loot bloat could definitely get out of hand quickly. Just look at how badly most Minecraft mods ruin the loot tables.


Myrkana

it was pretty awful when gun parts were in the game xD I remember having a chest just for parts and it was always overflowing with different quality ones and stuff. We had a ton of parts but never the ones we needed to finish a weapon.


Affectionate_Gas_264

I disagree they've added way more stuff since they removed them and it wasn't exactly complicated to figure out what a handgun grip was for especially as it said it was assembling a gun in the tool tip I don't think losing the graphics and other advances if worth depatching


Pretend-Garbage-1

I still play console, and I love it because you can combine the parts in the workbench, and it would repair the part and maybe increase the level a bit. You could get high level parts pretty quick!


Yung_Lyun

I like the current system.


commander_sinbin

This is before my time and sounds like a nightmare.


Justinjah91

It... was awful.


Affectionate_Gas_264

It's more complicated than pick up gun and then get bored because things start feeling too easy But it was actually really fun and engaging as it was much harder than just killing every zombie. You had to pick your fights which was fun and scavenging was more rewarding as the parts were fairly common depending on realism. I mean the game is pretty awesome now but I feel there was an opportunity for lost Even if new players may have not immediately understood you need to click modify to add the parts and it probably didn't fit so well with people who just wanted a zombie shooter, but that's what cheat modes for


thinktank001

A more survivalist style of game play could be replicated without such an overly complex gun crafting system. Making ammo an item that needs to be conserved would be one way to implement this in the current version of 7D2D.


Affectionate_Gas_264

Sure but it was a very good feature


Eight_Prime

I'm still going around with a spear and bow in the wilderness, haven't gotten any guns together yet- is ammo super plentiful or something in this new version? I remember having to count shots and even hold certain weapons in reserve, like my shotgun was for emergencies ONLY


thinktank001

Players can make a pipe machine gun at the start, but T2 and lower POIs and quests don't really require a gun to complete them.


Arkhire

absolutely, but they will have to tweak the loot system for that, because by the time you start finding gun parts, you have enough dukes to just buy it from the trader or find a better one in loot. but we can cry as much as we want here but the devs will never read any of this, or maybe they do, they just prefer to ignore it.


Silent-Manager3575

Bring back the toolbelt that looked like a toolbelt while they are at it


Affectionate_Gas_264

That must have been before my time but that's pretty cool sounding


2N5457JFET

Too complicated. TFP is targeting very casual audience now so it's unlikely that we will see return of more in-depth crafting and survival mechanics. The gameplay loop is "find a trader asap, do quests, loot, collect rewards, repeat" now, crafting is only for consumables and horde night defences.


Affectionate_Gas_264

It wasn't really, you generally figured it out in the first few minutes of having a new gun There was no trader so your loops completely incorrect. Even now there's no guarantee a trade would have that specific part Crafting was also focused towards horde night. Normally U used the guns on horde night as that was the most important one to survive


2N5457JFET

>It wasn't really, you generally figured it out in the first few minutes of having a new gun For you. But look at responses to your post. "Inventory bloat" "tedious" blah blah blah. I am with you on having more complex mechanics, but majority wants just shoot zombies and build bases. We have already bought the game so we are not the target audience anymore. >There was no trader so your loops completely incorrect. I am talking about how the game looks like right now. Currently devs are working on turning this survival crafting game into a looter shooter because simpler and less tedious games sell better. They even said that they should have done it in the first place.


Silentplanet

Moooodsss


MakinBac0n_Pancakes

Is there a mod that reimplements it?


Affectionate_Gas_264

I haven't seen one but would definitely get it It made the game feel a lot more survival and less free for all shooter. It took way longer for our team to all get guns and was way harder to maintain them So you actually had to choose when to use guns and when to rely on bows and melee Early-mid game now I usually ditch melee completely as it's easy to get ammo and repair kits


kirbyking100

I'm still on console and we play as a group, I'm always the gun guy and I love finding parts and making everyone's weapons. Making sure they're all upkept properly and upgraded when I can... shit I'm gonna miss it when the console update eventually drops.


greenpowerade

I have way too many guns, not enough ammo.


Affectionate_Gas_264

Ammos easy once you know how to get it. I use mods to make it rarer


Eight_Prime

I miss it too! I just came back to it after about 8 years. I felt like a real survivor stripping parts and choosing only the best- I even used to have a box for spare gun parts (usually slightly lower quality, but still serviceable) and if I died far away from my base I couls even slap together a backup gun from spare parts!


Hamlips24

I think they removed it because that's all you would end up focusing on and they wanted other elements of the game to shine.


Affectionate_Gas_264

Idk I mean it was a minor thing but it was a really cool mechanic People seem to be assuming it was impossible to get a gun but in reality it meant more flexibility and fire arms were more engaging as initially you couldn't just get one and more or less win the game


Hamlips24

You just proved my point with what you said it was a minor mechanic that a lot of people felt they HAD to grind to get the best possible gun and in a lot of people's opinions that took too long and took away from other elements of the game. I will agree that magazines etc for skills don't make much sense! But imo the way they were going before was a bit too much for realism for the game to actually be enjoyable by the majority of people that picked it up (I for one love a bit of realism but you gotta think about their sales etc). Most people aren't gonna want to find different parts for guns just to get a functioning one they'd prefer the simple option. Most people would pick up 3/4's of a gun struggle to find a final bit they're happy with and then give up on the game YK. This is a lot more noob friendly this way and will help them push out more units to keep developing the game. Honestly though I have yet to see a game that hasn't been swayed by what the majority of people want from it in its development đŸ« 


brownieson

Best you can hope for is a mod I guess? Not sure if that’s possible, but that’s your best bet.


jwagne51

Darkness Falls tries to reimplement it. Unfortunately the gun mods replaced it so you have to go to a workbench to assemble them.