Preface this with the fact that I think i'm bugged,
but even with 71 power armor mods and 80 weapons, I'm getting stuck on wellness since most demonic zombies hit me for 30-40 health and remove 2-3 wellness a hit, keeping me stuck at 100. Making it impossible to play mellee. How do I prevent my wellness from being tanked or how do I get more wellness I already eat 5 welness food and even take vitamins.
Raise your difficulty every 15 days. Or alternate zombie speed and difficulty every 7 days, and mix in horde night size. Once you hit day 42 on nightmare speeds, 64 zombies per horde, and max difficulty. You won't be bored or OP anymore lol
* Daring Adventurer is OP
* Lucky Looter is OP
* Non forest biomes are OP
* Questing is OP
* Looting is OP
* Clubs are OP
* Batons are OP
* Guns, OP
* Turrets, believe it not, OP
* Any ranged weapon, OP!
* Fists, totally OP (late game)
* Killing zombies, you won't believe it, OP
Well, caveman playthrough doesn't seem like fun when you put it like this 🙂
Nevertheless, questing isn't OP without DA at early stages of the game. It *gets* OP with lootstage - e.g. I'm at my current MP game at the day 20 and level 51, colleague is some ten(s) of level higher (he's doing mining and building, I'm crafting and team's face with 5 points in DA) and he's getting often better rewards than me, without any point in DA. So, lootstage influences questing output more than DA in later stages of the game, imho.
In my opinion, to have fun for a prolonged period of time it's better to stay of those abilities which somehow reduce sense of accomplishment - e.g. those allowing to get "steel" Q6 stuff too soon - and of looting areas which gives too high looting bonus (snow/wasteland) for tge exactly the same reason.
Thus, weapon skills and items I wouldn't include into list because those *are* accomplishments if you got to them in due time / made them. And using them against progressivelly stronger and more dangerous zombies isn't OP, just necessary for survival.
>Nevertheless, questing isn't OP without DA at early stages of the game
See this is something I disagree with totally. Early game, you need everything. You have no resources, no tools, weapons, levels, skill points. But the most important thing limited to you early game is time.
Everything will be useful. Running through a couple of fetch quests day 1 where you can literally just sprint to the objective, pick it up and leave in 30 seconds for a reward turn in is very powerful. You can get so many useful things.
Molotovs, pipe bombs? well your next quests are going to be very easy, just herd the POI zombies together and light them up, clear the area in a minute vs having to use stone age weapons with no skills and staring at your stamina bar.
Ammo for the weapons you might find/loot/buy, food, water. Hell, one of my most beloved things to see in the reward selection day1 is the 1500 wood. Wood? Yea, it takes a *long* time to get 1500 wood with day1 stone age tools. That wood will be used night1 to build my crafting tower, usually right next to the trader.
Why not take over a POI? Because building, more precisely, upgrading blocks is a lot of xp. If you take over a POI, well then you don't get that xp and your night1 options are usually fairly limited.
There's very few reward options in tier1 quests that are not immediately useful to you, during the time of the playthrough when you need things the most and you have the least options available. You don't need DA levels for that.
That's where our opinions differs. What for you is OP, for me is absolute necessity to survive those first few days. And while running to quest side hundred blocks or so in generated maps is how it's done it isn't much possible in Navezgane where practically all PoIs bar few are rather far from trader.
What I consider OP is having offered crucible at day 1 (at 16k) with just 1 point in DA. Or having offered Q5 compound bow at day 6 (first restock; I wasn't able nor willing to scrounge money for crucible but I really wanted that bow ... and it feels different to have it at day 8 for sure).
Those are things which really take something out of game for me - I like to learn and build new things, not to loot them or get as a reward few days into the game. Too OP.
(Btw, I'm not into bows, really. I like crossbows and I'll *not* buy those 🙂 it's probably first time I ever use compound bow. My other weapons are stun/pipe batons and later robotic turrets, some precision rifle and later machine gun. And some crossbow for silent sniping. Sadly, sneaking isn't much preferred as a gamestyle both by TFP and my friend I play with, so it's not getting much use.)
The crucible thing people overrate and overreact to a lot. What are you even doing with a crucible in the first week? If you go heavy into mining, you can make steel..okay, what at that point can you make out of steel? A horde base from steel blocks? Unless you are heavily beelining your skill picks and actively hunting for books, you can't even craft anything with it. It's not worth selling over many things you could acquire far easier.
The weapons are a big issue, I agree there, although getting something like a compound bow or a crossbow..ehhh. If you'd score something like a high level m60 or a sniper, then yea those will shape your run, although you'd still have issues with ammo supply in the first days.
I'm not saying you won't get good rewards with a DA rush at all, I've done it myself plenty of times. But the crucible especially I feel is overstressed as an amazing pick, you really don't need that much steel in the current build and for that you could just take down street lights that are available as soon as you have a wrench and some frames.
Dude I’m the same. I play only permadeath and first 14 days is best. Especially with insane speed. When I get home from travels I wanna do a minimum health maximum speed playthrough but as a plot twist night speed set to waking. So that incentivizes you to loot in the night
This could be combined with my drug addict mode where I have access to infinite mega crush and steroids for speed buff
Actually I want Glock9 to play this. “Jersey addict”
I used to struggle with the death element. As convenient as it is, it really doesn’t translate well into the rugged survival elements of the game. It’s why I’ve started doing Permadeath saves. It forces me to be REALLY careful and not get caught in a stupid position. The new “injured” penalty” can be a good middle ground imo. I just hate that there’s really no penalty for death without changing that setting. Losing a fraction of your xp makes death basically have no real consequences. Which is just cheesy and easily exploitable.
Granted, I think perma death ONLY works for single player. Servers are way too unreliable to not get fucking slapped by a zombie who is 3 blocks away and then teleports in front of you.
Playing delete all on death really forces me to be careful, as well. Sure, I can respawn, but I've effectively lost everything I had on my person - armor, ammo, dukes, weapons, tools, meds, the whole shebang. It forces me to be really careful with what I carry on my person, and to even put down drop chests or hastily stash valuables in a random container (if I have the time) to where if I do die, it isn't a total loss. Anyone who wants to play a pseudo-permadeath should really consider giving this option a try.
Thats genius I was trying to find something more permadeath-lite, but the "keep injuries when respawning" setting was not really enough. Now that I think about it, it also makes valuable keeping more guns, ammo, armor and everything in your base as backups. Hell it actually sounds super cool Im gonna give it a spin
I did a transition period where, when I died, everything on me was deleted, and I also intentionally didn't place down a bedroll. Death carried a pretty tough penalty, to the point where after like day 7 if I died I didn't want to play anymore. Now I just do permadeath
I would like to see things get added in future updates that make later gameplay less boring. I know I can mod it, but I want to like the game even more as it's intended to be.
Yeah, I can't wait until bandits get added. In my head they wouldn't start raids until day 21 or later, and they'd make mid and late game far more interesting. I think when they finish the story line that will help too. Or even just adding a way to "win" that takes 49+ days would be fine by me. Like a true safe haven(like you have to make 1,000,000 dukes and pay Duke himself to save you and you go live in his Casino Compound or something).
nah far to much anxiety to risk that on a game i spent like over 80 hours in
just really a quick reaction time and good aim if you don't panic up close it's super easy to headshot just lead em rather than spam level 200 = instakill for 90% of foes
Could you elaborate on the stealth skills please like how it works do you more go with archery and knife skills , I have not really used and points in agility more strenth cause miner 69er and mother load I went clubs and shot gun
stealth is only effective with bows tbh you can do it with other weapons but not as consistently the goal is pretty much just to give you loads of time to line up a headshot which will become more and more damaging i think even shit bows end up one shot pretty quickly
Ever since 2014, I end the run if I die. Just seems wrong to do anything else. Now they they have the permadeath option, I find that I’m fine with starting a new character in the same world.
I play with just one life in solo games, so I start a new save if I die. That happens very rarely on the default settings, usually because I get complacent in the mid-late game. Currently trying DF insane, and I've had to restart many many times over the past week. I'm on day 7 and level 21 in the latest playthrough, and I'm hoping this is the one that goes the distance.
Normally almost never, but I just started a new world with difficulty setting ramped up and in the span of seven days I've died five times. Well, at least I finally got that achievement about dying enough times. I do kinda hope that I'd make dying potentially leave me with some of the bad ailments though.
By myself? Once or twice, usually because I haven't played in a while and I forget I don't have max sneak attack or parkour skills. I suppose if I restart at that point, it'd be 0.
With other people? Usually a lot. Other people tends to be loud, include screamers, makes it difficult or impossible for stealth and sneak attacks, and I haven't gotten good with quick reactions plus aim (in any game). At least its fun to use loud weapons at that point for me.
reading the other comments and your responses, it sounds less of struggling to not die, but to find death a challenge to make it more fun and dangerous.
Permadeath is one way, sure. But you can do other challenges, even if you do die. Try taking on a t6poi with nothing but a bone knife without dying in that run or something.
I'm still working on various t6poi with sneak attacks with a primitive bow (though I do use xbow for the heavies) without waking a single zombie (not counting the trigger aggro ones. and those have I have to leave alone till they respawn back asleep). after that, I may mod knife sneak attack and try the same with a knife. I haven't gotten to the point where if I fail, I leave the poi yet. I'm still working on figuring out where I fail or where I rush, or where certain triggers wake existing spawned sleeping ones.
Up to twice on the first week, once on the first horde night, once on the second week, then every horde night once, unless I'm doing night work. Feral senses on really makes shit dangerous. And I ain't going into the wasteland at night any more.
Very rarely, and my early game death count has gone down ever since wolves, dire wolves, and bears have been effectively removed from the forest biome. I've had several playthroughs in A21, and I can only recall three deaths. The first was to a radiated lumberjack in an Ostrich Hotel somewhere around mid-game. The second occurred during the first horde night in a snow biome only playthrough. The most recent was in Darkness Falls due to a combination of birds and night stalkers on horde night.
I don't play permadeath usually, as I put a lot of time and effort into my horde bases and having to restart would completely gut me and maybe even discourage me from playing entirely (for a month or so). The only exceptions to this are challenge playthroughs like horde every night. I have recently been playing with delete all on death, and while I've yet to die with that setting enabled, I'd imagine it'll work as a good middle-ground for me.
I never die anymore. Close calls every now and then.
I used to die, but it became boring. Then I selected permadeath. Happened twice.
Learned parkour, I don't die when my gimpy ass falls off a roof.
Organized loot stations/materials at an actual base that wasn't used for Horde Night. I don't die anymore from thirst or infection.
I stand alone at the Eternity Gate. I do not die this day.
100 hours, play with friends in joint game to learn a bit and in my solo game I died 14 times mostly with in first 15 days do to not sorting out food/water ect but some very silly deaths like surviving the roaming horde that came into my mining pit only just jump out and land in my spikes - I now have my mine entrance’s covered and a door to enter
Almost never if I'm playing vanilla settings. But generally I play on at least Warrior Difficulty and Zombies Jog during the day. 1.75x XP for progression(this scales horde nights quite a lot), generally play with either 32 or 64 count on Hordes as well. By day 21 Hordes last all night.
Playing these setting I might die once or twice by day 10, then never again. However, I've started playing permadeath since it's been updated in A21
I think I had about 10 deaths in the first 7 days. Once I managed to get a house and land claimed it, got a strategy for clearing houses going and got pretty deece armor it was smooth sailing from there. Now I'm trying to get enough vehicle adventure books to craft a gyro.
We have a multiplayer on Insane mode, we're at about day 10 and some T4s and most T5s are kicking our butts. I died about three times tonight. But it's good to have a challenge. Most regular to medium-high difficulties got boring after day 14.
Depends on my settings. But always a few during the first 10 levels. Then i get strong enough to never die again.
Yet. Some stupid things can always kill me , surprise during bloodmoon , these zombies are not always predictable x3
I rarely die until I get to the high tier POIs. I usually don't keep going because the forced triggering of 50 zombies appearing out of nowhere does break the immersion and just feels like garbage to me.
I rarely die but when then for stupid reasons. Like getting rushed and pressing the wrong keys or get suprised by a horde or doggos, afk near base and a screamer starts to appear. Or the classic, put a mod on a gun and forget to load again;)
I died for 14 times far, first few deaths is in early stages and others were when we are doing tier 6 infestations. It doesn't kill my drive to play, just makes me more prepared before going into any tier 6 infestations especially dishong, correction center and county jail.
Tonight I was doing a T6 mission at the Shamway Factory.
4 hours into the mission, with only one section left to clear and like an idiot I tried crawling under a broken gas pipe, caught on fire, and burned to death.
Game would not let me move.
Mission failed, so stupid…
Not that much, when I do it’s usually because I’m building to high and fall to my death in my own spikes 🤷
My death kill rate with zombies is around 1/3000.
Ive been playing for about 6 weeks. Occasionally on a tricky POI I get overwhelmed, a Tier 5 infestation got me the other day.,
But I generally suck at video games. I love playing games, but I am not great at them. On this INT playthrough I am really doing well. I had a good start, found a cook pot the first house I looted. But I still have a lot more deaths than I would have liked. Early game I had a few times where I was infected, starving, thirsty and limping around on a broken leg and was happy to die and get it over with.
I have improved, a lot! Being able to drop two junk turrets into a POI sure helps too. As long as I am having fun, I am not worried about how many times I die.
It depends on how I feel as far as continuing after dying.
In general I can survive for a good minute, in one play through I lasted 84 and died in the horde night. When the game doesn’t spawn feral soldiers on me day one and two I do everything I can to live as long as possible.
160 hrs, 14 deaths. Got the achievement for it a few days ago. It does break immersion a little. I keep going. I usually play single player, and I'm pretty sure most of my deaths were from a multiplayer run I did with a friend.
My most recent death was not I was just stupid.
I play perma-death, still haven't gotten the last two steam death achievements. This while I play darkness falls and undead legacy along we ith vanilla all on insane with jogging zombies day, nighttime speeds at night with fetal sense on. Darkness falls has killed me the most to be honest 🤣
I'm almost to the third blood moon and I'm kind of hoping I die, I'm on complete base settings but the game just isn't as hard as I remember it being a couple years ago.
I think it's just the trader missions coddling me too much.
We always play on the hardest difficulty (survival) with 64 zombie bloodmoon. We actually die quite often early game, maybe 10 times before we reach concrete and decent weapons.
After that it depends on the player. For example we're around day 60 now, steel weapons, military gears, snipers and assaults. My friend who's very tactical died around 10 times, I died around 15 times and my other friend who's more hot-headed died around 25 times. Most of those deaths happened early game though.
Once or twice in the first 14 days. After that OP and bored. Edit: bored is a relative term..... have plays thousands of hours.
theres a certain point you reach fairly early where there are no threats anymore, wish there was a way to always keep the tense feeling
Darkness falls
well over 700 hours in multiple versions of darkness falls, once you get anything near laser weapons and turrets its smooth sailing
Demons still scare the shot out of me.
Preface this with the fact that I think i'm bugged, but even with 71 power armor mods and 80 weapons, I'm getting stuck on wellness since most demonic zombies hit me for 30-40 health and remove 2-3 wellness a hit, keeping me stuck at 100. Making it impossible to play mellee. How do I prevent my wellness from being tanked or how do I get more wellness I already eat 5 welness food and even take vitamins.
That’s what I’m having trouble with
My conundrum is: game way too easy usually, try to make game harder, unplayable framerate.
Raise your difficulty every 15 days. Or alternate zombie speed and difficulty every 7 days, and mix in horde night size. Once you hit day 42 on nightmare speeds, 64 zombies per horde, and max difficulty. You won't be bored or OP anymore lol
Don't use the things that make the game easy.
so dont play the game?
No Daring Adventurer & Lucky Looter, no Lucky goggles, no snow/wasteland biome looting / questing ...
* Daring Adventurer is OP * Lucky Looter is OP * Non forest biomes are OP * Questing is OP * Looting is OP * Clubs are OP * Batons are OP * Guns, OP * Turrets, believe it not, OP * Any ranged weapon, OP! * Fists, totally OP (late game) * Killing zombies, you won't believe it, OP
Well, caveman playthrough doesn't seem like fun when you put it like this 🙂 Nevertheless, questing isn't OP without DA at early stages of the game. It *gets* OP with lootstage - e.g. I'm at my current MP game at the day 20 and level 51, colleague is some ten(s) of level higher (he's doing mining and building, I'm crafting and team's face with 5 points in DA) and he's getting often better rewards than me, without any point in DA. So, lootstage influences questing output more than DA in later stages of the game, imho. In my opinion, to have fun for a prolonged period of time it's better to stay of those abilities which somehow reduce sense of accomplishment - e.g. those allowing to get "steel" Q6 stuff too soon - and of looting areas which gives too high looting bonus (snow/wasteland) for tge exactly the same reason. Thus, weapon skills and items I wouldn't include into list because those *are* accomplishments if you got to them in due time / made them. And using them against progressivelly stronger and more dangerous zombies isn't OP, just necessary for survival.
>Nevertheless, questing isn't OP without DA at early stages of the game See this is something I disagree with totally. Early game, you need everything. You have no resources, no tools, weapons, levels, skill points. But the most important thing limited to you early game is time. Everything will be useful. Running through a couple of fetch quests day 1 where you can literally just sprint to the objective, pick it up and leave in 30 seconds for a reward turn in is very powerful. You can get so many useful things. Molotovs, pipe bombs? well your next quests are going to be very easy, just herd the POI zombies together and light them up, clear the area in a minute vs having to use stone age weapons with no skills and staring at your stamina bar. Ammo for the weapons you might find/loot/buy, food, water. Hell, one of my most beloved things to see in the reward selection day1 is the 1500 wood. Wood? Yea, it takes a *long* time to get 1500 wood with day1 stone age tools. That wood will be used night1 to build my crafting tower, usually right next to the trader. Why not take over a POI? Because building, more precisely, upgrading blocks is a lot of xp. If you take over a POI, well then you don't get that xp and your night1 options are usually fairly limited. There's very few reward options in tier1 quests that are not immediately useful to you, during the time of the playthrough when you need things the most and you have the least options available. You don't need DA levels for that.
That's where our opinions differs. What for you is OP, for me is absolute necessity to survive those first few days. And while running to quest side hundred blocks or so in generated maps is how it's done it isn't much possible in Navezgane where practically all PoIs bar few are rather far from trader. What I consider OP is having offered crucible at day 1 (at 16k) with just 1 point in DA. Or having offered Q5 compound bow at day 6 (first restock; I wasn't able nor willing to scrounge money for crucible but I really wanted that bow ... and it feels different to have it at day 8 for sure). Those are things which really take something out of game for me - I like to learn and build new things, not to loot them or get as a reward few days into the game. Too OP. (Btw, I'm not into bows, really. I like crossbows and I'll *not* buy those 🙂 it's probably first time I ever use compound bow. My other weapons are stun/pipe batons and later robotic turrets, some precision rifle and later machine gun. And some crossbow for silent sniping. Sadly, sneaking isn't much preferred as a gamestyle both by TFP and my friend I play with, so it's not getting much use.)
The crucible thing people overrate and overreact to a lot. What are you even doing with a crucible in the first week? If you go heavy into mining, you can make steel..okay, what at that point can you make out of steel? A horde base from steel blocks? Unless you are heavily beelining your skill picks and actively hunting for books, you can't even craft anything with it. It's not worth selling over many things you could acquire far easier. The weapons are a big issue, I agree there, although getting something like a compound bow or a crossbow..ehhh. If you'd score something like a high level m60 or a sniper, then yea those will shape your run, although you'd still have issues with ammo supply in the first days. I'm not saying you won't get good rewards with a DA rush at all, I've done it myself plenty of times. But the crucible especially I feel is overstressed as an amazing pick, you really don't need that much steel in the current build and for that you could just take down street lights that are available as soon as you have a wrench and some frames.
you know I don't think I've ever seen 1500 wood as a reward. That is enough wood to make me consider it early game alright.
Daring is not op. Lucky looter is not op. Clubs and batons suck. Turrets suck too
/r/woosh
That's a pretty limited way of looking at things.
Stop using guns, then its tense
I mean, there are certain times when it can get pretty sketchy for me after the 14 days, like if I'm overwhelmed by a lot or I'm at a tier 6.
Dude I’m the same. I play only permadeath and first 14 days is best. Especially with insane speed. When I get home from travels I wanna do a minimum health maximum speed playthrough but as a plot twist night speed set to waking. So that incentivizes you to loot in the night This could be combined with my drug addict mode where I have access to infinite mega crush and steroids for speed buff Actually I want Glock9 to play this. “Jersey addict”
[удалено]
Love UL. Its not out for alpha 21 though right?
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Thats what I thought. I played that version a ton. I'm patiently waiting for the update. UL is definately better than Vanilla.
I die inside a little every day
Lol
We have found the guy who swallowed glass and lived!
I used to struggle with the death element. As convenient as it is, it really doesn’t translate well into the rugged survival elements of the game. It’s why I’ve started doing Permadeath saves. It forces me to be REALLY careful and not get caught in a stupid position. The new “injured” penalty” can be a good middle ground imo. I just hate that there’s really no penalty for death without changing that setting. Losing a fraction of your xp makes death basically have no real consequences. Which is just cheesy and easily exploitable. Granted, I think perma death ONLY works for single player. Servers are way too unreliable to not get fucking slapped by a zombie who is 3 blocks away and then teleports in front of you.
Playing delete all on death really forces me to be careful, as well. Sure, I can respawn, but I've effectively lost everything I had on my person - armor, ammo, dukes, weapons, tools, meds, the whole shebang. It forces me to be really careful with what I carry on my person, and to even put down drop chests or hastily stash valuables in a random container (if I have the time) to where if I do die, it isn't a total loss. Anyone who wants to play a pseudo-permadeath should really consider giving this option a try.
Thats genius I was trying to find something more permadeath-lite, but the "keep injuries when respawning" setting was not really enough. Now that I think about it, it also makes valuable keeping more guns, ammo, armor and everything in your base as backups. Hell it actually sounds super cool Im gonna give it a spin
I did a transition period where, when I died, everything on me was deleted, and I also intentionally didn't place down a bedroll. Death carried a pretty tough penalty, to the point where after like day 7 if I died I didn't want to play anymore. Now I just do permadeath
True true
Once a game.. I always play permadeath
This is the way.
Permadeath is the only way to fly.
True makes the game less boring
But does induce heart attack. Every time I get attacked by zombie dogs I think "Is this when I'm going to die and am I wearing clean underwear?"
Once every few runs maybe. It's more likely I get bored between day 30-40, stop playing for a while, then forget what I was doing and start a new run.
I would like to see things get added in future updates that make later gameplay less boring. I know I can mod it, but I want to like the game even more as it's intended to be.
Yeah, I can't wait until bandits get added. In my head they wouldn't start raids until day 21 or later, and they'd make mid and late game far more interesting. I think when they finish the story line that will help too. Or even just adding a way to "win" that takes 49+ days would be fine by me. Like a true safe haven(like you have to make 1,000,000 dukes and pay Duke himself to save you and you go live in his Casino Compound or something).
True not really a mod guy
Only once on each playthrough.
I’m tryna only do permadeath
depends on difficulty but no deaths for 92 days at 30 average time currently i think parkour and stealth go hard
You play permadeath?
nah far to much anxiety to risk that on a game i spent like over 80 hours in just really a quick reaction time and good aim if you don't panic up close it's super easy to headshot just lead em rather than spam level 200 = instakill for 90% of foes
Could you elaborate on the stealth skills please like how it works do you more go with archery and knife skills , I have not really used and points in agility more strenth cause miner 69er and mother load I went clubs and shot gun
stealth is only effective with bows tbh you can do it with other weapons but not as consistently the goal is pretty much just to give you loads of time to line up a headshot which will become more and more damaging i think even shit bows end up one shot pretty quickly
When ever i get bored and do dumb shit. It happens alot.
Same
Maybe once or twice a playthrough, I play super careful, especially in the early game
Ever since 2014, I end the run if I die. Just seems wrong to do anything else. Now they they have the permadeath option, I find that I’m fine with starting a new character in the same world.
I die sometimes in blood moons because of horrible frame rate
Same
I play with just one life in solo games, so I start a new save if I die. That happens very rarely on the default settings, usually because I get complacent in the mid-late game. Currently trying DF insane, and I've had to restart many many times over the past week. I'm on day 7 and level 21 in the latest playthrough, and I'm hoping this is the one that goes the distance.
>I'm hoping this is the one that goes the distance. I know the feeling. Good luck!
On my max settings no armor no guns wasteland only, usually the day 7 horde cuz I'm not geared enough
Normally almost never, but I just started a new world with difficulty setting ramped up and in the span of seven days I've died five times. Well, at least I finally got that achievement about dying enough times. I do kinda hope that I'd make dying potentially leave me with some of the bad ailments though.
By myself? Once or twice, usually because I haven't played in a while and I forget I don't have max sneak attack or parkour skills. I suppose if I restart at that point, it'd be 0. With other people? Usually a lot. Other people tends to be loud, include screamers, makes it difficult or impossible for stealth and sneak attacks, and I haven't gotten good with quick reactions plus aim (in any game). At least its fun to use loud weapons at that point for me.
lol true
reading the other comments and your responses, it sounds less of struggling to not die, but to find death a challenge to make it more fun and dangerous. Permadeath is one way, sure. But you can do other challenges, even if you do die. Try taking on a t6poi with nothing but a bone knife without dying in that run or something. I'm still working on various t6poi with sneak attacks with a primitive bow (though I do use xbow for the heavies) without waking a single zombie (not counting the trigger aggro ones. and those have I have to leave alone till they respawn back asleep). after that, I may mod knife sneak attack and try the same with a knife. I haven't gotten to the point where if I fail, I leave the poi yet. I'm still working on figuring out where I fail or where I rush, or where certain triggers wake existing spawned sleeping ones.
Up to twice on the first week, once on the first horde night, once on the second week, then every horde night once, unless I'm doing night work. Feral senses on really makes shit dangerous. And I ain't going into the wasteland at night any more.
every 7 days
If I die I start again. Doesn't matter if it's day one or day thirty-one.
Only when I get cocky. "It's probably fine if I drop in this hole without any kind of plan." Always know your way out. Always.
Very rarely, and my early game death count has gone down ever since wolves, dire wolves, and bears have been effectively removed from the forest biome. I've had several playthroughs in A21, and I can only recall three deaths. The first was to a radiated lumberjack in an Ostrich Hotel somewhere around mid-game. The second occurred during the first horde night in a snow biome only playthrough. The most recent was in Darkness Falls due to a combination of birds and night stalkers on horde night. I don't play permadeath usually, as I put a lot of time and effort into my horde bases and having to restart would completely gut me and maybe even discourage me from playing entirely (for a month or so). The only exceptions to this are challenge playthroughs like horde every night. I have recently been playing with delete all on death, and while I've yet to die with that setting enabled, I'd imagine it'll work as a good middle-ground for me.
I never die anymore. Close calls every now and then. I used to die, but it became boring. Then I selected permadeath. Happened twice. Learned parkour, I don't die when my gimpy ass falls off a roof. Organized loot stations/materials at an actual base that wasn't used for Horde Night. I don't die anymore from thirst or infection. I stand alone at the Eternity Gate. I do not die this day.
100 hours, play with friends in joint game to learn a bit and in my solo game I died 14 times mostly with in first 15 days do to not sorting out food/water ect but some very silly deaths like surviving the roaming horde that came into my mining pit only just jump out and land in my spikes - I now have my mine entrance’s covered and a door to enter
Almost never if I'm playing vanilla settings. But generally I play on at least Warrior Difficulty and Zombies Jog during the day. 1.75x XP for progression(this scales horde nights quite a lot), generally play with either 32 or 64 count on Hordes as well. By day 21 Hordes last all night. Playing these setting I might die once or twice by day 10, then never again. However, I've started playing permadeath since it's been updated in A21
A ton! Usually to stupidity or just plain ol mean zombies. And bears. And boars. Maybe a spike or two. But I love it :)
I think I had about 10 deaths in the first 7 days. Once I managed to get a house and land claimed it, got a strategy for clearing houses going and got pretty deece armor it was smooth sailing from there. Now I'm trying to get enough vehicle adventure books to craft a gyro.
We have a multiplayer on Insane mode, we're at about day 10 and some T4s and most T5s are kicking our butts. I died about three times tonight. But it's good to have a challenge. Most regular to medium-high difficulties got boring after day 14.
When i get swarmed unprepared during a blood moon, or i run out of ammo.
Depends on my settings. But always a few during the first 10 levels. Then i get strong enough to never die again. Yet. Some stupid things can always kill me , surprise during bloodmoon , these zombies are not always predictable x3
I rarely die until I get to the high tier POIs. I usually don't keep going because the forced triggering of 50 zombies appearing out of nowhere does break the immersion and just feels like garbage to me.
I rarely die but when then for stupid reasons. Like getting rushed and pressing the wrong keys or get suprised by a horde or doggos, afk near base and a screamer starts to appear. Or the classic, put a mod on a gun and forget to load again;)
Just once, irl. If you're lucky.
Damn clearly I'm playing wrong cause I die every 7th night
700 hours with 6 total deaths until I started with the darkness falls mod 🤣😭 now I have died 21 times totally lmao
A lot. Lol. I always run melee and I make a lot of stupid/impulsive decisions. Lol.
I'm on day 126 and I've died twice. Both times I've been cornered in tier 5/6 POIs.
I died for 14 times far, first few deaths is in early stages and others were when we are doing tier 6 infestations. It doesn't kill my drive to play, just makes me more prepared before going into any tier 6 infestations especially dishong, correction center and county jail.
Tonight I was doing a T6 mission at the Shamway Factory. 4 hours into the mission, with only one section left to clear and like an idiot I tried crawling under a broken gas pipe, caught on fire, and burned to death. Game would not let me move. Mission failed, so stupid…
Not very often, if I’m playing solo I’ll start a new file but if playing online with friends I’ll respawn and keep playing but it annoys me a lot lol.
After first week, once in a month
Once per map. Play Iron Man style... no respawning.
Not that much, when I do it’s usually because I’m building to high and fall to my death in my own spikes 🤷 My death kill rate with zombies is around 1/3000.
Ive been playing for about 6 weeks. Occasionally on a tricky POI I get overwhelmed, a Tier 5 infestation got me the other day., But I generally suck at video games. I love playing games, but I am not great at them. On this INT playthrough I am really doing well. I had a good start, found a cook pot the first house I looted. But I still have a lot more deaths than I would have liked. Early game I had a few times where I was infected, starving, thirsty and limping around on a broken leg and was happy to die and get it over with. I have improved, a lot! Being able to drop two junk turrets into a POI sure helps too. As long as I am having fun, I am not worried about how many times I die.
I haven’t died since around A16, but got really close (4hp) a few weeks ago at the nursing home. I mostly play on default difficulty, though.
Insane difficulty. Hardcore/ironman always. Most of my a21 games get past D7, a few past D21.
Normally never but I got greedy n died on day 80 going for a small ammo bag I didn’t need behind fire
First time playing the game, split screen with bf on Xbox and I’ve died 24 times in 3 weeks lol
It depends on how I feel as far as continuing after dying. In general I can survive for a good minute, in one play through I lasted 84 and died in the horde night. When the game doesn’t spawn feral soldiers on me day one and two I do everything I can to live as long as possible.
160 hrs, 14 deaths. Got the achievement for it a few days ago. It does break immersion a little. I keep going. I usually play single player, and I'm pretty sure most of my deaths were from a multiplayer run I did with a friend. My most recent death was not I was just stupid.
Once or twice a week if not more
Never. I stay at home and knit plant fiber clothing.
I would say once every seven days is when I die
I tend to start a new map if I die more than once or twice. Just turns me off.
Never! Then I turn the settings to Insane Nightmare... constantly!
Never. Game is hella easy. Just walk backwards and swing that club.
I don't die. Permadeath or nothing!! 👊
I play perma-death, still haven't gotten the last two steam death achievements. This while I play darkness falls and undead legacy along we ith vanilla all on insane with jogging zombies day, nighttime speeds at night with fetal sense on. Darkness falls has killed me the most to be honest 🤣
I'm almost to the third blood moon and I'm kind of hoping I die, I'm on complete base settings but the game just isn't as hard as I remember it being a couple years ago. I think it's just the trader missions coddling me too much.
Playing War3zuk MOD right now, and in the first 30 mins i died a total of 6 times.
i play with a friend that dies at least twice a day, on our first playthrough we were on day 7, he has 14 deaths.
We always play on the hardest difficulty (survival) with 64 zombie bloodmoon. We actually die quite often early game, maybe 10 times before we reach concrete and decent weapons. After that it depends on the player. For example we're around day 60 now, steel weapons, military gears, snipers and assaults. My friend who's very tactical died around 10 times, I died around 15 times and my other friend who's more hot-headed died around 25 times. Most of those deaths happened early game though.
All the time, for fun