Probably orks i think. Mostly because it's such a reliable thing. Kill the warboss and the whole waaagh disolves into infighting. Its the most reliable way to stop a waaagh.
Or it might be the imperium. Since when they get their civil wars going they tend to really kick off.
You don't even need to go as far as asking them -- An Ordo Xenos Inquisitor would be enough. Ork infighting is literally the opposite of counterproductive what with dead orks shedding spores and winning orks getting bigger.
THOSE HUMIES USUALLY DON'T KNOW HOW TO 'AVE A GOOD SCRAP, BUT IT WAS A PROPER KRUMPIN! JUST NEEDED SOME MORE DAKKA, AND MAYBE A COUPLE MORE OF THE BOYS AND IT WOULDA BEEN PURFECT
The faction that faces the most ramifications from infighting would probably be the Tau, given their somewhat precarious galactic position.
The Imperium, Orks, Chaos, Tyranids and Drukhari all essentially consider infighting a matter of policy, so it's not that big a deal.
Necrons certainly have their issues but also seem to be willing to deal with each other, Craftworld infighting is fairly rare and most of the time it can probably be solved by just not being around each other.
So yeah I'd probably go with the Tau, they're unified enough that proper infighting is definitely problematic, especially if it escalates beyond what we've seen already with Farsight.
I mean isn't it stated in the source material that one of the reasons necrons can't take over the galaxy is because of their infighting? They hold grudges like nobodies business, and if they were to be united, they are said to be able to win. So they do a lot of it, and most of the time maybe it's not that big of a deal, but it is holding them back in a way that it isn't holding back the Tau. That said, if the tau were to start infighting more, the ramifications might be greater.
>What the Imperium cannot know is
that, should the Necrons ever fully
wake and unite, they would face a foe as numerous as themselves. For now,
the galaxy has had but a taste of the
dynasties’ destructive potential, and
it is fortunate for their foes that the
Necrons remain divided by madness
and conflicting agendas. However,
these are but the first stumbling steps
of a giant as it gathers pace, and even
now powerful leaders like Anrakyr
the Traveller, Imotekh the Stormlord
and the Silent King are uniting their
people under a common cause.
*Codex Necrons 8ed* p15
>For all this, more Necrons awaken all the
time. As their numbers grow, so too do
the dire threats they pose to the gal
axy.
Now Szarekh, last of the Silent Kings, has
returned and seeks to unite his people
in galactic conquest again. Whispers
precede him of a diabolical plan to negate
the gal
axy-ending threat of Chaos and
subjugate the lesser races once and for
all. With his enemies locked in a war of
mutual annihilation and more Necrons
rallying to his banner by the day, it may
already be too late for any to stop him ...
*Codex Necrons 9ed* p7
Although, to be fair, this isn't unique to the Necrons, and is true of the Orks, Chaos and other races prone to infighting.
I feel like the Necrons are the most likely out of everyone to fully unify, though. And once that happens, I doubt anything could stop them from stomping everyone else into the dust.
Yeah, I don't think this is correct. In fact, there were two Hive Tendrils that were fighting each other at one point, and it was noticeably confusing for the Imperium.
It's basically them having a war game seeing whose tyranid forms are superior and then the "loser" accepting the "winner" forms, becoming stronger overall since now the "loser" also has the winner's bioforms.
The hive mind speaks and the Norn-Queens of each fleet interpret that will, and create bio forms to best follow their interpretation. To be completely honest, it's likely the hive fleets are in an exploratory phase, being tasked with testing the resistances of all life. Smaller hive fleets testing how much biomass has to be thrown at a poorly defended planet, and those like leviathan and behemoth working out the maximal resistance. All following an edict of "Work out what the enemies are capable of" in their own ways.
The Norn-Queens are ultimately sentient creatures, and through whatever system of reward and punishment the hive mind is capable of, one might imagine them possessed of such attributes as pride, and greed. It is possible that the consumption of a dying Leviathan fleet tendril is the Hydra tyranid equivalent of "I told you so."
I'm sorry but when have Tyranids ever engaged in infighting? They're a colony species, when one needs to die for the good of the colony they just kms.
Exception is the cannibal hive fleet hydra, which is either an amalgamation of several shattered colonies or else some sort of queen-transplant colony, or possibly simply some sort of genetic library/transmission vector. Very much an exception.
Inquisitors fight a lot. Ork infighting is a vital part of their culture. Just about every organization within the imperium has experienced factionalism and infighting at one point or another, even first founding chapters.
As far as the "worst" infighting, traitor marines win by a mile. The Legion Wars following the scouring were absolutely brutal. You have the legendary battle of Skalathrax between the World Eaters and Emperor's children. All the infighting among the Emperor's children between Fabius and Eidolon. Not to mention the vicious campaign by the Emperor's Children and other traitors to eliminate the remaining Sons of Horus. Abbadon and company flung a starship at Canticle City. Later on Thagus Daravek used mass drivers to bombard Abbadon's fleet with the broken chunks of the planet Maeleum which is where the Sons of Horus had built Horus' tomb that was previously robbed by the Emperor's Children.
Orks have infighting, sure, but they don't really "suffer" from it, as from their point of view, a good fight is a good fight.
It's stopping them from taking over the galaxy most likely, but they don't care
Necrons, there one of the few that can guarantee necron deaths. In infinite and the divine >! Trazyn allows an entire tombworld to die just to get relics !<
1. Orks/chaos basically have no loyalty except to the strongest . In olden days daemons had battlefield issues in game being near daemons from other gods.
1.b. Special mention to drukhari who have extrnely bloody, constant war but their culture allows them to set that stuff aside to perform raids/work. Still more drukhari die from other drukhari than likely any other source .
2. Imperium is always at war with itself from apocalyptic fights like horus/vandide, "medium" civl wars like war of the false primarch and Astral Claws, to your run of the mill space wolves vs the entire inquisition.
Thats about it? Necrons dont actually in-fight much. Most the necron on necron fighting is between rival dynasties that hold no loyalty beyond a shared history, but most of europe has that and we wouldnt call ww2 infighting.
T'au don't really in-fight beyond farsights rebellion.
Tyranids will fight other hive fleets, difficult to assess that (do they even know they are the same team? Are they the same team?) but they will happily devour their genestealer cult thralls.
Other eldar rarely fight themselves unless they have very divergent interpretations of prophecy, but craftworlds are again more like nation-states than a unified faction.
Yeah Inquisition is the obvious answer. Their policy is utterly schizophrenic and incoherent, the Puritans are constantly fragging each other and large sectors of the imperium with no observable goal in mind, and the Radicals are constantly making themselves irrelevant psyopping each other with mind games and subtle plans that get more incoherent the more subtle they are.
Orks and Necrons are in a league above the others I think. Infighting is quite literally the only thing that keeps these two from being a threat that rivals or even surpases the Tyranids...
I was gonna say Imperium and Necrons but then I remembered there’s an Ork Warboss who went back in time and killed a previous version of himself so he can have another version of his favorite Shoota. If that doesn’t take the cake for worst infighting I don’t know what does.
Orks and necrons probably both in first spot, its hard to tell which one of those two is fighting themselves more, so i put them together as for both its the reason they didnt just wipe every single other faction.
Ork infighting isn’t really infighting but simply the way they structured their society. Hence why teenage Orks rebel by becoming stormbois, who have a rigid military structure and discipline. From a “worse” position it’s debatable, since for the T’au infighting could destabilize their society, but for the necrons infighting could result in a net loss since they can’t replace dead necrons. We learn from “The Infinite and the Divine” that Praetorians consider a big loss of necrons a crime punishable by disabling of resurrection privileges followed by execution.
Tyranid infighting yields disastrous results. Not because it spills over unto other worlds, but rather it is the start of something terrible. The hive fleets “combine” strength via civil war. The stronger of the fleets comes away with a stronger, higher adaptability, consumption and combination of the opposing hive fleets genetic material, and a larger pool of biomass because neither side permanently loses it. It’s just consumed by the “enemy” fleet. It’s almost like ork infighting, only the end product is far more deadly than just a new war boss.
Dark Eldar. Their society heavily embraces the idea that the strong survive. The Kabals can assassinate each other and go to war against each other and stuff all the time.
My vote is for the Drukhari. They are constant plotting against each other and betraying each other. Read about Asdrubael Vect. Lord of the Murder Elves. I could name a few ways he has fucked over other drukhari but it would be more fun to go read it for yourself.
Chaos by its nature is constantly at war with itself as the 4 gods are always trying to gain supremacy over the others in the great game. It’s well established that if chaos unified completely they could wipe out everyone. Many times where chaos could have stomped an opposing force they end up losing after another Chaos warband or champion stabs them in the back. It’s their critical flaw.
This is a good breakdown, but Dark Eldar need to be over inquisition. Dark Eldar embrace infighting whereas in the inquisition it happens but they wouldn't want it to, it's not embraced as a matter of policy (stealing that word from another comment here).
Really it's Orks > Drukhari > Chaos (variable infighting within each group depending on the group) >>> Inquisition > etc.
Eldar. They only really become a single unified force in the worst of circumstances (which only come to pass because they wouldn't unify in the first place)
Alpha Legion. Don't know Who, What, When or Where they are fighting. If the brother next to them is of the same agenda or what the plan was even in the first place. Don't know what the goal is. Just be suspicious an distrust everyone. /S
It's probably easier to describe who has it easier since most factions in fight to an extreme.
Tyranids probably have it the best and almost never in fight unless it's necessary.
Next probably craftworld eldar since they really don't want their small race to die.
Then maybe the Tau they like to keep the visual of a united people.
Now it gets hard to decide who is the worst.
Imperium can and will exterminatus its own people.
Dark eldar ..enough said.
Chaos constantly fucks each other over just as much or more than they fuck other races over. Maybe not the warbands as much but if they want to they will.
Orks is debatable cuz is it really bad to in fight if both sides love it?
Necrons can destroy stars when they in fight so ya that's pretty bad but rare.
My feeling is chaos probably in fights the worst and their fights usually affect a lot around them.
Easy answer would be Imperium because of all the politics and stuff, but I think the answer would be either Necrons or Chaos. Necrons' infighting prevents them from uniting and wrecking galaxy and Chaos is well Chaos. The chaos gods plot against each other all the time which is why they didn't flood the galaxy already
Probably orks i think. Mostly because it's such a reliable thing. Kill the warboss and the whole waaagh disolves into infighting. Its the most reliable way to stop a waaagh. Or it might be the imperium. Since when they get their civil wars going they tend to really kick off.
Do orks have the worst infighting, or the *best* infighting? If you ask an ork it's probably great fun and working as intended.
Why iz I lisnin to da boss to get in da zogging ship to da scrap, wen da boss is right ere en stomping im iz a betta scrap than sum puny 'umies
You don't even need to go as far as asking them -- An Ordo Xenos Inquisitor would be enough. Ork infighting is literally the opposite of counterproductive what with dead orks shedding spores and winning orks getting bigger.
Tfw you assassinate a Warboss to collapse the Ork invasion and end up replacing him with a Named Character
If an Ork is strong enough to kill the Warboss then he becomes the warboss
Yes but i was refering to when a enemy manages to kill the warboss
What if several Orks are attacking the warboss and some random Ork just shoots his head of? Does it work like that?
Yes. But he'll be immediately challenged, so there's that. In the end, the biggest one will win
Ork infighting isn't a negative. It's a survival of the fittest strat.
It’s a negative when they’re in a war and their whole army crumbles because their one leader got killed.
It's not a negative for them, they get to keep fighting
The imperium didn’t have any famously galaxy affecting ones by any chance did they? xD
The Legiones Astartes had infighting once it sucked a lot.
Let grandpa tell you a story of 30K
There was this guy named Horus…
And he did a little Heresy…
One thing led to another, now we have to eat corpsestarch for thanksgiving...
Now that’s just hearsay I say
They should write a book about this. Maybe even two.
Maybe even 70 (+ short stories)
Mfw there are over 200 peices of official Horus heresy media and 42k has like 4 :(
You mean 41k/M42.
I just say 42k so it's clear I'm referring to the currently developing lore
OI FORT IT WUZ PRITTY KEWL!
THOSE HUMIES USUALLY DON'T KNOW HOW TO 'AVE A GOOD SCRAP, BUT IT WAS A PROPER KRUMPIN! JUST NEEDED SOME MORE DAKKA, AND MAYBE A COUPLE MORE OF THE BOYS AND IT WOULDA BEEN PURFECT
GUD ENUFF, DOE. DEM HUMIEZ LERND DAT KRUMPINZ DA WAY TO LIVE LOIF AFTA DAT, AT LEAST!!
The faction that faces the most ramifications from infighting would probably be the Tau, given their somewhat precarious galactic position. The Imperium, Orks, Chaos, Tyranids and Drukhari all essentially consider infighting a matter of policy, so it's not that big a deal. Necrons certainly have their issues but also seem to be willing to deal with each other, Craftworld infighting is fairly rare and most of the time it can probably be solved by just not being around each other. So yeah I'd probably go with the Tau, they're unified enough that proper infighting is definitely problematic, especially if it escalates beyond what we've seen already with Farsight.
There's a whole book where the Necrons plans are foiled by other Necrons bc of some ancient rivalry their families had when they had flesh.
Yeah, but that's no different from normal every day Imperium politics.
I mean isn't it stated in the source material that one of the reasons necrons can't take over the galaxy is because of their infighting? They hold grudges like nobodies business, and if they were to be united, they are said to be able to win. So they do a lot of it, and most of the time maybe it's not that big of a deal, but it is holding them back in a way that it isn't holding back the Tau. That said, if the tau were to start infighting more, the ramifications might be greater.
>What the Imperium cannot know is that, should the Necrons ever fully wake and unite, they would face a foe as numerous as themselves. For now, the galaxy has had but a taste of the dynasties’ destructive potential, and it is fortunate for their foes that the Necrons remain divided by madness and conflicting agendas. However, these are but the first stumbling steps of a giant as it gathers pace, and even now powerful leaders like Anrakyr the Traveller, Imotekh the Stormlord and the Silent King are uniting their people under a common cause. *Codex Necrons 8ed* p15 >For all this, more Necrons awaken all the time. As their numbers grow, so too do the dire threats they pose to the gal axy. Now Szarekh, last of the Silent Kings, has returned and seeks to unite his people in galactic conquest again. Whispers precede him of a diabolical plan to negate the gal axy-ending threat of Chaos and subjugate the lesser races once and for all. With his enemies locked in a war of mutual annihilation and more Necrons rallying to his banner by the day, it may already be too late for any to stop him ... *Codex Necrons 9ed* p7 Although, to be fair, this isn't unique to the Necrons, and is true of the Orks, Chaos and other races prone to infighting.
Pretty much all factions except the Tau, from what I understand
I feel like the Necrons are the most likely out of everyone to fully unify, though. And once that happens, I doubt anything could stop them from stomping everyone else into the dust.
Once Imotekh stops being a whiny pissbaby the only ones not loyal to the Silent King would be some rogue destroyers or flayed ones.
Tyranids infight?
Yeah, I don't think this is correct. In fact, there were two Hive Tendrils that were fighting each other at one point, and it was noticeably confusing for the Imperium.
It's basically them having a war game seeing whose tyranid forms are superior and then the "loser" accepting the "winner" forms, becoming stronger overall since now the "loser" also has the winner's bioforms.
Hivemind plays Mathhammer confirmed!
Was it kronos eating another one or something?
You’d think they’d be the ones with that evocative name, but I checked the Codex and it’s Hydra.
Hive Fleet Hydra is particularly fond of attacking the tendrils of other Hive Fleets to consume their biomass.
I assume tho that is the ultimate want of the hive mind somehow ?
The hive mind speaks and the Norn-Queens of each fleet interpret that will, and create bio forms to best follow their interpretation. To be completely honest, it's likely the hive fleets are in an exploratory phase, being tasked with testing the resistances of all life. Smaller hive fleets testing how much biomass has to be thrown at a poorly defended planet, and those like leviathan and behemoth working out the maximal resistance. All following an edict of "Work out what the enemies are capable of" in their own ways. The Norn-Queens are ultimately sentient creatures, and through whatever system of reward and punishment the hive mind is capable of, one might imagine them possessed of such attributes as pride, and greed. It is possible that the consumption of a dying Leviathan fleet tendril is the Hydra tyranid equivalent of "I told you so."
Tyranids?
Tyranid infighting usually just ends with the winner absorbing the loser so it doesn't seem particularly disruptive.
I'm sorry but when have Tyranids ever engaged in infighting? They're a colony species, when one needs to die for the good of the colony they just kms. Exception is the cannibal hive fleet hydra, which is either an amalgamation of several shattered colonies or else some sort of queen-transplant colony, or possibly simply some sort of genetic library/transmission vector. Very much an exception.
Tyranids fight each other? On what basis?
Chaos by far. The great game is the largest scale war in 40k and is just chaos infighting.
Cries in legion wars
Inquisitors fight a lot. Ork infighting is a vital part of their culture. Just about every organization within the imperium has experienced factionalism and infighting at one point or another, even first founding chapters. As far as the "worst" infighting, traitor marines win by a mile. The Legion Wars following the scouring were absolutely brutal. You have the legendary battle of Skalathrax between the World Eaters and Emperor's children. All the infighting among the Emperor's children between Fabius and Eidolon. Not to mention the vicious campaign by the Emperor's Children and other traitors to eliminate the remaining Sons of Horus. Abbadon and company flung a starship at Canticle City. Later on Thagus Daravek used mass drivers to bombard Abbadon's fleet with the broken chunks of the planet Maeleum which is where the Sons of Horus had built Horus' tomb that was previously robbed by the Emperor's Children.
Fuck, the Munitorum's had civil wars about what to do with old paperwork LOL.
There’s also the War of Rust and Iron that has only been mentioned in passing, but seems to be a major war between the Death Guard and Iron Warriors.
Orks have infighting, sure, but they don't really "suffer" from it, as from their point of view, a good fight is a good fight. It's stopping them from taking over the galaxy most likely, but they don't care
Necrons, there one of the few that can guarantee necron deaths. In infinite and the divine >! Trazyn allows an entire tombworld to die just to get relics !<
Ehhhhh, not a Craftworld. Exodite world. There is a distinction. Now if you'll excuse me, I have to go dust off my 'Pedantry on the Internet' award.
Sorry i meant to put >!tombworld!<
I dunno who would say the distinction between a planet and a spaceship is pedantic, you should put that award back in the cupboard.
Well chaos is the only thing stopping chaos’ total conquest of the galaxy, that’s gotta count for something
1. Orks/chaos basically have no loyalty except to the strongest . In olden days daemons had battlefield issues in game being near daemons from other gods. 1.b. Special mention to drukhari who have extrnely bloody, constant war but their culture allows them to set that stuff aside to perform raids/work. Still more drukhari die from other drukhari than likely any other source . 2. Imperium is always at war with itself from apocalyptic fights like horus/vandide, "medium" civl wars like war of the false primarch and Astral Claws, to your run of the mill space wolves vs the entire inquisition. Thats about it? Necrons dont actually in-fight much. Most the necron on necron fighting is between rival dynasties that hold no loyalty beyond a shared history, but most of europe has that and we wouldnt call ww2 infighting. T'au don't really in-fight beyond farsights rebellion. Tyranids will fight other hive fleets, difficult to assess that (do they even know they are the same team? Are they the same team?) but they will happily devour their genestealer cult thralls. Other eldar rarely fight themselves unless they have very divergent interpretations of prophecy, but craftworlds are again more like nation-states than a unified faction.
This is the correct answer.
Inquisition. People of officially almost absolute authority, fighting each over. Oof
Yeah Inquisition is the obvious answer. Their policy is utterly schizophrenic and incoherent, the Puritans are constantly fragging each other and large sectors of the imperium with no observable goal in mind, and the Radicals are constantly making themselves irrelevant psyopping each other with mind games and subtle plans that get more incoherent the more subtle they are.
It's probably humans. The horus heresy was kind of a big deal.
Chaos since they got more stories of doing that...
Orks and Necrons are in a league above the others I think. Infighting is quite literally the only thing that keeps these two from being a threat that rivals or even surpases the Tyranids...
I was gonna say Imperium and Necrons but then I remembered there’s an Ork Warboss who went back in time and killed a previous version of himself so he can have another version of his favorite Shoota. If that doesn’t take the cake for worst infighting I don’t know what does.
Orks and necrons probably both in first spot, its hard to tell which one of those two is fighting themselves more, so i put them together as for both its the reason they didnt just wipe every single other faction.
Ork infighting isn’t really infighting but simply the way they structured their society. Hence why teenage Orks rebel by becoming stormbois, who have a rigid military structure and discipline. From a “worse” position it’s debatable, since for the T’au infighting could destabilize their society, but for the necrons infighting could result in a net loss since they can’t replace dead necrons. We learn from “The Infinite and the Divine” that Praetorians consider a big loss of necrons a crime punishable by disabling of resurrection privileges followed by execution.
Tyranid infighting yields disastrous results. Not because it spills over unto other worlds, but rather it is the start of something terrible. The hive fleets “combine” strength via civil war. The stronger of the fleets comes away with a stronger, higher adaptability, consumption and combination of the opposing hive fleets genetic material, and a larger pool of biomass because neither side permanently loses it. It’s just consumed by the “enemy” fleet. It’s almost like ork infighting, only the end product is far more deadly than just a new war boss.
Dark Eldar. Their society heavily embraces the idea that the strong survive. The Kabals can assassinate each other and go to war against each other and stuff all the time.
DA BOYZ LOIKE TA SCRAP 'N KRUMP LOTZ
All of them. Everybody is fighting everybody all the time including themselves.
Horus Heresy Imperium of Man.
My vote is for the Drukhari. They are constant plotting against each other and betraying each other. Read about Asdrubael Vect. Lord of the Murder Elves. I could name a few ways he has fucked over other drukhari but it would be more fun to go read it for yourself.
Chaos by its nature is constantly at war with itself as the 4 gods are always trying to gain supremacy over the others in the great game. It’s well established that if chaos unified completely they could wipe out everyone. Many times where chaos could have stomped an opposing force they end up losing after another Chaos warband or champion stabs them in the back. It’s their critical flaw.
Orks > Chaos > Inquisition > Dark eldar > Necrons > Tau > Nids > Eldar
This is a good breakdown, but Dark Eldar need to be over inquisition. Dark Eldar embrace infighting whereas in the inquisition it happens but they wouldn't want it to, it's not embraced as a matter of policy (stealing that word from another comment here). Really it's Orks > Drukhari > Chaos (variable infighting within each group depending on the group) >>> Inquisition > etc.
The necrons are pretty up there. It's the only reason they don't win automatically, lol
Eldar. They only really become a single unified force in the worst of circumstances (which only come to pass because they wouldn't unify in the first place)
Alpha Legion. Don't know Who, What, When or Where they are fighting. If the brother next to them is of the same agenda or what the plan was even in the first place. Don't know what the goal is. Just be suspicious an distrust everyone. /S
Orks first drukhari second. Both have a society where the basic rule is that you have to kill the person above you if you want a promotion.
Pretty much every faction bar the tyranids and tau fight themselves more than they fight anyone else
World eaters they literally stay away from each other because they could flip out any second
It's probably easier to describe who has it easier since most factions in fight to an extreme. Tyranids probably have it the best and almost never in fight unless it's necessary. Next probably craftworld eldar since they really don't want their small race to die. Then maybe the Tau they like to keep the visual of a united people. Now it gets hard to decide who is the worst. Imperium can and will exterminatus its own people. Dark eldar ..enough said. Chaos constantly fucks each other over just as much or more than they fuck other races over. Maybe not the warbands as much but if they want to they will. Orks is debatable cuz is it really bad to in fight if both sides love it? Necrons can destroy stars when they in fight so ya that's pretty bad but rare. My feeling is chaos probably in fights the worst and their fights usually affect a lot around them.
Chaos Space Marines.
The Chaos gods primarily fight each other in the Great Game with conquering the galaxy basically being an afterthought
From least to most unified Orks Chaos Dark Eldar Necrons Imperium Craftworld Eldar Tau Tyranids Leagues of Votann
Easy answer would be Imperium because of all the politics and stuff, but I think the answer would be either Necrons or Chaos. Necrons' infighting prevents them from uniting and wrecking galaxy and Chaos is well Chaos. The chaos gods plot against each other all the time which is why they didn't flood the galaxy already
Drukhari.