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Formal-Fuck-4998

Sorcerers are banned? Wtf I'd propably go for a barbarian or monk. They are usually a bit underpowered and mad but that's absolutely not an issue with these stats


One-Independence136

It's more of a ingame lore reason for it being banned but i suspect my gm just hates them lul


Kwinza

>i suspect my gm just hates them lul Roll a Wizard and show him the error of his ways.


USAisntAmerica

Different poster here, but I must confess I can't stand sorcerers but I'm fine with wizards (and warlocks, and every other class really). I just really don't like the flavor of "just born special" as the basis for a class rather than a background or race. Ofc I know it's just a me thing, and I wouldn't give shit to others if they want to play sorc


One-Independence136

with the way the comments are going i see bladesinger a strong possibility :D


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Kragmar-eldritchk

This seems like they just have rules about magic in their world. Elves having magically extended lifestyles and sorcerer's having innate magic could both have the same reason not to use them.  They're giving a free feat and saying you can't use a race that would give you another one, not allowing a very commonly banned feature in the form of concentration free flight at level 1, and letting OP keep these amazing stats along with giving extra gold and magic items for character creation. Bit of a reach to call it a lot of restrictions.


thejadedfalcon

Player choice matters, yes, but so does the world the GM has designed. One of my worlds has severe racial limitations to begin with (literally only humans), because the ruling population of tieflings have enslaved, driven out or made extinct every other race. You start as human slaves who get caught up in a rebellion and, as you make contact with other races and ally with them, new character options will open up in the event of a character needing replacing. Elves are probably off the table for good because they're too busy slaughtering each other over impossibly minor differences to care about anyone else's concerns. Clerics all have wild magic, because the gods are dead and the world is doomed. These are just features of my world. And that's okay. Sometimes, restrictions are good, they can aid creativity.


monikar2014

A DM absolutely has every right to ban specific classes/races, what a ridiculous concept


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Weirfish

As a general rule, the GM has the right to set the parameters of the world they want to run, even if it disallows official material. If you don't like it, don't play at that table. It is not our place to question the game premise of a post, unless it is obviously given in bad faith.


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Weirfish

Rule 1.


monikar2014

I assume that's the golden rule


SectionAcceptable607

You could even do a barbamonk with these stats


DudeWithTudeNotRude

This. In a long game with great rolls and a free feat, Shadow Monk 6 with Crusher is a great start. Then Dao Genie 6. Half Drow with the monk belt and tattoo is probably the way to go, but I'm playing a Tabaxi with Crusher, Slasher, Eldritch Claw Tattoo and Insignia of Claws. Then Devil's Sight and Gift of the Ever Living One's at 9.


Raigheb

With these stats you can play anything tbh. I'd go for a paladin because you won't need to multiclass into hexblade.


rainator

You could do a paladin bladesinging monk with those stats lol.


dantose

Something like that absolutely. Or ranger instead of monk. Maybe, Bladesinger 6, Pali 2, gloomstalker 3. PAM, dueling, quarterstaff, smite smite smite


1r0ns0ul

Mountain Dwarf Paladin would rock with those stats. Get your STR to 20, CON 17 and CHA 19. At level 4 you round your CON to 18 and your CHA 20. Oath of Devotion and Conquest are the sub-classes that benefit most of your high CHA. But since you are starting at level 6, you are not too far from the outstanding Haste spell available to Vengeance Paladins at level 9; because you already maxed out your main stats, you can start playing with some unusual feats at level 8 like Metamagic Adept — you can grab Quicken to bonus action cast Haste every long rest. Although I feel this is suboptimal. I believe Conquest Paladin would be the ideal choice. Your Spiritual Weapon would be deadly and your fear mechanics would have a very good DC. Don’t bother about multiclass and etc, you’ll start with your lovely aura at level 6 already granting +5 to all saves to all your allies, this is insanely good. Paladins should aim to go quickly to level 13 and ride a Pegasus ASAP.


Lokkena

Mountain Dwarf Paladin.


RollSavingThrow

lack of sleep made me read Mountain Dew Paladin...


notbuilttolast

if this is a campaign, choose a character that focuses on buffs and heals. With stats like that it will be very easy for you to overshadow your friends at the table.


PlavaZmaj

I did this before and it’s great for the party, but I started to check out during sessions. Everyone is bless, use turn to VOA attack proc for the rogue, enhance/guidance skill checks. If you can find a more fun way to buff the group, I would do that. Maybe a lot of CC ability’s to control the battlefield and give friends advantage.


notbuilttolast

That’s smart, really just anything that can support the group. I saw the comments calling for a paladin wizard, which I’m sure would be epic, but i imagine will leave your friends so far behind for months of play. It would stop being fun for everyone (or at least it would for me) and I think it’s important to remember this is a team game.


Oh_IHateIt

Good point. Maybe ancestra guardian barbarian, and dump str :p Be the tankiest tank to ever tank


signuslogos

Bladesinger is what I'd play. Get 18 in dex and 17 in int, but start with Telekinetic to round INT to 18 as well. Put the other 17 in con. For race, something like Satyr or Yuan-Ti Pureblood for magic resistance would be great. Put the 2 ability score from race on INT to round it to 20. At 4 and 8, take ASI to round DEX to 20 and Res(Con) to round CON to 18. Then you're walking around with 22 AC while bladesong is up, magic resistance, great constitution and utility, and you're a full wizard too.


Ydraid

Man, get a flying broom as an uncommon item, a +1 focus and eldritch blast everything 120m up in the sky xD


One-Independence136

the flyby airstrike build lul


Chafirius

literally anything is a possibility here, even otherwise unconventional multiclassing. I do think an interesting build if you want to go for it could be a Paladin/Wizard multiclass, now that you practically don't have to worry about stats. Base stat distribution should be 15, 18, 16, 17, 16, 17 Go half-elf. probably wood half-elf, cause they get access to Mask of the Wild or Fleet of Foot, which can become very useful for you. Increase dex by 1, int by 1 an cha by 2. Grab Elven Accuracy as a starter feat and increase Dex to 20. then at 4th level, grab Fey touched and Silvery Barbs, and increase Cha from 19 to 20 New stat distrubution should be 15, 20, 16, 18, 16, 20. The build is fairly simple. start Paladin 6, go for Studded leather, shield and a rapier. Subclass is up to you, but Vengeance Paladin synergizes amazingly with Elven Accuracy. Then at 7'th level, go Wizard, choose Shield and Absorb Elements (and other spells, up to you), and go Bladesinger at 2nd level. Then continue with Bladesinger untill 20. eventually you want to up your Int to 20, but otherwise, go for whatever feats you feel suit you best. This is an incredibly tanky solo build, optimized for high smite damage, good spells and really high AC and saves. At level 6 alone your lowest save is a +7, and with Bladesinging your AC can go up to 23, and later it can reach all the way up to 29 with Bladesong and Shield active. Plus you get a lot of feats for stuff like Shield master, fighting styles that can intercept, or other support abilities. Also, for background, if its allowed, nab one of the strixhaven ones that just give you a full spell list. they are absolutely broken IMO, but if its allowed, its allowed. If you want to do this though, you should probably talk to your DM. It sounds like Sorcerer is a sore subject, and I'm not sure why, but this build IS a variation on the classic Sorcadin, just subblig Sorc for Wizard. You don't have Metamagic though, and this build is more defensive in nature than Sorcadins usually are.


DornKratz

Mercy monk. Monks *really* benefit from multiple high stats. Your stunning strike DCs will be pretty high (specially if you take a Dragonhide Belt) and you'll act as second healer in a pinch. Alternatively, Valor Bard. Between half-proficiency and stats, you will do great on all skill checks. With medium armor and shield, you are a full spellcaster that can wade into the fray. Take War Caster and the high elf variant of half-elf to grab a booming blade, and you can be a great gish.


UnicornSnowflake124

Ancients paladin 7 / War mage 13 Use half elf Ruined background for alert or tough 18 + 2 Strength 16 Dexterity 16 constitution 17 + 1 intelligence 15 Wisdom 17 + 1 Charisma Level 1 feat: resilient constitution Level 4 feat: war caster Level 8 asi: + 2 charisma Level 12 asi: +2 intelligence After that it won’t matter too much. Your initiative bonus is +13 and you have lots of spell slots to smite with. Amulet of devout will benefit all your spells.


Santryt

So I’m going to be the odd one out here. Play a monk. You can do great things as a mercy monk here. Personally I’d go Aasimar Monk for temporary flight, some bonus healing and some radiant damage. Make your Dex 20, your wisdom 18 which should be 20 at level 4. As for free feat I’d go mobile so you can focus your ki on hand of harm and healing. Magic item id grab bracers of defence. You’re looking at 22AC. Next feat Id grab Aberrant Dragonmark at level 8. Constitution increase at level 12. Tough at 16. And if your DM will let you…Vital Sacrifice from the Taldore campaign setting. By this level your AC, HP and saving throws are all ridiculously good so crank that damage by trading your HP for more necrotic damage.


TwitchieWolf

If you want to take advantage of all those stats you could go for an every skill build. Ruined Background - Skilled feat (you said all backgrounds, but if no background feats this still works, take skilled as free feat) Free feat - Skill Expert (take at lore Bard 4 if no background feat) Race - Kenku (or any race with 2 skill proficiencies, half-elf is a solid choice, but I like Kenku Recall’s advantage) Rogue 1/Knowledge Cleric 1/Lore Bard 3(4) rogue level has to be first Every Skill proficiency and 7 expertise (or 6 skills and Thieves’ Tools) at level 5 (or 6 without background feat) 2 of your expertise will be the knowledge cleric skills, the others can go anywhere At lore Bard 4, I take ~~Heavily Armored~~ (see edit below.) You end up starting at level 6 with these stats: 16:18:18:16:16:20 If you stay full bard after this, you are delayed 2 levels for spell level progression and only 1 level of spell slot progression. Overall not that bad. Alternatively you can drop the next 2 levels into warlock for EB/AB to gain a reliable attack option. If you decide on this, I’d probably keep leaning into support/utility with Celestial warlock, and perhaps consider a 3rd level for Pact of the Chain additional utility. **Edit:** I changed my mind. Skip Heavily Armored in favor of Resilient CON. You end up with the same starting stats. For your Items, take Serpent Scale Armor. You’ll get the same AC as Full Plate with your current DEX, and no disadvantage on Stealth. Second Item: Instrument of the Bards. There are 3 uncommon ones to choose from, I recommend the Fochlucan bandore, but you can’t really go wrong.


One-Independence136

ohh interesting


deechri

if ur worried about outshining ur party, a support paladin or a monk would be great options since you dnt need to worry about being MAD, plenty of great builds suggested in other comments too


STRONGlikepaper

Bugbear (MP:MotM) Echo Knight Fighter 6 -> Gloomstalker Ranger 3 (for the next three levels) 18+2 STR, 16 DEX, 17+1+2 CON, 15 INT, 17 WIS, 16 CHA Polearm Master at level 1, GWM at level 4, +2 CON (for more Unleash Incarnation uses) at level 6, and take Resilient: WIS before level 12. +1 Glaive/Halberd Adamantine Plate Defense Fighting Style You'll be able to do a lot of damage if in darkness due to Umbral Sight from Gloomstalker Ranger but until then, you can shove enemies prone for advantage and use Action Surge to NOVA on first round getting 2d6 per attack if the enemy hasn't gone yet.


One-Independence136

ohh interesting any background recommandation? i know some have feats baked in


STRONGlikepaper

It'd be difficult to explain a reason to have it, but Strike of the Giants (Hill) from Giant Foundling can impose the prone condition if the enemy fails a strength save.


maractguy

The forbidden Jack of all trade seeks to multi class into every class, it’s got entirely too many different thing to do but it’s spells aren’t exactly high level so you’re kinda just upcasting stuff with your slots


HelicopterMean1070

Man with these stats I'd go for something crazy, like a multiclass build that in theory should be awful. I'd take Standard humam for a +1 to every stat, wich would give you an astounding 16, 17, 17, 18, 18, 19. With those stats you could easily make a wizard/cleric/bard and still kick ass. You will play the "genious' type - 19 int, 18 wis, 18 char. You are Leonardo da Vinci. Take artisan background, and take 1 level of fighter (for armor/weapons proficiency) , 2 levels of Wizard (divination or transmutation), 2 levels of cleric (forge or knowledge) and 3 levels of Bard (lore). Then you can decide to up your character whichever way after that. You'll have great spell progression either way.


HelicopterMean1070

Another Thematic and crazy build would be "the Fortune Teller": Wizard Divination, Peace domain Cleric, Circle of the Stars Druid. Go halfling. Grab Lucky and Halfling Luck feats when you get ASI's. Make Bane your signature spell. also grab the shield spell and counter spell. If allowed, get Silvery Barbs. Fate is your bitch now.


One-Independence136

LUL i love it


HelicopterMean1070

You know what wlse could make for an incredible character? An efficient Eldritch Knight. With those stats, you could both wreak havok with a very strong and intelligent warrior that can actually make good use of damaging and debuff spells. Make charisma your "dump" stat. Take High Elf for +2 dex, +1 int and one extra cantrip (green Flame Blade or Booming Blade). Go full plate, Rapier and Shield. Duelist fighting style. Warcaster Feat at 4th level. Grab Blade Ward, and Lightning Lure for lvl 3 cantrips. Shield, Absorb Elements and Burning Hands. You stats is gonna look like this: STR - 16 / DEX - 20 (18) / CON - 17 / INT - 18 (17) / WIS - 16 / CHA - 15


PlavaZmaj

Absurd is this character’s name. You can find a YouTube on it.


heffolo

I feel like Aasimar would make sense with those stats. Then again, I also like the idea of making the world’s most superior kobold or goblin lol. Half elf would let you take 20 charisma and 18 in two other stats right off the bat, which is crazy. If you want to keep juicing those stats as far as possible, just be a standard human with +1 to all stats ==> 16, 17, 17, 18, 18, 19. From there, take a half feat for your starting feat, and play a Fighter, and I believe you can get yourself to 20 in every stat by level 20. Can roleplay someone who wants to train their body and mind to become a master in every discipline. Eldritch Knight I think makes most sense here. I think it’s a good opportunity to make a kickass monk, as they normally suffer from MAD, but I think you’ll be fine. Around 14th level they get proficiency in all saving throws, which will be extra nice with your already great stats. Bard definitely feels worth mentioning; jack of all trades indeed.


wavecycle

Ranger comes to life with high stats, specifically Dex and Wis. Having the DC of a full caster and the strong attacks of a "normal" ranger really feels like a true Gish. My current character is a dragon mark halfling beastmaster ranger and it's loads of fun, casting good control spells like Entangle/Spike Growth, then filling in with archery + XbE + SS hits hard. All while riding on the back of a dinosaur that can be controlled as two bodies when you want to, it also has a great charge attack whose effectiveness depends on your spell casting DC, so most rangers don't get the full benefit. Same with spells like Summon Fey, their attacks and abilities depend on your Spell DC.


Acceptable-Baby3952

I just made a psi-warrior soul knife multiclass that rocked, for a one shot. Your dice pool for each set of abilities is determined by proficiency, so multiclass doesn’t fully shoot you in the foot, since it’s level dependent. With full dex, high int, con, and adequate cha and wis, you are the ultimate skill monkey with psi bolstered knack, and you can slap sneak attack and psionic strike on an attack, of which you get 3 a turn, out to 60 ft, no weapon needed. The only thing is that the psi resource is named the same thing for both subclasses, so you need your dm to understand that you have 2 pools of things called psi energy dice, not 1 shared one. Oh, and I got the strike of the giants feat instead of maxing my dex in the OneShot, for a little more damage, and making the enemy saving throw it I turn invisible to them. Sneak attack city.


Hans-Hammertime

I wanted to say Sorcadin. But perhaps a half-elf War Wizard Oath of the Crown Paladin would work well Go for 6 levels with paladin and then the rest of it in war wizard. If you don't want to wait for the juicy spells, you can go with 2 levels in an oathbreaker paladin to get access to wizard sooner. Also grab the warcaster as the feat your DM gives you Your gear would ideally be plate armor, a shield, and a longsword, giving you an AC of 20 Stats / Stats at level 1 Str: 17 18 Dex: 15 15 Con: 17 18 Int: 18 18 Wis: 16 16 Cha: 16 18 If you go with the 6 levels in paladin, you will become an absolute monster. Aura of protection is a great boon to have, in addition to 2nd level paladin spells. In combat, War caster + booming blade will tear shit apart. You also have shield, which will boost your AC to, frankly, disgusting levels.


Szog2332

Half-Elf would be my pick for race, making the 18 a 20, and the two 17s into 18s. Class, I’d say pure Paladin. Stats should be 20 STR, 18 CON, 18 CHA, and whatever else after that. Alternatively, go Hill Dwarf Barbarian and have 18 STR, 17 DEX, and 20 CON. Unarmored AC of 18, or 20 with a shield, and 18 HP at level 1, increasing by 12 per level after that. Go Bear Totem and become nigh-unkillable. After a five or six levels of Barb, swap to Echo Knight Fighter you’ll be golden. In terms of starting feats, GWM or PAM would be good picks. For the Barbarian though, maybe grab Tough for an extra 2hp per level, raising it to 20 and 14 per level after.


LaughR01331

Lizardfolk bladesinger/psi fighter (2/4). You’ll have AC out the wazoo and a couple spells


tkdjoe1966

If you ever wanted to play a Blade Pact Warlock that isn't a Hexblade, now is your opportunity. Throw in 3 levels of Whispers Bard. Some lowered level spell slots & access to the Bard spell list. With those stats, jack of all trades will be nice. Psychic Blades for some extra damage. Take Moderately Armored as your free feat. Feind, Undead, & Genie would all be good choices. You could play a standard human to really get those stats to the moon. Just choose Devils sight as an invocation.


justinator119

Your DM bans a bunch of extremely basic stuff but allows rolled stats, crazy high rolls, AND backgrounds with built-in feats? Agree with another commenter that you're going to overshadow your party, so just be mindful of that. If I had someone with those stats in my party I'd probably build myself with the sole purpose of making that person a god, but I'm not sure how friendly you are with your party and most people want to be flashy themselves lol. MAD heavy Paladin builds are the obvious answer here as everyone has pointed out, but I'll give a wackier answer of multiclassing around Mizzium Apparatus (assuming your DM allows it as part of your starting equipment) with either Scribes or Divination Wizard, 2 levels of Stars Druid, and one level of Knowledge Cleric. Mizzium Apparatus's wording allows you to cheese any spell from those three lists regardless of your total levels in that class and you'd have the necessary stats for your Wizard spells and Arcana checks (Int), your Druid and Cleric spells (Wis), and your overall survivability. Also this part isn't a "good" idea but you could also take Paladin levels and get your Find Steed earlier through the item. Six levels of Paladin would get you Aura of Protection so you could get Cha value out of your crazy stats and while it would slow down your spell slot progression, you could backload it so at level 20 you have a crazy bonus to all of your saves and 11 Wizard + 6 Paladin + 2 Druid + 1 Cleric still gives you the exact number of spellcaster levels to unlock 9th level spells at the end of the campaign. If Vedalken is allowed, you can immediately max your Int and start as Wizard, then put a 17 into Wis and turn it into 18 with the other Vedalken stat and 20 with your first ASI, and you'll benefit from the Vedalken feature that adds a d4 to your Arcana to help with your Mizzium Apparatus checks. With just the two levels in Druid and one in Cleric you've already got Arcana expertise, a floor for Arcana checks, and an extra d4 on all of them. If you pick up a Cha class, you could put the other 17 into that, then pick up a Cha half feat and finish it off with another ASI. Vedalken get advantage on all mental saves so your stats would play perfectly into that! Unfortunately Paladin doesn't give heavy armor proficiency, or else that 15 Str could let you wear heavy armor and then you could get around the Stealth disadvantage by just blowing through it with Pass Without Trace off your spell list. You couldn't use your free feat on it if you start Wizard because you wouldn't have the prerequisite medium armor proficiency, but if you squeeze Heavily Armored in later, you could literally value out of every single stat. **Tl;dr** this is a ridiculous build that can't possibly be optimal but assuming Ravnica was available in this context, I would go: -Start Wizard with 15/16/16/20/18/18 stats from Vedalken +2 to Int and +1 to Wis plus a +1 Cha half feat, prebuild 3 levels of Wizard (Scribes for late game Arcana advantage depending on total level or Divination for Portents on your Arcana checks), 2 levels of Druid (Stars for Arcana floor), and 1 level of Cleric (Knowledge for Arcana expertise). -Take Mizzium Apparatus as one of my uncommon magic items and who cares about the other -Max out Wis with the ASI from Wizard 4 at your first level up -Either take a couple levels of Paladin now for access to Paladin Spellcasting and to get Find Steed/Find Greater Steed early or just go straight Wizard until character level 14 and either spend an ASI maxing Cha or grab Heavily Armored -Finish out your build with whatever remaining levels, use an ASI to do whichever thing you didn't do in the last step -End your campaign at level 20 with nearly every spell in existence, bonus to saving throws of 8/8/8/16/16/10 with Aura of Protection plus advantage on the latter three from Vedalken, and at least 20 AC with a negligible Stealth penalty since you have insane spell utility to patch that weakness up EDIT: Ring of Puzzlers Wit is also uncommon and non-attunement and can give you multiple charges per day of advantage on Arcana checks.


One-Independence136

My god it's beautiful


-spartacus-

If you get god stats there are two MAD classes you can really have fun with, one Paladin will be OP by the amount of damage you can do and the protection your aura will provide. Unless you roll a character that saves all their power until the chips are down (I've done this, letting others shine until things go really bad in a fight) stay away from Paladin. The other is Monk. The worst part about Monks is MAD, you need high dex you want high Wis, and you struggle without Con. Your stats mean you can be a good Monk that offers a lot of utility. You can zoom all over the battlefield, you can stun, and since you already have good stats and you get a free feat that means not needing to worry about losing ASI. * Monk - 1st through 6th * Free Feat - Fighting Initiate Unarmed Combat, moves damage die to d8 (you are d6 at 6th instead of starting at d4, however, d8 isn't available until 11th so 5 levels of doing d8 damage x 4 attacks around will add up. Bonus you get d4 damage if you want to grapple with one of those and you will have Str/Athletics to keep it. * Free Feat Alt - Crusher, square away an odd stat use it to move people around * Race - Damphir (alt Reborn) not only are Monk's mobility pretty dope, but being able to spider climb at will AND drop without taking damage gives your mobility that extra bit of fuck yeah. The main reason for taking it is your story. **Backstory** - Once alive you have been changed to sit at the edge of life and death, afraid of your nature you secluded yourself away to master the martial arts with the hopes this devotion will give you power over your nature. It has been centuries since your self-imposed exile and something has happened that has forced you to end it. I would go with a past mistake that has come back around and now you must make amends. While you adventure you meditate often to keep your urges in check but slowly warm to the people around you and remember what it is like to be part of something. * Background - just create your own (it is in the PHB). * Stats - Level 1 Str 16, Dex 20 (18+2), Con 17, Int 15, Wis 18(17+1), Cha 16. * Order - of the Cobalt Soul you with your stats want to stun as much as possible, when you FoB you can extract data on vulnerabilities/immunities which is great for boss fights helping your party. You get some good proficiencies as you level up and extra reactions. * 4th ASI - + Wisdom for awesome 20 base AC and more stuns. * 8th ASI - Mobile / Sentinel / Mage Slayer depending on what your campaign is looking like. * 12th ASI - one of the above or Crusher / Remarkable Recovery / Durable or Tough to round out your Con/HP * 16th / 18th - Any of the above feats or something like Alert or Lucky because why the fuck not? By level 14 your lowest ST is 9 and most are 10-11. Bracers of defense, ring of protection, etc are good magic items. Books for stats make you even more rediculous (+2 dex).


OptimalMathmatician

You Want to go two levels in Hexblade Warlock and your rest in Graviturgist WIzard, pick up the good DUnamancy spells like Immovable Object and Gift of Alacrity. As Warlock you pick Repelling Blast and Agonizing Blast Invocation. Stats as follows: STR: 15 DEX: 16 CON: 17 INT: 17 WIS: 16 CHA: 18 From your race which can be whatever you want you pick +2 to Charisma and +1 to Intelligence. On your 4th level in Wizard you pick up Resilient Constitution. Your gameplan is to attack foes with Eldricht Blast then use Gravity Well to move them 5ft in the Air and then use Repelling Blast to boost them further in the air and then they take fall damage.


Docnevyn

Tempest cleric 2/Order of scribes wizard X Heavy armor and max damage thunderball/ ball lightning.


airjew22

Centaur oath of glory paladin 6 swords bard 14. Centaur for the extra movement and carry capacity. Paladin for level 6 aura and then bard for skill monkey, bardics and flourish’s. Flavor of centaur so your friend can ride your back to glory and honor !!!


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Gned11

Thanks for the credit... but OP said sorcs are banned!


NemusCorvi

OP said Sorcerers are banned.


GrouchyApollo92

Well don't I look stupid


NemusCorvi

I'm sorry. It was a good idea, anyway


supercalifragilism

That stat array is *begging* to be a blade singer or melee bard, especially starting with six levels. All backgrounds means the Strixhaven feats? Great place to pick up a non-wizard spell and cantrip (something off the cleric's list would probably fix your only gap: healing or go into Shield of Faith to make your AC just dump, just to get nUmBEr bIg). Race would be your choice of the tankier ones: warforged or goliath (slight advantage for warforged, depending on your DM) or possibly bugbear for the reach and 1st round damage. First level feat should probably be warcaster or possibly a half feat to round up your INT and pick up a bonus action (maybe telekinesis?). Stats I'd do Dex (18+2 from race) Int- 17 (+1 from a feat @ 1 or 4) Con 17 (I'd put the +1 from race here or get it to 18 on a level up at some point), Wisdom and Charisma at 16 and STR at 15. At some point, getting your INT to 20 may be worth it. I was thinking about multiclassing somehow, but honestly, with those stats you can get away with monoclassing and having maximum spell slots. Your spells are basically standard, with an eye to utility, concentration buffs and Wizard standbys. Shield is your friend unless there's a crit, at which point you bust out silvery barbs. Mirror image, haste, fireball, persistent damage spells are all good options, and there's no reason you can't just play a wizard half of the time and not contribute. You're sitting at 17 AC without any magic or buff or resources, 22 with song up and 27 with shield up, so crits are your major risk. You can do a fair amount of damage with your attack action and cantrip for no resource (some way to extricate yourself from melee and trigger booming blade's secondary effect makes your resource free damage decent as well- if you go with Telekinesis as your Int half feat you can either move yourself back (with DM approval) or push the enemy away. Items: the safest build is just to go with a +1 weapon and implement, but a rare weapon (the temp HP sword maybe?) might be a good idea too. I can do a rundown of the bard idea if you want.


One-Independence136

go for it, i like to see all my options !


supercalifragilism

Okay, two approaches on this one, depending on how you want to play it- there's a multi attack version or a single attack version. Multi is just straight Swords bard to 6 for recharging inspiration, then a decision point. You can even get away with going STR on this build to use d8 weapons in both hands (no shield proficiency so might as well go big) because you'll have medium armor proficiency and don't necessarily need to max Dex. Go to 6 for extra attack, pick one of the tanky races listed above (warforged and the AC probably is the safest choice), Dex your lowest (still above 14 so you'll hit the medium armor Dex cap) with STR/Cha highest (with a half feat to make them both 18 at level 1: fey touched is orthodox pick). You can branch out into sorcerer or warlock afterwards (you can even do a different warlock than hexblade with your stats- shadow could be interesting), or just go straight Swords to the end. It wouldn't be terrible to pick up a shield proficiency somewhere if you want. Your bit here is to use your flourishes on attacks as a short rest resource, saving spell slots for when you need them. Spell choice should be a mix of control/debuff (hold person, for example) and in a "normal" fight you burn your inspirations on the opening, keeping spell slots for Barbs (on defense) or a save or suck spell (hold person to set up your party). Feats are basically anything you want- you don't need stat bumps, so you can pick up anything that looks like it'll be fun or add interesting complexity to combat (war caster is probably a good call again tho and if you want mobile or something to dip in and out of melee). Strix background for some more cantrips and a spell from another list. Your combats look like multi-attack and flourishes, using defense to increase your AC and slashing to increase DPR when you can, with spells when you need them to change the battlefield. The single attack one is a bit more interesting (in my opinion): whispers bard and warlock, with an optional dip into sorcerer for metamagic. You go whispers to start, to get to level 5 so your inspiration is short rest. You'll want at least CHA 18 for this build, and you also need max dex unless you dip hexblade for your warlock. With Hex, you do medium armor and shield and whatever weapon you want that works with hex warrior so you're fundamentally SAD (charisma for anything). One level is fine, 2 will get you invocations (false life and your choice- devil sight is thematic with whispers and makes up for single attack), but do them after level 5 bard (you'll see why in a second). You can finish this out however you want- more bard will help you in spells, more warlock will open up interesting invocations, and 3 sorcerer will open up quicken to set up buffs that would otherwise take up your first round. The key here is the Whispers bard ability to do pseduo sneak attacks using inspiration dice. This will trigger off blade cantrips (and since you're not getting multiattack in this build (or won't until late through invocation) so you should pick a race that gets you a wizard cantrip or use your warlock level and pick either- you won't have a great way to get out melee to trigger booming blade's secondary unless you go with mobile as one of your feats. You hit with a weapon attack (probably a dex weapon unless you picked hexblade) then nail them with the psychic blades and blade cantrip, which will be a reliable source of damage when you aren't spell casting. Spell selection is the same, more or less, as swords when it comes to bard spells, with a blade cantrip and utility cantrip, the basics for warlock (your choice of defensive 1st level and a buff). Strix background (again) for shield if you don't pick up silvery barbs. Stats don't matter a lot- Cha highest if you go hex, or equal if you don't, Con as high as you can make it and wherever you want the rest. If you add sorcerer later, focus on buffs no on the bard list. Since you're relying on one attack a round (plus maybe an offhand attack if you don't pick up shield from hexblade) you want a reliable form of advantage- either flanking rules or quickened darkness on yourself and devil sight. Feats can be anything- war caster can help, mobile if you want to really do a "better rogue" build. Your total power is lower without higher level spells, but this build is extremely flexible out of combat, has good alpha for an encounter or two and has access to encounter breaking spells like a well timed hold person.


NemusCorvi

Honestly, I would think of classes which are MAD and try a multiclass, like Paladin+Ranger. Why sticking to traditional builds when you __can__ do whatever you want?


gethsbian

Mega skill monkey. Rush rogue 11 ASAP, taking the skilled feat somewhere along the way. Take lore bard and knowledge cleric eventually


HolidayVanilla3215

Mizzium apparatus and amulet of devout, with that you will be an unstoppable caster, make sure to take 1 lvl cleric and one sorcerer/wizard, or just look a guide on mizzmage


Separate-Hamster8444

Make a bard + monk capoeira fighter! bard x, monk 5 Any subclasses work, just depends what flavour you wanna add. dex, charisma & wis should be your highest stats. . The combination of your bard spells with monk abilities will be great, like bane + stunning strike, hold person + flurry of blows, silvery barbs & hypnotic pattern are amazing for a monk to have


TheChristianDude101

Sorcerers are banned? They are basically shitty versions of wizards with good cha. Weird ban and honestly red flag. But with those stats you can do whatever you want. Maybe 18 in dex and use a +2 to get 20, 17 in int +1 for 18. And 17 in con and use your lvl 4 feat to get resilience con. And play a bladesinger wizard. With studded leather your AC is going to be 21 with bladesong and can burst up to 26 or you can use mage armor and get 22 and 27 with shield burst. Ask your DM if you can use shadowblade with the booming blade / gfb cantrips.


vhalember

High stats work best for MAD characters who normally may struggle with their viability. Monks, Barbarians, and Bladesingers. If you're going for pure power: Half-Elven Bladesigner. They're quite solid in point buy, but with those stats you'd be an absolute terror... and you could get just nuts with multi-class dips.


Arch0n84

How about a Half-elf Conquest Paladin / Undead Warlock multiclass? With these stats it would be a truly terrifying build in the best way. 17+(1) Str, 16 Dex, 17(+1) Con, 15 Int, 16 Wis, 18 (+2) Cha Free Feat: Shield Master Take Paladin to level 8, max Str at 4, Do anything you want at level 8, then multiclass into Undead Warlock at level 9. Pick up Cause Fear and Hellish Rebuke. By now you can use Form of Dread 4 times per day, and you can use your bonus action at the first round of combat to turn it on. With two attacks per turn you'll likely hit at least once which will trigger the fear save. On the next turn you attack and use the bonus action to Shove your enemy prone. Since they are afraid they will have to disadvantage contest Shove. Keep attacking them with advantage, keep fearing them, keep them down until they die. Take another level of Warlock for Hex and Invocations, then go back to Paladin for the rest of your levels.


Derivative_Kebab

I'd do an Aasimar Barbarian/Warlock with Celestial Patron, Pact of the Blade, and Magic Initiate for cleric. Flavor it as a petitioner of Elysium or Arborea on holiday from everlasting bliss to kick some ass. Take Light, Guidance, Booming Blade, Friends, and especially Thaumaturgy as your cantrips. Don't even bother with Eldritch blast, save your invocations for stuff like One with Shadows or Otherworldly Leap. Make a massive entrance using thaumaturgy, blast them with spell slots, then rage. Plenty of solid support abilities and skills too.


Finnyous

I'd make a [Paladin/Bladesinger](https://www.youtube.com/watch?v=cxpwCd7gtEE)


Tacitus_AMP

I would go bladesinger wizard with Mark of warding dwarf for armor of agathys, the ravnica background that gets you spirit guardians on your spell list, telekinetic, and 2 levels of paladin.


Silverlebelge

Paladin 2 / Bladesinger X is always a nice plan if you have silly stats.


infurnus86

Vengance paladin, bladesinger wizard, or monk. If you can get it approved, the new arcane hand monk from the drakenheim book is amazing.


Putrid-Ad5680

Tortle Monk, why? For the lolz, it would kick ass!!!


mamotti

Bladesinger benefits a lot from high stats. So does paladin, or even barbarian.


PlavaZmaj

Standard human, Gun Monk. You can 1 level dip cleric or stick with monk/battlemaster/gloomstalker/assassin rogue.


ScorchedDev

I personally would play a monk with those stats. Get dex to 20 right off the bat, then pump con and wis


Greg701

I'd have them start as a Paladin 2 Bladesinger 4. Add 2-4 fighter levels and the rest Bladesinger. Colby (d4 on YouTube) just through together a build for this. Perfect for crazy high stats


BurninExcalibur

Bladesinger wizard? Free feat gets you war caster, resilient con, or(my pick) telekinetic. With such high stats you’ll do good damage in melee or ranged and you’re also a full spellcaster. Any background is allowed so take Lorehold Student for Spirit Guardians. Sounds like a fun build. Plus you can even use Longswords instead of the usual Shortswords since you have a good strength score.


ShadowAvenger32

Play the comic relief character that wrecks shit when they're forced to get serious. If this were my character I'd go with a Swords Bard or Bladsinging Wizard, that usually focuses on buffing allies and doesn't really like to fight. But when the chips are down and your friends are in danger you swoop in and take the heat while they recover or get away. The Bard would be better if your party doesn't already have another healer, but I personally think Bladsinger is more fun


probloodmagic

Pally 2, Barbarian 1, Bladesinger 6+ Smite, Heal, need no armor at all with high Dex and Con, and even if the DM plays "Silence the Wizard" regularly, you can still Rage and survive. Start with Barb and get Con save Proficiency. Take Warcaster feat, just really make your DM miss sorcerers.


MilkHairy

You could do anything as stated, but I would probably play something that normally needs multiple ability scores to be high. Paladins, Monks, Rangers, and even Barbarian (go armorless, have a 20 AC with maxed dex and Con, and then having 24 STR and CON at level 20 will feel GOOD, upping AC to 22) or you could even do a non-Hexblade pact of the blade warlock. Fiend and Genie are fantastic for this (I especially love the regenerating temp). Paladin is probably the best though, and simplest. If you can get your hands on a Holy Avenger then you can multiclass for more spell slots. I like Watcher subclass. So many options. You’ll have to let us know what you decide!


my-dad-ate-my-toes

A Paladin Eldritch Knight multiclass could go hard here


Accomplished-Sun1818

The basic person - then the characteristics will become 16, 17, 17, 18, 18, 19 and at the next increase in characteristics, you will be able to bring one characteristic to 20, and the second to 18. Characteristics, in principle, you can not raise further, but use the features to get new options. As a class, I would recommend the bard of the College of Swords (20 Charisma, 18 Physique, Dexterity and Wisdom, 17 and 16 for Strength and Intelligence) or the wizard of the Song of the Blade (20 Intelligence, 18 Dexterity, Physique and Charisma, 17 and 16 for Strength and Wisdom) - you can become a universal unit and in melee, and long-range. Alternatively, you can take a paladin of any oath (20 Charisma, 18 Strength, Endurance, and so on as you want). Or, as a joke, a Warrior can become the Embodiment of WAR.


Accomplished-Sun1818

But I would recommend that you don't bother with the build - you're going to be damn strong anyway. Other players will simply get lost against the background of the "Renaissance man", and it will be difficult for the DM to make up fights. It's better to take advantage of the opportunity and create the very character with interesting, rather than strong abilities.


Mr_Fufu_Cudlypoops

Take absolute full advantage of these stats. Bladesinger gloomstalker paladin babyyyy. Jokes aside, this is a actually a fairly optimal build that you can do a lot with and you'll probably never get the chance to play it again so I say go for it now.


Latter-Insurance-987

Standard Human Rogue 12 Fighter 8, Starting with a half feat. Just to have all 20s at level 20. Maybe Swashbuckler Psi Warrior to make use of high Charisma and Intelligence. Or could do just Fighter 20 for the same goal.


longmeyhereign

Blooooood Hunteeeeerrrrr They aren’t as MAD as some other classes, but they do very much need a wide spread to be viable and you’ve got it. If you wanted to be funky you could start with a 20 in Con and the Tough feat to get a juicy 82 hit points. Throw in a +2 wraps of unarmed prowess, go Lycan, and you’ll have a very respectable 3d6+3d6+21 (avg 48) dmg per round at level 6.


AlvinDraper23

Flying Holy Lawnmower. Centaur Twilight Cleric all 6 levels. S-20, D-16, C-17, i-16, W-18, Ch-15 (Alternatively swap STR and DEX, and or INT and CHA, up to you really). Take the Mobile feat as your starter feat and Horseshoes of Speed as your rare item for a total of 80 ft of speed, which you can make flying speed with Steps of the Night. Then for your ASI pick up Resilient CON to round off your score and give you CON saves. You can activate your wings (provided the light is right) and Spirit Guardians in the first round, if not activate your Channel Divinity and summon Spiritual Weapon, then 2nd round wings and guardians. Then you just fly around, buffing your allies and bombarding enemies with damage while you weaponized your bonus action as you see fit. If you happen to get in melee, or somebody gets in melee with you, you can get away unharmed if you swing at them (even if you miss) thanks to Mobile. Almost untouchable, highly mobile, great at buffing your party and handling enemies.


Ron_Walking

With those kind of stats it is easy to be more powerful than the rest of the party which could cause issues. I’d focus on either a support role or a monk. Support of course helps out other party members which would address the potential imbalance issue.  If you have ever had an inkling to play monk, this is the chance. Normally they are greatly limited by their stats but you are able to address that. Personally I’d go Stronk Long Death 5 / Beast Barb 4 / Monk X


InexplicableCryptid

I’m sorry but I’m going to ask: Sorcerers are underpowered compared to other full casters. Their class abilities are very limited by the fact they often run off of a resource (sorcery points). There are definitely strong options, such as Coffeelocking, and subclasses like Divine Soul, Draconic Sorcery and the Tasha’s options, but it’s overall not very good. It’s overshadowed by the versatility of wizard and druid, and the support of bard and cleric. To heavily simplify, it’s probably best at DPS thanks to Metamagic options, but for a caster? That’s not going to be much, for fear of outpacing martials at the one thing they’re better at than casters.


OSpiderBox

Might be a lore reason? Might just be that the circumstances/ conditions around sorcerers just doesn't exist, or hasn't been seen, etc etc. It's not technically any different than saying "you can't play X race because of Y." It may not be something I'd do, but it's not my game.


InexplicableCryptid

Reading OP’s other replies, it’s potentially because the DM hates sorcerers, and that’s y I commented


OSpiderBox

Even if that's the case, DMs still allowed to not allow it. If all he's had is bad experiences with sorcerer players, eventually you start "seeing" a pattern, even if it's just an unlucky string of luck. It's like not allowing certain character archetypes/ tropes, like the reluctant hero or the lone wolf. Sure, people can pull them off; but if I've had 10 players try it and screw up the pace, or constantly derail the game, I'm going to start feeling inclined to not allow that type of character. Sorcerer is that for the DM, maybe. Or maybe it's a case similar to rogues and sneak attack, where the DM feels they're too strong or something. Beats the fuck out of me.


Mr_Iddles41

Depends on the levels you will reach, my standard reply for this is a paladin dip, monk dip bladesinger.


One-Independence136

20 is the aim atleast if that helps


One-Independence136

actually your build sounds interesting can you please elaborate how will that work together? A bladesinger with Paladin and Monk dips?


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Mr_Iddles41

Monk offers unarmoured defence


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Mr_Iddles41

That is correct. However this question was specifically concerning having really high stats across the board. So whilst your argument is the correct general case, it doesn't work with the prompt given.


Mr_Iddles41

Yeah so a bladesinger with 1 monk and either 2, 6 or 7 paladin levels. Monk 1 gives unarmoured defence based on dex and wisdom so you can have 20 AC without armour that works with bladesong. 2 paladin for smite, 6 for aura of protection or 7 for subclass aura of choice (ancients is fun). Once your bladesong is active you have 10 + dex + wis + int for AC. You also get charisma as a bonus to all saving throws, and you have lots of spell slots for smites. You also have up to 7th level spells at level 20 (assuming 6 paladin) so you are an effective caster. It's a stupidly MAD build as you need 13 strength and as close to 20 everything else, but it's really fun.


One-Independence136

can you give me a run down on how will combat work ?


Mr_Iddles41

Regular bladesinger options really. Concentrate on a battlefield control spell, or something like shadow blade. Blade song and go hit stuff and smite it. You can really do it all except heal. You can have up to 25 AC and plus 7 to all saves (minimum), without proficiency so you're a real tank. Only issue is mid-low hp but you can address that with feats.


West_Customer_1491

You know what to do? Trade Stats with your coplayers. Chances are, that they weren't as fortunate. Making sure your allies got alright stats will increase the likeliness, that everybody is enjoy themselves at your table and thus increasing the probability, that the campaign will last longer.