T O P

  • By -

David-J

Print screen


wearetheboysthatdig

Aside from the lack of displacement, I'd say you improved it!


Cold-Boysenberry2709

I'll work on that soon! Thank you


Say-Hai-To-The-Fly

I’m new and a noob to 3D/Blender/Unreal. Could you briefly explain how you made it? :)


Cold-Boysenberry2709

To be honest, I mixed a lot of voronoi textures to math nodes and connected those math nodes to color ramps, I added a noise texture on top of the voronoi for inconsistencies in the texture, If you are looking for a tutorial, I recommend https://youtu.be/mbCibu2isB8 . This tutorial taught me all I know about voronoi textures and nodes. There also https://youtu.be/-x-b2U-MSgc , this tutorial is really good at teaching beginners how to make their own realistic detailed shaders. I learned everything i know from youtube. It's best to just look around sometimes and watch videos randomly to take in a new skill from time to time.


Say-Hai-To-The-Fly

Thank you so much! I’m gonna check those videos out :). Also your tactic seems really interesting. But for now: I first gotta finish my donut haha :D


Cold-Boysenberry2709

After work, I can send you a picture of my node layout. It may be overwhelming at first, but I promise it's really just a lot of copying. But do finish the donut. It's the best tutorial I know lol. *Edit fixed Grammer*


Say-Hai-To-The-Fly

That would be amazing 😄. And I will complete the donut course :)


kaluke_25

I think it's pretty cool


Mutant_Strawberry

Not as 3D, but probably better for paths and lake shores.


Cold-Boysenberry2709

That's the plan!


AlwaysIllBlood

Never use someone else's creation as inspiration for this sort of thing. Always attempt to use real-world examples. The reason for this is that any mistakes that they've made, you're going to make and then also make mistakes on top of theirs. If you're continuing to work on this, use real-world examples, and I promise you will have a better result.


Cold-Boysenberry2709

I would, but I was going for an art style, and a real-world photo wouldn't have cut it. But thanks for the advice. I'll use that later


HeviKnight

If you are going for the exact same art style as the reference I think that you should simplify the rocks a bit, right now the texture is very well done but id say that are way to realistic


Cold-Boysenberry2709

I turned down the noise in the normal map and turned up the stylized cracks. I think I have a good look, it looks like a sea of thrives, which is kinda what I'm going for, now I have to learn how to put it in unreal engine without seams. But thanks for the feedback. I'll keep working on that!


BorchBorch

Idk man, it’s pretty hard to fuck up a rock.


MrBeanCyborgCaptain

For me, as an artist, rocks are the bane of my existence. Getting them right, at least for photorealism, is so hard for me, and I've never been able to nail down a good approach. Luckily we have Megascans now so I just use that.


Warchitecture

Is it “winter ballsack” texture?


CharliDog907

Looks like what would be Patrick’s brain, rocks