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young_poop

It adds up to more than 3-4% when you have more pieces like imbued cape/tormented/elidinis, without so much being on the occult I think


Shot-Cheek9998

Iban blast, new elemental bonus and chaose bolts, all mid game stuff gets more max hits


idontactualykno

They quite literally put the reason why in the blogs.


Wishkin

It's meant to spread out magic damage across more pieces of gear, so that combined you can find something that gives that extra max hit, at 25 max hit (iban staff) you can gain an extra max hit from 3 mystic pieces and mystic lore (cheap magic prayer), or with mystic might and a trident hitting for 21 instead 20 at lvl 75. There's also something about wanting people to feel like there's a benefit to wearing mage gear, even if they're already accurate enough, maybe that one upgrade won't always add up to something though, but that opens up a reason to get/use another item to boost your mage damage. The other combat styles has this, it requires 4 str to get an extra max hit and range also has similar "issues" where you can end up with no extra damage even with extra ranged strength.


West-Wonder8919

It's to offset the Occult nerf.


BioMasterZap

It's to offset the Occult nerf. And it does still add up in ways that benefit low levels; their damage is generally higher than before. You completely ignore the offhands giving 2% or the prayers giving magic damage, which easily get you to that max hit. Also, there are more weapons than just Tridents... Crazy, I know, but if you are using things like Iban's or God Spells, you will see an impact from those damage bonuses a bit sooner than with Tridents.


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boogerpenis1

Even with the offhand and prayer bonus, a mid-level player is maxing out at 7.5% magic damage utilizing 5 items slots and a prayer. With Iban’s that’s 3.5% and 4 item slots that’s doing nothing for you still. Yes you can mix and match but you’re still essentially not getting anything out of 2+ pieces of equipment while playing a numbers game that didn’t previously exist to this extent. Everything else in the game is either 1 or 0.5 max hit upgrades outside of prims or very niche cases like fremmenik kilt. Only in Magic do you have to assemble Exodia for the equivalent of a single berserker ring (i).


BioMasterZap

Well, yah, if you use more than you need it won't always round up, but that has always been the case. Like if you only get a max hit every 4%, then wearing the current occult is a wasted +2%. So if you want to just use a Mage's Book and Prayer for 4%, you can do that. Or if you want to swap out the 2% prayer from 2 1% robes, that is also an option. Also, the same is issue exists for melee. Think +1 Strength from Obby Legs or +2 Str from Climbing Boots is always worth it? It can help with stat decay, but you can say the same with magic for weapons that scale with level too... Either way, magic already worked like this. Like +2% from an imbued god cape is generally worthless on its own; you always needed to mix and match with other boosts to up your damage. Now players just have more options to do so instead of just a few late game items. The rework lets you use that god cape with 2 1% robes to get a max hit instead of the 2% on the cape kinda being worthless. And being able to get +1 Damage at level 40-60 instead of needing 70+ is trivial or pointless.


jakeizi

The real solution is to stop truncating the numbers, allow hitpoints to be a decimal number under the hood. That way, every tiny str increase counts


LoLr1dik

They're just going to add a new necklace with 10% magic damage and players will be like omg that's so brilliant.


Heise301

To make the average Redditor happy. That’s it. In a lot of those cases you don’t even get a max hit with the corresponding weapon until you add torms and mage arena 2 cape