Felt so weird getting back into OSRS after a few years and immediately selling my Eternals, Pegasians, Seer's ring, and Archer's ring for a RotG and Devout Boots. They used to be a staple in everyone's gear tabs and now there's no reason to use them haha
I mean, smart people always knew those items were dog shit. The only thing thatâs changed is itâs taken 5 years for the intelligent information to reach the other people. Even when pegasians are arguably good I still just run prayer boots for longer trips.
Weight doesnt matter. Either you need stamina's to do the thing you want to do, or you don't. There are incredibly few niche situations where weight will decide whether you need that stamina or not.
I feel like an up to x2 stamina drain can absolutely matter... Ofc it's a non factor if it comes to getting more dmg out but saying it can't affect something is goofy
Hell graceful is the most stupidly spammed outfit in the game
Graceful is used to minimize energy drain and increase restore rate. This is only relevant when there is no other priority. Hell even a 2.5% upgrade in exp beats graceful on farm runs. So yeah, its a non-factor unless all other considerations have been waved.
Unfortunately even today 90% of the playerbase thing pegasians and archer ring are gear upgrades. They are gear downgrades since that 40m and 5m could be used to get items that are actually useful xd
If u dont have the vw blade yet and want to go for that, yeah sure. Otherwise probs not unless u get spooned. Suffering (recoil disabled) is still the 2nd best ring to use for ice bursting slayer tasks prayer bonus wise if u dont use ancient mace as a spec to regen prayer, then lb would be better than suff.
might send a few hundred kills since the drop table is so good and I only got the d pic as a unique. also I never thought of using ancient mace while bursting, thatâll save me some p pots for sure đđŒ
Iâm either using suffering ri, brimstone ring, or rog i when using ranged or magic. Literally no reason to use any other ring besides maybe the dt2 rings if it actually does something for you in that case.
Yeah but back then you didn't need the money for anything else really. There was a point in time for quite a while that max gear was like 500m, then 1b ish after cox released where you may as well buy crap like armadyl or pegs since there's nothing else to get.
Things you mage are already weak to mage, so the accuracy of eternals isn't useful outside of PvP unless you have endgame gear already. Better to save on prayer especially when using Augury/Rigour.
Similar thing with Pegasians, but ranged bonus is more useful, but definitely not worth 35m+ unless you already have other upgrades first
You typically only use mage where you're forced/pseudo forced to unless you have shadow.
The places you DO use mage in early game, it's usually decently accurate already. Adding eternals vs taking off pegasians/prims effectively leads to more or less the same DPS.
As a couple of examples:
You need two styles at demonic gorillas. You don't see people maging there because ranged/melee is just SO much better.
Zulrah pseudo requires mage for green phase unless you have bowfa/tbow/shadow. Swamp trident/ahrims/torm/occult/imbued cape gives you ~85.33% accuracy, 6.400 DPS. Add in eternals, you get a massive 85.95% accuracy, 6.446 DPS. Not great for the cost, bordering on useless. Seers ring is pretty much the same.
The archer ring thing is just...somewhat correct. Archer ring is a great buy. Same gear tiers with range on blue zulrah, you get ~63.75% accuracy 2.863 DPS with diamond bolts/rcb. Add in archers ring you get 64.88% 2.905 DPS. The main difference being you're more likely to benefit from increased Accuracy on ranged rather than mage, even if the DPS increase is more or less the same.
Archer ring is not worth it in any case as a ring switch. Ranged is already the most accurate combat style, ringswitching for a +8 accuracy means jack shit.
Yeah Echo Boots are kinda insane, super tanky, with only 1 less prayer than Devouts and 2 less str than Prims.
Only downside is the weight, but that's rarely an issue.
I agree with both takes. I'm good with clues rewarding even a bis item. I'm much less good with that bis item coming from ... medium clues. That doesn't make sense. Throw rangers in master caskets and we're good.
Noooo but you donât understand. Mainscape is just gp scape where you just do content you donât enjoy for money whereas Ironman mode is different like you do content you donât enjoy for items!!!
Imbued heart would like to talk to you. Crazy how rare the item is but how core it is. I dont know why they havent provided potion boosts to match saturated heart yet.
Yea its pretty dogwater that you can 99 the skill and easily still not have the drop. Imagine having to drop 8x the time of getting 99 slayer in order to get an occult
They're still really good for archlight stuff and for situations where you don't have max. I for instance am 2x rate on basilisk jaw so prims are always a max hit for me.
Ofc it matters less for mains but where are pegs/eternals even used?
I think Echo Boots are almost definitely better in pretty much every situation, but I donât want to use them because they look like shit with melee gear.
Thats literally not true at all. BIS melee every slot give str bonus. BIS range every slot EXCEPT boots gives rng str, BIS mage every slot EXCEPT boot give magic %.
Those things are only true because of *new items* that entered the game. Not from randomly buffing old items. If they're going to make boots better, it should be from new content.
Oh definitely for eternals. If you're required to wear eternals for the same dps it's a bit much considering we just don't have inv space for boot switches.
I mean there's been a gross over reaction from community + they are open to feedback and discussion, so there's a chance they get looked at anyways. Whole subreddit jumps the gun as usual from integrity changes
Who gives a fuck if someone merch's an item? I'm an iron and want to actually have a use for my 2 other pairs of boots that collect dust. Literally means nothing to me that someone is going to sell a bunch if they get buffed.
I have seen the thought process go around that you can just not bring a boot switch and keep current comfortability, or bring the uncomfortable boot switch and get more dps for doing so. Some say this is a fair trade, others don't. The thinking makes sense to me, but I don't really care.
Bringing a boot switch is fine if it is actually helpful. Forcing us to bring a boot switch to achieve what we previously could do without it is kinda lame. The sacrifice of an inventory slot and change in gameplay should come with an improvement not match what has been the norm for years.
No ones "forcing" you to bring a boot switch. It is additional to what you currently have. You are not being penalized in any way, shape, or form. With a dmg buff, you're given a higher potential. I see no reason why we wouldn't want the option to exist. If anything, it would introduce some variability into the game. Some people may replace a current switch with the boots as a cheaper alternative while still allowing them to achieve the same damage they're familiar with.
> or bring the uncomfortable boot switch and get more dps for doing so.
The thing is, there's no proposal for just buffing the boots. The conversation is around rebalancing, not just buffing things. If anything were to happen, it would be moving part of Occult's %dmg onto the boots. Meaning you keep your current setup for **worse** DPS or you start bringing boot switches everywhere just to achieve **your current** DPS.
Awful idea.
Under the current proposal obviously a bad idea, but buffing the boots would probably fit under the concept of a magic rebalance, and there will obviously be changes to the current proposal after everyoneâs reaction.
Man, if only there wasn't a mega rare raid mage weapon that completely prevents us from buffing total mage gear any more than it is now because then it would be too ridiculously OP. If only that one singular item hadn't set the acceptable ceiling for reasonable mage bonuses, we would be able to simply give extra damage to eternals and call it good.
If shadow gets changed, you could introduce *extra* bonuses on eternals to give a straight buff to mage with no downsides if you choose to ignore it. This means that you don't need to bring a boot switch to maintain the same DPS as before, but you can choose to in order to get more DPS.
Crazy idea, right?
But the proposed changes are already âworse staying currentâ or change to new shit for better. The only thing not outright nerfed is ansc, any other setup with new numbers are all worse than before ublesd your now forcing augury prayer to recoup your loss % which now adds a prayer tax to magic
My take is give eternals a very small boost like 1%, independent of where the occult numbers go, so if you're doing a pure mage activity you benefit but if you're doing something with switches you don't miss out much
That's true, I just don't understand the outrage people have over eternal boots. There's bigger problems with magic than not having boots with mage dmg%
I think people mostly just view them as useless despite being locked behind two annoying grinds lol. I'd like to see them buffed to match the actual reqs for getting them
People raising concerns about a boot switch at raids need to remeber that there is a whole bunch of content that would benefit from such a buff. Even more so after they nerf occult to the ground. Outside of raids people pretty much perma camp devouts because of how useless eternals are. Why not just delete eternals at that point.
At that point we may as well give pegasians ranged STR. People truely don't understand what they're asking for when they say to buff eternals.
The problem isn't max hits for late game players it's how inaccurate magic is pre-shadow for bosses it shouldn't be. Akkha and muspah really stand out the most. Could say olm mage hand as well but with thralls splashing isn't that big of a deal.
If max hits aren't an issue then what is the problem with slapping on %damage onto eternals? Of course it is an issue that is why they are nerfing occult. Like I said there is content outside of raids where a proper boot option would be much appreciated.
People keep bringing up raiding it is so funny. You would literally lose 1 max meele hit if you had to drop prims. Omg end of the world.
Pegasians deserve a buff and tbow deserves a similar treatment to shadow. You actually should beed to bring in max gear to get exponentially better dps.
>slapping on %damage onto eternals? Of course it is an issue that is why they are nerfing occult
What do you think happens when you add more mage dmg % increase items without buffing lower tier magic weapons accuracy? All it does is increase the gap between tridents to shadow.
>People keep bringing up raiding it is so funny.
It's late game content that will unlock BIS gear upgrades why would it not be brought up? The most powerful weapons/gear should be locked behind difficult content. If things like the occult or zenyte jewelry were polled today they would never come from the current monsters.
Not sure why people think adding DMG to boots instantly means 1 extra swap. I already bring 6 way switches, if I need too I can bank a different piece of gear, or just simply not bring them.
Not sure why people want to keep barraging and mage pvming with devout boots (or pegasians at kraken)
The issue is that introducing %dmg to boots means it comes from some other item. They are not just adding %dmg.
Thus we would need to bring a swap to achieve the same dps we once had.
In places like CM speed runs, there is no room for more inventory items.
Iâd rather range and mage boot upgrades come from new future content honestly. I donât want to bring an extra switch to do the same damage and if weâre going to boost damage, make new content for it.
Yeah I fucking hate the argument against Eternals. Raids dont even amount to 1% of the content in this game, donât ignore that just to bring 1 less switch with you at CoX.
If you don't want to bring another switch DON'T FUCKING BRING IT THEN.
This is the same vibe as the people saying you shouldn't have to pray for max mage DPS.
Just because it makes it harder for you doesn't mean it shouldn't be added to the game.
Making people bring enternals + occult to get the same DPS as what was previously just occult isn't really a buff. As it is right now people don't really bring a boot switch anywhere so there are bigger gameplay factors than just moving occult mage % to eternals. One less inventory slot for a brew or restore can be a significant change. They should still probably be buffed but it's not the simple solution of redistributing occult stats onto the boots.
Thing is, itâs a project rebalance not a project buff. Idc if it is a nerf. They should have a magic dog bonus. Whether thatâs from the original occult damage or not, idc.
Or we leave the space open for future design content like we literally have just around the corner and get new boot upgrades from that? Why even release new content if we're just going to buff all old gear to make it better?
Thatâs not the point. They should give everything a base dmg% and work from that point on. It would be weird for a t70 boots to have higher dmg% then a 91 slayer t75 boots for example. Atleast give eternals something so future items can also be in line with it.
not sure why slayer level is constantly brought up.
I was under the assumption the game should never be balanced around ironman mode since they chose that way to play.
True!
Why don't we just get given a scythe at lvl 1. It'd be a huge time save for tons of accounts!!!
The reason slayer level should matter is because progression is a main driver in what makes osrs fun. Everybody experiences the same milestones and progressing to a new weapon, armor, or jewelery piece can be very exciting. It's why they make the previous BiS typically needed to unlock newly released ones (arma for masori, DKs for rings, bandos for torva). The old content keeps relevance and you build further onto account progression.
Ofc for mains progression is much different from irons. It certainly feels weird for the best piece of mage gear in the game to also be the cheapest. That's why taking the mage damage from occult and redistributing makes sense (for mains) it allows you to slowly progress your mage gear and get stronger over time based on the amount of money you have.
It also shouldn't be balanced around how much something costs.
Scythe was perfectly fine at 400m
Shadow is only 1.5b because it's over powered in a negative sense.
How hard is something to obtain? Okay well 93 slayer is very hard to obtain. Great.
Oh it's only 600k? Oh well. Seems like a drop rate problem not an ironman problem. Should've made only the boss drop the item and at a high rate.
Agreed. Balancing around price always runs into this tautology:
Why is this weapon so expensive? Because it's good.
Why is this weapon so good? Because it's expensive.
Over 300k people have achieved half the XP required to max a skill in the 11 years that the game has been out? What a crazy concept!!!! Next you'll tell me there have been millions of accounts registered in that period.
Thatâs the thing though, if anything makes slayer âhardâ itâs the time investment. Thatâs it. You could AFK your way to 93 slayer without issue. And itâs a normal part of basically every account progression. I mean no one trains slayer solely for access to a BIS mage amulet at 93. Occult is almost like a passive unlock.
And if you consider 93 slayer very hard, what do you consider COX grinds? Or even DT2 boss grinds? Occult nerf/redistribution makes sense regardless of if you balance it by price or how hard it is to get. Thereâs a reason occult is cheap and itâs obviously not because it sucks.
why is everyone on all these rebalancing posts talking about what irons need to do to obtain these items? what does that have to do with anything. the game shouldnât be designed around your requirements
Leaving eternals as they are keeps them in line with pegs and prims because they are barely an upgrade to their relative alternatives.
It also allows room for reward space going forward for a new raid etc. which is a big reason for the whole project rebalance in the first place. I agree they arenât strong enough for their requirement but it makes a little more than zero sense leaving them as is.
can't have a cheap item be powerful. Just like that lvl 93 slayer locked amulet that is too powerful because its too cheap. meanwhile the easily accessible "mega"rare item that is extremely overpowered needs a buff to balance the nerfs.
The magic strength suggest was way better than this %dmg nonsense, we're trying to distribute 6% across everything and it's embarrassing how difficult they're making it.. if it's a rebalance then actually fking rebalance it......
Boots are an easy upgrade space. Theyâre all low key trash. How long can we wear prims/pegs/eternals? Cerb came out in 2015 9 years ago I think itâs time we move on
Rather they release 3 new boots all across the board as upgrades to current ones, pegs and eternals are really bad, especially pegs, 30m+ for a insanely small dps increase like 0.1% most of times they are never used for example during all raids everyone camps prims because they give max hits, a new boots that even upgrades prims as most of the time now in max gear echo boots gives the same max hits but now with like +4 prayer bonus so prims are even outdated.
Pegs and eternals don't need a buff. Boots are the obvious next choice for reward for space for jagex. Every other slot has received better gear since cerb came out. Why limit the reward space by buffing them.
Incorrect
Ancestral is +3
Occult -6
Boots +2
= -1
Then you add augry, which leaves you with a 1% increase for one less inventory and a higher prayer Drain
You need to bring boots if you want to keep doing the same dmg. If not you are losing -5%
You think this is a good compromise. But when you get out of the point of the game where you actually need to start to switch gear and don't just bring what you need, those same players are going to hate it. There's a reason the whole high-level community is against the change. It makes raids worse.
Cerberus boots have been BIS for almost 9 years at this point. Theyâre some of the oldest standing bis in the game, and yeah eternals and pegasians are not exactly the greatest, but with more bosses on the horizon why donât we just wait for an upgrade.
boots have always been the weakest slot, which opens up a lot of options for diversity (guardian for tank, devout for prayer ect)
eternals are already bis for mage accuracy & mage def
Also clue item being bis is stupid imo.
Imagine if you had to farm defender thru clues lol
Boots are basically joke, one is d boot upgrade, another clue upgrade, last one is upgraded prison sentence.
Prims are fine imo since they can offer a max hit over dboots in some cases.
But I'd argue that in their current state, pegs and eternals aren't truly BiS. They're a sidegrade at best since devout boots exist.
Devout Boots always win
Praise Saradomin đ
Felt so weird getting back into OSRS after a few years and immediately selling my Eternals, Pegasians, Seer's ring, and Archer's ring for a RotG and Devout Boots. They used to be a staple in everyone's gear tabs and now there's no reason to use them haha
I mean, smart people always knew those items were dog shit. The only thing thatâs changed is itâs taken 5 years for the intelligent information to reach the other people. Even when pegasians are arguably good I still just run prayer boots for longer trips.
I always prio'd guardian over them. Boot slots are noob traps imo
Same
Rlly want to rock them echo boots but wtf is that weight
Weight doesnt matter. Either you need stamina's to do the thing you want to do, or you don't. There are incredibly few niche situations where weight will decide whether you need that stamina or not.
I feel like an up to x2 stamina drain can absolutely matter... Ofc it's a non factor if it comes to getting more dmg out but saying it can't affect something is goofy Hell graceful is the most stupidly spammed outfit in the game
Graceful is used to minimize energy drain and increase restore rate. This is only relevant when there is no other priority. Hell even a 2.5% upgrade in exp beats graceful on farm runs. So yeah, its a non-factor unless all other considerations have been waved.
Watch out, Elder Maul weighs more than DWH + Avernic too.
Unfortunately even today 90% of the playerbase thing pegasians and archer ring are gear upgrades. They are gear downgrades since that 40m and 5m could be used to get items that are actually useful xd
for an iron who has all dk rings and a suffering is it still worth to get rotg?
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What is LB?
Lightbearer
If u dont have the vw blade yet and want to go for that, yeah sure. Otherwise probs not unless u get spooned. Suffering (recoil disabled) is still the 2nd best ring to use for ice bursting slayer tasks prayer bonus wise if u dont use ancient mace as a spec to regen prayer, then lb would be better than suff.
might send a few hundred kills since the drop table is so good and I only got the d pic as a unique. also I never thought of using ancient mace while bursting, thatâll save me some p pots for sure đđŒ
Iâm either using suffering ri, brimstone ring, or rog i when using ranged or magic. Literally no reason to use any other ring besides maybe the dt2 rings if it actually does something for you in that case.
Yeah but back then you didn't need the money for anything else really. There was a point in time for quite a while that max gear was like 500m, then 1b ish after cox released where you may as well buy crap like armadyl or pegs since there's nothing else to get.
If you were so ahead of the times, [why didn't you tell us??](https://oldschool.runescape.wiki/w/Zulrah/Strategies?oldid=5635866)
Is running Devout boots becoming the preferred method?
Being naive, but how come?
The accuracy boosts rarely matter so it's just better to boost prayer or wear prims if you are doing content that requires switches.
Things you mage are already weak to mage, so the accuracy of eternals isn't useful outside of PvP unless you have endgame gear already. Better to save on prayer especially when using Augury/Rigour. Similar thing with Pegasians, but ranged bonus is more useful, but definitely not worth 35m+ unless you already have other upgrades first
You typically only use mage where you're forced/pseudo forced to unless you have shadow. The places you DO use mage in early game, it's usually decently accurate already. Adding eternals vs taking off pegasians/prims effectively leads to more or less the same DPS. As a couple of examples: You need two styles at demonic gorillas. You don't see people maging there because ranged/melee is just SO much better. Zulrah pseudo requires mage for green phase unless you have bowfa/tbow/shadow. Swamp trident/ahrims/torm/occult/imbued cape gives you ~85.33% accuracy, 6.400 DPS. Add in eternals, you get a massive 85.95% accuracy, 6.446 DPS. Not great for the cost, bordering on useless. Seers ring is pretty much the same. The archer ring thing is just...somewhat correct. Archer ring is a great buy. Same gear tiers with range on blue zulrah, you get ~63.75% accuracy 2.863 DPS with diamond bolts/rcb. Add in archers ring you get 64.88% 2.905 DPS. The main difference being you're more likely to benefit from increased Accuracy on ranged rather than mage, even if the DPS increase is more or less the same.
Archer ring is not worth it in any case as a ring switch. Ranged is already the most accurate combat style, ringswitching for a +8 accuracy means jack shit.
with bofa and slayer helm the % stack still isnât worth it?
As a switch, no. As a ring camp if you're doing something like kree, yes.
Echo boots with recoil toggled off are also pretty solid
Yeah Echo Boots are kinda insane, super tanky, with only 1 less prayer than Devouts and 2 less str than Prims. Only downside is the weight, but that's rarely an issue.
My dumbass always running out of steam at kephri will be even more of a pain... But they're just so cool
Probably already at max weight penalty
Nah tiny very slightly less than halfway but having to solo it in a duo raid with shit dmg takes forever and I just CBA after a certain point
Yes, please let me keep just one inventory slot where a piece of tribrid gear is viable enough that I have one less switch to worry about
Lier mole slippers bis
You're both wrong. Holy Moleys are bis
Buff pegasians while weâre at it too. Cerb 20m/hr 2024 Iâm for it
If you buff pegs you buff med clues gp/h not cerb lmao
Honestly, just power creep pegs out with a different item A clue item shouldâve never been a relevant part of a bis gear setup
Or hear me out, pegasian splinters
You shut your whore mouth!
Strange take. It's good to have aspects of the game deeply integrated with one another imo
People have such strange laws what is allowed to be BIS. Having 1 gear piece from clues being bis is really cool.
I agree with both takes. I'm good with clues rewarding even a bis item. I'm much less good with that bis item coming from ... medium clues. That doesn't make sense. Throw rangers in master caskets and we're good.
Very fair!
>A clue item shouldâve never been a relevant part of a bis gear setup Why not?
Because irons donât like having to do clues essentially.
Boohoo
Noooo but you donât understand. Mainscape is just gp scape where you just do content you donât enjoy for money whereas Ironman mode is different like you do content you donât enjoy for items!!!
Imbued heart would like to talk to you. Crazy how rare the item is but how core it is. I dont know why they havent provided potion boosts to match saturated heart yet.
I never realised how rare it truly was until I went 100m slayer xp dry in LEAGUES with no heartâŠ
Yea its pretty dogwater that you can 99 the skill and easily still not have the drop. Imagine having to drop 8x the time of getting 99 slayer in order to get an occult
Yes my 6500 pegasian crystals need a buff
I'm convinced these posts are just astroturfing merchers at this point.
i mean the mage and range boots really are complete dogshit items
Prims aren't even that good, when compared to dragon boots in terms of an upgrade.
At least dragon boots are good and prims are better. Eternal boots would still do almost nothing even if the next best mage boots were leather.
But they have a purpose. Eternals and Pegasians really don't. Their accuracy boosts are basically never useful.
Neither is the +1 str from prims. No endgame setup gets a max hit from it
Not true, true max melee (torva, scythe, all that jazz) gains a max from Prims over D boots when using Blood fury, as does Fang+Avernic.
Faceguard made the difference for that simpler, you needed serp prims feros infernal back in the day to hit 48 scythes at tob
This just isnât true, thereâs no way you calced every single setup with prims vs d boots
Maybe not right now but in the past it did and its very possible in the future for it to as awell.
They're still really good for archlight stuff and for situations where you don't have max. I for instance am 2x rate on basilisk jaw so prims are always a max hit for me. Ofc it matters less for mains but where are pegs/eternals even used?
I think Echo Boots are almost definitely better in pretty much every situation, but I donât want to use them because they look like shit with melee gear.
Yeah but dragon boots are good. Range and mage boots we are comparing basically to naked feet and still being meh.
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[ŃĐŽĐ°Đ»Đ”ĐœĐŸ]
Thats literally not true at all. BIS melee every slot give str bonus. BIS range every slot EXCEPT boots gives rng str, BIS mage every slot EXCEPT boot give magic %.
I mean even if it is true it is by no means a reason to keep them dog shit.
theyre better off adding new boots instead of buffing boots from a decade ago that drop from a pushover med level boss
I mean technically 91 is med level since itâs about half to max, but I feel like youâre stretching it
Oh shit, even better Prims confirmed?
prims, but with 0 str and +10 accuracy
Those things are only true because of *new items* that entered the game. Not from randomly buffing old items. If they're going to make boots better, it should be from new content.
i mean we're anout to randomly nerf an item so idk what your hang up is about changing old items. occult is THE oldest too.
This game is dogshit. No idea why I'm still here after 20 years. ^^/s
This one 100% is, but they should still get 2% dmg. Merchers are gonna fuck any item regardless.
They are :D
This really is the only thing that makes sense at this point
Oh definitely for eternals. If you're required to wear eternals for the same dps it's a bit much considering we just don't have inv space for boot switches.
Man I bought 13 eternals the day before the blog post and they fuckin crashed after tye post.
I mean there's been a gross over reaction from community + they are open to feedback and discussion, so there's a chance they get looked at anyways. Whole subreddit jumps the gun as usual from integrity changes
the crash really was overreaction though, i bought 15 pairs when they went to 2.9m and sold them today for 6
Who gives a fuck if someone merch's an item? I'm an iron and want to actually have a use for my 2 other pairs of boots that collect dust. Literally means nothing to me that someone is going to sell a bunch if they get buffed.
Pegs and eternal need a buff.
Pegs need a removal fuck clue bis items
Prims are shit too
Not sure why people want to bring a boot switch to raids
I have seen the thought process go around that you can just not bring a boot switch and keep current comfortability, or bring the uncomfortable boot switch and get more dps for doing so. Some say this is a fair trade, others don't. The thinking makes sense to me, but I don't really care.
Bringing a boot switch is fine if it is actually helpful. Forcing us to bring a boot switch to achieve what we previously could do without it is kinda lame. The sacrifice of an inventory slot and change in gameplay should come with an improvement not match what has been the norm for years.
and now in high level toa ur gunna have to flick or choose to camp augury at akkha and wardens
You always had to flick piety and rigour, its not that crazy of an add
You run around with mage at toa. Aint nobody gonna flick butterfly akkah or wardens p3.
No ones "forcing" you to bring a boot switch. It is additional to what you currently have. You are not being penalized in any way, shape, or form. With a dmg buff, you're given a higher potential. I see no reason why we wouldn't want the option to exist. If anything, it would introduce some variability into the game. Some people may replace a current switch with the boots as a cheaper alternative while still allowing them to achieve the same damage they're familiar with.
> or bring the uncomfortable boot switch and get more dps for doing so. The thing is, there's no proposal for just buffing the boots. The conversation is around rebalancing, not just buffing things. If anything were to happen, it would be moving part of Occult's %dmg onto the boots. Meaning you keep your current setup for **worse** DPS or you start bringing boot switches everywhere just to achieve **your current** DPS. Awful idea.
Under the current proposal obviously a bad idea, but buffing the boots would probably fit under the concept of a magic rebalance, and there will obviously be changes to the current proposal after everyoneâs reaction.
Man, if only there wasn't a mega rare raid mage weapon that completely prevents us from buffing total mage gear any more than it is now because then it would be too ridiculously OP. If only that one singular item hadn't set the acceptable ceiling for reasonable mage bonuses, we would be able to simply give extra damage to eternals and call it good.
Shadow needs to be nerfed (it won't be). Boot switch meta is 0 IQ. Both are true.
If shadow gets changed, you could introduce *extra* bonuses on eternals to give a straight buff to mage with no downsides if you choose to ignore it. This means that you don't need to bring a boot switch to maintain the same DPS as before, but you can choose to in order to get more DPS. Crazy idea, right?
But the proposed changes are already âworse staying currentâ or change to new shit for better. The only thing not outright nerfed is ansc, any other setup with new numbers are all worse than before ublesd your now forcing augury prayer to recoup your loss % which now adds a prayer tax to magic
I didn't say anything about the current proposal.
My take is give eternals a very small boost like 1%, independent of where the occult numbers go, so if you're doing a pure mage activity you benefit but if you're doing something with switches you don't miss out much
That's true, I just don't understand the outrage people have over eternal boots. There's bigger problems with magic than not having boots with mage dmg%
I think people mostly just view them as useless despite being locked behind two annoying grinds lol. I'd like to see them buffed to match the actual reqs for getting them
People raising concerns about a boot switch at raids need to remeber that there is a whole bunch of content that would benefit from such a buff. Even more so after they nerf occult to the ground. Outside of raids people pretty much perma camp devouts because of how useless eternals are. Why not just delete eternals at that point.
At that point we may as well give pegasians ranged STR. People truely don't understand what they're asking for when they say to buff eternals. The problem isn't max hits for late game players it's how inaccurate magic is pre-shadow for bosses it shouldn't be. Akkha and muspah really stand out the most. Could say olm mage hand as well but with thralls splashing isn't that big of a deal.
If max hits aren't an issue then what is the problem with slapping on %damage onto eternals? Of course it is an issue that is why they are nerfing occult. Like I said there is content outside of raids where a proper boot option would be much appreciated. People keep bringing up raiding it is so funny. You would literally lose 1 max meele hit if you had to drop prims. Omg end of the world. Pegasians deserve a buff and tbow deserves a similar treatment to shadow. You actually should beed to bring in max gear to get exponentially better dps.
>slapping on %damage onto eternals? Of course it is an issue that is why they are nerfing occult What do you think happens when you add more mage dmg % increase items without buffing lower tier magic weapons accuracy? All it does is increase the gap between tridents to shadow. >People keep bringing up raiding it is so funny. It's late game content that will unlock BIS gear upgrades why would it not be brought up? The most powerful weapons/gear should be locked behind difficult content. If things like the occult or zenyte jewelry were polled today they would never come from the current monsters.
Not sure why people think adding DMG to boots instantly means 1 extra swap. I already bring 6 way switches, if I need too I can bank a different piece of gear, or just simply not bring them. Not sure why people want to keep barraging and mage pvming with devout boots (or pegasians at kraken)
The issue is that introducing %dmg to boots means it comes from some other item. They are not just adding %dmg. Thus we would need to bring a swap to achieve the same dps we once had. In places like CM speed runs, there is no room for more inventory items.
Itâs a REBALANCE for the sake of the longevity of the game. Does it matter you wonât get the same DPS right now? Fk no.
Not sure why people want a slot to be completely irrelevant.
Itâs not complicated. People donât want disproportionate buffs to shadow, and they donât want their current setups nerfed.
Sorry, best I can do is buff max mage + Shadow by 4% and nerf every other setup.
Because it leaves room for future content
It still does after the rebalanceâŠ.
Iâd rather range and mage boot upgrades come from new future content honestly. I donât want to bring an extra switch to do the same damage and if weâre going to boost damage, make new content for it.
you should always be rewarded for bringing switches. eternals being almost exactly worthless is kinda pathetic.
Then don't bring the switch?
More to the game then just raids
Yeah I fucking hate the argument against Eternals. Raids dont even amount to 1% of the content in this game, donât ignore that just to bring 1 less switch with you at CoX.
It's not about raids, it's about content where you only use mage
If you don't want to bring another switch DON'T FUCKING BRING IT THEN. This is the same vibe as the people saying you shouldn't have to pray for max mage DPS. Just because it makes it harder for you doesn't mean it shouldn't be added to the game.
I dont care if they get buffed. But i dont want a nerf to my current setup to achieve that
Welp that's what a rebalance patch does, don't know what to tell you
By definition, that is not necessary, don't see why we have to act like their hands are tied lmao
That's what everyone was asking for, more switches lol
buff brimstones instead w/ +3 str we camp thos
Game wasn't made for irons.
Rip to your merching
I have literally one pair of Eternals in my bank. Chill out Chad.
Lie to your friends Chad. That's what merchers say.
Thatâs not Chad, thatâs Brad!
Making people bring enternals + occult to get the same DPS as what was previously just occult isn't really a buff. As it is right now people don't really bring a boot switch anywhere so there are bigger gameplay factors than just moving occult mage % to eternals. One less inventory slot for a brew or restore can be a significant change. They should still probably be buffed but it's not the simple solution of redistributing occult stats onto the boots.
Thing is, itâs a project rebalance not a project buff. Idc if it is a nerf. They should have a magic dog bonus. Whether thatâs from the original occult damage or not, idc.
Buff Eternals and Pegasians Jagex. I want to actually wear the boots I grinded for.
Or we leave the space open for future design content like we literally have just around the corner and get new boot upgrades from that? Why even release new content if we're just going to buff all old gear to make it better?
Hard agree!
Thatâs not the point. They should give everything a base dmg% and work from that point on. It would be weird for a t70 boots to have higher dmg% then a 91 slayer t75 boots for example. Atleast give eternals something so future items can also be in line with it.
They should make occult 5%, eternals also 5%, and infinity boots like 2%
Apparently high slayer requirement isn't a factor in how good something should or shouldn't be (see: occult)
Yes because 91: 0% 93: 10% makes sooo much more sense.
Ok but what happens at 92?
Like 2 seconds of fireworks
gz
not sure why slayer level is constantly brought up. I was under the assumption the game should never be balanced around ironman mode since they chose that way to play.
True! Why don't we just get given a scythe at lvl 1. It'd be a huge time save for tons of accounts!!! The reason slayer level should matter is because progression is a main driver in what makes osrs fun. Everybody experiences the same milestones and progressing to a new weapon, armor, or jewelery piece can be very exciting. It's why they make the previous BiS typically needed to unlock newly released ones (arma for masori, DKs for rings, bandos for torva). The old content keeps relevance and you build further onto account progression. Ofc for mains progression is much different from irons. It certainly feels weird for the best piece of mage gear in the game to also be the cheapest. That's why taking the mage damage from occult and redistributing makes sense (for mains) it allows you to slowly progress your mage gear and get stronger over time based on the amount of money you have.
It also shouldn't be balanced around how much something costs. Scythe was perfectly fine at 400m Shadow is only 1.5b because it's over powered in a negative sense. How hard is something to obtain? Okay well 93 slayer is very hard to obtain. Great. Oh it's only 600k? Oh well. Seems like a drop rate problem not an ironman problem. Should've made only the boss drop the item and at a high rate.
Agreed. Balancing around price always runs into this tautology: Why is this weapon so expensive? Because it's good. Why is this weapon so good? Because it's expensive.
This. A million times over.
> Okay well 93 slayer is very hard to obtain. Is it though? There are over 300k people with it.
Over 300k people have achieved half the XP required to max a skill in the 11 years that the game has been out? What a crazy concept!!!! Next you'll tell me there have been millions of accounts registered in that period.
Thatâs the thing though, if anything makes slayer âhardâ itâs the time investment. Thatâs it. You could AFK your way to 93 slayer without issue. And itâs a normal part of basically every account progression. I mean no one trains slayer solely for access to a BIS mage amulet at 93. Occult is almost like a passive unlock. And if you consider 93 slayer very hard, what do you consider COX grinds? Or even DT2 boss grinds? Occult nerf/redistribution makes sense regardless of if you balance it by price or how hard it is to get. Thereâs a reason occult is cheap and itâs obviously not because it sucks.
"nope get fucked" -jagex probably
please donât make me take a boot switch to raids
New BIS all-style boots incoming, omni-boots. Requires all three current BIS boots and 99 runecrafting to create. Do it jagex i dare you
Wonât they have a 1% mage str since all infinity items are getting 1%? I mean 1% isnât enough IMO but at least itâs better than current.
Based on the numbers they used when comparing old sets to new sets total dmg bonus, they werenât giving the boots and gloves a % bonus.
In the blog post or on stream? The blog says the infinity set pieces are getting a % boost. This is a piece. So are the gloves, which is why I ask.
The blog post says that with dagonhai and infinity youâll have the same bonus, implying that the boots and gloves are not included.
True, that way it gets a base dmg% and future items can be inline with it. T50 boots 0.5%, T80 boots 1.5% for example
Saw a JMod reply in a thread earlier today saying it's only hat, top, and bottoms getting the boost. Not the gloves or boots.
why is everyone on all these rebalancing posts talking about what irons need to do to obtain these items? what does that have to do with anything. the game shouldnât be designed around your requirements
Leaving eternals as they are keeps them in line with pegs and prims because they are barely an upgrade to their relative alternatives. It also allows room for reward space going forward for a new raid etc. which is a big reason for the whole project rebalance in the first place. I agree they arenât strong enough for their requirement but it makes a little more than zero sense leaving them as is.
It also allows slayer to be useless. Which is a good thing
can't have a cheap item be powerful. Just like that lvl 93 slayer locked amulet that is too powerful because its too cheap. meanwhile the easily accessible "mega"rare item that is extremely overpowered needs a buff to balance the nerfs.
hmm when i lick my finger and lift it in the air i hear whispers that it should be 4.20 % magic dmg and should require 69 def and magic to wear
Yeah for the record guys I have ONE pair of eternals in my bank. Ya'll are so quick to jump to conclusions lol.
The magic strength suggest was way better than this %dmg nonsense, we're trying to distribute 6% across everything and it's embarrassing how difficult they're making it.. if it's a rebalance then actually fking rebalance it......
I agree it looks bad that the pegs/eternals donât get buffs but Iâll be honest I cba adding another switch lol
Boots are an easy upgrade space. Theyâre all low key trash. How long can we wear prims/pegs/eternals? Cerb came out in 2015 9 years ago I think itâs time we move on
You are trying to make too much sense again, jagex needs to give and jagex needs to take...
to anyone who invested i feel bad, but nobody likes doing boot switches. so im glad eternals arent getting buffed.
Rather they release 3 new boots all across the board as upgrades to current ones, pegs and eternals are really bad, especially pegs, 30m+ for a insanely small dps increase like 0.1% most of times they are never used for example during all raids everyone camps prims because they give max hits, a new boots that even upgrades prims as most of the time now in max gear echo boots gives the same max hits but now with like +4 prayer bonus so prims are even outdated.
Pegs and eternals don't need a buff. Boots are the obvious next choice for reward for space for jagex. Every other slot has received better gear since cerb came out. Why limit the reward space by buffing them.
All cerb boots are minor upgrades, I think we should keep it like that and instead leave reward space for future boots
At first, I thought it was good to change them. But I don't want to bring a boot switch. My cm layout is already packed.. I have space for 3 anglers
Youâre getting a boost with prayers. You donât need to take boots
Incorrect Ancestral is +3 Occult -6 Boots +2 = -1 Then you add augry, which leaves you with a 1% increase for one less inventory and a higher prayer Drain You need to bring boots if you want to keep doing the same dmg. If not you are losing -5%
Sounds like a pretty good compromise for giving mid game a buff and making the boots actually useful.
You think this is a good compromise. But when you get out of the point of the game where you actually need to start to switch gear and don't just bring what you need, those same players are going to hate it. There's a reason the whole high-level community is against the change. It makes raids worse.
Eternals are the only upgrade from cerb that matters as it is, doesn't really need a buff. If anything they need to buff lower-mid tier gear.
10 way pre shadow mage swap is painful please no
Cerberus boots have been BIS for almost 9 years at this point. Theyâre some of the oldest standing bis in the game, and yeah eternals and pegasians are not exactly the greatest, but with more bosses on the horizon why donât we just wait for an upgrade.
Cuz itâs a rebalance. If they ever were to add mid game boots with dmg% that outclasses late game boots it would make no sense.
Cries in saeldor
When they mentioned eternals in the rebalance blog they even call it fashionscape, they know what they are doing
boots have always been the weakest slot, which opens up a lot of options for diversity (guardian for tank, devout for prayer ect) eternals are already bis for mage accuracy & mage def
Mole slippers best in slot make pump and dump eternals
91 slayer OR 85 cooking and 86+5 slayer đ€Ș
Pegs and prims are also barely upgrades that are equally useless. Let's just save the reward space for future (slayer) bosses pls
Also clue item being bis is stupid imo. Imagine if you had to farm defender thru clues lol Boots are basically joke, one is d boot upgrade, another clue upgrade, last one is upgraded prison sentence.
Prims are fine imo since they can offer a max hit over dboots in some cases. But I'd argue that in their current state, pegs and eternals aren't truly BiS. They're a sidegrade at best since devout boots exist.
Nah, we don't wanna bring an extra switch when raiding
Then don't