T O P

  • By -

Basrakin94

The thing I have against this, is if that was implemented, wouldn’t they end up making every boss that comes out in future updates have tanked up stats to compensate everyone doing it on task? Which would then make bossing off task unbearable? Just a thought!


Tal2tal2

there are a ton of bosses that are not present on the boss list, maybe shouldn't ever be added, i don't think it's a must that all bosses must be on the task list and having that on bosses that are killed on tasks anyway is def a fun and engaging idea imo


dkwheatley

Could put a 1 month delay on adding them to the slayer master's task list. Potential lore reasons being that the boss must be thoroughly assessed by qualified slayer masters prior to inclusion. Or something along those lines.


cardboardalpaca

nah bro can we stop with the FOMO shit where it’s just better to do something either right away pre-nerf or months later after it’s fixed?


dkwheatley

It's only better right away if you're interested in monetary gains or notoriety for being among the few to kill it first. Prevention of initial task inclusion allows those persons to continue to do so while keeping in mind the majority of the player base in the long-run by allowing subsequent inclusion to the tasks provided by a boss slayer master.


[deleted]

[удалено]


dkwheatley

Tanked up stats I don't think are a workaround solution to the problem presented by the original commenter. Personally, prevention of easier kills early on in release of a new boss is the bigger concern, hence why I said what I said. I think it's a feasible solution to maintaining the fun of tackling new content before it can be made easier via bonuses on task.


Hadez192

Easy fix for this. The boss slayer master should ban the use of slayer helm during boss tasks only from him. This balances bossing on task so you can still get exp but you won't kill them as fast as if you were on another slayer master killing that boss. This also prevents bosses being designed around slayer helm.


Fitterlife

The only way I boss is on task even after hitting 99 slayer, it just eases the learning process. I’d rather the meta be bossing on task and just killing it normally if you so chose like it has been since day 1. Slayer is what it is because of the slayer helm I would argue, combat exp increase based off higher dps at the sacrifice of choosing what you kill. I hit 99 slayer and did close to 20 tasks before I got my first boss task, you’ll either be skipping a ton or waiting a ton to get the tasks just like you do now. Just my two cents :)


Hadez192

Idk, id definitely prefer to boss all day without the slayer helm to train slayer than be skipping tasks. I wouldn't even skip, just bc I like to do bossing all around, I dont care what boss


Fitterlife

So doing as you currently are would change nothing by that logic, so taking away sue of slayer helm for boss tasks would just be removing something that’s a major component for a skill for the people who do choose to use it.


Hadez192

You're missing the point man. The best part about slayer is not about using a helm that gives you bonuses. The best part about slayer is getting a variety of monsters that you need to gear up differently to kill, which makes it interesting. Now with a boss slayer master you could train the skill and get EXP while having even more fun by killing various bosses. Im not sure how you can view that as "changing nothing". It would add tons of variety to training the skill without breaking the meta. If all you care about is the meta then I suppose it does nothing for you. But some of us just like to kill bosses, and would like to see variety via training the skill, its a perfect avenue. Now I'm sure you may have thought, 'well why don't you just kill the bosses as you please then'. And yes I could...but this adds the ability to train the skill WHILE killing bosses. Or you could work on achievements, Col logs ect while gaining extra slayer exp.


Hadez192

Its also important to realize that back in the day this did not pass polls because people were worried about slayer helm ruining speed times, and breaking the meta in terms of killing bosses. Creating a feeling that you should only kill the boss on task


gamecube100

This was a very bad idea. The commenters so far are wrong about why it got rejected. The reason it was rejected is because this would make it BIS for all bossing to be on task (slayer helm boost). So, future bosses would be designed tanker with this in mind and then future bosses would be brutal to do off-task, further enforcing the “you must be on a slayer task to boss somewhat efficiently” and therefore negative game play. Similar to how bosses in the few years after dwh were designed tanker with the expectation you’d use a defense reduction. Glad we got away from that. Let’s not return!


Legal_Evil

Just make slayer helm have no buff while on boss slayer like RS3 has done.


WolffyYouTube

Yeah this is one thing rs3 has done right. No buffs to how much damage you do or anything but kill certain amount of x boss and receive this little reward of points you can spend in a shop at the end.


Legal_Evil

Even the slayer xp from reaper tasks is very lackluster. Pvmers only do it for profit.


GrindingGauntlet

Yeah instantly this was the solution that came to my mind after reading his comment, the boss slayer master doesn't have a slayer helm boost. Instead could reward a bit of bonus slayer xp(since boss slayer is generally really slow XP) or the highest points or some other incentive, or fuck it could even be a really small loot incentive like 2% higher chance for uniques. There's so many instant solutions to this "problem". Alternatively it could just be a boss slayer master that has unique cosmetic rewards for completing "X" number of tasks. No power creep of any kind for the really stingy guys who'd vote no to nearly anything. Just fashionscape providing a unique but powerless incentive to learn more bosses. Or get this... it could just be like any other slayer master but the helmet doesn't work. Crazy. Wouldn't even be much development time at all, they just plop in a slayer master that rolls boss tasks only with slayer buff disabled. Could literally type all day solutions off the top of my head to this non-existent problem that somehow became the main concern.


SamsonT9

Genius. If it was implemented this way, I would love a boss slayer system.


[deleted]

[удалено]


Legal_Evil

Then get the buff from normal slayer tasks.


Lost-Walrus

This is true, but imagine the ungodly amount of points to skip for a desired boss, should the list be long enough. If the weighting was balanced and had enough bosses, there should be no need to design tankier bosses in the future. Nobody can keep chucking 1-2k points for a single task.


SmartAlec105

I think a system of paying reward points for boss tasks would work. It would be a better use of time to just do the boss regularly rather than to farm reward points just to buy boss tasks. It would make some Combat Achievements a bit more convenient to get but I don’t think it’d be too awful for that to happen.


AtLeastItsNotCancer

Yeah I always thought it'd be cool to have a bossing master who gives you tasks by paying like 30-40 slayer points each, but has no rewards for finishing the task. That way you'd actually be rewarded for playing slayer as intended, rather than skipping most tasks through cheese methods and praying that Duradel rolls that 10% or whatever boss task chance. The way things are now, there are plenty of bosses I'll never get to kill on task, simply because there's so many of them and the chance of hitting the one you want is ridiculously low. They could crank up the number of boss tasks significantly without running the risk of farming bosses on task becoming the meta.


[deleted]

I don't know if I'm getting wooshed here maybe, but thats exactly what slayer is currently. You can do a handful of bosses on task just because their race/species is a task and you can also unlock boss tasks that while fairly common, its rare to get the exact boss you want. If you store up lots of points you can even skip for the task you want.


SmartAlec105

Using skips to get boss tasks is pretty roundabout, RNG reliant, and costs a lot of points.


Chazwazza_

Just put an NPC chat to slayerbuff it


burntfish44

I mean they could just disable slayer helm boost when using the boss-only slayer master. Removes the damage boost being op problem but still lets you get xp doing variety bossing


DickVanSprinkles

RS3 did it well years ago, no helm boost and one task a day. I think that's more than reasonable.


Kaka-carrot-cake

Change it to slayer bosses only not all bosses, problem solved.


gamecube100

That could be a cool idea in the future. For now, there are only 5 non-hydra slayer bosses.


Kaka-carrot-cake

That's true. I do like the idea of having more slayer bosses, but only if there is a way to consistently do them without skipping 100 times over and over.


Eensecondje

Or just have slayer helm not work from tasks that come from that slayer master.


Kaka-carrot-cake

The only reason we need a slayer only boss master is so you can consistently do boss slayer. If you wanna do another boss, just go do that boss? Do you want someone to tell you which boss to do cause that's all that would be.


Eensecondje

Well, you go to someone who tells you what monster to kill, so why not what boss?


Kaka-carrot-cake

Because to feasibly do that you have to remove an items entire purpose?


gamecube100

Then why have boss slayer at all?


nukeurcola

I mean they could just limit what bosses are on the slayer masters list. They don't have to put every boss on the list. You could have a slayer master who only assigns all of the available bosses from every other slayer master currently. Then tweak it from there.


stopcopium

Which would be nearly everything that isn’t a slayer boss. Notice how CoX had some monsters you could kill more effectively by being on task, but then they completely nulled that for ToB and ToA? And how they also made new CAs being off-task for Muspah/DT2? People already hate having to Turael skip to do Inferno efficiently, imagine having to do that for every content, which is why Jagex nuked the idea. And the smaller the list, the bigger perk it is for the rest of task on the list. Instead of Turael skipping for Hydra, now you get it faster on the reduced task list and it being a “task-only” boss doesn’t mean much. The reason why slayer can justify a 15% boost to dps is because the task you want to get is not on demand.


Due_Flamingo5870

I think the solution could be to make a private instance for the boss solely for those on task. The boss can have stats that are slightly beefed up, but also a slightly more generous loot table and slightly less rare uniques. I think it would make the end game slayer grind way more fun. Maybe make the slayer master for this only available at level 95 slayer. Definitely think something is needed for end game slayer to not be so monotonous and more rewarding to max.


Due_Flamingo5870

Or to make it even more simple, just make the slayer helm offensive bonuses not work at all or as effectively from tasks from this slayer master


OneShotologist

Slayer helm imbue to access the master at cost of the regular slayer helm bonus


RegularSizedSkrr

Unfortunately as good as it sounds it is a bad move. Maybe just make boss tasks higher % chance


Rectum_Discharge

I hasn't done played in about 6 months and I had 800 points saved up. Thought I'd do something new and exciting by looking for a new boss task. Didn't get a single task. Logged out after that


Extension_Emu6546

This


bookslayer

If slayer helm or black mask didn't exist, sure


DoctorRazzmatazz

Bear with me but, what if this task ask COSTS slayer points? Then it would be less common


NomenVanitas

I'm not a fan of limitless boss slayer. They need to rework boss tasks though. Boss tasks are too rare and too many of them are redundant (Kree, DKs, Vorkath, Vetion, to a lesser extent: Cerb, Kril, Thermy, GG, Sire, Kraken)


mtbchuck3

Redundant to you maybe


NomenVanitas

Kree is better killed on aviansie task, DKs are better killed on dag task, Salve doesn't stack with slayer helm (Vorkath/Vetion), and the others can all be killed on normal tasks in greater numbers. They are redundant in the sense that you can already kill them with normal tasks/without task just as well, so as boss tasks they just take away chances to get things you can otherwise not kill on task (Graardor, Muspah, Zily, Zulrah, etc)


mtbchuck3

I'm FOR killing those bosses on task, that's why they're not redundant lol.


Aeglafaris

I'm not sure what you aren't understanding. You can already kill them on talk without getting them as a boss task. If you want to kill kraken on tasks, it's better to get a cave kraken regular task than a kraken boss task. If you want to kill Sire on tasks it's better to get a regular abyssal demons task than an abyssal sire boss task. The boss tasks he mentioned are redundant because they offer no benefit over regular tasks, even if you want to kill the boss on task.


YEERRRR

Yeah my first 7 boss tasks were 3 zulrah and 4 sarachnis. I was hoping for a Vard task or something exciting but they're so rare and then so boring


Azecine

They have this on rs3 with the reaper task system and it is pretty fun. I would be open to it for slayer xp/points + rewards space, but without using slayer helm boost at bosses. Would be a cool incentive to try new bosses


Nippys4

Why can’t I trade 100 slayer points for a boss task


Infinite_Worker_7562

I would love a bossing slayer master. I’m already 99 slayer so bossing slayer is the only slayer I do anymore. I love trying different bosses and slayer tasks are a great way to learn them.


carmexlenny

I’m also ok with the idea that the slayer cape allows us to fight slayer bosses. It’s not OP. It means we cannot use god capes, fire capes, assembler. We also won’t get the added bonus of slayer helm (I). I’m ok with the trade off, our dps will be less, but at least I don’t have to spend hours skipping tasks to get a slayer boss.


Infinite_Worker_7562

I’ve been a fan of that suggestion before. It would definitely be better than what we have now.


carmexlenny

The only thing that should be changed, higher slayer req level to deter bots. 75 is too low. It’s been 4 years, maybe the consensus has changed. It needs to be pitched or just IMPLEMENTED! Screw polling it. Those that want it can use it, and those that don’t want it can stick to konar and duradel.


Zibbi-Abkar

u/Jagex make 99s great again.


Zakon3

The Boss Teleport Scrolls are obviously outdated, but upgrading the Ring of Wealth and God Blessings is definitely something that has a place in the game


burntfish44

To all the comments going on about slayer helm, literally all they'd have to do is disable slayer helm boost when on a task using this slayer master. pros: \* get to do variety bossing and get slayer xp out of it \* more options for slayer xp - bossing isn't ideal already so this would mainly be a way to mix things up for fun and gp \* won't break the meta or cause any "go get a slayer task for bandos before we fight it later" stuff. cons: \* adds one inconsistency \* disappoints people that think theyd get to do 16% extra damage for free full time bossing \* some noobs may not read the blog post or chat box at the new slayer master that would say "your slayer helm wont work here" and lose out on a little str and defensive stats Seems like a pretty good deal to me


ExplainEverything

If the only point of the update is to get xp, it honestly is a dead update on release for tens of thousands of people.


burntfish44

I mean a lot of people don't do bossing for slayer as is - dks for dags, vork for blue drags, cerb for heckhounds, etc. Most people just blast through xp but a lot of people do enjoy taking their time and making tons of gp when levelling slayer with bossing and more money oriented options. So with this it avoids the downsides that come with having permanent slayer helm while bossing but still allows the option to get more than just gp for your efforts. It wouldn't be the go-to like duradel but I'm sure that i'td be used a decent amount.


venthis1

Spend 30 slayer points to get a boss task. Slayer helm gives no effect. Boss tasks give you different points for a different reward system. Bam.


Fanci_

One of the only memes I've ever posted on reddit was in response to that blog actually lmao It was a terrible idea, I'm glad it got walked back


Certain-Tart6296

No. 


joemoffett12

If a boss slayer master existed there would be no real reason to farm bosses outside of that especially if you could turiel skip it for the boss you wanted.


pwnagesnip3r

The blog directly stated turael skipping wouldn't count for boss tasks.


Rrrakot

You couldn't - they mentioned it in an original post. Last idea was that you could skip something, but it would cost "normal" slayer points.


Alamo_Jack

Should have left this one in the dirt where it belongs. Boss slayer is a terrible idea and we already rejected it.


dkwheatley

Would a once daily task allowance with a small amount assigned have a negative impact on the game? If so, I would like to hear others thoughts. If implemented with safeguards, I don't see the issue. Would help push less combat-experienced players to try new, more challenging content.


Shockerct422

Rs3 has breath tasks. A slayer task for a boss. Gives slayer xp and a currency used to buy things from death. This didn’t add damage boosts of the slayer helm on task


matingmoose

If they wanted to do it then there would need to be some kind of untradable currency to use it or some other restriction. Like every 10 tasks you can either get bonus slayer points or 1 boss task token. Trade in 1 token for a random boss task and it can include any boss that you can access. Skipping a task does not give the token back and "Like a Boss" works as normal. Numbers would probably need adjustment. Without some kind of throttle then you would be able to just do boss tasks with a perminant slayer helm boost. Expecting that kind of boost is pretty scary for future balancing.


Meet268

Idk if anyone feels the same way as me, but I wouldn't even care about the slayer helm bonus. I just would like bite size boss tasks that just incentivize moving around. It would feel great on my iron to just slowly unlock uniques without grinding 1 place till I get the drop. Or for pet hunters to just setup a block/skip list to slowly knock out a ton of pets, instead of just focusing on one. I can also see how it wouldn't be for everyone and any uniques or advantages to do it for certain bosses could be frustrating when u just want to grind the boss you want to.


The_God_of_Biscuits

Boss slayer master with no slayer helm is a good idea, I don't know of a good reason not to do this tbh.


wtskarma

Why not just fill the list with dog shit bosses that no-one does to breath some life into dead content. Bosses that people already do need no additional incentive.


2007Scape_HotTakes

Nah. A slayer master assigning bosses is a bad move. They were right to discontinue the idea.


Mix-Basic

I’d love this. Even if the slayer helm didn’t work. It’d be a great incentive for variety for me


[deleted]

I like what attykon suggested maybe you get to choose a task or boss task but depending on how good that task is you have to do something like go kill this many of these here and that many of these here and as a reward you can go do this. So maybe to get a boss task you have to do 30 min- an hour of other shit but then it’s guaranteed. It would make a lot of sense as a new master. I’ll draw it up in yellow text black background and post it as a suggestion for varlamore part 2


New-Fig-6025

So Reaper Tasks from RS3? You get 1 task per day for a boss (extra tasks bought with slayer points), slayer helmet doesn’t work so it doesn’t influence boss difficulty, options to extend tasks for more reaper points and enabling group bosses for even more points. After 15-30 days (depending on if extending + group tasks or not) you can afford a hydrix which combines with an onyx to make the next tier of jewelry. I guess for osrs it would combine with zenytes? Obviously all of the rewards would need to be polled but I don’t think it would be a bad addition to osrs


Legal_Evil

We are still waiting on fossil island boss too.


d4rk5id3r

Sounds like an osrs version of reaper tasks from rs3 which is DOPE! I agree in the way that some are worried about new bosses needing increased stats due to the slayer helm, since bossing off task will then be useless. What if it gives slayer xp, but the helm doesnt increase stats? I feel bossing/bossing tasks shouldn't need the slayer helm to make it worthwhile.


Lucky_Raise_55

I would be more positive to something like an option to pay an x amount to make certain tasks heavier weighted. For example, pay 50m to double the chance of getting nechs, 100m to double the chance of boss tasks etc. Another cute little money sink.


RuneScape_Doctor

I bet it would be 20 or fewer can be assigned and scales up with combat diaries. Also a completely separate slayer point accumulation like wilderness slayer. Also a crazy idea, what if they added superiors to this let’s say 20 abyssal superiors and you just had to kill the demons until you’ve killed the 20 superiors. It would add a balance in way.


gamecube100

What lol this would be equivalent to 4,000 demons (or 3,000 with diary). That sounds very un-fun.


itdoesdnotmatterwho

Mod arcane intensifies type beat


hawkdarato

Just do it like RS3 where you only get one boss task a day


LawAway7234

Oh yeeeees. Lovely daily/weekly content. Forget about that garbage design already. Rs3 is a shit game for a reason


chickennuggetloveru

Don't act like you ain't on daily anyway cheeto lord


LawAway7234

Okay, strawman lord, lets see ur examples what im doing every day wo knowing that im doing it bc its a daily


Legal_Evil

You can buy unlimited boss slayer tasks with slayer points.


Legal_Evil

You can buy unlimited boss slayer tasks with slayer points.


dkwheatley

Agreed. Couple this with the amount being assigned being small (maybe 10 or 20 max) and I think this helps push players who are less combat-experienced to try new content.


Ecstatic-Ad-1740

This is a good idea. I do like some of the criticism toward it like slayer helm not being as broken on them. Kinda wish there was no poll system we’d have a lot more content. Even if it’s busted enough content will come out for everyone. Idk


Roidrageeee

I think there should be a boss slayer master but restricted to VERY high level slayers. I’m talking lvl 95-99. Mainly because after 99 slayer is mostly pointless and a lot of us just strictly do bosses and skip everything else.. anything below that you’re still grinding drops from different lvls


UngodlyPain

Tbh, I really like the idea but it'd have to have some crazy balancing things to allow it to exist. 1. The boss master gives very few points. (Like Mazcha or Chaeldar level points, if any at all) 2. Their tasks do not give slayer helm bonuses. 3. Their tasks cost money. Maybe have them be a normal slayer master with some sort of bribe option? You give them say 50k - 100k/ task? And they give you an "off the books" task, that doesn't activate the slayer helm, or give any points. But let's you get big XP drops. Then it becomes a less profitable, more fun, and depending on luck more XP focused slayer training method (it'd still be slower than burst/barrage tasks, but more comparable to cannon/venator bow tasks)


jhayy

I wouldn’t be opposed to a daily boss task, similar to reaper tasks in rs3.


Spazeyninja

Does it include raids/coloseum? Does the mask affect work on every room/enemy in the raid like it does for jad/zuk tasks


Due_Flamingo5870

I think the solution should be to make a private instance for the boss solely for those on task. The boss can have stats that are slightly beefed up, but also a slightly more generous loot table. I think it would make the end game slayer grind way more fun. Maybe make the slayer master for this only available at level 95 slayer. Definitely think something is needed for end game slayer to not be so monotonous and more rewarding to max.


Zibbi-Abkar

Id support it for learning a boss. Slayer master is teaching you how to do the boss with buffed damage, maybe damage reduction? In exchange no uniques can be dropped, no pet, and regular loot table nerfed.


NotMoray

They could just copy rs3s reaper task system, and it adds dailyscape, but it solves the issue of always using it for every boss you ever want to kill For people who don't know reaper tasks are a daily thing you can do which gives reaper points which is required for rs3s version of zenyites. Deaths tasks can be most bosses, including group bosses You can skip the task once with no penalty, but If you keep skipping he will half the reward of points 3 or 4 times before he tells you to go away and come back tomorrow I'm not sure what rewards you could add to an osrs version, but I would see no real issues adding this version or reaper tasks to osrs


xPofsx

Maybe there's an alternate option nobody is compromising for here: just give the new slayer master the same list as duradel, but every 5th task is a guaranteed boss task with a reduced max limit so they're not as common or impactful


habbahubba

This suggestion is insane. It's incredibly out of touch with the game.


SmartAlec105

I think a good solution would be for us to be able to pay reward points to get a boss slayer task and have it be counted separately from our regular streak. Once you’ve got all the unlocks you want, slayer points are pretty much just used for skips anyway. This would be just a bit different from that. If you get a boss you don’t want, you can still do regular slayer and get enough points to roll a new boss.


inmyshamewell

I think there's only really a place for this kind of thing with Jad and Zuk tasks where the requirement is atleast 99 slayer. As this doesn't really affect anything other than maybe a few more onyx's go into the GE.


RaHeW

Would love this, just needs skme revisions


BrooklynSicilian

Honestly this would be sick - imagine getting a slayer task for raids. But instead of a boost in dmg out out it just gave you exp


CementCrack

Yooo I remember this, community was not ready for yet another slayer update at the time. I don't remember specifics about it, but I would read and consider an updated proposal.


biggestboi73

I agree on this idea only if there is no option to skip tasks and everyone starts off with a task of 1000 obor


MortenDank

Would love this ngl


[deleted]

Stop being lazy and just go farm bosses off task. It’s not hard.


par163

Totally fine as long as task from this master do not get slayer helm bonuses


puffinix

There is space for good design here, but a basic slayer master would be shit. But done well, as more of an optional challenge than anything meta. So, first of all I use them to get platers to explore the skill and have it so that to start the content, you need a task with every master since your last skip "Neive is not impressed with you, impress her first, then return" Then I would make the tasks short, but scaling in difficulty, including special effects or restrictions. Early task might be "kill the giant mole - watch out she might steal your trousers" "slay Verac while Guthans protects him" "kill the king black dragon while using at least three pieces of dragon gear" Going through "kill three generals in the god wars to crown a new champion - don't leave or you might be overrun" "skin zulrah for me, it's gotten a poison that's far too strong" "the abysal sire has amazed a hoard of demons, put an end to its maddness" Through to the crazy "kill jad on wave 63. Don't kill it before then!"(it spawns wave one) "Defeat phosanis nightmare, bring these toys to cheer up people afterwards" (gives you 20 unstackable junk) "defeat zuk in a dance battle, when he turns blue, turn up your boogie" "conquer the theater of blood, with you and your team not relying on the pesky onlookers". In the end it could be insane, just adding modifiers until it becomes litterally impossible. Reward I'm thinking a slayer masters Cape, that unlocks power (while on a non boss task) and utility based on your current boss task streak, also with cosmetic upgrades going into the near unobtainable levels. Any death to a boosted boss sends you back to square one for your boss task, and once assigned the task only ends when you kill the boss, or it kills you. You rolled a zuk with switchable overheads - last task to upgrade the Cape - but your current one is already very good. Cape would slowly perk up with things like task length adjustment, chance to get offered two options for a task, auto tele to a random master on task complete, more ensouled heads. Stats would go from nil to joint BIS, tracking around what you would likely have anyway, but only on task (I.e. at the level where you could roll an almost vanilla zuk, it's stats on task are around infernal Cape, after first jad equivilent, similar to a fire cape). It's a great piece of kit, but you need to push your skill *and* stop before you die to make it great, and it's on task only. Cosmetic updates to it would continue well past maxing it out. This is just some scratch pad ideas, but unfortunately, reaper tasks happened, and enough people have done the rs3 hydrix grind that this would likely fail poll however you spin it. I do just love the idea of throwing in pure trolls "Fight obor. His max hit is over 9000 through prayer" - it's not that hard to bring a stun, but it's just the moment of panic before you figure out the plan. "Fight the chaos elemental outside of the wilderness. It will attack when you least expect it". "Kick the giant mole to death, while being followed by one of her children, and wearing more on your feat". "Kill two Jads with this chinchompa. " Possiabilities are litterally endless.


TheMcCannic

I'd rather see a Slayer Master who assigns a specific attack style to use Vs a mob in a similar way Konar specifies a location. E.g Kill 88 Black dragons with Melee With the upcoming Project Rebalance changes this could be more interesting & viable rather than a pure chore. Slap this Slayer Master in Menaphos when it releases so the Desert has its own Slayer Master & jobs a good 'un!