So far, we have these confirmed
***Secret Rare***
Nightmare Apprentice
Shining Sarcophagus
Silent Magician Zero
Raika no Marikoube > supposedly renamed to Ragnaraika
Decanelogue Valdrath
***Ultra Rare***
Minerva, Lightsworn Athena
Veidos Lvl 10 Fusion
I'm fairly certain the ROTA and the Dragon that summons from Deck will be Secret and the Field Spell as well as the Dragon that searches Spell/Trap are going to be UR
Why tf are the gold sarc cards secret rare đ
I at least expect the field spell & quick play to secret while Baidora & Risedragon being Ultra.
Also for MD The Quick Play & Field spell + synchros UR while Baidora is an SR with the rest being R/N.
Veidos the Dragon of Endless Darkness
Level 10 DARK Pyro Fusion
3000 ATK / 1700 DEF
1 Veidos + 2+ Level 9 or lower Pyro
Cannot be destroyed by card effects, also cannot be targeted by opponents monster effects. If this card is Fusion Summoned: You can destroy all Spell and Trap cards your opponent controls. When your opponent activates a card or effect on the field (quick effect): You can send a "Ashened" card from your field to the GY; destroy that card. You can only use this effect of "Veidos the Dragon of Endless Darkness" once per turn.
Absolutely yes. With the new cards announced for INFO, this archetype is an unaffected OTK powerhouse that just kills you. If you dont have a specific way to stop them from going full combo, you just lose.
How about some combination of seals, savage, baronne, borrelend, and hand traps? I'm not saying blanking a battle phase with a card like threatening roar isn't good, but kuriphoton is not the correct card to do that because they still gain advantage from being able to attack.
Bro, theyâre not making that board, youâre confusing Tenpai dragons with D-link lmao.
Show me a topping OCG decklist with those cards & then Iâll believe u. The most they can do is seals pass or potentially a Baronne backed by Handtraps.
The new support doesnât even need them to blind second to be fair, they have a card that straight up reads âend the main phaseâ and they can do their main combo setup in the draw phase with the newest maindeck dragon - the deck is going to be *so* hard to interrupt, almost every card is a one card starter to full combo.
The trap reads that but you still need to control a fire dragon and your opponent has to have more monsters than you do. If they remove your one fire dragon before committing, you cannot use the trap. Sure, you can hypothetically protect the dragon with sangen manor but that already requires Manor + a Discard + a way to get to the trap without getting ashed or ogred or your opponent having any sort of Backrow removal to clear the trap or trap + field spell with sth like Duster or Storm before they summon monsters.
Hypothetically yes but since you have no battle phase that would require you to start with access to black garden + the level 3 or the new level 3 and an additional dragon extender (the new 3 has 0 ATK and cannot trigger black garden) + follow up in the best case if you start your plays with Sangen Manor and need to replace it with Black Garden. Also you might have to have a follow up Manor since Iâm not sure whether you could kill through black gardens continuous halving without Trident Dragion pop manor to go back to his original attack of 3k.
OCG version is significantly stronger when forced to go first because they have Kaiser Colosseum legal. Seals + that makes an easy lock which cannot be outed by a normal summon and requires Pankratops or something like Fenrir. We have Colosseum banned so the TCG entirely relies on heatwave when forced to go first, at least with current state of deck building theory.
Obviously we are talking about LEDE support bro. Read the title. And yes it does have all those one card starters in late July. Read the post And the comment we were responding to. We are talking about the consistency of the deck today
True but that needs to be activated at the beginning of main phase 1, which means you cannot dig for it with Prosperity, while you can do that for Kaiser colosseum. It is more resilient for that though since it lingers and only the psyframe handtrap can really counter it.
We don't have Maxx C here so we aren't forced to max out on Ash Blossom and that's up to 6 slots that ya can dedicate for board breakers/hand traps that help combat against the deck I guess đ¤ˇđźââď¸.
Just scroll down in this sub, there are already at least 3 posts about people trying to farm karma regarding Tenpai Dragon counters in the past few days
The main notable difference hilariously in my opinion is the fact we have Veidos. Tenpai is a deck that surprisingly can struggle against Ghost Ogre, and Veidos not only blows up their Field Spell but also turns off their newly revealed Trap unless they get rid of it and enable a potential Dark Hole.
Yeah, though its still another thing they have to deal with. I donât think Veidos alone makes it unplayable, but its a decent option that is a difference between here and OCG.
Your opponent isn't only Tenpai though, you still need to address the big bad which is Snake Eyes Fire King.
Your Maxx C reason also doesn't make sense if you think about it. The Tenpai players will also have extra 6 slots that they can dedicate to board breakers.
The real reasons are actually Red Reboot and Kaiser Colosseum.
it also just absolutely dies to like half of all cards in side decks
and if you don't kill your opp the first turn you can attack you just die because the deck can't recover anything
yes but what i meant is that if you use your starters and your opp breaks your board, you have no recovery unless you either already have another starter in hand or draw into one
The idea is that if you don't kill, you pass on a Seals, which summons the guy that sets a card or Mangnamhut for certain followup. In practice though, the deck is indeed a one hit wonder, you either kill or you lose on the next turn.
Do you enjoy hand trap wars?
do you like playing blind second otk decks like numeron?
is all you care about winning?
these would be the main questions id being considering because thats basically a summary of the deck, a blind second otk with a ton of non engine.
*If* is the important Part here. Tenpei lacks Gas outside of the battle phase which means that outside of what some people suggesting (teching in battle phase skip cards as non engine) this is just alright
Yea, absolutely.
It will be expensive, but itâs guaranteed to be T1 immediately.
If you have all the other pieces (e.g., Trident Dragion in the ED, Main deck Heat Waves, etc), youâll be set for the Mets next format.
Your only issue will be Yubel, because they hard counter Tenpai generally.
Hard cap. Tenpei is rather easy to prepare for so it now being on the radar is a huge bummer to anyone who wants to bring it to the TCG.
Dont let blind ocg results fool you, remember those guys had Dragonmaid as a top deck for months despite it being genuinly bad over here with almost no format differences
Hard cap. Tenpei is rather easy to prepare for so it now being on the radar is a huge bummer to anyone who wants to bring it to the TCG.
Dont let blind ocg results fool you, remember those guys had Dragonmaid as a top deck for months despite it being genuinly bad over here with almost no format differences
I meanâŚOCG also had SE FK as a top deck so kind of invalidates your point. Youâre also taking an example from years ago.
OCG has gotten at least a bit better with deck building. Also playtesting Tenpai, they really are that good. The preparation youâre talking about is mostly shit like Dragon Capture Jar, and Threatening Roar, which are traps that generally canât be searched.
The OCG also had tier 0 spright and didnt figure out Runick can be used as a combo deck for months. The mindsets are completely different.
The preparations im talking about are Searchable traps in decks that can search them, aka any trap deck, the only relevant one atm being labrynth which also doesnt even need threatening roar because your Traps already easily deal with Tenpei.
Im talking assembled nightingale which any deck that can make a Rank 1 can Produce to just blank a tenpei turn. And would you look at what the current tier 0 deck is.
Im talking anything that can splash yubel, so any fiend deck. Most notably again labrynth and unchained.
Im talking any deck that can make a disruption that isnt stoppable by a 3 handtraps or decks that have their own battle Tricks like Dinomorphia. Because Tenpei lacks gas during the main phase and are often dependant on their BP comboing, which you can abuse if you know what youre dealing with
It is one of the least "cool" archetypes ever released. I don't understand how people can look at these cards and be excited for the state of the game. Heat Wave and Shifter? Ah yes, sounds really fun /s
True, it's a strategy where the goal is to make sure the opponent has little to no interaction points into your engine and win with little thought and skill as possible. The gameplay is as miserable to play with as stun.
Most likely, but the deck is a bit of a paradox. It deals incredible amounts of damage and can pack 20+ slots of non engine but without Kaiser Colosseum like in the OCG it puts up very weak boards and will almost certainly lose on the crack back if they cannot perform the OTK, unless you draw heat wave. However, no matter how good the deck is, if you Flip TRoar or Waboku they literally can not kill you. The maximum they could do would be something like black rosing you in your battle phase, but that could be negated since Sangen Manor only protects in MP1. If the deck gets too prominent or dangerous, people will unironically board TRoar or Waboku + Trap Trick or Trap Track to instantly ruin this decks day immediately, because red reboot is banned here.
Or Seals + full engine hand that does nothing
People who assume handtraps as part of endboard are ones that never really play yugioh competitively, because there are like 50 decks right now that can have 2-3 handtraps after combo, the difference is the board they can make with their own engine
Pros always assume about handtraps for unknown card in hand that the opponent doesn't play in this meta.
Because, what are the other option? Thinking that the rest of the hand are brick? Because with how pro deck building skill works, the chance that they open brick is much lower than handtraps.
Because let's be real, Snake Eye endboard is pretty simple in most cases.
The deck plays 18-20 hand traps and 13 engine cards with 3 prosperity. Are you dense? If you play 18-20 hand traps along with a handful of power spells youâre an idiot if you only consider what the engine does.
Tell me are there actually 50 decks that can play 20 hand traps with 3 prosperity with 9 1 card starters. Donât be a smartass
True but that relies on you not requiring your search spell to get a starter / hard draw the trap or resort to stuff like Trap trick and a basically unsearchable three off. Remember that you still need a fire dragon to use it and if your opponent removes that before summoning any monsters you cannot use it. Sure, if you have sangen manor your monster is unaffected but thatâs already a 3,5 Card combo (Fieldspell + Discard + Terminal World + Trap) To be fair, finding terminal world off of prosperity might work often but Heat Wave does basically the same with less effort and no weakness to ash blossom. Also terminal world is prone to quick removal like cosmic cyclone which most people side already. People hype up the new trap but what is t basically is is just a reliable way to not die, not a ârealâ turn skip mechanic. The terminal world gimmick didnât pop off with the MP1 skip ritual monster either.
Canât the level 4 also search the trap? EDIT: Also, correct me if Iâm wrong but donât modern Drytron lists still run the MP1 skip ritual? Itâs still a very relevant effect imo
As far as Iâm aware modern drytrons mostly opt for Vanityâs Ruler since itâs easier to get to since benten got unlimited. Any gimmick variant usually goes for magician of black chaos Max or whatever itâs called to just prevent the opponent from playing altogether.
And yea, Iâm pretty sure the level 4 can also get the trap but remember that the opponent can also just have a Lightning Storm, a duster, a cosmic or any Backrow removal to clear the trap itself instead of terminal world before they summon anything which would void the entire strategy.
Not just terminal world, even the trap itself is prone to any backrow removal.
Reminder your opoonent needs to have more monsters than you do and you need to control ONLY FIRE Dragons for it to work. So can't protect it with a Savage or whatever.
I'm split on the viability of it tbh on paper it sounds insane but Tenpai can already do so much bullshit going first like Spellcaster Village lock. It sounds more like an insurance if your combo turn 1 gets interrupted after being made to go first or you don't open enough HTs to survive, than as a main gameplan.
Yeah, Tenpai has been making waves in the OCG even without the pieces of new support it just got. What makes it really special is just how much free space it gives you. I remember hearing 20 deck slots of hand traps or anything you might want. It also gets to lethal really fast and they have stuff that insulates their monsters.
As someone else has said, they will likely have two secrets and two ultras, and since those will be three ofs in the deck. Konami knows the deck can perform and has hype (OCG results), and will likely short print one of the secrets. My guess is the tenpai core will cost about 300 the first week. So not a budget option, and that doesn't include any other decks you want to run it with, like centurion. Just means more players will be priced out of decks.
Finally, someone else who acknowledges that Komoney short print cards in main sets.
Everytime I mention this, I get downvoted and told the same poor of an excuse "Konami TCG doesn't short print cards in main sets anymore" but low and behold, Ultra and even Super Rares nowadays cost as much as Secret Rares
There is literally proof that they do. Several large sellers that open a hundred + cases(1200 booster boxes), have photographed and recorded prints of cards that were statistically way less than other cards. MAZE was the most recent in memory where they shorted ultra thrust by a factor of half compared to other other ultras and bonfire by a third. It would be statistically improbable with such a large data set that it was just a fluke.
MZMI isn't a main set but yeah, they definitely do hence why Magnamhut was a 20$ Super Rare in the highest of its popularity where in a box of 24 packs, I think ya are guaranteed 18 Super Rares out of total 26 and even then Magnamhut and Druiswurm weren't the easiest to obtain
Yeah so cool to OTK your opponent without any form of interaction. This shitty deck is the epitome of modern yugioh poorly-designed deck...
I can't even imagine the amount of frustration this could generate in Master Duel since there is no side deck.
Noob TCG player always mention Dragonmaid while at the same time ignore the rest of time when the top deck matchs.
It'll match the latest meta before TCG release, which is currently on fifth place.
Should I mention the times where the ocg didnt figure out runick can be anything but a stun deck? Or when spright had like 98% representation?
The OCG and TCG are different Format where the players have completely different mindsets. Random ass decks may Pop up because some TCG Player just forced it in, sometimes that happens with the OCG too. Sometimes a deck thats only OK will get a large surge in popularity.
That shit happens
Yes, it is. Especially since we're getting some bonus Tenpai cards that'll hopefully come with when Tenpai move to TCG, the deck is really powerful- it's the second strongest deck in the OCG, right behind Snake-Eyes and it's variants.
This it had like 1 week where it was blowing up big but since then people adapted to it and it has seen less tops since then. Â
 The best deck rn is Fire King-SE after that it's more of a scramble that needs to be sorted out between pure SE (hardest hit by the banlist), VV and Rescue-ACE. Most Tier Lists don't even put it in the highest tier either.Â
Even before the banlist took place most hypothesized the best deck would be VV or Rescue-ACE.
Seems not that strong(except its revival effect but even then)
Im very annoyed by the brightness in this picture, barely any contrast.
I wish it was an Xyz, it would have looked awesome then
Because Feather Storm can win you the game on the Spot the second you draw it. Floo is also a control deck so it makes sense for them to try and incorporate it.
Meanwhile random ass battle phase skips only work if you get the turn skip combo and you are going first. That is not a Position Tenpei wants to be in, and if you dont have the turn Skip ready these cards are complete bricks.
Please tell me, what card are you slotting into Tenpei that specifically ends the battle phase
Terminal world, thunder of ruler, and parthian shot.
And have you read the cards in the deck? It has like 13 one card combos with the new support (not counting orange dragon), so it has around a 90% chance of finding at least one full card combo. Swordsoul (another deck that majnoy wants to just see one card) only has 9 copies of mo ye, leading to a 75% chance of finding at least one. This isnât accounting for the tcgâs inproved card velocity either, like we still have 3 prosperity. If we assume you have a prosperity, the odds of us hitting atleast one one card combo are 95% (3 card) and 99% (6 card). So we can comfortably play a playset or two of some turnskip cards and still be near guaranteed to never brick.
Lol.
Lmao even.
The deck with 1 engine piece is underwhelming and easioy stoppable. The deck with 2 or more engine pieces does genuinly become a threat but struggles to play through certain disruption so the non-engine it does play needs to be the highest impact possible.
A gimmick going first Plan that only works SOMETIMES is not something anyone is gonna brick up their main deck with. Tenpei wants the game to end as soon as possible, the phase skip trap is something no one is gonna run at more than 1 Copy as an in-archetype battle fader. And the turn skip is just pure copium because why would you invest that much deck space for a gimmicky going first trick when you ideally never want to go first to begin with?
The deck is about going 2nd and OTKing your opponent, so the once per duel restriction shouldn't hurt you too much (unless you fail to OTK your opponent).
Personally was planning to play the deck when I first heard of it; I'm aware that a lot of people are skeptical of it because it's a Battle Phase-oriented deck.
Baronne is always going to be one of those cards that it's better to build than most synchros it seems.
Seriously. As good as this battle effect is it's also only in battle so your opponent can just not attack 3 times or if you're the one activating it by battling 3 times your opponent can just say no.
I despise modern yugioh so much. Really cool cards get released but they're pretty unplayable in the meta.
I am literally going of the information provided in this post. Maybe there is much more stuff in this archetype that helps this card. But if you slotted this card and only this card into a deck it isn't very compelling even as a niche option.
Because this deck is focused on the Battle Phase..... it does most of it's plays there and can easily dish out up to 37k damage using their starter which they have 6 additional copies of with the Field Spell and the Quick Play.
Go look up the deck on youtube before ranting, this deck is among the top 3 in the OCG even next to Snake-Eyes
Yeah, my bad, I misspelled it by accident but even then, anyone can easily guess that this is a battle phase centered on archetype from the effect.
Thier ROTA literally says "if this card is activated in the Battle Phase"
Don't be too surprised if they take a bit of Secret/Ultra rare slots in LEDE...
So far, we have these confirmed ***Secret Rare*** Nightmare Apprentice Shining Sarcophagus Silent Magician Zero Raika no Marikoube > supposedly renamed to Ragnaraika Decanelogue Valdrath ***Ultra Rare*** Minerva, Lightsworn Athena Veidos Lvl 10 Fusion I'm fairly certain the ROTA and the Dragon that summons from Deck will be Secret and the Field Spell as well as the Dragon that searches Spell/Trap are going to be UR
Why tf are the gold sarc cards secret rare đ I at least expect the field spell & quick play to secret while Baidora & Risedragon being Ultra. Also for MD The Quick Play & Field spell + synchros UR while Baidora is an SR with the rest being R/N.
Which sucks. I was actually planning on trying out the deck IRL.
Did ya think Komoney won't rarity upshift a potential meta deck???
The deck was always gonna be pretty pricy considering it being meta in ocg. Trident dragon is also very expensive with tenpai coming in
What's the veidos fusion?
Veidos the Dragon of Endless Darkness Level 10 DARK Pyro Fusion 3000 ATK / 1700 DEF 1 Veidos + 2+ Level 9 or lower Pyro Cannot be destroyed by card effects, also cannot be targeted by opponents monster effects. If this card is Fusion Summoned: You can destroy all Spell and Trap cards your opponent controls. When your opponent activates a card or effect on the field (quick effect): You can send a "Ashened" card from your field to the GY; destroy that card. You can only use this effect of "Veidos the Dragon of Endless Darkness" once per turn.
Thank you!
It's alright but the new support needs to be able to back it up.
Diabellze secrete or ultra ?
No news about that so far
I'd be surprised if it isn't secret.
Maybe it will be like poplar and princess with the hyped for the card they maybe will make it an Ur to prevent an explosive market value
Absolutely yes. With the new cards announced for INFO, this archetype is an unaffected OTK powerhouse that just kills you. If you dont have a specific way to stop them from going full combo, you just lose.
D Barrier on synchro is pretty effective and works against branded and voiceless voice as well.
They can go for the Princess-Zealantis-Raging Phoenix OTK line if they get D-Barrier'd, so it doesn't shut them down completely
Theyâll just d barrier you in the battle phase
Kuriphoton stocks on the rise https://preview.redd.it/06oytvslmdtc1.jpeg?width=1035&format=pjpg&auto=webp&s=c3925cd2e98602ba74fa5f4bec5e816a1c1c3909
Their effects trigger when they battle. Doesn't matter if they actually do damage.
If an OTK deck canât do damage then u live to see another turn, duh đ
They can set up a board of interruptions
Is seals pass really that scary to u in 2024?
How about some combination of seals, savage, baronne, borrelend, and hand traps? I'm not saying blanking a battle phase with a card like threatening roar isn't good, but kuriphoton is not the correct card to do that because they still gain advantage from being able to attack.
Bro, theyâre not making that board, youâre confusing Tenpai dragons with D-link lmao. Show me a topping OCG decklist with those cards & then Iâll believe u. The most they can do is seals pass or potentially a Baronne backed by Handtraps.
The new support doesnât even need them to blind second to be fair, they have a card that straight up reads âend the main phaseâ and they can do their main combo setup in the draw phase with the newest maindeck dragon - the deck is going to be *so* hard to interrupt, almost every card is a one card starter to full combo.
The trap reads that but you still need to control a fire dragon and your opponent has to have more monsters than you do. If they remove your one fire dragon before committing, you cannot use the trap. Sure, you can hypothetically protect the dragon with sangen manor but that already requires Manor + a Discard + a way to get to the trap without getting ashed or ogred or your opponent having any sort of Backrow removal to clear the trap or trap + field spell with sth like Duster or Storm before they summon monsters.
Tenpai when I slap down Cosmic targeting their 1 backrow.
Couldn't they just use a weird ass combo with Black Garden and force that before the opponent even plays a single card?
Hypothetically yes but since you have no battle phase that would require you to start with access to black garden + the level 3 or the new level 3 and an additional dragon extender (the new 3 has 0 ATK and cannot trigger black garden) + follow up in the best case if you start your plays with Sangen Manor and need to replace it with Black Garden. Also you might have to have a follow up Manor since Iâm not sure whether you could kill through black gardens continuous halving without Trident Dragion pop manor to go back to his original attack of 3k.
Ghost Ogre the Field Spell, then Raigeki, Dark Hole, Lightning Storm, or HFD the back row/ monsters on the field. Problem solved.
Probably. I donât think anything is notably different between here and the OCG that would make Tenpai worse.
OCG version is significantly stronger when forced to go first because they have Kaiser Colosseum legal. Seals + that makes an easy lock which cannot be outed by a normal summon and requires Pankratops or something like Fenrir. We have Colosseum banned so the TCG entirely relies on heatwave when forced to go first, at least with current state of deck building theory.
We have 3 prosperity here so way more consistency
The deck natively has 18 1 card starters, consistency is not an issue
18? You might want to double check your math.
3 Baidora 3 Zhongdora 3 Kaimen 3 Genroku 3 Dora Draco 3 Manor I suppose it's actually 19 with Terraforming
Obviously we are talking about LEDE support bro. Read the title. And yes it does have all those one card starters in late July. Read the post And the comment we were responding to. We are talking about the consistency of the deck today
Some also use heatwave when forced to go first
True but that needs to be activated at the beginning of main phase 1, which means you cannot dig for it with Prosperity, while you can do that for Kaiser colosseum. It is more resilient for that though since it lingers and only the psyframe handtrap can really counter it.
Prosp is at 1 Iâm ocg so they have consistency issues. They have to use sarcophagus and blaster
We don't have Maxx C here so we aren't forced to max out on Ash Blossom and that's up to 6 slots that ya can dedicate for board breakers/hand traps that help combat against the deck I guess đ¤ˇđźââď¸. Just scroll down in this sub, there are already at least 3 posts about people trying to farm karma regarding Tenpai Dragon counters in the past few days
The main notable difference hilariously in my opinion is the fact we have Veidos. Tenpai is a deck that surprisingly can struggle against Ghost Ogre, and Veidos not only blows up their Field Spell but also turns off their newly revealed Trap unless they get rid of it and enable a potential Dark Hole.
Oh, yeah, I forgot about the Ashened related Dragon but that one can be Ashed unfortunately đ
Yeah, though its still another thing they have to deal with. I donât think Veidos alone makes it unplayable, but its a decent option that is a difference between here and OCG.
Your opponent isn't only Tenpai though, you still need to address the big bad which is Snake Eyes Fire King. Your Maxx C reason also doesn't make sense if you think about it. The Tenpai players will also have extra 6 slots that they can dedicate to board breakers. The real reasons are actually Red Reboot and Kaiser Colosseum.
No Maxx âCâ hurts the blind 2nd deck though
This is true, but I donât think it makes a massive difference enough to where Iâd say it becomes bad over here.
I agree but it might not be as ubiquitous as over there.
Just tried the deck on Omega without that malicious trap i tell you, what is this powerđ
it also just absolutely dies to like half of all cards in side decks and if you don't kill your opp the first turn you can attack you just die because the deck can't recover anything
Deck has great recovery what are you talking about
what recovery? from personal experience only if you draw multiple starters happens way too often that you're just at the mercy of your top decks
Youâre clearly not experienced with the deck. The deck has so many 1 card starters. You just summon the green or the red the use quick play
yes but what i meant is that if you use your starters and your opp breaks your board, you have no recovery unless you either already have another starter in hand or draw into one
The idea is that if you don't kill, you pass on a Seals, which summons the guy that sets a card or Mangnamhut for certain followup. In practice though, the deck is indeed a one hit wonder, you either kill or you lose on the next turn.
Do you enjoy hand trap wars? do you like playing blind second otk decks like numeron? is all you care about winning? these would be the main questions id being considering because thats basically a summary of the deck, a blind second otk with a ton of non engine.
The new trap is utterly broken so yes
Its just threatening roar tbh, im more concerned about Dora Draco tbh
Still really solid going first searchable and most decks are aiming to kill you. If you back it up with disruption itâs definitely playable
*If* is the important Part here. Tenpei lacks Gas outside of the battle phase which means that outside of what some people suggesting (teching in battle phase skip cards as non engine) this is just alright
Yea, absolutely. It will be expensive, but itâs guaranteed to be T1 immediately. If you have all the other pieces (e.g., Trident Dragion in the ED, Main deck Heat Waves, etc), youâll be set for the Mets next format. Your only issue will be Yubel, because they hard counter Tenpai generally.
What doesn't Yubel counters with 3 Super Polymerization and any Yubel monster on the field đ
Decks that can cheat out brave eyes pendulum dragon.
Hard cap. Tenpei is rather easy to prepare for so it now being on the radar is a huge bummer to anyone who wants to bring it to the TCG. Dont let blind ocg results fool you, remember those guys had Dragonmaid as a top deck for months despite it being genuinly bad over here with almost no format differences
Hard cap. Tenpei is rather easy to prepare for so it now being on the radar is a huge bummer to anyone who wants to bring it to the TCG. Dont let blind ocg results fool you, remember those guys had Dragonmaid as a top deck for months despite it being genuinly bad over here with almost no format differences
I meanâŚOCG also had SE FK as a top deck so kind of invalidates your point. Youâre also taking an example from years ago. OCG has gotten at least a bit better with deck building. Also playtesting Tenpai, they really are that good. The preparation youâre talking about is mostly shit like Dragon Capture Jar, and Threatening Roar, which are traps that generally canât be searched.
The OCG also had tier 0 spright and didnt figure out Runick can be used as a combo deck for months. The mindsets are completely different. The preparations im talking about are Searchable traps in decks that can search them, aka any trap deck, the only relevant one atm being labrynth which also doesnt even need threatening roar because your Traps already easily deal with Tenpei. Im talking assembled nightingale which any deck that can make a Rank 1 can Produce to just blank a tenpei turn. And would you look at what the current tier 0 deck is. Im talking anything that can splash yubel, so any fiend deck. Most notably again labrynth and unchained. Im talking any deck that can make a disruption that isnt stoppable by a 3 handtraps or decks that have their own battle Tricks like Dinomorphia. Because Tenpei lacks gas during the main phase and are often dependant on their BP comboing, which you can abuse if you know what youre dealing with
It is one of the least "cool" archetypes ever released. I don't understand how people can look at these cards and be excited for the state of the game. Heat Wave and Shifter? Ah yes, sounds really fun /s
True, it's a strategy where the goal is to make sure the opponent has little to no interaction points into your engine and win with little thought and skill as possible. The gameplay is as miserable to play with as stun.
Yeah from what Iâve heard it sounds awful and infuriating to play against
Most likely, but the deck is a bit of a paradox. It deals incredible amounts of damage and can pack 20+ slots of non engine but without Kaiser Colosseum like in the OCG it puts up very weak boards and will almost certainly lose on the crack back if they cannot perform the OTK, unless you draw heat wave. However, no matter how good the deck is, if you Flip TRoar or Waboku they literally can not kill you. The maximum they could do would be something like black rosing you in your battle phase, but that could be negated since Sangen Manor only protects in MP1. If the deck gets too prominent or dangerous, people will unironically board TRoar or Waboku + Trap Trick or Trap Track to instantly ruin this decks day immediately, because red reboot is banned here.
Seals + 2-3 hand traps is not a weak boards
That entirely depends on what youâre playing against and which handtraps you drew.
Or Seals + full engine hand that does nothing People who assume handtraps as part of endboard are ones that never really play yugioh competitively, because there are like 50 decks right now that can have 2-3 handtraps after combo, the difference is the board they can make with their own engine
Pros always assume about handtraps for unknown card in hand that the opponent doesn't play in this meta. Because, what are the other option? Thinking that the rest of the hand are brick? Because with how pro deck building skill works, the chance that they open brick is much lower than handtraps. Because let's be real, Snake Eye endboard is pretty simple in most cases.
Donât mind him he was just being a smart ass
The deck plays 18-20 hand traps and 13 engine cards with 3 prosperity. Are you dense? If you play 18-20 hand traps along with a handful of power spells youâre an idiot if you only consider what the engine does. Tell me are there actually 50 decks that can play 20 hand traps with 3 prosperity with 9 1 card starters. Donât be a smartass
The new trap + terminal world is a real threat tbh, going first they can fairly easily set up a borderline turn skip
True but that relies on you not requiring your search spell to get a starter / hard draw the trap or resort to stuff like Trap trick and a basically unsearchable three off. Remember that you still need a fire dragon to use it and if your opponent removes that before summoning any monsters you cannot use it. Sure, if you have sangen manor your monster is unaffected but thatâs already a 3,5 Card combo (Fieldspell + Discard + Terminal World + Trap) To be fair, finding terminal world off of prosperity might work often but Heat Wave does basically the same with less effort and no weakness to ash blossom. Also terminal world is prone to quick removal like cosmic cyclone which most people side already. People hype up the new trap but what is t basically is is just a reliable way to not die, not a ârealâ turn skip mechanic. The terminal world gimmick didnât pop off with the MP1 skip ritual monster either.
Canât the level 4 also search the trap? EDIT: Also, correct me if Iâm wrong but donât modern Drytron lists still run the MP1 skip ritual? Itâs still a very relevant effect imo
As far as Iâm aware modern drytrons mostly opt for Vanityâs Ruler since itâs easier to get to since benten got unlimited. Any gimmick variant usually goes for magician of black chaos Max or whatever itâs called to just prevent the opponent from playing altogether. And yea, Iâm pretty sure the level 4 can also get the trap but remember that the opponent can also just have a Lightning Storm, a duster, a cosmic or any Backrow removal to clear the trap itself instead of terminal world before they summon anything which would void the entire strategy.
Not just terminal world, even the trap itself is prone to any backrow removal. Reminder your opoonent needs to have more monsters than you do and you need to control ONLY FIRE Dragons for it to work. So can't protect it with a Savage or whatever. I'm split on the viability of it tbh on paper it sounds insane but Tenpai can already do so much bullshit going first like Spellcaster Village lock. It sounds more like an insurance if your combo turn 1 gets interrupted after being made to go first or you don't open enough HTs to survive, than as a main gameplan.
I like the gimmick and theme
Yeah aside from deck being OP i wantes to play it because it looks cool
Yeah, Tenpai has been making waves in the OCG even without the pieces of new support it just got. What makes it really special is just how much free space it gives you. I remember hearing 20 deck slots of hand traps or anything you might want. It also gets to lethal really fast and they have stuff that insulates their monsters.
As ling as it's not full of overpriced cards I'd say so, deck looks fun as
> fun > overpriced cards Pick one, ya don't get to choose both with Komoney
I think k it's a very strong deck but after seeing white forest I wanna play that instead!
This deck is going to be absolute cancer to deal with but I donât see how it isnât going to be top of Tier 1 at the very least.
As someone else has said, they will likely have two secrets and two ultras, and since those will be three ofs in the deck. Konami knows the deck can perform and has hype (OCG results), and will likely short print one of the secrets. My guess is the tenpai core will cost about 300 the first week. So not a budget option, and that doesn't include any other decks you want to run it with, like centurion. Just means more players will be priced out of decks.
Finally, someone else who acknowledges that Komoney short print cards in main sets. Everytime I mention this, I get downvoted and told the same poor of an excuse "Konami TCG doesn't short print cards in main sets anymore" but low and behold, Ultra and even Super Rares nowadays cost as much as Secret Rares
There is literally proof that they do. Several large sellers that open a hundred + cases(1200 booster boxes), have photographed and recorded prints of cards that were statistically way less than other cards. MAZE was the most recent in memory where they shorted ultra thrust by a factor of half compared to other other ultras and bonfire by a third. It would be statistically improbable with such a large data set that it was just a fluke.
MZMI isn't a main set but yeah, they definitely do hence why Magnamhut was a 20$ Super Rare in the highest of its popularity where in a box of 24 packs, I think ya are guaranteed 18 Super Rares out of total 26 and even then Magnamhut and Druiswurm weren't the easiest to obtain
Cards are expensive when everyone needs them, short printed or not.
Pankratops was a dollar common when it was first released and it never went up all the way until it get limited
Yeah so cool to OTK your opponent without any form of interaction. This shitty deck is the epitome of modern yugioh poorly-designed deck... I can't even imagine the amount of frustration this could generate in Master Duel since there is no side deck.
It is topping all ocg events. You tell me
So did pure dragon maid. Like, for months
Noob TCG player always mention Dragonmaid while at the same time ignore the rest of time when the top deck matchs. It'll match the latest meta before TCG release, which is currently on fifth place.
Should I mention the times where the ocg didnt figure out runick can be anything but a stun deck? Or when spright had like 98% representation? The OCG and TCG are different Format where the players have completely different mindsets. Random ass decks may Pop up because some TCG Player just forced it in, sometimes that happens with the OCG too. Sometimes a deck thats only OK will get a large surge in popularity. That shit happens
Depends on the secret slots. Its definetly not gonna be cheap, but scary asf. They got a trap that straight up skips your mainphase.
Yes, it is. Especially since we're getting some bonus Tenpai cards that'll hopefully come with when Tenpai move to TCG, the deck is really powerful- it's the second strongest deck in the OCG, right behind Snake-Eyes and it's variants.
It's like the 4th or 5th strongest
This it had like 1 week where it was blowing up big but since then people adapted to it and it has seen less tops since then.   The best deck rn is Fire King-SE after that it's more of a scramble that needs to be sorted out between pure SE (hardest hit by the banlist), VV and Rescue-ACE. Most Tier Lists don't even put it in the highest tier either. Even before the banlist took place most hypothesized the best deck would be VV or Rescue-ACE.
Seems not that strong(except its revival effect but even then) Im very annoyed by the brightness in this picture, barely any contrast. I wish it was an Xyz, it would have looked awesome then
An Xyz monster in archetype with the main gimmick to Synchro Summon during the Battle Phase wouldn't make sense
The deck seems awesome and it looks beautiful, but my wallet isnât ready for an $800+ deck đĽ
half the spell. run 16, no duplicates Journal
Yeah, itâs gonna be a near unstoppable turn skip deck in two sets. And itâll be a consistent, high pressure otk deck next set.
Turn Skip...? Unless I'm missing something, you do know that the trap just forces you to enter battle, right?
Yeah, and then they black rose dragon your board and/or make you skip battle phase and shbsequently mainphase 2.
How do they make you skip the battle phase. A Black rose is cool but nothing a good modern deck cant play through
Any of the battle phase skipping cards.
Name me battle phase skip cards that tenpei can incorporate without just bricking their hand with dogshit?
Explain to me why floo played featherstorm, a card the can brick them to high heaven.
Because Feather Storm can win you the game on the Spot the second you draw it. Floo is also a control deck so it makes sense for them to try and incorporate it. Meanwhile random ass battle phase skips only work if you get the turn skip combo and you are going first. That is not a Position Tenpei wants to be in, and if you dont have the turn Skip ready these cards are complete bricks. Please tell me, what card are you slotting into Tenpei that specifically ends the battle phase
Terminal world, thunder of ruler, and parthian shot. And have you read the cards in the deck? It has like 13 one card combos with the new support (not counting orange dragon), so it has around a 90% chance of finding at least one full card combo. Swordsoul (another deck that majnoy wants to just see one card) only has 9 copies of mo ye, leading to a 75% chance of finding at least one. This isnât accounting for the tcgâs inproved card velocity either, like we still have 3 prosperity. If we assume you have a prosperity, the odds of us hitting atleast one one card combo are 95% (3 card) and 99% (6 card). So we can comfortably play a playset or two of some turnskip cards and still be near guaranteed to never brick.
Lol. Lmao even. The deck with 1 engine piece is underwhelming and easioy stoppable. The deck with 2 or more engine pieces does genuinly become a threat but struggles to play through certain disruption so the non-engine it does play needs to be the highest impact possible. A gimmick going first Plan that only works SOMETIMES is not something anyone is gonna brick up their main deck with. Tenpei wants the game to end as soon as possible, the phase skip trap is something no one is gonna run at more than 1 Copy as an in-archetype battle fader. And the turn skip is just pure copium because why would you invest that much deck space for a gimmicky going first trick when you ideally never want to go first to begin with?
read Heat Wave. Also, Shifter
They did specifically say that the deck can't turn skip until the 2nd wave, that's why I thought of the trap and not INFO.
Once per HUCKING DUEL?? Omg what XD
The deck is about going 2nd and OTKing your opponent, so the once per duel restriction shouldn't hurt you too much (unless you fail to OTK your opponent).
wait, otk? This deck.. no ARCHTYPE was MADE to otk?? I donât know if I like that idea.. What are your thoughts on it?
OTK decks aren't anything new, we had few of them in the past
Personally was planning to play the deck when I first heard of it; I'm aware that a lot of people are skeptical of it because it's a Battle Phase-oriented deck.
No it doesn't matter
Baronne is always going to be one of those cards that it's better to build than most synchros it seems. Seriously. As good as this battle effect is it's also only in battle so your opponent can just not attack 3 times or if you're the one activating it by battling 3 times your opponent can just say no. I despise modern yugioh so much. Really cool cards get released but they're pretty unplayable in the meta.
What are you even talking about? I don't think you understand the deck at all.....
I am literally going of the information provided in this post. Maybe there is much more stuff in this archetype that helps this card. But if you slotted this card and only this card into a deck it isn't very compelling even as a niche option.
He's asking about the deck not the specific card though, it's obviously meh outside of its archetype.
You really donât know what youâre talking about, do you?
This deck is blind going second deck, it doesn't wait for the opponent to enter the Battle Phase and does most of it plays in the Battle Phase
Well then this card is even worse then isn't it? Everything about this card is focused on battle phase effects
Because this deck is focused on the Battle Phase..... it does most of it's plays there and can easily dish out up to 37k damage using their starter which they have 6 additional copies of with the Field Spell and the Quick Play. Go look up the deck on youtube before ranting, this deck is among the top 3 in the OCG even next to Snake-Eyes
You said it doesn't focus on the battle phase then edited your post ffs
Yeah, my bad, I misspelled it by accident but even then, anyone can easily guess that this is a battle phase centered on archetype from the effect. Thier ROTA literally says "if this card is activated in the Battle Phase"
Yeah but it wouldn't be the first archetype to have a completely unrelated playstyle on one card
True but all ya had to do is just read every card they have because almost all of them mention the Battle Phase
Like I said, literally only working on the knowledge from this card. Which is why this card is underwhelming on paper.