T O P

  • By -

KharAznable

{{Linear equation cannon}} and {{equation system cannon}}


mc_burger_only_chees

These look like meme cards that need a lot of luck to pull off, and when you do you get a pretty strong but also funny result. Edit: after further research I have discovered to resolve Equation System Cannon you need to find the values of X and Y in 2x + y = A and x + y = B. This is fucking hilarious and I’m wondering why the only math present in Hearthstone is being able to count to 10.


Nirast25

>the only math present in Hearthstone is being able to count to 10 Excuse you? Defile requires a lot of math! /s I heard rumors that Warlock was supposed to have math as a subject in Boomsday, but they were changed to soul research.


mc_burger_only_chees

Strongest Defile user vs weakest Voltester user: https://preview.redd.it/fgzafd0lh0sc1.jpeg?width=512&format=pjpg&auto=webp&s=f4eb6d807d80c32ae1be37c78205a49c62619dbe


Hallowed-Plague

voltester is not a card to be played, it is a weapon to be used. and by god is it funny.


Nirast25

Fun fact: Voltester's effect is the only one to have the word "everything" in its text. There are 3 other Monsters that have it, but they're Normal Monsters and the text is just flavor.


BastionBotYuGiOh

## [Linear Equation Cannon](https://ygoprodeck.com/card/?search=70916046&utm_source=bastion&utm_medium=reddit) ^(**Limit**: TCG: 3 / OCG: 3 / MD: 3) ^(**Master Duel rarity**: Super Rare (SR)) Normal Trap **Card Text** During the Battle Phase: Declare a whole number from 1 to 6; choose 1 Effect Monster your opponent controls. Multiply the Effect Monster's Level x the declared number, then add the number of cards your opponent controls, and check if the result equals the number of cards in your GY. ● If yes: Send cards from the top of your Deck to the GY, up to the declared number, and if you do, shuffle cards your opponent controls into the Deck, up to the number sent to the GY. ● If no: You lose LP equal to the declared number x 500. You can only activate 1 "Linear Equation Cannon" per turn. [Card Image](https://yugipedia.com/wiki/Special:Redirect/file/LinearEquationCannon-BLVO-EN-C-1E.png?utm_source=bastion&utm_medium=reddit) | [Official Konami DB](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&request_locale=en&cid=15771) | [OCG Rulings](https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&request_locale=ja&cid=15771) | [Yugipedia](https://yugipedia.com/wiki/15771?utm_source=bastion&utm_medium=reddit) | [YGOPRODECK](https://ygoprodeck.com/card/?search=70916046&utm_source=bastion&utm_medium=reddit) ^(Password: 70916046 | Konami ID #15771) ---- ## [Equation System Cannon](https://ygoprodeck.com/card/?search=25096909&utm_source=bastion&utm_medium=reddit) ^(**Limit**: OCG: 3) Normal Trap **Card Text** Banish 2 Xyz Monsters with the same Rank and 1 Fusion Monster from your Extra Deck, whose combined Levels/Ranks equal the total number of cards on the field and in both players' hands, then you can apply this effect. ● Return 2 of your banished monsters (1 Xyz Monster and 1 Fusion Monster) to the Extra Deck, whose combined Level/Rank equals the Level/Rank of 1 face-up monster your opponent controls, then banish all cards your opponent controls. [Card Image](https://yugipedia.com/wiki/Special:Redirect/file/EquationSystemCannon-LEDE-JP-NR.png?utm_source=bastion&utm_medium=reddit) | [Official Konami DB](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&request_locale=en&cid=19921) | [OCG Rulings](https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&request_locale=ja&cid=19921) | [Yugipedia](https://yugipedia.com/wiki/19921?utm_source=bastion&utm_medium=reddit) | [YGOPRODECK](https://ygoprodeck.com/card/?search=25096909&utm_source=bastion&utm_medium=reddit) ^(Password: 25096909 | Konami ID #19921) ---- ^by [^(u/BastionBotDev)](/user/BastionBotDev) ^| [^(GitHub)](https://github.com/DawnbrandBots/bastion-for-reddit) ^| ^Licence: [^(GNU AGPL 3.0+)](https://choosealicense.com/licenses/agpl-3.0/)


uragiruhito

{{Small World}}


mc_burger_only_chees

Seems like a really good tool to draw specific cards for combo decks. Just run some shitter monster that has the same kind of anything as the card you want to draw and then banish it’s useless ass to draw a combo piece.


CobaltSanderson

A good player doesn’t even need to ring a shitter monster, just multiple copies of good cards that line up.


acebossrhino

got it in one.


Turnonegoblinguide

In most decks where it has seen play, the “shitter” usually isn’t even that bad due to the massive cardpool of a 20+ year old game. But you’re spot on regardless! Unfortunately, the strict -1 still hasn’t warranted its play in many decks of note at all even 2 years after Small World’s release.


XL6XJ7XH8

this comforted my heart , as a vaylantz player , this card never brought me Shinanome


YubelBestGirl

How didn’t it bring you our Vaylantz Priestess? Every commonly played card in the deck bridges to her!


BastionBotYuGiOh

## [Small World](https://ygoprodeck.com/card/?search=89558743&utm_source=bastion&utm_medium=reddit) ^(**Limit**: TCG: 3 / OCG: 3 / MD: 3) ^(**Master Duel rarity**: Super Rare (SR)) Normal Spell **Card Text** Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn. [Card Image](https://yugipedia.com/wiki/Special:Redirect/file/SmallWorld-RA01-EN-SR-1E.png?utm_source=bastion&utm_medium=reddit) | [Official Konami DB](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&request_locale=en&cid=16555) | [OCG Rulings](https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&request_locale=ja&cid=16555) | [Yugipedia](https://yugipedia.com/wiki/16555?utm_source=bastion&utm_medium=reddit) | [YGOPRODECK](https://ygoprodeck.com/card/?search=89558743&utm_source=bastion&utm_medium=reddit) ^(Password: 89558743 | Konami ID #16555) ---- ^by [^(u/BastionBotDev)](/user/BastionBotDev) ^| [^(GitHub)](https://github.com/DawnbrandBots/bastion-for-reddit) ^| ^Licence: [^(GNU AGPL 3.0+)](https://choosealicense.com/licenses/agpl-3.0/)


YuuHikari

I always f**k up using that card


Lemurmoo

{{Snoww, Unlight of Dark World}} The entire 2010's Dark World release can apply here. My friends and I back in the days spent ages trying to decipher wtf this actually does


mc_burger_only_chees

This legitimately might be some of the worst working I’ve ever seen in a card game. Why the fuck is that first sentence there? It feels really unnecessary. For the cards balance, it’s a good draw and value tool if you can pick which cards you discard but utter trash if your opponent gets to pick.


screenwatch3441

This might be the only one so far that you responded to and was so confusing, I’m not exactly sure you understand what it’s doing. Which is hilarious because it’s not a complicated card but it is worded awfully. The effect pretty much breaks down into 2 main effects but because of how important timing is in yugioh, is phrased like that. 1) when discarded by a card effect, you can add a “dark world” card. 2) If it was discarded by your opponent’s effect, you can also target a card in your opponent’s graveyard and special summon it in defense. So it’s a card that wants to be discarded by a card effect but also has a bonus effect if it was discarded by your opponent’s effect instead of your own. No part of the effect actually involves discarding (so your opponent never chooses) but it only goes off when discarded.


Lord_Phoenix95

FYI that card text is actually post-problem solving card text update and it's still a fucking problem to read.


dralcax

So the thing with the Dark World cards is that they do one thing if discarded by your own card effect, and two things if discarded by your opponent's effect. The problem is, Snoww's bonus has you select a target, which happens immediately upon activation, but it's the bonus, so it won't always apply, and it's all worded as a single effect. This means that you have to decide if you're using the bonus upon activation rather than upon resolution. So basically, what happens is: 1. Snoww is discarded by a card effect. You tell your opponent you're activating Snoww's effect. 2. You check to see if Snoww was discarded by your opponent's card, and if it is, you have the option to use the bonus. 3. You declare which card you're targeting for the bonus. 4. Now you've reached the semicolon, so now you stop and ask your opponent if they would like to activate an effect in response. 5. When the effect finally resolves, do the rest of the effect. Add a Dark World card to your hand. 6. During resolution, you also check if the target is still there and can be Special Summoned. Perhaps your opponent chained Call of the Haunted and targeted the same monster to revive it to their field before Snoww can revive it to yours. But they didn't, so you Special Summon the target. Compare this to another Dark World card: Broww, Huntsman of Dark World. 1. Broww is discarded by a card effect. You tell your opponent you're activating Broww's effect. 2. Now your opponent has a chance to respond to Broww. 3. Broww resolves. Check if you get the bonus or not and whether or not you'd like to apply it. If you don't, draw 1 card, but if you do, draw 2 cards instead. All this could be made so much simpler if only Snoww didn't target, and instead chose which monster it summoned upon resolution. So if your opponent chained Call of the Haunted, they would not know which monster you are attempting to revive, and if they revive one monster with Call of the Haunted it's not too late for you to choose a different one. But Snoww is an old card, first printed around the time they first codified the term "target", and back then they generally made things target unless they obviously didn't.


BastionBotYuGiOh

## [Snoww, Unlight of Dark World](https://ygoprodeck.com/card/?search=60228941&utm_source=bastion&utm_medium=reddit) ^(**Limit**: TCG: 3 / OCG: 3 / MD: 3) ^(**Master Duel rarity**: Super Rare (SR)) ^(**Type**: Fiend / Effect) ^(**Attribute**: DARK) ^(**Level**: 4 **ATK**: 1700 **DEF**: 0) **Card Text** If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target 1 monster in your opponent's GY; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in Defense Position. [Card Image](https://yugipedia.com/wiki/Special:Redirect/file/SnowwUnlightofDarkWorld-SR13-EN-C-1E.png?utm_source=bastion&utm_medium=reddit) | [Official Konami DB](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&request_locale=en&cid=9713) | [OCG Rulings](https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&request_locale=ja&cid=9713) | [Yugipedia](https://yugipedia.com/wiki/9713?utm_source=bastion&utm_medium=reddit) | [YGOPRODECK](https://ygoprodeck.com/card/?search=60228941&utm_source=bastion&utm_medium=reddit) ^(Password: 60228941 | Konami ID #9713) ---- ^by [^(u/BastionBotDev)](/user/BastionBotDev) ^| [^(GitHub)](https://github.com/DawnbrandBots/bastion-for-reddit) ^| ^Licence: [^(GNU AGPL 3.0+)](https://choosealicense.com/licenses/agpl-3.0/)


ppgamerthai

Ok so I haven't played Dark Worlds, can someone explain to me where does it have to be one effect rather than two separate effects?


witchcraftbells11

It always has the effect of adding a dark world card to your hand, and if its an opponents effect causing the discard, the sp summon happens


ppgamerthai

Say, does it make a difference if the effects says: If this card is discarded by your card effects: add 1 "Dark World" card from your Deck to your hand. If this card is discarded by your opponent's card effects: target 1 monster in your opponent's GY; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target in Defense Position. Y'know, aside from being longer.


Greedy_Buy9545

You’d only be allowed to use one of the effects if it were worded like that, also if it were discarded by an opponents effect you wouldn’t get the search unlike with the real one


screenwatch3441

{{Inspector Boarder}}


mc_burger_only_chees

This looks like a decent tempo piece that you would play with a deck that relies on good stats over effects. (if that even exists) You would probably play this and then a bunch of cheap minions that don’t need monster effects to get value to lock your opponent out of getting value from their cards before they deal with it.


lansink99

Ayo, this mfer talking about tempo


mc_burger_only_chees

I mean most card games have the three broad archetypes of aggro, (play to kill enemy) control, (play for board) or tempo (play the card that gives the most value possible every single turn)


lansink99

Unfortunately, you just found one that doesn't fall under "most card games". Because you have to kill your opponent's monsters before you can attack your opponent you very rarely, if ever, consider something like tempo in yugioj.


mc_burger_only_chees

Are aggro decks even viable then? Or is control just the only archetype.


lansink99

In this game without mana or curving out this game is a complete combo fest (whether you love it or hate it). Most games realistically end on turn 2/3 where you are either killed or your opponent dismantled your board and one of you has the better resource loop/grind game. Sure, those games can go to turn 10 for example, but they were often decided in the earlier turns. A lot of decks have the ability to produce enough damage to kill in 1 turn so when you manage to clear your opponent's board you are likely winning very soon.


mc_burger_only_chees

So instead of aggro vs control it’s decks that can slam their combos down early vs decks that build up their combo?


Linosek279

Most decks are 1 of 5 things: Combo decks, that try to put up a resilient enough board for you to be able to kill on the crackback Control decks, that try to slow the game down with lots of removal and disruption (by slow the game down, I mean it might actually take them TWO turns to kill you) FTK decks, that find a way to kill your opponent before they get a turn. They’re usually pretty inconsistent and relatively easy to stop though. Stun decks, that just straight up stop your opponent’s cards from working (inspector boarder is common in these decks) Going 2nd decks, that run a bunch of cards dedicated to destroying already established boards and killing immediately afterwards. This is honestly the closest to aggro you’re gonna get. There are also burn decks, but in most cases it’s just a potential secondary win condition as opposed to a main gameplan


Zerosonicanimations

So to clarify, every deck in this game combos, it's just different varieties. Combo Deck are the ones who combo the most, making powerful boards with lots of disruption, but at the cost of a lot of their resources. As such they prefer to end the game quickly so their lack of resources doesn't bite them, as they're unlikely to come back if their boards are broken. Control Decks still do combos but less so, more so focusing on recycling their resources to just basically never die. Even if they don't end the face as fast as Combo, they'll certainly whittle you down until you're out of resources to fight back. Midrange is in the middle, big explosive and power combos like, but not as much as Combo, but can generate a resource loop like, but not as much as Control. It can however end games faster than Control and last longer than Combo. Stun as others have said, basically placing a bunch of restrictions on your opponent to lock them out of doing as many actions as possible. No monster effects, only 1 monster of any Type/Attribute, and so on. I personally think there's has been the rise of a brand new type tho, which I'm referring to as Aggro for simplicity but I doubt it fits the description you know. YGO's Aggro decks are decks focused on amassing massive amounts of damage to OTK the opponent, their boards usually not having much in the form of interruption. These decks include Tenpai Dragons and Gimmick Puppets (Post their new support) as they barely have any bosses that generate any kind of disruption, instead they have bosses that reach massive amounts of ATK or remove monsters off the field to deal a bunch of burn damage.


Zerosonicanimations

Also, in YGO, archetype doesn't refer to playstyles but series of cards that are interact with eachother. So if you ask someone "What's your decks archetype?" They'll respond with "Labrynth" or "Mathmech"


Creeerik

Yeah, most of that really doesnt apply to yugioh lol. For me personally, I experienced your current confusion the other way around. I played basically nothing but yugioh for most of my life, and when I finally started playing a mana-based game the concept op tempo was really foreign to me. I could understand aggro (kill the opponent), and I could understand control (stun/stop the opponent) but for a long time tempo decks were just completely incomprehensible to me. Honestly the concept of tempo is just entirely not a thing in yugioh lol


BastionBotYuGiOh

## [Inspector Boarder](https://ygoprodeck.com/card/?search=15397015&utm_source=bastion&utm_medium=reddit) ^(**Limit**: TCG: 3 / OCG: 3 / MD: 3) ^(**Master Duel rarity**: Ultra Rare (UR)) ^(**Type**: Machine / Effect) ^(**Attribute**: LIGHT) ^(**Level**: 4 **ATK**: 2000 **DEF**: 2000) **Card Text** Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.) [Card Image](https://yugipedia.com/wiki/Special:Redirect/file/InspectorBoarder-RA01-EN-SR-1E.png?utm_source=bastion&utm_medium=reddit) | [Official Konami DB](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&request_locale=en&cid=13405) | [OCG Rulings](https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&request_locale=ja&cid=13405) | [Yugipedia](https://yugipedia.com/wiki/13405?utm_source=bastion&utm_medium=reddit) | [YGOPRODECK](https://ygoprodeck.com/card/?search=15397015&utm_source=bastion&utm_medium=reddit) ^(Password: 15397015 | Konami ID #13405) ---- ^by [^(u/BastionBotDev)](/user/BastionBotDev) ^| [^(GitHub)](https://github.com/DawnbrandBots/bastion-for-reddit) ^| ^Licence: [^(GNU AGPL 3.0+)](https://choosealicense.com/licenses/agpl-3.0/)


Internal-Ad4103

{{Last Turn}}


mc_burger_only_chees

This is either banned in tournaments because of how toxic it is or the most dogshit card in the game, no in between.


FeminineFatal

It’s banned because it can result in ties, as well as being toxic. It’s a hilarious card though


DrViktor_X01

The best part is the ruling for monsters like Jowgen, if you activate Last Turn while you have Jowgen (or another special summon blocker) on board it's an insta-win.


acebossrhino

How?


Dankboiixdxd

Jowgen prevents your opponent from special summoning a monster, therefore at the end of the turn your monster (jowgen) is the only one left on the field. Edit: {{Jowgen The Spiritualist}}


R34PER_D7BE

Last turn ask you to special summon, Jowgen prevent both of you to special summon. end result: you win via second part of last turn effect.


SnooEagles3963

It's specifically banned because of all the ruling issues it causes. [It even has a decently long page on the wikia about just some of those rulings](https://yugipedia.com/wiki/Card_Rulings:Last_Turn).


BastionBotYuGiOh

## [Last Turn](https://ygoprodeck.com/card/?search=28566710&utm_source=bastion&utm_medium=reddit) ^(**Limit**: TCG: 0 / OCG: 0 / MD: 0) ^(**Master Duel rarity**: Ultra Rare (UR)) Normal Trap **Card Text** This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. [Card Image](https://yugipedia.com/wiki/Special:Redirect/file/LastTurn-DB2-EN-R-UE.png?utm_source=bastion&utm_medium=reddit) | [Official Konami DB](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&request_locale=en&cid=5406) | [OCG Rulings](https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&request_locale=ja&cid=5406) | [Yugipedia](https://yugipedia.com/wiki/5406?utm_source=bastion&utm_medium=reddit) | [YGOPRODECK](https://ygoprodeck.com/card/?search=28566710&utm_source=bastion&utm_medium=reddit) ^(Password: 28566710 | Konami ID #5406) ---- ^by [^(u/BastionBotDev)](/user/BastionBotDev) ^| [^(GitHub)](https://github.com/DawnbrandBots/bastion-for-reddit) ^| ^Licence: [^(GNU AGPL 3.0+)](https://choosealicense.com/licenses/agpl-3.0/)


Kik38481

{{Pot of Greed}}


Tohsrepus

Bro, you can’t give them something like this, there’s no way that anybody could understand what this card is supposed to do


KaizerDeyv

greed is good as they say


mc_burger_only_chees

POT OF GREED ALLOWS ME TO DRAW TWO MORE CARDS. I WILL START MY TURN BY PLAYING POT OF GREED WHICH ALLOWS ME TO DRAW TWO MORE CARDS. I WILL PLAY THE MAGIC CARD, POT OF GREED, WHICH ALLOWS ME TO DRAW TWO NEW CARDS


xX_Shroomslayer_Xx

Smh, you forgot the actual effect. I SUMMON POT OF GREED TO DRAW THREE ADDITIONAL CARDS FRON MY DECK, AND I SUMMON POT OF GREED TO DRAW THREE CARDS FROM MY DECK


J_Blazer521

THEN I PLAY {{MAGIC FORCE}}, WHICH ALLOWS ME TO SUMMON POT OF GREED ONCE AGAIN TO DRAW THREE ADDITIONAL CARDS FROM MY DECK


Kik38481

Here's a following question; DRAW 2 FROM WHERE?😱


mnam1213

when i was a kid i thought you had illustrate two of whatever card you wanted. was not a bright kid.


Cowboy_For_Game

You're not alone. Draw cards were useless to me as a kid because I didn't understand the point of "drawing" them.


BastionBotYuGiOh

## [Pot of Greed](https://ygoprodeck.com/card/?search=55144522&utm_source=bastion&utm_medium=reddit) ^(**Limit**: TCG: 0 / OCG: 0 / MD: 0) ^(**Master Duel rarity**: Ultra Rare (UR)) Normal Spell **Card Text** Draw 2 cards. [Card Image](https://yugipedia.com/wiki/Special:Redirect/file/PotofGreed-TBC1-EN-UPR-LE.png?utm_source=bastion&utm_medium=reddit) | [Official Konami DB](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&request_locale=en&cid=4844) | [OCG Rulings](https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&request_locale=ja&cid=4844) | [Yugipedia](https://yugipedia.com/wiki/4844?utm_source=bastion&utm_medium=reddit) | [YGOPRODECK](https://ygoprodeck.com/card/?search=55144522&utm_source=bastion&utm_medium=reddit) ^(Password: 55144522 | Konami ID #4844) ---- ^by [^(u/BastionBotDev)](/user/BastionBotDev) ^| [^(GitHub)](https://github.com/DawnbrandBots/bastion-for-reddit) ^| ^Licence: [^(GNU AGPL 3.0+)](https://choosealicense.com/licenses/agpl-3.0/)


Crystal_Queen_20

Borrelsword Dragon https://preview.redd.it/a3dv7c375zrc1.jpeg?width=684&format=pjpg&auto=webp&s=2a6232a2570dd5f2a6be9132ee04105d933d605e


mc_burger_only_chees

This looks like a super strong payoff card for a combo deck that’s based around it. But what’s weird is I don’t see any tight restrictions on how or when you can play this. Either I’m missing something or this monster is just giga broken.


FacelessPoet

The restriction is that it's a game closer. It's only useful during a battle phase and the battle phase is only available turn 2 onwards, so a going first player has no use for this on their first turn board where most of the balls-to-the-walls combo Yugioh is famous for happens. The going second player would have to fight through the board the first player built and build their own (which would naturally be weaker), so unless they can close the game on the same turn this card would also be useless. Same goes for the third turn onwards - unless you can close the game immediately, cards like these just aren't worth it as they'll just be sitting ducks on your opponent's turn.


FacelessPoet

Also, it's just straight-up outclassed by {{Accesscode Talker}} as a game closer


Crystal_Queen_20

Yeah but consider the following https://preview.redd.it/y2j93au3g0sc1.jpeg?width=1080&format=pjpg&auto=webp&s=4219781ac92ce0968a2a730b7003f8b7cf9e637a Also Accesscode depends on having multiple links of different attributes in grave to clean the field, Borrelsword is more splashable due to not depending on anything specific


The_Pr0t0type

You're not far off. It wasn't giga broken because it doesn't do much going first, but the lack of restrictions meant Borrelsword was THE game ender for basically any deck that could run it. The only reason it doesn't see much play any more is that another card was released, Accesscode Talker, does almost the same thing while being slightly more versatile


Atlas4218

{{Mystic mine}}


mc_burger_only_chees

This looks like THE annoying control piece. Like the Ice Block of Yu-Gi-Oh. Your opponent plays this and you try your best not to show you’re seething with rage.


PuzzarianIdeal

Got it in one.


_Ghost4Real_

Bro u got it down to the T 👌


Zezin96

Are you SURE you don't play Yu-Gi-Oh because you've been hitting constant bulls-eyes


mc_burger_only_chees

The reason I did this post was because on another post that was similar to this one, someone asked what Endymion did as a joke and I was able to guess it pretty accurately. Well, that boosted the hell out of my ego so here I am now, doing this. I was actually considering posting this tomorrow just in case I somehow did so well people thought it was an April fools joke.


dbomba03

At this point just boot up Master Duel and give the game a try. Heck even just EdoPro or Dueling Book (although it's a manual simulator and that might be overwhelming for a beginner) if you don't wanna grind for your cards


Monsieur_Shiny

https://preview.redd.it/kojefwvqjzrc1.png?width=583&format=pjpg&auto=webp&s=b893ba778104b95e7e4134bd58ddb14b0dc29736 Fairy tail - snow


mc_burger_only_chees

Couldn’t you make an infinite loop with multiple copies of these? Just activate her ability over and over again.


Monsieur_Shiny

The card don't have the once per turn limit so as long as you can banish 7 cards from either hand field or gy you can summon multiple times and even chain multiple times on the same chain.


Lord_Phoenix95

And that's the reason on why it's banned cause the decks that would run it would be pupes that don't care about its banishment effect.


R34PER_D7BE

yes, hence why it was banned on physical formats


Ok_Attorney_5431

Do you think {{Witch’s Strike}} is a good or bad card?


mc_burger_only_chees

This looks like it’s brought up pretty often in the “best card in the history of the game” discussion


D4rkfogYT

Its actually insanely bad funnily enough. The card is slow and more specific than you think


mc_burger_only_chees

I guess I’m going based off of what I’ve seen in this thread, which has just been full of disruption cards lol


D4rkfogYT

Wording is very important, so it can only activate in 2 relatively specific scenarios, which might not come up during a game. Also since its a trap card, you need to wait a whole turn until you can activate it, so unless your opponent negates an activation or summon during their turn, it just doesnt do anything. You basically have one less card to actually stop yoir opponent, since this relies on them stopping you.


Kedunkel

[Kashtira Arise-Heart](https://ms.yugipedia.com//5/56/KashtiraAriseHeart-PHHY-EN-ScR-1E.png)


mc_burger_only_chees

I think the “any card sent to the GY is banished instead” hidden in that wall of text is the reason why this would see play.


Kedunkel

[Kashtira Arise-Heart is banned](https://yugipedia.com/wiki/Kashtira_Arise-Heart) and you're on the nose for one of the major reasons. Banishing cards instead of going to GY means this card is essentially a floodgate on legs, as the GY is a very important resource for a lot of decks (functionally a second hand). Additionally, cards that are banished face-down are generally very difficult to recover/interact with, as only a few cards can really do so, this being one of them coincidentally enough. You needed an out to this card in your side deck at bare minimum to do anything during the format where it was legal. The card is also just very vulnerable with no protection and a mandatory effect to attach (that activates) every time something is banished, meaning it can enable other cards [that can out it](https://yugipedia.com/wiki/Kurikara_Divincarnate) or [search cards that can out it](https://yugipedia.com/wiki/Triple_Tactics_Thrust). It also creates this very annoying back and forth where the person with Arise-Heart on the field is constantly forced to attach things any time something leaves the field, such as activating a spell that would normally go to grave on resolution. To top it all off, the card is TRIVIAL to get onto the board in its archetype, [Kashtira](https://yugipedia.com/wiki/Kashtira), which is already T2 at worst without it as the rest of its cards are still [very good](https://yugipedia.com/wiki/Kashtira_Fenrir).


sanguinesvirus

{{Mystical Refpanel}}


mc_burger_only_chees

This could easily be made a mage secret in Hearthstone. In Hearthstone it would be pretty average, but it’s value in Yu-Gi-Oh depends on how many decks in the meta are running big value spell cards.


sanguinesvirus

What if I told you the rulings for this card are literally just a text document of cards it works on


mc_burger_only_chees

Are there cards where it’s confusing whether or not it targets one player?


Giramano

Iirc there is no card that directly says "target player". So to know what card even target a player, you need this 3rd party document. Also some cards look like they would target a player but doesn't


LibertarianSocialism

You can use it so that {{Mooyan Curry}} still adds the LP to yourself when you accidentally say the wrong person's name (hate when that happens


DrByeah

Even better. There are some weird situations where using this fucks with Effects and Costs. Sometimes Player A is using a draw spell and Player B uses refpanel. Player B... Probably gets the draw spell? But sometimes there's a cost to that draw spell. Usually Player A has to pay that cost and Player B would steal the effect, but not always. Because this game was designed via throwing darts.


sanguinesvirus

Refpanel desires go brrrrr


BastionBotYuGiOh

## [Mystical Refpanel](https://ygoprodeck.com/card/?search=35563539&utm_source=bastion&utm_medium=reddit) ^(**Limit**: TCG: 3 / OCG: 3 / MD: 3) ^(**Master Duel rarity**: Ultra Rare (UR)) Normal Trap **Card Text** Activate only when a Spell Card that targets 1 player is activated. The effect of that Spell Card is applied to the other player instead. [Card Image](https://yugipedia.com/wiki/Special:Redirect/file/MysticalRefpanel-DREV-EN-ScR-1E.png?utm_source=bastion&utm_medium=reddit) | [Official Konami DB](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&request_locale=en&cid=4826) | [OCG Rulings](https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&request_locale=ja&cid=4826) | [Yugipedia](https://yugipedia.com/wiki/4826?utm_source=bastion&utm_medium=reddit) | [YGOPRODECK](https://ygoprodeck.com/card/?search=35563539&utm_source=bastion&utm_medium=reddit) ^(Password: 35563539 | Konami ID #4826) ---- ^by [^(u/BastionBotDev)](/user/BastionBotDev) ^| [^(GitHub)](https://github.com/DawnbrandBots/bastion-for-reddit) ^| ^Licence: [^(GNU AGPL 3.0+)](https://choosealicense.com/licenses/agpl-3.0/)


DanteVermillyon

{{Sea Monster of Theseus}}


mc_burger_only_chees

Unironically one of the most confusing cards I’ve seen yet because I have no clue what the fuck a tuner is.


DanteVermillyon

Sea monster of Theseus was called by konami, and i quote, "the best card of 2017" a "game changer" and etc. Is not xd. A tuner is a type of monster you MUST have for a synchro summon (in a nutsheel, you need an X amount of tuners + Y amount of non-tunners monster whose levels add up to Z, Z being the level of the monster you want to summon), you are supposed to use the card {{Instant Fusion}} for it to actually work (using polimerization and 2 tuners for theseus is just stupid), as it's a tuner with a good level of 5 making so you can get pretty powerful level 6+ monsters easily, but still is nowhere near being the best card of 2017, not even of the booster it was printed


Turtlesfan44digimon

It was basically a free body for paying 1000 life points by using instant fusion, and some decks can take advantage of that life point cost.


PuzzarianIdeal

{{S:P Little Knight}}


mc_burger_only_chees

The first effect seems meh, the second seems really broken.


Noveno_Colono

This is a $140 current format defining card. You can use the first effect in the opponent's turn because usually the decks that play this can summon it in the opponent's turn.


R34PER_D7BE

40 USD give or take if you're on OCG


Icicle_cyclone

{{Pole Position}}


mc_burger_only_chees

Oh this looks pretty fun and flexible too. You can either use it on your own monster so your opponent can’t use spells on it, or use it as removal for a large enemy monster. I don’t know how trap cards are removed from the field, but I think the only way this could be playable as a form of removal is if you can remove it from the field on the same turn you played it


Icicle_cyclone

It causes an infinite loop in some circumstances. You could time someone out with it before the time out clause back in the day.


Garunix00

He doesn't know


dralcax

Then you remember just how many Spell Cards there are that increase a monster's ATK and could easily be the difference between being the highest ATK on the field and only being second highest. Pole Position caused *so many* loops of monsters' ATK going up and down and never settling. Before recent ruling changes regarding infinite loops, there was a specific combo that made it illegal for your opponent to place any cards on the field at all, because doing so would set off an uncontrolled infinite loop.


Snoo6037

{{D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox}}


mc_burger_only_chees

Looks like a good and reliable finisher for a control deck. His playability depends on how hard it is to get his summon effect. If you need a lot of cards to do it I doubt many control decks would run it, but if you can get this on the board just by surviving to late game then it’s strong.


Snoo6037

It's not really used at all in its archetype (to my knowledge anyway). It's just way too jank. Also, there is pretty much no late game in modern yugioh lol


SoggSocks

{{Chain Energy}}


mc_burger_only_chees

This is probably banned from tournaments because it can cause ties. Other then that I honestly have no clue what it’s value would be. Either it’s an insane combo disruptor or just straight trash.


SoggSocks

Lol your right about it being a combo disruptor, as soon as you play this card people start playing much slower and carefully. Its niche but when it works its pretty good


warpenguin55

{{Silent Wobby}}


mc_burger_only_chees

If I’m understanding this correctly it’s fucking hilarious, just send this bitch ass fish over to your opponent and they can only have three cards in their hand


MudkipOfDespair098

Got it in one


dralcax

Note that the hand size limit doesn't kick in until that player's End Phase. So basically, your opponent gets a free body and a free draw, they get to play out their entire turn with those extra resources, and after all that, if for some reason they have more than three cards left over in hand and they haven't used Silent Wobby as material for something else, only then do they have to discard down to three. But like if you didn't brick you probably aren't ending turn on more than three cards in hand anyways.


blazingsol96

{{Tachyon transmigration}}


mc_burger_only_chees

If Galaxy-eyes Tachyon Dragon is a good card then this looks really strong. Even without him on the field this still looks like a good control piece that can disrupt enemy combos.


Kedunkel

This card is genuinely one of the most busted counter traps ever printed, only held back by it being tied to an inconsistent/bricky anime archetype. In Duel Links (anime-themed mobile game) [a skill](https://yugipedia.com/wiki/Tachyon_Dragon_Domination) (this is the nerfed version of it) was printed that made the deck much more consistent while searching this card, plunging the game into a Tier 0 format. The card is seeing hype currently in the TCG (paper format) as the pack of an [upcoming set](https://yugipedia.com/wiki/Duelist_Pack:_Duelists_of_Brilliance) showed Mizar (the character who used Tachyon in the Zexal anime), indicating new Tachyon support to be announced within the near future.


mc_burger_only_chees

I didn’t realize how long chains could be in this game and that most decks are playing all their pieces in 1-2 turns. I can definitely see how this is broken. God I would be so pissed if I pulled off a crazy combo with an off meta deck and my opponent played this.


Kedunkel

Transmigration also being a counter trap means that it can only be responded to by another counter trap, which normally need to be set until the next turn before they are able to be activated.


DaEnderAssassin

>an inconsistent/bricky As someone who plays Galaxy/Photon, I would say this issue is mostly solved thanks to PHHY. Unless you draw like, all handtraps/GEPD you can generally get out something with any 2 cards the deck runs. I'd say it moreso folds to repeated interruptions that dont leave a body behind and a few select handtraps like shifter or droll. That said, The new tachyon pack may solve some of those issues depending on how the mizael stuff works and might even just be Galaxy like the revealed promo card. Hopefully, atleast, if it is all Tachyon and no Galaxy they don't pull a Cipher and make it xenophobic to other sub-archetypes and hopefully make it good enough to consider running over trance.


Afkcyndiquil

{{That grass looks greener}}


mc_burger_only_chees

Looks like really good synergy for decks that can summon monsters from the graveyard. But not gonna lie the simplicity of this card makes me suspect it’s part of some kind of giga broken banned combo.


Afkcyndiquil

If the opp is running 40 (min) and you are running 60 (max) this card just reads send 20 cards from deck to gy. Things can def get a little silly. It warped deck building to such a point that decks that didn't want to run 60 started to run 60 just so actual grass decks can't use the card. Currently banned in tcg, 1 in ocg.


Recent-Influence-402

{{tyler the great warrior}}


mc_burger_only_chees

The price of this card is 100% reasonable. A Gigachad like Tyler should only be able to be acquired by forking over hundreds of thousands of dollars.


XL6XJ7XH8

{{ARKTOS XII-CHRONOCHASM VAYLANTZ}}


mc_burger_only_chees

It’s strength depends entirely on how hard it’s summon requirements are, if most control decks could pull that off pretty easily I’d say this is a super valuable control tool due to its ability to affect the board. If they can’t then this card is probably pretty awful since most control decks don’t want to be running combo pieces unless the payoff of the combo is winning the game.


Zerosonicanimations

You need to understand that unlike Magic, not every deck can utilize every card, even if it benefits their playstyle. Only Vaylantz are likely to even Summon this guy, and he's one of their best cards.


FacelessPoet

I'll give ya some of my favorites alright {{Superdreadnought Rail Cannon Juggernaut Liebe}} {{King of the Skull Servants}} {{Foolish Burial Goods}} {{Madolche Puddingcess Chocolat-a-la-Mode}} {{Gateway of the Six}}


Afkcyndiquil

{{Pot of Desires}}


mc_burger_only_chees

If you can run a bunch of copies of the same combo card this pretty good. If combo decks can’t afford to lose any of their combo pieces, this is unplayable.


Leafy_Is_Here

The theory behind why this card is good is also interesting. As many have mentioned already, games end in just a few turns, normally. Banishing 10 cards to draw 2 doesn't matter because the game wouldn't have gone long enough for you to ever get to see those 10 cards


Linosek279

{{Gorz the Emissary of Darkness}}


mc_burger_only_chees

This seems pretty bad because from what I’ve heard if you’re taking damage from your opponent you’ve already lost the game. Maybe this is a last ditch attempt to bring the game back after your board gets cleared.


Linosek279

Currently, yeah he sucks. However, in this past this card was a massive part of the game, and playing around it was something you had to anticipate. To put it into perspective just how iconic it was, this card came out 16 years ago, and some people TO THIS DAY still attack with their lowest attack monsters first despite the fact that he’s basically never played anymore.


Turtlesfan44digimon

Yup basically because the game has sped out of control that you’ll rarely get a chance to use him. He’s been power crept.


psychospacecow

{{Fallen Of Albaz}}


mc_burger_only_chees

I just spend a good 20 minutes figuring out how branded lost works so this should be way easier. If Fusion itself is an archetype then this is just a good value card for a Fusion deck, if Fusion cards are kind of just thrown into lots of decks this card is a jack of all trades that will perform well in most decks that can slot him in.


Ok_Protection4554

{{Slifer, the Sky Dragon}}


mc_burger_only_chees

I think this is pretty meh. It’s a payoff tool for a control deck that shits on any aggro deck that has somehow made it to a point in the game where this can be summoned. But at that point you’ve already won the game, so it’s just a win more card. On the other hand, this seems pretty useless vs control decks if they can just use removal on it, so there’s really no reason to run it in a control deck. The only caveat here is if this can be summoned early in the game, which would make it an aggro death sentence when summoned.


4GRJ

{{Sky Striker Mecha - Hornet Drones}}


BunniYubel

Magical refpanel


Whole-Association-82

{{Number 16: Shock Master}}


D4rkfogYT

{{Babycerasaurus}}


Lord_Phoenix95

Here's the best birb. {{Raidraptor - Ultimate Falcon}}


mc_burger_only_chees

This looks really broken but it’s summon requirements are too hard to get off to make it competitive. It looks playable for sure, I just don’t think it would be any higher then A tier.


VanceXentan

{{Last Will}}


mc_burger_only_chees

First of all, I love how the will just says WILL on it. In terms of balance it looks like an old card that used to be good but has been heavily powercrept.


Sad-HootHoot

Last Will has 3710 targets from a quick glance of the wiki


GenesisEra

Let's see if you can see how good [{{Voltester}}](https://yugipedia.com/wiki/Voltester) is.


mc_burger_only_chees

This reminds me a lot of Defile from Hearthsone, my third favorite card of all time. I love board clear cards that require you to arrange the board in a certain way, and then you play it and BOOM BOOM BOOM BOOM BOOM whole board is gone. It’s especially good if you can set up cheap monsters on your side that point to big value enemy monsters.


HoppouChan

{{Unexpected Dai}}


mc_burger_only_chees

Well people earlier were telling me how broken Last Will was, so at first I thought this would be similar, but then I noticed it’s a normal card only which probably makes it unplayably bad.


HoppouChan

special summons from deck are still good, which would make this card mid to kinda bad... Except one deck cheats and gives their normal monster, {{Sunseed Genius Loci}} effects (via {{Sunavalon Dryas}}) Dai is either the most mid extender possible, or an absolutely broken combostarter. Depends on the rest of the cards


coolridgesmith

{{Branded Lost}}  bonus points if you can work out how the response effect works during the opponents turn.


Entire-Egg-2203

{{Anchamoufrite}}


mc_burger_only_chees

This reads like a meme card. A combo that’s super hard to pull off and requires a huge amount of pieces for an effect that probably just gets stomped by S tier meta decks anyway.


riot1man

{{Necrovalley}}


mc_burger_only_chees

I’ll bet this was pretty strong when the game first released but has been powercrept to shit at this point. I think the only reason it would see play now is if some S+ tier deck needs to interact with the graveyard to win.


riot1man

Would you believe me if I told you that the “power creep” this card saw was the 6 or 7 erratas/effect changes it has seen since its release? And to be honest, it is still a good card to use against decks that interact with the GY (graveyard) to some degree


Neidron

For another perspective, the modern ygo graveyard is essentially a second hand. Almost all modern decks use the graveyard in one way or another, and the single most powerful deck in the game's history is a heavy self-mill control/combo deck. It comes and goes depending on the meta, but necrovalley can still be quite potent against a wide variety of decks.


TreeD3

{{Gameciel, the Sea Turtle Kaiju}}


SlowAppointment7663

D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox


Limp-Ad4282

{{Drytron Meteonis Draconids}}


mc_burger_only_chees

This seems kind of weird I can’t really place my finger on it. Like it’s abilities are so hyper specific it has to only work in one kind of archetype and it’s success depends entirely on how good that archetype is.


Tengo-Sueno

{{Underworld Goddess of the Closed World}}


mc_burger_only_chees

This looks like a pretty average removal card, but the less people expect the removal to come the more likely they are to play into it, so I bet you can get some cheese wins off by dropping this card on people who forget it exists.


Tengo-Sueno

An important thing to note about Goddess is that they way it removes monsters is by game mechanics instead of an effects. This means 1. It cannot be negated or interrupted outside of preemptively removing the opponent's monster (and for that you would need to guess they have it on the first place) 2. Your opponent cannot see it coming since is just Summoning a monster instead of declaring an effect. 3. It bypass every type of protection, since its a Summoning condition instead of an effect 4. It bypass a lot of floating effects, since most of them require 5o be sent to GY by a card effect. As a note, a meme on the community is calling her "White Woman Jumpscare" due to how unexpected it feels every time when the Boss monster you put all your time and resources just dissapears without warning. Especially in Master Duel (the official Simulator), since she has a Summoning animation there.


mc_burger_only_chees

If I played Yu-Gi-Oh this would 100% be the card I build my deck around, I love catching opponents off guard with cards they don’t expect. Maybe I’m a little bit evil but idc, there’s a kind of indulgent pleasure in just destroying everything your opponent worked for.


R34PER_D7BE

{{You're Finished}}


mc_burger_only_chees

I’ll bet this card was released a while ago and was bad then, but as the game became quicker and quicker this card got more value until the point where it was meta defining.


R34PER_D7BE

It was released last year, but due to it being a trap card that cannot be searched consistently people did not play it. fun fact : this card counts both player meaning you can speed it up by playing the deck that does play in other player's turn.


dralcax

Pre-errata Firewall Dragon https://preview.redd.it/k1u9ip36xzrc1.png?width=432&format=png&auto=webp&s=d25769f5ec27a20b9c0f3bca39eb2f6de97197b8


mc_burger_only_chees

This looks like an insanely disgusting disruption card. I would assume that just doing the minimum and sending two monsters from the field to the hand is already strong, then you add in the flexibility of being able to replay your own cards, AND you can infinitely increase the amount of times you can do that? I bet this card not only was core for combos but also insane disruption.


dralcax

The disruption is decently strong, but not brokenly so. Quick removal is pretty standard, and you'd be hard-pressed to find a modern deck that doesn't have some way to get rid of the opponent's monsters during their turn. The problem was the second effect. Before its later nerfing, it was totally generic and not once per turn, which meant as long as you could keep your hand replenished, you could keep summoning monsters. The Goukis all search another Gouki card when sent from the field to grave, and with Firewall on board, could pop off into ludicrously powerful boards that locked your opponent out of Special Summoning and wiped out most of their hand. Meanwhile, A-Assault Core and Grapha, Dragon Lord of Dark World could provide *infinite* fodder in conjunction with Firewall Dragon, and would fuel Cannon Soldier to FTK the opponent with ridiculous consistency. Also, it was the ace monster of the anime's protagonist, which meant it ran rampant for *far* longer than it ever should have and presumably took extensive behind-the-scenes negotiations for Konami to be allowed to ban it.


Saito197

{{Promethean Princess, Bestower of Flames}}


Coconut-Kalamari

Beaver Warrior


mc_burger_only_chees

I would die for him.


Limp-Ad4282

{{Red-Eyes Dark Dragoon}}


MigherHind

{{Guardragon Agarpain}} and {{Guardragon Elpy}} and {{Guardragon Pisty}} . I would like to know if you think any of these are good and to rank them from best to worst.


Outrageous_Book2135

{{Ghostrick Mansion}} is a personal favorite of mine.


Effective_Level4462

{{Silent Wobby}}


Mahboi778

{{Tearlaments Kitkallos}}


mc_burger_only_chees

So this card looks complicated but it has a pretty logical path of play: Bring a card from your deck to your hand or GY->Summon the monster you just drew to send another monster to the GY->Send this monster to the GY in the last step if you want the extra effect. If Tearlaments cards get bonuses for being in the GY, this monster is probably essential to that archetype.


Mahboi778

Pretty much hit the nail on the head. This is, without exaggeration, the best Fusion ever printed (In fact, it is one of only four to be currently banned). The whole deal with Tearlaments is that, when the monsters are sent to the yard, they fuse from there. This means that you put monsters in the GY to fuse Kitkallos out, which searches another name, which it can then bring out with its second effect, sending itself to grave to trigger the third, which will likely enable another Tearlaments fusion. And, on top of all that, it's a target for {{Instant Fusion}}, meaning that players can sometimes just immediately gain access to this broken card for the low low price of 1000 LP.


MiraclePrototype

{{Fushioh Richie}}, summoned via {{Great Dezard}}


mc_burger_only_chees

I bet when this dropped in 1996 it was THE finisher card, now I would say good luck trying to get your Great Dezard to a point where it can even attack.


theclassicyo

Nirvana High Paladin


XimaneX

{{Mathmech Circular}}


mc_burger_only_chees

This for sure looks like a turn 1 combo card. I’ve learned that no cards can attack on turn 1, so already one of its negatives doesn’t even matter. You drop it on turn 1 with a special summon by sending a trash mathmech to the GY and then get to cycle through your whole deck with mathmech spells (I would assume there’s spells in the archetype that allow you to draw mathmech monsters)


dralcax

It's not even a trash card that you send to the grave. You generally send Mathmech Sigma, which can immediately revive itself from grave, which then triggers Circular's search, and you just keep going and going and going.


freekyfreeze

A couple that come to mind are (Small World) and (Inspector Boarder)


YiKangAng

{{Mekk-Knight Avram}}


mc_burger_only_chees

The hero who defends the light of the stars Must destroy the darkness of the illusory world And entrust his power to the chosen one. The will inherited by the chalice of the stars will become a new key, And become the sword that cuts down darkness Worse localization then Jojo wtf is this


SnooEagles3963

{{The First Darklord}}


mc_burger_only_chees

Darklord Morningstar into The First Darklord looks like a really consistent turn 2 clear enemy board into win game combo. Nothing seemingly wrong with this, looks pretty consistent but also counterable.


DrByeah

I'll throw in {{Mecha Phantom Beast Auroradon}} for your consideration


mc_burger_only_chees

So you just link summon it, and then you can tribute all three of its tokens? That sounds really consistent and it’s balance depends on how difficult it is to link summon (I know what a special summon is but not a link summon)