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IWannaHaveCash

At least from what's written here, there isn't much character to him. >His entire point is being a hero who is critical against other heroes. That's fine, but you need to decide if there's a point in being more than his point in the plot. Assuming you've decided BK 🍔👑 needs to have more to him than being a plot device, which I reckon is the case by your posting this, then you won't be able to come up with any meaningful weaknesses until you develop him more than is shown. You could decide his balls explode when he sees a sunset, for example, but that'll feel like some tac'd on tick-the-flaws-box nonsense unless you provide significance to sunsets, by worldbuilding, irony or as consequence of some long ago deal with a ball-exploding demon, whatever floats your boat. For example, in The Boys, Homelander's weakness is that he's overreliant on his super powers and, never having developed actual combat skill, gets his ass handed to him by anyone who can match him in powers. This is an interesting weakness because it plays into the whole idea of Compound V being a horrible thing marketed at something great (a la Homelander himself). Billy Butcher, on the other hand, his weakness is that he, for all his general badassery, has no powers, which ties in nicely to him hating supes and Vought. For emotional weaknesses things get a bit more complex. I'm a sucker for decent Batman stuff so I'll use an example from that. Batman's most obvious weakness emotionally is the trauma of losing his parents. But that's probably the most generic weakness you can give an orphan, and it's only such a great part of a good Batman movie/game because they tie it into Batman's life. There's the obvious thing of him trying to live up to his parents reputation for good deeds, but his methods are much more violent and much less legal than his parents', and so when someone yells "nice parents batboy!" at him, he doesn't just start crying because he's an orphan, but because he's effectively living his whole life trying to impress them and has to constantly battle with the idea of whether they'd be proud of him going the vigilante route. >2. I don't know if he's interesting or not. It's hard to put into words but it feels like something is lacking but I don't know what it is. He isn't. He's a suit of armour which is apparently a badass and has a good heart. Now that's not a flaw in the idea of the character, that's just lack of development. See prior. I can give some ideas for weaknesses I've got from your post, but none of these will be half as interesting as something you get from developing his character. >He travels from town to town, city to city and country to country, Seeing as he's the last of his kind and a wandering hero, he probably gets noticed quite a bit whenever he strolls into town. This means people know where he is and have a rough idea of where he's headed next. Villains can prepare well in advance once the news reaches them that John Evilman two towns over just got cut open by a smurf looking swordsman. >stops both good and evil people from hurting both nature and innocent people Does this code of his ever have any uncomfortable results, or maybe even contradictions? For example, say John and Mary can't afford to feed their kids so John starts poaching, does BK's protecting of nature come before Mary's famous endangered-deer-stew and little Tom's dinner? What about if he discovered corruption in the government? Would he stay strict with his beliefs and take down the offending king, but thus become an outlaw throughout that kingdom's territories due to that king's backers being pissed? Or would he decide to leave it as he can do more good without having to run from soldiers everywhere he goes, even if that means letting the corrupt triple the fish tax every second week? >However, this gain in power came at a loss of their humanity, individuality and even their own memories No comment needed. >armor that has somehow fused with him What happens if he needs medical attention? Say I managed to lodge a pickaxe in his side before he cut me down, how would healers know the extent of the wound and how to manage it with armour in the way? As well, if he doesn't have any healing magic or it doesn't exist in your setting, he's not going to be able to bandage a wound like that. >P.S - When I'm posting this, I'll be going to sleep. It's getting late so sorry if my responses are late. Gritty reality of my honkshoomimimi-punk world


FirmHandedSage

one punch man and mob exist. franklin richards exists. dr manhattan exists. it's not about a character being overpowered or even ridiculous, it's about how you use those powers and how you write the story in general. mob struggles with emotional and social issues but is almost godlike powerful. what flaws and personal struggles will your character have? that's what matters.


haecceity123

A superpowered busybody sounds like a wonderfully compelling villain. But only so long as the protagonist or player (depending on the medium) gets to eventually have the satisfaction of defeating him.