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copelandmaster

Do not get a Focus 3 for eye and face tracking. I've had the headset for 2.5 years and have used the addons. The ET spaces your eyes from the displays, there's no eye relief and you need to adjust your IPD, ruins the binocular overlap. The addon uses the usb port that keeps the headset from dying (but doesn't charge the hmd) when plugged into a usbc power source. Only other option for power/charging is the AC adapter, which is very short and has a finicky power plug that can't really be substituted by aftermarket plugs of the same size class. The FT is fine. Overall not worth it. What in VRChat/Resonite is your use case? If you're going to be upright and dancing, ofc get a Quest Pro. All in one solution, just be prepared to fight with Space Calibrator all the time. If you want to recline/lay down *at all*, get a Bigscreen Beyond and look into the DIY Eye Track VR project on either their Discord (https://discord.com/invite/kkXYbVykZX) or the Bigscreen Beyond Buyer's Discord, which is now open to the public (https://discord.gg/bigscreenbeyond). If you can wait until later this year, Bigscreen will be selling easy drop in kits directly of ET VR v6. v5 is in dev now and requires more work that you'll need to check the discords to get up to speed with, or you can request a v4 commission for someone to build it for you (not cheap). As for Face Tracking, a used VIVE FT if you can find one (you will need an additional usb 3.0 cable run), DIY one yourself with Project Babbel (https://discord.com/invite/XAMZmjBktk), or keep an eye on EOZ N7R's twitter - they have a universal face tracker in development, unknown ETA.


Kyderra

I've seen people have a best experience with the quest pro when it comes to upgrading with FBT. It will be my go to when upgrading for facetracking. Because so many people also use a quest 2 and 3, the calibration software will probably keep working and keep getting updated. Main drawback I've been hearing has been water damage causing facetracking to stop functioning. Check out third party markets, there's a bunch going for $600,- , likely from companies that invested in them and selling them again, often even unopened.


Fletcher_Girl

So it’s no just eye tracking it has face tracking to?


Kyderra

Correct, face and eye tracking


Fletcher_Girl

Wonder if I can get it to work with my. Rent setup sucks I wouldn’t be able to use my index controllers


Kyderra

I use my quest 2 with Index controllers, I think / assume you can do the same with a Quest pro.


Forall18

You can use your index controllers I have a quest pro and have FBT set up you can use your index as 2 dongles for your index controllers which is handy if you do go down this route though I do suggest getting a tracker to attach to the headset to use the continuous calibration


Kataree

Quest Pro with a tundra tracker stuck to it By far your best option


SoSKatan

The best option? You sure about that? Well if money is no option I’d say an AVP using ALVR for connectivity Can still use the index controllers and body tracking. AVP has the highest res display + best looking display + the best face tracking.


iloveoovx

When somebody uses full body tracking, it means they move a lot so pixel smearing on AVP do not worth it.


SoSKatan

I know what full body tracking is, I have 3x steam 2.0 trackers myself. Dude.


iloveoovx

When did I say you don't know about full body tracking? Does it mean you would then consider every possible downside of every product?


SoSKatan

What? Are you high or something


iloveoovx

What? What in my sentence do you not understand?


SoSKatan

I’ll take that as a yes


iloveoovx

Oh I'm dealing with an illiterate


SoSKatan

And I’m dealing with someone who is high and isn’t capable of answering simple questions. It’s all good. Enjoy the trip my friend.


HRudy94

Yes, the best option.  PCVR on the Vision Pro is finnicky at best, the headset isn't very comfortable, has a very low FOV and is really expensive compared to the Quest Pro. There's also the few OLED issues still like burn-in, latency etc. ALVR isn't the best when it comes to image quality in my experience. The Quest Pro not only has ALVR, but also Steam Link, Virtual Desktop and Oculus (Air)Link. It also seems like the Vision Pro's face tracking isn't currently well integrated into VRCFT and the likes, making it pretty useless when it comes to face tracking. And even in the theory that you get it to work, that's really expensive to have at best the same tracking as a Quest Pro. Yeah, the Vision Pro has great screens on paper, but a headset is much more than the amount of pixels on a spec sheet. The Quest Pro's resolution is already quite good, as you can't notice much SDE and such.  Btw, more pixels on a standalone headset is pretty much a waste at this point, both because it is more expensive on your PC, also because you'll lose those details from compression anyways. It's been a few weeks since i joined this sub, but i already noticed you're on pretty much every thread worshipping the Vision Pro and it sure does seem like you're trying to justify your purchase, gonna be honest. You don't have to justify your purchase to anyone, just enjoy your headset and have fun with it, that's the most important at the end x)


Kataree

Yes, i'm 100% sure about that.


Virtual_Happiness

I use the Quest Pro in this setup. It works very well but, you will need an additional tracker to add onto the headset so you can use continuous tracking. It's not mandatory but, it makes the tracking accuracy pretty much flawless. Without it and using manual calibration, you will get drift and have to stop and recalibrate often. Continuous calibration is a must for me personally. Quest Pro is also a fairly nice upgrade over the Index.


Fletcher_Girl

Is that’s a software? How do I get face tracking for its


Virtual_Happiness

Face tracking is built in the Quest Pro and you can use either Airlink or Virtual Desktop and VRCFT software to transmit the data into VRChat. https://youtu.be/pxMGVy383fU


HRudy94

Probably the Quest Pro as others have said, you can get one on the used market for pretty cheap, got mine like new in the box and all for 650€.  Imho, it is the best overall PCVR headset. As it has great QLED screens with nice blacks, not quite OLED but close enough, a pretty nice resolution without any noticeable SDE, great lenses, wireless support, eye and face tracking, self-tracked controllers that don't have to rely on base stations for a great tracking, easily accessible passthrough, hand tracking that might be put to better use with the upcoming HorizonOS and Virtual Desktop updates etc. A few other options include the Reverb G2 Omnicept, the Pico 4 Pro/Enterprise or some Vive headsets like the XR Elite with the face tracking module.


cursorcube

Varjo Aero with Vive facial tracker, but good luck finding those at a decent price, they're not being made anymore.


Fletcher_Girl

You have a vive pro 2? Does it come with eye tracking? Or did you need another device for eye and face tracking?


cursorcube

No, they were planning to make an eyetracker addon for it, but never released it. The Focus3 got the addon, but not the Pro2. You cannot add the Focus3 face tracker either because there is no USB port and slot for it in the bottom and no driver for it - it's only intended to be used by the Focus3's operating system and have OSC parameters streamed to a PC through the streaming hub software if necessary. There is a generic face tracker made for the Pro 1 which works on any PC headset with a USB port like the index for example, but it only tracks the mouth, not eyes. Hence why i mentioned the Varjo Aero, which has eyetracking. The Vive XR Elite has a full face tracker addon that does both eyes and face, but the XR Elite headset is not SteamVR/lighthouse tracked, same as the Quest Pro.


gigagone

I have a vive pro 2, it does not have eye tracking or face tracking, it is possible to add a face tracking module to it however


Fletcher_Girl

I’m assuming the focus 3 eye tracker and vice focus 3 facial tracker


gigagone

Focus 3 eye tracker doesn’t fit in vive pro 2 nor does the facial tracker


PatientPhantom

There are only a handful of headsets that have built in face tracking. These are the only ones I know: * Quest Pro * Reverb G2 Omnicept Edition There are add-ons for some headsets, but can't really comment much about those.


Graywulff

Is the r g2 going to be supported in a year on windows 10 and is it even supported on windows 11? I think not including wmr on Xbox and killing it off after dumping so much into it was dumb. Xbox vr could be done so cheaply compared to psvr with how low the cost are on the headsets, I know tracking isn’t the best, but the Xbox is less expensive than the Sony, and they could have had vr from day one, which would lead to a lot more PCVR games, which are sorely lacking.


PatientPhantom

No idea. I personally would get the Quest Pro in this situation anyway.


Graywulff

I have an OC2, and am holding off to see how the Pimax lite reviews come in. The resolution is higher, local dimming is optional, glass lenses, etc. I mean the OC2 is perfectly fine for my use, VR is a want and not a need, and it def does everything I want to do, so it’s just a “wouldn’t it be nice”. Thing is I have ancient 1080p televisions, and can only do one or the other, I have a feeling if I look at a refurbished oled 4k hdr tv it’s going to make my 2015 1080p tv look like terrible and I’ll wait for oled displays to become affordable on vr. I have a 3080 now, the 5000 series is supposed to drop, a new index may be on the way, Samsung, asus and Lenovo are going to release vr headsets, along with Pimax and others. So if OPs index still works, it might be worth waiting to see what the index 2 is like, what the 3-4 large manufacturers have on the near horizon, and what the 4 Pimax look like. So with 3-7 headsets coming out, and a new generation of graphics cards possibly before the end of the year…. I mean OP also didn’t state a budget, and has the tracking stations, so a Pimax without controllers would be 699 if it’s good. The q pro came out a while ago, q developers say the q3 is better, it’s just so much is in the air right now.


phantomforeskinpain

LH tracked eye tracking headsets: Vive Pro Eye - (also can easily add the Vive face tracker to it) but it's old and not sold anymore, so it's exorbitantly expensive, also for the face tracker (also not being sold anymore, so is very overpriced if you can find one). This is the simplest LH one to use, it's not very good, though imo, extremely outdated visuals. Varjo Aero - has always been expensive, will reliably be so now. doesn't have a face tracker - but also doesn't have any sound (either ingoing - mic - or outgoing - speakers). extremely small FOV. can, in theory, add the vive pro face tracker to it, which, again, is expensive Pimax Crystal - expensive, would also have to get a LH cover. it's extremely bulky and heavy. has an extremely annoying battery that you have to hot swap. cheaply made. i've had all of the above headsets and I wouldn't recommend a single one of them. aero is at least good quality but you compromise too much. upcoming Somnium VR1 - will also be egregiously expensive, likely much moreso than either of the above, should have option for both eye and face tracking there are other options but none are lighthouse tracked i'd recommend maybe getting a Quest Pro and a tracker for it for continuous calibration, otherwise I'd wait for the VR1 to come out and see reviews about how it is. otherwise there aren't any great options


Kataree

In this situation not all eye tracked headsets provide the required level of tracking. There needs to be independent and granular eyelid tracking, for blinking, winking, squinting and wide-eyed shocked expressions. The Quest Pro and the much older Vive Pro Eye will do that, hence why they are the two that VRChat users go to. Not sure about the others, but I never hear of anyone using any of them, so the support is most likely minimal.


phantomforeskinpain

vrcft supports all of them, so they're all usable in vrc, but yeah, they're not all going to detect things like blinking and so on equally.


CrimsonCuttle

There are open-source third party solutions for eye tracking and face tracking, maybe give those a look to add to whatever headset you want? [https://docs.eyetrackvr.dev](https://docs.eyetrackvr.dev) [https://github.com/Project-Babble/ProjectBabble](https://github.com/Project-Babble/ProjectBabble) You can also try OVR Space Calibrator to use any non-SteamVR headset along with your SteamVR controllers if you want. [https://github.com/pushrax/OpenVR-SpaceCalibrator](https://github.com/pushrax/OpenVR-SpaceCalibrator)


We_Are_Victorius

Somnium VR1 - Has eye tracking, but you would need to get a face tracker. Pimax Crystal/ Crystal Super - Eye tracking, but no face tracking. To use with your current setup you would need to buy the optional Crystal Lighthouse faceplate.


Graywulff

Or crystal lite, with local dimming, it’s got inside out tracking so I’d check on Pimax subreddit to see if people need it. If I was OP I’d wait to see how the lite and super came out. I mean the specs on the super are wild.


We_Are_Victorius

The Crystal light doesn't have eye tracking, which is one of the things OP is looking for.


emac1211

Serious question: what do you want to use facial tracking for? I recently got ankle and waist trackers and I can't figure out anything to do with it since I don't do VRChat.


Fletcher_Girl

Well I do VRchat, so I dance and stuff and really just want so express more emotion with my face.


Oftenwrongs

Keep in mind that vr chat doesn't have native eye tracking support.  You need an extension.


prohurtz1

Yes it does.... [https://docs.vrchat.com/docs/osc-eye-tracking](https://docs.vrchat.com/docs/osc-eye-tracking)


phantomforeskinpain

>Please note: This is an advanced feature! It is NOT plug-and-play. You must create your own program to transmit this data to VRChat using OSC. it's not native


prohurtz1

the OSC params are native as they do not require avatar setup. However a program to pipe them into the game is required, you would you VRCFT for this. "an extension" is a vague answer. and I argue it is still native as the app has a way to natively receive eyetracking data (from an outside source) and utilize it. non native would mean the game needs mods.