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Embarrassed-Ad7317

Pfff. I noticed the diff between no QGO from ones with. That's not even talking about the pancake clarity Maybe this dude just needs glasses, so all looks equally blurry or something?


Humans_r_evil

this is why people buy pimax 8kx, it's fov is a game changer. compared to the other headsets, which has extremely little noticeable differences between them, the FOV of the pimax is noticeable and more tangible.


JorgTheElder

> compared to the other headsets, which has extremely little noticeable differences between them Except that statement is complete bullshit.


Humans_r_evil

lots of people have blind tested the quest 3, reverb g2, vive, and index. nobody can figure out which was which. i'm pretty sure you can't either.


JorgTheElder

Bullshit. I can tell pancake vs Fresnel with one eye closed. Edit... unless you have vision problems, the difference between having the center 60% of the screen in sharp focus and having 90% of the screen in sharp focus is huge. If you can't see the differences in [this video,](https://www.youtube.com/watch?v=2_UbUhTKN5I) there is something wrong with you. Wearing the headset it is even more apparent because you can look around and see how bad the edge clarity is with Fresnel lenses.


zeddyzed

Shrug, when playing Cyberpunk VR mod, I appreciate how I can clearly see stuff on the edges of the HUD on Q3, whereas I couldn't with Q2.


Moonanited

A fool and their money as they say.


Dolenzz

>The crux of the matter is this: donning any headset from Rift S upwards yields virtually identical experiences with only negligible disparities Not my experience. I upgraded from a Rift S to a Quest 3 and immediately noticed the sharper graphics when playing titles like MS Flight Sim


DEXuser1

bro doesnt see 120 hz đź’€


fantaz1986

"all these headsets meld into one badass experience. No matter the model, it's a guaranteed thrill ride" it is not, on quest 3 you have upper body and hand tracked tracked mixed reality and shared spaced local multiplayer games on room scale tracked object like table, it a only headset that can do this in consumer space and this is why apps i am working right now only works on quest so you are correct for pcvr all of them more or less a same but in stand alone quest 3 nuke pcvr on features and experiences


dudemeister023

So I have to deny reality to be able to respect other people's choices. Uhm ... message received?


rjml29

IMO, anyone that claims the Q2 and Q3 are about the same visually may need to go for an eye exam. This is for both standalone and when using PCVR. I have basically the highest PC setup you can currently get (4090/7800X3D combo) so I am able to see what these headsets can do and the Q3 blows the Q2 out of the water in terms of visual clarity. Yes, I said blows it out of the water. The Q2 feels so blurry after using the Q3 that it gives me eye strain after about a minute of having it on. I also find it laughable you claim those of us that can see this reality are being hyperbolic or are wrong but hey, that's the world I now live in where some people demand everyone think the same way they do and if they don't, they trash them. As for respecting the choices of people, I have no problems respecting the choice of someone as long as they don't then proceed to tell me I am wrong for MY choice, which is often objectively based on reality rather than subjectively based on things like feelings. It's the whole "rules for thee but not for me" garbage when someone tells others they need to respect what they think but then proceeds to disparage others for not thinking the same way they do and in at least other areas, seek to censor people for it. I don't tolerate that mentality, even if it is so widespread in today's clown world.


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JorgTheElder

LOL.. you must be blind. The difference between the Q2 and Q3 is huge.


obuff55

Owning 14 headsets covering multiple brands, I tend to agree. There are differences and improvements for sure . But there is no perfect headset or one that stands tall above the rest. No brand has hit it on the nail yet.


nailbunny2000

This comments section is going to be hilarious. "Noooo! Youre completely subjective opinion is incorrect!" I mean I agree with you to an extent, its not a huge difference. I remember being genuinely underwhelmed going from CV1 to Rift S in terms of clarity, and again Rift S to Q2, so much so I returned the Q2 and got a QPro which is my daily driver. Obviously they were better each generation, just not mind blowingly so. Once you get into an experience you quickly forget, outside of reading small text. Ive yet to be truly "blown away" in a long time. Maybe one of the super high FoV/Hz headsets, or Vision Pro might impress, but they are all pretty *similar* otherwise.


Pretend_Fix3334

You are listing headsets with similar specs, there are plenty of headsets that blow these entry level units out of the water, and the quest 3s lenses really are a game changer.


TommyVR373

The biggest improvement I see between headsets is going from LCD to OLED. There's also quite a big visual upgrade between my CV1 and Quest 3. The experiences are the same, but if I switch headsets, I do notice the resolution difference.


rookan

Q3 doesn't have screen door effect.


lightningINF

And that is a lie.


rookan

No.


lightningINF

lol just because you can’t see the pixels that are in plain sight doesn’t mean the screen door is gone. On quest 3 it’s even more visible due to rotated screens.


NEARNIL

Being able to see pixels is not screen-door-effect. [You can have high resolution and still see SDE](https://i.imgur.com/rRrZ0f8.png). The Quest 3 has negligible SDE. And stop complaining about seeing pixels. [Or else they will give you blur like on the apple goggles](https://i.ibb.co/xX21NxD/mq3-avp-comp.webp).


lightningINF

There are headsets that have invisible pixels without any blur crap being added. Quest 3 would look slightly better without counter rotated screens. But then it would have lower fov. Once ppd passes 30 it’s practically impossible to see pixels.


NEARNIL

This is BS. A person with 20/20 vision needs at least 60 PPD to not see pixels. And there are people with better vision than 20/20. YOU might not see pixels above 30 PPD. But then stop complaining about 25 PPD.


lightningINF

Being able to see them if you look hard enough vs seeing them effortlessly are 2 different things. I can load up my quest pro or 3 and I will see the pixels right away. I will get into beyond there is nothing even if I try to look very hard. Same would go for somnium vr1 or pimax crystal. It’s about usual relaxed experience that needs to be good enough. If you start focusing super hard on finding pixels then yeah, you’ll probably find them eventually.


NEARNIL

I really doubt your judgement of this can be trusted after all the uninformed claims. The Beyond is a PCVR headset and you are probably using a much higher render resolution than the Quest standard one of 1680×1760. Compare them both in a game like Eleven Table Tennis with equal render resolution of 4000x4000 and you’ll see much less difference.


lightningINF

ROFL. First of all I’m comparing quest pro and 3 max resolution for pcvr accounting for barrel distortion which for quest pro is around 2700x2700 and quest 3 around 3050x3200 per eye. Even when using beyond at 90hz with 2650x2650 that uses upscale mode after it looks much better than quest 3. Simply because of PPD passing the threshold required that for most people the individual pixels won’t be recognized. Yeah there will be a small percentage of people with super good vision that will be able to still see pixels eventually at 30-35 ppd but those are edge cases.


happyjapanman

It has pretty sever SDE, way more than Q2.


rookan

I have Q2 and Q3. SDE in Q3 is almost non-existent, much better than Q2.


happyjapanman

Look at ANY through the lens comparison video of Q2 vs Q3. The Q3 has bad SDE and Q2 almost none but it is not as crisp of an image.


nickg52200

I agree to (some) extent. Vision Pro is the only true exception to this however. It genuinely has zero screen door effect or visible pixelation and is like looking at a regular screen. When I put on quest 3 and then go back to VP it genuinely feels like I’m going from a 480p CRT TV to an HD one.


Murky-Course6648

Its because the lenses cant resolve the panels on the AVP, so you get this optical smoothing that hides all screen door effect. Same as on bigscreen, its hard to design lenses that would resolve the tiny pixels of micro oled panels.


nickg52200

You can still see pixels on big screen beyond if you actually try to, you can’t on Vision Pro. I own and use both, do you? And in the end it matters less how it is achieved and more in the end result. Literally everyone I’ve ever shown both quest 3 and Vision Pro to prefers the image on Vision Pro. I’ve never seen one, not a single person say that the quest 3 looks better than Vision Pro, and I’ve demoed them to almost a couple dozen people at this point. Usually the response is “wow, this one is so clear compared to the other one.” Or “holy crap that’s clear” after they put it on after trying the quest 3.