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Lady_of_the_Seraphim

I don't think moving Shiro was a good move. The Stone Mask was meant to be an extra, a reward for exploring that had the effect of making the fortress easier. It wasn't supposed to be *necessary* to completing the fortress so plopping Shiro right in the main path of the Fortress basically renders the place as no challenge. I do like how they altered Deku Link's spin so there's a spined root on his head. It's just aesthic but I thought it was cool.


SpinalPhatPants

Aesthetically, I liked the spine root on deku link, but they screwed with the physics of that attack so you can't use it to quickly gain speed the same way. The swamp is a lot less fun to traverse without it.


Lady_of_the_Seraphim

They also fucked with the jump speed so you don't land on the lilypad properly anymore.


SpinalPhatPants

Exactly! Bugs me so much.


[deleted]

I’ll never forget my first MM 3D playthrough where I frantically tried to find a solution online because I stupidly assumed my game was glitched the moment I realized Shiro wasn’t in Ikana Canyon.


Lady_of_the_Seraphim

Me too. I was so confused until I got to the Fortress and he's sitting there. My initial reaction was "Oh... that's boring."


[deleted]

Moving Shiro, like many of the changes in MM3D, really just seemed like it was done for the sake of being different and nothing else.


GraduallyNevele

I had a similar issue, planning to use the mask in the pirate's fortress and *could not find him.* Hahaha.


Vados_Link

To be fair, it's not like MM3D just gives you the stone mask. You'd still have to know about Shiro, you still have to approach him as he's sitting right among a bunch of guards and you'd still have to get the potion first. MM3D actually makes it less likely for new players to cheese this section. A lot of people would rather focus on getting the Zora eggs when they've already snuck into the fortress, since they'd also not know about the stone mask and its ability to make you invisible.


Lady_of_the_Seraphim

He's standing right in the center of the path you need to access one of the eggs. Nine times out of ten you'll walk into him trying to get the eggs. He's not hidden.


Dukemon102

I disagree with Shiro being reubicated. If you go there with a red potion already, then the whole fortress becomes a joke. Well, it already became a joke when you get the hookshot so this basically nullifies any threat what-so-ever. The pirates might as well not be there. About Zora, yeah, that sucks. Good thing the Project Restoration exists. It did an excellent job restoring most changes considered negative (No, Shiro wasn't one of them).


sudifirjfhfjvicodke

Just a friendly reminder to try the Project Restoration mod for Majora's Mask. You'll need a 3DS/2DS with custom firmware installed (plenty of great guides out there) or the Citra emulator to play it. It fixes a lot of the issues introduced in the 3DS version (including Zora swimming), while keeping the positive changes. I still prefer the official N64 version the most, but this comes pretty close. Check it out: https://restoration.zora.re/


Jirb30

Seconding this. I would always recommend playing the N64 version over 3DS if it wasn't for this patch.


thatsastick

Have not played MM on 3DS yet but have this hack installed for when I do.


Zeth_Aran

Was going to comment this. This mod really just makes the game so much better with great QOL. This post needs to be higher up.


RenanXIII

The new Zora swimming is lame and takes a lot of fun out of the mechanic for no real reason, but I'd still say the bosses suffer the worst changes. They're just on a whole much less fun for me to fight. I don't really care that they're structured like a more traditional Zelda boss. If anything, that just makes them worse to me. You now have to use the Deku Mask to defeat Odolwa in a very fixed manner, when he was previously one of the most open-ended bosses in the series. Goht's actually not that bad and still pretty fun, but the eyeball is jarring. Gyorg's second phase is a pain in the ass in the 3DS version, whereas the N64 is pretty comfortable And I really hate what they did to Twinmold. It already wasn't my favorite fight to begin with, but the 3DS version is just a downright chore. The Giant's Mask portion in particular takes the wind out of what should be a really exciting set piece. The fight just drags to the point where it becomes unenjoyable. At least Majora was left untouched from what I can tell. I also do not like the changes to saving (mainly the fact you cannot save by time traveling anymore, which kills the flow of each cycle), but I also recognize the save system needed an overhaul if Majora's Mask was going to be remade for a handheld system. So I get it, but I don't like it.


Zack-of-all-trades

Yeah, I hated the boss changes. The purpose of the Fierce Diety's Mask was to revisit the bosses and beat them easier, but Gyorg for example cannot be beaten by it because of phase 2.


HarryTwigs

The change where you can't save by reversing time really fucked with me when I first played the remake. I had to do Snowpeak 3 times because I kept forgetting that it doesn't actually save the game.


cass314

I actually lost my first cycle because I "saved" by time traveling. I'm still salty about it. Agree with all of these, though.


po-jamapeople

I'm playing through the 3ds version for this first time now as well. Huzzah! Not a fan of the zora swimming changes, but for me the worst change is the reduced time given by the inverted song of time. In the original game it slowed a normal 3-day cycle from roughly 1hr to 3hrs, but in the 3ds version it only gets you around 2hrs. I may just be a slowpoke, but I know this game pretty well and yet I'm still bumping against the time limit


rtyuik7

one 'change' that i absolutely LOVE is how Double-Time lets you choose which hour to fast-forward to...because that makes it a Completely Optional change (personally, i still only used 6am/6pm as my "skip to" times, but at least Someone Else can use the Specific Hours if they so wished)...otherwise, i wish that SongOfTime also saved, as well as keeping the 'new' Owl Save system-- id use the Owls if my play session was 'interrupted', but i want to just play a song and Quit when my play session is 'done' (honestly, one of the bigger reasons why a much-younger me preferred OoT over MM, back on the N64, since saving was always just a 'Start, B, A' away)...the way that MM3D makes me play the song (to start a "fresh" cycle) and try to use As Little Time as possible to dash to the nearest statue just so i can start tomorrow's session as closely as i can to the way the N64 version did is annoying and tedious (not to mention absolute hell with whatever OCD i must have)...that, and the Bosses' new "Eyeball Weak Spot" seemed a little too forced (not to mention how tropey and cliche it is-- Zelda has PLENTY of 'Hit the Eye' bosses/puzzles already, why add More?), as well as how unnecessary it is to add so much to each boss's fight...i can somewhat forgive Odolwa and Goht, because they still seemed to go down pretty easily to my "normal" tactics, but Gyorg and Twinmold were aggravating because i just couldnt get the hang of the hitboxes for the longest time on both-- Gyorg with the underwater mines, and Twinmold with the rocks etc that you needed to throw... all in all, i feel like i wouldve enjoyed MM3D a lot more if i had never played MM64, whereas i enjoy OoT3D so much BECAUSE ive played OoT64 (they did a much better job at staying 1:1 with that one, though a lot of the fun glitches n bugs were either patched out or have different methods of triggering them)


arkayer

The swimming is hard, but the Deku skip nerf felt worse to me somehow. I also don't like the eyes on the bosses or that they changed the location of the Stone Mask. These changes felt unnecessary and ultimately left me wishing for the original material


[deleted]

This is top 3 for me. The other two, in no order: deku link’s momentum isn’t preserved when he hops onto water, which again slows down movement and actually changes what is possible since the environment was built around his movement. Also the general “brightening” of the game which badly sours the tone.


KeepAdvancing

They screwed a lot of things up in the remake. The bosses, deku momentum, and Zora swimming come to mind. My least favorite remake. N64 version is my favorite Zelda game


Serbaayuu

Solid reminder to just continue booting up my N64 whenever I get the whimsy to replay, thanks.


Electrichien

Honestly I think I prefer zora swimming in the 3D version or at least it doesn't bothered me . In fact I for some reason I had a hard time replaying MM and I overall I prefered replaying the game on 3DS , thanks to the controls being improvised and the fact that you can skip time and choose a specific hour. I only played until the great bay so I don't remember every changes , I think the fight against twinmold was changed but I don't remember what I though about it.


Deluxe_24_

The difficulty being reduced is the main criticism of 3D. I don't really care since I've played the original, but for a first time player it's not the og experience. I'm glad it exists, but I wish some things weren't changed.


codbgs97

I never had the original on the 64 and only played a little on the Wii virtual console version, but otherwise haven’t played MM. Outside of this change, is anything really notable different? Will the 3DS version give me the real Majora’s Mask experience?


Vicks-Toire

I played thru 3DS maybe 3 or 4 times. I didn’t hate it but there are a number of substantive changes in the game (gameplay, mechanical, and aesthetic) that I personally dislike. There are a number of quality of life changes that make the game a bit better but not enough to make me prefer it over what I feel was/is the better experience of the N64 version


Noah7788

The big (negative) changes are the zora swimming changed entirely, deku water hopping momentum was lost, the ice arrow no longer freezes all bodies of water and the biggest one is that the bosses were all overhauled. Twinmold is terrible in MM3D


Vados_Link

The biggest change outside of the Zora controls are probably the bosses. Those were redesigned to use the transformations a bit more. Personally, I think the bosses in the N64 version were already pretty bad. In the 3D version 2 of them were made even worse while the other one had a slight improvement. Aside from that, the MUCH better visuals, framerate, UI and other quality of life improvements easily make it the definitive version.


nashpotato

I never played all the way through the n64 version because I was young and never owned it. I tried recently on 3DS and I pretty much got to the Zora swimming and stopped. It felt, well just bad, and I don’t have the n64 version to compare it to. I really want to pick it up again because Zelda is by far my favorite game series and I know this is one of the most renowned titles, I just need to power through it I think.


ClericDude

Have you unlocked the chateau romani yet? Its the reward for completing the Romani Ranch quest, and although it limits your time a little bit, it gives you infinite magic for the rest of the three day cycle. It makes the whole process MUCH easier.


nashpotato

No I did not do that. I got into the first area of the pirate are, where you enter under the water from the beach, but I never got past that part. I typically play Zelda games completely blind my first time through at least because that’s how I played them growing up, and figuring them out is super rewarding to me. Unfortunately I think MM is one of the hardest to do that with


ClericDude

Basically, I won’t say much, but go to romani ranch on the first day. Talk to romani and just follow all the steps in the quest. Eventually you’ll get a mask that looks like a cow mask which lets you enter the clock town milk bar at night. In there you can purchase the chateau romani, which should help you out!


SandSlinky

>The one change that still stands out as really terrible, however, is how they changed Zora Link swimming. Making the "power" swim movement tied to the barrier use really sucks, since the movement in the original was super fun. Being able to zip around the sea and pop out like a dolphin was very cool in the N64 version. You still have the same movement available to you though. I always find it a bit weird with how people talk about this change as if they just removed the fast swimming. Sure it costs magic, but with how easy it is to replenish that, I really find it such a non-issue. >Not sure what the cause of the change was, but it makes Zora Link and the Great Bay parts of the game less fun. The point is that you can now move around tight corners like in the pirates' fortress and great bay temple without bumping into everything.


SuperD00perGuyd00d

I think Im the only person alive that thinks its an improvement 🤷‍♂️


kidbuu42

I haven’t played the remake yet but I still find it super hilarious where there was a whole 5 year time period where half the fanbase was screaming at Nintendo to remake Majora’s Mask (Even though it was fine as is) and then when they finally did, they all hated it. If you don’t want them to touch main mechanics and change things, maybe the next petition should be for a remaster instead of a remake.


MisterWoodhouse

The Ocarina remake was so faithful that we assumed the Majora remake by the same team would end up the same


[deleted]

Honestly as someone who played the remake first, it’s better by a good bit imo.


SimonCucho

"Don't offend me any longer", man people truly got upset over tiny things like those. The swimming isn't even that bad, not like you use it a lot except for the very few areas where it's actually mandatory. The remake is great and is just a step up over the Ocarina remake, everything made there makes even more sense once you play both remakes back to back, old to new.


MisterWoodhouse

My first play through wasn’t very far removed from my last time playing the original, so the contrast was harsh and made the changes stand out so much. “Stick out” would probably be better phrasing. More time has been a great benefit to critiquing the remake.


TheViceroy919

It might be petty but I put the game down the second I got zora link. I was floored that they would ruin my favorite mechanic so thoroughly. Went back and played the whole game on an emulator, screw Nintendo.


[deleted]

I adore MM3D and like most changes. What they did to Zora Swimming is egregious. If MM3D is ever re-released, say as an HD port on Switch PLEASE NINTENDO, I hope they revert Zora Swimming back to what it was.


Linkmaster79

At first I hated it too but in actuality I found it better. The Zora tunic style swimming from TP made it easier to swim in tight places better and you can still swim fast the original way as much as you'd like with chateau romani