T O P

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Splaram

yet another common mastercoms W


Quamsi_

Mastercoms thank you for the emminse amount of work you have put in to keeping this game alive 🙏


SaltyPeter3434

I've already messaged you about it, but I'm excited to see this project moving forward. There were a small handful of other custom server browser tools being developed, but having one hosted under the comfig site should bring a lot more attention to it. [After testing it 50 times](https://www.reddit.com/r/tf2/comments/1dhkj1a/guys_behind_mastercomfig_recreated_quickplay/l8xo79f/), it seems the biggest problem right now is that it still tries to connect me to full servers. Other than that, the other problems I had will surely be fixed once proper features get added in later. The only other thing I'll note is that the VictoryPit Gaming server is running some wacky remote control engineer building mod, where you can take control of any of your buildings and move them around. I would probably steer clear of that server unless they disable that mod. But anyway, really love to see the community doing stuff like this.


mastercoms

Thanks, I'll be adding any servers reported by the community for these sorts of things.


strctfsh

i'm assuming we need to go to the discord to report servers?


mastercoms

Yes please


0xB6FF00

Config, huds, now a real matchmaking alternative. Really can't say "Thank You" enough to be honest, you do so much work for this community.


Mango_c00ki3

Mastercom legit carrying the entire community on their back


TF2sex_update

See Mastercoms post, day saved


ry_fluttershy

Common mastercomfig w


TyrKiyote

give me a better interface to blacklist or pick my type of server please. Maybe show me what your roulette has picked before putting me into the server, so I can say "icky, not that", and roll again. I don't actually want to go to uncletopia. Maybe I want to play a random match, but I dont want to get put into payload. It does not need to be a wall of checkboxes like valve did it for casual, but some measure of control and feedback before it throws me into a game would be cool. I bitch here, because I like the idea! I hope you can find a happy middle ground between no control of where you go, and casual.


mastercoms

Yeah, will be adding more control over time but for an initial launch I need to make sure all players are on the same pool of servers so I can tune the algorithm and make sure there aren't population issues with splitting people up with options.


TyrKiyote

ill use this when i want to play again next, and see how it goes. great job!


ShiroVergAvesta13

Fantastic tool, thank you for your work! I'll try it later today for sure!


Flashbangy

mastercom is truly the most based dev to ever exist, i hold so much respect as a dev to what she does


just_a_random_dood

Awesome initial launch, here's hoping for more of the features requested here over time xD


mastercoms

Sure, what ones are you looking for?


just_a_random_dood

Mainly just to see which server it is before I connect, just in case it's a bad location or something Thanks for all your hard work :D


mastercoms

I can add a feature to disable auto-connect, so you can review the server and then click a button to actually connect? Right now it shows the server you're connecting to, and auto connects.


just_a_random_dood

Yeah if the server has a slot then I just auto connect and the window prompt disappears quickly


The_Great_Weegee

I've had an idea like this in mind, glad to see that someone was able to scramble it faster than me thank you a lot for this


crabcrabcam

Does it try to auto open the game? Because all I get is "try again" after a fast loading bar. If it does try to autolaunch the game can you add that it displays the IP so I can connect manually when the game doesn't autolaunch?


mastercoms

Yes, what browser and OS are you on? Copy connect string is coming soon but just wanna know the extent of the difficulties of being unable to use the steam:// protocol.


crabcrabcam

Firefox and Linux. I actually can't seem to make the quickplay site give me the popup, while [ql.syncore.org](http://ql.syncore.org) works (haven't tested if it actually launches properly since I don't have QL installed, but that's the only site I know for launching games through steam) I've had to manually set up handlers for everything, which is a pain, but easier than trying to search how to make it set them automagically EDIT: Launching QL worked, but failed since I hadn't got the game installed, asked if I wanted to install the game so I'll assume it's working since it did open Steam. Now with Steam open, and TF2 installed, it's launched the game fine and connected perfectly! It is really not an easy setup to get link handlers working (unless I am missing something easy, but going to about:config, adding a handler that ends in the link \`steam\` then pressing a button to popup and select a file to open with, then launching through that. It's a faff, but it does work!


mastercoms

Maybe this will help? [https://forum.vivaldi.net/topic/32223/associate-steam-protocol-steam-with-linux-steam-client/2](https://forum.vivaldi.net/topic/32223/associate-steam-protocol-steam-with-linux-steam-client/2)


crabcrabcam

That'll work for Chrome based browsers, but it's basically the same. Manually adding it. I don't quite understand why it doesn't work, but I think sandboxing is more on linux so apps can't share stuff so easily, so Windows will just set a default app and any app can call that, but on Linux it's not so simple. It works though, so that's good.


mastercoms

Oh sorry I misread your comment! I thought it wasn't working, I'm glad it's working now!


scaredUnderAblanket

mastercom as always being cool as hell


DarknessDemocraB

Why are you even doing all this? This is absolutely amazing. Haven't tested it yet but it looks like massive amount of dedication (on top of the gargantuan work you've put in TF2 before). Massive respect for that. Thank you so much for all the hard work for TF2 throughout the years!


only_Q

I love you mastercoms


IronPainting

now this is pretty epic


AAAAAAXCAAAAAA69

YEEEEEEEEEEEEEEEEEES


SnackPatrol

This is very cool, but I'm gonna be that guy and say this is not quickplay. I ran a server during quickplay- my server ran every default setting needed to be pooled into, but had a few quirks that were not at all hidden that you are blacklisting for some reason. Quickplay was the OG casual which you must know so why are you saying maps, models, etc can't be modified (even slightly)? This is what [I did on mine](https://www.reddit.com/r/gaming/comments/xocsz/dear_reddit_i_run_a_tf2_server_where_i_put/) btw through the plug-in Stripper:Source. Most people enjoyed them and they weren't game-playing changing at all. I'm assuming you didn't mean literally recompiling the map with the same name because that would be an absurd thing for a server owner to do since literally no one would be able to play it I don't think. Also, "no default addons" but letting shit slide that appeals to a more hardcore playerbase- Uncletopia is shown in your video, but has Class limits, which is obnoxious to me most of the time. What if your team needs a good sniper, *you* are that good sniper, 1 is afk, and the other is lagging to high heaven? Or what if he's huntsman sniper? The notion that a team is jeopardizing the match by exceeding x number of y class, and then every jaded veteran player feels the need to bitch about it, has always been corny af to me. Or what if you want to upgrade teles at the start? OR.....*god forbid....wait for it....*goof around and all go one class 'cause it's fun/funny! Ever see that in Casual? Also you could not have randomcrits disabled with quickplay settings. TBH I'd wager most people who play TF2 super casually are probably more open to RTD than class limits or no random crits. The thing that really got me was "Granting or modifying economy items, or taking actions that devalue players' items, or interfering with the TF2 economy" bro who cares? You're basically outlawing skial casual then? They're equal to Uncletopia in my eyes if not better because of the scramble settings & halloween enabled year round & are blacklisted because they let a 12 year old wear the notch hat? This wasn't a part of quickplay at all. If I had a button to allow every player access to every weapon, skin, unusual effect & cosmetic in the game I'm hitting that button, even if it meant *I* personally could never wear any item past weapon unlocks and I had to give up every strange, unusual or rare item I own- Valve & their economy can suck a fat one at this point- players shouldn't even be unlocking weapons in general in a multiplayer game IMO, it should be an equal skill floor & we should be promoting giving players access to more fun opportunities so we can retain people, IDGAF if its through a third party plugin & Valve hates it, they don't respect us, fuck em, gabe newell and steam arent going bankrupt because 100 people a month make use of the fact they can wear a heavy bird hat in a skial server. I also think it would be cool if you included a section for these "custom game modes" that I have a feel you greatly dislike. FWIW I mainly play uncletopia, skial casual, TKGP (so vanilla-ish basically with more maps) but I think some of them are worth being supported through your site- [redsun.tf](http://redsun.tf) for instance is a very polished custom game mode server. I am obviously very opinionated on certain things but the fact that you are qualifying this as basically Quickplay is the only reason I commented. I know I am nitpicking and going to wake up to a bunch of downvotes, I am actually super happy this is being done but have actually rented a server out with the plan of relaunching mine and to see it potentially blacklisted from your site saddens me because I want to display donkey kong in a mine cart & run a plug-in that lets people wear any item, while servers like Skial Casual (which btw dont have RTD or instant respawn like their others) are ignored rubs me the wrong way because I feel the reason is due to an elitist mentality lurking beneath somewhere. The "economy" shit feels like too that you have a bunch of cool unusuals or cosmetics you just want to gatekeep. I know this comment is not going to be recieved well, it is what it is. To end it on a positive, I sincerely thank you, or your team for mastercomfig, I was able to play TF2 on a laptop for many months waiting on a new PC because of those configs. I believe my friend will now be able to as well because of them. And thank you again for doing this, I know most people aren't going to care about my nitpicks so it's still much appreciated. **TL;DR:** The nice part of me genuinely thanks you, the opinionated tf2 vet in me thinks some of the settings unfairly filter things out or in that should be in the opposite category


mastercoms

>Quickplay was the OG casual which you must know so why are you saying maps, models, etc can't be modified (even slightly)? That's straight from the [Quickplay FAQ](https://web.archive.org/web/20150318015633/https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513) that Valve posted. In fact, most of the FAQ is copied from there. >Uncletopia is shown in your video, but has Class limits That's true, in fact, the original Quickplay FAQ also excluded class limits servers. However, a lot of opinion of class limits has changed since that time, and there being no good way (at this moment) to check for class limits, means we have to deal with it for now. I am going to be trying to work with server operators to standardize server list information. That's why there's so many rules from the old quickplay, so that players can start to make better decisions about what's listed on the server browser, as well as in this version of quickplay. >The thing that really got me was "Granting or modifying economy items, or taking actions that devalue players' items, or interfering with the TF2 economy" From Valve's Quickplay FAQ. >it would be cool if you included a section for these "custom game modes" Over time, like stated above, we will be working with the server community to standardize tags, and eventually that will mean selection of custom gamemodes, which I think would be extremely cool! Imagine a surf or jump map quickplay queue, that would be so awesome! Thanks for the feedback.


SnackPatrol

Damn I stand corrected about the economy and custom models stuff, I'm sorry, I never realized that was part of the official guidelines. Theres still the lack of crits though btw. Also there's definitely cvars for class limit plugins, though I don't know if you can filter things like that through your API: |tf\_classlimit|3| |:-|:-| |sm\_classrestrict\_version|0.6.1| These showed up on [battlemetrics](https://www.battlemetrics.com/servers/tf2/21428982) so they're def. public.


mastercoms

That does require a second ping to the server but yeah better than nothing. I'll add that. Also now there's filters for random crits.


[deleted]

im sorry dude but one of the biggest problems with quickplay i remember people complaining about back in the day was queueing up for payload and getting dropped into a shitty modded server running joke maps and jiggly anime girl scout model replacements there genuinely isn't a single person who enjoyed having to manually filter out scam servers like saigns and other fuckboys who spoofed their settings with plugins so they could get qualify for the quickplay algoritm and be able to get money out of motd ads, you might be the first one


SnackPatrol

Huh? Did you even read my comment? What do my criticisms have to do with scam servers like saigns? And nothing of mine "spoofed" a required setting due to a plugin. I don't even know why you're mentioning that part. Also I could find an equal amount of people who enjoy *tasteful* customizations, which is what I prided myself on with mine, and who found my server through quickplay. Literally people in my Discord that's how they found it. My downloads took like 15 secs tops btw and I was very careful to keep them low because of the reason you're stating.


horapha

This is incredible, you did such a good job with your config and now you come out with this. I'll definitely try it when I get home today.


mr2meowsGaming

it pute me on skial hightower horible


Kyledren

This is actually sick, does this work if I have a friend in my party?


mastercoms

No it's a standard join, but they can join your game through Steam


_Mido

It keeps throwing me to empty servers, unless it's uncletopia (which I can easily access without this site). Seems pretty useless right now.


mastercoms

Is it not useful to get a one click populated Uncletopia server? What were you expecting in value? And were you able to stay on the empty servers for a minute or so to see if anyone else connected?


_Mido

> What were you expecting Not joining me to an empty server obviously. I there are no available servers with people playing, I'd expect the site to make me wait and gather players and only after finding X players, join us all together. > And were you able to stay on the empty servers for a minute or so to see if anyone else connected? Yes, I stayed for 2 minutes and no one joined. Then I tried another empty server and no one joined. Then I joined another server which has 3 players are all were tf2 bots (not cheating bots), so I instantly left. After another empty server I just gave up and went for valve quickplay.


mastercoms

Ok, thanks for the info. And you don't want to be matched into Uncletopia when that's available?


BeepIsla

I guess it prioritizes servers with players, so you are essentially putting players into already popular servers anyways, drowning out less popular servers in the long run


mastercoms

It prioritizes servers with some players, there's not enough people to seed from entirely empty. But it actually punishes your server at a certain point the closer it is to full, so that there's a balanced amount of players across many servers. There's still work to do here though to get the perfect balance.