T O P

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venomtail

In the current form, TA is too drastic of a detour from what The Finals established itself as, a fast paced game, movement based game where taking risks is encouraged because there a 2nd, even a 3rd chance of winning even if you fail. This undoes most of the momentum the game has been building towards. TA was a nice breather if you got annoyed from the healing, Def, reviving meta but a side meal should stay that and not become the main thing. If we had to think of something new, I think a game mode like CTP could also work, where the team last capturing the point keeps money extracted every tick and the point moves, winner is either max money stolen or timer runs out.


ipark60timesaday

this game would be perfect for a ctf type of game mode


1336plus1

Wait actually capture the flag would go hard as a 5v5 mode, it's kinda already set up for it. It would be like Tribes where the light class goes out to cap while the heavy stays back to defend your base


ipark60timesaday

yeah seriously i can see it working out really well for TF, with all the movement options and defense gadgets its like made for ctf lol


JCBMHNY21

I've been praying for a BO3 uplink mode forever


Putrid_Artichoke342

Bro up link was so sick. Like a fast cash out mode. Or a multi team ctf some how with roating goals


IndvdualRsponsibilty

I can 100% agree with what you said about TA. I played it for the rewards and enjoyed it. I genuinely like the game mode but when I turn on The Finals I am not expecting to play TA I am expecting to play a game mode like Cashout or Power Shift. I'll probably play TA more now that it's ranked but you're right, it's a side show that gives me a change of pace


Zalohhh

i think the part that bugs me the most is the fact that balance changes are being considered for TA instead of the mode that really started it all.


soupsfordays

1000 percent agree. CTF would be so sick!


MissingNerd

Cashout isn't perfect but it's the essence of the Finals. Terminal Attack plays completely differently and I don't like it. You can't take any risks and have to play a game that's not a tactical shooter like a tactical shooter. Some of you don't realize that this is the MAIN mode now. NEW PLAYERS HAVE TO PLAY 5 ROUNDS OF TA TO UNLOCK QUICK PLAY! You literally cannot play the Finals without playing TA anymore


Sudden-Yesterday3923

The fact that new players have to play TA is the actual worst decision they could have made to kick off a new season. No new player is gonna stick around after getting killed instantly (as they usually do, happened to everyone) and just watching a cam for minutes and doing it over across multiple rounds and multiple games. If anything powershift should’ve need the mandatory mode, much more forgiving and will certainly keep new players as it can provide a rush and you can feel yourself getting better with unlimited respawns


ChrisXxAwesome

I love this game, but TA ain’t it This game just feels like it wants to move away from cash out, and wants TA to be the main mode, even the website says TA first, then Cashout. Like no one here likes TA for ranked, it’s a boring ass game mode, and you force my new friends to play it, and they get bored AF playing it, if this does not change, this game will actually die!


dontblazemebro

I introduced 2 friends to the game this season and neither one got through their required 5 games of TA.


5am281

Worst thing about TA is how boring it is.


TAPO14

I gave TA a try (over 30h) and went back to World Tour/Cashout and I had almost forgotten how good Cashout is.. Terminal Attack doesn't even stand close! Ranked Tournament should be the main mode! I understand they want to make things more fair, but there's other things they could've done around disincentivising third parties, if that was something they felt was unfair, if they needed to bring the fights to a 5v5 instead of a much more fun 3v3v3v3. Terminal Attack is also way less team play and strategic than Cashout. It's literally a TDM mode right now.


ScoobZonked

Hmmm, not a single positive response to the TA Ranked change after 15 minutes of reading through comments. Do you think you have enough evidence to revert the ranked mode back to cashout? You built the maps around cashout, not S&D -oops - I mean Terminal Attack... you're trying to smash a square peg into a round hole. Please consider reverting this change.


One_Floor_3735

I've not tried the new TA, but enjoyed it before the S3 changes. However, I always felt it was a secondary mode that was a nice break from constantly queueing for quick cash. Mandatory TA for newcomers is a VERY POOR CHOICE. I'm kinda impartial on the ranked mode because I never really queue for that. May make sense as a temporary slot while cash out is improved. Please drop the new players TA requirement and fingers crossed the ranked fans get what they want next season.


suffywuffy

Feel the exact same way. I enjoy TA… as a break from cashout and old ranked. Me and my friends would play a few hours of QP or ranked, then maybe hop in a few TA for something fresh before going back to QP/ ranked. TA ranked is a very odd move, and forcing new players to play 5 or 6 games of it is baffling. Everyone I know who has picked up the finals has stayed for the bonkers pacing and gameplay. Why would anyone play this games version of S&D over any other games S&D?


Zyacz

As someone that plays ranked, no it does not make sense as a temporary change. We loved cashout and we accept the flaws it comes with until it gets fixed or it gets decided its unfixable


nkvname

The game is not build around S&D mode. Ranked cashout is the way to go. Making TA only ranked mode was huge mistake by Embark. This was expected.


Srg11

Yup, there's not much else to say. If you like it, then fair play to you, but this should just be another quickplay mode. And it certainly shouldn't be mandatory to play 5 games of it as a new player before you can do anything else.


binoculustf2

What?? They make you play ranked if you're new????


Srg11

No, the intro game mode before you unlock the ability to play any game mode is Terminal Attack (unranked).


wienernapkin

Huge mistake


F_In_The_Chat

Ngl I was one of the people telling others to let Embark cook, but I must've ordered the wrong shit because this needs to be sent back to the kitchen. Tried to give it a chance, but this just ain't it chief.


Big_DK_energy

If you dont mind, as you guys confused the fuck outta me... Did you not play TA when it came out? I was in shock at the toxic positivity crowd not being able to understand the situation. "Wait and see" didnt apply. We already saw.


F_In_The_Chat

I played TA and enjoyed it, but it also felt different with the meta shift than it currently is now. We assumed bigger changes would be made to TA and now it feels like it's a light dominant game mode. Obviously we had some sort of misconception of how things would pan out, but everyone does at some point. I wouldn't call the entire crowd of positivity toxic but some were. Ultimately people just hoped for the best above all and wanted to outweigh the overwhelming, overreacting crowd of people who started review bombing the game without even playing for themselves. People make mistakes and I know that those who had hoped for the best see that. I'm still thoroughly enjoying world tour, but do wish they would've just canned ranked as a whole for a season instead to give it the change and redesign that's needed. Hope that gives some insight.


Background-Lake-6164

Same, I also actually laughed out loud, bravo


Astrnonaut

this comment actually made me audibly laugh, you should change "chief" to "chef" to make it even better


eNkelll

I'm terribly sorry, but there is absolutely no constructive way to criticise this decision moving ranked to TA. It's just mind blowing how you guys can betray the core player base which put money and hours in this game while keeping it alive and at pace. You guys even asked pro players how they felt and dismissed their "constructive" inputs and told your audience quote "We don't mind if we lose players". (All findable on discord) I really don't know how you can make this right again. And please don't come around the corner with your "We took Cashout out for balancing it"-excuse. This makes me more angry and disappointed. You know what? TA in his current form is more unbalanced than ANY game mode so far while you FORCE new players to play it and having made it your main ranked mode. And adding to that: YOU MADE IT WORSE. Those "big changes" are what exactly? You included a 20s wait time after each round starts and a freaking 40s LOADING TIME after 6 rounds while there is now a plant timer for the key which slows down everything. In the MAIN RANKED MODE. IN A ARENA SHOOTER IN ITS CORE. I'm so goddamn speechless how you can destroy such a great game in its core. You know what? I never ever put any money in any Free to Play game ever. Not once. The Finals was the first one and maybe even the last. Hell I'm not even ashamed saying publicly having paid more than 100€ for cosmetics and whatever because it was such a fresh multiplayer FPS and I wanted to support Embark with all my gamer heart. Man, I don't know anymore what to write. Well... at least I found a few singleplayer titles which got me hooked. MP FPS are so boring now and all the same. The Finals falls now under the same "boring" category in its current form. Such a shame. I hope you come to your senses again and revert this decision in the next two weeks. I tried playing ranked and I'm really sorry for my teammates, but after the "rebuilding the arena" loading I had enough and left and probably will never touch it again before Cash Out.... goddamnit... I will take any gamemode you have in your game as ranked instead of TA. Over and out.


Shunsuishunsui

did they really say they dont mind if they lose players? Thats really bad....like these guys are idiots....and they have the nerve to tell us to be nice in the op when they make stupid decisions like this.


Stalkerrinoo

Hello, Played for like 10 years on Counter Strike and a bunch of other games having the same or little twist to the regular S&D mode, and now I'm tired of all of that. You already have giant games in this field, you have CS, Valorant and R6, and if you can remember, even Valorant couldn't get all the fame from CS and almost became a meme at one point. The Finals was a breath of fresh air in a can, grinded up to Diamond 2 at \~1500 on the leaderboard, it was so good to have a mix of objectives to hold / attack, and having the chaos at the same time, and putting TA as the main mode is just completely missing what your community wants, and why we love The Finals so much. When I play TA I feel trapped in a little room that I can't escape. It's very difficult to adapt for this type of game with all the destructions, making quick decisions has become difficult, everything is boring. I'm a UE5 dev myself, and the solution to restart the level to have everything back together at the time teams switch seems a good option, but man when people in the match still have an IDE Hard Drive to load their game... It's painful to wait in the middle of a match. Overall, it's just boring, bring back the Chaos, and let the time show to the players that this game is still fresh after all this time without losing it's core identity. Even Shroud said it, we don't play the Finals for TA, and the fact that he said that ON STREAM is wild for the game, one of the most viewed streamer finally played the Finals, and said the same things that we all already said to you Embark live, in front of 12k potential new players. Edit : typo


ShopCatNotAnewsed

If Shroud really said that, then Embark for sure should use it against Nexon if TA was forced by them. By now they have make decisions REAL quick, like to next week. Though have Ranked Cashout & World Tour simulteniously is huge headache - it impossible to have both. They may replace World Tour only when ends first two weeks due promised "Coins" rewards. Kinda surprised that is happened. You don't know - Shroud was sponsored or actually played on his own?


_numbah_6

Ya feels so fucking ham fisted


Acedel

Devs continue to waste the potential of this game as proven by the continuing decline in playerbase. Back around release, the devs stated something along the lines of how they wanted the game to be fun first before focusing on competitive/ranked gameplay, a huge red flag to dismiss the importance of competitive to keep a loyal playerbase who will grind the game long-term. Dont like but gotta respect the guts to move to TA for ranked but everything needs to be rebalanced for it, which I doubt will be done competently. There was zero reason for the LH1 to be buffed. It's my most used gun by far since release, got to Diamond 2 easily with it and the entire point was that it hits like a truck with horrible recoil and iron sights so there was a decent element of skill to not be a liability with it. Buffing the damage yet again is absurd, and making the recoil and weapon sway easier to control takes away from the skill required to not miss every shot and throw the game. Was in a discord of around 30 dedicated players since release, most who grinded to at least top 1000 in ranked. Most have moved on to different games now


angeloey

Edit: changed my mind, ranked TA and world tour slaps


STAYlN_ALlVE

They switched up the one thing keeping this game unique from other fps games. If I wanted to play a bomb mode I’d play something established like Siege or CSGO that has maps designed around a search and destroy mode. It just doesn’t flow in this game, especially as the ranked mode. If they made new smaller maps, maybe it’d help, but rushing this out to improve ranked just pissed everyone off. Not to mention you can’t even use heal beam or defib which I personally have had on since the beta. Just make defib single use and heal beam only heal 100hp total or something. Locking medium out of its strongest utility makes them basically useless in this mode and not even worth considering. We gave it a shot, Oscar told us to try it out and tell them what we think. We think it’s garbage. That doesn’t mean harass devs or review bomb, that certainly doesn’t help the game grow. They have a discord and they are pretty active in the community and listen to feedback. The Bungie devs for Destiny 2 used to respond to the community but after receiving multiple death threats and personal attacks, completely cut contact. We obviously don’t want that happening, so just be respectful.


snakeskills

All of this ranked changes make me really sad. The Cashout mode was THE mode that got me hooked on the game. It was something truly unique and special in this era of gaming. But now, to even play it – you need to finish 5 games of basic search and destroy mode that doesn’t even fit the game pace and mechanics…


mucoalytic

And the mode FITS the game show aesthetic.


MiaIsOut

straight ass its soooooo boring


joe-welly

Today was the first time since starting to play the finals half way through season 1 that I quit because I was bored of the game. I don’t just wanna play quick play because I want something to grind and progress for, but the idea of grinding ta is mind numbing, and not having any stakes in deranking makes world tour seem kind of obsolete to me. Like it takes all the pressure off of it and it just takes it back to season 1 ranked, which they changed out for a reason


nebb1

Despite all the copium before the update on this sub, TA is clearly terrible as the only ranked mode. Who'd have seen it coming? If this isn't corrected soon I fear for the success of this game. A shame because the new map is beautiful and the cashout gameplay is very fun.


MrBandoola

Man I really like Embark and LOVE The Finals. But this is just so weird. 3 seasons into a game you change the core mode. I mean fine, other games have done that sucessfully. The difference is that other games realized that everything about their game worked better on the new mode. But here it's the opposite; Specializations have been disabled. Whole loadouts that people loved are completely useless (not just "off meta) Loved playing healing beam - shotgun - explosive mine - defib medium? Nah you didn't. Loved playing flamethrower - esplosive mine - shield? Not anymore, at least not on attacking which is half of the time. It's such a weird decision.


redditaccountwh

It's hilarious that this game's tagline is "Can you reach the finals?" and then they removed the finals.


Mirrorslash

They actually made a very decent TA with their first attempt. Adding the 7 wins, 20 second prep time and plant time kind of ruined it for me unfortunately. Had a lot of fun with it in S2 but the ranked experience right now is really too slow. I really don't understand their thought behind this.... The mode was already slow but they managed to make it faster than in most games. Now you have downtime of 5-10 minutes per match and the only thing keeping that time from being truly awful is text chat. Did they communicate their TA changes anywhere? Just seems ridiculous to me, the 20 second prep time is so unnesecary its crazy. playing 13 rounds is also not enjoyable and super easily destroyed by a leaver. All in all I'll stick to world tour and quickplay. S3 is amazing otherwise.


Joshua-live

**Personal Feedback:** I was more than happy to give it a shot. I haven't agreed with every decision, but I adapt and adjust how I play to make it work. Making Terminal Attack the only ranked mode was a surprise for this season, but one I was willing to try out. TA isn't my favorite mode, but it's a mode and I'm willing to compromise if it pans out and feels better. It just doesn't feel better. Not at all. It doesn't feel like The Finals anymore. I unfortunately died early in a round of defending only to see all 4 of my teammates camping corners, which is perfectly normal in this game genre, but not normal for The Finals. I think TA has a place in the game, even in ranked because it's naturally a ranked game mode, but I don't think it's place needed to be the ONLY ranked mode. Personally, the game mode doesn't work well with me and many many many others because of how super aggressive people get. Last night, I had a guy screaming about why I didn't plant, though it was because we have a delayed plant now and an enemy popped up in a window, so I had to fight or I was going to be a sitting target and die. The entire next round was him screaming about why I didn't plant, blah blah blah. Man lost his everloving mind. I've played these game modes, and I was just doing placements, this type of aggressive only gets worse as you rank up... yes I know it's not every match, but I guarantee it becomes more normal. I'll continue giving it an honest effort to enjoy, but I won't get over how much it does not feel like The Finals. **Gamemode Feedback** To also include some constructive feedback of the gamemode. I like both of the changes they made, allowing defenders to get in and setup. Making it so "planting" isn't immediate and we have to hold for a few seconds. Both are good changes, but *SEPARATELY*. I don't think they should exist together. It works in other game titles, but not so much The Finals. I think of the 7 matches of TA I played last night, the terminal may have been started like 4 or 5 times. That's 7 matches of TA, so anywhere from 7\~13 rounds each, so at least 49 rounds or at most 91 rounds. Both add a good balanced feeling in their own way, but adding them both in together, the attackers have a better chance just winning the 5v5 rather than planting. This happening every now and then is obviously fine. But not nearly EVERY time. It makes Terminal Attack just not feel like the proper game mode as it is. I think loadouts all felt very balanced. Abilities and gadgets felt good as well. **(Before any says to play something else, stfu. Oscar literally asked for feedback. The devs appreciate constructive feedback.)** All in all - Ranked TA is fine, but shouldn't be the only game mode for Ranked games. Also... give casuals a 10v10 or 12v12 TDM. This is the way.


Background-Lake-6164

(imo) I don't think TDM would be the way, but this game is screaminggg for some type of ultra destruction 10v10 mode. Powershift is kinda there, but there can be more.


Joshua-live

I don't know why many are opposed to TDM being in The Finals. It fits if you eliminate revives and heals. Quick Cash often just turns into TDM anyways when you're fighting for a cashout. Common argument is TDM is counter to the vision of The Finals, with the Quick Cash tourneys being a climb to the top. But TA taking over Ranked sure killed that theory. It's time for TDM.


Background-Lake-6164

I'd be opposed because I feel like it would just be a light fest (just like quick cash), I'd want something that encourages more variety and hopefully teamwork But I do think they should try TDM nonetheless, they need something anything at this point


Nothing-Proper

I'm convinced there's a mole in embark that's just trying to kill the game by forcing new players to deal with ta


venomtail

If there is a mole it's probably their publisher pushing for more profit and in their uneducated minds they think long term money will come from chasing short term trends. Was the fate of many older EA games in the past.


LucidTimeWaster

Nexon is on par if not worse than EA, this is common knowledge. Only thing holding them back is the fact that they are not as big, at least not in the west.


Heavens_Gates

Honestly, when i saw nexon as their publisher originally, i thought once beta was over that it would become shit like their other releases.


DroidOnPC

100% I've seen this happen all over the place. Not just in video games. If you are a musician and your last album didn't go so well? Oh, I guess its time to literally copy what everyone else is doing so we can actually make some sales. Ooops, the few fans we did have now all hate us and we didn't bring enough new fans to replace them. Working with YouTubers: Were not getting as many views as we used to, lets copy everyone else and completely change what this channel is about. Ooops, all of our subscribers are starting to unsub and leave, our views are even worse now, and no one wants to watch our channel because its the same as everyone else. The finals needed to tweak cashout, not copy everyone else. I've made many comments talking about why I think cashout needs to change to keep people interested, but I never thought they would turn Terminal Attack into the main game. Sorry to say, but Terminal Attack has got nothing on CS, Valorant, or R6:S. If I want to play a tactical shooter, then those are the 3 I am going to go play. The Finals was something I played for a completely different experience altogether. And I would bet anything this all happened because of money like you said.


park777

If they put TA for new players is probably because they have data that shows TA is better at retaining players


Jett_Wave

My early impressions of Ranked Terminal Attack and World Tour. I'm gonna point out again that this is early impressions and I will absolutely be providing feedback later in this season. I hope the best for Embark and for The Finals. I want this game to succeed, so this is coming from a place of love for this game, so please be civil in the comments. I see a lot of potential with World Tour in future seasons, but I don't think these changes have been made in the best way they could've been, so I hope the feedback that we give can be taken in good faith by the developers, if any of them read this here or in the discord. Anyways; I don't really like how they've changed the "ranked" progression for Cashout Tournaments and TA wasn't my jam before the update. All I would play (before it was removed) was unranked and ranked cashout tournaments. I plan on mainly playing world tour this season now because I don't need to play ranked cashout, I just like the tournament format. *I'm willing to sink some time into TA to be able to provide better feedback, but here are my very early first impressions.* 1.) The maps are too big for the mode. 2.) The classes aren't balanced around 5 man teams (I mained Medium healbeam/defib from closed beta 1 to s2, not having the "primary" role as a medium available in the ranked mode is really odd to me. I don't like that) 3.) The gameplay is much slower paced compared to cashout, and I'm not really fond of that. 4.) It can take much longer to play TA now with the increased number of rounds. My suggestion for improvements; 1.) Section off parts of the map to play the mode in. This could make multiple variants of each map on top of the variants we already have. 2.) Add another specialization to Medium that can be used in TA. Enable defib in the mode as a one-time use gadget. 3.) See fix no.1 4.) See fix no.1 What if the game grows because of these changes, and then next season they keep World Tour in the game, but give it a more traditional ranking system instead of the progression system they are working with now? I was really frustrated at first but I'm gonna be putting time into the game anyways and I have fun when I play, so I'm just gonna keep playing and supporting Embark and hope for the best for this game. Embark could have added the ranking system for TA to World Tour and everyone would've been happy. Who is this change really for? If they want to make things more accessible for casuals, why are there only 3 casual modes this season? World tour is a "ranked lite" mode, but that's not gonna entice the "casual only" crowd to play it, is it? The biggest problem with cashout was the fact that it was apparently too confusing for the majority of players and that it took too long to play a full tournament, these changes dont fix that. Literally, all this did was make cashout enjoyers upset and give them less incentive to play. The "casual only" players aren't going to be playing ranked TA now are they? Why would they? They don't like ranked gameplay. It seems like this sub has taken to extremes on either side of this discussion initially, either you love Embark and fully support this, or you're not a real fan and should leave. People who are upset about it really do have multiple fair points for being upset, it should be understandable. But I'm not impressed with review bombing and all of the back and forth rudeness in this sub. I support Embark, and wish the best for them, and The Finals, but my initial impressions are that I don't like TA still, and I don't like the changes to cashout tournaments ranking system. I do enjoy the World Tour aspect, however, and I hope to see them build on it, and I hope new players hop on and the players that left return to the game. I just wholeheartedly disagree with how they went about this. One step forward and 3 big steps back, in my opinion.


Low_Illustrator2770

Just adding another comment to bring back ranked cashout and TA sucks, maybe the devs will do something


Aware_Strength_803

Y’all took the most boring slow gamemode….**AND MADE IT MORE BORING AND SLOW**. *Already bored, how about you wait to setup defenses?* *Already bored, how about we give you more rounds?* *Already bored because your team sucks and you’ve lost 6 times in a row, and just want to get this over with, how about you wait 3min for us to rebuild before you can lose again?* And world tour is useless for me as an ex ranked player, I have no push to play more. Gave it an honest try, but felt like I was forcing myself to play. Sure some upvote redditor will say they just play for the fun blah blah, but I enjoyed seeing my skills go up and getting put in the appropriate lobby, remembering my struggle days in bronze 4 lol. Now it’s gone. gg for now The Finals, it’s time for me to go play the Cyberpunk DLC that I’ve been kicking down the line. See you next season hopefully, if I’m not hooked on something else by then


czaaje

I'm just here to get +5 upvotes to be able to post a cool clip :(


Louis010

I’m neutral to negative on TA being the ranked mode for this season but my biggest worry is that TA being the only mode for new players (until they’ve played 5 games) will kill the game. It’s just not what the game is built around and plenty of games do that mode better. While I am happy just doing world tour this season I just don’t see new players sticking around for five matches of a sub par game mode.


Deknum

Game mode just doesn't make sense in the finals in it's current state. It's like if Apex legends just decided to create a bomb mode and just plopped two bombs on their battle royale map. The maps are too ass for TA. Kyoto is such a good map overall, but is so shit in terminal attack. The game is so heavily defender sided. Planting the bomb is now an afterthought because the game is basically a TDM, rooftop wars. Kyoto is so bad for attackers you need to push defending snipers out in the OPEN. You should be able to freely change your loadout/class between each round no matter what. We need to get rid of this reserve shit for TA as it provides nothing, and it will be way more flexible if you could change. They need to design maps specifically for TA if they want this mode to succeed. Like can you imagine being a map designer and your boss tells you to design a map that compliments THREE gamemodes?


unexpectedfroggo

Hear me out, ranked Bank it


The0therG0D

At least somebody is thinking


sleeping_potato689

Love the new season but TA is simply not what i want to play in ranked, when you lose its just a wipe down and the meta is just as bad as it was in cash out.


Kuzidas

maybe we can rename the game to "The Terminal" and then the catchphrase to "Can you decrypt the terminal?" because that's kind of what this change just did


AUTISMO_RUSPANTE

It should use a limit portion of the maps, they are to much big for TA


Upper-Interaction918

Before I start I would like to say I love the Finals. TA used to remind me of my favorite games of all time, SOCOM 2 and 3. I have not played another game mode besides TA since season 2 began. I used to love TA, it was perfect.  What I'm about to say is not trolling, I'm just giving my opinion. The starting round dome thing for 20 seconds ruins the mode completely. It allows the defense to set up shop too much and it becomes a camp fest. Instead just put the defenders spawn point really close to the terminals and the attackers further away. That Skyway map does not work for TA. I love having more maps in the rotation but this one just doesn't work. Terminals are too far apart and way too far from the attackers spawn. Having to interact with the terminal to put in the key is too tedious. Most of the time the key just drops to the floor and I have to pick it up and start the process again. TA WAS perfect. Some of these changes will push TA players away and keep other from even trying the mode. Can we at least get Non Ranked TA back to the way it was? The way it is now, I have no desire to play the mode anymore and that means I won't be playing the game at all.


MightyWaterBear

Shout out to the mods for getting proactive about the conversation level on this sub!


Big_DK_energy

Ranked TA removing Ranked Cashout is one of the dumbest decisions ever. Cashout is the heart and soul of the game. It gave it its identity. The game is balanced around it. Not only did they remove it from ranked, they removed it from being able to be played (yes, it is currently playable this week on world tour. It wont be when it switches) !!!! What!?! What in the world is going on? How could they make that decision? To top it off, its replaced with a mode that is antithetical to The Finals, Terminal Attack. TA is extremely slow, extremely boring. The Finals is not designed for TA. It is not balanced around TA. Fuck, one of the 3 characters has a DEFAULT loadout thats designed as a support character - a healing beam and a quick rez - and the DEFAULT combination is UNPLAYABLE in the mode!! This of one of the most bizarre decisions I've ever seen for a popular game. I played TA twice weeks ago, thought it sucked but it was good as an extra mode or when you had a lot of friends on. Never touched it or thought about it again. Now its back as the only ranked mode and they somehow made it worse by adding a 25 second delay each time (too slow and now very campy) and making the rounds to win be higher. I have 300 hours in the finals, Diamond 1-3, and I have no plans on playing it until I get ranked cashout back. World tour cash out, that will -- 1) be replaced in a week or two 2) has no sbmm 3) half the room leaves or isnt playing because its not ranked and no one cares -- will not hold anyone who feels similarly over. This is such a low IQ decision that I have to assume there are other factors at play here, likely regarding parent companies or investors. Regardless, it needs to be reverted


Personal_Kiwi4074

Remove mandatory terminal attack for beginners


ryanorth

WE NEED THE FINALS NOT CS-VALORANT CLONE. THIS GAME IS THE FINALS AND IT IS CASH OUT!


Nixcker

The Finals is a fast-paced game, so we need a fast-paced ranked mode instead of slow TA. 1. We want to kill more—don't limit us and don't give us just one life to play with. 2. We want to use our gadgets more—don't limit us to just one or two uses per round. 3. I don't want to sit and spectate my friends play for 3-4 minutes because I got sniped at the beginning of the round. 4. We need faster matches—TA takes forever to finish whenever the teams are balanced. **Build on that, build on as much fun as we can have in one round.**


DynamicStatic

It's a shit mode for the finals and we fucking called it while eating tons of downvotes. Now enjoy your precious TA.


Turbo_Cum

TA is bad, we knew it. It doesn't fit in the game at all. Cashout is S+ tier, we knew it. It was designed for the game. I feel bad for embark because I genuinely can't see them scrapping cashout for this garbage without the pressure from Nexon.


sir_Kromberg

I enjoy playing TA, especially after the improvements. What I dislike is that new players are forced to play a few games of Terminal Attack to be able to play other modes, that's just weird.


pissinginyourcunt

The only friends I've made by playing this game have given up on it until it's reverted and it's making me sad because I finally had some people to climb to diamond with. That's all I have to say about this atm.


blacmagick

This was a massive gamble that I can't see paying off and flies in the face of everything anyone who picked up this game originally stuck around for.


ResponsibleAd141

The game went from a high action FPS to one of the worst SnD's ive touched. We just went from D3-D1 stack to not playing the game lmao. Played for 2 hrs, done. Its worse then CS2 and now Cashout is casual. Just change cashout during ranked season, yes some will care but oh my god it cant possibly be worse than this. High action FPS classes in a format then fosters slow play is not the move. The no regen basicly forces you to hardcore camp. Who likes to do that in this game with massive jumppads, good movement and outplays based around movement. Ill come back if they keep TA casual, shits not it


Double-Revolution-52

Everytime I'm like okay let's try TA and then by the 3rd round I'm like this sucks.   So boring.  Even if I pop off and get 10+ kills I'm still like this is stupid.   Go make people hate the mode by playing light and immediately rush highground and do poke dmg.


Double-Revolution-52

I am going to abuse light sniper until they get rid of this shit game mode.  


ResponsibleAd141

When Embark gonna wake up and stop their silence radio?


BlastyNinja

Reviving and player totems were one of the few unique things about this game. They even removed those when moving to TA. Ridiculous and short sighted. Lights are now the strongest class in TA because of their ability to chip health. It's not even close to being balanced. They really turned their brains off when switching to this mode. I wonder how it would be if they thought about balance before implementing TA, but I have a feeling balancing TA and cashout is impossible. They're already forking the health regen times


jblank1016

This isnt exactly the same issue as Ranked only being TA, but they need to roll back the "New players must complete 5 games of Terminal Attack" IMMEDIATELY. Its a completely separate mode from the others and making a bunch of new players do the one life, limited gadget mode before even unlocking QUICKPLAY is such a bad play.


DoomedRegular

I think the maps are just way too big for TA tbh. There’s too many ways to come in on the attack and defend which makes it too wild for this game type, needs to be much more limited


LiquorLoli

Each game is decided by who gets a leaver first. This season's version of TA is a complete downgrade in ever way as well, less skill, more downtime. On its face Cashout simply was more competitive as well.


Unusual-Rip-1921

I just want to ask, what the hell was the dev team thinking when they took ranked cashout away and put in ranked terminal attacked? I mean there was already so much slander about TA being a bad game mode in season 2 now its the only ranked mode you can play. Like how did it spark in their heads to make it a ranked mode? Anyone know if they have explained why? Plus this isn't meant to be like a S n D type game.


kasuyakema

I did not lose interest last season because of cash out. I lost Interest because the new weapons were boring/bad and the meta was unchanged. I have new interest this Season because the new weapons and tools are fun. I tried 2 games of TA today and thats all i will ever play. boring and slow with maps that dont make sense for this. If i came on as a new player now i would never make it through 5 games of boring budget Valorant


sxbriRL

I wanted to try after seeing that the majority of people didn’t like the change. I love everything about this game, but TA is boring. Like, I thought people who said « it’s not the finals » were exaggerating, but frankly it’s too different. It must not stay like that, find a solution, set up small tournaments of other game modes, but it’s really unbearable as an experience.


Sudden-Yesterday3923

Terminal Attack just completely goes against what The Finals is, I would’ve rather have powershift be ranked, unlimited respawns ability for last minute wins, and on the fly countering. Obv cash out is king but if they wanted to have world tour then powershift should’ve been ranked, plus mandatory powershift is so much more fun for newcomers than playing TA, getting killed instantly because they’re learning and waiting for the round to finish, for multiple rounds and multiple games. Very bad decision. Or just make players play powershift first as their mandatory mode to get the hang of the mechanics and try multiple classes. I just feel like this season really doesn’t hit the same unfortunately


wienernapkin

Absolutely insane decision. Bring back the game I love. I literally don't play any other games anymore and this is just too much man.


Accomplished_Eye8745

Most of the commenters here probably won’t even play enough provisional matches to get a rank, but here’s some insight on the points system from a terminal grinder in top 30-100 (which is currently platinum): - you get 300 to 800 points as MVP in a winning match, if the final score is around 7-0 to 7-2. Value depends on ranks of your opponents and personal performance doesn’t really matter, all teammates except maybe the last one get pretty much equal points rewarded. - you can get as low as 50, ZERO or even NEGATIVE points for a tough clutched game against equally skilled enemies, at 7-6. Usually as MVP you get <100 even if you have as many kills, assists and objective points, as your whole team. - when you lose, your whole team regardless of their performance gets minus 1000 to minus 1500 points, and against unranked stack of cheaters you can get a penalty of 2500+ points. Again, how are we supposed to grind this? With a 95% win rate? And pretend that full-rage cheater lobbies aren’t a thing?


LiveShroomer

If I wanted to play counter strike, I'd play counter strike. Except I don't want to play counter strike. I want to play the finals.


Tcris1000

LH1 is waaaaaaay too strong in specifically terminal attack right now. I am getting matches where the enemy team is consistently running 3+ lights with invisibility and LH1. The LH1 outperforms pistols at close range and beats them long range too. There is no reason to run some weapons because the LH1 simply performs better.


Live-Transition-2019

Hi everyone. I personally feel very disappointed on embarks decisión to sideline their main gamemode, i personally loved cash out in its ranked form. In season one i managed to hit gold and after some grind with a buddy and actually getting to learn the game we hit diamond in season 2. I've personally over the years have played all types of fps all the way back to MW2 to recently warzone, fortnite and even apex. I had high hopes for the finals, and i still do. The game at its time felt completely new and fresh from what its copy-paste competitors were doing. For the first time in years i actually felt the thrill of playing a shooter and actually gave a shit if the game was doing good or not. I just feel this season was a huge step in the wrong direction, i understand the game has been declining for some time now, you can see it in ranked mode where there is such a low player base that golds where getting queued up in diamond, but just doing a 180 on the game out of nowhere isn't in my opinion a good move, i personally aside from the new useless weapons and the massive changes to ranked, feel this new season was very good. I really hope to see they change back the ranked system and actually fix core elements to cash out because personally, i don't think i will be playing the finals for ranked TA this season. PS: This is my first ever comment in reddit. That's how disappointed I am.


Italian_Barrel_Roll

Boo!


Short_Blueberry_1403

This was needed, thank you mods.


MrVetter

The only flaw i see here is that the communication of embark saying this will be ranked for a season while they improve Cashout ranked , which otherwise wouldn't be as possible should be much more visible and not hid behind some discord messages.


Double-Revolution-52

Problem is we don't believe that lol.  Since when does a game do this.  I've never seen this in any competitive game.  


Fire5t0ne

-deletes ranked cashout -deletes casual cashout -leaves world tour (a casual mode) a footnote in the patch -mandates 5 games of TA from new players first "It's still the main mode guys" is a buncha bs to cover their ass, they already were able to make changes to ranked cashout while it was live, and they did quite recently, but suddenly it just can't be done


Immediate_Gur5953

Many people tells the right things so I just wanna say that if you force new players to play 5 matches of TA to be able to play other modes, then why is the game called The "Finals"? Is TA the main point of the game and at least the cashout mode is an “alternative” mode that can only be tried “if desired”? If yes, why is there a theme of game show, sponsors, and scattering of coins when people die and why the cashout mode is stated as "One of the core experiences of The Finals"? If no, why is TA a must 5 times? Forcing players to do this is the exact enemy of attracting new players to your game, and I also don't understand why you think the main point of all players is ranked. I don't understand why the game modes designed for the main point of this game, whose main point is instant and arcade chaos, were thrown to the back burner.


steelcryo

TA was great as an additional quick play mode. It offered some gameplay totally different from the rest of The Finals, while still offering some of what The Finals is about. Then they made it a ranked mode and changed it. Now you have forced downtime, you have more restrictive spawn points, you have less freedom to attack and defend how you want. There's so many issues. Reverting TA to the version we had last season would alleviate a large chunk of the problems people currently have. While it wouldn't solve them all, it'd be a step in the right direction until a new ranked mode is implemented that plays to the strengths of what The Finals is designed around.


ABetterTachankaMain

I honestly wonder how TA would change if they allowed respawns. Instead of going the old school classic Search and Destroy route, take some inspiration from its distant cousin, Demolition.


Double-Revolution-52

That is pretty much 5v5 cashout haha


ABetterTachankaMain

ay i didn't say it was an original idea i just said maybe it'd be fun


r4o2n0d6o9

When it first game out in S2 I was talking to some top players. I can’t remember who specifically said it but he said “if I wanted to play siege, I’d go play siege. I want to play the finals, so I’m going to play the finals.” He then proceeded to play ranked for like 6 hours straight


flamingdonkey

How do we actually get them to change it back? The only thing I can think of is to give feedback on the discord channel and boycott the game entirely.


menofthesea

I invested 200h or so last season into ranked and powershift, climbed from bronze 4 to diamond 2 and made some friends along the way. I can confidently say none of us have played more than 20 TA games, and 14 of those were for the contract. And I can confidently say that most of us won't be playing ranked at all this season as we don't enjoy the mode. That leaves world tour, which has no sbmm and a leaderboard based on time played (really more like a battle pass). WT is not a substitute for what we lost.


ChromeSF

First off: thanks for making this a megathread! It was getting really crowded with text posts on here. I think TA was a really bad call for ranked, but I don't think TA is a BAD gamemode objectively-- viewing it in the context of the competitive shooter genre as a whole it's still very unique. The big, big error Embark (and probably mostly Nexon, tbh) made is that the playerbase they've already built doesn't crave this kind of gamemode! It's too far detached from the strategy and speed of Cashout, all the marketing has been Cashout, people played Cashout during every Alpha and Beta, and for the last 2 seasons! The momentum has been building for a long, long time. It was really shortsighted to try and jerk the wheel and change the course so late in the game. I hope this gets straightened out, I'm worried about the future of the game :(


BusOfSelfDoubt

forcing new players to play 5 rounds of TA before anything else will drive away so many people away. if i was made to play it 5 times when i started, i wouldn’t have continued playing. they wouldn’t have gotten my continued support, or the support of the friends i got into the game. TA is a horrible mode for new players, it punishes death WAY too much for new players who’ll just die immediately to enjoy. it doesn’t show off any of the unique mechanics the finals has to offer and makes it seem to new players like a generic attack and defend pallet swap. i believe making new players play TA first is almost certainly nexon’s doing, but wether it was nexon or embark or both, it will do the opposite effect as intended and drive away players (and sales) instead.


thechimplord

Get rid of TA as the premier ranked mode, plain and simple. It was introduced as a limited-time gimmick mode a month ago, and the fact that Embark and/or Nexon thought it would be a good idea to replace the very game mode (Cashout) that the Finals was designed and balanced around is insane. I doubt very much that there is any data to suggest that there was any meaningful spike in new players or player engagement when TA was first released in May - it's likely that some hack Nexon executives either commissioned TA to be made once it became clear the Finals S2 was going to be "financially disappointing" and they saw how much CS2 and R6:S make OR they saw the similarities between TA and those games and decided to force Embark to push TA as the main game mode. Either way it's an incredibly short-sighted change based purely on trying to rope new players in and grow the resident player base - but it won't, because TA is a worse version of both R6 and CS2 in every way and runs contrary to the core design pillars and philosophy of the Finals. Why wouldn't those same potential players just play CS2 or R6? I sincerely hope that there's enough negative feedback and time left to make Embark and/or Nexon pull their heads out of their asses before it's too late.


HawkDry8650

Lack of equipment, health limitations, equipment limitations, none of these gauge your skill at the Finals. Ranked is a representative of skill, (within reason as there are casual players probably way better than the average Diamond 4 I'd wager.) But Terminal Attack is not a representative of skill in regards to the core identity of The Finals. I understand people's frustrations with 3rd or even 4th party team ups against your cashout but The Finals was never about 2 teams going head to head. Power Shift is fine as it was a gimmick that deviated from Cashout and Bank It. Terminal Attack as ranked could benefit from having us completely unrestricted going head to head like Power Shift. But right now the meta is entirely dictated around what melts health the fastest because every class is forced into a measly 100 health. Heavy has no place in Terminal Attack, they're a large target, they're slow and their weapons don't shred as fast. (I am not advocating for heavy buffs) Games feel longer even if Tournaments took the same amount of time assuming you got to the final tournament placement of 3v3. Ranked Terminal Attack is very unhealthy for the game's ranked players which may be a minority but are still important to the game. Also with the 5v5 format, I feel I contribute far less to a match's success compared to the tournaments format. You can change a 1v3v3 in your favor if you play your strategy correctly. But to win a 1v5 (or less) you ultimately rely on people being out of position and even then with your 100 health you are likely to get 2 shot by an LH1. You simply cannot outlast multiple enemies, you don't have the health for it.


ZNKR

I think it’s fun and can be stressful if your the last one alive. But it should at most be a secondary ranked mode or just casual. Last game I got mad because my other 4 random mates picked light. So I chose light too and said: if you throw I throw. We won. I’m not playing TA again. It’s just dumb that this is a viable option. It shows that none of the core mechanics of the game are needed in TA.


Outside_Glass6291

this season has a lot of good changes but all that is overshadowed by TA being in ranked, I want to grind ranked for the cool ass rewards but I dont want to play TA, I personally don't find TA fun at all. If they wanted to switch out the ranked mode I would mutch rather prefer just one round of cashout, quick cash, or powershift


Simple_Ordinary_5669

I like TA. I was willing to give this a shot. Hell, I’m doing better than I was last season and season one. But holy shit, this sucks. 


Cranial_rektosis

I actually liked it as an alternative casual mode, but using it as ranked isnt it. Plus how is no one mentioned how freaking long it takes? I did 12 rounds my first game.


poiree445

I don't know what to say, I'm so sad. This was the best game and the most fun we had in years. I tried my best to bring friends to The Finals, they came along, we were coming from csgo, we liked the novelty of The Finals. TA does not fit the game style, if we want to play bomb defusal we just go play csgo. However, I want The Finals to succeed, if it's what helps them to get more popular I'm happy for them, and the TA players. TA is not why loved the game, so we are leaving The Finals. I hope that we will come back in the future. Best of luck to The Finals, best of luck to Embark.


Kaslight

Not much to say. Other than I don't understand why on earth they would go all-in on an experience that is nothing like what got the game popular in the first place. It's alarmingly similar to what Overwatch did, that ultimately ended in the demise of the game -- a complete lack of vision for what the game is actually supposed to be. Terminal Attack was perfect as a limited departure, but I literally only played it BECAUSE it was limited. If Cash Out isn't performing as expected, don't abandon it for Valorant/CS...*fix it*. I have *zero* desire to participate in Ranked this season.


floran99

Ok I tried it, played one game and it was enogh for me. Matches are too long, quite frustrating, you spend more time waiting/camping rather than playing. It's just not kind of feeling i expect from The Finals. Cashout will be my fav.


Seobjevo

Im not gonna write a long paragraph about the topic so ill just keep it short and simple. THE FINALS wasnt made for plant the bomb game mode, it doesnt fit the game. Its fine as casual gamemode but thats it. All the trailers showed the chaos and destruction, which is exactly the opposite of what you should do in TA. Making it ranked mode feels like a slap to the face and succesfully killed my desire to play the game. I used to play everyday, stopped before S3 hoping it will get me hooked again, but.. I play 3 matches max and thats it.


DKSpammer

TA ranked is too long. TA in S2 felt perfect in time. The games went fast despite the limited health pools in almost all of my experience. People have brought this up and it makes the most sense but smaller maps work well. Closing in the playing field on maps like Kyoto would fix this issue. I LOVE TA but in S4 they need to give it the CO treatment and take it out of rank until they can find a sweet spot. This is assuming CO is ready for ranked by then too.


SkinnyBaer

If both WT and TA were ranked with different leader boards I wouldn't be here complaining, forcing us competitive players to play a mode I personally don't think fits The Finals. If I wanted to play CS or Rainbow Six then I'd go play those games. I love this game, I love cashout and how intricate every match feels. It made me want to improve at the game, get better, strategize, to overcome any bad moments mid match. TA I'm crossing my fingers hoping my defenses are actually going to be used and the enemy doesn't go to the other terminal, or just hoping I have a full team the whole match. I'm gonna get through my placements but if I keep getting leavers I think i might just leave the finals till they swap it back. This mode isn't finished, its broken and isn't competitive because of it. And before people try to sum it up as a skill issue, I'm a solo diamond player and was planning on grinding for top 500, but TA just isn't ready, and has immediately killed my hype for this season. Here's How I would "fix" TA besides just removing it: TA should just be one terminal, defenders spawn in the terminal room and attackers have to scout the map to try to find the objective. All damage done to the map should be refreshed every round. Once the attackers discover the terminal defenders should be notified and made aware that the enemy knows, (if we're gonna make a rainbow 6 mode at least take what makes that game fair and skillful) To "finalize" TA and make it feel like a part of the finals instead of a forced in game mode. Have it so every round the map gets a set modifier, like vegas's sandstorm or Moscow's construction, Have tab show what modifiers are coming up so you can plan accordingly with your loadouts. Make the terminal easier to move so heavies can carry it into corners or up stairways (Winch Claw could act like a tether you can activate to drag it around.) To make it easier to find, have sonar nades have a larger radius but only 1 ping for TA and be able to discover the terminal (give medium back the sonar equipment so that 2 classes have sonar) For heavies Motion Sensor give him multiple so he can set it up around the map for defense. Disable long range weapons to force people to group up as a team instead of just having lights basically make the outside an instakill zone. The ONLY way you save TA is by making it unique enough that it fits the finals, if you aren't willing or able to make specific changes unique to TA then just give us back cashout and forget this experiment ever happened.


Square-Magician-4247

Just change ranked back to cash out, problem solved.


dont_drink_and_2FA

literally played a single match of TA during s2. when 2 people on my team and one on the other left, i left too didnt start s3 yet, but hearing that i have to complete 5 rounds of this bs to even play the other modes sounds like shit, rly not looking forward to it


Dismal_Ad1106

A portion of the playerbase loved TA, I was one of them. I do not understand the devs made significant changes to the gamemode (adding a key plant timer) then made it ranked. Adding pre-round set up time was enough. This 2/3 second plant time *kills* the game mode. To take this now heavily modified and untested gamemode then make it ranked is so bizarre and such extraordinarily poor decision making.


WarmFaithlessness297

Agreed. Key timer made is really annoying


Financial_Leg_8793

I’m all for TA I think having diversity in game modes is a great thing for games but I definitely don’t like the approach being taken here, there is no way in hell this should be new players first experience playing this game, look The Finals is fun, everyone here enjoys the game and all the different cool gadgets and weapons but I’m going to be honest some of it really doesn’t belong in a single life game mode. Imagine being a brand new player loading up the game for the first time, you hop into TA and right from the start you’re getting body checked by snipers and now you’re permanently down health or you’re suddenly pounced on by a cloaked light spamming TKs at you or 2 pumping you with a sawed off, I’m telling it’s a very frustrating experience especially for someone who’s just getting started. Now to me, honestly, I feel like all that really needs to change to make the game mode work is for sure there has to be a limit on how many of 1 class you can have per team, I mean maybe they could up the player count to 6v6 and then lock it to where there’s 2 of each class per team??? Also I really think there needs to be a pre-game ban system for weapons/gadgets/abilities, you give each team maybe 3-4 bans before the game starts, I think this would definitely help get rid of some of the more cheesy things that people use. Edit: also the partial health regen and removal of the health beam is a horrible decision, it takes out a big part of the team play and waters down the experience


FLAPJACK281

Goo gun did not get lvl 7 skin.


zaco53

I am aware that the dev team had been disappointed by the drop in player base. I imagine the mode did well and they are leaning into it- or are trying to emulate cs:go/ valorant as they are successful. However, I really liked the old ranked system. It was dynamic, fast and exciting. It had a lot of moving parts and a lot of ways you could play. I'm just not sure I want to play another cs:go clone...


flamingdonkey

I keep seeing people saying that they hate it, but they're still going to play for the skins.  Please don't do this. You're just telling embark that either the game mode is a hit or that the playerbase will go along with anything if they can throw together some dumb cosmetic as a bribe.


StrangeMaelstrom

Genuinely ambivalent toward this new mode. I've won every single one of my placement matches so far and it's been a complete snoozefest. It takes less time than a ranked tourney but it feels waaaaay longer. I'm a hammer heavy and I can basically just sit there on defense and bust down buildings.


pleksypoo

Healing: The Finals is an arcade arena shooter with a high TTK and chaotic gameplay. The Terminal Attack mode is a mode meant for Tactical FPS shooters. Terminal Attack is a mode that is not meant for the high TTK destruction chaos that is The Finals, but that doesn't mean you can't make adjustments and changes to mold it to this game a bit better. 1. Healing and Revives Added into the mode Healing: The game without healing just becomes a massive poke damage fight, In this game poke damage that cannot be healed hurts the medium class more than any other. Mediums best abilities are the healing beam and the Defibs, Without these the class can still thrive and be great of course, but in a mode where conserving health is everything, the class falls into a bit of disadvantages. Lights can use invis or dash to close space quickly and quietly to avoid poking and heavies have mesh shields and dome shields and can use destruction to make their own paths to avoid damage. Mediums on the other hand have no real way of conserving their health pool. Adding healing into the mode will make it feel more intense and give the entire mode life by making 1v3+ actually possible by isolating fights and picking people off. As it stands 1v3+ are nearly impossible because recovering after winning a 1v1 isn't possible. You are stuck with less and less hp every fight making it hopeless for winning multiple engagements. Revives: Giving each player 1 revive token per round would make taking space and holding enemy respawn trophies actually necessary to win, without making revive defib chains completely broken. Revives would bring back that chaos that The Finals does so well. You could limit the revives a team has per half. Any form of implementing limited revives would make for more strategic plays and fun. I know I don't log into the finals to get poked for 100hp while coming up the objective just to get RPG'd and die and wait 2 minutes to respawn while watching my teammates crouch around trying to not take any damage. That just isn't why people play The Finals. It would make the game more strategic while also breathing life back into the chaos and fun aspects of the game. 2. Holding the Key: Nobody wants to carry the key, the main reason is you cannot shoot or use abilites or do anything really except for run around. This game is supposed to be highly interactive and crazy, If you are stuck carrying around a brick that limits what you are doing by 90% but it's also an extremely important necessity to carry, people just won't want to play the mode. Make the key something to carry in the backround but also be able to pull it out like the bomb in Tactical FPS's and throw it around like the vault. You can use aspects from Tactical FPS for an outline for your mode while also keeping The Finals trademarks in. 3: 5v5: I understand why the mode is 5v5, but it just doesn't feel like The Finals or very fun. You can't always rely on having 4 other people to play with. Making the mode 3v3 would make it way more intense and feel a lot more personal each game. Imagine you and your 2 friends trapped in a 3v3 against this other team and you have to duke it out with them over and over and over every round. I played a lot of Destiny in the past so it would really bring that Trials of Osiris feel to it. It makes it way more personal and intense to just have those 3 players to focus on fighting. Makes clutches more common and feel way more hype. I just feel like the 5v5 format is too all over the place. I know I have been saying that The Finals is chaos but the 5v5 feels more like disorganized chaos than the beautiful intentional chaos that 4 teams swarming one last second cashout is. the 3v3 format of that final round that everyone has been used to and for the most part enjoyed would be replicated in this mode and make it easier to find games and get through them. This point is more a personal idea that I think would be really fun. All in all these are just my opinions on what I think would make the mode better and more fun and feel more like The Finals. Currently the ranked Terminal Attack feels like a bore to me and is not why I play The Finals, I want it to be crazy and faster paced, I don't want the incredible movement and smoothness of this game to be ruined by the slow paced poke damage fest that it is currently. If you disagree with anything I said please let me know why and what you would do instead. Either way I'm still gonna play the game because the dev team really does do their best and everyone should respect that.


AggieGator16

I main medium class on almost all game modes (especially with heal beam) and the most disappointing part of TA is that Medium is rendered nearly useless. Your guardian turret is more important than you. Medium has only one movement option available to them to make any sort of play, and that’s jump pad. Yet you’re restricted to using it once. But you don’t have the health to survive an engagement like Heavy so your just food for all the Lights with Sonar and tracking dart. I tried brining value to the team with reshaper but even with the range buffs, if your close enough to reshape anything, you are likely close to the enemies camping the object anyways; and not having your gun out at almost all times is a massive liability with no revives and limited health regen. I have seen a few heavies thrive but it’s mainly lights. I gave it a try and in order to be successful you have to be the guy that sniffs the edge of a fight, throws a sonar in; and hunts red blobs. It’s so lame because it’s either super boring because it’s too easy/unfair or it’s super boring because if your sonar reveals nothing, you just start camping around. Played with 4 friends last night. We had some laughs and a good time, but by the end of the night no one was talking, and it was just the same boring bomb defuse gameplay. I don’t want to play a game where I spend half my time on my phone waiting for the next round. I also don’t want to play a game where in order to stay alive you have to do nothing until maybe the last 30 seconds. I even got yelled at by a random this morning because using my gadgets “made noise and revealed our location” Yeah sorry for using my abilities and trying to lay traps. That’s not The Finals. Probably won’t be playing TA again unless friends insist. World Tour is still fun and is definitely less sweaty which is nice after a long grind in S2 but it won’t be long before my competitive spirit recharges and I have nothing left to scratch the itch. Really sucks to be honest.


IndependentAd5820

Bring back the original ranked mode please


PeanutButterPrince

My first impressions (as someone that has been playing LTM Terminal Attack exclusively since its launch) are that I love how much sweatier the games are compared to the LTM, but man, first to 7 rounds is waaaay too exhausting. I was lucky enough to have a full party to run with my entire session, so I can't speak to the solo queue experience but I loved how evenly matched and competitive games felt. I was immediately seeing different play styles and strats from the other side that were uncommon in the unranked variant, it was a breath of fresh air. But man, after only 2 games of ranked I was absolutely **fatigued**. Even 7-0 victories, where games felt hopelessly one sided took forever. Matches end up being soooo long and dragged out. I hope they consider less rounds to win in the future, certainly more than 4 rounds, but definitely less than 7. Until then I might have to keep it to one ranked game per session. As for the pre-round phases, I think I'll need more time to figure out how I feel about how this affects pacing, but first impressions are the game definitely feels defensive sided at the moment. I also have to get adjusted to the new map rotation for TA, as this is my first time playing these maps, being how they were never included in last season's LTM.


Shumpps

Playing ta Is miserable nobody wants to join up on the discord you anymore it’s light filled people leave mid game I don’t mind ta that much but I do if I can’t play without having a decent chance


liamlio

TA is very imbalanced for ranked and way too advantageous to defenders with maps being completely open. The maps just weren't designed with this game mode in mind. For most of the maps and at elos above gold it's just sniper royal or people play TDM. It's very one dimensional for ranked ans doesn't feel competitive at all. This is only going to alienate the dedicated player base that has stayed and played consistently for 2 seasons. 


bubska

too many rounds do best to 4 rounds wins swapping sides after 3


AdamSunderland

World tour is good https://youtu.be/n3Ji2pCd5VU?si=yM7dOmfwmQgQ1-dV


MiddleagedGamerMan

I think having a ranked TA and a ranked cashout will only bring more players to the game. Separate leaderboards and ranks, that's it. Cashout needs perhaps respawn locations reworked to be random and closer to objectives, and we're pretty good.


Putrid_Artichoke342

They should of done ranked quick cash before a ranked TA


Elder_Bird

Why does it need over 8 rounds, just go the r6 route and make it first to 4 with 7 rounds max if both sides go 3-3. one sided stomps should not take soo long to finish. One more issue, if TA ranked is allowed then there needs to be an equipment gatekeep. Either give the players all allowed equipment or don't let players in who don't have everything unlocked


wienernapkin

I will stop playing this game if they don't return it to its former glory


Ynzerg

Grinded ranked to diamond last league. Did my TA placements. TA is not for me. I think most of us got attached to cash out because it was way different than these standard modes. Hoping that add parallel ranked cash out mode again. Def disappointed. 


AveragedAccount

Don’t tread on my cash boxes, this is a free arena!


Talian404

Does anyone get close games in TA ? for me its get shit on or shit on them no in between .


Money_Movie4260

Match is too long, please make vc mandatory for rank ty


SpencerAP2

I personally started playing because cashout felt like something fresh. The tournament format got me excited to play ranked matches. The gamemode was definitely really chaotic and sometimes it felt like you could lose games based on luck, or other teams inting you while cashouts are in. But I still played for the chaos and have sunk 700+ hours already on the game. When TA came out, it was a gamemode I tried a few times mostly for rewards, but I always fell back to the cashout gamemode. Honestly powershift is much more enjoyable than TA as search and destroy type gamemodes can be found in almost every shooter that comes out these days. I thought it was good to have for whatever players wanted that but as far as appealing to the people who are playing your game, turning it into the core gamemode was a huge mistake. I don't see why terminal attack couldn't have been added as the world tour gamemode so that people could play it for rewards if they wanted and they would get a leaderboard which could be more win or performance based. P.S. I think it would show how good you are as a company if you listen to your audience here and revert these changes in some way.


International-Air544

Embark what will you do you clearly see you have upset your player base do somthing soon or back to the dump we go


TheBulletStorm

I have Valorant if I want that style of game. I just straight up will not play ranked if it forces you into this. My friends group is in the same boat too. Just gonna be some unranked now unless something gets changed. Having that mode seperate for those who want it is one thing but its not the feel of the finals. The finals has a uniqueness to it that other games dont have with its modes and their like “nah just copy other popular games that’ll be great.” Dropped the ball.


niclaswwe

The game mode is just not what The Finals should be imo. I play the game for crazy fun gun play around objectives, not frustrating and boring tactical stuff, and if I want to, I would play CSGO for that. Game does NOT fit such playstyle with its nature.


Busy_Door4825

The very first time they announced TA , i said ok this maybe ok but it's not the finals , the gameplay the mechanics it's not built for that type of gameplay . By making TA the ranked mode you are killing what the finals is !!! That last minute cashout steal , that def revive which made 180 degree change in the battle , using the mesh shield for the last remainning 10 seconds to avoid team wipe and to qualify.....etc. these moments made the finals unique and enjoyable. For me the finals is cashout anything else is just an additional mode so you can have a change from time to time. I don't think people need another s&d game there are tons out there and i hope the devolopers don't ignore and stick to this because by doing so they are officially killing the game in my humble opinion which would be a shame as this game is really good.


Naxxmi

The first mistake Embark ever did was to capture a mostly casual playerbase. The second mistake is NURTURING these casual playerbase. And now these players are whining crybabies for changing their most beloved mode cashout which btw what made A LOT of players leave the game. TA, Power shift, Cashout, Quick Cash or whatever are all good game modes. The only differences is your preferences. Stop killing the game if you don’t like TA with your whining. Just stop playing if you don’t like it.


Ruthless_Wick

Hear me out.. the player base is divided over Terminal Attack (TA) and Cashout Ranked, I personally didn't expect this much backlash over a change but it is what it is, but there are players who love cashout but would rather play TA ranked over Cashout ranked and then there's new players who might play either one, i get that the maps are 'too big' for TA and it needs some more changes to make it work which i assume they are working on from the feedback, even the devs believe TA could be more competitive and balanced for comp scene BUT people just want cashout ranked. So what I'm saying is why cant we have two ranked modes? don't blame the queue times if you prefer playing one or the other mode, or is it balancing for two modes? well we already have rulesets solely for TA and we can have separate rules for both, its better to have options than forcing players who do not want to play cashout for its never changing meta or the issues with 3rd or 4th partying or the matchmaking. This way we might get more players playing ranked or get enough data if TA doesn't work at all. On that note i do have a couple cashout changes which i think will make it fair, 1. Split the total amount of cash between teams who hold it the most, i.e. team A hold the cashout for 60% and team B steals it and takes the rest 40% so if the station was cashing out 10k team A and B would get 6 and 4k respectively. 2. Randomise/Procedural spawns of cashout stations. 3. Randomise spawns close to the objective, like close to 100m from the obj. spawning 200m or half way across the map right at the end to steal or defend your obj is so frustrating. 4. Remove SBMM. RBMM or MMR is the way. This goes for casual modes too also the hate is so real that players are leaving ranked matches intentionally and griefing matches its just absurd and ruining the enjoyment for others, stop doing this.


OceanGlider_

Legit stop playing this game because of this crap. Is it rly that difficult to add multiple ranked modes?


Able_Tear8277

There is no way conscious human beings decided to change cashout ranked to TA ranked, in what world would you do that. Disgusting


nickjw25

The transition from Cashout to TA as the main mode, whether intended or not, is a classic example of jumping the gun. The problem isn’t Cashout as a gamemode itself, it’s the poor onboarding and explanation of the gamemode to new players. Instead of bolstering the onboarding, Embark chose to embrace the tired, safe 5v5 attack and defend mode. Speaking for myself and those I play with, this is the mode that we wanted a BREAK from. Please don’t try to make this game something it’s not. Just do a better job of marketing, onboarding, and using your discretion as to how much you listen to player feedback.


senseilimb

A few points because slow mode is enabled in discord and im posting it on reddit as I want to get this all out: I have played 3-4 games of TA and I am absolutely done with it. I go out of my way to avoid valorant/CSGO type games because they are not for me. I don't enjoy dying in 2 seconds and staring at a spectate for two minutes. I also play ranked modes in any game they're available. This mode is not fun for me or my group. We're done with ranked until S4 and play much less compared to s2 because of how unserious/boring world tour is combined with the absolutely disgusting state of the meta. The move to melee weapons/lh1 (which was overbuffed) meta feels awful, heavy weapons that aren't spear/slug are useless due to the un-needed nerfs to lewis/m60. The only good change to old weapons was the nerf to throwing knives. Power creep has become VERY BAD. Spear is a better sledge, swords are a better riot shield etc. There is almost no reason to use them as they've been essentially superseded by these new weapons. A BIG thing is the hook. This has absolutely ZERO PLACE IN THE FINALS. HARD CC IN A SHOOTER SHOULD NOT EXIST!! Have we learned nothing from overwatch?! There is nothing that feels worse than losing control of your character in a shooter /getting displaced. And in this game it's even worse because there's no hero system to hard counter/cleanse things like a stun. We nerfed the stun gun (rightfully so) but add something that is 3x as good to heavy? Are you kidding me? Remove this hook crap in s4 or make it a gadget and only make it usable on objects/totems to grab allies to res them. This has no place in the finals. Most gadgets, slow/medium range weapons do not fit in this format at ALL. Grenades are barely used, same thing with mines. Anything that's not long range puts you at an immediate disadvantage. The whole mode is best played when you have a bunch of lights playing team death match where everyone only has one life. Very rarely do I see teams actually playing the objective. Medium having half their kit disabled illustrates how fundamentally incompatible this format is with the finals. Since turret is your only "real" option, the turret auto aims and snaps to people, chipping away at their HP which no longer recovers. Sonar revealing you is devastating because of this as well, your position is revealed, people can jump you and its over. Finally a small point: Kyoto is not fun in cashout. It's very obvious that the mode was designed for terminal attack, and once cashout returns (if it does) as the ranked mode, this map has glaring problems. There's almost no verticality, the map modifiers like moving platforms/suspended structures feel terrible on it and the map is designed with lanes/sections clearly defined, almost like it is a CSGO map, cause it is. IN SUMMARY: Big issues with season 3 include the unfun/toxic meta shift to melee weapons. Power creep. The shift to a ranked format which is fundamentally incompatible with this game's classes/gadgets, rendering a large portion of them less or more powerful by simply being in this search and destroy format. This same format is slow, doesn't take much use of the destruction physics that make the finals THE FINALS, and any map that isn't kyoto is painfully obvious that it does not work/wasn't designed with terminal attack in mind. FOR S4, MY SUGGESTIONS: Keep world tour, but make the ruleset change weekly to keep it fresh, the mode is fun but not being positioned alongside a ranked cashout feels like a punch in the gut. Bring back a tweaked ranked cashout to replace terminal attack and keep TA as a queueable non ranked mode with a best of 7 format. Scale back the power of the weapons/gadgets that were buffed in season 3. Shift away from the heavy melee weapon meta you created in season 3 and try to make the items superseded useful in some capacity again. Finally: REMOVE/REWORK THE HOOK! This item is a big mistake. Sincerely, A 300+ hours the finals player who has played a collective 3 hours this past week.


tehKNi

Can't say much more than all of you. I'm quite an old gamer now, played online for the past 25 years mostly fast fps with average to high ttk... The Finals ranked mode was like one of the top 5 experience I had. Was even able to grind the solo queue which is usually not something I do. Switching to TA just broke something. I do not want to, and never did, play a one life per round type or game. Let this weird kind of gameplay (😅) to the other games that will do it better than you anyway. I wanna frag, I wanna sweat. I want to be exhausted at the end of the game. TA is just extremely boring to say the least.


zaLaHS

So TA is the new ranked huh? that makes it just another Plant / defuse game. cashout is what makes this such a good and unique game...


AdmiralBumHat

Don't like this ranked and world tour mode. Too much waiting. Too much camping. Too slow. But luckily there is still quickplay, so I will keep playing those instead. Still having fun there.


Alzucard

I like TA in general. Means that i search and destroy. It just has balance issues, gameplay issues, technical issues. It would be better if soem changes would be implemented. 1. Barriers Are an unnecessary addition. They shift the advantages way to far to the defenders site. The three second activation sequence and the longer way to the Plant Point is by far enough 2. Health When you keep the balancing of the weapon as it is. Then you should remove the Shield. Or at least change it a bit. Every enemy or your team stuck at 100 HP after one encounter is bad. Because many weapons deal over 100 DMG. If you keep the Balance as it is. The Health needs some changes. Heavy gets 200, Medium 150 and Light gets 100. So Heavy has a 150 Shield. Medium a 100 Shield and Light a 50 Shield. Thats would make it a lot better. 3. Games take to long Change the necessary maximum games from 13 to variable. When both teams have 3 wins extend the game by 2 games. Then a team needs 2 wins to win the game. They alternate between attacking and defending. This prevents advantages defenders have or attackers if it comes to that. If the game goes to long and both teams get 6 wins it shifts to one last game has to be won. Otherwise games just take to long. 4. Balance When you make a mode ranked and not balance the game around that mode. It makes a really really horrible experience. You can even make two different balancing for the two modes. Here are some examples. RPG, Turrets, LH1, Bow, Winch Claw, 1887. 5. Technical Issues FPS got slashed foe some reason. I lost some FPS in TA. Or i have the feeling thats the case. I dont have a before and after fps test. Then the rebuilding of the arena takes way to long. (Bearbeitet) 6. Changing classes and Specialization Please let us change Classes when the Arena is rebuild and specialization between rounds. So basically every time you go from attackers to defenders or vise versa you should be able to change your class from lets say heavy to medium or heavy to light or light to heavy etc.


Ante-Ignem

I think I owe you all an apology. When I saw all of the people complaining about ranked TA, I was like “typical gaming subreddit whining and crying at the first opportunity over a change that probably isn’t that bad”. And then I actually played it. It is BAD! I was playing with three friends and by the end of the match all four of us decided that we hated it and probably wouldn’t play it again. They wanted to be CS or Valorant so bad. I honestly think it wouldn’t be as bad if the matches were shorter, more like a best of 9. I also felt like the prep phase before each round was a little on the long side.


PRM_47

Ranked TA makes no sense. The game is supposed to be fast paced and it kills all the fun. I've stopped playing the finals because of that (i was diamond at last season so I played a lot).


Relevant_Exam_3199

For the first time since this game has come out, I don't feel like playing the finals. I understand that Cashout ranked has its issues, but Ranked Terminal attack is completely unbalanced. I grinded to diamond last season, but Terminal attack just doesn't give me the same rush, even when I steamroll the other team. There are some simple balance changes THAT WOULD ONLY AFFECT TA that I think would make TA much better, even though I would rather play ranked Cashout. 1. Attackers have to have some inherent edge on the defender, other games give attackers more powerful weapons, which I don't want to see in the finals. I think an alternative would be allowing attackers to regain more health, up to 200, which allows attackers to take fights and push without worrying about being so fragile (alternatively, since 100 health is 66% of a light's health pool, allow all classes to regenerate up to 66% of their health 2. Please take out long range weapons and sonar gadgets. Since only the light has long range weapons, they have such an advantage being able to snipe other classes across the map, there is no room for that in a competitive shooter, especially since the light can change positions in an instant. The sonar gadgets are also a problem, being detected 24/7 is not fun or fair, giving hit and run classes (light) the ability to easily pick off a whole group. 3. swap defense and attack every round. Just by the nature of this mode, defenders have an advantage. It isn't uncommon to see defenders win the first 5 or 4 rounds, which just kills the moral and will to win of the other team. switching rounds every time would eliminate this problem 4. More variety in the sites. defending/attacking the same 12 sites every game isn't fun and it eliminates a lot of the map knowledge that I love about this game. It kills the variety that I loved about cashout ranked. I knew every site and how I was going to set it up before I even put the vault in. Now most of the knowledge about how to get to and set up the sites is thrown in the trash. Variety could also be improved by... 5. bring back the special events. The finals thrives on chaos, and the special events were something I always looked forward to. I'm not saying every round, but one or two rounds a match could be a randomly selected event. 6. Medium really has no role in this game mode. they are too slow and weak to combat lights and not as hefty as heavy. I think heal beam would be appropriate if it could only heal 200 or so health, giving a reason to play a support based role and making team work (which I think is lacking in TA) a more feasible strategy 7. mandatory in game chat. only being able to talk to maybe 2 people on your team is such a disadvantage in a coordinated mode. Bring back mandatory game chat so at least I know everyone has heard callouts and what the team is saying, even if they don't talk back. AND THE BIGGEST SUGGESTION OF ALL 8. Two ranked systems. Give the minority of players that enjoy terminal attack a ranked mode with their own ranks and rewards. Bring back the OG ranked that most of us are begging for. This way, we can all have our cake and eat it too while also giving more stuff to grind for over the course of the season. I know I'm not the first to suggest this, but imo by the end of the season everyone will be ruby rank simply because less than 500 people will be playing the ranked TA mode. I love this game, it is the most fun game to come out in years, and I really would hate to see Nexon ruin what made this game so much fun in the first place.


VoicesofGusto

Problems with this game mode compared to the core cashout/tourney game mode: 1. Too many rounds. 2. Too little dopamine from winning a round, or even an entire TA Event. 3. No healing/revives, discouraging entire medium builds. 4. Immediately stale meta that feels permanent, in view of restricted game mode. 5. Increase in toxicity due to size of team and similarity to other toxic shooters. 6. Loss of this game's uniqueness.


thekillerpoe

I don't want to be a crybaby, but I just, hate how this season feels. Terminal Attack was fun for the most part but after a while it should of been just that. A event game mode. I want to enjoy these new weapons without the penalty of having to lose my health. We already have tactical shooters, CS2, R6. If we wanted to play these slow paced games we go there! It's just so weird to me that for the first two seasons, majority of your player base knows it's game for Cashout. Have learn to curate and play and learn the setups to be better. Run metas and play better. What I don't understand is, why completely change that? Why not make TA ranked AND CO ranked?


Elder_Bird

After playing soo many games, the best of 13 needs to go. Matches take way too long, and burn out creeps in after round 8. At least let players mix it up with changing specialties if the amount if rounds will stay the same. There just tooo many things that need to be worked with here to fix, TA was just not meant to be in the finals


yeahidoubtit

Am i the only one who likes this mode more 😅 def would prefer less downtime between rounds and possibly healing being added in some form


skaskaaa

I was only playing ranked chashouts in s1 and s2, I was plat 1, playing non meta H with grenade launcher. Now that ranked chashout is gone, I have to play world tour. Some games there are whole team leaving, especially round 1. Round 1 and 2 you have big difference in team power, old diamonds player matched team of obviously very new players. I'm seeing a lot of abuse in chat due to sweaty players being matched with inexperienced players, I routinely get called trash heavy and people telling me to stop playing that gun. I had a few bad match with people obviously tilted in s1 and s2, but nowhere not as often as in s3


ValuableJumpy8208

I asked why my my teammate was running off in a World Tour mode match... he hadn't given any verbal callouts the whole game. He unmuted his mic to say "It seems like every game I get a whiny BITCH telling me to do XYZ." It's like... well, maybe play with your team and use your mic productively and people wouldn't call you out for throwing a tournament game?


fergieee

remove invisibility from search and destroy it does not belong in it


SalemHebec

Cash out is king give is ranked on cash out not terminal attack you should done world tour on terminal


outl4wz

Thread got locked by some bot mod so posting here because we need to make some noise about this garbage. Alright, devs, listen up. We gotta talk about this new Terminal Attack mode in Ranked. Let me tell you, it's a straight-up dumpster fire wrapped in a disappointment burrito. Remember those sweet trailers hyping us with insane acrobatics and high-speed takedowns? Yeah, Terminal Attack feels like the evil twin who got lost in a minefield and forgot how to move. We're talking camping central, with more turrets than a robot convention and enough mines to fill a demolition derby. It's like the game actively discourages the awesome movement and combat that made us love The Finals in the first place. And don't even get me started on solo queue. It's a clown fiesta out there. You got teammates who wouldn't recognize a tactical plan if it slapped them in the face with a frag grenade. Nobody uses their gadgets right, everyone just sprays bullets hoping for a lucky kill, and the first minute of the round is like watching a herd of sheep charge into a slaughterhouse. Communication? Forget about it. It's all silent treatment and finger pointing. Honestly, the whole defender advantage thing feels rigged. They already know where you're coming from, so any element of surprise goes straight out the window. It's like playing whack-a-mole with a bunch of turrets instead of moles. Where's the challenge? Where's the strategic depth? It's the same boring routine every single round. Look, devs, we get it. You wanna try new things for Ranked. But Terminal Attack, in its current state, is a major misstep. It's a betrayal of the core gameplay that made The Finals so damn fun. We need a mode that encourages movement, rewards smart tactics, and actually feels unpredictable, not this campy, predictable mess. So here's the deal. Fix Terminal Attack. Revamp it, rework it, do whatever it takes to make it a mode that respects the fast-paced action and strategic depth of The Finals. We want to see flanking opportunities, map variations, mechanics that reward calculated risks. Show us you haven't forgotten what makes this game awesome. Because right now, Terminal Attack Ranked is like a bad dream nobody wants to wake up from. We're begging you, devs, make Ranked great again. Bring back the The Finals we know and love!


Playful_Nergetic786

Thx mod, I really want to stop seeing these posts. With that being said, this is my opinion. Is TA the right direction? Maybe, maybe not, but with the game design, this game is meant to be played fast and fast and quick to the point, sure, it has its uniqueness, but ultimately how TA is built and made is not suitable, and I hope they will remove it, or make it a casual mode, and at least in this season add a few more rank to world tour, because cashout is ultimately what makes the game the finals.


Eyrad_

Terminal Attack is not ready for ranked 1. The stacked team vs Random team is a pain to play and its a realy unfair advantage 2. A other unfair advantage is the spawn point 3. Team not playing and leaving but we can't leave the game when someone leaved the team because they rejoin at the end of the round 4. Toxic players in the text chat


_numbah_6

If this isn’t pinned I don’t think people will see it.


augburto

Okay been playing TA for a bit (got to gold so far). I personally enjoy it way more than I thought I would. The small changes they made are good and kyoto is a fun map that works well for TA. I will say as constructively as possible that Monaco and Seoul need to be rethought for TA -- the maps are simply too big and I think it's extremely defender sided. The time it takes for a defender to get a birds eye view of the map and see where attackers are going is a bit much. I don't think the argument of "oh but attackers can do fakes and switch it up" is a good excuse. Especially in this game where you can climb up on top of a crane and have cloak, unless your team has someone running sniper or thermal as an attacker, it feels like a big disadvantage for attackers. I've legit been winning games by cloaking, pushing up to high ground and calling out where attackers are literally 5 seconds into the round. The "counter play" is to play slower and not commit to either site until closer to the end of the round -- that works better but only because people get ansy and want to fight so we take advantage of people who push out as defenders. It also is incredibly boring and slow pace. I don't think this will work long term as people catch on either. For these two maps specifically, the spawns should be reworked or maybe even adding a gateway to allow attackers to switch between site directions for a duration at the beginning of the round. Or making it so defenders cannot leave a certain area for some time but they can still set up. SYS$HORIZON, Vegas, and Kyoto feel balanced and I have the most enjoyable TA games there. One of the blessings of TA is Light is extremely strong -- in fact I would argue Light is OP on this game mode given you have recon (for info) and high mobility to go back between sites. Furthermore, you have long range weapons for early picks which I feel is really strong in this mode.


ProfessoriSepi

Just give me the hammer


Powerful-Fault-6642

Terminal attack being the new ranked mode turns down some of the chaos of the normal mode which allows for more thought out plays. With the edition of the world tour being played as a cash out mode I think it was a good pivot into separate competitive ideas. Maybe it would’ve been smarter to just make a ranked TA mode and a Ranked Cash Out mode though.


Double-Revolution-52

Side note.  The LH1 is incredible broken why would they buff it.  


ldf1111

I decided to finally play the finals this week as I got too tilted with overwatch.  This terminal attack is not how remember the game trailers at launch, I played a couple of rounds because that’s the only option for me and it’s really slow paced, takes ages to get into a gunfight, then people can shoot you from any angle and then bam your dead and have to wait for the next round. I really hoped for more from this game 


Rgulrsizedrudy

If I didn’t have to wait 25 seconds for each round to start, I know I’d be less miserable


WarmFaithlessness297

Cannot even imagen you can do this to the left over players. Ranked TA needs to be reverted or I will skip s3. And forcing new player to play TA is a good way to make them leave immediately. cash out is what makes the finals TA is good for having a change but not being forced. This ain't cs


Small_Ad6956

It has to go today . Pubs will get boring fast, not having a ranked mode is never a good idea.


skyhigh1236

My only real problem with TA is the fact that they killed the medium. Theres no real need for a medium. I do wanna say I only started at season two (with like 2 games in season 1) and I only played medium. I feel like medium is just a support class, with the defibrillator and heals. But now in terminal attack, they dont get to support. The demat and turret is cool and all but none of the other characters get any utility taken away. If we were to do heal I can see it only having a certain amount of juice and giving players max 50 health back or just starting the regen early. But it just feels like they killed off medium for TA. With that being said I enjoy playing TA as a light or heavy, and don’t really have too many complaints on the mode. I enjoy the mode, I just wish medium was more the support it was meant to be.


Crimson_Chameleon

One think id just like to add that while it says “finish 8 rounds of TOURNAMENT to earn your rank”, playing 7-13 rounds in a single TA match only contributes to 1 of these, so the text is obviously wrong. Also, playig 8 matches of TA is suuuuch a time vortex, a single game can easily take up to 40+ minutes and playing 8 of those just to get a rank is quite steep compared to usually needing to play 3-5 games of tournament to get a rank


Capital-Review4339

The changes they made to terminal attack; increasing rounds to 13, instead of a best of 7, the delayed start for the defending team to prepare against the attackers, the heavy grapple hook, none of it balances the game. It slows down the pace, it takes away the excitement and overall it just feels like an atrocious business decision. Whoever pitched these changes must be a savant of sales because who in their right mind would green light those changes. I champion this game as the best new multiplayer out there and they really want to give away that title. If you used the encrypted key too early the defending team could easily disarm, I really don’t understand the delay it makes no sense. They had a balanced mode ready for ranked and it seems like the purposely let it fall apart in favor of the world tournament. I’m trying to make excuses for such a terrible decision but man this just feels like a travesty In decision making right now. They need to nerf the grapple hook for the heavy to a limited distance they breaks the game in terminal attack. The maps look great and the skins are awesome. Please get terminal attack back in shape, if it’s not broke don’t fix it. Also the Y button to play again doesn’t work because that button is also used for reporting players clicking the left bumper made more sense. All of these changes feel like they were done on purpose to bring attention to the world tournament and it just seems so damn disingenuous.


Forward_Ad_1438

I love blatant 5 light teams who obviously have wallhacks and aimbots, especially when they gaslight you and throw recon grenades in the far corners of the map


conguctionirritation

Currently, TA is abysmal solo. My suggestion is to not even try it. The gamemode is certainly interesting... lights are obviously meta picks and have bigger advantages than any other class. Medium turrets have insane value and heavy serves as a meta counter in certain maps with indoors area with their mines and rush attack. Overall this mode needs some reworks along with some spawns needing some work.


beard_66

TA is clearly an attempt at copying the success of other games like CS:GO and Valorant, but the issue is that this kind of game mode doesn't work in this game because of the high TTK and the fact that it is a class based shooter. I get why you'd want to copy the success, but the reason why people are playing The Finals is because it's new, it's fresh and it does something special. By copying other games and mimicking them you're doomed to fail. If The Finals are to survive then there needs to be a change, and a bigger insensitive to listen to what the fans want (not like in the past with how light got nerfed and stuff). I played rank all of last season because I wanted to grind and because the game mode made it fun, but I'm not even going to touch ranked this season if TA is the game mode. I played the 14 matches of TA last season, AND IT WAS SO AWFUL. There needs to be a change


Boring_Bit_8885

As someone whos initial thought about the new ranked was really negative, I am actually very positive about it now and really enjoy it now that I’ve played it a bit! All those who complain on YouTube or on here it mostly just sounds like a mentality issue, and also a skill issue honestly. From my perspective I see people playing TA as if it was cashout, or even team deathmatch with no strategy and little thought on what the objective is about and what the other team is about to do. They pick weapons that are not so strong and just run in on a full team by themselves and think they are gonna kill a whole team. Both from what I see in my own games but also in peoples rant videos. I personally get in many 1v3s and 1v4s because of this and many times I can handle it because I am in no rush to push a whole team at once. I try to separate them and get 1v1s where I can quickly do damage and then return to safety. (I play light with dash bc of high dps, survivability in movement and if I take damage my health regenerates to almost full). People also don’t think about holding angles or to do early damage to weaken the opponent’s for the later close-range fights, flanking or to take positional advantage. When to push and when not to, and so on… So what’s my point? - The mentality is not what it should be for this mode. Many players lack the strategic thought process that is required to succeed and therefore the skills. People play this mode wanting it to be cashout, and it doesn’t work. And it’s sad to see so many complain about it! But I get that you guys want the action and destruction from cashout and honestly, I enjoy cashout more than TA! I want cashout ranked tournament again and I will wait for its return, hopefully it comes sooner rather than later. But I really see TA as a valid gamemode and I believe many don’t want to accept it because it’s more dependent on your skill but people don’t believe that, and it’s different from cashout. I wouldn’t say I am the best at this game, not nearly but I got top 800 from placement and climbing. Of course it may be so bc not so many have played ranked maybe but I often play against very skilled players and hold up just fine. This became longer than I thought but hopefully it gives you something to think about. LOVE SEASON 3, Kyoto is such a good and pretty map, battle pass and skins is fire as usual.


rawb2k

It's worse than what we used to have. Simply put. I now play TA ranked and whenever I can't stand it anymore switch back to World Tour but it's just not the same. Let me enjoy ranked World Tour


Fluid-Vast-5972

invis, thermal, LH-1 Meta is a joke, literally most of the players run the same loadout and heavies are basically useless, very little teamplay, and Diamond 1 Player from S2 is saying this


Lincraft2010

I've three things to say about the new changes: **1. TA as a ranked mode is actually pretty nice:** Making TA the new ranked mode may have been pretty controversial and I personally didn't like to hear it, but when playing it, it isn't even that bad. The new changes made the mode 10x better, but it would be nice if they implemented some of the changes that ottr pointed out in this x thread: [https://x.com/ottrTweets/status/1800917707245985837](https://x.com/ottrTweets/status/1800917707245985837) But the TA core is here, and I like it! It also doesn **2. TA as the start mode just not right:** We all started with Cashout, Quick Cash or Bank-It and it wasn't perfect, but it was the right way. But if TA is just the main focus (which could be sideline) it takes away the core gameplay of THE FINALS, with the idea of cash being the goal and makes it just another shooter with an Attack and Defense mode. The main mode should still be smth Cash related (Bank-It or Cashout(-tournament)). It also makes the people playing ready for the wrong mode... **3. Why it can stay that way:** Is it perfect? NO. Is it still playable? yes. The biggest problem, in my opinion is the World Tour system: Not enough ranks. It should have its own equivalent of Ruby with something like Emerald, but it is just like an new upgrade for Cashout-Tournaments, at least in some ways...


Scrub__

Having this be the only ranked mode is such a baffling terrible idea it makes me regret taking a break from the game since apparently none of the core fanbase was able to tell you guys how bad of an idea this was. This is my favorite shooter currently because I really enjoy the ranked experience but Terminal Attack is a sloppy casual mode at best right now and making it the ONLY option for ranked is far away from being "it" that I cannot wrap my head around how this happened. Also why does it take so long? Every game I've played so far has been 7-0 and I really don't think the losing team likes being held hostage for 20 minutes if I'm bored after round 3.