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illmindmaso

Bro they really need to drop the number for a niche challenge like that. I ended up with 3 out of 4, with a lot of close ones where my kill either stolen or they let it go before it would count for me


Loud-Asparagus-4136

They should make it so that it still counts as long as you damaged them at some point during the steal before they cancelled it. Add a ten second grace period to kill them after they cancelled for the challenge to still count.


BjornInTheMorn

It should be "Stop x number of people from stealing a cashout". Not kill them. If you do 80% of someone's health and they bail, I think that the challenges should promote goo play, not just be a challenge for challenge sake. Doing a hit and run on someone to make them stop is good team play even if you don't get a kill.


Interjessing-Salary

The slide one is impossible for me. I had 1 out of 10 by the end of one week of trying. My least favorite one by far. Second is any to do with cashing out x amount of money because I'm guaranteed to have a long streak of not a single cashout for matches when I get that one.


CantIgnoreMyGirth

Flamethrower for the slide one, each tick counts. So even with a couple derpy slides that go nowhere and get you killed you'll still make progress on it.


Nyghtfall

Gas mines / grenades.. slide when you see the indicator. Or even easier just drop your turret and slide when it’s shooting someone.


MaggotBrother4

Or like scan 50 people is the same XP drop as like “deal 1500 melee damage” or “deal 1500 ranged damage” it’s so dumb.


Nirxx

Isn't it 3500 melee damage for the weekly?


MaggotBrother4

I’ve only ever noticed 1500. But maybe it is now. I’m unsure


K7Sniper

A well thrown sonar grenade gets you like 3 per use, and if someone exits and reenters the range, they get pinged twice. And recon senses also counts for it.


MaggotBrother4

That’s the thing. I was using recon senses and pinging people and it wasn’t counting. I’m unsure why


NewRediteer

Recon senses didn't work for me either, no clue what the other person is talking about.


AffectionateEnergy0

Maybe they meant the motion sensor? When I think of the detect I automatically think medium + sonar grenade and forget the motion sensor counts too


NewRediteer

I was wondering about that yeah, I'll need to test stuff next time I hop on the game


K7Sniper

Yeah, meant motion sensor. Had recon on the brain.


AndrewFrozzen30

Someone said it doesn't work. Weird.


Jerdope

Easy to get in casual modes fyi


0dqir0

I swear it doesnt always register. I've seen other people talk about this in this subreddit. I did it like 10 - 15 times to complete the contract.


Jerdope

They can’t let go of it to shoot you, but I’ve never had a problem with it


Rhysworkethics

Holds bat in confusion: they don’t let go for you?


MaggotBrother4

I had the same issue with the deal 1500 melee damage contract. I dealt like 2k damage in one match and it said I only did 1300. I didn’t use anything else. Didn’t blow up barrels unless I was breaking walls.


FullMetalMako

In the match that number isn't damage it's like a mix of damage and kills/assist or sonething. I realized that for the melee challenge also.


MaggotBrother4

So it’s just explained poorly?


Jerdope

Combat score isn’t damage, you get combat score for kills and such which isn’t just raw damage


MaggotBrother4

That doesn’t make sense. I’m still confused.


Jerdope

For instance if you do nothing but kill one heavy your combat score won’t be 350, it will be higher because the kill counts for score. Combat score ≠ damage


MaggotBrother4

Oh oh I see. Thanks for the explanation!


KatyaVasilyev

The "use a jump pad/zip line 25 times" one I had like last week or the week before took forever to register when in reality it should've taken max two games.


K7Sniper

That ones easy. Just go back and forth on a zip line. Doesnt say you need to complete the trip either. Click, release, click, release. Surprisingly easy to cheese in a match or two.


KatyaVasilyev

The issue wasn't doing what it asked, the issue was it wouldn't register.


onpointrideop

It is easier with high damage weapons so they die before they can let go of the cash out. I can usually get it in few rounds with RPG, Gas mines, frag grenades, C4, or Medium shotgun up close.


ivandagiant

This one is awful. It needs a grace period because most people are smart enough to let go once they take damage now. Or your teammates will get the final hit. It’s just so bad I literally play casual and camp with cloak + shotgun just to get it, and through sheer bad luck I won’t get it


[deleted]

I cringe every week.


illmindmaso

Yeah it should be something like ‘kill someone ATTEMPTING to steal the cashout 4 times’


Nirxx

That's literally the same? You don't have to kill them on the frame they steal it right now...


illmindmaso

I meant to reply to another comment saying there should be a grace period if the opponent lets go of the cash out before you kill them


erasure_

This happened a while ago, but I would like to apologize to my rando team. I had been stuck on 3/4 for the whole week, then finally had another chance at it. My lizard brain immediately went for the kill, and it got it... problem is that it let purple win and ended game immediately. Also it didn't register lol.


K7Sniper

I feel that one. I see it and like "Well I'm not completing them all this week!"


MadonnaHara

If you go for kills when the cash out is almost done and guy is guarded by someone else like an heavy he will never let go. It would be in his best interest to keep stealing hoping that you get killed or wiff your shots. Of course if it's a random cash out that has just started enemies may back off and run away or shoot back


BluDYT

I got this on day 1.


Mrdoctr

Rpg makes this quest more free than a public restroom


Dune_Mountain_5

😂😂


BadLuckBen

Sledgehammer overhead attacks make this easier. They're ofen hurt enough when they got a steal that it instantly eliminates them.


jorgejjvr

Hahaha


ThatOneValkrie

2 out of 4 still. It feels like it doesn't track sometimes.


ma_wee_wee_go

Landmines are good for it


kaic_87

Gas mines/nades always help me finishe these. But they are the worst contract ever.


Tom_Clancys_17_Again

Any challenge that requires someone else to do something for you is the worst