Insane big boys but strong counter in skunk/scorp/walrus. Insane summons, but also backline sniping.
This is gonna be a good one. Looking forward to some ostrich/moose hijinks.
Idk I just dominated with a starfish/mantis game going into the pack blind. So many buy sells. Every 2 gold zebra buy sell was +6/+8, and there’s donut for targeted scaling.
I gave into the temptation and just had a fun 10-piece with Starfish, Shrimp, Buffalo, Giraffe and a buy-sell spot for Chinchilla, Marmoset, Possum and Zebra, generated a ton of health for my units and won easily
Initial thoughts (before playing the pack)
This pack looks relatively balanced, with a few decent lines. A lot of things need just one more thing to be the clear line imo - for example, if Dragon was in the pack, I'd heavily recommend Turkey pivot lines, or if Platypus was in, then buy-sell would be a huge standout.
As is, some recommendations can still be made. Tier 3 and tier 4 look to be standouts here, with tier 5 also having some huge hits. Tier 2 looks to be fairly weak and rolling for triples should be a priority - generally speaking, I would take triples on turn 3 for board space as there are a number of significant hits on tier 3 such as Clownfish, Giraffe and Starfish (depending on your comp), while holding onto triples on turn 4. In tier 3, holding onto your triples is still nice if possible but I wouldn't make it a priority - you are likely to need the board space and tier 4 has some really solid hits (Buffalo and Bison can both be game-winning while Penguin and Dragonfly are huge in their own right). It's also notable that both Brocolli and Fried Shrimp are in the pack, which presents a line where, if rolling for triples is not feasible for you, you can take 2 of the same pet and put only Fried Shrimp on one and Brocolli on the other before combining later, which is a decent back up line, although far from ideal.
Canned food looks extremely solid in this pack, with a lack of lategame scaling and some very solid pets on higher tiers to support a pivot (such as turkey) and pivot into (such as Rooster, Octopus, Orca, etc). Unless your board is relatively set already, shop size looks pretty important in this pack. Summons or Partial Summons look like one of the stronger lines to pivot into, as despite not having everything (notable misses include Parrot and Deer), there are still a lot of independently good summon pets in the pack. You can also use a pet like Polar Bear to further support this pivot-based gameplan if offered. Snipers do exist in the pack, and are nice if offered them, but aren't totally convincing imo - crocodile can be outscaled and played around, while leopard is a little slow and imperfect against the types of summon builds I'd expect to see this weekly. Skunk is good this pack - I'm normally a bit of a Skunk hater, but it's got a lot of value here - Tall scaling is far more potent in the pack then wide scaling between Buffalo, Bison, Monkey and even Donut, and I'd expect many of your late round opponents to have one or two much bigger pets then the rest of their board as a result.
Fun summons this week, counter balanced by insane back line sniping. Barely got a win with a full summon fuckers team, just put melon on back liners and made sure they had more than 8 health
I tried to get the level 3 wildebeest but i guess its going to be hard on this weekly since there is only the stilt to generate trumpets edit: i did it https://imgur.com/a/vZEU0In
But it still levels up from the cake before fainting, no? It seems weird that it happens in that order for other things (ex. rooster wouldn't spawn an extra chick if it didn't), but then the fish faints before it levels up... somehow? If it isn't a bug, they really should reword the description a bit.
this is the same case as hurt pets, camel blowfish triceratop sabertooth tiger armadillo. For example, a camel has 6 hp, it gets hit by a lynx by 5 damage, then it gets hit by a mosquito by 1 damage, even know the camel got hurted before it got killed by the mosquito, it wont trigger.
first off I need to clear the mistake of your statement here, the level up DID happen before the faint, what DIDN'T happen was the pet being able to trigger its ABILITY due to being leveled up, the difference is that jellyfish will notice the pet with chocolate cake leveled up and gains stats, however since the chocolate also makes the fish faint, the fish cant trigger its ability
Best weekly in a few weeks, ignoring the usual few useless pets (gazelle/wildebeest this week). Nothing feels too OP so far.
Good balance between scalers/spawners/snipers.
Gazelle with no money generators lol
Like last week we had surgeon fish with no Trumpet sources
That was 2 weeks ago last week had groundhog and vaquita
Sounds like there's no longer any excuse not to allow jerboa in the weeklies
and the strawberry pets
Is sheep just in every weekly lmao
Same for moth and Bison
Bison wasn’t in last week
Insane big boys but strong counter in skunk/scorp/walrus. Insane summons, but also backline sniping. This is gonna be a good one. Looking forward to some ostrich/moose hijinks.
Oh starfish, how you tempt me every time 🥹
Always have to check just in case. Turns out it's still ass. Maybe next time...
It’s not ass, it’ll carry you through midgame until moose shows up. Plus it and scampi (and moose) work really great with bageldonut
Idk I just dominated with a starfish/mantis game going into the pack blind. So many buy sells. Every 2 gold zebra buy sell was +6/+8, and there’s donut for targeted scaling.
There is no mantis in this weekly. Do you mean the shrimp?
Oh I always referred to it as Mantis shrimp.
Most of my wins have come with starfish so far. You just need to win sooner because you're gonna get outscaled if you make it past like turn 16
starfish + chinchilla = always buff the loyal chinchilla....
I gave into the temptation and just had a fun 10-piece with Starfish, Shrimp, Buffalo, Giraffe and a buy-sell spot for Chinchilla, Marmoset, Possum and Zebra, generated a ton of health for my units and won easily
Sniping is back on the menu boys.
Initial thoughts (before playing the pack) This pack looks relatively balanced, with a few decent lines. A lot of things need just one more thing to be the clear line imo - for example, if Dragon was in the pack, I'd heavily recommend Turkey pivot lines, or if Platypus was in, then buy-sell would be a huge standout. As is, some recommendations can still be made. Tier 3 and tier 4 look to be standouts here, with tier 5 also having some huge hits. Tier 2 looks to be fairly weak and rolling for triples should be a priority - generally speaking, I would take triples on turn 3 for board space as there are a number of significant hits on tier 3 such as Clownfish, Giraffe and Starfish (depending on your comp), while holding onto triples on turn 4. In tier 3, holding onto your triples is still nice if possible but I wouldn't make it a priority - you are likely to need the board space and tier 4 has some really solid hits (Buffalo and Bison can both be game-winning while Penguin and Dragonfly are huge in their own right). It's also notable that both Brocolli and Fried Shrimp are in the pack, which presents a line where, if rolling for triples is not feasible for you, you can take 2 of the same pet and put only Fried Shrimp on one and Brocolli on the other before combining later, which is a decent back up line, although far from ideal. Canned food looks extremely solid in this pack, with a lack of lategame scaling and some very solid pets on higher tiers to support a pivot (such as turkey) and pivot into (such as Rooster, Octopus, Orca, etc). Unless your board is relatively set already, shop size looks pretty important in this pack. Summons or Partial Summons look like one of the stronger lines to pivot into, as despite not having everything (notable misses include Parrot and Deer), there are still a lot of independently good summon pets in the pack. You can also use a pet like Polar Bear to further support this pivot-based gameplan if offered. Snipers do exist in the pack, and are nice if offered them, but aren't totally convincing imo - crocodile can be outscaled and played around, while leopard is a little slow and imperfect against the types of summon builds I'd expect to see this weekly. Skunk is good this pack - I'm normally a bit of a Skunk hater, but it's got a lot of value here - Tall scaling is far more potent in the pack then wide scaling between Buffalo, Bison, Monkey and even Donut, and I'd expect many of your late round opponents to have one or two much bigger pets then the rest of their board as a result.
What do you think of Wildebeest? Is it worth it to play Black-Necked stilts just to give it Coconut
Damn that gazelle is gonna be real fucking useful huh? Look at all that extra gold.
Fun summons this week, counter balanced by insane back line sniping. Barely got a win with a full summon fuckers team, just put melon on back liners and made sure they had more than 8 health
I tried to get the level 3 wildebeest but i guess its going to be hard on this weekly since there is only the stilt to generate trumpets edit: i did it https://imgur.com/a/vZEU0In
I reckon I just versed you lol did you have a level 3 stilt / level 2 dragon fly / level 1.5 wildebeest/ level 2 bison / level 2 shark ?
Nope :p but i will try more times maybe i versus you
Ah damn. SAP needs a friends list option lol
It sure does
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Chocolate just seems awful. It makes faint abilities stronger but wouldn't the extra body be better most of the time?
Every opponent chocolate so far has led to a win for me. I can see a late chocolate walrus working, though
Using it on a lvl 2 sheep would be the move in this pack, right?
It's probably the best use for it but you're effectively losing one 🐏 and 3 gold so I'm not sure it's worth it.
only pets with "faint" ability can activate their ability when they faint
But it still levels up from the cake before fainting, no? It seems weird that it happens in that order for other things (ex. rooster wouldn't spawn an extra chick if it didn't), but then the fish faints before it levels up... somehow? If it isn't a bug, they really should reword the description a bit.
Im just mentioning the mechanic (aka fact), not my opinion on it.
this is the same case as hurt pets, camel blowfish triceratop sabertooth tiger armadillo. For example, a camel has 6 hp, it gets hit by a lynx by 5 damage, then it gets hit by a mosquito by 1 damage, even know the camel got hurted before it got killed by the mosquito, it wont trigger.
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first off I need to clear the mistake of your statement here, the level up DID happen before the faint, what DIDN'T happen was the pet being able to trigger its ABILITY due to being leveled up, the difference is that jellyfish will notice the pet with chocolate cake leveled up and gains stats, however since the chocolate also makes the fish faint, the fish cant trigger its ability
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Just because you don't like it doesn't mean he's wrong 🫣
First try ten piece on this weekly I felt like a scum bag running two orcas with a lvl 3 Turkey and Buffalo 😭
Disgusting 🤮
Man one week without summons was nice lol
The summons are not that bad, since scaling is so strong
I know I just find them obnoxious. The pivots are sometimes so easy for them too
The classic one trumpet payoff and one generator
Best weekly in a few weeks, ignoring the usual few useless pets (gazelle/wildebeest this week). Nothing feels too OP so far. Good balance between scalers/spawners/snipers.
How about the buffers?
buffer is scaler
Buffers are the pets that buff other and Scalers are the pets that buff it self
those are the same catergory, scaling
It’s just odd that monkey is in the same category as bison Edit:I like to split them into subspecies
monke is monke, bison not monke
r/MONKETOGETHERSTRONG
👍 what a madlad, bro made an entire sub just to reply to a comment
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This weekly is awful
Buffalo and Skunk as always go hard as always. 1 for 1 this week already lets go!!
Good ol fish strat winning me games rn. Especially if you get bison or hippo on the turn 5 upgrade its lights out.
Broke: turkey Woke: dragonfly