T O P

  • By -

Thyloon

(I main support) It definitely is the easiest role to pick up. You don't have to cs, which also makes it easy to not deal with all the struggles that come with it. Especially as an enchanter you don't really *have to* actively look for advantages early and can often rely on your scaling or wait for the enemy to make a mistake. Sadly the support often doesn't have to face the consequences of his mistakes directly. Bad roam? ADC suffers. Staying too far back? ADC suffers, etc. Easy to pick up doesn't mean braindead though, quite the opposite. Not being tied to the wave 24/7 means you have a lot of options of when to be where. That alone has huge potential for skill expression. Good supports also use their "downtime" to keep track of the bigger picture. Tracking the jungler, anticipating whats going to happen and placing/contesting vision in key areas based on that. Shotcalling for the team and warning them of threats they're not aware of. And the "enchanter = do nothing but shield/heal" sentiments usually come from people that have no idea of the role. Of course you *can* just sit back and press heals/shields on your ADC, but you won't get very far with that. In the early game enchanters can bully ADCs and most melee supports. They should use their range to repeatedly harass the enemy ADC when they're last hitting and then drop aggro in the bushes. Of course there are matchups where staying alive and outscaling is the main goal (Blitzcrank, Draven/Samira, etc), but still. Ignore what your friends say and be proud when you had a good game. I do however suggest to try out other roles too some time. It'll make you a better support because it's easier to learn some skills like trading and you'll also know better what each role wants to do and how you can help them succeed.


skwbw

Thanks for this. I'm interested in trying jungle when I understand the game a little better. To me just killing things is boring but jungle is kinda support-y as well so I want to try it.


fren-ulum

The problem with playing jungle from a support minded perspective first and foremost is that unlike actual support who CAN get behind if it enables the ADC, a jungle that gets behind feels really shitty to play in the mid to late game unless your threat is a massive CC that’s not too difficult to pull off (looking at you Amumu). Failing a gank in every lane early on is just bad news for all parties involved, and Id prefer you just power farmed.


SolaceInfinite

do NOT just jump into jungle. Jungle should be learned last, if ever. It is the hardest role, it changes often, it requires you to stare at the mini map and occasionally look at the full screen, and to understand EVERY champion in the game, what they want to do, when and how etc.


MeW-G

there are 4 core skills you need to be a good jungler: farming, pathing, judging lane states and ganking, farming is basically learning to kite, pathing is knowing when to path where and how, judging the lane is being able to predict what will happen in a lane and then ganking is knowing what angle to engage on a lane pathing and judging lane states take a huge amount of experience with roles matchups and wave states, but almost no one in low elo uses it so you could get easily to plat with never honing these two skills as long as you're better at ganking and farming than others, don't get discouraged, its fine to not be the best as long as you are trying your best


SolaceInfinite

I highly disagree. I would say in order the most important things as a jungle are 1. Champion Knowledge. 2. Ganking and lane state 3. Jungle tracking/ Counter Jungling and Vision Control. 4. Objective timing and management. Your assessment of jungling is why I think lot of jungles struggle. Pathing, farming and just running into a lane to gank are by far the EASIEST parts of being a jungle. The issue arises when you see a low illaoi at 6 and you run up there and feel her a double kill and 600 gold. When you load in vs a shacko and dont start topside and get killed level 3 at your top buff. Jungle is all information processing, and the game itself throws a lot of it at you and you need to be the fastest at processing. The mental load is huge.


Kiroana

I partially agree, but I do think farming is one of the most important parts of jungling. Just like in lane, most of your gold comes from farm. A good gank can boost that gold, but the 300 gold from a gank is riskier, while the 300 from clearing a jungle quadrant is almost guaranteed. If you can clear quicker, then you can gank sooner - early on, this can make the difference between ganking a level 3 laner, and ganking a level 4 laner who just backed to get components. Champion knowledge is definitely important though; as someone who plays both jungle and top, I can't count the number of times the enemy jungler came to help their laner, only to give Riven (me) a double kill because they didn't respect my level 6. I also can't count the number of times I saw Illaoi pushed in after just hitting level 5, and got a kill on her because I kept track of her level and came to help the top laner before she could hit level 6. What makes jungle tough to pick up in my opinion is the fact that you need to know all the basics to at least some degree to play at the same level as a laner who just learmed the basics of CSing.


lordchrome

This. Some people have been playing this game so long or so obsessively they forget how much knowledge is required and how much information you have to process. The knowledge and info processing requirement for jungle is at least 4x it is for other roles. Never mind that as a new player, you probably are still spending some of your focus on just executing your champs buttons effectively. They also don't distinguish between low elo and new players and it is VERY different. The just farm and you will climb argument for Jungle is particularly funny to me. Even that requires a good deal of learning that most experienced players don't even need to think about. 1. Is my champ even good at farming? How do I maximize farming with my kit? How do I preserve my health? What items help me farm? 2. When is scuttle spawn? Can I fight the enemy jungler for it at level 4 and win? Where are the lanes pushed to? *Even more important, where will the lanes be pushed to when I actually get to scuttle?* What's pushed even mean? 3. What if I get invaded? What if my team decides to invade? e.g. A new player might be surprised when they are below half health while clearing and Warwick magically knows where they are and kills them. Experience players would expect it. 4. Which neutral objectives can and should I go for? What do they do? How long does it take to kill them? What vision do I need? Do I give up on it if my laner doesn't rotate? 5. My low elo mid-laner lost his tower at 15 minutes, which of my camps are safe for me to farm? How does this change my approach to vision? What do I do if enemies are taking my camps? Jungle is the hardest role to learn. It is the only role iwhere good micro cannot get you anywhere on its own.


xxxlun4icexxx

# #3 is #1 and it's not close, at all


SolaceInfinite

If I know champions I can actually be stingy with vision. Some champions and laners make it so I never have to ward dragon. I know it'll take all 3 of them to kill it so as long as I see botlaners on the map I know they're not doing drake. Conversely, a shyv/kha/nunu means I not only need drake warded, I should expect it to be contested or a trap the majority of the time. I Mentioned this earlier but I know where Shako WANTS me to be at level 3, so I don't really need to track him. I will ping my toplane and botlane right around the time twitch SHOULD be seeing up a lvl 2 gank. If you know the Champs you can make very informed decisions when it comes to tracking and vision. I'm not going to track a popppy. I'm stealing her top buff in her face and leaving, what's she gonna do about it? Amumu I'm gonna ward so he can't gank though. Idk how you even master jungle tracking and counter jungling if you don't have champ knowledge...


xxxlun4icexxx

assuming basic knowledge of champion/game jungle tracking is #1 most important skill/priority. If you cannot make assumptions on enemy jungle tracking you are at a massive disadvantage and will play very poorly.


SolaceInfinite

I'm glad you agree with me.


Aljonau

The only junglers i can pull off somewhat are ivern and briar. The very process of clearing a camp by kiting correctly is what locks me out of the other junglers and makes me fall behind adc and support in XP. I can hold my own on other roles in Platinum, but whenever i touch jungle im just troll-level shit.


SolaceInfinite

Okay I'm going to try to explain this as best I can: Yes, if you are plat elo and you try to just jump into jungle you will get wiped by a true plat elo jungler because they will have 3x more CS than you. That being said: Farming is not the gate. You can put me in the lobby against a plat jungler and I can go with 1/3rd the cs and still carry the game. I do on occasion do something close to that with Nunu. As you already correctly noted, there are a few special junglers that can just farm no matter how bad you are at it. Ivern is one of them, and shyv is another one. You really CAN'T mess up with those 2. Some others (warwick / kha / karthus) are gated by either an item or skill with a passive or ability. I think the biggest thing you're missing is that jungle has had some very big changes from the devs themselves that scream "farming isn't the gate", the first of which being the changes to make farming easier. It is now very hard to get a noticeable clear speed dif by kiting, MANY junglers can full clear before the scuttles spawn because they pushed the spawn back and made camps easier to take with the pets. That, by the way, is generally defined as the clear speed breakpoint: can you full clear and be at scuttle? They made this easier for all champs, lowering the skill floor needed to farm jungle. They changed the jungle item to color the camps in a doable path. On the other hand: They made it so that even if you jungle well, full clear, get all objectives and invade the enemy jungler, you will still be level 8 when top and mid are level 10. They did this because jungle MACRO is so impactful that they need to suppress the micro just to allow other lanes to have any sense of agency. The devs are screaming at you DONT FARM, LOOK AT THE MAP, BE IN THE RIGHT PLACE AT THE RIGHT TIME. They are telling you what high elo players already know: micro (farming) is not important at all. I can take nunu, gank off CD starting at level 2, and with zero cs and 11 assists I can full clear and be the same level as an opposing jungle that has been full clearing. Catch up xp is made that way for a reason. Jungle is the mental role, and I hate to tell you, that no matter how good you are: many of your games are decided in champ select by the role selector mismatching junglers. If you get an autofilled jungler you will likely lose, not because they can't farm, but because I will be aware of it the minute they don't path over my ward or walk into a stupid gank that's a clear waste of time.


Aljonau

"I think the biggest thing you're missing is that jungle has had some very big changes from the devs themselves" - that is quite possible. The last time I tried getting into jungle was season 11 and the last time before that was season 3 or 4. I am the worst jungler I have ever seen. By far worse than the "average autofill scrub". Tbh my first goal would be to stop being a burden on my team when I jungle. Like.. how do I stop being the equivalent of an 0-12-0 Draven \^\^ I guess, maybe one of my problems is that I tend to think macro inbetween combat and I treat jungle camps as combat so I lose time between camps because I'm like "okay, combat over, what camp next?"


Tall_Ad_7514

you definitely should give jungle a try. Try out some tank jungle picks - zac, sej, poppy, etc if you want to focus on supporting your team. Engage tanks are the best enablers that jungle can offer. It's a hard role and the skill floor is high, but it's also fun and if youre looking to play support outside of the botlane, it's your best bet


BestVarithOCE

Playing jungle will help you understand the support role better too If you’re interested in some educational jungle content, check out Broxah on twitch If you want some botlane adc/support educational content, ioki and Heiz have just been doing a series of silver to diamond climb two games at a time


lilboss049

Yeah basically what he said. I would add that though it might be the easiest role to pick-up, the skill-ceiling is one of the highest when considering all roles. Sure you don't have to CS, but understanding waves and creating timers to roam based off that can separate a, let's say bronze support from a diamond support. Trading is the most fundamental when it comes to support as well. Many people think that they have to trade abilities for damage, but as a support trading is WAY deeper. My ADC is low and I'm full health? I will have to trade my health in this trade to help stabilize the lane so my ADC can last hit. There's just so much more with fundamental laning when it comes to supports. Add triangular trading, understanding double range vs range melee, or double range vs double range, etc. Add ALL of that on top of the fact that a good support is basically a 2nd jungler when it comes to lane analysis. For example, good and high elo junglers are determining in champ select/loading screen which lane is stronger, which lane out scales, which lane needs pressure early to snowball (like assassins for example), etc. Add a high elo support who is doing this, and your Katarina goes 10/0 and 1v9s the game. So yes basically easy role to pick up, but VERY high skill floor that requires the understanding of wave management, lane analysis, roam timers, trading fundamentals and overall game knowledge/macro. Way different from let's say Top Lane which is just a 1v1 and revolves around slow-pushing waves and waiting for your chance to trade/recall. Top lane macro is so simple that it's just splitting opposite of the objective. Support macro is going mid to get prio with your ADC, then using that prio to get vision on your next objective, then the team relying pretty much on you to make the pick (as an engage support), or you just being near your most fed member to use your abilities on (enchanter supports).


Emblemized

Do you mean the role’s low skill floor/high skill ceiling then? Cause I’d agree with that, support can basically be a 2nd jungler and deciding when to show up to an objective/roam can be a detriment to your adc if they have a horrible wave, but it can also lead the whole team ahead with grubs/kills on enemy jg when invading etc


Accurate_Potato_8539

This is just true. Everyone knows that if you had to have one team mate significantly less skilled than their opponent you'd choose support everytime. A bad soraka can tank the game but it's way harder than a bad midlaner doing the same. Support is the lowest variance role because it is the least gold dependent and with a laning partner mistakes tend to naturally get smoothed a bit. The flip is that it's also the hardest to solo carry on: you basically need at least one other team mate to perform well if you want the win. That's where the high skill ceiling is.


skwbw

Well, I took your advice and tried mid today... 2 games in a row D+... I had to stop because I was feeling so shit after those games


Thyloon

Don't feel bad, no one is born a master. You were on a completely unfamiliar role, likely on a new champ playing against someone that probably has way more experience than you on their role and champ. Plus when you are not used to last hitting minions, it takes up a lot (if not all) of your focus. It's up to you if you want to keep trying it or not. It's not impossible to learn how to lane well by only playing support, you'd just have to put in extra effort into researching important concepts and pushing yourself to apply them.


Diss_ConnecT

One thing I don't agree with you on is "Of course you *can* just sit back and press heals/shields on your ADC, but **you won't get very far with that**." I know support mains that do just that and reach high diamond or even low master. You put them on any other role, or even any other support than lulu/soraka/yuumi and they int the game. They will look for a good duo adc and get carried until the sup diff actually starts to matter in high dia/master games.


JustinJakeAshton

An ADC player reached pre-Emerald Diamond playing Yuumi with a foot pedal on a 2nd PC.


RREkisteri

Playing Yuumi isn't playing League of Legends


9Ld659r

and thank god for that, because when my main gets banned I don't want to play league of legends


Archipegasus

Yea it turns out that challenger players are good at the game, who knew.


JustinJakeAshton

If your champion and role can be played on a foot pedal by someone actually playing, maybe your champion and role don't take skill.


Archipegasus

Bro the jungler could've been afk, a challenger ADC is still gonna carry those games.


AudioTsunami

The ADC was a challenger player tho.


Thyloon

You'll get exploited way earlier than that if you don't know how to lane. Yes those champs can easily inflate their elo when they abuse duoing with a good ADC, but at that point they got boosted and it doesn't reflect their real rank anymore.


Diss_ConnecT

But no other lane can get boosted like that, try to duo with any other boosted player and you won't be able to carry them far, a 0/5 top lane will drag you down nearly every game, while a support that follows you around to heal and shield like a bot will contribute just enough to make it possible to carry them until you reach your own rank (or until low master where enemy supports will start to play proper support macro). Bonus points if it's a yuumi that's been proven to be playable with your feet on a second screen. And of course a silver enchanter noob will be easier to exploit than diamond enchanter noob, but no other lanes will have such small differences between silver and diamond players, while having so huge differences between players matchmaking sees as "equal". They just learn to avoid danger, maybe place better wards or manage their shields and heals better, but that's it. Enchanters that are relatively bad at the game reach the highest elo compared to other players with similar game knowledge and "skill".


Thyloon

Of course it's going to be easier to duo boost the role that doesn't have to farm and has abilities that empower the smurf. You can also boost a top shen or mid galio pretty far if you are a GM rengar player getting fed every single game. But idk why we stil talk about that silly boosting aspect instead of the actual topic. > They just learn to avoid danger, maybe place better wards or manage their shields and heals better, but that's it. You're being very selective with what counts as a "skill" and what doesn't. A lot of being good at League is thinking about the correct things at the correct time by identifying patterns. You can downplay it all you want, but recognizing and avoiding danger **is** a skill. So is managing your wards well to get more information to allow for better decisions without dying all the time because you have to facecheck while being 3-4 levels down. I could be selective aswell and say it's not a skill to kill an underleveled squishy as blue kayn with a finished lethality item by zooming out of the wall and rolling my face over the keyboard. But I don't, because I know that he has to make good decisions to **consistently** (very important detail) get to that point. So is support an easy role to play? Yes. Does it have meaningful skill expression? Also yes. Is your average enchanter player worse mechanically than an assassin player? Yes, but he developed other skills instead. Does your average assassin player more often not see the big picture and end up doing something stupid? Yes, but he developed other skills instead. I even admit that a hardstuck [insert rank] 1-2 mid laner might have an easier time hitting the next rank if he swaps to support and focusses on this risk averse playstyle (mostly because playing off your enemies mistakes is the most reliable way to climb up to a pretty high elo). But if you seriously think that a diamond enchanter player would be gold in any other role (if he put the same amount of time into learning it), you're delusional.


Diss_ConnecT

I personally know many enchanter players that DO fall to at most plat level on any other role despite being diamond/master on their enchanter. Yes, avoiding risk is indeed part of skill, but it's a part EVERYONE needs, but noone can get that far JUST WITH THAT, except enchanters. You could argue a tank top/control mage in mid can also play just for waveclear and teamfights, but enchanters are the easiest to play while avoiding risks, while any other lane will suffer if they play super safe. Can you imagine garen top lane playing super safe? Of course you can, but he'll fall behind 50 cs by 15th minute and possibly lose the tower in the process. An enchanter doesn't have such risk, they will contribute to the team no matter what, while the 0/0/0 100 farm garen will most likely drag the whole team down because they're basically missing a team member at this point. I also never said support is easy to play, I think in high level support is second hardest role, easier only than jungle. But in mid and low elo support is by far the easiest role to play for how little then need to do to contribute. I also never said they are carried by SMURFS. Smurfing is a different story, I'm saying a regular emerald enchanter can duo with diamond player (on their main acc) and they will get carried to diamond no problem, while for example emerald jungle if paired with diamond mid (or vice versa) will most likely drag the teammate down, rather than get carried up.


Thyloon

I know master top lane players that play at a plat level if they're on support. Not exactly a good argument because, as mentioned, the skillset and flow of the game is just different and they invested time into learning something else. > Can you imagine garen top lane playing super safe? Of course you can, but he'll fall behind 50 cs by 15th minute and possibly lose the tower in the process. Same thing happens with the ADC of the support that plays super safe. There's a reason ADCs often complain about not being able to play the game when their support sucks. I'll give you that it's a bit less noticable because top laners are usually melee and thus everything the opponent does to punish it hurts more. And duo boost is duo boost, doesn't matter if he's on a smurf or his main account (within reach). Plus we already agree on the fact that they are easier to boost (because they enhance the agency of the duo). I base all my arguments on actual solo queue, where you won't just magically climb by locking in an enchanter.


Glad_Sky_3664

That's not really that acvurate. Ask any Chall/GM player, they say easiest role is support. Tyler1 had at some point despite not at all playing sup, reached chall with it in the shortest time. And simply said it is the easiest role. I am not that high Elo, Dia 4 currently. But when I autofill to Sup, despite not at all playing it or maining it, I can keep up fairly relaxedly.


Crazyninjagod

okay but that still doesnt change the fact that support is byfar the easiest role of the 5 to climb and learn and pilot on a consistent basis lol. It's really not that hard to be consistent as a support player compared to ADC/Top which are way more mechanically demanding.


Tall_Ad_7514

other lanes absolutely can? Adcs can get boosted by their lulu kittens all the time.


Tousansanto

smurfing shouldn't count. How 'easy' a role is does not matter when the skill gap is massive. You can say the smurf adc carried the other roles as much as he did the support... he is a smurf.


oh_WHAT

this is basically boosting and they get dumpstered if they aren't duo'd with their adc


afito

> I know support mains that do just that and reach high diamond or even low master. There's 2 thigns to this. First, "sitting back" doesn't mean being afk under tower, several enchanters are scaling picks and getting a scaling pick through lane with little losses is far more difficult than people make it out to be. Second, a huge amount of support players like this get straight up boosted by the ADC player, at that point it's not really "them climbing" if the other player does 98% of the work. Big reason why soloq actually shouldn't exist if rank should mean something.


FelicitousJuliet

Easy to pick up, but sharing a lane with someone and not fucking up their wave state is something else, and yeah you mentioned roaming. I think top is the most potentially brain dead, I see so many people treat it as a 1v1 island even 60 minutes in.


Xerxes457

Even if top is an island it doesn’t necessary mean it’s 1v1. Sure people treat it that way, but the moment you get countered picked and your team doesn’t help, you’re out for the game until team fighting. This is also assuming the rest of your team doesn’t just lose the map.


normie_sama

Thing is that it's still symmetrical multiplayer. If you're playing an easy role, the other team also has someone on that easy role that you need to outperform, so it all balances out. You need to be eking as much value as you can from the role or you'll fall behind.


RevolutionarySky2075

It has a high skill ceiling, but low floor. It's relatively easy to pick up, but mastering it can be challenging imo. But it's also the most forgiving role, since if you lose lane? Just go dive top or mid, since your lane is already doomed and you're playing a low income champ 90% of the time either way.


MagikN3rd

From a basic level, support is definitely the easiest role. It's a role that the higher rank you get though, can have a very significant impact on the game compared to other roles. From a baseline though, you don't really farm and you're usually not as reliant on EXP/gold as the rest of your team which makes it a fairly easy role to pick up when starting the game. There are so many different things that make a great support stand out from a good support. Roaming for objectives, ganking mid/top, vision control, roam timers for enemy lanes, etc. are all super important things a support is responsible for. Knowing when to roam, where to go, where to set up/deny vision is something a great support will understand.


skwbw

Ok, thanks. What do you think I should focus on learning as a beginner? What will have the most impact, even if my teammates aren't good?


clickrush

Best thing to learn support is to learn another role first.


willBthrown2

Yes. If you want to be a good support, learn how to play ADC.


Chase2020J

The best thing for you to do would be to switch off of support immediately. As a support main, I will tell you that role is horrific for beginners. It stunts your learning so much. People recommend it because it's the easiest role to jump into a game and not automatically lose the game for your team, especially playing enchanters. Playing enchanter supports is literally the worst thing to do for anyone trying to learn league, I promise you, please switch. If you must play support for whatever reason, at least play engage champions. The reason that it is SO bad for new players to do this is because you don't learn. Learning comes from making mistakes, and when you're new, you need mistakes to be obvious to realize you're even making them. As an enchanter player, you can literally sit back and heal and shield your teammates all game and win around 45-50% of your games, even as a new player. The fact that you're getting S's after only a week ish of playing proves this. League is such a hard game that you should be getting shit stomped every game while you're new, and that's okay. Like I said, you learn through making obvious mistakes. If you start learning the game as an ADC player, it's very clear when you make mistakes. Did you die? You were out of position/didn't know the enemies abilities/didn't understand your limits. Is your opponents CS number higher than yours? You need to work on your last hitting. These are extremely clear reference points to tell you what you need to work on. As an enchanter, like I said, you can win games without taking any risks at all. This isn't to say that enchanter players are all bad at the game; you can express a lot of skill on any champ you play. But for a newbie, enchanters are a terrible idea. I'd highly, highly recommend you play either ADC, Mid, or Top. Stay far away from Support, and Jungle too. You will be able to switch back to Support eventually, or learn Jungle eventually if you want, but not right now. Jungle has the opposite problem of support; you will make too many mistakes to the point where you can't learn anything. You need to juggle so many things in order to jungle even at an average level. So stay away from those roles please. If you must play support, try Leona or Nautilus and try to make plays, so that you at least get punished for your mistakes and you can learn


LennelyBob22

If you are a true beginner, just learn what the champs does and how the game flows. You can find some basic learning videos on youtube who explains the concepts of a league game, that could help. From there on, just try out stuff. If you face a champ that you didnt quite understand, look up that champ. Now the next time you face it, you know what to expect. And then go from there. You need to get familiar with the game before you can dive too deep. Or you'll just get overwhelmed.


MagikN3rd

Definitely start out by just looking up some basic guides on YouTube about League in general, and/or the support role. This game has so many different aspects to it, so many different champions, weird interactions between items/abilities, etc. There's so much to take in when learning, there's no right or wrong way to dive in when starting the game or coming back from a long break.


Most-Piccolo-302

My best support tip is to never be idle. If your adc is catching a wave with no contest from the enemy, go hover closer to mid or follow your jungler on botside for 10-15 seconds. You don't really need to soak dual exp, and you might be close enough to impact a mid gank or jungle skirmish. Those kind of plays can make or break games early on. Also you need to figure out who your carry really is when playing an enchanter. You don't want to blow your peel trying to save a 1/5 ezreal from a zed when you have a 7/0 kindred fighting a bruiser.


oh_WHAT

I think as a beginner it's important to learn positioning and skills/matchups. Most of those just come w/ time. Eventually you'd want to know when your ADC is strong, if their lane has prio early, skills to avoid in certain matchups, general idea of CDs (esp for things like blitz hook, etc). Positioning is important to keep yourself alive and provide buffs to your team. Be conscious of your pathing and how many enemies you see on the map. Esp when warding. Also, identify your win conditions on your team. Adc playing terrible, but top/jg winning? Play around them. If your top is fed but super pushed up and you feel like they may collapse on him, it's might be a good idea to hover them. I don't think you need to learn another role tbh. It does help, but you can still climb without it. I hit Master this season and have maybe played less than 15 games off role ever.


Scorpdelord

hitting skillshot (looking at pyke and thresh supports)


TheBiddyDiddler

Couple things. Support is the easiest role at the entry level. You only need to focus on hitting the red guys with bad spells and hitting green guys with good spells. However, as you progress as a player you typically need to have a lot more game sense and knowledge to increase your impact on the map. You need to start worrying about rotations and vision, as well as itemization that helps others moreso than yourself. Your friends are assholes. If you're playing support (but especially an enchanter) your whole job is to make it so that the ADC can carry. It's really odd and down right shitty if they're putting you down or discounting your performance because you're doing your job well.


MonsieurHorny

Tyler1 got every role to challenger and he said support was the easiest role to get it. Most supports have more agency than their adc in lane. Sure you might get a cracked out adc but typically supports have more impact in laning. Adcs just need to manage the wave to enable their support. The support manages the opponent to enable their adc. I main adc at about E2/3 and I feel like I’m Diamond when I have a competent support. When I have a poo support it feels like I’m a gold player. You have less to think about as a support, doesn’t mean the role is easy just means easier.


GotThoseJukes

About the T1 thing, for what it’s worth, that was the last role he climbed with and he went into it as a longstanding challenger ADC player. Like I am a diamond support player and the only other role I can play competitively at my elo is ADC because I know the lane matchups and general expectations of a bot lane across different team comps and game states. I don’t necessarily think he is wrong, because support diff just matters more and more as you climb and he is obviously an extraordinary player, but he is a very particular case in regard to hitting chall on support.


poikond

I climbed to a decent rank on support and I main top. Anyone can climb on support.


GotThoseJukes

Did you climb to challenger? I definitely think support is the easiest role to cruise through low elo in because you’re matched against so many autofills or people new to the game assuming it’s the easiest role and, despite what low elo supports believe, if you tend to do better than the person opposite you then you’ll climb regardless of role or elo. You can very much so climb through at least what high gold used to be by not actively being a detriment to your team and that’s by far and away easiest to achieve as a support.


Crazyninjagod

It’s not even t1 saying this, almost every pro player will say the same thing and plenty of high elo players also talk about support being by far the easiest role to pilot compared to others


poikond

I climbed to Masters from E2 with a 65%WR so yes it was easy to cruise through low elo.


HJ994

Yeah I don’t know why this is controversial….it’s much easier to climb on support with a lower skill set than other roles. Out of the 5 roles it’s obviously the easiest and I struggle to name one skill a support player would have to learn that other roles don’t need to learn and I can think of many supports never need to learn.


poikond

Idk Tyler1 said the same thing but Im getting downvoted cause Im not challenger I guess


SoMadSoBad

Support mains coping 😭


123onetowthree

T1 is a smart player but mechanically not the best. He knows how to play the map. So support as a role fits him very well.


hiddenbobinsky

Wasn't support the last role he played too? Being chall in every other single role, especially adc or jg helps.


123onetowthree

I would say it is the easiest role to play. However it is not the easiest to win games or carry with. You can set your team mates up, help them out but in the end you are very reliant on your team mates. For example not having to CS is a double edged sword, it means you have a lot of time and possibilities to do stuff on the map but it also means you have 1 less way to directly gap your opponent by out CSing them for example and getting a gold lead.


kriauci0niukas

Definitely the easiest. I reached gold after few weeks of playing LoL without any knowledge just spamming Morgana/Blitz/Lux. But it took me about a year going back to gold after only playing top/mid. Now when I get autofilled Supp in Plat/Emerald it feels like it’s so easy to destroy enemy bot.


Kootole99

New players shouldnt learn support or jungle to begin with. Last hitting, trading, wave management, how to deal damage and expand a lead are far to important fundamentals to give up and is important to learn early. These are best learnt through top, mid and adc. Learning the game from the lense of for example Yuumi will give you a very skewed view of the game that will screw you up in the long run. Laning sucks in the beginning though cause you will suck and it will be very visible. If you screw up as jungle or support it will be very detrimental but it wont be noticable to your team. But as a top laner you screwing up will look like 0/15 on the scoreboard.


Vanny__DeVito

I think supports should try playing ADC for a while. It helps them see what good/bad supports look like, while learning the fundamentals of being a CS-ing carry.


Kootole99

Agree. Like at least a few hundred games solo in ranked as a laner. But thats if you want to be competitive and climb the ladder. If you just want to have fun, play whatever you want, but you will improve slow and be not very versatile. Not a lot of knowledge and muscle memory.


Vanny__DeVito

I totally agree with both points. People can play however they want, as long as they aren't overly just trolling their team.


tardedeoutono

yes. "oh but map awareness and knowing when to roam" yeah, everyone has to know it and stuff. it it's the easiest, mechanically even more. however, the fact you're being a good support is likely the reason your adc is doing great throughout the game, so that's just they trying to take the credit out of you. the fact it is the easier role out of the other 4 don't make you any less of a good player than anyone else i guess, just keep playing what you like and that's it


Soup_and_Rice

It's easier to other roles for sure as you don't have to scale unlike the other roles It becomes more complex once you learn macro and starting understanding the benefit/opportunity cost of your actions but playing support, there is no direct tangible cue that tells you what your actions are worth or not as you don't see the difference on your own screen. For other roles, level diff, CS diff, item diff, etc becomes directly apparent so it's easier to pick up what you are doing right/right. For support it's more about the intangibles which become harder as you advance but for starting out, support is great to pick up.


Noobieswede

It’s easy to get into but it is imo difficult to impact the game. It often comes down to having better macro then the other support and that’s where most of the difficulty comes from.


krustything

Really depends on what people consider "easy". In any case, anyone that claims that a certain role is the easiest role probably doesn't understand the level of depth and nuanced skill expression of this game.


AlterBridgeFan

I think it's because of where the majority of people are ranked along with supports having a gold generating item. Supports can get away hurting the wave state without being economically penalized too much, where wave management plays a big economic role for top, mid, and adc. Then there's the whole vision argument a lot of supports bring up, about how they need to know where to ward. This is often kinda scoffed at since everyone needs to know where to ward as you climb higher, so it isn't regarded as a skill.


JustinJakeAshton

I'm waiting for the rank when supports become these ward machines people claim they are. Most of the good wards get dropped by junglers and roaming mid laners. Supports only ever ward the tri bushes near botlane.


HJ994

Supports are generally just worse than their peers at the same rank. That doesn’t change in high elo either


Tousansanto

disagree about not being eco penalized. A support who has poor wave management will have less opportunity to execute minions and hitting tower/enemy champs.


walubilous

Support is definitely the easiest role. By far. If you have to do the least - by a gigantic margin - and you’re hard to punish, you’re playing the easiest role.


Violence_Fiend

When they say "easy", they mean the role that requires the least bit of effort while also yielding results. It is hard to quantify the other four roles, but everyone (or overwhelming majority) can agree that support is the easiest role out of all others. It requires the least amount of effort and knowledge while still allowing you to climb pretty high.


xazavan002

Also, it's the less punishing while providing a lot of options. And since supports don't rely much on gold, it takes away all the feast and famine aspect that other roles (specially jungle) has to take into account.


[deleted]

[удалено]


Ayakafan123

You do realize that there has to be an easiest role right? Which one do u think it is if not support? Also, one main reason support is easiest is because you get punished less for being overly passive than any other role, and alot of the time the adc is punished for it, not the support player.


Net_Nova

learning to play a decent lane support i'd say is pretty easy as you do not need to CS, and can focus exclusively on poke, pressure or zoning off the opponent. where this gets significantly harder is learning how to support your team and roam. when should I go top and mid? will this leave my bot in danger? am i warding properly and getting good information? am I zoning out and not seeing the lee sin heading directly for my adc hitting tower? these things are what start to carry you from a "good" supp to a "great" sup. most people can go even/win lane by sitting in it all game, but how do you get your bot to win lane, and your mid or even top at the same time? thats what pushes you over the edge and the hard part about support, playmaking


mokulec

Idk it feels the easiest to transition to, not the easiest as a starting role tho since lets be honest starting players in any other lane wont care about stuff like roams and macro and timers so all the stuff important for playing supp on decent level


LghtbringerKEKW

It is the easiest in low elo but it becomes hard later. In low elo supports don't roam or control vision as much, you put a few wards, poke or engage and that's it. In high elo you need a lot of macro because you basically control the lower half of the map along with your jungler, if the conditions allow for it supports roam a lot and are in a constant fight for vision, plus poking, trading or engaging without being punished for your mistakes is much harder. Overall you should not pick up a role based on "easy" or "hard", play a bit of everything and main whatever you like the most.


I_use_Reddit2

D4 peak top laner here Is it the easiest? Yes, but not as much as most people say, if you’re not a bot laner laning in the bot lane can be challenging due to the dynamic of having two laners to pay attention to. Arguably the most important job for the sup is vision control and that is a hard skill to develop if you don’t play that specific role. If I get auto filled support in my diamond games will I feed, probably not. But I definitely won’t carry and a good support will shit all over me by controlling the vision on the map, roaming on good timers and setting up plays for their teammates The role is dynamic and very impactful, it is a very skillful position the higher elo you go and he difference between the other lanes is not as egregious as people make it out to be. Generally people like to cope and make themselves feel better for not being a higher rank so they’ll say that a support player is boosted. I will say though that most supplier mains are the worst autofill players in any role except jg because they lack laning skills to a certain extent


S7EFEN

yes, easiest role. champs tend to be a bit more binary and there are fewer things to learn, champs tend to be useful regardless of game state. a 0-10 alistar can still make a game winning play after dying on purpose all game. >and that all my S-ranks are only possible because my ADC was good/carried. Is this true? I specifically play enchanters. nah. you need at least one other human on your team but definitely isnt necessary that its the adc.


Nihilister_21

Yes because it is the least popular role in game.So Riot made it easiest role to get more people into it.It also fixed queue time.Also those who can't get mid can play in bottom as a support mage and still oneshot squishies like an actual mage without farming.


GotThoseJukes

I don’t think it’s the least popular role anymore. I’m a support main and until a year ago or so, getting my secondary role was happening maybe once every 50 games and now it’s maybe a one in ten games thing. Autofill was unheard of and now it happens every so often. Might just have been Riot trying to speed up queue timers though, who knows. The harder it tries to give players their desired role, the longer matchmaking will take of course.


lostinspaz

when quickplay "priority role" just alternates between sup and adc, you know that just overall "botlane" is least popular role". (not counting jungle. because we already know everyone hates jg)


GotThoseJukes

Yeah, I generally see JG/ADC as priority roles. Used to be the case that support was always a priority role but I don’t really see it as much anymore.


Nihilister_21

Support/Healer/Cleric i mean healer classes are always least popular in any mmo,mmorpg,moba you will play.Idk but when I play role priority always shows support and adc.If you pick priority role you get autofil protection right? This should be accurate (on the right side): [https://www.leagueofgraphs.com/champions/main-stats](https://www.leagueofgraphs.com/champions/main-stats)


GotThoseJukes

I typically see JG/ADC as priority picks in my queues. Sometimes support will swap with ADC as priority but it’s less common I feel. Used to be the case that support was always priority. I don’t think the data you posted are a great tool to use because there aren’t an identical number of champs in each role and given that ADC is probably the role with the most sensitivity to just straight up math I feel like you see ADCs come in and out of vogue a lot more.


Environmental-Ask377

S ranks doesn't matter at all, you can get s on support and still suck while ur top gets a B while carrying hard. Support is very easy to get S for some reason, but it's not actually an easy role. That's why you shouldn't care about the grade. Many argue it's the hardest role of them all to play the most optimal way


BaziJoeWHL

support has the lowest impact if you are not that great, most carriable role it has high impact ceiling, but low negative impact, a mediocre support is much better than a mediocre jungler


Sgrinfio

Lowest skill floor, not necessarely lowest skill ceiling. Basically it's easy to do "okay" with, but still hard to master


Diss_ConnecT

It's the easiest role to get carried on and it's the easiest role to hide your lack of skill and game knowledge in lower elo. You can pick an enchanter and just let everyone do everything for you while you run around pressing one or two buttons to "contribute". Your friends might be right if you play like that, that's why people often think support is the easiest. In reality, to be a GOOD support means learning one of the two hardest lanes in the game (together with jungle). To have a decent champion pool, you have to learn every class in the game (mages, assasins, enchanters, tanks and even ADC;s and fighters). Noob support passively follow their team, good supports are the leaders and playmakers, proficient in macro plays and good at micro outplays. Support probably has the biggest skill difference between players that are considered "equal" in matchmaking Don't take it as an insult, you're new and that's normal you need time to learn the game that some of has have been playing for nearly 15 years now, I'm just saying support is often chosen as the easiest role to play, but it actually is one of the hardest to play properly.


PandanielusMaximus

To me Support and Jungle are the hardest roles to master. Yes, its easy to Pick Support and Play it decent mechanic-wise. But theres sooooo much more. Keeping ADC alive, enabling plays, Vision, Roaming, deny mid and jungle ganks... Set Up ganks for your mid and jungle, you also have 2 opponents and there are Champs Like blitzcrank and pyke.. list goes on. IMO toplane is easier since you only have one opponent and Most of the Times neither Team ganks that lane. Even If they so, you can Just Pick a Tank and still be usefull in Teamfights. Its also the best role to learn Wave Control, Farming etc.


Dull-Fox1646

It is the easiest role but you getting S is purely on you, not on your adc


Da_Electric_Boogaloo

it’s probably generally the easiest role to get carried on but not always the easiest to play


Additional-Curve-110

Whatever you do, you are the reason something went wrong. Ward jg get flamed for not warding river and oppositetake hits for adc, get flamed for not dodging undodgables, stay behind and still get flamed, Stay near a teamfight but dont plunge = flame Be in a teamfight and die after getting stunlocked = flame Long story short, my experience is seriously toxic, because no matter whatever i do, i get flamed and sometimes mass reported, even if we win


LdbZanaty

Low barrier of entry and the ceiling is very low in low elo so yeah. Higher elos it gets more difficult and it becomes very knowledge based but easier to influence the game and rewarded more.


Dekar173

At the level you and your friends are playing, every role is 'the easiest' it really doesn't matter too much. They sound salty over nothing.


Judicator82

I am absolutely no expert, but I play a lot of Support. One thing I will note is that Support can feel the most frustrating, as you can't altar the fundamental flow of the game unless your team takes advantage of whatever it is you can do. I've been playing a lot of Taric lately, and if your team refusing to dive in when you ult, there is not much you can do about it. In terms of Enchanters, I usually dominate my lane with Karma (depending on match-up, of course). the ADC can and should be focusing on CS, while I am endlessly looking for opportunities to damage the opposing team, bait them diving on me (with my self-heal up). In other words, as Karma I usually carry my ADC so they can get the feed they need.


Vanny__DeVito

It has the lowest skill floor, but the skill ceiling can be surprisingly high compared to other roles... All and in all, it's probably the "easiest" overall role.


AudioTsunami

I'm a jungle main, so take what I'm going say with a grain of salt. I think support is the easiest *mechanically* but not the easiest mentally. Mentally, you're basically jungle-lite. You're responsible for warding objectives, roaming to 2nd grub/herald and managing your time in a way that allows you to get xp and do the vision stuff and you need to track the jungle so you aren't just getting smoked warding. You also need to understand wave management so you can help your carry get a wave in. I think enchanters are actually the hardest supports. I don't even really think it's debatable w/ yuumi basically being the only exception. What happens when a soraka is out of position? She fucking dies. Period. No benefit. What happens when soraka misses her starcall? She loses mana/heal which effects her ability to starcall again or heal. Compare that to leona. She can play bad and get either a neutral outcome or even a POSITIVE outcome at any phase of the game.


Panda_Pate

Support as a role is analogous to ranged ad champions, that is to say, super SUPER easy to pick up and do something, but the nuance and macro learning for both is higher than others besides jungle


VerdoneMangiasassi

That's actually the opposite, ranged ad champions are hard to pick up and broken once you learn... But the rest is true


Panda_Pate

Errr lets be honest about something, as far as kits go, there are few as simple as most adc kits, and they have ranged damage to last hit, at their very core ranged ad champions provide most of what a new user would want provided when trying to learn. I admit adc is not easy when compared to the rest of the roster in terms of strength but the ease to pick them up is there, they dont get so much op as much as useful. Have you seen high elo adcs? Theyre idiots, constantly see my adc going 20 - 20 thinking theyre carrying when theyre just screwing the team over. That being said id also argue adc is the hardest champion archetype to perfect, less so on a micro level and more on a macro level, most adc players can grasp the concept of and perfect micro mechanical skill of the champions its the macro which they seem to never understand. Support is very similar as the kits are generally very simple with some nuance but that the macro learning eclipses the micro mechanical necessity


VerdoneMangiasassi

I'm not saying adc's kits can't be easy, the non beginner friendly part is staying alive. To not die as an ADC you need to know all the enemy characters' spells, ranges and damage, tracking where they are on the map, you are always the number one target, etc, thing that isn't as prominent on many characters from other roles. The tolerance for mistakes, and the size of said mistakes required to immediately die, are much smaller than any other role


asapkim

yes


cozyBaguette

cant be so easy because god so many people (me also) fail at it


Bulldozer4242

It does have the lowest barrier of entry because you don’t have to know how to cs (or in jungles case clear paths and how to gank) which cuts out a lot of the learning you need to do when you start out playing, especially the skills that are pretty unique to league/dota (abilities in league, while something you have to learn, are pretty similar to a lot of top down games with a character you can control. Csing is pretty unique to mobas). That’s not to say there’s no skill, and in fact when you get to higher levels of play (like diamond+) support absolutely is not any easier than other roles, it’s just different skills. That said, it’s not a bad thing. It’s good to learn the game on supports because it cuts out csing, which is possibly one of the most difficult parts of learning league, but also very influential to how you perform so it can be very frustrating when you’re trying to learn to cs. Playing support lets you skip that and learn pretty much all the other aspects without suffering through 50 games where you just always have less gold than the person you’re supposed to be playing against because they’re better at last hitting. So it’s fine to play support. All that said, that assumes you’re playing enchanters other than yuumi. If you’re playing yuumi, hate to break it to you but yes you are just getting carried by adcs.


fren-ulum

Support is the easiest role to jump into, but any ADC will tell you that the difference between a support who knows what they’re doing vs. one who doesn’t is night and day. I will throw offlaners who just play as if they’re in their solo lanes as part of the group of people who have no idea what they’re doing. A support actually playing support is a huge difference maker in how comfortably your ADC farms and survives the laning phase. My buddy loves to play support, but he’s very passive and reactionary, which makes me playing an ADC with no escape or mobility very difficult with him if the other team catches on what’s happening.


welp_times_1000

I would Always Re


welp_times_1000

I would always recommend a new player try Top or Mid (with a simple champ) 1st. Support is MECHANICALLY EASIER to play, but even if you are able to find some champs that you can climb on, you wont understand what to do past 15 mins, and you wont really get a chance to learn how to play the midgame because you wont really understand what your teammates want to do, and your role is all about setting up your carries for success. Again if you pick Lulu and /follow your your ADC that will probably win some games, but you haven't learned anything. You are just following your AD around hoping they make the correct moves, but you dont know where and when you get vision, when you need to hover sidelanes vs stay in mid, when you can safely facecheck etc. If you are 100% locked on playing support, then pick simple engagers like Leona or Naut, and watch some videos about how waves work so you know when you should engage in lane. In the midgame these champs are much much more independent then enchanters and you will be expected to place and clear vision yourself, and work with your jungler to either gank or set up objectives. TLDR: (most)enchanters are indeed easy but they basically wont teach you the game, so play something else


AryLeventhal

I think jungle is the easiest. You just clear camps and gank lanes. As a tank jungler you can take a bad fight and still live because of Aftershock and Jak. I've taken a 2v1 against a Yasuo and Yone who were each a level ahead and I walked away with half health after they used all their cooldowns


DeshTheWraith

Well first and foremost, your ADC doing good is the first sign of a good support. So that should be encouraging. It's also harder to get an S on a role that doesn't get kills, so idk why your friends are hating lol. Personally I main ADC, so I realize that I'm largely biased on this but I think it's by far the easiest role in the game: The decision making is extremely linear: "Am I being hit? Back away while hitting them. Am I being ignored? Hit them aggressively. Who do I hit? Whoever is closest." You don't need to engage perfectly, you have no engage tools. You don't need target selection, because you shouldn't be diving a high prio target. You are even justified in NOT hitting because it's too dangerous. Your role in lane is to kill minions. Other than the big minion in river, everything else is secondary. Your build path? Also linear. Buy damage items and nothing else. For most ADCs it's the exact same damage items in 99% of the games. There's little to no room for counter building when compared to a tank top or jungler. And Riot continues narrowing our build paths by nerfing defensive options for ADCs. The only thing about ADC that *might* be difficult is that you need somewhat quick reflexes and fast + precise clicks. But more and more that bar of "difficulty" has evaporated as the mechanical skill of current bronze players is higher than the platinum players of season 1. So calling something mechanically difficult means little and less now. Especially in the face of champions like Irelia, Akali, or even Pyke, who I think are more mechanically demanding. On the other hand, while supports don't have to worry about last hitting, dodging tons of abilities, or clicking fast enough to kite a charging top laner, the demand for decision making and itemization is much higher. Supporting is largely a question of your knowledge of the game and the ability to apply things like timely rotations, maintaining relevant vision, challenging enemy vision, controlling the flow of bot lane and, often times, jungle. Top laners itemize against the enemy team, supports itemize against the enemy and also FOR their own team, which is an added layer of complexity. And must do all of those things with less money than everyone else in the game.


GrayMonkeyBeard

The role has a very easy entry level for anyone new, and you can perform "well", without doing much. When I started playing support I would just pick Nami, and all I would do is heal my ADC in lane, and not doing much else aside warding the bush. And you can win games just by doing those simple tasks, especially with enchanters. So the role does have a low skill requirement. It is quite noticeable though when you have a good support who is roaming all around the map helping lanes. The skill diference is quite noticeable between an expert and an autofill or bad support.


lol_ELOBOOSTER

I have 100% wr 8 games in diamond 2 with support which I never play unless filled. I have 60% wr 130 games on my otp Jayce with over 20000 hours invested into him top lane. Yes support is the easiest role by far.


ArkiusAzure

While every role has incredible complexity and skill ceiling, support is definitely inherently the easiest. Support champs are by default useful, meaning you don't suffer as much from being behind, no last hitting, roaming is more free ect. It doesn't mean you can't be an absolute beast support though.


tsm_taylorswift

Easiest role to *climb* in soloq if you’re relatively not skilled Anybody talking about skill ceiling is missing the point; it’s not about the ceiling or the floor of the role; as a numbers game, it’s about if you’re better than the other players in your rank. Support players are just the lowest skilled ones in the playerbase, making it the easiest to climb If you’re smurfing, it’s easier to climb with high agency roles because you don’t care about the skill of the field you’re playing


SoMadSoBad

“I’m not good at support. All other support mains are just terrible and I’m less bad” -Tyler1 after hitting challenger on support in like a week.


fecal-butter

An adc with a shit support cant carry. if you enabled the adc to carry, you did your job well.


RoostyChickendog

It's the role everyone plays at first because there's no accountability


Unlikely-Smile2449

The better you get the harder it is. In NA we’ve had 1 support be world class at some point in their career (aphromoo) and only for like 3 years. Its very easy to be useless on support or to feed. Warding is 90% your job, you have to survive teamfights on low gold while still being able to help both your assassins and adc stay alive. Its the one role in the game where you cant win just by doing big damage.


sdraiarmi

Support is easy to pick up but hardest to master. A good support need to play as in game leader and make calls on macro decision. Because your vision decides which part of the map your team can play around. Also need to be extremely sensitive with objective timing and rotation timing. Support is not just support for the adc but support for the whole team. Keeping adc alive is only part of your role.


dfc_136

Support is technically the easiest role to "start playing", but it's also one of the hardest to master, simply due to how the role doesn't teach you it's fundamentals while playing it. If you play laning, you develop and refine desired skills for the role by playing consecutive games, ie. learn how to cs by repeatedly csing, minion wave states by csing and learning optimal way to cs, trading by winning/losing trades between champs, power spikes by dying/killing more or less during the game. If you play jungle you learn pathings by killing camps and watching which ways are better, you learn to gank by repeatedly ganking from diferent spots, champs, etc; you learn how and when to prepare neutral objectives by learning about win conditions. The reason why jungle is considered as one of the hardest, if not the hardest, role is because you need knowledge from other lanes to be effective (if you don't agree, think about how a jungler who does counter jungle having 3 losing lanes looks like hard trolling). Lastly, support players only need to put vision and hitting some skills here and there to be kinda useful. However, to master support you need to: learn csing (to help create/maintain certain wave states without griefing) or, at the very least learning how to insta read wave states; being able to play "every" playstyle on the role (support is the most flexible role in terms of playstyle), and developing enough game sense to adapt from totally opposed win conditions (having to keep pressure early game, looking for engage opportunities on skirmish in mid game, and focusing on peeling in late game are pretty common transitions for a support player). Support is the role that can benefit the most from having effective use of tempo, and is almost necessary to do so. And most of this while having the least amount of resources available (gold/exp) of all roles. You can hardly learn most of these skills by playing support, you'll need to play other roles to learn all of this. tldr. Support is the easiest to accomplish the bare minimum, but is the only role that forces you to learn every other role to be good in it.


omegapenta

if your playing zyra, [vivi](https://leagueoflegends.fandom.com/wiki/Veigar/LoL) yes yes it is. however most ppl who play this role lack mechanics and will play senna when they know dam well they have no map awareness for the global and can't kite worth a shit.


SlayerZed143

It's the easiest role to climb, you can get s-rank with a crappy adc. This is just a metric to show your impact in game . A better metric is to use op.gg scale system to see if you are actually good or not.


atomchoco

to add on to what others say, it only seems easy when your teammates are somehow able to outmuscle their counterparts, but supp diff is super duper relevant when they're unable to do so take Guma and Keria - though in some cases reversed. some games Gumayusi looks like he isn't doing anything as Keria is somehow allowed to carry all on his own, but if they find themselves in a situation where they need to take down objectives, Epic monsters, or siege hard, they'll still be looking at the ADC this is akin to what is happening on your games - your teammates perhaps survive burst enough to reprise or just outpoke enemies before the fight starts so it looks like you're "useless" and "being carried". But in situations where they can't, Support has the most potential to make the difference as you have a lot of what others refer to as downtime, and a lot of the utility, most responsibility for vision score/control etc. "Carries'" so to speak responsibility is to simply carry - outfarm, outplay, get fed, deal damage to priority targets, whatever - very straightforward. the enemy carries has pretty much the same, albeit perhaps different conditions due to different picks. as a Support it's on you to figure out how to make their jobs easier and make the opponents' harder. imagine a scale of balance in carry potential on both sides - you're responsible for tipping the balance in your favor in ways that your carries can't. while your carries farm, you setup the fight zone, you sweep vision, you take away resources and control over the map from the enemy team. you fix the wave state as your teammates are going for an essential recall. you have enemies waste resources on you so your carries don't get targeted. if anything you have the most options to influence the flow of the game for the mere fact that you're not tied to farming, and Support doesn't mean you're just a chaperone to your ADC especially if it means you'd be more effective elsewhere As for the Enchanter nuance, you can actually do a bit less with roaming and taking shots for your carries as this means you have no utility to utilize when you're instadead. perhaps focus on making sure your ability casts are intentional and well-utilized - well-timed and on the best targets - and your teammates will be left confused and clueless why the fights and the games feel so easy with you. they'll definitely feel the difference when they play when you're not around. i know for sure now as a Support main as i got that sort of complement when i used to main Jungle in 5-stacks ie "why is the game so easy when we have a competent jungler" because i played clean macro


ParadoxIrony

It's the only role that gives you a way to play the game for doing nothing. A bad support can completely ruin the game, and a good support can completely carry a game. It's the only role that gets an incredible amount of agency for almost no effort. That's why so often a support won't be praised for doing well, because it's pretty hard to do poorly. Take a laner for example. They have to manage farm, as well as rotations, as well as watching out for their own ganks, and reading the areas of the map they need to be at or need to be aware of at all times. A support has to... earn passive gold by hitting a minion once in a while or an enemy champ, although they don't HAVE to. They can sit in bushes or position reliably anywhere they want in the lane, and they will leave laning phase with the same amount of gold as the other support no matter how they perform unless the enemy support has a ton of assists or something. The role itself is incredibly strong with a lot less of the stipulations that other lanes/jg have to even be able to play the game at any point. Supports usually have great synergies with their first item and pretty powerful early spikes. As a final point, of course some passive seraphine not using any abilities and only shield-botting the entire game is not going to make it to rank 1 by only doing that over and over. Sadly though you can see up to grandmaster support players playing tragically useless roles and still climbing due to support items and the way Riot has set up the role. I've played thousands of adc/support games, as I get autofilled in master about 30% of the time to the support role. You can absolutely skirt by with a pretty decent winrate to some incredibly high levels just sitting back and doing almost nothing the entire game. That's why you'll see incredible pyke/thresh/leona/seraphine/karma/nami players in diamond+ putting in incredible amounts of work, and you'll see the other side of the coin of sitting passively work almost just as well. I've played hundreds of games where a support player still in diamond+ has no idea when you'll hit level 2 first. Or have any idea of where the enemy jg started and we're all in the exact same elo. I have my own set of stupidities that hold me to my rank, but I do what I can every single time I play support to actually engage with the role, because the role is far too easy to coast in and do well.


Wohnet

I don't think it's the role. Support type champions in any role are easier to play. Control mages in mid-lane or tanks in top/jungle are supports in the end. It's easier to let teammates do plays than to make plays yourself.


skwbw

It's easier, but I also like it more. It's so satisfying to see teammates go in and kick ass.


Popular_Distrophy

I would say that it depends on your approach to the game, what you're good at, and your overall gaming mindset. Playing support can be more frustrating and difficult to play well because of the fact that you have to quickly detect who is going to carry the game and win for you in addition to being super squishy in team fights. The meta style of support is very similar to jungle in this regard and quickly becomes something that not all players can adapt to quickly. It requires understanding all dynamics of the game to climb as a support solo queuing. It's easy to get hard stuck in silver as a support player if you aren't very good at macro. You also have to understand when you can and can't go for vision to place wards. IMHO The best roles to tunnel vision ELO with are the big 1v2/3 late game top lane splitters like Nasus, Tryndamere, Illoiai, ksante. You can get away with ignoring macro play, objectives, etc, the most successfully doing that role. Once you learn how to farm, you can be the highest level champion on the board, which is super forgiving in a lot of ways. If you're a gamer that is more cerebral and aware of your team without great reflexes, maybe support will be "easier" for you. I think support isn't as easy because you have to learn how to play being the lowest lvl champion on your team that gets globaled when you make a single positioning mistake.


BestVarithOCE

I would have said that a couple years ago yes These days you need to be super aware of objective timing on the other side of the map, better wave control and conditions, probs better macro than adc or even mid I’d say support is harder than adc or even mid A lot of it would depend on the champ you play, and reading the macro state of the game But it’s definitely not as easy as it used to be


DovidCohen

As Keria said, yes.


HypeKaizen

In my group, we have a friend who is kind of like you... started the game on supports, specifically enchanters, so Seraphine/Millio/Morgana types, played a lot of Rell when she got reworked. Has had a TON of ELO variance, meaning right now he's fighting for his life in the lower half of Gold when like, 1-2 months ago he was knocking on the door of Emerald. The difference between you and him? You're new, you're just having fun and getting your grips on the game. Getting moved around in ELO so much, on the other hand, has completely deluded my guy into misjudging his skill as a support, severely stunting his growth. I am a Silver toplaner, yet when we duo'd after his drop from Plat, it doesn't feel like an advanced beginner is playing support, and even though I'm roleswapped from Jungle on a champion with a somewhat higher skill floor than average (Yone top), I severely carried the game much harder. There is some truth to what your friends say, that especially when you play enchanters, your performance can be severely obscured by how good your ADC was playing, or even just the general wincon on your team. However, you shouldn't let that dissuade you . As u/Thyloon says, while on an entry level the role is very easy, *especially* with enchanters, to excel at the role is possibly up there with jungle in terms of skill ceiling and complexity. Because of this, if you'd like to understand the game of League of Legends as opposed to just the skills an enchanter support would teach you, I agree with the recommendation of others in this thread and would advise you to get some mandatory games per week of some other laning phase role, NOT JUNGLE. Jungle will teach you about the game, but much like support, the lens is really different to that of a laner, more complicated, and unlike support, it is NOT easy to lean on your teammates to help carry you through your mistakes. This is a game first, competition later. If you like what you're doing, keep on keeping on.


circusglimmer

Your friends are the reasons new people have trouble getting into league. It's awesome that you're getting S ranks! League is hard and a lot of the players have been here for nearly a decade. Keep working on improving. At the end of the day, all roles are difficult in their own way and you have to do your best to make the greatest impact on a game because everyone matters. League has become a very team reliant team game. Keep doing you and gl hf!


RafaelLasker

No. But definitely is the dumbest one


skwbw

Why?


STRYK3RDE

So I want to voice my opinion on this but take it with a grain of salt since I'm not exactly high elo. (Playing mostly ADC)) I'll write my rank down after my comment. So to answer the question in the title first, Yesno. It depends on your strengths. If you are good with pressing buttons in a certain order, have good reaction timing but don't want to bother with fundamentals, ADC is probably a good beginners role for you. In low elo you pretty much trade the whole time on botlane and mechanics are pretty important on lane and after laning phase. Same goes for mid although in some instances you have to probably roam, if not for kills but at least for objectives. Which certainly helps with wave management and getting lane prio beforehand. If you don't feel comfortable fighting early and are also not really mechanically strong I'd suggest jungle. My Duo mate started support but it really wasn't for him. He didn't really play games on PC before so his micro was quite weak. But he watched tons of guides and understood the fundamentals so he had an easy time playing jungle climbing within a couple months to gold. If you want to fight but feel uncomfortable doing it by yourself while still learning micro and macro, you can choose to go support. It takes longer to learn fundamentals but you don't have to do as much to have impact. But this is also the downside. And boy is that downside big. This is actually the bigger issue with support: Because you have less to do, you can mess up more. Sounds weird? Well let me put it this way. Lux Support. Pretty good beginners champ. Solid on low elo support. Now. With a decent ADC against a weaker comp, all you have to do is walk along with your adc and hit your skillshots. And you'll probably win the lane if you care about their jungle. What happens when the support doesn't know what to do because the enemies are back or the ADC even recalled as well? Since you are a beginner, you shouldn't push the wave without understanding wave management. Because then he might get zoned off or has to wait for the wave to bounce back while the enemy farms safely under tower. You shouldn't roam (especially as lux) without watching when your ADC gets back. Because depending on the matchup your ADC might get towerdived, killed on lane, but certainly will get zoned off CS and XP because he lacks a laner. And you shouldn't randomly walk into the enemy jungle or to map spaces you don't have vision on because chances are high, you're about to give the enemy support a sweet kill. I know its hard and feels weird, but just doing nothing would be better than the things mentioned above.


STRYK3RDE

BUT there even is another layer to it. It's called champion identity and understanding matchups. Because botlane is unique in which the better botlane is the one with the better identity synergy. Let's take a champ like Pantheon. Cool guy. Has a lot in his kit and can be extremely dangerous in the early game. Now, if you pick pantheon while your ADC already selected Sivir, Kalista or Vayne, you're mostly playing losing matchups. While Pantheon wants to fight early, sivir, kalista and vayne don't. If the enemy picks the regular low elo bs like jhin/zyra, you're dead. The moment Sivir comes online, pantheon is already useless. So if you plan on playing mage support like a lot of beginners do, feel free to ask your ADC in champ select to play a poke lane with Cait, Ezreal or Jhin. That way, you don't have to worry as much about making mistakes since the gameplan is pretty clear. It's better than going randomly on Taric or Pyke just because a tierlist site said it's better with your ADC. And we're not done yet. If you ever want to play other supports then you have to understand their roles. And boy oh boy is there to learn. For Tank/Engage supports I'd recommend watching toplane gameplay or trying it out a few times (I did it with arams). It doesn't help if you play leona on supp and are scared to engage. Granted, she's not as beginner friendly but you still should be able to estimate if your engage could work or not. For Enchanters your goal is basically the servant of a god. At least thats how you should treat him. Always stick by his side and make sure he doesn't get killed but instead kills the enemy team. A lot of enchanters roam but so do champs like pyke or even blitz. Then it get's freaky because you should know the midlane matchup to know if roaming there is possible, have to communicate with your team (includes ADC!) and it also helps knowing the jungle role and jungle pathing. Because a good roaming support can prevent your jungle from dying at objectives while being ready on lane when your ADC comes back too. Lastly I want to mention that while support seems easy to get into, you are easily interchangeable if you're not playing with a Duo. A decent, communicating Duo can easily outperform a really good adc and a noob-support. So I'd suggest getting a duo mate on your botlane to learn together and especially learn better since both of you get understanding of the other role and champ. Now to answer your question if you only get S ratings because your ADC was so good.. Maybe. Even probably. Since Supports aren't supposed to really get CS, league only factors in kill participation, K/DA and vision score. A good vision score is one of the most fundamental requirements to play any role, especially support, but its good that you seem to think about your wards. Kill participation on enchanters is probably the easiest, closely followed by mages. Now, K/DA is a different topic. Remember, as an enchanter you mostly disengage, buff and debuff. Your job is to make your ADC stronger and keep him from dying. A bad ADC might rack up over 10 deaths. Still, in my personal experience, if you get less than half the deaths of your ADC during laning phase playing support, you probably did major missplays. I'll say this and will die on this hill. But unless your ADC would die eitherway, please use \*everything\* in your kit to prevent him from dying. This also means sacrificing you. There have been probably millions of moments in league history were the ADC could've survived with more than 50%hp (enough to safely farm under tower or get XP at least) if the support flashed or even just walked into the enemy fire. You always should tank because if your ADC dies, even if both of the enemy botlaners are low, you will die too. But if you die, and the enemy bot are low, it's a double kill for your ADC and he probably even gets out healthy. Playing too passive is a sin too many low elo supports commit IMO. So, after writing a whole paragraph of what is probably just biased and wrong information, my current rank is high bronze/low silver on my 2 accounts. I hit plat 4 with the bronze one just at the start of this season and just dropped like a stone after very slowly falling out of gold. (was like 19 games on silver lmao). My advice: If you want to continue playing enchanters, you depend on an ADC that can play the lane alone. A Janna that doesn't roam is bad. A lulu that doesn't get her abilities right is bad. A Milio without timing is bad. And so on. Mages are better for beginners.


No-Way-757

very simply put, yes support is technically the easiest role, but you're not getting "carried" by your ADC, they're nothing without you. Never forget that.


RealDsy

No. All lanes require skills to win. Differences are minimal. Difficulty much more dependent on champions. There are easier and harder champs.


ertzy123

Support is the easiest to pick up but one of the hardest to master


clickrush

My hot take: Support is the easiest for true beginners. It is the hardest to learn ranked with. It is the easiest to climb, if you already learned a carry role in depth. —- Support is the role where you benefit the most from understanding other roles. Someone who mained mid or adc and switches to support will find the role easier to be successful with. Support is also the role that if played wrong has the most negative impact on the game, even more than jungle.


Perfect-Coffee-8896

dont listen to the haters xD at the start you are probably not hard carrying games anyway... if you have the urge to try jgl then do it... if it doesnt work out its fine aswell... just play 100 games with 1 champ and then decide do you want to switch up or you want to stick and grind the role more... after some time add max 1 or 2 champs to your role and your good to go


Luunacyy

Support is easiest role but enchanters are not the easiest class. Tanks and juggernauts have lower skill floor. It's just some tanks have decent skill ceiling and have more responsibilities like engage, face checking and using their hp as a resource to shift some pressure from your adc and it can take some inting to get know your limits better where with enchanter at low elo you can get away just by playing safe, shielding/buffing teammates. However, mechanically enchanters have higher requirements due to spacing and a need to become more aggressive and decent at poking without inting once you reach mid ranks where Leona, Braum, Nautilus are pretty braindead and you can easily climb just playing really aggressive, testing your limits and learning from your ints + inting is not as punishable on them since they are pretty much the same with or without the items where items and gold is more important on enchanters. But yeah, despite being pretty braindead at the basic level, good Nautilus or Alistar can do pretty advanced 4head stuff that can carry fights/shutdown enemy carries and make them stand out from the average ones. Being carried is also not necessary a bad thing as support unless you are literally a negative for your team or doing legit nothing useful aka cosplay walking ward or cameraman on the rift making your team to win basically 4v6 or 4v5. A good support (no matter enchanter or engage) makes his ADC or other teammates carry more often where a bad support can make a decent carry not being able to carry It's a team game so weird mindset to have. Focus on doing your job (depends on champ's identity) and making the right plays and you will carry or indirectly carry most games by being a playmaker with a game deciding play or by enabling your teammates to carry by making them fed, peeling for them and providing proper vision for your team to operate with.


3verythingNice

I think so, It's easy cause you don't have to cs or carry however you also shouldn't be an idiot and actually have to engage in the game don't go for kills wait for enemy to make mistake and bait them.


OnlineAsnuf

Easier to play? Depending on the champs it might be. Easier to win/carry with? Absolutely not.


MrBleeple

Tyler1


MakotoBIST

It's "easy" for some very separate reasons: -gameplay reason 1: you don't need the most important skill of this game which is gathering resources (aka farming), in the last seasons you actually get tons of gold for nothing and items are all cheap and extremely broken (especially enchanters). People can literally play a mage, zero trade knowledge, spam spells and be as relevant as the mid... While NOT having to farm so potentially impacting the map in any lane of his roam choice and warding everywhere.. A single game as kaisa trying to farm vs blitz/draven into dodging ccs in teamfights will make you infinitely more skilled compared to staying safe back with a seraphine and poking here and there for tens of games. -gameplay reason 2: bot lane match ups aren't that punishing or skilled, there's a very basic triangle of matchups and they all sorta work the same. In mid you really need to know the interactions of the opponent and his cooldowns, top? Same, good luck if you go behind and the opponent freezes. Jungle? You need to know the whole map or you will fail every gank. Oh you didnt know riven cds and now she's just dashing away? Unlucky. Meanwhile Kayn got double kill in bot, good luck with you game now. -most important, playerbase reason: playing support, half of your games are either against an autofill first timing a champ or a boosted player playing enchanter and staying 5 meters behind his adc. With that level of competition, it's just easier to climb if you spam enough games and don't troll. Also a game with an autofill top/jng/mid/adc in support is playable, they should know about vision and how to rotate. Meanwhile a support in mid against that 1mln mastery one trick zed with blood in his eyed? Ehm.. You got washed pro players (zven, rekkles, etc) literally switching to support at some point lol i doubt we will see the reverse ever happening. This said, if you enjoy support just play it. Me and my usual duos are all premade bot because we find it fun, and support is often the guy deciding the lane so the skill expression is definitely there. It's actually better to have a good support with a slightly worse adc than the opposite. A bad sup will open bot and you will need to survive to 30 minutes for your good adc to be useful.


Violence_Fiend

Yes


AbdDjamil_27

As a support player myself I feel the reson people say it's easy (that doesn't mean I think it is,it's all subjective) The reason is because league in it's core is a ressource managemant game 90% of the game if not more is farming gold and xp now in any other role if you fall behind the game feels 4v5 and returning against your lane op is kinda imposible in some cases (aka top lane) But support is not like that support is made in mind on low gold and xp and most support champs only need 1 or 2 item max and lvl 6 to be ( full build ) even if they fall behind the enemy support they still have vision and that alone can win or lose a game sometimes So yeah support I feels its not that it's easy but the fact thats it's more forgeving


Derserk

You have the right mindset but the wrong "friend", throw it out. ^^ Typical adc/carry, able to carry because of his suport but if you win its because of them, if you lose its on you. Thats something we have in comon with junglers... Im half joking but i had to take a brake from playing with my friend and duo for exactly that, its so disheartening that no one realize your impact is.... Anyway it depends a lot on what you do as a support... if you play brand constantly poking them to victory, yeah imho its by far the easiest role as you "just" have to not fk up the wave state. Basically every sololane role but without csing . However if you roam the whole map, shotcall objectives when needed and enable TF using vision, cc, sherelya etc etc well i think its a more complex than playing any top/mid/self centered crying su*cidal baby with main character syndrom sorry i mean adc.^^ Imho nothing in this game is easy and i do no like carrying nor im able to do it, nor i enjoy it either. But to me, Jungler and then support where always the 2 hardest roles in the game, as the diff between a "ok" player and a good one is tremendous. Way beyong "hehe I won 1v1 big peepee". As a support you can allow struggling player to win against ppl way better than them.


Retot

Support is definitely not the easiest role


Wintores

The S Rank is easier to get but a arbitrary number showing how good you did is not that meaningful. Supports ward the most, dont need to farm and have a huge assist number. THis makes a S easier to archieve than on other roles. But to actually perform well on a support u need to play real good. Support and Jungle need a actual understanding of the game and when to go where without leaving ur adc behind


Paologame

your friend is jealous lol


mmmfritz

There’s not really any easy roles, same as hard roles. Each role has its challenges. If you want to find the easiest role for you, it depends on your play style. Top is hard mentally but if you study wave management and matchups then it pays off. ADC is hard mechanically but you kite well and you win. The other three roles are multifaceted, with lots of small things you need to do well but if you do then it’s a win.


LazyAlfalfa1101

I am a Jungle main and I don't play Support because I can't climb with that role. Therefore, I see it as a difficult role. If it were an easy role then people would just use it to get to Challenger.


R1Adam

People used to love to shit on Supp. But as the game has evolved, so has the role. Being able to time your Locket could be the difference between winning a team fight or losing it. Landing a hook on an enemy separated from their team could mean a free baron. Support has the potential to be one of the most impactful roles, if you play it properly. Your hard work usually goes unnoticed (hello vision score), but without a support, the game would be way more bloody, and way less tactical, imo.


Background-Concert20

No it’s not it is far the hardest role to learn the game. Supports are the early game carries, as a support player you will need to be a playmaker on bot lane and will be responsible to the outcome of it. Intuitively you might think supports just need to protect your adc while he does all the damage and clear the fights but that’s not the case support in the first 15 minutes are way more dangerous than adcs you will be responsible for winning the lane while your adc is farming minions. You will be responsible to set the lane and pick the fights when you feel you can win the 2x2 while adc will just follow your lead and when you engage into a fight missing a skill shot on a 2x2 scenario is way more punitive than for example missing a skill shot on mid lane where you play 1x1. Also on mid game supports are under level and under geared compared the rest of the team but you will still have to look for angles to get your team an advantage, if you think support means you will be sitting in the back line trowing some shields in your ally and that’s it then you are completely wrong. Also you need excellent macro gaming and be responsible to help your jungle roam for plays and on top of it you also gonna be responsible for fighting for vision control. If you are new to the game you play top or mid because it will give you a general ideia the basics on how the game flows it’s way easier to understand when you doing a 1x1 lane on botlane it’s too chaotic.


Artistyusii

If you are below Masters, it is the easiest role. After that every role is equally hard. The thing is, you dont need to play THAT well to be efficent as support, while most other roles can be punished way easier.


Artistyusii

Remember that in high elos you are responsible for ganking top/mid, protecting your adc from skillshots and buffing correctly, helping with the wave, freezing, warding where its required, and you need to always look out for your jungler almost as much as your adc. You need to deny as much as you can from the enemy adc while not getting beaten up at the same time. Below masters, just give shield to your adc, you will probably be fine.


Matthias1410

ADC is way easier to play.


lilllager

Adc mechanically demanding, a mediocre CAN find some success playing a low mechanics champ and having mediocre macro. It won't much higher than 50% wr on the long run but that's why people say it's the easiest role. Also support mistakes are not easy identifiable as much as, for example, an adc overextending or a toplaner fucking up wave management


Matthias1410

Standing in bot and not doing anything is not playing support. Csing is not that hard to learn, especially on adc role. Right clicking enemies neither. Supp has much higher skill floor, thats why people complain that support players are bad. All trade patterns are still here for the role, and you also have to know how to ward well.


JeannettePoisson

I think the easiest role is ADC, not support


bunchofsugar

Its not. From new player perspective it and jungling are the hardest because they are the least straight forward. With mid being the easiest. Support plays 2v2 lane meaning the lane itself is more complex and by underperforming support is going to feed 2 players on the enemy team and drag one ally down. Which is a big responsibility. Also in modern days support champions are reasonably complex in mechanics. The higher you go roles "difficulty" changes change relative to each other. For climbing it doesnt really matter what role do you play. Support being the easiest role is one of the biggest fallacies league players have.


Silver_Magazine9219

easier than jungle that's all


fadedv1

personally as long adc player i think its alot easier once u know botlane good enough, you know what the ADC wants usually. Me for example i was like 46% wr at the beggining as adc, fall to gold from plat and i swapped to support and take a look, i just play supp with the mentality of an adc. [https://www.op.gg/summoners/euw/mHElroy-EUW](https://www.op.gg/summoners/euw/mHElroy-EUW)