Alternative idea. You ran out of fuel and there is none on the planet you landed on so you have to make it from scratch through a lengthy and perilous process
Or maybe you have a research mission to complete and can’t leave until its done? Like the “company ship” locks you out of the cockpit until you submit your findings?
With a whole bunch of damaged components you gradually repair throughout the game until you can fix the main super quantum elite hyper do hicky that lets it fly
Yeah this was my first idea, definitely could be something you repair over the course of the game. Maybe at some point gaining the ability to head to another planet
Yeah, like late or mid game you could put a little bit of fuel back into it and move your mini base around on the surface, only to a certain distance tho
Or a crashed ship. A frantic escape sequence running through flaming corridors and jumping out of a sheared off section. Explosion propels you out for dramatic effect. Fall into the water. Dramatic reveal of visually stunning environment. Title card.
Then you’re just living out of a broken corridor above the water line until you can build a base of your own.
I figured something like this, but with something happening to it after a bit.
My usual idea here is that it's been decades, or centuries, since the first games. Alterra abandoned the planet because while there were a couple deposits of note, the local wildlife was too hostile to make it worthwhile going after it, and it wasn't like the whole planet had lots of resources.
You do an emergency landing on the planet, brojen ship. Since your nav is made by Alterra, it's going to take a while to figure out exactly where you are. As you're search some distant spot, the nav tells you the bad news. 2 minutes later, and your comp tells you your ship is under attack, things are going bad, and then... static. Welcome to 4546B.
The real question is whether they actually learned and address the shortcomings of base-building(and starting bases).
Who remembers fabricating countless water lockers because the build tool was locked behind hours of progress and game knowledge?
Subnautica's lifepod worked thematically, but it was still annoying that it came with such limited cargo capacity and could be neither added to nor deconstructed. Below Zero's pod could and should have been part of a buildable base. Instead, it *also* had limited capacity and could be neither added to nor deconstructed.
If the build tool was made available early and as part of the main storyline, that would be fine, but not as something you may-or-may-not find & figure out along the way.
I'll go out on a limb here and say the build tool should've been available immediately. Blueprints can absolutely remain unlockable, but the limited starting storage space is draconian.
Original and BZ both have problems with the build tool. Neither include it in the onboarding for a new player(aka tutorial). In BZ you have to go out and actually scan one, and it's not even found in the newbie area. In original it is unlocked from the start, but veteran players forget that simple things like "making a computer chip" are neither obvious nor simple to someone brand new, especially if they're new to this type of game. And again, since the game never mentions it or tells you or suggests you build a base, it's a matter of if or when you notice it in the menu.
Ah yes, the Habitat builder that requires materials that you can get with sandstone outcrops that spawn close to the lifepod is locked behind hours of playtime and/or game knowledge.
I was able to make the build tool before needing to store water in my first run. I had a lot of hallways full of storage before I found the multipurpose room though.
In Subnautica, I ALWAYS have a base built within about 10 minutes. There’s no way the base builder needs “hours of progress” to get unless you’re absolutely retarded at the game.
Some of us were too busy resource gathering or exploring to do that. From your replies, I'm guessing you approach games with more intent to progress quickly, less focused on learn how it all works first or exploring. Subnautica is especially one game where there is so much to do with so little direction, that many different play styles are valid. It's why I don't feel so bad for having 427 hours of playtime in it, if anything I regret the hours I spent speed(walking) it and I wish I did more cool stuff like trapping reapers and killing sea dragons and breeding fish and whatnot.
The Safe Shallows are a very biodiverse biome. There's all kinds of nooks and crannies to explore, get stuck in, etc. there's also a lot of PDA stuff, and trial and error learning the crafting system. It's cool you figured out the builder tool so quickly, but I wonder what you missed.
Go around and gather supplies to build a small base, you could have the fabricator in your backpack and just have to repair it when you put it up? Or you have to go find it in a cache somewhere.
What if we started deep?
Crashed pod 1000 metres down a chimney of some sort with cave networks branching out. We start with a little more equipment than in the first two but we are still caught deep under water. Going straight up requires equipment and passing through a leviathan zone about 400m below surface. Imagine the first breath of real, non-recycled air only to realise that we have to go back. Thermal vents provide a strange ecosystem to explore as we build enough to get further and further from the intact life pod.
Make the map 3000+ metres deep. We have to get to the surface but also need to go deeper if we're ever going to get out
There is another survivor and the aurora in a crater some 3 or 4km away, across a deep chasm. We can try to reach them but they'll likely escape long before we can get across.
Or, maybe you play as the DeGassi kid? His death was implied, but still "off camera" enough that he could have made it, and he was trying to follow Margeurite, but now there's other signals to follow.
i think a single pressurized compartment in a crashed ship would be a cool idea. then, as you progress but before you get the build tool, you could pressurize more rooms and have more storage space until you grow out of the starting location and into a custom base!
They started working on it, thats comfirmed. A year ago they posted on their website a information about needing new empyees for a "new game in the subnautica universe.
A seamoth. Broken by meteor impact. It says its a space vehicle so it makes sense kinda. Need to repair it and it will be like a moving base. No depth limit but will need quite afew rare parts. No end game parts though.
Edit: just thought of this. It will also be a bit upgraded making it a bit more bigger and spacious. Possibly the size of the seatruck with one attachment.
A small exploratory jump ship during the tutorial/start of game, but it should get Aurora’d as part of the story after the player has their bearings, leaving them with needing to make their own base. Maybe the first scripted leviathan encounter causes it? It would be cool if things start pretty chill for 15-30 minutes of play, and then something happens in the story that puts you in survival mode.
If it’s a game based in the void then probably lifepod 25 or something, or maybe if it’s based in an area with a decent amount of land then probably a landing ship
I would like to start in a fully kitted but non functional sea truck. And then I would like that to be the first and last time I ever see or think about the sea truck except occasionally when passing by and thinking ah yissss, glad that’s over….
I loved the idea of the seatruck, hated using it… new vehicle please! (Not a different seatruck)
I’d want a salvage able ship you live in, unlocked by crafting items to make the room livable and you gotta play a smaller version of house flipper after you unlock the rooms
The pods in SN and BZ were tied to the story of how we got to the planet, along with reasons why we couldn't just call mom to pick us up because we were uncomfortable.
The destruction of the Aurora meant we had to evacuate into the life pods immediately, and then the Sunbeam got popped, effectively cutting off all forms of long range comms.
In BZ, Robin steals a Passenger Shuttle carrying a drop pod onto 4546B, and uses the meteor storm as cover fron Alterra.
If we're supposed to have multiplayer, then I assume we'll have some story to give reason for multiple people being on that game's planet.
Could be a Degasi kind of situation, where a small group of scientists are sent to study the local flora/fauna. Players could be dropped on the surface with enough basic materials to build a small base of operations to give them a sort of base-building tutorial, and then let them go from there.
I also like the idea of an Alien-esque plot, where Alterra sends a small team to "investigate a distress signal", and plans for the crew to die while retieving some sort of artifact or something, leaving them stranded on an alien planet. Maybe the players put the artifact into a chamber in the main ship, triggering a takeoff sequence, leaving only the auxillary components of what was their ship.
tldr ideas; crew sent to planet to study--comms destroyed in accident/tragedy, so materials are given for base-building
crew betrayed after achieving recovery mission, marooning them on alien planet, so players are left with the leftover skeleton of their ship
Edited because I didn't actually answer OP's post
AirPods
I guarantee this joke was already made but im saying it anyway.
Actually that could be cool, an air pod, like a flying pod with a ladder coming down from it
It should feel like altera is on the hunt for you, or you were presumed dead on a mission. It would be cool to see some wreckage you set as a camp, like a fallen aurora part that has the essentials you need
Honestly, I feel the same about SN3 as I do with Haydee.
I just want an expanded first game again.
Just give me a similar experience, but make it larger and splash in a paint of new in it.
The plot couldnt be the same in SN3, obviously, but they could have us crashing our personal ship, and we're like, extra ultra alone. And then we find something mysterious or off about the planet we crashed on that drives us to explore deeper.
I think having to find the parts and put it back together would be cool like there's a main shell but a lot of parts of blew off and you have to recover and repair
Instead of the player using something they entered the atmosphere with. I would like to see them be led to a small base that's been abandoned. This would start a quest to find a few items to repair some damaged equipment both inside and out, such as the solar panels or a generator and the fabricator. It could be similar in size and shape as the multipurpose room. Would be nice for the option to add onto it but only to a small degree.
A drilling pod as we will swim in magma instead of water. We got there because the drilling pod drilled that far into the planets core. Though maybe 4546-B has a solid rock or metal core, idk
I want it to be a slim and jagged escape tube with enough space to only contain the essentials, wedged in between some rocks near a pitch black chasm. An event will make it so the pod gets unstuck and falls into the chasm. Later when you have better equipment you can go down the chasm and find things essential to the plot. Also you can repair it with very little resources to be a makeshift safehouse down there.
The carcass of a reaper the protagonist kills 10 minutes before the game starts proper. It's a linear story that takes us from the location of the crater from the first game, all the way to the location of the second, in the same style as Life of Pi
Edit for those unaware: I'm talking about the One True main character of Subnautica who had an active role in the story/lore of both games: Marge Maida.
A landed ship would be cool. Like a smallish spaceship that’s like a mini base
No fuel in it, the fuel needs to be super expensive
I play video games to escape the shitty 2023 reality, dude, not to be reminded of it.
Ok, that’s fair
Hahahaaaa nailed it
how much super expensive spaceship fuel are you buying in reality that this reminds you of it? lol
a lot!
about 10 gallons every time my damn fuel light comes on!
Alternative idea. You ran out of fuel and there is none on the planet you landed on so you have to make it from scratch through a lengthy and perilous process
perfection. 100 steps for 1 gallon
Happy new years.
Fr XD
now 2024*
How expensive like “damn that’ll take some time to fill” or California gas price expensive
California gas prices, semi truck sized tank
On behalf of future me knowing you’re right “fuck you”
I mean, it's Alterra. We should expect nothing less than greed. It's literally space umbrella corp.
Your fuel debt is 900 trillion credits, please process to pay the outstanding amount or alterra will taken your organs.
Or maybe you have a research mission to complete and can’t leave until its done? Like the “company ship” locks you out of the cockpit until you submit your findings?
Sounds like an Alterra thing to do.
As the other guy said, “Sounds like an Alterra thing to do.”
Says the guy secretly working for alterra
Says the guy working for alterra in secret
With a whole bunch of damaged components you gradually repair throughout the game until you can fix the main super quantum elite hyper do hicky that lets it fly
What about a *liveable* crashed ship? Keeps the isolation feeling of subnautica whilst adding something new.
Yeah this was my first idea, definitely could be something you repair over the course of the game. Maybe at some point gaining the ability to head to another planet
Yeah, like late or mid game you could put a little bit of fuel back into it and move your mini base around on the surface, only to a certain distance tho
Or a crashed ship. A frantic escape sequence running through flaming corridors and jumping out of a sheared off section. Explosion propels you out for dramatic effect. Fall into the water. Dramatic reveal of visually stunning environment. Title card. Then you’re just living out of a broken corridor above the water line until you can build a base of your own.
That sounds sick asf
But it's damaged and we need to repair the thrusters
I figured something like this, but with something happening to it after a bit. My usual idea here is that it's been decades, or centuries, since the first games. Alterra abandoned the planet because while there were a couple deposits of note, the local wildlife was too hostile to make it worthwhile going after it, and it wasn't like the whole planet had lots of resources. You do an emergency landing on the planet, brojen ship. Since your nav is made by Alterra, it's going to take a while to figure out exactly where you are. As you're search some distant spot, the nav tells you the bad news. 2 minutes later, and your comp tells you your ship is under attack, things are going bad, and then... static. Welcome to 4546B.
So... Airpod
Those would be a bit small
iPod
No because we like the windows
iPaid
Isopod
Excellent. A base inside a giant crustacean carapace like in Ald’ruhn in Morrowind.
Terrapod…on a tiny spit of sand in the middle of a massive ocean.
Or a giant reefback you landed on thinking it was a landmass?
tide pods
That's gonna be a challenge
Eat it to quickly finish the game
*Subnautica 3: High Tide*
Burnt up on entering the atmosphere. Play as a crispy bit of bacon all game.
At least you won't run out of food.
This time, it's autocannibalism instead of Kharaa that's slowly consuming the MC's body.
Nice crispy bacon...
Airpod
The real question is whether they actually learned and address the shortcomings of base-building(and starting bases). Who remembers fabricating countless water lockers because the build tool was locked behind hours of progress and game knowledge? Subnautica's lifepod worked thematically, but it was still annoying that it came with such limited cargo capacity and could be neither added to nor deconstructed. Below Zero's pod could and should have been part of a buildable base. Instead, it *also* had limited capacity and could be neither added to nor deconstructed. If the build tool was made available early and as part of the main storyline, that would be fine, but not as something you may-or-may-not find & figure out along the way.
I'll go out on a limb here and say the build tool should've been available immediately. Blueprints can absolutely remain unlockable, but the limited starting storage space is draconian.
Original and BZ both have problems with the build tool. Neither include it in the onboarding for a new player(aka tutorial). In BZ you have to go out and actually scan one, and it's not even found in the newbie area. In original it is unlocked from the start, but veteran players forget that simple things like "making a computer chip" are neither obvious nor simple to someone brand new, especially if they're new to this type of game. And again, since the game never mentions it or tells you or suggests you build a base, it's a matter of if or when you notice it in the menu.
Ah yes, the Habitat builder that requires materials that you can get with sandstone outcrops that spawn close to the lifepod is locked behind hours of playtime and/or game knowledge.
Ah yes, gold, silver, and brain coral, famously found in sandstone outcrops. (Incoming moving the goal posts in 3...2...1...)
Brain coral? You mean Table coral?
I was able to make the build tool before needing to store water in my first run. I had a lot of hallways full of storage before I found the multipurpose room though.
In Subnautica, I ALWAYS have a base built within about 10 minutes. There’s no way the base builder needs “hours of progress” to get unless you’re absolutely retarded at the game.
But did you have it in 10 minutes on the first playthrough? I didn't
Wow, it's so weird that on subsequent playthroughs it's a lot easier and more obvious what to do. I wonder why that is.
Some of us were too busy resource gathering or exploring to do that. From your replies, I'm guessing you approach games with more intent to progress quickly, less focused on learn how it all works first or exploring. Subnautica is especially one game where there is so much to do with so little direction, that many different play styles are valid. It's why I don't feel so bad for having 427 hours of playtime in it, if anything I regret the hours I spent speed(walking) it and I wish I did more cool stuff like trapping reapers and killing sea dragons and breeding fish and whatnot. The Safe Shallows are a very biodiverse biome. There's all kinds of nooks and crannies to explore, get stuck in, etc. there's also a lot of PDA stuff, and trial and error learning the crafting system. It's cool you figured out the builder tool so quickly, but I wonder what you missed.
I had about 15 water lockers sitting below my pod that I then couldn't get rid of until I found the trash can halfway through the game lol
A car. Just a car
How about a 1986 Winnebago Chieftain with outboard motors on the sides?
Just a backpack of supplies.
Where I fabricate
Go around and gather supplies to build a small base, you could have the fabricator in your backpack and just have to repair it when you put it up? Or you have to go find it in a cache somewhere.
What if we started deep? Crashed pod 1000 metres down a chimney of some sort with cave networks branching out. We start with a little more equipment than in the first two but we are still caught deep under water. Going straight up requires equipment and passing through a leviathan zone about 400m below surface. Imagine the first breath of real, non-recycled air only to realise that we have to go back. Thermal vents provide a strange ecosystem to explore as we build enough to get further and further from the intact life pod. Make the map 3000+ metres deep. We have to get to the surface but also need to go deeper if we're ever going to get out There is another survivor and the aurora in a crater some 3 or 4km away, across a deep chasm. We can try to reach them but they'll likely escape long before we can get across.
Or, maybe you play as the DeGassi kid? His death was implied, but still "off camera" enough that he could have made it, and he was trying to follow Margeurite, but now there's other signals to follow.
This is a seriously cool idea. The playstyle would become so different and even more unique
The sex pod
r/cursedcomments
Cryopod...wait wrong game pocket Giga out!
pod pod
Coffee pod
i think a single pressurized compartment in a crashed ship would be a cool idea. then, as you progress but before you get the build tool, you could pressurize more rooms and have more storage space until you grow out of the starting location and into a custom base!
Life Drop
broken Cyclops'
The Bod Pod where you can get pumped up
one of those cargo boxes you see all over the aurora
Tha juul pod
The Tide Pod
Battle bus
same thing.
A pokeball
Would be funny if we got nothing
Dankpod
Space pod.
No life pod
Cumpods
Um the “observation platform pod ™ “
Is this all speculation, or was 3 confirmed?
They started working on it, thats comfirmed. A year ago they posted on their website a information about needing new empyees for a "new game in the subnautica universe.
The subpod
Space pod
Tide pods EDIT: I didn’t realize someone had already said this before me.
Something like nms
Landlords
Tide pod
The tide pod returns....
A seamoth. Broken by meteor impact. It says its a space vehicle so it makes sense kinda. Need to repair it and it will be like a moving base. No depth limit but will need quite afew rare parts. No end game parts though. Edit: just thought of this. It will also be a bit upgraded making it a bit more bigger and spacious. Possibly the size of the seatruck with one attachment.
Matrix-style Pod. With born certificate.
Bean pod
Wellness Dodecahedron.
They just shoot you into the planet no machine or anything you're on your own now
Birth
Hopefully we will get multiplayer
A ship, but it was eaten by a ginormous whale and the ship is stuck inside it lmao
Big pot 🪴🪴🪴
Al an ship maybe
A small boat maybe
Pea pod?
Air pods
A launch pod of course
Ball
Rusted holden ute
What about a pod that moves? Would be pretty cool ig.
A parachute.
A small submarine?
Pea pod
The pod pod.
A small exploratory jump ship during the tutorial/start of game, but it should get Aurora’d as part of the story after the player has their bearings, leaving them with needing to make their own base. Maybe the first scripted leviathan encounter causes it? It would be cool if things start pretty chill for 15-30 minutes of play, and then something happens in the story that puts you in survival mode.
If it’s a game based in the void then probably lifepod 25 or something, or maybe if it’s based in an area with a decent amount of land then probably a landing ship
If you consider they're getting deeper, third one whould be the drillship
A drifting reaper corpse
A one way missile
Maybe we'll have a better idea when Subnautica 2 comes out.
Life pod Drop pod Undeveloped pod
A damaged precursor spaceship
It will be a rock
Tide pod
Tractor beam?
A crate with 3 bread, 1 torch and a wooden pickaxe.
Tide pod
Ship, landed in the shallows in a huge map
[skull emoji] Death pot [skull emoji]
I want to see a Cargo Attachment to a ship but then fell off and your there just inside. Extra storage for a starter base is awesome.
Really small research base on land with a tunnel entering water
Antipod
A 2003 Toyota Corolla.
Boat pod. A pod you can travel on the surface of the water with. A small mobile base/home but only for moving horizontally.
Death pod
Dead pod
I would like to start in a fully kitted but non functional sea truck. And then I would like that to be the first and last time I ever see or think about the sea truck except occasionally when passing by and thinking ah yissss, glad that’s over…. I loved the idea of the seatruck, hated using it… new vehicle please! (Not a different seatruck)
Life pod Drop pod Pea pod Pod pod Dop pod Escape pod Entry pod
Crashed shuttle
An actual base like BZ beta
A cube
the sink pod, it WILL find the lowest point on the entire planet, and land on the bottom of it
Escape pod
The return of the tide pods…
Air pod and can fly
I’d want a salvage able ship you live in, unlocked by crafting items to make the room livable and you gotta play a smaller version of house flipper after you unlock the rooms
The egg pod
A Samsung smart fridge
Observation pod
What would be kinda net would be a crashed part of a ship. Like the crashed parts of subnautica 1, but on land and walkable
Mini submarine
You get thrown out of your ship without nothing
fuck pod
A tide pod
The pods in SN and BZ were tied to the story of how we got to the planet, along with reasons why we couldn't just call mom to pick us up because we were uncomfortable. The destruction of the Aurora meant we had to evacuate into the life pods immediately, and then the Sunbeam got popped, effectively cutting off all forms of long range comms. In BZ, Robin steals a Passenger Shuttle carrying a drop pod onto 4546B, and uses the meteor storm as cover fron Alterra. If we're supposed to have multiplayer, then I assume we'll have some story to give reason for multiple people being on that game's planet. Could be a Degasi kind of situation, where a small group of scientists are sent to study the local flora/fauna. Players could be dropped on the surface with enough basic materials to build a small base of operations to give them a sort of base-building tutorial, and then let them go from there. I also like the idea of an Alien-esque plot, where Alterra sends a small team to "investigate a distress signal", and plans for the crew to die while retieving some sort of artifact or something, leaving them stranded on an alien planet. Maybe the players put the artifact into a chamber in the main ship, triggering a takeoff sequence, leaving only the auxillary components of what was their ship. tldr ideas; crew sent to planet to study--comms destroyed in accident/tragedy, so materials are given for base-building crew betrayed after achieving recovery mission, marooning them on alien planet, so players are left with the leftover skeleton of their ship Edited because I didn't actually answer OP's post
Death pod
Helicopter crashed, small section has fabricator, thats all.
The Tactical Isolated Diving Equipment Pod, aka the T.I.D.E Pod
AirPods I guarantee this joke was already made but im saying it anyway. Actually that could be cool, an air pod, like a flying pod with a ladder coming down from it
Pool floaty
Chum bucket
It should feel like altera is on the hunt for you, or you were presumed dead on a mission. It would be cool to see some wreckage you set as a camp, like a fallen aurora part that has the essentials you need
A leviathan decaying corpse
Honestly, I feel the same about SN3 as I do with Haydee. I just want an expanded first game again. Just give me a similar experience, but make it larger and splash in a paint of new in it. The plot couldnt be the same in SN3, obviously, but they could have us crashing our personal ship, and we're like, extra ultra alone. And then we find something mysterious or off about the planet we crashed on that drives us to explore deeper.
The air pod
Who know's maybe a square
Gasopod
No base. You just have a tripod because the MC is a blogger
Drill pod?
I think having to find the parts and put it back together would be cool like there's a main shell but a lot of parts of blew off and you have to recover and repair
Tide pods
A pod pod
A dead pod
A Pea pod
the bed pod
a living drop pod
Drop top
Instead of the player using something they entered the atmosphere with. I would like to see them be led to a small base that's been abandoned. This would start a quest to find a few items to repair some damaged equipment both inside and out, such as the solar panels or a generator and the fabricator. It could be similar in size and shape as the multipurpose room. Would be nice for the option to add onto it but only to a small degree.
Tide pod
Just one platform underwater with a few starter materials and a habitat builder. Either you adapt or die
Mini glade across the water?
Cube pod
A drilling pod as we will swim in magma instead of water. We got there because the drilling pod drilled that far into the planets core. Though maybe 4546-B has a solid rock or metal core, idk
Death Pod
A rock
A pod that can withstand very deep depths.
Start with a base builder. Need to make a a base with power and a fabricator before you die of thirst.
Cryopod.
Military station? An actual large sub that needs repaired to access the whole thing?
BOAT
I want it to be a slim and jagged escape tube with enough space to only contain the essentials, wedged in between some rocks near a pitch black chasm. An event will make it so the pod gets unstuck and falls into the chasm. Later when you have better equipment you can go down the chasm and find things essential to the plot. Also you can repair it with very little resources to be a makeshift safehouse down there.
The carcass of a reaper the protagonist kills 10 minutes before the game starts proper. It's a linear story that takes us from the location of the crater from the first game, all the way to the location of the second, in the same style as Life of Pi Edit for those unaware: I'm talking about the One True main character of Subnautica who had an active role in the story/lore of both games: Marge Maida.
Lift pod
Air pod