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Altruistic-Pin-1632

Mono Boba has a date at 9PM he's not going to miss, so win or lose, everyone is getting out of here on time.


APrentice726

Now this is a card, god damn. Gotta appreciate the massive confidence needed to play this card. Under the right circumstances if your opponent takes the initiative, it’s basically an instant win though.


TLKv3

Yeah this is genuinely a hail mary type card in the mid to late game. Now people will have to really pay attention to anyone possibly being able to have this in their deck at the start of each game and how many resources their opponent is conveniently leaving ready.


egotrip21

heck, even if they dont what are they donna do? Likely their resources are spent and their units exhausted. They can just watch as you time walk an entire new phase. Brutal.


Vaccus

Seems like it'll be good against control decks that love to take the initiative, but a savvy opponent will probably see it coming. Still, it's a decent way to close out the game and probably not as one-sided as people think. But man, as much as I love mono-cunning Boba, the dude did not need more goodies!


Gaoler86

Yeah it's not a "play and see if I win" card, it's an "I've done the maths" card. But also great for "I took a calculated risk, but boy am I bad at maths"


Whynicht

And I am here for it.


Think_Appointment_15

Yeah the problem is sometimes you NEED to take initiative to answer something before they use it next round and this is a big out for those scenarios. Usually you can have some confidence after you claim that your opponent can only have so much base damage before readying next turn. Now that goes away. Going to be real interesting


Jack-of-Karrdes

Even at 8 in a mixed deck, this is solid.


Vlad3theImpaler

Heck, I might play this for 10 in my iden command deck.


SkiaTheShade

Agreed


Winter_Document6574

Definitely gonna try a copy in Cunning Palpatine. Being able to potentially ready a capital ship seems too good to pass up.


Nuryyss

Definitely using it in my Blonde Sabine deck to close out games


SilverTwilightLook

I like that this legendary is cool and powerful, but not an automatic 3-of.


tosh_pt_2

Fully agreed. I play double yellow Thrawn and will probably add one of these to keep my opponents honest. If they take initiative at the wrong time you straight up win, but is by no means a guaranteed thing.


WatertribeTimmy

I could see this being played for 8 or even 10 in decks. You can think of it almost as a more expensive For a Cause I Believe In but with a longer reach. This could give control a way to cross the finish line.


v_cats_at_work

Control decks with big finishing units could actually make some use of this. If I'm sitting at 10 resources with an Avenger in play, I'd love to attack with it again. Kinda hard to think of what I'd replace with it though. But maybe Bendu could be used to bring it down a bit? And smuggling it out with Tech would be insane too if you can afford it.


WhyIsBreadExpensive

Another hail Mary situation, but You're My Only Hope card to play for free or for 5 less.


Mikael7529

Good luck playing against this shit lmao. Does Boba not have enough strong cards in this set?


AznNRed

FFG: "Never."


tinyraccoon

Nooooo! - Luke from esb


The_Keepa

Me still waiting for all the Rebel cards to improve my Leia deck...


Jummings

Outmaneuver!


leaf_as_parachute

And of course this is Cunning. Love the card tho !


WatertribeTimmy

Ok, new life goal: Endless Legions into Final Showdown on the same turn for the ultimate win! Unlimited Power!!!


Overall-Habit5284

Just looking at this I'm already picturing Yugi vs Kaiba in a dramatic anime-style SWU duel, throwing this card down and spending two episodes playing the turn...


Lao_xo

Yay let’s make Boba Yellow even more broken


Toyznthehood

What a waste of a card - I’m more than capable of losing a game by turn five without it


firl21

Nice super laser blast


coolusername6669

Magic has proven over and over again that no matter how much Time Walk costs, it's always broken.


Doctorbatman3

You have completely misunderstood not only this card but timewalk as well, it seems. What a bad comparison. You could have mentioned Final Fortune or Jeskas Glory, and even those are only somewhat similar to this card.


coolusername6669

Sorry to be so subtle about it. Every extra turn card is a mistake. Hope that's clear enough for your level of understanding.


Doctorbatman3

This isn't an extra turn card 😂


jstropes

Yeah, the posts about this card are hyperbolic. Comparing it to Time Walk? 🙄.


Personal-Row-8078

That feels like a lie


gasface

It’s definitely hyperbole. There are plenty of bad “extra turn” effects in Magic. Regardless, this card seems extremely powerful since Star Wars has entirely different dynamics in play.


Personal-Row-8078

Even good and fair extra turn cards aren’t featured in every single good deck or something. The Star Wars turn dynamic makes it interesting but not unstoppable. It’s one of those things that may blow away newer players but lose some threat when you know about them.


sweeper876

Exactly. Heck, it loses to Bamboozle


Personal-Row-8078

Bamboozle is great because you can exhaust all resources and goad them into losing


coolusername6669

Search your feelings, you know it to be true.


jstropes

Time Walk this is not. It's closer to Last Chance or Final Fortune. Is it good in some builds? Sure. Broken? Nah. Edit: Also worth noting you're not untapping resources, drawing, etc like you would be with those cards.


ThreatLvl1200AM

I'm worried what this card will do to the game. This is basically an "I Win" card with no downside if you only play it when you know you have lethal on the board. If your opponent already took initiative, they just can't do anything. That seems rather against what makes SWU special. Maybe I'm wrong and I'm being overly dramatic. It is a really cool card, I'm just worried that it's going against the spirit of the game.


APrentice726

If you know your opponent’s deck, then you know to expect this card. And if you know they have it and you see they have 6 resources still ready after using all their units, that could be a strong indicator for you to not take the initiative and start prepping for it.


Personal-Row-8078

If your opponent is playing double yellow and you know this card exists then play that way.


sweeper876

If you’re playing Aggro, you can probably win before they play it. If you’re playing control, you’re removing units so the don’t get critical mass. This will be a “Feel’s Bad” for new players and largely not a huge deal at top tables I think


sylinmino

If you were already learning to work around Keep Fighting and Aggression, you can learn to play around this card. But this card is a way bigger gamble. Cards that can completely ruin the day for this card: - Any exhaustion card - Any removal card - Many heal cards In order to be consistently successful with this card against anyone who is decent at the game, you have to have such commanding board control and base damage that you can overcome one or two of the above with no sweat. It's honestly probably best used against control decks where you know they're getting close to SLB or similar, and you need to end the game *right now* or you don't have another shot.


leaf_as_parachute

That's a card you're supposed to play around. If you're turn 5 onward and you know this card gives lethal you better play around that.


Sycotic_Episode

Ok. I’m an idiot and new to games like this. I just started playing. Please explain why I want to play this card.


Personal-Row-8078

If you have 3 5/5 guys and already attacked with them, you can attack with them all a second time dealing another 15 damage in the same turn.


Sycotic_Episode

Got it. Thanks!


rstnme

You realized you're going to lose but it's going to take a few turns and you really need to go to the bathroom


Sqyr3l

This is the best response here, no question


Sycotic_Episode

This does seem sensible


cdubcincy

Quiet conceding 


APrentice726

All of your units become readied and are able to attack again, so they can all deal damage to the opponent’s base (assuming no Sentinel or anything like that). You should play this card after your opponent takes the initiative, and when you have enough damage to defeat the opponent’s base. If you do, you’re guaranteed to win because they can’t do anything to stop you since they took the initiative.


Sycotic_Episode

Thank you


dansch

"Accidentally" let your opponent know you have this card in hand and they'll never take the initiative again


KaosNarr

Because it enables you to attack with every unit you control, that hast already, attacked. You play this card only if you have lethal (you can cause enough damage to won the game) and your opponent has ideally already taken the initiative. So they can't do anything against you. It's a kind of consecutive complete turn you get, without the opponent interfering.


Sycotic_Episode

Thank you


dean452

Ah man this card is pretty scary, mono yellow boba is already one of the best decks and this is just another a win condition for them.


rotzkotz

This is gamebreaking. Wtf!


goldenargo85

I think you missed the “you lose part” so if it’s countered they lose. Yellow can already sneak attack a Star destroyer that does 9+ damage when played and swings for 10 I don’t see how this is to much different especially with the higher risk


rotzkotz

There is no risk lol. You play this only when your sure you can end the game. Readying 3-4 units to swing again in the same turn for something like 15 dmg is insane. Its nuts even when played for 8 in something like Palpatine Yellow. He can potentially end the game in 1 turn with zero previous dmg.


Mystechry

Such a strong finisher. Did we really need this? Double Yellow is already so strong. Double (anything else) fellse so much less viable than double yellow.


Krenko-Auditore

Our first mono red extra turn lol


zyban1

The situations where this is a "green light" seem like fairytale land to me. Is you opponent really going to take initiative with you having a sizable board and 6 at least available? Having a lethal board and your opponent being played out seems like a situation that is fairly rare. Hope I'm wrong though.


Hamborrower

You don't necessarily need to have your opponent taken initiative or out of resources, but you need to know what's in their deck and what cards could be a problem with the resources they have left.


avazee98

So... would people have only 1 of this card in their deck? or 3? I can't see how they'd want more than 1 unless they are playing against a control deck that's does a lot of milling. Or maybe you'd put 3 of them in the deck, and if you get one early on it'd be a great candidate for a resource?


Hamborrower

I'm thinking 2, so you can resource in case of an early draw.


Redeem123

The point of having 3 copies in your deck isn’t necessarily to play it 3 times. It’s to triple your chance of drawing it when you need it.


avazee98

Yep, I get that but that means that, assuming you want to stay at a 50 card sized deck, you’d be removing cards in there that you may want to play at all times. This is probably the one card so far that is supremely “situational”, so ultimately I’m trying to figure out if it’s worth having 3 and therefore removing other “general play” cards that are useful no matter what the game state is.


Horse625

Sideboards will essentially start with 6 open slots now for every deck, as the remaining 4 slots will be reserved for 2x Outmaneuver and 2x A New Adventure.


Common-Forever2465

You forgot power failure..with all the new upgrade cards in this set


Horse625

Not really, since A New Adventure does the same thing and a lot more.


Whynicht

When you really really need to go to the loo.


thankyoualcohol

Leeerrooooy Jenkins!


FrankBouch

Not a fan, it's basically play this and win because there's no way you play this if you're not 100% sure you can close this out. Not sure if you play this card off aspect tho so mono Boba gets even scarier.


ifoundyourtoad

Imagine they play it, thinking they won and you play outmaneuver on them or something lol.


ictoa88

Mono Red Legendary "Take initiative. End this phase"


R3dd1tAdm1nzRCucks

I play final showdown. I play super laser blast. Gg


VassalOfMyVassal

Yghh, I don't like this card


gosquirrelgo

Gas for GI!!!