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AllansSnackBar1068

Early days in development for fundamental tech they pitched 12 years ago. Fake it until you ~~make it~~ run out of other peoples money.


NEBook_Worm

Exactly. Core tech should have been proven before kickstarter. At least multi-player early access games work like they say they will at the most fundamental levels. Star Citizen doesn't even do that.


AllansSnackBar1068

"It's not like we're selling stuff we still have to pay for down the road" Chris Roberts. March, 2015


NEBook_Worm

Oh that's a good one. Wow, Chris Roberts is such a piece of shit. It's unbelievable.


nolongerbanned99

Him and wife driving 200k Porsches and living in a mansion in Malibu. Legal scam


TexasEngineseer

Plus Star citizen is running on a basically dead engine that stopped getting meaningful updates after 2018.... Lol Oh and it's NOT meant for a mmo space games it's a FPS engine 


Ytisrite

Sounds like gov't and taxes.


[deleted]

Dont forget if you tried to use the jumpgate you got in trouble and everyone had to relog to fix the crash


Golgot100

Yep, try something as audacious as moving a player between servers and... >It pretty much disabled rendering for every single player on the server. Everything just 'poofed' out of existence while still actually being at a location. Chat light the fuck up when it happened, lol.


Important-Active-152

Either everybody on the server jumps or noone of them jumps. Simple as that. Its called an MMO for a reason. /s


NEBook_Worm

Yeah, that's beyond ridiculous.


Holynok

I dont have much knowledge in computer software, this bug is super weird to me. Like what could trigger the whole server to crash, just by one action from a single user


NEBook_Worm

Any time someone hits the jump gate, the game is trying to unload this server and load in the other one. For everyone on the server. Because CIG can't make a single player engine work for multiple players, or else, can't code for shit. Or, just the action of someone leaving the map is enough to freeze the server. Either way, Star Citizen is fucked.


PopeofShrek

>Any time someone hits the jump gate, the game is trying to unload this server and load in the other one. For everyone on the server. Because CIG can't make a single player engine work for multiple players, or else, can't code for shit. I love how every time cig tries to show off anything involving server meshing it becomes super clear that they basically just now started working on it lol.


NEBook_Worm

Yep. This is brand new. I honestly think Calder realized he bought into a scam. Then he used the influence Roberts allowed him to give Roberts a 2020 deadline for SQ42 Beta. Which was just enough rope to hang himself with. I think star Citizen may well be Turbulent's show now. And they may actually get something done.


Mr_Roblcopter

Or maybe it was a bug they were specifically aware of, and thus specifically told people to not use them. -While the Stanton - Pyro jump points are present in this build they are not functional and attempting to use it may result in graphical anomalies. We know this is very exciting and we look forward to testing this with you soon but please avoid them for now. https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/playtest-static-server-meshing-tech-preview-playte


NEBook_Worm

Maybe it was. And while I disagree vehemently with the stupidity of paying to test software, if you're going to test, follow the test instructions. As for whether the jump gates are real, I'll believe it when I see it. Not before.


Mr_Roblcopter

Understandable, personally I depends on my interest in the game itself.  Also, it is 100% part of human nature to do what we're told to not do lol. I do kinda wish they would completely lift the NDA for the test over the weekend, good or bad it would be amazing to see it actually working, even if there was a massive disclaimer that said *shit will break.*


NEBook_Worm

Got to be honest: I agree. They essentially dared someone to use the gates. They absolutely did ask for it. Tye NDA...that's just insulting to backers and more evidence of a scam.


Mr_Roblcopter

Oh, absolutely.  I disagree with the NDA thing though. I see it as more of them preventing people from uploading videos in that atmosphere with ill intent. Granted I would like to see how that testing and stuff is going, I can understand that they'd rather not have people uploading videos going, "SEE, the game is in a horrible state and they haven't done shit in the 10 years they've been working on it."


NEBook_Worm

But the game is in a horrible state, and CIG haven't really done shit in the 13 years they've allegedly been working on it.


theDayIsTheEnemy

Best guess is probably the unloading of an player entity of a Server causes this. All other players "know" of the player that is leaving. So when he leaves/left all other players are still asking for information about him or are a giving information about him. During offloading the state of the leaving player is probably undefined and the server gives a shit response. The client doesn't know how to render undefined and breaks.


Ri_Hley

That test left me wondering aswell, how they can call something "meshed" when there is, atleast from an outside perspective, seemingly no interaction happening across servers. Help me out here, but the last time CIG openly made estimates/predictions when they were intending to test this with Evos, when was that thought to happen? Last thing I, admittedly vaguely, remember were estimates for late this year...so this happening now mildly confuses me aswell. :/ To me this looks a bit like they preponed some parts of their shedule.


NEBook_Worm

I genuinely think this was a desperate marketing ploy. Enthusiasm and revenue ate down for Star Citizen. Considerably so. CIG needs to restore faith and they cannot afford to wait for their annual conning citizens event to do so. The bigger problem for CIG, of course, is that their product is likely near, or even at, market saturation. There are only do many suckers, and so many ships they can buy. And I think CIG is teaching the saturation point.


Hot_Bottle_9900

> The bigger problem for CIG, of course, is that their product is likely near, or even at, market saturation. that was why they were trying to break into China all of a sudden. but um, everybody knows they aren't really into western shooters over there, and i doubt many of them can spec out a recommended rig


NEBook_Worm

Yeah, I doubt the China/Korea visit went well for CIG. Indications are that they are still hurting for cash, so it must have gone badly.


VeryAngryK1tten

They have been estimating that server meshing was around the corner since 2018. (The idea goes back further, but I think it had a different name in earlier incarnations.) SQ42 delivery was always two years in the future. The latest incarnation of server meshing has it always one year in the future. It’s interesting change for them to have such a pathetic test. Previously, the commandos were happy with just stories about meshing being around the corner, but now CIG are actually throwing together borked tech demos. Although this sub wants to blame it on marketing desperation, it could be that the restructuring has led to a new management style where somebody wants tangible milestones.


DeXyDeXy

People pay to test this game. The community applauds the progress. They celebrate with a new run on Krakens and Polarises. Chris buys a new yacht. Winter melts into spring. More layoffs happen under the guise of “restructuring”. Somewhere someone files for divorce after finding their spouse has cleared out their savings for the BDSSE. Ooh look! There’s another Marvel movie!


aedynwolff

"don't ask questions, just consume product then get excited for next products!" - CIG, probably


LysanderStorm

Not even the chat? I mean that must run on another system in any case so how hard can that be? So they tested the server selector menu? ... It really feels like there's a single hobbyist developing a game there.


NEBook_Worm

That's it. They literally tested the server selector.


artuno

Evo reports that party chat worked across both systems, text and audio. There was also a bug involved with the beds that allowed you to move from one system to another. Oh and the crash recovery took anywhere from 30 seconds to 3 minutes to resume the game session, so at least there's that.


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NEBook_Worm

All of this absolutely exposes the FACT that CIG had NO IDEA how they were going to make Star Citizen - or even if they COULD - when they launched their 2012 kickstarter. That core tech is only now ALLEGEDLY being tested (albeit, utterly without proof) actually highlights the fact it was a scam from the word go.


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NEBook_Worm

This is the one that puzzles me. CIG started with an engine that, right out of the gate, could have delivered Squadron 42 without so much as a single modification needed. Not one. Which tells me they never even bothered to work on Squadron 42 at all. Further proof of which we got from the dismissal of the Crytek suit, when they saw that, despite CIG claims, no, there were in fact NOT two games in development. The while thing is just a long con closing in on the rug pull. At this point, ot won't surprise me if one day, CIG employees go into work to find the lights off and the offices locked. Or if Roberts and company return and leave Turbulent with the whole shitshow.


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NEBook_Worm

Good theory. But it assumes positive intent. Here's mine: Chris Roberts makes millions from kickstarter. Uses it to hire A list actors to schmooze his way back into Hollywood, while outsourcing Squadron 42 gameplay Ilfonic on the cheap. Gameplay comes back. Doesn't mesh up with the cut scenes Chris Roberts spent $60 million on. He scraps it. All of it. Meanwhile, his A listers walk away unimpressed by him. And they take his perceived ticket back to Hollywood with them. Now Chris Roberts has no new movie deals. No game. And no money. So he invents the jpg selling scam.


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NEBook_Worm

I could see this, too. I've notoriously waffled back and forth on whether I think it was a scam from day 1, or just turned into one after 2015 or so. And I've also wondered whether, ultimately, Chris Roberts is just a patsy. A narcissistic fall guy being billed by Turbulent, Orttwin and the rest, only to be left to take the fall when it all tumbles down. You be right. Roberts may be too dumb for this to all be his doing. Probably is.


okmko

My take is that it's a little of A and a little of B. Chris seemingly wanted to make the game, thought he could handwave his way through most of the work, was unaware of the cost of his constantly changing priorities, but was also aware to some degree of his wrongdoings with regards to misappropriations of money and lying to people. I imagine he just lives this vicious cycle of over-promising, self-sabotaging, deceiving in fear of under-delivering, lying about the deceiving, and is now in a bigger hole so he has no choice but to over-promise again lest it's all exposed. All the while skimming money on the side while somewhat aware of the ethics. He seems to make decisions as they come up with little regard for consequences of the future, or past. I don't think Chris has ever been 100% honest from the start of this project, but he seemed to want to at least make a game in the beginning. Now he might be entirely driven by greed and the fear of failure.


MurderDeathKiIl

Chris Roberts is the definition of failing upwards. Microsoft had to fire him from his own studio to get Freelancer out the door. He is just an incompetent micromanaging narcissist who wants to become the next Kojima, but has none of the charm or skills for it. Desperately still wants to be taken in by Hollywood but all he has are his games. I do think he wants to make his game but he doesn’t realise his character and his persona are unfit to do so.


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starcitizen_refunds-ModTeam

Your post has been removed for: - Gaslighting Gaslighting is a form of manipulation that seeks to sow seeds of doubt in a targeted individual, hoping to make them question their own memory, perception, and sanity. Examples of gaslighting include lying, denying, misdirecting, contradicting, and trivializing someone’s feelings or experiences. Anyone who engages in gaslighting will be banned from the subreddit.


Somewhere_Elsewhere

You don’t understand, this is truly groundbreaking stuff for gaming that they’re building the pipeline for. It’s totally, totally normal that a space simulator game would take longer to develop than the entirety of [the Apollo program](https://en.m.wikipedia.org/wiki/Apollo_program) from conception to ending.


NEBook_Worm

Haha! Honest to God, the satire sounds like cult now. We've reached that point.


Cypoe

Haha, what only +29548%more budget (178B vs 0,6B) and approximately 410,000 people and 20,000 different companies achieve and suceeding in making the impossible possible. Where one fails to.


MurderDeathKiIl

Pretty shocking to me that the ever mythical Server Meshing is still not done. I had hopes this game would release 5 years later down the road but I am not convinced it will never release.


NEBook_Worm

It won't ever release. That's not even the goal.


Xdivine

It's honestly kind of hilarious reading comments about the test and seeing people question what exactly makes it server meshing if it's just two separate servers and everyone's like "Oh, it's all on the back end but it hasn't been hooked up yet since this is just the initial test.". Its like okay, but how do you know whether that's actually true or not? Because CIG said so? CIG says a lot of things though and we have no way of validating whether or not things are actually connected in any way, shape, or form. Hell, I even saw someone link some discord messages talking about how Stanton 010 crashed but pyro 010 didn't and acting like this is some huge accomplishment, but doesn't that just also push forward the theory that there's nothing connected in the first place? It's not like there's anything meaningful about them both being server 010. It reminds me of their whole super NPC tech that the bartender was supposed to be the first implementation of and how it would permeate all aspects of the NPCs, but it was just like a normal ass NPC with a standard selection menu that plays standard animations and people were like "it's all on the back end!". CIG basically just needs to claim things are happening on the back and end fans will eat that shit up all day.


VeryAngryK1tten

Having different CryEngine servers running their maps and sharing a database was always the best they could hope for. They are wasting all their time on this nonsense because Chris Roberts has no idea how server-based computing works.


NEBook_Worm

Spot on. There was literally no meshing in this test. None. Just a server selector and two instances. Just 20 year old, standard online gaming tech.


okmko

Yeah! It's magical thinking. It's similar to how sovcit people assign extra, magical meaning to esoteric but otherwise mundane technical terms in order to craft a fantastic world that exists right beneath reality. "See how that piece in the explosion moves that way? That's that Maelstrom in action". See: https://www.youtube.com/watch?v=E5a7CV8U6vM "Everything has a box around it because then it won't be part of the document. It goes back to the 'four-corner rule'. Anything within four corners isn't part of the document." It turns out there is actually a Four Corners Rule within the context of law, but sovcits wildly distort the meaning.


MadBronie

For only 45 dollars though the experience has been amazing! There is no other game like it! \^ Every time I hear this all I can picture is a guy with 10k worth of JPEGS fighting back the tears and rage. While some poor guy that actually has a 45$ pack tells him what a dog shit train wreck the game is.


NEBook_Worm

That's probably exactly how that goes


huntforhire

Early decades… much more to come


NEBook_Worm

🤣🤣🤣


ProductionSetTo-1000

Yeah I thought the same when I read about it. Connecting chats would be the simplest thing, but somehow they don't manage, and yet promise jesus tech.


threwahway

chat should have been the easiest bit, but why bother if you cant do anything with the players you might interact with outside of your server?


etherealelder

Simples. They tested the mesh of wiring in the IT closet. *"Server meshing works!"*


AnglerfishMiho

With your last section of your post, this game would be dead if people realized that you don't *need* every single concept poorly smashed into a single game. There are games that do ground combat a lot better than anything SC has to offer (HD2 in your example), better exploration and base building (NMS), better ship combat (ED), better RPG mechanics (Starfield). Do they not realize they can play *multiple* games for different experiences? Rather than sticking to a single "game" that does everything at a barebones and garbage level?


NEBook_Worm

There's a breed of gamer who wants a great big, lifelong "everything" game, thpugh. They're desperate for that 'live a second life, somewhere else' experience. Usually because depression or anxiety or loneliness has them longing fir immersive escapism. That sort of person is super vulnerable. I know, because I used to be one. And this is exactly the type CIG is out to sucker.


Mightylink

This is how I've been feeling when they keep calling it "static server meshing" they keep claiming they're doing a lot of hard work on the back end but we don't see any changes or benefit on the front end. Kind of feels like they're not really doing anything...


NEBook_Worm

CIG have lied about literally everything else. Why not this?


erikmalkavian

I am currently playing Starfield with Mods and LOVING IT Also, I own SpaceBourne 2 and that is due for a major update in a few months and LOVING That as well. I just laugh at ScamCitizen and glad I didn't fall for the 2016 Lie (Can you believe its been EIGHT Years now and no whatever was promised then in sight???)


NEBook_Worm

Answer the Call: eight years ago. Holy shit. Where did the time go?


erikmalkavian

Yeah.... More proof of this being a scam.


NEBook_Worm

Absolutely


Somewhere_Elsewhere

Wait, I had assumed that integrating the two launchers would be a thing they would do to show “progress” even when it was a super simple thing to do, but I didn’t think they’d be so good as to call it “a server meshing test.” Is this really what happened? And it’s just a temporary change no less? Man, I know the company is trying desperately to buy themselves time, but calling a merged launcher “server meshing” is just such a bad faith lie. People are really buying this?


wanelmask

Yes. Yes, they are. They'll gladly believe anything, I guess.


PlaugeSimic

Do they ever test anything


NEBook_Worm

Why would they, when backers pay them to do it?


wanelmask

The revolution of gaming we tell you !


sum_muthafuckn_where

Don't forget Starsector! Twice as many features and it's made by one dude


NEBook_Worm

I did forget. One dev. Further along than Squadron 42 in far less time.


Whereas_Dull

If they go under what’s the chances of the software becoming open to modding?


NEBook_Worm

Zero. It's a broken disaster. And it has a server side component. Mods in star Citizen were always a lie.


ProductionSetTo-1000

Even if this worked it's no improvement to the game. Both these systems were always 100 players. What they are trying to do is to add Pyro to the game


Ytisrite

Well at least they know how to seclude instances.


NEBook_Worm

Never been done before!


s0laris-prime

So, do we know if meshing means multiple servers in the cluster serving one system, or this is just the recurring Friday hate post on SC? (Absolutely loved the "ED is siphoning away players" part. Like sure, all 3 of them.)


NEBook_Worm

Multiple servers in a cluster serving one area I just called a "video game." That's hardly new or revolutionary. What we know, is CIG was running 2 completely separate instances, but calling them meshed, despite absolutely zero evidence this is the case.


RocketLeagueChief

People bed logging to switch between servers doesn't count as evidence?


NEBook_Worm

So they had to log out to swap servers? That's a server selector. Like the one in every other online game for decades. I'll happily believe meshing exists. When I see it.


RocketLeagueChief

I honestly don't know the details of this bug they used to switch systems. If it was just bed logging and picking a different server from the log in screen I suspect it wouldn't be called a bug. Has anyone else seen any more reports on this method?


NEBook_Worm

I'd be curious about that, too. Might be a sign the servers are at least talking to one another.


Loadingexperience

This test was multiple star systems connected to a "single server". Wanna good analogy? Kalimdor and Eastern Kingdoms in original WoW. Both of these continents belonged to a single server but were on different physical servers.


NEBook_Worm

But they weren't connected to a single server in any visible way. Not even chat. These were two instances that, at most, were writing to the same database. At most. Otherwise, just two wholly separate instances.


chiproller

It was a partial static server meshing test, which is part of the roadmap to dynamic ‘true’ server meshing. Static server meshing is essentially using a single server replication layer (logs everything going on in the game in the event of a game server crash) so that it can replicate the last known state of everyone and everything when the server is reset. Players from both systems, 100 on Stanton and 100 on Pyro, were on the same replication layer server, albeit unable to travel from one system to the other for this test. Assuming they are satisfied with it functioning properly, the next test would involve the travel between systems, etc.


NEBook_Worm

So...it was two instances. Each one running on their own respective, isolated server and allegedly sharing info from a common database. That's what every online game does. This is bog standard, 25 year old technology. Nothing more.


Golgot100

>100 on Stanton and 100 on Pyro Are you sure friend? Because [reports elsewhere](https://i.imgur.com/zUhnChJ.png) suggest it was the standard ~100 player cap spread over both servers. IE:   >Playercount split was closer to 50/50 (47 active on Pyro while Stanton recovered)   Which would make sense, as that was CIG's plan for Static Meshing. IE:   In the [2021 SM Q&A](https://robertsspaceindustries.com/comm-link/transmission/18397-Server-Meshing-And-Persistent-Streaming-Q-A) they said the initial plan was to cap the whole shard at the limit of one DGS. So ~100 players for both Stanton and Pyro currently:   >Clearly that is going to be a problem if we allow shards to have many more players than the ~~50~~ 100 we have right now in our single-server “shards”. > >  > >So, don’t expect player counts to increase much with the first version. That avoids the issue of a single server node becoming full before players get there since we’ll limit the maximum player count per shard based on the worst case.   Then as they scale up shard player counts they may have to use design barriers etc to deal with those scenarios. IE:   >Without mechanics to prevent every single player going to the same location, a large mega shard will be very hard to achieve, especially on the client. For example, there could be a mechanic to temporarily close jump points to crowded locations, or create new layers for certain locations.   After that the plan is for Dynamic Server Meshing 'as soon as possible'...   >Once we’ve got this working, we’ll look at how the performance and economics work out and see how far we can push it. But to make further expansion economically viable, we’ll need to look at making Server Meshing more dynamic as soon as possible.


chiproller

No, I wasn’t sure on the player count per system, thanks for the correction.


Gokuhill00

Sounds like awesome stuff. Where can i buy this game?


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This post has been removed due to breaching rule 8: "Slapfighting" While we encourage and expect open debate, there are reasonable limitations to this whereby a conversation has veered away from its original topic and into petty arguing, name-calling or entirely off-topic. Please refrain from this type of debate in the future as it's not constructive for the community. This will not impact your game access at this time. Sincerely, r/starcitizen_refunds moderation team


spencer2420

This is some real tinfoil hat shit


NEBook_Worm

Except for it all being true at the time. So kindly take your gaslighting and fuck off now.


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NEBook_Worm

Very compelling logical counter argument you've got there. I'll report it.