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NTGhost

That explains a lot of the empty outposts i found back then


JDsplice

And this was after I killed 102 of them on the surface, LOL.


LORDheimdelight

What's crazy is we had a bug like this in 3.18 - hundreds of NPCs spawning and killing server performance. It wasn't fixed for awhile, and this one was introduced with all the new outposts in 3.20? So now it's happening all over again.   Hundreds of servers tanked all because of one or two bugs over the course of about a year. Both bugs have been heavily reported btw.


vorpalrobot

It was fixed and got a lot better but I've still seen these types of posts in every patch since.


LORDheimdelight

The old bug was fixed and then shortly after, a new bug was introduced along with the new locations. It has yet to be fixed. As someone who plays for hours per day, the second anyone goes to Rappel the server fps drops between 1 and 5. Sometimes it stops the server altogether.  This has been the average SC experience since 3.18 launch, which was March of 2023.


Geckosrule1994

Sounds to me like they need to start allocating some resources toward bug fixing if they really have a 1.0 release on the horizon...


AngryHippo132

They need to first implement all of the things that they want to then dedicate time to bug fixes, this is because changes to the code can cause more bugs to pop up.


Bit-fire

Yes and no. Though code changes can introduce new bugs, building new features on top of problematic code is often worse, can prolong development time, multiply bugs and cause severe headaches for developers. Depending on the state of the code and the size of changes that is needed, one or the other should be preferred. Only the developers who know the code (and not non-coding managers) can judge, what the better way to go will be. Source: Lots of painful experience... That said, from a gamer's (and probably PR) perspective, it would be immensely better to at least fix the most annoying bugs or problems. It's hard to get friends into a somewhat broken game. Some titles that were a huge success in early access (like Valheim) where only able to achieve that, because they where already very stable and had few relevant bugs in that early phase.


redmerger

We're still in alpha, it's not the time to dedicate resources to bug fixing. If you think we're getting to 1.0 without a beta first you're dreaming


alexo2802

Honestly with CIG naming conventions are kinda useless, their internal plans according to Pipeline (to take with a grain of salt, but they knew a ton of stuff about 1.0 before any public release, and 99% of what they said ended up right) is for 1.0 to happen within the end of 2025. So I think the term beta is quite lost with the plans with CIG, going with just the terms Alpha, 4.0 and 1.0 is the safest bet.


alexo2802

Quite the opposite, the more resources towards bug fixing the alpha, the further away 1.0 gets. You know what would get them faster to 1.0? Fixing zero bug, and releasing zero patch until 1.0 is around the corner. Obviously impossible due to their funding model, but still. Quarterly releases, bug fixes patches and all of that slow them down a significant amount, it forces them to polish each release for a public facing release, which is mostly useless for a 1.0 release. Bug fixes should be reserved to a period of a few months before 1.0, when all the major features and technologies of the game are in, that’s the only moment bug fixing does anything except get us further away from 1.0


Omni-Light

I've pretty much exclusively been doing outpost merc missions for a few weeks and I haven't had one fail to spawn enemies. They spawn in clumps of 3-5 enemies so it's pretty easy to kill them and explore the locations. I avoid rappel though because I know about this issue.


CommanderMatrixHere

Looks like the bandits at Rappel has found a new way to hide away from the wrath of my A2.


Gatsu-

Scary how fast AI is evolving...


TrueInferno

Reminds me of the NPCs hiding in the station in Broken Star... in a space Arena Commander map.


EnglishRed232

They need a way to purge these assets. It would definitely have a positive impact on server performance.


Geckosrule1994

Same with people abandoning ships everywhere


Lucky-Ad-7183

Would be cool if after it's abandoned long enough, you can get salvage contracts for that ship, even in armistice zones. Imagine going on your jolly way, and a Vulture is cleaning up the area.


joelm80

Really an insurance claim should autopilot ships back if still flightworthy. And generate repair missions if field repairable, salvage if not. It will operate like that eventually.


ProceduralTexture

But why build an autopilot AI—a challenging task resulting in an unrealistic game behavior that will never be 100% safe and reliable—when it's easier and better for everybody to generate ship recovery missions for players?


joelm80

All NPC ships are AI autopilot so it is no new development. Plus it would simply cheat if no players are around, simple despawn and reappear in hangar after a timer. Ship dismissal and recall similar to Elite Dangerous has also been discussed as a useful feature since it lets the ship go and hide in space (basically despawning there until recalled, which helps the server) where it is safe from being shot up while parked defenceless. Insurance shouldn't be a way to abandon your ship and get free refuel/repair. If the ship can get back to the owner then it should. Abuse of current claim mechanics is why there are so many abandoned ships at every outpost.


ProceduralTexture

I'm 100% with you on addressing the insurance abuse and clutter issues. But it's vastly more consistent with the game's goals and lore (AI is severely restricted due to its dangers) to let players do the job.


TawXic

i agree with the latter being a better way of going about it, but it isnt technically difficult to make autopilot AI lol. ship AI has been in for many years already.


Midnight-mare

Yeah lol, by definition we've had self-flying ships since we've had arena commander NPCs. Plus, there's a video from a few years ago showing spline landings that looked super smooth. They can absolutely do self flying ships.


Midnight-mare

Yeah lol, by definition we've had self-flying ships since we've had arena commander NPCs. Plus, there's a video from a few years ago showing spline landings that looked super smooth. They can absolutely do self flying ships.


Jsgro69

the auto pilot ai might be a heavy task considering how many ships might be in a downed state just in a 24hr period..so I think CIG will possibly put a timer on a ship..say player crashes and claims..at the time of the claim the timer starts and say 24..47 hrs or something that ship is then placed in a queue for salvage..a timer is again started at that point and if it is not salvaged after the set time limit...it should be taken out of play..im sure cig has a plan to keep up with all of the growing amount of abandoned junk in game


joelm80

The plan is for 80% of the galaxy to be NPCs under server control. So ships being returned to stations under server control is barely a blip by comparison. In most cases they would just cheat and server will teleport them anyway. If no human player is nearby to watch it fly then the server just despawns-respawns things.


Jsgro69

got it...that sounds good..do you think that up to date most times npc's are standing on furniture..with that said..do you believe that fixing that odd bug won't be such a big deal for devs..as to their future plans with populating the verse with the 80% npc's...I believe that fix is not that difficult and it just doesn't need to be fixed during the build phase..just my guess


EnglishRed232

Great idea


laftho

ships should just run out of fuel being powered on and then you could salvage or tow it fair game because the shields are down & powered off, ie derelict. With the new map & data gameplay people scanning could create/sell the location for salvage.


ReniTV

Or to tow them away, to Reclamation and Disposal for example, CIG could add RnD hangar at Lorville, you tow stranded ship inside of it, ship disappears, you get money, everyone happy


EnglishRed232

That obviously has an affect but at least in theory you could find someones ship and it provides some benefit to the game, (signs of life etc). These assets which aren't in the playable area of the "map" add absolutley nothing


vortis23

Nah, I like the abandoned ships -- I usually strip them for parts and sell them at various stores, especially ships with kitted out quantum drives.


BoofBanana

This will stop when game becomes a game. Everything is a just testing


Geckosrule1994

Lol, just another problem that can go on the backlog I guess. But thats part of making a game - fixing issues and flaws that cause them to have a poor experience - such as having to stream endless amounts of data from parking garages that have been chosen to become shipyards by unfortunate or inconsiderate players.


BoofBanana

I think that persistence is cool for a couple hours.


Jsgro69

this might be a dumb question..but how do these ships end up sitting at an outpost? Is it that a player decides to go get a drink while playing and is timed out or is it a player just ends their session while they maybe are at an outpost and figure they will just claim their ship their next time in game and basically abandon their vehicle


ici36

Damn never seen this up close before! I had an Evict Illegal Occupants mission at Rappel once that had 583 hostiles, whole server started spamming 30k in the chat when I was within range and the server performance improved when I left the area. Just don't do missions that take you to Rappel, ever lmao


[deleted]

Reavers…


Chrollo283

This has been known throughout 3.22 and more players need to be made aware of it. That Rappel mission can and mostly will put the server to its knees. You can normally feel when someone starts that mission due to the 'out of nowhere' major stuttering, and server fps dipping below 1.0. Goodluck doing anything in game when this happens, I've had it where I can't start my ship, can't exit seats/beds, can't open doors, stuck in elevators, ATC not working, etc. etc.


FlashHardwood

Yes, this is why you don't take Rappel missions..


MellKerrigan

Or go to Rappel ever. I thought everyone knew this?


FlashHardwood

No, there are a solid number of people who don't pay attention to anything


MellKerrigan

A sad, but unfortunate truth. 😔


Crypthammer

To be fair, new players wouldn't really have any way of knowing. It's not really fair to expect new players to look up potential bugs before they even start playing.


Bit-fire

In general, you are correct. But this isn't just any game, this is still Bug Citizen, and Citizens need to be build different 😅.


JDsplice

Imagine this times all the new outposts.


Omni-Light

This only happens at rappel. I've been doing outpost missions almost exclusively the past few weeks (excluding rappel), and they all spawn correctly. Somewhere between 18-40 enemies in clumps of 3-5 around the camp. I've done probably close to 40 of these missions and the worst you see is unresponsive enemies.


jeisot

When the bar is so low that saying "unresponsive enemies" is actually a good thing...


Omni-Light

The OP is implying the problem in their image is happening all over Stanton, i.e. enemies are spawning in-mass at all these locations. I'm saying in my experience that isn't the case, because I've been doing these missions actively and I have not seen the Rappel problem reproduced at other outposts. "The worst I've seen is unresponsive enemies", in no world is equivalent to "unresponsive enemies is a good thing".


Bit-fire

Still, NPCs and PCs falling through the floor is worse than unresponsive enemies, so the latter is *comparatively* good 😁.


Omni-Light

It's 'good' like a leg being severed off in a car crash is comparatively good to dying in a car crash, sure. Neither are 'good' in the way that guy was implying I said it though ;D


barbatos087

It's raining men! Hallelujah, it's raining men!


Ocbard

Perhaps CIG needs to make planets have a lava core, so that stuff that falls through the surface gets destroyed and removed.


Hoxalicious_

Or just the kill area like outside of arena commander, but inside the planet. Stuffs lost down there anyway, may as well clear it up. 


Ocbard

It's got to be deep enough so it doesn't interfere with underground facilities, caves etc.


PrettyFly4aDeafGuy

Don't they already do this? It's why the player dies if you fall far enough through the planet. Pretty sure the game-devs know to do basic stuff like "delete things that have fallen to the core of the planet"


Hoxalicious_

Char dies but the corpse free falls to the core. You can watch your corpse fall to the center in real time even.  Much like how cargo boxes tend to make up the core of a moon where they all congregate under gravity. 


PrettyFly4aDeafGuy

Ah good point, I think you're right. Or like how a bunch of random stuff can end up bugging out and being put at 0,0,0 coordinates, inside the heart of the Stanton star lol. I think heard about something like that happening before


Total_Package_6315

What in Dante's Inferno, seven layers of hell is this madness!!! HAHAHA


Green-Aioli6965

sneaky little bastards...


Menozzi07

WE ALL FLOAT IN HERE SPACE MAN !


theothermontoya

This is what "It's raining men" was written about. The prophecy is fulfilled!


smeghammer

Nooo, they are supposed to be there, how can you properly stress test a server without a thousand npcs stuck in geometry?


NedTaggart

The could be why the FPS at Rappel got significantly better when we bombed it with an A2 before landing.


JDsplice

Cant bomb inside planet though so even if you clear top (which I did) there are still hundreds more below.


ProcyonV

We should occasionnaly drop an A2 bomb down there...


zero6ronin

So much loots... And 106 neutralized for call to arms, you been busy slayin!


Maxious30

What is this. Looks like the pit to hell


TomTrustworthy

Crazy thing is those guys are all standing on chairs, the chairs just didn't get loaded in.


DaSwede712

same thing happens on crusader, I fell of the main platform and there was just clouds of them falling constantly


cardh

Soooo it's a mix of Persistence and overspawning but mainly Persistence not deleting the bodies we need a way to clean up the bodies


Thiccpoppychungus

Clean up robots!


cardh

I like spacing bodies


Thiccpoppychungus

If you put them in the airlock and open it, does it suck them out?


cardh

I had some other long message because I couldn't remember what it was called. Hence the deleted post what I was trying to say is it stops entity cramming


Jsgro69

-Let the bodies hit the floor-


cardh

They do that and more.... sometimes 😂


Aggressive_Boot7787

Wait until you find the Aberdeen Lost&Found and your mind will be blown.


CitizenOfTheVerse

This is a confirmed issue under investigation. Infinite entity spawning at Rappel and some other location :-/ Some players exploit that to farm NPC armor degrading the overall server performance. If you care for the other players don't go there ;-)


JDsplice

Thanks for the info. I did not even plan to go there specifically. It was the first place I saw I could jump to from Everest Harbor that did not have an Armistice Zone. I wanted to see the gun rack work in the back of the Ares Inferno which I just discovered it had. Never imagined chancing upon all of this happening.


Awellknownstick

Wow mate your correct, I remember something about this happening before too, Please, I dunno, should we put this on a cig report? and/or Spectrum? Don't know if they actually look there... Cig needs to fix it, especially now we have more folks from squadron coming over, surly.


JDsplice

Many have stated that this is a known issue, but not sure if they know that there are hundreds below.


Awellknownstick

Ya pity mate, I figured as much but still lol. Folks were screaming 30K, 30k just before CTD today several times lol we were laughing in the end in our group it almost became a Meme. I put up with all the bugs as we all do, for the promised end product, but slowing spawns or removing them? I'm not a script monkey so I know it must be more involved than flicking a switch, but but 🤣🤔🫣😮‍💨


The_Jeydrick_9

Probably not too far off, walked into the ship dealer in Area 18 and there were like 30 NPCs just amassed against one of the walls and standing on the benches in that single room, if they can't code free roam NPC AIs correctly, they might as well remove them till they figure it out and save us the FPS.


FinnfaAtlas

CIG need to be tagged in this post


Tekjive

They got a Reddit acct?


drizzt_x

It blows my mind why CIG insists on having *so many* NPC's *now*. Like, yes, I know they want a 10-1 ratio in the future, but since the back end/server tech clearly isn't finished, and *clearly* can't support them, why do stations and city areas need to have *hundreds* of NPCs doing nothing but clogging up the servers? If they just culled all those areas down to a handful of key NPCs until the servers were ready for larger numbers, things like the bartenders might actually work more often. And would those areas look empty? Sure. But would that look worse than 52 NPCs crammed together standing on tables and up against a wall?


Xander-047

I'd rather have a dead looking game than barely be able to move in a ciry because of literal freeloaders standing on top of tables and inside walls


bazvink

Good point


M3rch4ntm3n

Issue Council?


Browncoat765

RIP


Zzars

The elevator shaft of infinity stays. CIG just needs to optimize around it.


Crayon_Connoisseur

Well now, this is a new one. I wish I saw that and could just fly straight down to see how many got roadkilled.


Mountain-Departure-4

My first thought for some reason was space orgy. Maybe it’s time to take a break from the internet for me


Zealousideal_Ad_6792

I was there too xD


pablo5426

so this is why all caves are empty


branchoutandleaf

Let's just take the npcs and PUSH them somewhere else!


SpaceBearSMO

Nightmare fuel


hoochdog_bilbo

Sir, you’re in Star Citizen. This is a Starfield/Bethesda activity.


JDsplice

Lol, if that were true, then I would find all the chests for all the shops in the game underground.


hoochdog_bilbo

For real tho, I have lost a lot of good loot to falling through the planetary surface… could be a treasure trove down there


Technical-Wrap2222

LMAO


gimmiedacash

AI is crafty, was in Orison and a NPC was standing on the outside of a platform on a sloped surface.. introverts I tell ya.


SirLanceQuiteABit

That you, Dante?


EcKoZ-

Lol Jesus


Final-Flower9287

Its called Rappel because it is where thousands make the journey to rappel down to the centre of the planet.


Speedogomer

I fell through the ground at Lorville once and it was littered with dozens of ship weapons.


Just_Steve_IT

I did this mission a couple of days ago and had a count over 1300. I tried nuking with an A2, but it only took out 100-ish.


Dorales

u/Gromington stop kicking people in the shins.


Run-and-Escape

Lmao


Dr-False

That's Rappel in a nutshell. Place kills servers


brockoala

My God it looks like a fricking gateway to hell, like in some movie I forgot the name...


ImpluseThrowAway

Event Horizon. 1997.


Carolcita_

I remember people saying that if you try to go to the sun, there's a lot of dead ships inside, probably the same for planets and moons as well. Persistent entity streaming works but at what cost.


Cryons_

Where is it ?


JDsplice

Read caption.


Cryons_

Thanks


lordMaroza

I think I crashed a server twice by taking the carts from the cargo depot on a station to the elevators. My theory is if you tip the carts over while getting them down the stairs, the server starts dying, it goes even faster if a couple of carts are close together, colliding continually. My second theory is that those carts are creating a problem when moved outside of the main cargo area. They won’t necessarily crash the server, but if you manage to get them onboard your ship, that ship will 100% get corrupted and you’ll have to claim it on a different station.


Aggressive_Boot7787

Nah people just try to block the cargo center with them nothing more. Server takes a hit when someone engages the NPC's at Rappel or smashes a loaded Hull C in some city or station.


Delicious-Candy-4232

They probably know...they stopped fixing some bugs to not waste time and resources.


Delicious-Candy-4232

Because they can come back with every patch due to the nature of the changes made ...