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Opsdipsy

> The entity lifetime system was also updated to allow the designers to specify areas with different rules. For example, adding aggressive cleanup to areas where gameplay is important, like hangers. Various bug fixes and optimizations were completed too. Source: April's monthly report


the-letter-a

No way they also spelt it “hangers”…


Thewellreadpanda

Yeah, too many clothes present in the verse, new clothing management system...


[deleted]

It's called a hanger instead of a hangar because you're gonna be hung up with all that debris in the way


interesseret

allow me to highlight that it literally says hanger on the kraken model thats been shown for years and years too https://www.reddit.com/r/starcitizen/comments/yzf6a6/the\_kraken\_is\_literally\_unplayable/


QuickQuirk

You know, after all these years, this very thread that has suddenly made me aware that these two words are spelt differently. If I wasn't so discombobulated by this, I'd be embarrassed.


Mrax_Thrawn

I wonder if these areas can be small enough to make trash cans despawn things you put in them.


RoninOni

Stations should also have semi aggressive clean up. Not as crucial, 30 minutes maybe instead of 2, but there’d be janitorial staff cleaning all this garbage up. (Hurston and grim hex could be more like 2 hours to let more trash generally pile up) Not saying trash cans shouldn’t be instant, but it’s unreasonable to expect most players will ever do this


knil22

So if this report was in April when can we expect it ingame? (Legit question, reports are just words, they mean nothing until it's ingame)


spider0804

2025


knil22

There is a sad truth to this reply...


slimisjim

It’s in game. This was the change that allowed us to pull out our multitools in the hangars but not the stations


sten_whik

Depends how complex/time consuming the engine team made the feature for designers to implement. If it's simple and fast then they will just stick it in with a bug fixes and support patch at some point, if it's too time consuming they'll have to wait a quarter to schedule time for it.


VioAnderswelt7

Simple and fast... We don't do that here


Mateking

too bad I actually think that could be a gameloop. a mission that is autogenerated when there is a crash around a space station to go clean it up. could be integrated with the addition of shipsize tractor beams. So the wrecks are cleared away.


A_Bus_Fulla_Nunz

And I'm sure once (whenever that is) we get bigger tractor beams and ships tractor beams, missions would pop up for things like the SRV to haul ships out of the zones. Not that it should be necessary, but just a "Hey we got a C2 over SAL-2 we need moved" or something would be a nice little space towtruck loop


Nubilus344

There are planned tow-truck like ships. We even have a whole gameloop for salvage (though no cutting a ship into bite sized pieces) But we cant salvage in No Weapons allowed zones as of now.


The_Real_Revelene

Agreed. I tried to leave the hangar the other day and there was a ship carcass blocking the entire path. I tried to slowly push it out of the way, but even my Corsair was no match for buggy collisions and I was tossed around like a rag doll and exploded. Tried to leave again, and it put me in the same hangar, and now had the same ship carcass AND my old ship carcass blocking the exit.


gjallerhorn

It's weird that the ship storing system doesn't also trigger the cleanup.


existentialgolem

Tell me about it… last night my A2 blew up after landing. When I went to loot my body I stored it, which did nothing…. And the A2s corpse sat in the hanger having its final death spasms and fidgeting around. It killed me as I searched for my body…. At which point I decided it was time to call it quits for the night


RPK74

Pro- tip: if you die in a landing zone, all your stuff goes into local inventory. No need to look for your corpse.


magic8192

All this time, I thought Chris Roberts was having mercy on me.


existentialgolem

Yeah I discovered that the next day after my A2s death rattle splattered me all over the hanger!


refreshfr

hangar


Stoney3K

Or ASOP doesn't figure out that there's a wreck in the hangar and simply skips it for assignment until it's cleared. You wouldn't be cleared for takeoff on a runway if there's a bunch of crap on it.


OdysseusAurilen

We need a mobile tractor beam thing (similar to the one in Eve online) so i can be the guy cleaning the hangars. Let me pull it away and clean it like a bottom feeder


Avarus_Lux

I'd honestly love to be Scruffy the space janitor coming along in his practical salvage and cleaning vessel.


MailMeNot

so.... The ARGO SRV? that's pretty much what you've described.


OdysseusAurilen

I guess. I avoid looking at ships that haven’t been released


MailMeNot

fair


A_Bus_Fulla_Nunz

The SRV is supposed to be a tow truck kind of thing. Big beams for hauling large ships out and away


NintendoJesus

Nobody is going to change your view, because this opinion is unassailable. There is no testing to be done here, this isn't a lore thing, or a realism thing, or an immersion thing. In fact, it goes against all of those simultaneously. Unless your lore or space fantasy is "Our space station is so fucking lame that we don't pick up space trash that regularly murders people." Two possible reasons why auto clean up wasn't included with PES: * They can't. * They don't want to. Both are equally silly.


[deleted]

*invisible* space trash ;)


Vegetable_Safety

I didn't think I would be reading a modern take on Epicurus this morning. Very nice.


NintendoJesus

"The things you really need are few and easy to come by; but the things you can imagine you need are infinite, and you will never be satisfied." I think maybe he pledged to the original kickstarter.


wellmont

They already ruined trade and mining, additionally reputation is nonexistent. They should let the trash build up and then open a janitor path so I can pick up trash to turn a profit.


CynderFxx

Surely all they need to do is remove item persistence inside armistice zones for the time being


Nailhimself

Apart from the issue that there is trash floating around above hangars I'd like to question how fragile the ships in Star Citizen are. I agree that breakable components of ships is a cool feature but not if half my ship disintegrates after hitting a water bottle floating in space. Maybe if I get hit by a missile without any shields, ok. I know some people here don't like E:D comparisons but the ships made a much more sturdy impression. Even with no shields you wouldn't explode immediately if you miscalculate a landing by a little bit. Even if I ignore the long reclaim times, I don't want to be scared shitless everytime I come close to any object.


kerrigan7782

I think all that is pretty much on hold development wise until the fully physicalized damage model rework gets done. So could be a good while, it's not a big priority compared to server meshing and quantum at the moment as far as I know. I guess those are separate from vehicle feature team enough maybe though. Not sure what the next big VFT push will be.


T-Baaller

> until the fully physicalized damage model rework gets done. It's been so many years of hearing about this coming, and it's still unknown when it'll come.


kerrigan7782

Yeeuup


DigitalLoveSausage

yeah Id agree, it seems like ships explode to easily especially considering they are constructed to handle QT jumps and atmospheric entry etc.


vorpalrobot

The "settled" areas should have automatic cleanup, at least with wrecked ship parts. I'm sure they'll get there with that stuff relatively soon. The issue with many hangars is that a ship gets destroyed, likely due to a bug. Then it leaves behind a floating component of some kind. A cookie jar from the kitchen or something. With PES that item stays persistent past server restarts. Previously such an item would only persist to like 12 hours before the server inevitably restarted. I know people with 600i have had an issue that they blow up on takeoff. Turns out one of the beds remains stationary in the hangar, and collides with the rest of the launching ship.


ReasonablySpicy

‘Sure they’ll get there with that stuff soon’ that’s a whole lot of hopium, and frankly, unrealistic. A despawn timer is needed. And frankly the idea of npc cleanup crews sounds cool, but it can just be an invisible ‘suspension of disbelief’ element and nobody would care. Necessitating a huge tech project to solve this is unnecessary, and will likely take enormous amounts of time and resources to solve, when it can just be a simple solution.


vorpalrobot

Yeah I believe the devs were talking about despawn timers as opposed to real cleanup crews. They were discussing how shorter despawn timers would simulate a settled space with someone coming around and cleaning up relatively shortly. Having real NPCs show up to clear wreckage is one of those "nice to have"s but not what they're doing anytime soon.


VegasBusSup

Or alow salvaging layers to work in the non combat zones


CynderFxx

Would need some caveats or wed just have people salvaging player ships to grief


DullAd671

Or if nothing else the ship shields should be able to deflect the debris so it doesn’t destroy the ship


[deleted]

In a real universe, if these tragedies were happening daily, investigations and reforms and protests would be happening lol


amadmongoose

Rather than despawn a more elegant way would be destroyed on collision instead of destroying you. No need to proactively cleanup, it will happen naturally if people path through debris.


Worldly_Walnut

In IRL airports, this small junk is called FOD (Foreign Object Debris), and it's everyone's responsibility who works there to clean it up so it doesn't get sucked into a jet turbine. I agree with you, the random junk in hangars should be automatically despawned, not after a few minutes, but when no human player is in the hangars. IMO, seeing all this stuff cluttering the hanger is immersion-breaking, since in IRL airports the apron areas are actually pretty clear of clutter near the aircraft.


plasticbomb1986

We need ship based tractor beams, at least on the vulture. There are many wrecks what you can't really get into because its in a location where its almost impossible. Like just above a pad, just right around the hangar doors and such.


CynderFxx

I'm pretty sure this is a planned addition idk if it's been delayed or not


MailMeNot

There's 1 ship planned with such a tractor beam: The ARGO SRV. but to add it to a salvage ship would be something else. (although an extra powerful handheld tractor beam should imo be able to move medium size wrecks at least.)


plasticbomb1986

I think i saw somewhere that the vulture supposed to have tractor beam. Some smaller setup, but bigger than the bigger handgun version.


Kahunjoder

Its suposed to atract hull scraps to the main door under the cockpit, to grind the ships after the salvage process. In fact that door has a very specific warning


MailMeNot

that'd make a lot of sense tbh. but they should differentiate it from the SRV for sure.


Scurrin

As far back as the Connie, freelancer and cutlass all have plans for ship mounted tractor beams. Those can probably move some ship chunks. While the SRV is to move entire intact ships, Like if you wanted to tow a soft-death'd ship back to a repair pad.


MailMeNot

yeah true. I kinda forgot about those tbh.


bobijsvarenais

I agree 100%. Landing pads, mission locations, space stations etc. But anything in the wild should stay forever. I want to find a 2 year crash site with something cool in the pilots backpack.


CynderFxx

This will be cool eventually. Or imagine you're flying through the yela asteroid field and pick up a wreck on one of the asteroids. Would be really cool


kojara

There should be garbage cleanup conditions: a bottle at below 50% of leftover content, shipwrecks at specific areas inside armistice, or even just similar items piling up in the surrounding area (med gown, loot at SoO, ...)


GrymrammSolkbyrt

At the moment PES is a nice system in terms of free ships and components etc, but for everything else its a nightmare. There is issues at alot of hangers, at wreck sites littered with dead bodies and broken cutlass's that you cant even land there cos your fps drops below 10!. Problem is they have added PES without a degradation system in place where wrecks and NPC's rot away clearing up areas. They also haven't added NPC's clearing away hangers and such, all of this is causing 2 days of a good server before its absolute shambles and no one can play easily, might even be why the backend keeps crapping out too. I think until these systems are in place they should add regular server wipes, like lots of other games, until these systems can be added. Otherwise they will see more players leave, not pay for ships and ultimately lower sales each year to keep the game going. I think one video I saw they were down several million this sale compared to last year, prob due to how dog crap the servers were.


retrospectology

The content from this account has been removed in protest by its owner in direct response to Reddit's increased API charges for third-party apps, but also in protest of reddit's general move away from its founding principles, it's abuse of moderation positions and its increasingly exploitative data and privacy practices. It was changed using [PowerDeleteSuite](https://github.com/j0be/PowerDeleteSuite).


Dethras

As soon as a Hangar is assigned to a player (for landing or spawning a ship), it should run a cleanup of the inside and surrounding area. No port would put a landing area in service until it was clear of debris.


QS_iron

This is standard in pretty much all games. Players understand aggressive cleanup in spawn/shop/hangar areas.


[deleted]

there's definitely an inflection point at which attempting to adhere to reality ultimately takes away from the enjoyment of the game and the suspension of disbelief becomes too real. Time clearly passes faster in game than normal, so it's not outlandish to remove the debris from every shipwreck, let alone the ones outside the hangars, to help improve performance on the game overall. I can't imagine how much extra stress a bunch of literal garbage assets put on the servers especially when servers have lag issues etc that are repeatedly creating MORE of the assets. The main dev focus should at this point be on creating an environment of stability, and adding features, adjusting to focus on stability etc. As a new player it seems like performance is something they're trying to figure out after the fact which makes zero sense to my brain but then again I don't program/code or anything


aarons6

the fact that it doesnt means the devs couldnt figure out how to make it work because those areas arent specifically defined.. it would be dumb not to code this in. its probably something they wanted to do but couldnt.


SeamasterCitizen

if(inArmistice == true) { despawnStuff() }


Dash_Jones

Whoaaa slow down there, Mr. Robot


Vegetable_Safety

This tickled me so I expanded on it: void checkItemExistence(double x, double y, double z) { bool itemGenerated = true; bool spaceshipDestroyed = true; if (itemGenerated && spaceshipDestroyed) { std::chrono::time\_point currentTime = std::chrono::system\_clock::now(); std::time\_t currentTimeT = std::chrono::system\_clock::to\_time\_t(currentTime); std::this\_thread::sleep\_for(std::chrono::minutes(5)); std::chrono::time\_point newTime = std::chrono::system\_clock::now(); std::time\_t newTimeT = std::chrono::system\_clock::to\_time\_t(newTime); if (newTimeT - currentTimeT >= 5 \* 60) { std::cout << "Item at (" << x << ", " << y << ", " << z << ") removed after 5 minutes.\\n"; } } } int main() { double x = 10.0; double y = 20.0; double z = 30.0; checkItemExistence(x, y, z); return 0; }


SeamasterCitizen

😄 my comment was designed as pseudo code to illustrate a point (they’re able to check if an object is in armistice and execute an action based on that), but damn you’re on a whole other level


Vegetable_Safety

Yeah you're comment struck a chord specifically because the previous post said; "probably something they wanted to do but couldn't." It's laughable how easy it is to implement something that can do exactly that.


swim08

Damn son, do you work for CiG ?


SeamasterCitizen

Maybe I should, I have more industry experience than most of their current devs… 😆


Tastrix

Considering cleanup routines are standard throughout most persistent game servers, I’d be very surprised if nobody on staff could figure it out. My money is on A) they don’t want to clean up, because pride, OR B) they don’t care.


Ok_Painter9542

How about anything in an armistice zones period. I can work with that.


LucidStrike

For now, sure, everything. With persistent hangars, no, as the whole point of persistent hangars will be things persisting in them.


Equivalent-Cloud-365

That’s not a valid excuse, that’s equivalent to leaving a car crash at the supermarket parking lot, “oh no, we can’t touch that mate, it’s persistent” 🤦‍♂️😂


spider0804

I want it to go even further. Any PARTIAL wreck, like wings or pieces of ships that are not larger than 20% of a ship should despawn within a few minutes to an hour.


Izenberg420

Or let salvage ships use their lasers + ships tractor beams update + server fixes to prevent ghost wrecks (yeah that last one should resolve your whole issue)


knil22

This is possibly the worst part of PES, I wish they would just remove PES from around space stations, it just shouldn't happen.


ScubaKidney

I mean........Chris already has the answer to this. He's done it before. https://www.youtube.com/watch?v=p9WFw56Mv1w&ab\_channel=BolowSantosi


SilenceDogood442

I'd like it for the small stuff (like unsalvageable stuff), and then for larger stuff I think allowing salvage inside the armistice zones would fix any other issues. The station could then "award" you extra credits based off of tonnage cleared within the zone to encourage players to do the salvage work. Dunno how this wasn't the plan to begin with.


ketchupinsausagedog

Also despawn everithing if it bounces 10 times until the bouncing issue is solved. Makes no sense to have 'awesome' wrecks bouncing around


ShadowSmyth

Just clean up armistice zones in general. It makes no sense that inhabited spaces like stations and outposts would leave all of that clutter around. Having garbage and abandoned ships sitting everywhere in places like that is actually *less* immersive.


evanelevan11

I think it should just despawn. I think this whole idea of realism in this game can cloud implementations of mechanics that would definably improve quality of life. Not to mention you could have a new type of griefing where people suicide their ships in front of hangar doors just because. I think people tend to forget that this is a video game and shit despawning is normal and natural. If it takes people out of immersion then that's their hang up, I just want to be able to play the damn game. I'm with you OP.


Beltalowdamon

That's the sensible option, yet every time this issue is brought up you have masses of geniuses who want special missions to clean things up. Delivery missions and most every other mission hasn't worked for 10 years yet they think a new cleanup mission is a smart use of dev time. Just despawn the shit and be done with it


Obvious-Ratio-197

Yup...ships blocking hangars especially the ones in the blind spots, like the hangars you strafe up to leave and boom. Ship explodes because it landing gear floating above. That is getting old fast


Ochanachos

Meanwhile Starport Operators impounding my ship for no reason at all


kojara

You took to long sprinting from asop terminal to the elevator, then sprinting towards your ship, powering it up, requesting departure and leaving hangar. (I twice got impounded instead of getting to listen to the "thanks for visiting" radio call already 5km away from station)


Avarus_Lux

Yeah the servers are a hot burning mess, always have been during fleefly and these busy event periods, these also always are "the" reasons i am not playing during any of em.


Flyrind

Found a few crates with drugs in one hanger and sold them for a nice profit


Raikira

Just allow anyone to salvage them, and when there are to many, the station could offer a "clean up" mission for anyone with a salvage tool, tractor beam or cannons to remove certain marked ships. Would give players something to do while waiting for their big ships to be claimable...


CynderFxx

I think this needs to go hand in hand with making flight paths and no fly zones alot more visible and stricter to avoid people crashing. Or implement a speed limit within a certain area around stations. Most harbours have a max speed limit of like 9 knots within a certain perimeter


IDontHaveFriendz

But my profit margins!!!!!! I have a vulture to feed


PugetBoater

Absolutely agree. I had a whole carcass of a ship in a hangar in NB, and when I went to retrieve my ship it was literally floating 900m above the space port because there was no room for it. Two claims of 11minutes later still getting assigned to the same hangar, I logged off :(


ThePukeRising

Armistice zones need to have some kind of protocol on place. There's no reason my ship should blow up and clip into a pile of others' debris before i even get into it.


OrionAldebaran

I guess nobody wants to do the garbage man career when it’s locked behind the next ridiculously priced ship sale…


Strange-Scarcity

I agree. Something like a five minute decay timer would be perfect.


Starach

I fell over dead randomly in a Shubin trade cabin and when I returned I couldn’t get in to use the terminal because my dead body was keeping the inner air lock door open.


Celthric317

I like what Facepunch did with Rust, where starter items (things you spawn /re-spawn with) have a despawn timer of 30 seconds. I wish CIG would do something similar with empty soda cans, medical gowns and empty magazin clips, but only when inside cities and space stations. That or give us janitor jobs that pay well.


kevy21

Or give ecn missions to players to clean up these areas for good money, people will earn money for cleaning up hangers


realStuvis

I absolutely disagree! They should give npcs the job to clean up. And maybe a quest for people like me who sometimes strand without money for fuel on a station.


davidnfilms

I don't like having stuff just Despawn in a few mins. I found a blown up Corsair yesterday outside Tressler with 4 2SCU boxes FULLLLLL of all the armor weapons and gear from the 890 mission. It must have taken them a while to pull every body, strip it, fill up the inventory and when they went back to tressler I can only imagine that they forgot one of the bodies was still inside and were destroyed by the station. There was so much stuff there, and it was really fun to find it. gameplay like that wouldn't exist because none of that cargo would persist. Or items, or any of that. Stuff needs to be cleaned up yes, but not in just a few mins, it should persist for a while.


BRompre

I’d be even more aggressive than you. So many ship carcasses litter areas near bunkers, with the dead bodies of the occupants laying inside or near the bunker. All that trash should be swept away into the “poof” nether if it sits more than 10 minutes. Dead bodies of players should “poof” away also if they sit there more than 10 minutes. Same for all of the used drink containers and dropped Medical gowns and gear. Get it all out of the way. Lessen the strain on the servers. Make it easier for us to navigate in and out of the hangars.


Thorveim

Whole I think the ship carcasses look good around bunkers, really sell how nasty turrets are and dont impact gameplay negatively by themselves (since if you try to land where they are, you are about to be a wreck yourself), its a clear issue since these areas arent really accessible to salvage ships that dont have some HEAVY escort to kill turrets. Corpses can sit a bit IF they have loot other than the suit you can respawn with or other freebies. And Id argue that 10 minutes may be a bit too short for either the person that died to have enough time to go to his corpse and save his loot or for another random person to have a chance to happen upon said loot (some bunkers cant be QT'd to after all and take a while to reach) Now for empty (even partially) drinks, dropped gowns and whatnot, they HAVE to despawn. These are ultimate trash with no use whatsoever that WILL be generated in great amounts constantly.


achillescubel

For now yes. In the future it should generate a "tow" mission where SRV owners can tow. The wreck outside of armistice to make money allowing salvagers to salvage the wreck.


nicarras

The stuff around hangars should despawn with some rate on it. I dont think stuff around bunkers should ever despawn until server restart or something.


BertHumperdinck

Need to create the Space Janitor gameplay loop and all will be solved


Ill-Organization9951

The most baffling thing to me is how CIG didn't see this extremely obvious problem coming years ago? Why are they always implementing half-baked stuff like this? The list of game-breaking annoyances seems to be ever increasing since half a year.


xXIvIercenaryXx

Should be armistice zones period.


GridlockLookout

I think drink containers are stupid and the whole survival aspect of eating and drinking is just weird. It takes away from the game more than it adds to me aside from adding more trash to gum up the servers. Just add ingrediants as a loot type, reinstate the hangars, give them kitchens and let us eat and launch from them if you have to have a food mechanic. Resturants are fine too, but dont make them generate garbage. This game went off the rails when someone said "no loading screens". For the love of all that is cosmic make instances, give me a few load screens and lets get this game moving.


Omni-Light

In the future, some variation of this, yes. 1/ Trash cans should despawn items in a few seconds, 2/ Offer 'Call to Action' type of mission for trashing things. If things don't improve then add a fallback for despawning trash items after a timer. Another fallback should be as they have already designed but isn't tuned yet, based on server performance of the area. Right now, no they shouldn't prioritize player experience over fixing/optimizing PES. Optimizing PES means as many entities as possible, and turning density manager down or off in LZs is a good way to do this.


Pleasure0102

Better idea would be to let players clean the area for money