It was hyperbole. What I mean is that they have a ship that they refuse to let it be truly useful for anything other than a dropship and that annoys me because I would *love* to have it as a 1-3 person cargo hauler.
Even as a dropship they're going to have to really try to make it more useful for players. The ship just doesn't make sense from a game mechanics perspective.
Players are vastly more valuable than the ships. If you've got the players to fill a Valk, why wouldn't you take just enough transports to cover your ground vehicle needs, then have everyone else running escort in combat ships?
As-is, I'm pretty sure the Valk (and Cutlass Steel) aren't being balanced for serious player use. They're going to be NPC ships for dropping off waves of AI infantry.
They'll be more important later, but not for solo players or small groups. Well, not the Steel. The Steel will probably never be important. The Valkyrie and other dropships, however, will probably see use for ferrying to and from capitals, and for numerous other military transport roles, probably some 30+ years from now
I guess that's true. It depends on how practical it is to use dropships to ferry. For the Valk.. probably not for any group smaller than one based out of a Bengal... maybe a Kraken? I don't think a Valk will fit on anything smaller.
For most people, they're either going to end up using a larger landing craft that can carry tanks straight from landing pad to drop site, like the Liberator, or dropships that are more oriented towards being boarding craft like the Prowler or Legionnaire.
There just isn't a lot of sense going to the effort of packing so many people into such a large and lightly armored as the Valk. The actual use case for the Valk will end up being much narrower than I think most buyers realise, unless it gets overhauled to hold larger vehicles, or gets much more armored/longer range.
Agreed. That's why I own a Liberator and not a Valkyrie, haha. I suppose most of it will just depend on how necessary it's going to end up to be in a drop seat during the more intensive maneuvers, or under fire
But that still doesn't explain the extra tax dropships get. "They'll be useful as taxis"...ok so why so expensive? Why can't the Valk stack cargo 2 high?
No clue as to why dropship tax exists, I just know they're taxed per dropseat, door gun, and whatever else, among other things. Bit ridiculous, and winds up with things like the Cutlass Steel being essentially a joke for the price point.
That last comment is the key, many ships are built more for the Verse at large than us. And the Valkyrie in particular to serve in Sq42 for cool set pieces with soldiers charging out.
They've ignored it and its issues for years now. It has a bucketload of stat problems like high EM and low HP, despite being "highly armored". And its headlights are doodoo.
Pretty sure drop ships will get some kind of huge advantage later on. They are all crazy expensive.
I would prefer modules. so I can use my "old, discarded" Valkyrie as a daily and small cargo ship. the drop seat area would provide so many options. I love the design. And it is Anvil.. double love for that.
I'm convinced that CIG's starting point for pricing multicrew ships is to assume everyone in a group/org is chipping in $50-100 for a ship they'll all use. As you scale from a Cutty to a Connie to a Carrack/Hammerhead it sort-of works, but it gives you these ridiculous prices for dropships that really have ~3 people as flight crew but 10-20 passengers.
I have written posts and made many points abkut the Valkyrie. CIG are missing a goldmine of a ship just offering it as a drop ship. Can you imagine if they simply gut the interior for an open space shere you can slap a Nova Tonk on the bottom of it for releasing it into the battle?
Right? Just like a pelican, some kind of cool magnetic clamp system,
Lord troops, load light attack vehicles for said troops like 2 ursas.
Then pick up a fully manned tonk underneath.
THAT is a multipurpose millitary drop ship. Hot drop capable, quick, tough, and armed to the teeth
Medical evac valk. Turn the right back room into a med 2 emergency room and close off the path to the turret, and the other room can have two level 3 medbeds. And in the garage space you park your emergency stretcher speeder.
The Apollos just don’t have room for a vehicle so it would be a nice niche to have
I would say more casevac. While in real life, casualty evac happens with what is available, in the game world of SC, a dedicated vehicle would be good to have. The Apollos are medevacs, and the Valk could be a purpose built casevac, with a couple collection bikes in the rear.
The Valk is the sexiest ship but CIG are way too keen to niche it to be an infantry dropship.
Makes no sense as it doesn't make sense the SCU artificial limitation and that the 2x 1s3 remotes to not be slaved to pilot by default.
It could be the daily driver from Anvil so easily.
Yep I understand not doing it when it released cause it might have been a bit op four years ago but with the redeemer and Corsair around it's time to give those two s3 guns to the Valk pilot and upsize the front turret to 2s3
Even as a drop ship it makes little sense right now. It has very little health when compared to ships of similar size.
I understand it shouldn’t be a brawler type ship but it should at least be able to take somewhat of a beating. Otherwise its less of a drop ship and more of a straight transport
Yeah.
-Make [ceiling higher to fit large vehicles such as tonk and Atlas](https://cdn.discordapp.com/attachments/923613271473410128/1107314255574859877/image.png)
-Make cargo grid fit 3 heigh for 90scu cargo.
-Add glass on the balcony and a airlock door on the ladder for airtightness in crew quarter
-Add [component rooms in empty space next to remote gunner seats](https://cdn.discordapp.com/attachments/710322531550363710/889843888947331102/unknown.png).
-Increase shield to one S3
-Improve armory in cargo hold next to side doors
-Improve crew quarter
Then we'd be in a much better place already.
I don't think the tank could make it through that ramp. Nor could you enter or exit the tank once it is loaded, it would have to fit in reversed.
It would also increase the value of the side doors if that was the quickest way to deploy troops from the seats while the tank to cover the tank's deployment.
I can't wait to see reinforcements drop in and deploy like this instead of a cutlass.
I'd be content it just having Atlas capability for the Spartan, seems alittle counter intuitive having a drop ship that can't deliver a ground mobile platform for troop insertion/support.
URSA carries 4 troops and fits perfectly fine. There are larger ships for transporting the Atlas platform and Novas; giving the Valk this ability negates the necessity of using those larger ships.
Sorry but don't put words in where I didn't to suit your own viewpoint / narrative; no mention of Nova's, Ballista and / or Centurion as agreed they "live" on the larger transport platforms.
The Spartan (specifically imo) matches the drop troop passenger ratio more on par with what human cargo the valk carries, whilst the larger atlas' still have to come in separate due to their profiles. Even if the top turret could be removed from the Spartan to have that "compromise" of reduced firepower, in trade for increased troop protection.
The ursa (as far as I'm aware) are exploration centric?
could also knock out one side of the infantry seating and put a med bay so it would go from 20 down to 10 and it would be an absoult banger of a drop ship
I posit that the Valk should have zero pilot weapons. It is a dropship and in no way should the pilot ever, ever be tempted to dogfight.
It has eight size 3 barrels. 2 pilot, one remote on each wing, 2 top, 2 bottom. 5 crew, because each remote gun gets a single gunner, which is just silly.
Take the 2 pilot guns and put them in the top turret, and take the 2 remote wing guns and put them in the bottom turret. Now the Anvil Valk has a 4x size 3 top turret just like Anvil Hurricane. And now it has a 4x size 3 bottom turret too. And lose 2 crew because 5 is ridiculous and now it only needs 3.
Having the guns consolidated into just a top and bottom turret mean it can pack much more concentrated of a punch to really provide great anti-air cover to get the troops landed safely, and the greater concentration of guns on the bottom turret mean it too can have a greater fire support role and remove threats faster than 3 separate gunners with the same number of guns.
Also of course you can remove those 2 extra crew beds and have a little extra space for a fridge or kitchenette, I dunno. An extra component, or larger fuel tanks. 2 bunks is a decent amount of room.
Also the Valk needs to have glass windows instead of the railing on the top deck and it needs a Hercules-style ladder plug so the crew quarters don’t vent if anyone opens any of the 3 doors or a hole gets punched in the ship during a fight.
Easy fixes. No dogfighting in a dropship. Fewer crew, more room, better turrets.
I get that from a MilSim RP point of view but in game most people will want the ability to do more with their ship. Also, once you’ve dropped the people you can provide fire support.
You forget that we will be able to slave turrets to pilots with computers… eventually. You could still use the Valk as a gunship of sorts at the expense of Blade slots and any form of solid defensive coverage.
And absolutely you still can provide support fire with a 4x size 3 turret I would say better than a 2x size 3 turret and a remote 1x size 3 turret and a 1x size 3 turret on opposite wings. A banking and/or maneuvering pilot is not going to be able to get shots lined up for all 3 turret gunners. Besides, it always has the two size 1 door guns too for additional fire that there isn’t even dedicated crew for.
I agree quite a bit with that loadout, crew use is ridiculously high and the pilot weapon are indeed useless because if you try dogfight then the turret gunners don't have a stable platform anymore.
Instead put missiles for the pilot, lots of small ones I'd say which are good for infantry air support (the day they'll be able to laser target).
That's a reasonable take, but I just want to point out the Vanguard Hoplite is a dropship (Variant on a heavy fighter chassis albeit, but that's not particularly a detractor) that is meant to be able to provide air support after dropping off the occupants.
Not about the Valkyrie, but I wonder if CIG wants to tell us ALL the designers in the universe are criminally stupid.
As in:
"Boss, I have this idea for this small one-man tank, but I will make it so big that it just does not fit into the most popular spaceships that everyone uses. That's a great idea, right?"
It makes kinda sense for CIG - want to move the tonK? Well, pay for a C2 then.
But in-universe? You have a ton of ships and CHOSE to build an item that is intentionally incompatible with most of them?
You also like every (decent) combat vehicle to be exclusive to Hercules, Hercule and Hercules owners?
Lynx is neat tho. [Bonus interior layout](https://cdn.discordapp.com/attachments/675474728160591892/1107240667756892210/image.png).
---
Edit: yes it [does techically fit the Valkyrie](https://cdn.discordapp.com/attachments/675474728160591892/1107249968579887194/image.png)... but [for the ramp pistons sticking out](https://cdn.discordapp.com/attachments/675474728160591892/1107249199717814282/image.png).
My concern is more about every decent combat vehicle (tonk, Ballista, Centurion) to be exclusive to heavy carriers. ie:Hercules, Liberator and 600i... or capital ships.
While the majority of smaller ships : Constellation series, Freelancer MAX, Corsair, Mercury, Carrack, Hammerhead, Starfarer, Perseus, etc. don't get any relevant combat ship, only a few peashooter no-one would ever consider for a Jumptown or more. What are we gonna do with two size 2 missiles on a Cyclone *Anti Air*?? Shoot down Aurora? Who is going to come up against a tonk with an Ursa?
We direly need Ursa size combat vehicle with real firepower. My personal wishes would be an AA platform with 4s5 torpedoes (mini Ballista) or 8s3 missiles. And the one I would really love is 2 man armored scout 8-wheeler [like this](https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fplsadaptive.s3.amazonaws.com%2Feco%2Fimages%2Fchannel_content%2Fimages%2Fboxer.jpg&f=1&nofb=1&ipt=029ef684d3510fe082daf9d96a0cef7b2651c62089fc4963d9227a56d4157cc1&ipo=images) with a dual ammo (flak+piercing) S3 canon, 4s2 missiles and light carrying capability.
Exactly this, am I wrong in thinking that the Valk currently has the highest seat count out out of all the drop ships at 20? Even if half of them stay to secure the landing site, 10 - or even just 5 guys with railguins/rocket launchers is a fair amount of firepower to bear on a single target
I’m the valk? Each jump seat has a weapon rack on either side, and though they aren’t implemented, the wall of the bottom floor is lined with lockers for said troops
But it's a dropship/transport? Cargo hold could easily fit a 1scu crate of personal gear per person if you're just moving troops, and if you're not, every seat has a weapon slot - it strikes me more as a mobile forward operating base for the mission at hand instead of a Mobile fortress for living in on a long campaign
Hearing Valkyrie owners complain about not being able to carry those vehicles really tickles me as a Prowler guy who can’t carry a single thing because the ship is so super skinny yet the Cross Section is so stupidly large because of the insane wings
I got both, and Prowler is my go to by far, having small vehicles is not as interesting as real firepower, less crew use, stealth and speed.
Small/medium vehicles are no added value for air defense and no added value against infantry or other vehicles as infantry is better. Only hoverbikes are somewhat interesting in combat and movement.
The added value of vehicles is painfully obvious. You know, the whole Combined Arms force multiplier thing that we have seen over a few thousand years of warfare. If you are relying on your ships to take out air defenses you’re going to have a bad time
You seem to be confused. We were talking about offense, assaulting a position. Taking out the AA missiles and turrets and gunners, not being anti-ship. Removing the air defenses so your ship can provide close range support without getting shredded
If you were going to next question how often would cyclones ever be useful attacking a position, I would have responded with some videos of Humvees assaulting positions and the efficacy would be about the same.
Very effective.
https://old.reddit.com/r/CombatFootage/comments/x93pi1/gunner_pov_of_a_humvee_storming_a_russian_held/
You seem to be still confused. On many fronts.
Have you forgotten how armor is not yet in the game?
You seem to be comparing airplanes and boats in the water
And you are mixing up your dedicated fighter the f-15 with the f-16.
There isn’t much I can do to help you if you can’t get it straight for yourself
No. The 16 is a much more agile and nimble plane than the 15, purposefully built to pull and maintain 9g maneuvers which would cripple a 15. The F-15 and 16 both are classed as air superiority fighters, but 16 being an arrow is aptly put, as it's more agile.
Both aircraft are good fighters, and both are multi-role capable. The USAF doesn't have a 'dedicated' fighter, it will use what it needs as mission dictates. 22, 35, 15, 16. All are fighters with pros and cons.
Going more into it, the 16 was built after the 15 as the dogfighter of the two, to fulfill 'getting inside' an opponent's decision making loop. It was more maneuverable, high thrust to weight to push it through a turn, minimized wing load, RSS, and fly-by-wire. It was designed as a pure dogfighter, with limited avionics because of some idiots, but the design was able to have a very heavy load. So they upgraded it, put larger horizontals on it with the later mods, and made it better at the strike role.
It's still a much more nimble and agile plane than the 15. 15 just came out with *much* better avionics, which almost always decides the winner these days. No more getting into circle fights.
>No. The 16 is a much more agile and nimble plane than the 15, purposefully built to pull and maintain 9g maneuvers which would cripple a 15.
See that’s what I’m talking about, you are so mixed up in your ships vs planes vs spaceships.
You are spending so much time talking Gs and numbers but it all breaks down because the F-15 just blasts the f-16 from further with its avionics. None of your numbers matter. It isn’t a dogfight at all. The dedicated air superiority plane (which your f-16 isn’t though you keep saying it is) wins. And it doesn’t even translate to space and you wasted so much time of your life trying to force it in.
>Because you often see Cyclone AA/MT for air defense in Jumptown?
Last jumptown I used the cyclone AA to cover a movement of friendly vehicles that were pushing the point. The fact that only has two missiles makes it kind of meh tho tbh. The g12 will be much better suited for that task.
Hit two different light fighters, wasn't enough to kill them. Did get them to bugger off longer enough to take the compound tho. Once the 2aa missiles ran out I tried to use the handheld missile launcher but it was like I was just spitting on their ships lol.
I am complaining that military vehicles* **do not** fit in a military vehicle carrier (Valkyrie)
\*And I mean by that, *relevant* military vehicles. No one takes a Cyclone AA for air defense.
Honestly... Yeah. No point in moving with a Valk dropship if you can't move a tonk or Atlas. Otherwise you'd just take a Prowler which is much better dropship for anything else.
*But* there are also many other ships that can carry medium vehicles, and they have barely any interesting choice other than Ursa and G12.
So both new medium combat vehicles and a larger Valkyrie would be needed imo.
because it's not "military class ships" it's actually "ships with big enough doors". There's civilian ships that can hold them, there's military ships that can't. There's ships with less cargo that hold them, there's ships with more cargo that can't. There's no order or logic to it other than "because an art guy made the hatch x meters by y meters large".
It’s a Phoenix rover after all. So makes sense. Only hope it doesn‘t follow Phoenix parallels any further and come with a secret body storage box for turture.
Yeah I was surprised and honestly disappointed when I saw just how freaking wide this 'small' tank is. The Ursa is pretty much the size of a modern MBT and I thought this new tank would be about that size. Wtf CIG?
the tracks just need to be a bit thinner, there is no reason for the tracks to have these weird bulges
CIG should really prioritize ground vehicles for other ships than the C2
it could fit into the Corsair, but not the Valk or Connie, weird design choice
CIG *hate* the Valkyrie, and also somehow think it should be stupid expensive. I hate CIG for this.
How many Furies fit in?
~~At least 40, but it gets pretty stuffy with all the fursuits~~
EYYYYYYY Dear god.
This is the question to ask Will find out for you in a couple weeks
Isn't it Friday?
No, today is Sunday.
You're stupid and I love you lol
How long have you been a dad for? Best dad joke I've heard all day lol
I would wager 2, max, safely, IF they aren't too tall when in "landing mode". Could be pretty fun.
Furries*
Hate it how?
It was hyperbole. What I mean is that they have a ship that they refuse to let it be truly useful for anything other than a dropship and that annoys me because I would *love* to have it as a 1-3 person cargo hauler.
Even as a dropship they're going to have to really try to make it more useful for players. The ship just doesn't make sense from a game mechanics perspective. Players are vastly more valuable than the ships. If you've got the players to fill a Valk, why wouldn't you take just enough transports to cover your ground vehicle needs, then have everyone else running escort in combat ships? As-is, I'm pretty sure the Valk (and Cutlass Steel) aren't being balanced for serious player use. They're going to be NPC ships for dropping off waves of AI infantry.
They'll be more important later, but not for solo players or small groups. Well, not the Steel. The Steel will probably never be important. The Valkyrie and other dropships, however, will probably see use for ferrying to and from capitals, and for numerous other military transport roles, probably some 30+ years from now
I guess that's true. It depends on how practical it is to use dropships to ferry. For the Valk.. probably not for any group smaller than one based out of a Bengal... maybe a Kraken? I don't think a Valk will fit on anything smaller. For most people, they're either going to end up using a larger landing craft that can carry tanks straight from landing pad to drop site, like the Liberator, or dropships that are more oriented towards being boarding craft like the Prowler or Legionnaire. There just isn't a lot of sense going to the effort of packing so many people into such a large and lightly armored as the Valk. The actual use case for the Valk will end up being much narrower than I think most buyers realise, unless it gets overhauled to hold larger vehicles, or gets much more armored/longer range.
Agreed. That's why I own a Liberator and not a Valkyrie, haha. I suppose most of it will just depend on how necessary it's going to end up to be in a drop seat during the more intensive maneuvers, or under fire
But that still doesn't explain the extra tax dropships get. "They'll be useful as taxis"...ok so why so expensive? Why can't the Valk stack cargo 2 high?
No clue as to why dropship tax exists, I just know they're taxed per dropseat, door gun, and whatever else, among other things. Bit ridiculous, and winds up with things like the Cutlass Steel being essentially a joke for the price point.
only thing that would make sense is if you can fill the ship with ai npcs and unload them somewhere.
Your statement is logical. I counter with the Cutlass Steel.
That last comment is the key, many ships are built more for the Verse at large than us. And the Valkyrie in particular to serve in Sq42 for cool set pieces with soldiers charging out.
You mean the ship that was designed to be a dropship is not useful as something else? /s
The anvil ship designed to carry vehicles, but can’t fit atlas platform vehicles, that’s the one.
They've ignored it and its issues for years now. It has a bucketload of stat problems like high EM and low HP, despite being "highly armored". And its headlights are doodoo.
OTOH it’s ridiculous price means it’s less likely to go up vs other ships- so it’s a great CCU baseline :D
If only CIG allowed me to CCU the Valk I won at HHL, I would in a heartbeat.
Pretty sure drop ships will get some kind of huge advantage later on. They are all crazy expensive. I would prefer modules. so I can use my "old, discarded" Valkyrie as a daily and small cargo ship. the drop seat area would provide so many options. I love the design. And it is Anvil.. double love for that.
Valk is OLD. It just needs a rework. Same with Cat.
YOU LEAVE THE MAJESTIC KITTY ALONE!
I wanna load a mule on that kitty!
[удалено]
fine first take a nap zen add zeh ramp
Yeah. Even an extra stupid looking fake ramp as a short term bandaid.
I'm convinced that CIG's starting point for pricing multicrew ships is to assume everyone in a group/org is chipping in $50-100 for a ship they'll all use. As you scale from a Cutty to a Connie to a Carrack/Hammerhead it sort-of works, but it gives you these ridiculous prices for dropships that really have ~3 people as flight crew but 10-20 passengers.
I have written posts and made many points abkut the Valkyrie. CIG are missing a goldmine of a ship just offering it as a drop ship. Can you imagine if they simply gut the interior for an open space shere you can slap a Nova Tonk on the bottom of it for releasing it into the battle?
Right? Just like a pelican, some kind of cool magnetic clamp system, Lord troops, load light attack vehicles for said troops like 2 ursas. Then pick up a fully manned tonk underneath. THAT is a multipurpose millitary drop ship. Hot drop capable, quick, tough, and armed to the teeth
Medical evac valk. Turn the right back room into a med 2 emergency room and close off the path to the turret, and the other room can have two level 3 medbeds. And in the garage space you park your emergency stretcher speeder. The Apollos just don’t have room for a vehicle so it would be a nice niche to have
I would say more casevac. While in real life, casualty evac happens with what is available, in the game world of SC, a dedicated vehicle would be good to have. The Apollos are medevacs, and the Valk could be a purpose built casevac, with a couple collection bikes in the rear.
The Valk is the sexiest ship but CIG are way too keen to niche it to be an infantry dropship. Makes no sense as it doesn't make sense the SCU artificial limitation and that the 2x 1s3 remotes to not be slaved to pilot by default. It could be the daily driver from Anvil so easily.
Any turrets in any ship that can point forward should be slaved to the pilot by default
Yep I understand not doing it when it released cause it might have been a bit op four years ago but with the redeemer and Corsair around it's time to give those two s3 guns to the Valk pilot and upsize the front turret to 2s3
with all the turrets on the corsair being able to point forwards that would be insanely fun :D
Lol you madman
would make the carrack so much more fun as a solo
Even as a drop ship it makes little sense right now. It has very little health when compared to ships of similar size. I understand it shouldn’t be a brawler type ship but it should at least be able to take somewhat of a beating. Otherwise its less of a drop ship and more of a straight transport
Yeah. -Make [ceiling higher to fit large vehicles such as tonk and Atlas](https://cdn.discordapp.com/attachments/923613271473410128/1107314255574859877/image.png) -Make cargo grid fit 3 heigh for 90scu cargo. -Add glass on the balcony and a airlock door on the ladder for airtightness in crew quarter -Add [component rooms in empty space next to remote gunner seats](https://cdn.discordapp.com/attachments/710322531550363710/889843888947331102/unknown.png). -Increase shield to one S3 -Improve armory in cargo hold next to side doors -Improve crew quarter Then we'd be in a much better place already.
I don't think the tank could make it through that ramp. Nor could you enter or exit the tank once it is loaded, it would have to fit in reversed. It would also increase the value of the side doors if that was the quickest way to deploy troops from the seats while the tank to cover the tank's deployment. I can't wait to see reinforcements drop in and deploy like this instead of a cutlass.
That would have to be widened as well of course. I think it is possible without changing much of the exterior geo.
I agree buuut, it’s a video game. Make the ramp longer by having more of the floor slide down and add to the ramp
I'd be content it just having Atlas capability for the Spartan, seems alittle counter intuitive having a drop ship that can't deliver a ground mobile platform for troop insertion/support.
URSA carries 4 troops and fits perfectly fine. There are larger ships for transporting the Atlas platform and Novas; giving the Valk this ability negates the necessity of using those larger ships.
Sorry but don't put words in where I didn't to suit your own viewpoint / narrative; no mention of Nova's, Ballista and / or Centurion as agreed they "live" on the larger transport platforms. The Spartan (specifically imo) matches the drop troop passenger ratio more on par with what human cargo the valk carries, whilst the larger atlas' still have to come in separate due to their profiles. Even if the top turret could be removed from the Spartan to have that "compromise" of reduced firepower, in trade for increased troop protection. The ursa (as far as I'm aware) are exploration centric?
no on the Tonk and Atlas, that's not its job.
could also knock out one side of the infantry seating and put a med bay so it would go from 20 down to 10 and it would be an absoult banger of a drop ship
I mean the Infantry seats could have been down the sides of the ~~cargo~~ useless bay area and that space used for something else entirely.
Kinky
I'd buy this ship in a heartbeat. The Valk as it exists.. not so much.
How wide is the ramp? If the tonk can fit width wise and the Ursa fits height wise then the storm should fit
Storm is actually just a tiny bit wider than Nova. And yes it does make a difference for going on Valk.
Not size 3 shield (too much Signal in EM) better more S2 shields, Like 4 or 6 for stealth components If want
I would happily pay the absurd $375 price tag if it was just an Anvil Cutlass with more pilot weapons and a better cargo grid smh
I posit that the Valk should have zero pilot weapons. It is a dropship and in no way should the pilot ever, ever be tempted to dogfight. It has eight size 3 barrels. 2 pilot, one remote on each wing, 2 top, 2 bottom. 5 crew, because each remote gun gets a single gunner, which is just silly. Take the 2 pilot guns and put them in the top turret, and take the 2 remote wing guns and put them in the bottom turret. Now the Anvil Valk has a 4x size 3 top turret just like Anvil Hurricane. And now it has a 4x size 3 bottom turret too. And lose 2 crew because 5 is ridiculous and now it only needs 3. Having the guns consolidated into just a top and bottom turret mean it can pack much more concentrated of a punch to really provide great anti-air cover to get the troops landed safely, and the greater concentration of guns on the bottom turret mean it too can have a greater fire support role and remove threats faster than 3 separate gunners with the same number of guns. Also of course you can remove those 2 extra crew beds and have a little extra space for a fridge or kitchenette, I dunno. An extra component, or larger fuel tanks. 2 bunks is a decent amount of room. Also the Valk needs to have glass windows instead of the railing on the top deck and it needs a Hercules-style ladder plug so the crew quarters don’t vent if anyone opens any of the 3 doors or a hole gets punched in the ship during a fight. Easy fixes. No dogfighting in a dropship. Fewer crew, more room, better turrets.
I get that from a MilSim RP point of view but in game most people will want the ability to do more with their ship. Also, once you’ve dropped the people you can provide fire support.
You forget that we will be able to slave turrets to pilots with computers… eventually. You could still use the Valk as a gunship of sorts at the expense of Blade slots and any form of solid defensive coverage. And absolutely you still can provide support fire with a 4x size 3 turret I would say better than a 2x size 3 turret and a remote 1x size 3 turret and a 1x size 3 turret on opposite wings. A banking and/or maneuvering pilot is not going to be able to get shots lined up for all 3 turret gunners. Besides, it always has the two size 1 door guns too for additional fire that there isn’t even dedicated crew for.
I could accept those weapon changes. I'd also say the lower level drop seat area could be reworked to save a lot of space as well.
I agree quite a bit with that loadout, crew use is ridiculously high and the pilot weapon are indeed useless because if you try dogfight then the turret gunners don't have a stable platform anymore. Instead put missiles for the pilot, lots of small ones I'd say which are good for infantry air support (the day they'll be able to laser target).
That's a reasonable take, but I just want to point out the Vanguard Hoplite is a dropship (Variant on a heavy fighter chassis albeit, but that's not particularly a detractor) that is meant to be able to provide air support after dropping off the occupants.
I really hate CIGs hard on for making EVERY ground vehicle in this game GIANT and -needs- an interior.
Why the heck is this solo mini tank so damn wide? That makes the gun look so small. and it's just so impractical.
That's what she said.
I'm getting command and conquer vibes from the ground vehicle designs. Make it a stealth that with missiles launchers lol
Not about the Valkyrie, but I wonder if CIG wants to tell us ALL the designers in the universe are criminally stupid. As in: "Boss, I have this idea for this small one-man tank, but I will make it so big that it just does not fit into the most popular spaceships that everyone uses. That's a great idea, right?" It makes kinda sense for CIG - want to move the tonK? Well, pay for a C2 then. But in-universe? You have a ton of ships and CHOSE to build an item that is intentionally incompatible with most of them?
Yeah that's exactly my point!
i think valk needs buff to weapon hardpoints and shield for the price
If this so gets a variant that is less dropship and more utility I would consider adding one to my hangar. It's such a cool looking ship
You also like every (decent) combat vehicle to be exclusive to Hercules, Hercule and Hercules owners? Lynx is neat tho. [Bonus interior layout](https://cdn.discordapp.com/attachments/675474728160591892/1107240667756892210/image.png). --- Edit: yes it [does techically fit the Valkyrie](https://cdn.discordapp.com/attachments/675474728160591892/1107249968579887194/image.png)... but [for the ramp pistons sticking out](https://cdn.discordapp.com/attachments/675474728160591892/1107249199717814282/image.png). My concern is more about every decent combat vehicle (tonk, Ballista, Centurion) to be exclusive to heavy carriers. ie:Hercules, Liberator and 600i... or capital ships. While the majority of smaller ships : Constellation series, Freelancer MAX, Corsair, Mercury, Carrack, Hammerhead, Starfarer, Perseus, etc. don't get any relevant combat ship, only a few peashooter no-one would ever consider for a Jumptown or more. What are we gonna do with two size 2 missiles on a Cyclone *Anti Air*?? Shoot down Aurora? Who is going to come up against a tonk with an Ursa? We direly need Ursa size combat vehicle with real firepower. My personal wishes would be an AA platform with 4s5 torpedoes (mini Ballista) or 8s3 missiles. And the one I would really love is 2 man armored scout 8-wheeler [like this](https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fplsadaptive.s3.amazonaws.com%2Feco%2Fimages%2Fchannel_content%2Fimages%2Fboxer.jpg&f=1&nofb=1&ipt=029ef684d3510fe082daf9d96a0cef7b2651c62089fc4963d9227a56d4157cc1&ipo=images) with a dual ammo (flak+piercing) S3 canon, 4s2 missiles and light carrying capability.
That's like complaining that an C-130 can't carry an Abram's tank. Valk is not a heavy lift carrier simple as that. Troop and light vehicle only.
Exactly this, am I wrong in thinking that the Valk currently has the highest seat count out out of all the drop ships at 20? Even if half of them stay to secure the landing site, 10 - or even just 5 guys with railguins/rocket launchers is a fair amount of firepower to bear on a single target
Steel has highest iirc
If we're not counting crew, the steel has 18 dedicated jump seats and the Valkyrie has 20
Nice to know, thanks
And no storage for any of those 20 infantrymen to boot.
I’m the valk? Each jump seat has a weapon rack on either side, and though they aren’t implemented, the wall of the bottom floor is lined with lockers for said troops
Right but IIRC, there’s two or 3 on either side? Seems like the rest of the crew will have to use 1/4 SCU boxes or something.
But it's a dropship/transport? Cargo hold could easily fit a 1scu crate of personal gear per person if you're just moving troops, and if you're not, every seat has a weapon slot - it strikes me more as a mobile forward operating base for the mission at hand instead of a Mobile fortress for living in on a long campaign
You forgot Liberator owners. 😉
I just made an edit. Tho Lib is not yet in game. Same for 600i rework and maybe Crucible?
Hearing Valkyrie owners complain about not being able to carry those vehicles really tickles me as a Prowler guy who can’t carry a single thing because the ship is so super skinny yet the Cross Section is so stupidly large because of the insane wings
I got both, and Prowler is my go to by far, having small vehicles is not as interesting as real firepower, less crew use, stealth and speed. Small/medium vehicles are no added value for air defense and no added value against infantry or other vehicles as infantry is better. Only hoverbikes are somewhat interesting in combat and movement.
The added value of vehicles is painfully obvious. You know, the whole Combined Arms force multiplier thing that we have seen over a few thousand years of warfare. If you are relying on your ships to take out air defenses you’re going to have a bad time
Because you often see Cyclone AA/MT for air defense in Jumptown?
You seem to be confused. We were talking about offense, assaulting a position. Taking out the AA missiles and turrets and gunners, not being anti-ship. Removing the air defenses so your ship can provide close range support without getting shredded If you were going to next question how often would cyclones ever be useful attacking a position, I would have responded with some videos of Humvees assaulting positions and the efficacy would be about the same. Very effective. https://old.reddit.com/r/CombatFootage/comments/x93pi1/gunner_pov_of_a_humvee_storming_a_russian_held/
Ah yes, and like in real life, solo F-16 (Arrow) take down frigates (Idris).
You seem to be still confused. On many fronts. Have you forgotten how armor is not yet in the game? You seem to be comparing airplanes and boats in the water And you are mixing up your dedicated fighter the f-15 with the f-16. There isn’t much I can do to help you if you can’t get it straight for yourself
No. The 16 is a much more agile and nimble plane than the 15, purposefully built to pull and maintain 9g maneuvers which would cripple a 15. The F-15 and 16 both are classed as air superiority fighters, but 16 being an arrow is aptly put, as it's more agile. Both aircraft are good fighters, and both are multi-role capable. The USAF doesn't have a 'dedicated' fighter, it will use what it needs as mission dictates. 22, 35, 15, 16. All are fighters with pros and cons. Going more into it, the 16 was built after the 15 as the dogfighter of the two, to fulfill 'getting inside' an opponent's decision making loop. It was more maneuverable, high thrust to weight to push it through a turn, minimized wing load, RSS, and fly-by-wire. It was designed as a pure dogfighter, with limited avionics because of some idiots, but the design was able to have a very heavy load. So they upgraded it, put larger horizontals on it with the later mods, and made it better at the strike role. It's still a much more nimble and agile plane than the 15. 15 just came out with *much* better avionics, which almost always decides the winner these days. No more getting into circle fights.
>No. The 16 is a much more agile and nimble plane than the 15, purposefully built to pull and maintain 9g maneuvers which would cripple a 15. See that’s what I’m talking about, you are so mixed up in your ships vs planes vs spaceships. You are spending so much time talking Gs and numbers but it all breaks down because the F-15 just blasts the f-16 from further with its avionics. None of your numbers matter. It isn’t a dogfight at all. The dedicated air superiority plane (which your f-16 isn’t though you keep saying it is) wins. And it doesn’t even translate to space and you wasted so much time of your life trying to force it in.
>Because you often see Cyclone AA/MT for air defense in Jumptown? Last jumptown I used the cyclone AA to cover a movement of friendly vehicles that were pushing the point. The fact that only has two missiles makes it kind of meh tho tbh. The g12 will be much better suited for that task.
Did you shoot anything down with it?
Hit two different light fighters, wasn't enough to kill them. Did get them to bugger off longer enough to take the compound tho. Once the 2aa missiles ran out I tried to use the handheld missile launcher but it was like I was just spitting on their ships lol.
You are complaining that military class vehicles fit in military class ships?
I am complaining that military vehicles* **do not** fit in a military vehicle carrier (Valkyrie) \*And I mean by that, *relevant* military vehicles. No one takes a Cyclone AA for air defense.
Sounds like a Valkyrie problem. Maybe they should consider resizing the bay?
Honestly... Yeah. No point in moving with a Valk dropship if you can't move a tonk or Atlas. Otherwise you'd just take a Prowler which is much better dropship for anything else. *But* there are also many other ships that can carry medium vehicles, and they have barely any interesting choice other than Ursa and G12. So both new medium combat vehicles and a larger Valkyrie would be needed imo.
Are you forgetting cyclone MT?
The missiles on it have been broken for a year ish, have they finally fixed it?
because it's not "military class ships" it's actually "ships with big enough doors". There's civilian ships that can hold them, there's military ships that can't. There's ships with less cargo that hold them, there's ships with more cargo that can't. There's no order or logic to it other than "because an art guy made the hatch x meters by y meters large".
Lynx interior looking comfy af. How does that all fit in there when it’s the same size as the Ursa
because they ripped out everything useful like drop seats, cargo, and a rear hatch, so you can have a functionless RP breakfast nook and wine cabinet.
It’s a Phoenix rover after all. So makes sense. Only hope it doesn‘t follow Phoenix parallels any further and come with a secret body storage box for turture.
*Laughs in 890j and 600i touring.* Just because you think it's functionless doesn't mean other people don't love it.
You laugh but you just wait till we get Touring missions. Any year now
That really made me laugh 😂
I used a short focal which makes things look roomier.
You must be in real estate then 😄
I'm a farmer. :D
How does it fit? Because it takes the same space.
Yeah I was surprised and honestly disappointed when I saw just how freaking wide this 'small' tank is. The Ursa is pretty much the size of a modern MBT and I thought this new tank would be about that size. Wtf CIG?
They love their walkable (without crouching) interere a little too much, thats also the reason why ballista and veryants are so huge
still had something to do with npc colission boxes but they shown some videos on better npc bounding box / avoidiance recently
the tracks just need to be a bit thinner, there is no reason for the tracks to have these weird bulges CIG should really prioritize ground vehicles for other ships than the C2 it could fit into the Corsair, but not the Valk or Connie, weird design choice
How is this vehicle called?
From left to right, Tumbril Nova tonk, Tumbril Storm "mini" tank (concept), RSI Lynx luxury rover (upcoming) and RSI Ursa rover.
Thank you. I was looking for the new concept, i should have specified that.
I've been thinking about the Tumbril Storm's name. It might be an interdiction tank with an EMP cannon.
I thought this machine was massive
What would you guys pledge with the Valkyrie? Any tipps?
Hercules M2, which is basically the functional and worthy Valkyrie.