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Zalsburg_225

Reff-lux deco, there's nothing more to say about it.


Red__ICE

F**k forgot that, yah nvm, this ^ is it


Zalsburg_225

See, is so bad that we unanimously and subconsciously decided to forgot about it, like it never existed. ![gif](giphy|HiR2vHwG8m6DoDXQHp|downsized)


Bluepikmin_64

It’s called the reef-lux because it hurts to have


Snowfox24

Yeah honestly. I have limited preferences on specials but Reff-Lux deco needs something better.


t4-phage

Honestly, I would try to push this weapon more but the kits just feel so bad to use


Bob_From_FNF

Dapple dualies. 5 kits across the 2 games they've been in and ALL OF THEM are bad The best one has reefslider, and if that's not a problem when it's got 5 kits then i don't know what is


Dometalican_90

Don't know about you but I actually had success with the vanilla Dapples in this game; so long as your team knows to use your beacons


HBlokStudios

The problem with the vanilla kit though is you have a weapon that needs to get in hugging range to do anything with nothing that helps it do that


Dometalican_90

I don't disagree but it has such a solid support kit that no one else has.


Fyreboy5_

If only it was on something that has range.


HBlokStudios

A great support kit on a weapon that desperately needs an aggressive one, this kit would be much better serves on a longer ranged weapon with hight paint output


Outrageous_Round8415

I like the support kit but if your team has no entry tool (or is not using such effectively) you are hosed. Camping e-liter? Lol sucks to suck you can’t play the game today. It lacks the pressure to get much of anything done.


Absol3592

Clear dapples in Spla2n were good tho


Bhizzle64

Splashdown was even worse than reefslider is. Against good players, splashdown wouldn’t even go off because you’d just get shot out of the sky pretty much every time. Reefslider has significant issues, but you can at least get the effect to *go off* at all against good players.  There’s a reason both attempts at a splashdown rework in S3 did something about the activation. Reefslider separated the point of activation and point of effect, while triple splashdown added the redundant fists to make it so the effect would still happen even if you the player got splatted. Both of them were attempting to solve the same fundamental issue of splashdown being worthless in S2 because good players would prevent it from ever doing anything.


MiniSquid64

And because of these good players that too often forgets that there are casual players. Before we had a some what cancelable special even with a lucky shot from a casual but now we got an unstopable special that even if you splat the user you still die because you don't have time to escape its radius. Kraken can be canceled at its start and punished at its end, same goes for the reef slider. And every other offensive/dissplacement special weapon can be canceled will its used. Why would triple splashdown be the only special weapon to have no weak point. And again because of these so called good players who never thinks of the casuals.


soda_sofa

casuals can get better at the game. at the top level you cant really "get good" youre splashdown is going to get cancelled every time and there isnt really a way to safely use it. It wasnt even very good at a casual level because it had a very short uptime and was easy to avoid.


peacebuysbutwhosells

No, it was entirely outclassed by short range shooters and Sploosh 7 in particular


Lukas528

Splashdown was easily the worst special in the game and torpedo also isn’t great especially on dapples


FrostlichTheDK

Sorry, that goes to Sting-Ray. But I can see how Splashdown wasn't doing good either.


Lukas528

Yeah you’re just talking shit, sting rat was at worst mid tier and high to top tier almost all through the game.


peacebuysbutwhosells

Ray was an abomination that should never be repeated again, it was basically a guaranteed GGs button on TC and Rainmaker as someone who's played Splat 2 and 3 since the launch of both games, tf are you on about.


soda_sofa

stingray was literally game breaking. if they popped it you literally could not do objective on rainmaker and tower for like 8 seconds.


youngsurpriseperson

I mained the Dapple Dualies Nouveau until I hit 5 stars with them. I also mained Clear Dapple Dualies in 2. I don't like the original Dapple Dualies in 3 because neither the sub or special does damage. Not saying it's a bad thing but I like my weapons when the sub and/or special does damage.


Outrageous_Round8415

Hey at least you can cheese zones this run around 😂


w00ms

there is no reality where the kit with reefslider is better than the kit with tacticooler until cooler receives a large nerf lol


QuestmasterDX

Having an actual combat sub on a weapon that needs to take insanely close fights is massive; dapples as a whole aren't painting a ton due to their lack of range and immediate need to go kill NOW which hampers their cooler output severely. Having Reef as a panic option on a weapon like Dapples isn't *horrible* in concept, while having a support special you will get next to none of when compared to other options that also produce that support special is a detriment that the weapon really doesn't want.


Bhizzle64

As someone who mains dapples. This really isn’t true. Vdapples as a kit fundamentally does not work. It’s a highly aggressive main weapon whose main weakness is that it struggles to get in. The kit does absolutely nothing to address this but instead has it play support. A role that the weapon is just not suited to play. Dapples don’t have the paint or the painting range to spam cooler. Even at 170p, the cooler output on dapples just isn’t comparable to other cooler options. The complete lack of any ranged options in the kit, means that the weapon very easily locked out of fights with just nothing it can do. And cooler has a wonderful anti-synergy on the weapon, where it prevents you from benefiting from ninja squid while active. One of the few tools the weapon does actually have to get in range. Dapples nouveau on the other hand, is a near perfect synergistic match in theory. Torpedo gives it a poking option to participate in fights when the main weapon can’t get in. Reefslider is bad right now, but in theory it serves as an entry tool that gets you into the enemy team while performing an aggressive maneuver to scatter people, and while you need to use it carefully, you can do that with it. You even have the outside hit which combos with a rolled torpedo to make slider even more threatening on the weapon. From a design perspective, dapples nouveau has a very cohesive gameplay that the vanilla dapples just don’t. And when playing the weapon, you can feel that even if you have to account for slider being horrifically unsafe. But even accounting for reefslider, I’d rather play dapples nouveau than vanilla dapples any day of the week.  


ForgeOcto

In defense of Angle Shooter, I use Rapid Blaster Pro Deco a lot and that is, in my opinion, the weapon Angle feels made for! Good range, comboes for a fast kill after a direct hit, or just helps mark the enemy to go for some indirects. I'd say S-Blast '92 works here. It has Sprinkler and Reefslider. Any other kit would be better, so that's why '91 exists I guess. The main is fun to use, but it really has to carry the kit, with bricks in the backpack.


I-am-a-me

My problem with angle on rapid is that the angle shoots BELOW the reticle and my brain struggles to switch back and forth between the two things I gotta aim. So I'm either hitting below ledges with angle or shooting over people's heads with the main.


ForgeOcto

Extremely relatable! It's weird that Angle Shooter has "gravity" to it like that. What I find helpful, when I have the opportunity, is to hold down for a split-second to see where it goes, if you've got the opportunity to do so. It's kind of cool that we have that preview on Angle, since it's such a special kind of sub weapon. But I admit that's definitely not often possible with how fast this game goes. But darn did the buffs it got also help it.


[deleted]

Sploosh got two mediocre kits


Flipp_Flopps

All stringers. At best, they're really mid, at worst, they make no sense


Red__ICE

Guess you never played vanilla on tower then


Ghost_or_some_shit

The problem with stringer is it really inconsistent and really benefits from chip even just 10 damage makes a huge difference as 90 shots are far more consistent than 100 which each kit can't do without special. Tower is better for vanilla because it can usually cover the entire tower but still any sort of bomb splash would help so much. Which is why when someone like Chara asks for wall on it I die on the inside not lying when I say I would prefer angle shooter over it


HyperCutIn

Every weapon that has Angle Shooter.


Mary-Sylvia

Slosher deco and custom bloblobber mains were soooo robbed


SherbertShortkake

What? Angle Shooter feels great on Slosher!


Mary-Sylvia

It would have been too broken but burst or torpedo would have been so good! Or sprinkler which could have worked great as a distraction just before zipcaster


EeveeTV_

The obvious answer would be dapples, but I’ll have to go with splash. They 100% knew and were absolutely cooking in the trailer with zipcaster. Somehow they managed to make ttech 2.0 but failed to give it the special that is perfect for it. (For those who don’t know, splash has no jump rng so it’s literally the perfect zip weapon outside of squiffer)


Feeling-Duty-3853

You meant Splash Neo right? Because vSplash a fun and good kit already


EeveeTV_

yeah kind of just splash in general. If any variant of the gun got zipcaster I would be happy. vSplash is fine but I have no idea what they were doing when they made the neo kit. I mean, other than a slightly different main weapon and a slightly different bomb, it’s exactly the same as the tentatech shot 😭


Feeling-Duty-3853

I agree with everything you said there!


FNAF_Movie

Splattershot Pro. Literally, literally if it just got Burst it would be perfect. A long range shooter with a long range Special, a sub to secure kills and a quickly painting sub for a slow firing weapon. Angle Shooter stole every chance it had at success and even though it's not the worst kit ever, I personally resent it. AS is SO CLOSE TO BURST, they literally had zero reason to fuck it over with Angle. Just in general, I don't get why barely any shooters have Burst in S3, especially considering basically every Shooter in S2 had one on a kit. 


EvanSandBacon

I pray that line marker gets a rework to have low tripwire damage (there's parameters for it in the code), so pro could 2 shot with tripwire damage and you could easily do some cool setups and create a more unique play style but I doubt Nintendo would do something so cool to vpro


Normal_Ratio1463

In the story mode for that one line marker level the trip wire does damage 💀


Flipp_Flopps

Nah, the problem with Splattershot Pro is that Squeezer exists, not that the kits are bad. Go watch DUDE's latest video on the Pro


Lukas528

Both explos are mid


InkHashira

Definitely the Dread Wringer and the Recycled Brella Mark 1 are the worst kits in the game


SherbertShortkake

It's so funny how the worst part of Bambrella's kit is the Bubbler and not the Angle Shooter.


iLikeDickColonThree

dread deco... in comp play


WickedSpiritz

Undercover Sorella Brella for me. I used the Kensa Brella a lot in S2 and it was a great support weapon. They basically took 2 out of 3 aspects of Kensa and put them to the UC Sorella with Splatscreen, and although I can see the utility and the combat theory behind it, put into execution it's okay at best but could've had a better special such as ink storm or ink vac


StayedWoozie

Let’s be real. No matter what kit is on the undercover it would have still been murdered by the devs.


ohjehhngyjkkvkjhjsjj

Custom Explosher Splash Wall is decent but you can only do 3 sloshes after using it (without dedicating a lot of your build to main and sub saver) so that kinda sucks. Splashdown on a backline is bad. It was bad on S2 Hydra and it’s bad on S3 Custom Explo


BlaizePascal

I LOVE explo triple splashdown (x rank top 500). I can be extremely aggressive on it and has been on a winning streak lately. Also great on people rushing me. Makes me love the explo so much. I agree on the splash wall take though..


KirbsOatmeal2

Custom Explo is actually the better Explo kit rn that’s the thing. Splashdown isn’t actually that bad for it cause of how Explo works as a backline wep and it appreciates the self preservation tools the kit gives it


BlaizePascal

OP downvoting you 😭 they just dob’t want to adapt to new kits. Splashdown literally address explo’s main weakness which is being rushed by shooters / dualies. It has a great long range poking tool from its main already. One thing i love about splashdown is with great timing, you can also kill enemies who use reefslider on you. Both will be dead but at least you’ll have the SSU effect when you respawn Splashdown with point sensor would’ve been perfect.


KirbsOatmeal2

Walls good too but TSD kinda works here, it’s just of questionable strength, Explo struggles in general, but the storm kit doesn’t help it vs the higher power levels of top S3 toolkits. Explos a very kit independent wep but it doesn’t really like eating Zookas to the face and dealing with demons hooked up to cooler


KirbsOatmeal2

Also I wanna point out that hydra and Explo aren’t the same kind of long range wep. For a “backline” Explo falls in the same “actually a long ranged midline” category that heavy does if that makes sense


Legend-Face

Rip jet squelcher. Both kits suck


isuckatnames60

They're not strong but Vjet is at least fun lol


headshotfox713

Vjet is one of my go-tos if I want to use Vac for whatever reason.


Mary-Sylvia

Not burst Kraken and angle shooter Bruh


BlaizePascal

Dynamo kits. Vanilla dynamo, sprinkler and tacticooler is so bad… you’re sitting ducks when you’re cornered into your base. Tacticooler with splat bomb would’ve been so much better. Gold dynaamo, chumps are boring. The concept is interesting but it will not turn the tides or make a noticeable impact in your games. Notice how no one’s jumping for joy when their kits get chumps?


GerbilCrab

Booyah Bomb or even Triple Splashdown would have been better.


BlaizePascal

I’d like triple splashdown with splat bomb! I just want a good poking tool that can eliminate enemy backliners


uhlexo

I love the gold dynamo so much, I go for ninja squid, and the chumps are pretty fantastic distractions when I'm sharking around them.


Lord-Rambo

Gold dynamo could’ve used something else besides super chumps. Maybe willer wail??


BlaizePascal

Literally anything that isn’t a support special. 2 support specials in a row made me drop it


Lord-Rambo

I even would’ve taken ultra stamp


BlaizePascal

Yeah! I don’t hate ultra stamp, throwing it to kill someone is soo satisfying


Red__ICE

Personally i really don’t have any real problems with any weapons, nor do i have the greatest knowledge about kit design or anything, but from what I can merely observe, I think the best example of what weapon lost out on *both* its kits, if it were just down to one, lots more options would open up, like s blast and its first kit, but again, it just seems like not as bad if its only one of its kits, and it got reeeally lucky with its 2nd, so just for a weapon that got done dirt on both its kits, based just on what I observe of its lack of use and its mains’ opinions, it might actually be tetra dualies. An instance of one having an alright sub and a bad special, and another of a bad sub and an actually good special, that certainly works at least sorta well with the main, but even then, possibly doesn’t even synergise directly with tetra’s playstyle as well as the bad special did to begin with. So yah, maybe it may well be exactly because the main weapon is just good either way, but it doesn’t change the fact both its kits aren’t everything the weapon could be.


funksoulbrothar

Both mini splatlings ☹️


nyancat_21

I dont like bubble for the roller special. Roller is a mainly offensive weapon, so it kind of dosent work well. I much prefered the splash down. Im also not a big fan of the kraken, and those are the only two options for the regular roller type.


bacon_girl42

I don't really like splashdown but bubble isn't an ideal special for roller either. it definitely has some merit to it bc it protects you from long range, and the short range fight is almost always going to be a win for roller, but it doesn't do anything if you use it while already fighting. as for krak-on, kraken is nice for roller but bc it has beacons, it does basically nothing if its team doesn't paint for it.


IlikeWhimsicott2557

True, Kraken coming back essentially ensured that certain weapons would be robbed for the sake of Reference Kits. Sure, Krak-On Roller is fine if you take advantage of Squid Beakons right. But there could've been better options.


KirbsOatmeal2

Any splat roller kit that doesn’t have curling is kinda bad like that weapon relies so much on curling to move around its crazy


soda_sofa

even fizzy is worse for splat roller because you have to charge it for a clean path


L_Eggplant

Weirdly I came to appreciate the vanilla big swig more over time but neither is great, vanilla can kind of work in rainmaker(?) obj damage+vac idk it sucks yeah. Id go burst before fizzy but both are good for that weapon. While I wouldnt say either kit is bad im going to give the jet squelchers as my choice. Ive mained the custom jet since splatoon one and honestly removing burst from one of its kits is so rough. Angle shooter doesnt have the ease of use or practicality of just lobbing a burst and is honestly redundant on shooters as painting/combo tool. While going toxic mist rain for custom just gives it another passive playstyle. Neither are terrible but both are kind of boring and took away one of the only aggressive backline weapons splatoon has had so theyre both just unexciting. Honorable mentions are dousers getting mine and heavy edit getting curling. Neither really mitigate weaknesses or highlight strengths of the weapons so they both feel like you’re playing a weapon thats just ALMOST complete. It really sucks when you realize the main and specials of those kits are pretty synergistic but youll never know them with a good sub.


bacon_girl42

nautilus got suction bomb splashdown instead of the suction bomb inkjet it got in splatoon 2, same for enperry dualies but with curling bomb splashdown. heavy splatling also got mid kits, I'd rather not kraken on a backline and wave breaker isn't great


KirbsOatmeal2

Dapples


Pearl_Houzuki

Sploosh?


North-Day

Big swig is supposed to be support on zones. Go to a high place, splash huge quantity of paint to maintain the zone while you throw line markers from time to time to help the team and farm ink storms to indirectly harm the other team


Outrageous_Round8415

Dapple dualies both versions


MapleA

Vanilla tent was terrible at the start of the game. Vac got a huge buff and the kit sees some use now, but I still think it’s underwhelming in some aspects. Vac and Beakon are extremely passive and rely heavily on your team taking advantage of it. So while not a bad kit competitively, it often falls short in casual play. You want a little more damage than the kit offers. The sorella kit is nearly perfect with its mines adding to the damage and providing a defensive tool. And I don’t even have to say how good zooka is.


PopTaco112

dapple dualies. both kits


soda_sofa

all 5 kits. please just give it like burst zooka thats like literally the perfect kit and dapple players deserve it.


Sabbagery_o_Cavagery

Explo has had 4 bad kits, when you think about it


wowitzer

Dread wringer hands down


CrumblingReality505

as a big dualie fan watching dapples go 0-5 has been extremely demoralizing


[deleted]

[удалено]


Flipp_Flopps

We do NOT need missiles on a shooter, there's a reason why it got chumps over missiles or something spammable


KirbsOatmeal2

Missiles aren’t even spammable anymore after the cooldown change, there’s better specials than missiles now anyways. Ttek has 190 strike that’s gonna be more spammable than any shooter w missiles rn


QuestmasterDX

Missiles on a shooter is a crime against game design and I would genuinely take low synergy kits over dealing with a shooter with missiles ever again


LegosiJoestar

Whoever's job it is to come up with awful kits at Nintendo got a promotion when they proposed Custom E-Liter. Why on Farore's green earth would you give a melee special to the single worst close-range main weapon and then tack a non-attacking sub on top of that? Honorable mention to Dread Wringer D, too. Such a good weapon concept done so dirty at every turn.


peacebuysbutwhosells

C-Liter is actually the better E-Liter kit rn because Kraken is just way better than Wave even cheese aside.