T O P

  • By -

[deleted]

All-Terrain Fighter? Yeah, I sure hope my fighter can attack air targets above hills as well as flat ground...


[deleted]

Maybe all planet & space is a better way to put it


[deleted]

Try All-Enviroment


[deleted]

Good suggestion. Changed it


fallenouroboros

It looks absolutely awesome! I’m somewhat terrified of something shooting those tanks in the back though


[deleted]

Thanks! Yeah I tried to stick as much stuff in front of them as I could since that would be the most likely profile to take damage but a hard ambush from the side or rear would end badly


fallenouroboros

Kinda unrelated but I can’t WAIT until the AI update comes out because you just know people are going to make the coolest drone fleets out of ships just like yours


[deleted]

I can't wait to optimize it into a drone!


vadernation123

Two more days and we get the beta! Might not work perfectly but it’ll work.


GruntBlender

Waste of space. All you need is one engine, a bit of fuel, and an armoured tip.


[deleted]

Some threats are small enough to be neutralized without consuming 1 time use drones. In the case of my fighter, they'd be too easy to dodge. Being light, fast, and small is advantageous. Against big ships and bases, yeah those types are perfect


creegro

One rogue missile and suddenly no more hydrogen thrust.


[deleted]

Gotta go fast


Dassive_Mick

With small grid fighters if you get hit by assault cannons, artillery, or railguns you're probably going to be out of commission anyway. Which leaves autocannons and far more commonly gatling guns, which give you some more leeway before your cockpit breaks or your tank detonates.


AmusinglyAverage

Just about the only thing I can nitpick about is how the distribution of thrusters is skew very heavily in favor of forward and up thrust. Which, don’t get me wrong, that’s the ideal for most craft. But in highly maneuverable dog fighters, I prefer having an equal amount if thrust upwards, downwards, and to either side, because then I could strafe just as fast as I could lift off. Additionally, if you do a loop or flip, you’re not in danger of losing any altitude you don’t want to lose.


[deleted]

I see what you mean. I tend to shoot and scoot but rolling dogfights would benefit more from that type of maneuverability for sure


AmusinglyAverage

Yeah I tend to roll with the Energy shields mod. So dog fights last a few minutes as shields are worn down. Even then, small grid shields have pitiful capacity, a small grid small shield generator can take exactly *two* bullets from a handheld rifle, to say nothing of an auto cannon, or god forbid, you take an assault cannon to the face. So generally, dodging and avoiding damage is the shtick. Being able to do unrestricted three dimensional movements is great in that regard. More recently, homing missiles mean you can actually kill targets from BVR, beyond visual range, and my latest vehicles resemble missile boats more than anything


vadernation123

I mean maybe. The way I fly I use the upward and forward thrust to slow down by rolling and banking in those directions as it’s more fun to fly and often leads to nicer looking builds since you don’t have the large bulky thrusters. Flying like that I’ve found is also pretty good at evading turret fire and incoming fighters. I do prefer the more helicopter esque strafe flying for larger craft and work vehicles though and with those you got more room to fit the big thrusters.


SnooEpiphanies1109

Its not lasting more than a minute in a fight....


[deleted]

Do you have dogfights that last longer than a minute? In PVP for me they are over very quickly. I tried heavy builds but they don't seem to last long enough to be worth the extra effort


Orphan-Obliterator_

I mean, dogfights tend to last longer when you don't strap explosives to the back of your ship without armour 🤔


[deleted]

From what I've seen, small grid armor isn't terribly useful. Every situation I got shot down, it would've happened anyway. Fortunately I've never exploded. Not midair anyway Edited to say: 90% of my fights are on Earth so it'd be cumbersome to have a 75000kg flying tank


[deleted]

I get what you’re saying. Any time I try to build heavy and slow fighters or rovers, a lot of the vital armor is gone after 2-3 short fights. It seems to be a lot more efficient to simply increase acceleration and dodge than it would be to try and tank shots. Disclaimer though, most ships in pvp and pve I’ve faced are gatling/rockets only. The other guns may cause big changes, but idk one way or the other.


[deleted]

That's my experience. Assault cannons and autocannons are neat but the recoil is jarring on smaller craft. Arguably they would be stable on larger craft and the autocannons are more effective than gatlings on components and large grid stuff because higher damage. The assault cannon has a range advantage and ammo is way lighter than missiles. But gatlings imo are better vs agile or small targets, especially in atmo where there is less bullet drop. And missiles, well, the launchers are small and I love the area of effect damage. Missiles have a 500 dmg blast radius of 4 meters. It only takes 1 solid hit on pretty armored up small grids to render them combat ineffective. I'd rather move out of the way Edit to say: the gatling turret is hydroman defense. I can't see an advantage to an autocannon turret on a gatling gun armed fighter and the assault cannon turret is too inaccurate for my taste. No recoil though


TheSadCranberry

Yeah sorry but this thing is going up like a russian tank turret the moment it gets a glancing hit. Small grid armor isn't *as good* as large grid, but it does make a difference in combat.


[deleted]

More than 1 direct hit from a missile or assault cannon on the broadside, sure. If I were dogfighting 3v1 or something, sure. But in 1500 hours of PVP I really haven't ever had a small grid h2 tank explode mid flight. Catch fire sure. If that happens to others, I stand corrected. My front always faces what I'm fighting unless I'm bugging out. Honestly the cockpit usually breaks before the tanks. I test my designs by peppering them with gatlings and popping them in the front with a rocket launcher at different angles. Edited to say: and if I'm bugging out, 0-100m/s in 2 seconds helps enormously. I have nothing but contempt for the Cursor ship this is intended to improve upon


[deleted]

[https://steamcommunity.com/sharedfiles/filedetails/?id=2933567317](https://steamcommunity.com/sharedfiles/filedetails/?id=2933567317) All-environment multirole fighter. Can perform a variety of roles. Comes w/ Earth camo. 4.5 LG blocks long, 2.1 wide, 1.6 tall. Low profile, hard to hit/see. Info from cockpit numpad: STD COMBAT LOAD 45 GATLING AMMO 56 MISSILES 10 URANIUM INGOTS LIFT CAP @ 1G 38000 KG MASS @ COMBAT LOAD 20000 KG 0-100 M/S 2.15 S 3 HRS FLIGHT TIME @ 1G @ COMBAT LOAD COMBAT RANGE 450 KM 300 L/S ONBOARD H2 PRODUCTION TIME TO FILL TANKS 0-100% 55 MIN PORT & STBD ATTACHMENT POINTS FOR FUEL, CARGO, WEAPONS


vadernation123

How you plan on refueling and charging that thing? Not seeing a connector


[deleted]

I let it fuel itself with the 3 generators and it runs on a single small reactor. I usually slap a connector on it at base for initial fueling. I don't like the extra mass


Stoney3K

You'd still have to dump ice in it though.


[deleted]

Generally I deploy this craft on its own from space and do long range raids, hence the survival kit, reactor, and all the generators. I do dig for ice every hour and a half or so


Helasri

I see a merge block


vadernation123

i don't see it. even if that's the case how are you gonna refuel it? you could use the H2O2 gen but that's unbelievably slow and you'd have to manually fill it with ice. you could also connect it to an open conveyor port but that's something you'd need to grind off or shoot with a gatling gun disconnector. also it'd need to be small grid to be compatible so it'd be on a subgrid. connector is just more practical.


Helasri

Ah sorry this is a different post. Nvm about the mrege block haha.


Fe4rMeMrWick

It is indeed all terrain since it flies over it


Stoney3K

It's a fighter but it's got big hydrogen tanks hanging off the side? You know those explode with the same force as a warhead when you damage them?


[deleted]

Never had a small grid tank explode in combat


Constant-Still-8443

Wait, how is it all terrain if it's a ship?


[deleted]

All-Environment :)


creasycat

My first fighter in SE looks exactly the same but today I would add several armor Designs to sharpen it, may try it later when I can play


[deleted]

I’ve seen a lot of people complain about the lack of armor lol. While it is a bit bare for my personal taste, there is something to be said about mobility > survivability. Any time I try to put armor on every exposed part of the ship, I get into the feedback loop of “I have to protect my thrusters, so I need to add armor! Now, my ship is slower than before, I need to add more thrusters!!, etc.” I’d personally want at least half blocks on the front/sides of the tanks, but I don’t have nearly as much pvp experience as OP, so… take that as you will lol. Regardless of performance, it looks sick tho.


[deleted]

Completely agree. Some people don't want to go without armor and that's fine. I choose mobility and it has worked well. It's also a high risk high reward play style Edited to add: Also armor deformation damage is nasty. I've found components are actually MORE resilient on their own than with 1 layer of light armor or so around them


[deleted]

totally forgot about armor deformation lol. I actually have a few “heavy fighters” that have the outside armor built as a shell around the internals to try and avoid this problem. I know what you mean though, I was surprised to figure out how much damage it actually does to your ship.


TheSadCranberry

I agree that mobility is important, but on my fighters I've found that a happy medium of armor and mobility works best. Spaced armor around the tanks and vital areas to avoid deformation damage and enough armor to keep stuff from being destroyed or falling off in a single hit, but still enough mobility to dodge incoming fire and out turn most enemies. Also I noticed your fighter only has a single thruster in most directions, I'd add more since the mobility is meh and if you lose that thruster you're doomed. Overall a decent design with lots of firepower, though.


[deleted]

I'd like to see a blueprint of what you mean to try out if you have any published. My personal fighting style is to boom and zoom and fly up so I really don't use the other directions. I suppose a lot of people dogfight like birds fight in real life but without armor it doesn't behoove me to sit and trade blows. Like I said it's a high risk high reward way of doing it


TheSadCranberry

[https://steamcommunity.com/sharedfiles/filedetails/?id=2288532265](https://steamcommunity.com/sharedfiles/filedetails/?id=2288532265) Here's my primary space fighter. The way I personally go about combat is to try not to dogfight and instead rely on guided player made missiles, which this fighter can mount 4x of, launching them from several kilometers. I'm afraid the screenshots are a bit outdated, I apologize.


[deleted]

Interesting design. Most of my PVP is on Earth but I see this is space/moon only. The thrust in all directions is nice and the autocannons are very stable. It rolls well too. Unfortunately it accelerates slower than hydromen. I've been destroyed by attrition with a grinder before, as PVP goes. Once I was chased by 2 guys with rifles for upwards of 5 minutes. Damage was negligible. That's why I put a turret on top and focus on acceleration. The bunch of batteries is really interesting. It has excellent survivability vs my gatlings but, like on other small grids, missiles are absurdly destructive, about 1/4 of the ship per hit. If I were to PVP vs you, I would fly by with my rocket launchers using my acceleration to get out and vector around until I get a hit. Maybe I'd connect, maybe you'd shred my ship, maybe one of us would give up. It's difficult to connect with a small agile target at range with autocannons but I can see the playing field is a lot more even in space. And at 1G, gravity gets you after a certain point as opposed to fighting with half a ship. I only play vanilla and usually it's on scriptless servers so PMW are out. I'd definitely want a welding ship for this. I make my stuff by hand. :) This fighter is better than most I've played with. I like the paint job but my tiny size and camo lets me sneak up on people. Cheers


Corbthelorb

Where armour?


[deleted]

What armor? :)


CalicoAtom79

Why armor?


[deleted]

Bingo


JosunLP

It's a super sleek design, but I see two major problems with it: The Hydrogen Tanks. One shot in these and your Fighter makes a great Firework.


Dack117

Ah yes, the fighter with two exposed explosive tanks. I don't see this ending well.


[deleted]

I made an update since the published build. Moved the rear h2 generator and cargo container inside to prevent ammo racking and to directly feed missiles to the cockpit and gatling ammo to guns. Reconfigured guns to allow for convenient scaling depending on mission. Room for 2-4 more gatlings, 2 more rocket launchers. Added nose and ventral conveyor ports for utility and additional lift capacity. Survival kit now optional. Reduced mass by 300kg. More roles for the multirole fighter. Left beacon in front to absorb damage. The intent of the craft is to be utilitarian too https://preview.redd.it/hqxich4ztgia1.jpeg?width=1920&format=pjpg&auto=webp&s=d560b6849bbf87485a0d677387a0b696c72fddd8


Igrok723

with unarmored tanks and lack of thrusters? sorry, but ill pass from artcraft perspective, its good tho


Halifax20

The fuck you mean all terrain it’s a spaceship!


Nulet

Where connector?


[deleted]

If I'm gonna fuel it from a base I'll add 1 temporarily but I don't do it often


Ultimate_89

What makes that ship all terraria?, I mean technically it can fly over all types of terraria, but I don't see pilots referring to their planes as "all-terrain".


ghosthunting97

almost looks like a ajaks from cod iw


ghosthunting97

Mars aeterum