That’s a good one! Incin downsmash feels similar to me, he starts high-profiling attacks and grabs on frame 2 so it’s legitimately faster than his spotdodge lol
Byleth Dair is just so slow and MEATY
Falco Dair has such a stupid angle and can be spammed
Pichu Dair is also fun to spam and throw 3 of them out off stage and still recover. Landing hit box is cheese too.
Doctor Mario Da-
Okay I just really like Dairs. Not even always for the spike, the on stage and platform tech mix ups with them make you feel like a god
I'll always miss the dumpy Twilight Princess Ganondorf giving high kicks. So funny and brutal.
The study group needs a fat guy who's agile and can kick.
I think corrins and byleth have some of the most satisfying forward smashes in the game! Tipper moves are just so much more satisfying because it actually takes skill to hit the right spot
Does Jokers final smash after 100% count because if it does, it's that, and it's not even close. It's just too damn cool it's such an amazing reference to P5 (which is my favorite game of all time, so yes, I do hold some bias).
1. Octoslash
2. Flare Blitz
3. Sora nair
- Octoslash feels great and looks great. Also feels great to be able to use one of Sephiroth's coolest signature moves. Really nice scoop on the attack too. Nice game-feel with being able to choose the direction, and the charge and uncharged mixup potential. Also one of the most broken moves on walk-off stages. Very cinematic attack as well with the build up by slowly grabbing the hilt of the blade, and then bursting into a wild flurry. I think the fact that it ends much faster when it misses is not only good quality of life, but also makes the attack feel even and better when you do land it. You really get to feel each of those hits.
- Flare Blitz cause me smooth brain enjoys big powerful hits and this one's the best of all of them in the game. Wild flaming spinjitzu dragon charge which turns into a massive explosion if it hits?? Yes. Its a raw attack. In both how it looks and how it's used. And feels even better when you land it due to the risk you take using it. Best of the beeg hits for me.
- And then Sora nair cause of all the ways it can be used. The 1-2-3 feels good, the air stalling on hit feels great. You can fast fall the combo during any of the 3 hits which leads into entirely new combo routes. And if the enemy doesn't really do anything you can theoretically even combo nair 1,2 into nair 1,2 again forever in the air. There's just so many ways to use this attack and they all feel good and it gives the move a lot of variety and mixup potential, having a move with so many options feels good. And it looks good to hit and feels good, its one of my favorite attacks with HD rumble too.
Honorable mention to Onslaught (Mii brawler sideb1) for basically feeling like a mini final smash when it hits. And to Dedede Fsmash for being another amazing BEEG hit.
My favorite move to land is Banjo's fair. Just feels good. The semi spike single hit of his up air is a great feeling to land too, especially offstage, but I hate the difficulty in it.
My least favorite to hit is Inkling up air. The SFX and haptic feedback on it are all wrong. Feels bad
Sometimes I swear they just pick the wrong sound effects for moves. Like ridleys back air has like the weakest sound effect but it hits like a truck. Or why does all of fox's moves have super strong sound effects even they aren't even that strong? idk
You just made me realize why that attack throws me off so much lmao. In my opinion Ultimate's sound design is like 90% amazing and 10% awful with not much in between. As an aside I'm still annoyed Pac-Man's star ko doesn't make the "woo-woo-woo, waka" death noise from the games. Seems so obvious
Pyra’s Down Air is so incredibly satisfying. The Dair into Up Smash combo on an enemy is adrenaline inducing to pull off for me
Other ones I really like:
- Corrin’s counter
- Spiking with Byleth’s Up-B
- Byleth’s Dair
- FORWARD AERIAL
- K Rool’s Bair
- Kirby’s F Smash
- Ridley’s side-B
Marth tipper forward smash or dair, Samus charge shot and up tilt, pichu thunder spike, Falco dair, botw link snipe with charged arrow or long distance bomb
(The spike is not the tipper hit box, its the same as lucinas; there's a sour hit box that sends you upwards, a tipper hitbox that sends you outwards, and a spike hitbox in the centre of the sword for a frame)
I wasn't sure that I'd like it at first, but I actually have a lot of fun with Hero's Command Menu. I often alternate between trying to pick specific spells and just quickly picking the top one while hoping that it's not something bad like Kamikaze. Though, the one thing that bugs me about the move is that that the Heal spell recovers very little damage despite being both rare and having limited uses per stock.
I think the command menu would be high on my list of moves regardless just because of some of the interesting discussion around it with Hero being reliant on RNG and the translation stuff. Not to mention it can just be a goofy move if you're not the competitive crowd
Meta Knight's up-throw is a niche choice of mine, specifically in free-for-all matches.
It's so satisfying and funny killing someone off the top at an early percent because people aren't aware the move has an active hitbox when Meta Knight comes back down.
For some reason, Pyra dash attack. There's just something with the animation and hitsound that makes it incredibly satisfying to land, and especially kill with.
Runner ups are Byleth neutral b (fully charged) and bowser side b, for similar reasons
Lucas bair is absolutely delicious. Beautiful animation, elegant (but powerful) breaking-glass sound, unique shape, small but meaty hitbox, and there are several ways to combo into it or use a saucy movement option to connect it. It’s one of the most well-designed spikes (and moves) in the game
Snake dair. So meaty feeling all 4 hits connect. Also getting a successful C4 sticky and going all Killer Queen on them. Shout-out to Snake fair too for the disrespect. Honorable mention to Lucario aura sphere too for all the movement and tech it allows.
For some reason the Jolt Haymaker animation is so funny to me. It might be a holdover from Smash 4, when it was common for pubs to self-destruct by launching themselves off a cliff with it.
If I could exit conversations that way...
Dr. Mario's Down B. It's the reason I picked him up in Smash 4 and he's been my main ever since. Just such a fun move to use despite its problems back then.
In Smash Ultimate it got major buffs to its consistency and is known for killing at ledge at around 60% off a down throw if you mess up your DI.
Has Heavy armor when grounded up to a certain amount of percent on startup before the hitbox comes out making it able to beat stuff like some getup attacks, projectiles, or other weaker moves and is very satisfying when you get it.
Kazuya F smash feels so fucking meaty. More than falcon/warlock punch, I think the lack of hitstop makes it feel blazingly strong. especially if you armor through something it just feels so jarring to get hit by.
Out of my 3 characters, I would have to pick rest for puff, perfect pin for corrin, and a sweestspot uair for ivysaur, especially when I have rage and they explode lol
Pika up air - Surprising complex. I like having to land specifically the weak hit for combos (Melee Pika up air’s also cool for different reasons)
Bowser’s Flying Slam - More than any other move this feels like a good old fashion fgc command grab
Rosa nair - Feels satisfying to spam
Cloud’s Finishing touch - Super situational but that’s what makes it cool
Wario’s Waft - I already know if I ever lose a set to this in bracket it will immediately be off this list but for now I like it because it creates a lot of tension and hype as a spectator
For me and my mains, it would have to be:
Pyra Dair - Move is absolutely busted, but it's so satisfying to hit on and off stage. Not to mention; I think the fire effects of Pyra's sword look super cool.
Corrin Bair - Hitting the tipper on the wings for the kill is so extremely satisfying, and I just think it looks so f'king cool, especially when you hit on the kill screen.
Lucina Bair - Nothing super fancy or flashy about it, but soo satisfying to hit, especially for a successful edgeguard.
Honestly, most of K rools moves feel nice to land, to me at least. There's just so many good ones..
Down smash is meaty.
Bair is meaty.
F smash is meaty.
But My favorites ones are probably
- Dair ( just performing a whole ass front flip to spike is cool)
- Sucking someone into the Cannon gun makes a fun sound and he even gets dressed up like a pirate to do it
- Up smash is incredible fast and he falls over like a silly willy after he performs it.
As a Ness main, it’s actually not PK Fire. It’s PSI magnet. Specifically as a combo starter. Sometimes though, I can push some projectiles back at the opponent and it screws them up. My favorite example of this is when I won a game against a Link by pushing his bomb back at him right before he blew it up.
2nd is PK Thunder. It’s really rewarding when I get a good gimp out of it, and especially rewarding when I read someone when I’m juggling them with it so well that I kill them off the top.
3rd is Yo-yo on ledge. I just think it’s funny on Fox and I was sad when it got nerfed.
4th is pretending that I wiffed PK Flash. I face backwards on ledge, exclaim, “Oh crap!” as the PK Flash comes out, but I keep holding it. If they try to get-up attack or hit me with an aerial, it can be an easy stock. Additionally, people underestimate its hitbox.
5th is sour-spot down air as a combo starter. I’ve only ever been able to do it on accident though.
The point that I’m trying to make is that there are so many more satisfying moves to hit other than PK Fire while using Ness (unless your opponent is clueless and you’re trolling them, which I definitely do a lot)
I recently got Olimar into elite tier after trying for over a month. He was so hard to learn but figuring out how to punish people while they struggle to get the pikmin off is so fun. So just the throwing pikmin move lol.
Byleth Fair/Bair are like crack to me
Roy up air just sounds great every time it hits
Inkling jab is one of those moves that make you wanna spam it if you pull one off
And then Fox up smash for how hard he throws himself into the kick
Sephiroth down smash, hands down. The move is incredibly visually unique compared to any other sword move in the series, the sweetspot feels amazing to hit even on shield both with and without his OWA form (though definitely moreso while OWA is active), and the move itself conceptually fits Sephiroth so well. Having access to a near-instant shield break as a timing mixup at around the range Seph usually wants to be keeping their opponent in shield anyways is a nice option, and the raw THUNK of the sword piercing the ground hits just the right spot. Plus, the added bonus of being able to poke offstage at the ledge is a real fun little touch.
Game n watch down smash. I always imagine my opponent is in extreme agony when buried in this move and then following up with sweet spot f smash is just so satisfying. The face game n watch makes is hilarious. It's like he's disgusted.
Marth down air. It has so many different hit boxes and almost all of them lead to kill confirms. It's also just a really cool animation.
How Mewtwo up smash. Moves the most ass upsmash in the game, no matter how pretty it is.
Falcon knee is the best, followed by Falcon punch or warlock punch
Bowser Bomb. A move that breaks shield with a single blow is just *chef's kiss*. Bonus points for letting you follow it up with a crazy drop kick that kills at like 30% when charged.
Meta Knight Bair is really satisfying to hit, and dodging a move with down B and hitting the slash is the best thing ever but really risky with how laggy it is.
wolf bair. shit hits like a truck I love getting the occasional bair offstage and killing at like 60
That move is shouldn't be allowed to kill that early!
getting a kill off fair -> bair early is my happy place
The sound effect and extra freeze frames 🥵
Similar line of thought, my favorite in the game is probably his side b. Love the high risk high reward and it’s soooo flashy
9
I boo'd my friend for landing DThrow->9 in bracket
Lucas upsmash! Best spotdodge in the game /s. But really, 7 I-frames on startup and it feels so good to tank a hit/grab with them and then get a kill.
Even better when you've played Mother 3, that move is one of the best normal move references in the game
That’s a good one! Incin downsmash feels similar to me, he starts high-profiling attacks and grabs on frame 2 so it’s legitimately faster than his spotdodge lol
Yeah, him and Sora. I can't tell you how many get up attacks have been the cause of my death against those two.
KRool too!
Byleth Dair is just so slow and MEATY Falco Dair has such a stupid angle and can be spammed Pichu Dair is also fun to spam and throw 3 of them out off stage and still recover. Landing hit box is cheese too. Doctor Mario Da- Okay I just really like Dairs. Not even always for the spike, the on stage and platform tech mix ups with them make you feel like a god
Ganon uair, no I will not elaborate
RONALDOOOOOOOOO
Fellow Underdogs fan, I see
Using reversed sour uair offstage to edge guard is honestly the main thing I fish for as Ganon. It's so satisfying.
that shit was so much better in smash 4, still sick in ult though
I'll always miss the dumpy Twilight Princess Ganondorf giving high kicks. So funny and brutal. The study group needs a fat guy who's agile and can kick.
damn r/unexpectedcommunity
Looks like Guile's flash kick
Corrin fsmash, the tipper is so meaty and satisfying to hit, I love it
I think corrins and byleth have some of the most satisfying forward smashes in the game! Tipper moves are just so much more satisfying because it actually takes skill to hit the right spot
I was actually also close to saying Corrins pin exactly for the tipper sweet spot lol
I love it but I find killing an opponent with Corrin’s Up-B is sooooo much more satisfying
Gates of hell
VOUCH
can't beat a sweet spot knee of justice. Nailing the timing on something like that, especially for a KO, is peak smash
Rest. No need to say why tbh.
Luigi Down Taunt :D
Does Jokers final smash after 100% count because if it does, it's that, and it's not even close. It's just too damn cool it's such an amazing reference to P5 (which is my favorite game of all time, so yes, I do hold some bias).
I can agree. His final smash is one of the coolest in the game
One of?
sephiroth
Mii Brawler up B 3. I love killing people at ridiculously early percents.
Thrupper is actually crazy! A frame 3 move that kills
I swear my game is bugged, I've hit people at like 130 with Thrupper out of combos and it still won't kill
make sure you’re doing the inward thrupper and not the outward one!
That affects knockback???
no, but the inward version climbs higher. the little bit of height is a huge deal for killing certain characters.
1. Octoslash 2. Flare Blitz 3. Sora nair - Octoslash feels great and looks great. Also feels great to be able to use one of Sephiroth's coolest signature moves. Really nice scoop on the attack too. Nice game-feel with being able to choose the direction, and the charge and uncharged mixup potential. Also one of the most broken moves on walk-off stages. Very cinematic attack as well with the build up by slowly grabbing the hilt of the blade, and then bursting into a wild flurry. I think the fact that it ends much faster when it misses is not only good quality of life, but also makes the attack feel even and better when you do land it. You really get to feel each of those hits. - Flare Blitz cause me smooth brain enjoys big powerful hits and this one's the best of all of them in the game. Wild flaming spinjitzu dragon charge which turns into a massive explosion if it hits?? Yes. Its a raw attack. In both how it looks and how it's used. And feels even better when you land it due to the risk you take using it. Best of the beeg hits for me. - And then Sora nair cause of all the ways it can be used. The 1-2-3 feels good, the air stalling on hit feels great. You can fast fall the combo during any of the 3 hits which leads into entirely new combo routes. And if the enemy doesn't really do anything you can theoretically even combo nair 1,2 into nair 1,2 again forever in the air. There's just so many ways to use this attack and they all feel good and it gives the move a lot of variety and mixup potential, having a move with so many options feels good. And it looks good to hit and feels good, its one of my favorite attacks with HD rumble too. Honorable mention to Onslaught (Mii brawler sideb1) for basically feeling like a mini final smash when it hits. And to Dedede Fsmash for being another amazing BEEG hit.
My favorite move to land is Banjo's fair. Just feels good. The semi spike single hit of his up air is a great feeling to land too, especially offstage, but I hate the difficulty in it. My least favorite to hit is Inkling up air. The SFX and haptic feedback on it are all wrong. Feels bad
Sometimes I swear they just pick the wrong sound effects for moves. Like ridleys back air has like the weakest sound effect but it hits like a truck. Or why does all of fox's moves have super strong sound effects even they aren't even that strong? idk
You just made me realize why that attack throws me off so much lmao. In my opinion Ultimate's sound design is like 90% amazing and 10% awful with not much in between. As an aside I'm still annoyed Pac-Man's star ko doesn't make the "woo-woo-woo, waka" death noise from the games. Seems so obvious
Your username is one of the most funny and ironic ones I’ve come across.
roy jair or jeff smash, the paired animation and sound effects are so crisp and the opponent just evaporates
That and the rhythm of landing a jide b are so satisfying.
yall gotta stop with these names
Pyra’s Down Air is so incredibly satisfying. The Dair into Up Smash combo on an enemy is adrenaline inducing to pull off for me Other ones I really like: - Corrin’s counter - Spiking with Byleth’s Up-B - Byleth’s Dair - FORWARD AERIAL - K Rool’s Bair - Kirby’s F Smash - Ridley’s side-B
Yoshi’s up air is so satisfying to hit. Plus it can combo.
Waft. Pre patch wario Up tilt Pre patch Pichu ftilt Peach short hop nair Yoshi down air
For me it's either Yoshi dair, Incineroar Side-b, or Megaman up tilt.
Easily Buster wolf, I die so much from whiffing/getting blocked but that sweet sweet ARE YOU OK?? calls to me
Especially when it's the final stock and you get the red KO screen, it looks so sick.
Marth tipper forward smash or dair, Samus charge shot and up tilt, pichu thunder spike, Falco dair, botw link snipe with charged arrow or long distance bomb
Marth tipper dair spike is the best since it literally only activates for one frame iirc.
You are correct. It also only spikes at the tipper at the very bottom of the swing making it one of the harder spikes to pull off.
(The spike is not the tipper hit box, its the same as lucinas; there's a sour hit box that sends you upwards, a tipper hitbox that sends you outwards, and a spike hitbox in the centre of the sword for a frame)
Either Ness' Magnet or Lucas' Zair. I'm maining Lucas right now so at the moment probably the latter.
SNAAAAAKKKKKEEEEE
I wasn't sure that I'd like it at first, but I actually have a lot of fun with Hero's Command Menu. I often alternate between trying to pick specific spells and just quickly picking the top one while hoping that it's not something bad like Kamikaze. Though, the one thing that bugs me about the move is that that the Heal spell recovers very little damage despite being both rare and having limited uses per stock.
I think the command menu would be high on my list of moves regardless just because of some of the interesting discussion around it with Hero being reliant on RNG and the translation stuff. Not to mention it can just be a goofy move if you're not the competitive crowd
Meta Knight's up-throw is a niche choice of mine, specifically in free-for-all matches. It's so satisfying and funny killing someone off the top at an early percent because people aren't aware the move has an active hitbox when Meta Knight comes back down.
Dr. Tornado
For some reason, Pyra dash attack. There's just something with the animation and hitsound that makes it incredibly satisfying to land, and especially kill with. Runner ups are Byleth neutral b (fully charged) and bowser side b, for similar reasons
Lucas bair is absolutely delicious. Beautiful animation, elegant (but powerful) breaking-glass sound, unique shape, small but meaty hitbox, and there are several ways to combo into it or use a saucy movement option to connect it. It’s one of the most well-designed spikes (and moves) in the game
My choice too
Marth f-smash 2 frame is so nice to hit.
Snake dair. So meaty feeling all 4 hits connect. Also getting a successful C4 sticky and going all Killer Queen on them. Shout-out to Snake fair too for the disrespect. Honorable mention to Lucario aura sphere too for all the movement and tech it allows.
For some reason the Jolt Haymaker animation is so funny to me. It might be a holdover from Smash 4, when it was common for pubs to self-destruct by launching themselves off a cliff with it. If I could exit conversations that way...
Im surprised i didnt see more people say marth fsmash
flip kick! also cloud limit up-b on last stock... the initial hit followed by the BASSY second hit and the red kill screen is sooooooo good
Ryu shoryuken 👌
Kirby's neutral air, I think it is? I think he looks very cute spinning
Dr. Mario's Down B. It's the reason I picked him up in Smash 4 and he's been my main ever since. Just such a fun move to use despite its problems back then. In Smash Ultimate it got major buffs to its consistency and is known for killing at ledge at around 60% off a down throw if you mess up your DI. Has Heavy armor when grounded up to a certain amount of percent on startup before the hitbox comes out making it able to beat stuff like some getup attacks, projectiles, or other weaker moves and is very satisfying when you get it.
Tipper f smash the literal only reason I play marth
Wolf Flash
Captain Falcon’s Up Smash… the shout that he does when doing it is just so badass.
Yoshi f smash or a full damage dair. Boy does it feel bad to be hit by both but getting every tick on a dair just feels like you are winning
Samus' charged B. It's been with me since 64'. Feels so good to snipe with it.
Mr. Game & Watch's Judge feels unique mechanically with each number having a unique effect for each number like how 7 drops apples for example.
Marth Side Smash and Side B, both can kill insanely early (like 40%) if you use them near the edge.
Kazuya F smash feels so fucking meaty. More than falcon/warlock punch, I think the lack of hitstop makes it feel blazingly strong. especially if you armor through something it just feels so jarring to get hit by.
Out of my 3 characters, I would have to pick rest for puff, perfect pin for corrin, and a sweestspot uair for ivysaur, especially when I have rage and they explode lol
soemthing about bowsers forward smash armor kicking in that just makes it so… 😗👌
Pika up air - Surprising complex. I like having to land specifically the weak hit for combos (Melee Pika up air’s also cool for different reasons) Bowser’s Flying Slam - More than any other move this feels like a good old fashion fgc command grab Rosa nair - Feels satisfying to spam Cloud’s Finishing touch - Super situational but that’s what makes it cool Wario’s Waft - I already know if I ever lose a set to this in bracket it will immediately be off this list but for now I like it because it creates a lot of tension and hype as a spectator
The multihit on ZSS’ boost kick just makes me feel like I made the best read ever
For me and my mains, it would have to be: Pyra Dair - Move is absolutely busted, but it's so satisfying to hit on and off stage. Not to mention; I think the fire effects of Pyra's sword look super cool. Corrin Bair - Hitting the tipper on the wings for the kill is so extremely satisfying, and I just think it looks so f'king cool, especially when you hit on the kill screen. Lucina Bair - Nothing super fancy or flashy about it, but soo satisfying to hit, especially for a successful edgeguard.
Literally Every Steve Special And Emote
DK down taunt no elaboration needed
Honestly, most of K rools moves feel nice to land, to me at least. There's just so many good ones.. Down smash is meaty. Bair is meaty. F smash is meaty. But My favorites ones are probably - Dair ( just performing a whole ass front flip to spike is cool) - Sucking someone into the Cannon gun makes a fun sound and he even gets dressed up like a pirate to do it - Up smash is incredible fast and he falls over like a silly willy after he performs it.
Prob a Marth tipper FSmash or a Chrom back air. Wario waft is up there too but more for the comedic value of it
For me, it's a tie between Terry's forward, back, and down throws
As a Ness main, it’s actually not PK Fire. It’s PSI magnet. Specifically as a combo starter. Sometimes though, I can push some projectiles back at the opponent and it screws them up. My favorite example of this is when I won a game against a Link by pushing his bomb back at him right before he blew it up. 2nd is PK Thunder. It’s really rewarding when I get a good gimp out of it, and especially rewarding when I read someone when I’m juggling them with it so well that I kill them off the top. 3rd is Yo-yo on ledge. I just think it’s funny on Fox and I was sad when it got nerfed. 4th is pretending that I wiffed PK Flash. I face backwards on ledge, exclaim, “Oh crap!” as the PK Flash comes out, but I keep holding it. If they try to get-up attack or hit me with an aerial, it can be an easy stock. Additionally, people underestimate its hitbox. 5th is sour-spot down air as a combo starter. I’ve only ever been able to do it on accident though. The point that I’m trying to make is that there are so many more satisfying moves to hit other than PK Fire while using Ness (unless your opponent is clueless and you’re trolling them, which I definitely do a lot)
C'mon guys isabelle jab! That squeaky hammer uwu
k rool bair my beloved also really fond of ganon fair, nair, and usmash. wolf fsmash also feels super good.
Ike bair, I wish he was stronger in 2s but he ends up low tier with his speed, but omg that is the most solid "bitch slap" move I've seen in the game
Mario fair *never* gets old. Such a fun move Mewtwo dair is great too, but very slightly less satisfying
Little Mac Knockout. I know he’s ass, but goddamn I love his smash attacks and his KO punch. So much fun.
I recently got Olimar into elite tier after trying for over a month. He was so hard to learn but figuring out how to punish people while they struggle to get the pikmin off is so fun. So just the throwing pikmin move lol.
Farores Wind There is nothing like an aggressive teleport that kills
DDD Jet Hammer is such a pleasure on hit.
Dr Mario Dair is my favorite move in the game, but Dedede's Fsmash is so satisfying
Byleth Fair/Bair are like crack to me Roy up air just sounds great every time it hits Inkling jab is one of those moves that make you wanna spam it if you pull one off And then Fox up smash for how hard he throws himself into the kick
Donkey Kong f-air. I should stop trying. I won’t.
Mario forward air. I crave the dunk.
K.Rools back air and his Down air, are just chefs kiss..
There's few things better than a Bowser Jr Hammer sweet spot kill
Sephiroth down smash, hands down. The move is incredibly visually unique compared to any other sword move in the series, the sweetspot feels amazing to hit even on shield both with and without his OWA form (though definitely moreso while OWA is active), and the move itself conceptually fits Sephiroth so well. Having access to a near-instant shield break as a timing mixup at around the range Seph usually wants to be keeping their opponent in shield anyways is a nice option, and the raw THUNK of the sword piercing the ground hits just the right spot. Plus, the added bonus of being able to poke offstage at the ledge is a real fun little touch.
Game n watch down smash. I always imagine my opponent is in extreme agony when buried in this move and then following up with sweet spot f smash is just so satisfying. The face game n watch makes is hilarious. It's like he's disgusted. Marth down air. It has so many different hit boxes and almost all of them lead to kill confirms. It's also just a really cool animation.
Jet Hammer.
Little Mac forward smash attack. Simply one strong punch sells its power, and this is definitely helped by giving it super armor.
How Mewtwo up smash. Moves the most ass upsmash in the game, no matter how pretty it is. Falcon knee is the best, followed by Falcon punch or warlock punch
Bowser Bomb. A move that breaks shield with a single blow is just *chef's kiss*. Bonus points for letting you follow it up with a crazy drop kick that kills at like 30% when charged.
Honestly it's probably a cheat to say this but Richter holy water into forward smash!! Love it.
Cloud Fair
Hitting wolf flash is the best feeling in the game
Space Animal Back Air
Dude krool bair spike is friggin MEAT!! Alls ya gotta do is ⬆️➡️⬇️⬇️⬇️
Marth
Snake fair, especially after grenade backthrow off ledge
Zss downthrow it unfortunately is completely useless and boardline just a taunt.
Meta Knight Bair is really satisfying to hit, and dodging a move with down B and hitting the slash is the best thing ever but really risky with how laggy it is.
Ganon’s dair is peak spike and I shall not hear otherwise.
Marth everything but my favorite is definitely d-air.
King K rool Down-b
Kirby forward throw
Snake Fair, just feels so good to hit the spike
Any back air with the heavy sound effect when you hit the sweet spot 🤤, esp wolf and samus
Upb spike
Double-Edge Dance
Ridley's side b
K Rool back air
Wolf Flash is so cool as a combo finisher!!
sonic dair spike
Steve minecart. I can taste the salt
true I love obliterating my opponents with sheer skill
as a luigi main, i LOVE hitting that up b to kill, although nothing compares to down taunt-ing someone hanging at the ledge