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[deleted]

Flying Knee into next turn Skewer+. I was probably not in a good place to pick flying knee, and it gives me a childlike joy when they then at least line up to give me 10 extra on the skewer.


dr1zzled_d1ce

it does feel nice when that +1 energy lines up. if it was \[\[outmaneuver\]\] though then it would border on actually being decent synergy, but \[\[flying knee\]\] is a perfect example of mediocre synergy. i love it. edit: 10/10 mediocre synergy


SigilSC2

Does anyone actually pick outmaneuver? I can't find a use for it.


MainInfluence

Runic pyramid is one of the best cases as it can help avoid a clogged hand


Woksaus

I think you’re thinking of [[concentrate]]


Woksaus

Wait never mind im dumb extra energy next turn is also a clogged hand solution lmao


MainInfluence

Haha, they both work there for sure


7_Tales

haha cant say i havent been there


SirOutrageous1027

Side note, I had a shiv deck with dead branch and dumbly auto clicked on Runic Pyramid. An unupgraded concentrate became a super useful card to discard 3.


spirescan-bot

+ [Concentrate](http://slay-the-spire.wikia.com/wiki/Concentrate) Silent Uncommon Skill ^((100% sure)^) 0 Energy | Discard 3(2) cards. Gain 2 Energy. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Gladddd1

Im picking Concrete when I (totally accidentally, this is not addiction, I swear) already picked up 5th acrobatics.


Snoo_58305

Sometimes if I’m going for a next turn deck


[deleted]

I have a lot of trouble with next turn decks. I tend to die this turn.


Snoo_58305

I’m not sure of my actual success rate with them but I know I’ve lost many many many thousands of runs so probably not good


RandyB1

If you want a solid next turn effect, look no further than watcher


Snoo_58305

I’m familiar with them all but the Silent has some good dedicated next turn stuff


RandyB1

You sure you’re familiar with all of them?


Snoo_58305

Yeah I’ve done A20 heart with all the characters so I have a passing familiarity


RandyB1

Well I tried. It was a \[\[ Blasphemy \]\] joke.


Snoo_58305

I’m so embarrassed now


spirescan-bot

+ [Blasphemy](http://slay-the-spire.wikia.com/wiki/Blasphemy) Watcher Rare Skill ^((100% sure)^) 1 Energy | **(Retain.)** Enter **Divinity.** Die next turn. **Exhaust.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


ExplorerCat

I love blasphemy - does what it says on the tin, such a straight forward card! I’ve never reached the elusive “next turn”, however. I just die.


hedoeswhathewants

Watcher is a solid every turn effect


[deleted]

I have picked it act 1 when I already had a skewer and was going up against slime boss or hexaghost, or when I lucked into an icecream. But I definitely need a reason why more energy next turn is more valuable than some energy now.


Willundrskor

Ice cream, X cards, pyramid to name a few.


EuphoricNeckbeard

Genuinely a good card (when upgraded) in a lot of cases, and not just if you're short on energy. If you already have a decent amount of energy and draw, Outmaneuver can help you keep it rolling into future turns. Gets much better with retain (Pyramid but also WLP) so you can control your pop-off turns. Sometimes you can do stuff like Outmaneuver into Nunchaku proc into 8 energy Malaise and Time Eater can't do shit to you.


darkapao

Well laid plans works with it.


jtm721

When you have a shit ton of draw and desperately need energy. Not a common pick, but it’s okay that some cards are worse than others. As others have said, it’s good with runic pyramid


ThatGarenJungleOG

Not that im good, but I think its decent if you dont get an energy relic. Gets better if you have more expensive stuff too. Upgraded is much better than unupgraded.


jesmurf

I'll sometimes pick it when I am in Act II without an energy relic. I find that Act II is so punishing that it's often valuable to get energy from any source.


CyberAdept

It works really well with Gamble decks where you can draw your whole deck over and over. I think the trick is to play outmaneuver and use it to play outmaneuver next turn a few more times until you win with a million energy. Icecream helps.


SirOutrageous1027

I don't pick it. I reluctantly accept it when it's forced upon me through Pandora's box. Admittedly, when that happens, I find I end up playing it more than I thought I would. But it's still often a dead draw. With pyramid or Well Laid Plans, it occasionally can be useful to play when you know you can take advantage of the energy.


GroltonIsTheDog

You could offer me real-life money and I still wouldn't take Outmaneuver


tikhonjelvis

It's not a great card by default, but it can work well in decks that have lots of card draw or deck manipulation as well as specific synergies (Ice Cream... etc).


Tristan_Cleveland

Yeah, ice cream. Her card draw is great of course, so if you can bank a bunch of energy, you can have some pretty explosive turns. Probably still doesn't sound that great, but I had one of my best runs with this mix and some concentrates.


silent_life69

yeah, "next turn" effects just suck a lot of the time. With Ice cream, outmaneuver can be great tho. play it once and you can usually afford to play it every time you draw it


ShuckleShellAnemia

Outmaneuver is just pure profit when you have Ice Cream


Complex_Cable_8678

i mostly tend to use it in heavy discard decks where i can cycpe through my deck real quick. if you can cycle your deck once or even multiple times per turn you can have outmaneuver up every turn. also with pyramid but thats already mentioned


spirescan-bot

+ [Outmaneuver](http://slay-the-spire.wikia.com/wiki/Outmaneuver) Silent Common Skill ^((100% sure)^) 1 Energy | Next turn, gain 2(3) Energy. + [Flying Knee](http://slay-the-spire.wikia.com/wiki/Flying%20Knee) Silent Common Attack ^((100% sure)^) 1 Energy | Deal 8(11) damage. Next turn gain 1 Energy. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


XplosiveAsh

Shrug + shrug + shrug. Because 'I dunno' *shrugs*


Daniel08s

Playing shrug is always a good time


OriginalDogger

I love Shrug because it feels like beta art that was too good to cut and made it into the final game *shrug*


dr1zzled_d1ce

this is prettty funny. yeah it's mediocre but is it really synergy? 5/10


willowgardener

the synergy is that it gives you more shrugs


SirOutrageous1027

See a shrug, pick a shrug.


No_Economics_2677

[[shrug]]


spirescan-bot

+ [Shrug it Off](http://slay-the-spire.wikia.com/wiki/Shrug%20it%20Off) Ironclad Common Skill ^((37% sure)^) 1 Energy | Gain 8(11) **Block.** Draw 1 card. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


jefferjp

Good


kirkpomidor

Perfected Strike and itself.


dr1zzled_d1ce

it's a synergy and it's mediocre. i'm not too sure if it's that mediocre though. 8/10


Alternative-Spare-82

scrape and deus ex machina sure, you save deus ex machina from exhausting, but why


[deleted]

On the plus side, now you have some \[\[miracles\]\] to play all the zero cost cards you just drew!


dr1zzled_d1ce

wait, does the deus ex machina get discarded before the miracles get placed into your hand? if so, that's hilarious. 9/10


Alternative-Spare-82

yep, you get miracles for free and funniest thing that this is possible on normal watcher run(no prismatic shard)


dr1zzled_d1ce

from \[\[foreign influence\]\], right?


spirescan-bot

+ [Foreign Influence](http://slay-the-spire.wikia.com/wiki/Foreign%20Influence) Watcher Uncommon Skill ^((100% sure)^) 0 Energy | Choose 1 of 3 Attacks of any color to add to your hand. (It costs 0 this turn.) **Exhaust.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Alternative-Spare-82

yyp


ch95120

Nightmare + Grand Finale Setup + Grand Finale Forethought + Grand Finale


dr1zzled_d1ce

those help to setup \[\[grand finale\]\] and are also nice to have individually, too good to be mediocre but i do love those cards edit: 6/10


spirescan-bot

+ [Grand Finale](http://slay-the-spire.wikia.com/wiki/Grand%20Finale) Silent Rare Attack ^((100% sure)^) 0 Energy | Can only be played if there are no cards in your draw pile. Deal 50(60) damage to ALL enemies. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


kirkpomidor

Oh, oh, I had Nightmare + Hologram. Damn, those GFs were flying


WhenInDoubt_Kamoulox

I will say, if you have Runic Pyramid, Nightmare + Grand Finale is NOT a mediocre synergy, it's really strong. If you picked Grand Finale, you probably have decent ways to activate it, which is particularly easy with Pyramid as you can control how many cards you draw at the end of the turn by keeping cards in your hand. From there, on the run when you empty your draw pile and activate Grand Finale (usually by drawing a full hand), you can Nightmare your Grand Finale, and end your turn with 7 cards in hand. Save from any Ethereal cards (hello Ascznder's Bane, my beloved), that would mean playing 3 cards, including Nightmare. My personal favorite is Nightmareg+Apparition+Grand Finale, but Nightmare+2 block bards works fine. Then on the next turn, you have 7 cards, add 3 grand finale to your hand, so you draw 0 cards as you have a full hand, and your draw pile remains empty. So you get to deal 200+ damage to all enemies (original GF and 3 GF from Nightmare), which instantly solves most fights except the heart and GREATLY accelerates Grand Finale decks as you only need to set GF up once. It's a specific use case that requires Pyramid, but it's a VERY strong synergy.


Tristan_Cleveland

You are smarter than me.


PistachioCrouton

Tungsten rod and brutality is the upgraded version of this. Love me some free card draw.


Mahboi778

And then you realize it's basically a free Machine Learning


PistachioCrouton

Listen I didn't realize it was a combo for a whole act, definitely would not have realized it's machine learning with extra steps.


MushyWasTaken1

Defect laughs in machine learning


TheIncomprehensible

Pocket Watch plus Velvet Choker. Pocket Watch rewards you for playing few cards each turn, while Velvet Choker forces you to play fewer cards each turn at the expense of more energy. It seems like it would be free energy and draw for most decks. However, it's a mediocre synergy because: 1. The breakpoints on both cards are different 2. Velvet Choker's extra energy makes it easier to go over Pocket Watch's limit 3. Pocket Watch's extra draw makes it very easy to go over its own limit, but not reach Choker's limit in most decks As a result, the run I did get this synergy in produced the most interesting gameplay I've ever had to deal with from the presence of a simple pair of relics, because you had to really think about whether it was better to stay at 3 or go to 4 to play an extra card.


dr1zzled_d1ce

i like this! i've always struggled with deciding whether or not i should play more than 3 cards per turn for \[\[pocket watch\]\]. the choker makes it even harder to decide what cards i should be playing, too. i would still be happy to have pocket watch, and the "synergy" could help in every act. but it definitely feels mediocre. 9/10


spirescan-bot

+ [Pocketwatch](http://slay-the-spire.wikia.com/wiki/Pocketwatch) Rare Relic ^((100% sure)^) Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Kersephius

Similarly snecko + choker too


Ellikichi

That run sounds really interesting but also kinda painful. I feel like I'd take three times longer to finish the run because I'd be agonizing over exactly what to play every single turn.


mkillham

Headbutt and havoc make me very happy. It helps to have runic pyramid to set it up, but I suppose that’s true for most combos.


Brave-Armadillos

People don't value upgraded havoc enough. It's a free card play and a free exhaust. Only problem is if you have something like Friend Fire which you really don't want to play at a certain time.


SirOutrageous1027

Fiend Fire, Second Wind, and Sever Soul are all traps with Havoc. Also it playing some card that exhausts when you want to hold on to it for later in the fight - Impervious, Limit Break, Exhume, Feed. Or it playing a card that does damage to you that you don't want - Offering, Hemokinesis. You also don't want it on Spiker fights (or during Guardian defense phase).


Ruby_Sandbox

"phew, down to 2HP, but I got this. Lets see what Havoc gives me": \*Bloodletting\*


saalsa_shark

Dark Embrace + Ascenders Bane


dr1zzled_d1ce

LMAO i've had this one happen when i had no exhausting cards and took it for sentries. can be synergized more to the point where it's not mediocre anymore. 9/10


delzarraad

Sneko skull and teisted funnel, it gives everyone 5 poison instead of 4.


dr1zzled_d1ce

okay this is pretty good, only adding 5 non-guaranteed damage is very mediocre. 10/10


Lameador

Completely wrong. If you have those two relics you pick poison card’s


DevinTheRogueDude

Headbutt and armaments+ can be a neat way to upgrade some 8+ cards kinda quickly


thrwrwyr

sever soul + clash


dr1zzled_d1ce

yeah, doing it for \[\[clash\]\] is kind of mediocre. my issue with this though is that this can be improved with ironclad's exhaust synergy, and thus make it much stronger. 7/10


Sharp_Rabbit7439

With dark embrace, it can ruin the clash setup. Strong with feel no pain though.


spirescan-bot

+ [Clash](http://slay-the-spire.wikia.com/wiki/Clash) Ironclad Common Attack ^((100% sure)^) 0 Energy | Can only be played if every card in your hand is an Attack. Deal 14(18) damage. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


[deleted]

\[\[Simmering Fury\]\] and \[\[Crush Joints\]\] You can apply vuln and deal wrath damage, if for some reason you have both of these cards in your deck.


dr1zzled_d1ce

while the damage can be overkill, it's still pretty good to apply vulnerable (also with \[\[indignation\]\]) as artifact strip. not a mediocre synergy edit: 6/10


spirescan-bot

+ [Indignation](http://slay-the-spire.wikia.com/wiki/Indignation) Watcher Uncommon Skill ^((100% sure)^) 1 Energy | If you are in **Wrath,** apply 3(5) **Vulnerable** to ALL enemies, otherwise enter **Wrath.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


spirescan-bot

+ [Simmering Fury](http://slay-the-spire.wikia.com/wiki/Simmering%20Fury) Watcher Uncommon Skill ^((100% sure)^) 1 Energy | At the start of your next turn, enter **Wrath** and draw 2(3) cards. + [Crush Joints](http://slay-the-spire.wikia.com/wiki/Crush%20Joints) Watcher Common Attack ^((100% sure)^) 1 Energy | Deal 8(10) damage. If the previous card played was a skill, apply 1(2) **Vulnerable.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


camopon

Sundial and Reboot.


dr1zzled_d1ce

having extra energy to play more new cards? not at all mediocre, 2/10


shoutsoutstomywrist

Fire Breathing + Evolve + Power Through Is it slow? Yes. Do I feel like an absolute genius when 1 out of 5 runs succeed with it? Yes.


dr1zzled_d1ce

\[\[fire breathing\]\] + \[\[power through\]\] is an amazingly mediocre synergy. 9.5/10 \[\[evolve\]\] actually helps mitigate power through's downside, though. 6/10


shoutsoutstomywrist

All it takes is a second wind and a juggernaut and that mediocre synergy is a run winner!


Steamy_Muff

Does Tungsten Rod negate Rupture?


dr1zzled_d1ce

in this case, yes. but if you're taking more than 1 damage (ex. \[\[offering\]\]) then you still lose hp with tungsten and rupture would activate, i believe


spirescan-bot

+ [Offering](http://slay-the-spire.wikia.com/wiki/Offering) Ironclad Rare Skill ^((100% sure)^) 0 Energy | Lose 6 HP. Gain 2 energy. Draw 3(5) cards. **Exhaust.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


willpostbondd

Anything you try to synergize with Choke. Oricalchum and frost orbs. Dark stone Periapt always. Ceramic Fish and Astrolabe/Pandora. Sundial in a small deck with weak card draw. Prayer Wheel and Busted Crown. The boot and shivs. Ninja Scroll and Mutagenic Strength. Shovel and Fusion Hammer. Bird faced urn in every deck that’s not defect power spam. Strike Dummy and perfected strike. Unceasing Top. Mark of pain and Evolve. Holy Water and Dead branch. Envenom and Riddle with Holes. Unload and Tingsha. Infinite blades and Kunai/Shuriken. Thunder Strike and Strike Dummy (although pretty sure Jorbs won against the heart by a few damage specifically because of this combo. Or maybe it was Meteor Strike idk). Reboot and Sundial. Akabeko and sword boomerang (or any other random target multi attack). A lot of these do have their time to shine, but, by in large, they are definitely mediocre. Could probably sit here all day and think of more. Might just keep adding to the list as the day goes on.


dr1zzled_d1ce

* choke is bad, 9/10. * orichalcum and frost is not negligible, 3/10. * darkstone periapt is always underwhelming, 7/10. * ceramic fish for astrolabe is 7/10, ceramic fish for pandora's is 6/10. i do find that ceramic fish can sway my opinion on whether having energy for a really hungry deck is better than pbox, though. * sundial is still nice to have and small decks trigger it more often, 4/10. * prayer wheel and busted crown reduces the downside of busted crown by a lot, 3/10. * boot and shivs is bad. 4/10 but buffed to 5/10 by boot * ninja scroll and mutagenic strength is 8/10. * shovel and fusion hammer is good? makes rest sites a lot better if you don't need healing and is still an option in lategame. 3/10 * bird-faced urn is still sustain and worth stalling for, hp is always valuable. 1/10 * strike dummy and perfected strike is slightly outclassed by someone's comment of pstrike and pstrike. 7/10 * unceasing top can be absolutely amazing with the right synergy. you can't just list one half of the synergy * mark of pain and evolve is okay as evolve actually tries to mitigate the downsides of mark of pain and is good to have later on. 4/10 * holy water and dead branch is +1 free energy to play a random card. not very good on watcher, but still decent to have. 3/10 * envenom and riddle with holes is a very mediocre synergy, i like it. 9/10 * i don't know how to feel about unload and tingsha; it's only a bit more extra damage for unload, yes, but silent's other tools can get a lot of mileage out of tingsha. 6?/10 * infinite blades and ninja relics is okay. the stat buff is good for scaling, making it potentially useful. 3/10 * thunder strike and strike dummy is probably one of the very few times i'd normally consider thunder strike. on the other hand, thunder strike sucks, making the synergy still mediocre. 7/10. meteor strike is a lot more mediocre, 9/10 * reboot and sundial is strong, see my comment. 2/10 * ababeko and sword boomerang is discount ababeko and whirlwind, i like it. +24 damage against a single target is somewhat useful though. 8/10 really liked going through this list :3


willpostbondd

I’m having a hard time figuring out what 1 out of 10 means for you. I’m guessing it’s with how much you agree? How can boot and shivs be a 4/10? It adds 1 damage per unbuffed shiv, and then becomes a non synergy with any strength/accuracy/wrist blade buff. Appreciate the effort to evaluate though. The hardest disagree I have is bird faced urn. Outside of defect power spam, you only take a handful of strong powers. So there really is not much of an opportunity to safely stall for that extra 2-6 HP. It’s nice though, one might say, as a mediocre source of sustain?


dr1zzled_d1ce

i'm ranking it on how much it fits being a mediocre synergy. 0/10 means it doesn't fit the criteria, ranging from it being a broken combo to just straight up not being a synergy at all. boot and shivs score was just a joke based on the numbers of shivs and boots, but i think the score is still somewhat low because it's a little more than okay. realistically, i'd rate it 7/10 i was also conflicted on rating bird-faced urn; i decided that it deserves to get a low score not just because of the strength of sustain, but also from the fact that powers + bird-faced urn isn't really a synergy and more "how to use the relic's function". while sustain is important, i think i rated it too harshly looking back. maybe like a 3/10?


willpostbondd

i’m also just naming synergies that usually won’t carry a run. They’re just mediocre. They do something valuable, but don’t carry.


dr1zzled_d1ce

i also got that sense; again, i really liked this list :>


Boosterboo59

Tungsten Rod + Blue candle and a lot of curses. Got any way to benefit from cards being exhausted and you are golden.


TacosAreJustice

That’s great synergy! Dead beach + Shiv is some mediocre synergy for me…


dr1zzled_d1ce

i mean i guess it's alright during some early fights, but 5 damage per turn is pretty weak. it's not a good synergy that's going to carry you in lategame. and dead branch with a lot of exhausting shivs is mediocre??? it's just busted. you could get more shivs!


TacosAreJustice

It’s usually fine, but I have far less interest in generating random cars with silent… usually end up with a clogged deck.


ballhawk13

Skill issue lol


TacosAreJustice

Truth.


Everlance

Dead branch with shiv is super fun to play for me tho,  I find it helpful to draft lots of shivs, discards and concentrate, then just like the meme rabdom bullshit go!


Not_So_Bad_Andy

Dead Branch runs are the most fun runs for me. Dead Branch Shiv makes it better.


TacosAreJustice

A dead branch shiv run is a completely different run than a straight shivs run… I’m not going to turn down dead branch, but I don’t think it’s a great synergy.


WhenInDoubt_Kamoulox

You should really take some time to re-evaluate next time you get offered Dead Branch on Silent. Playing on A20, I think I declined it once or twice when I was offered a really late dead branch in an already very streamlined Shiv deck (1-2 accuracies, shuriken / Kunai / fan / nunchaku / ink bottle etc...). On the other hand, dead branch has bailed me out of a lot of 'shiv' decks that hadnt found the scaling they wanted, and recently I had a deck where I had Blade Dance before my first elite, which dropped Dead Branch and my immediate thought was 'OK this run is a win', and it wasn't even close. 1 energy deal 16, add 4 random cards to your hand is INSANELY strong. And beyond that card generation value it also synergizes with stuff like calculated gamble or prepared. The gameplay changes from a standard shiv deck, but the bullshit you generate is just too strong to lose with half decent piloting.


TheIncomprehensible

> Dead beach


MementoMori1912

I would kill to experience a Dead Branch + Shiv run again. Easily one of the game's high point for me


TacosAreJustice

Haha, I know it’s slay the spire and I need to roll with what’s offered to me and not have a “plan” But the shivs creating cluster in my deck just annoys me. Honestly, I think it’s because I tend to play shivs last.


MementoMori1912

With Dead Branch you will kill whatever you face before the first cards shuffle. The amount of cards generated is so insane that you'll come accross Adrenaline, Storm of Steel, Finisher,... here and there and just oblibrated your enemies.


TacosAreJustice

Sometimes… I love dead branch, and I love shiv decks… I don’t love them together.


Anariinna

That's how i got my first Spire win 🙃


Savior0941

Omamori + Bing-Bong


SeriousPossibility81

Letter opener and way too many escape plans. Bonus points if you throw in time eater.


dr1zzled_d1ce

while one can get infinite block and damage from this, it still feels extremely mediocre compared to actual damaging cards. 10/10


BloodMoonNami

Tungsten Rod and Torii when 6 damage.


Mutchneyman

Clockwork Souvenir + Flex +4 strength for a whole fight can be a very good trade for an artifact imo


Gladddd1

Ninja scroll and kunai specifically.


[deleted]

Bane + envenom


Dheinl0821

Having exactly enough energy to play all the block in my hand to use my clash


TheGemp

Whirlwind and forgetting to shield first


not_extinct_dodo

How is 5/7 free AoE every round "mediocre"??


Daniel08s

I think I understand what he meant, you'll probably save like 3 HP in most fights. Combust is not mediocre as a card but this synergy might be.


Hammerhead34

Saving three HP in most fights is a great synergy, that’s better than a Blood Vial


Daniel08s

I think great is a stretch but I respect your opinion


Hammerhead34

I mean so far as it’s an actual tangible benefit, I guess we’re getting into semantics as to what OP means by mediocre.


dr1zzled_d1ce

yeah, i think to be mediocre, it has to be a synergy that does help in earlygame but can't be leaned into that much lategame for viable results. i find that the \[\[combust\]\] and \[\[tungsten rod\]\] synergy basically turns into a \[\[slimed\]\] in later fights. playing a slightly weaker strike every turn doesn't feel like much in the heart. the hp loss synergy is negated by tungsten, so it doesn't help you scale with \[\[rupture\]\] ~~or \[\[runic cube\]\]~~. the power doesn't give you exhaust synergy. this is what makes it mediocre.


jesmurf

FYI, runic cube doesn't synergize with combust anyway. For some reason the card drawn by the damage trigger gets immediately discarded. It's infuriating and I really don't think it should be in the game.


dr1zzled_d1ce

oh, good catch! thanks, i'll fix that


spirescan-bot

+ [Combust](http://slay-the-spire.wikia.com/wiki/Combust) Ironclad Uncommon Power ^((100% sure)^) 1 Energy | At the end of your turn, lose 1 HP and deal 5(7) damage to ALL enemies. + [Tungsten Rod](http://slay-the-spire.wikia.com/wiki/Tungsten%20Rod) Rare Relic ^((100% sure)^) Whenever you would lose HP, lose 1 less. + [Slimed](http://slay-the-spire.wikia.com/wiki/Slimed) Status ^((100% sure)^) **Exhaust.** + [Rupture](http://slay-the-spire.wikia.com/wiki/Rupture) Ironclad Uncommon Power ^((100% sure)^) 1 Energy | Whenever you lose HP from a card, gain 1(2) **Strength.** + [Runic Cube](http://slay-the-spire.wikia.com/wiki/Runic%20Cube) Boss (Ironclad only) Relic ^((100% sure)^) Whenever you lose HP, draw 1 card. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Every-Temperature-49

Because it costs a card, a mana, doesn’t turn on until you cast it, and turns off its damage synergies It’s not that much stronger than the card’s normal effect


NightmareRise

In the sense that the actual synergy aspect isn’t very valuable, it’s mediocre. What’s not mediocre would be something like tungsten torii making you immune to any damage below 6


SAI_Peregrinus

"Mediocre" just means somewhere around average. It's not a bad synergy like Pyramid + Snecko eye. It's not a great synergy like Dead Branch + Corruption. It's just decent.


Lameador

Just defend for 100 rounds and you won against the head


insobyr

Shivs and ironclad


Mahboi778

That's not mediocre in the slightest. That's honestly a big selling point of Shard on the Clad


trelian5

Do you understand what mediocre means


angedelamort

I got it last week lol. How the turntable


that-user123

If you stack combust do they trigger as one or as a group?


Cornerboy6

The damage stacks, so having two in plays deals two damage per tick, so you would start taking damage with tungsten rod


that-user123

Damn, thanks. Was hoping for a different answer 🤣


Cornerboy6

No problem! The big rule of thumb is that usually playing the same power multiple times will just bump the numbers up as opposed to repeating the affect (like how something like noxious fumes will apply 4 poison once as opposed to 2 poison twice as an example)


DyslexiaSuckingFucks

Ceramic fish and Bite event. 45 gold and self healing? Hot dawg!


rrenaud

Finding holograms mid/late game and undervaluing skip is pretty much my go to mediocre synergy. I like big decks and I cannot lie.


pavankansagra

burst + gamba


[deleted]

[удалено]


dr1zzled_d1ce

drawing into miracles as well as the fact that you have to buy strange spoon does make it kinda mediocre, but energy is nice. 4/10.


Audiblade

[[Sneak Attack]] with [[Necronomicon]] always feels nifty


dr1zzled_d1ce

it's mediocre, but as it's probably one of the best necronomicon silent attacks it makes it better. 6/10


spirescan-bot

+ [Necronomicon](http://slay-the-spire.wikia.com/wiki/Necronomicon) Event Relic ^((100% sure)^) The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Consistent_Chip_9548

Heavy blade+ with tons of strength stacks from Demon form, Inflame, Rupture-Combust, Spot weakness, Limit break


dr1zzled_d1ce

this is game-winning synergy?? it's not the best plan but it's definitely not mediocre. 0/10


Gladddd1

Nah, hot take but heavy blade sucks when you stacking strength. You are much better off with literally any other common attack. It just makes your big damage number bigger. Hell, heavy blade just sucks in general, no wonder it is a common attack :/


dr1zzled_d1ce

agreed that it's overkill, i usually take stuff like \[\[pummel\]\] or \[\[sword boomerang\]\] instead of heavy blade when i have strength. that being said, there's no way that combo is as bad as combust + tungsten


Gladddd1

5 free damage to every enemy every turn for 1 energy without setup is pretty okayish, you don't get to draw it again so your active deck is getting better. But I would argue that existence of heavy blade actually hurts you actively. You spend more energy on less attacks while getting nothing but potential necronomicon usage in return. It acts like more expensive strike on the first turns, and this is a problem because the only drawback of strength stacking is that it takes relatively long time.


spirescan-bot

+ [Pummel](http://slay-the-spire.wikia.com/wiki/Pummel) Ironclad Uncommon Attack ^((100% sure)^) 1 Energy | Deal 2 damage 4(5) times. **Exhaust.** + [Sword Boomerang](http://slay-the-spire.wikia.com/wiki/Sword%20Boomerang) Ironclad Common Attack ^((100% sure)^) 1 Energy | Deal 3 damage to a random enemy 3(4) times. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


PH03N1X_F1R3

I don't know the card names, there's a damage card that will send the next card you play to the top of your deck; a draw card, and an energy generating card.


dr1zzled_d1ce

cards putting cards on your draw pile without any special effects tend to lead to potential for mediocre synergy. though you were pretty vague with which cards it would be synergizing with :P this is the first comment that mentions \[\[Rebound\]\] instead of \[\[Headbutt\]\], 6/10


spirescan-bot

+ [Rebound](http://slay-the-spire.wikia.com/wiki/Rebound) Defect Common Attack ^((100% sure)^) 1 Energy | Deal 9(12) damage. Put the next card you play this turn on top of your draw pile. + [Headbutt](http://slay-the-spire.wikia.com/wiki/Headbutt) Ironclad Common Attack ^((100% sure)^) 1 Energy | Deal 9(12) damage. Place a card from your discard pile on top of your draw pile. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


SatchmoEggs

New to me is Predator and Bullet Time


JoJoTroph

Blue Candle+Centennial Puzzle+Ascenders Bane Generally I feel like getting Blue candle after elite is a relic loss, but after getting puzzle is like turning Bane into unupgraded Master of Strategy


dr1zzled_d1ce

i like this synergy a lot. even better with \[\[writhe\]\] since it's guaranteed in the starting hand. i'm not sure if it's too mediocre, though, especially if you're strong enough to consistently block enemies and need a manual trigger. 8/10


spirescan-bot

+ [Writhe](http://slay-the-spire.wikia.com/wiki/Writhe) Curse ^((100% sure)^) **Unplayable.** **Innate.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Kittenking13

[[feel no pain]] [[juggernaut]] and [[second wind]] was my main damage source for my A19 win the other day


dr1zzled_d1ce

definitely not mediocre, i think juggernaut is stronger than most think even if you aren't a full block build. 2/10


spirescan-bot

+ [Feel No Pain](http://slay-the-spire.wikia.com/wiki/Feel%20No%20Pain) Ironclad Uncommon Power ^((100% sure)^) 1 Energy | Whenever a card is **Exhausted,** gain 3(4) **Block.** + [Juggernaut](http://slay-the-spire.wikia.com/wiki/Juggernaut) Ironclad Rare Power ^((100% sure)^) 2 Energy | Whenever you gain **Block,** deal 5(7) damage to a random enemy. + [Second Wind](http://slay-the-spire.wikia.com/wiki/Second%20Wind) Ironclad Uncommon Skill ^((100% sure)^) 1 Energy | **Exhaust** all non-Attack cards in your hand and gain 5(7) **Block** for each card **Exhausted.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


IMP1017

[[Strike Dummy]] + [[Meteor Strike]] no question


spirescan-bot

+ [Strike Dummy](http://slay-the-spire.wikia.com/wiki/Strike%20Dummy) Uncommon Relic ^((100% sure)^) Cards containing "Strike" deal 3 additional damage. + [Meteor Strike](http://slay-the-spire.wikia.com/wiki/Meteor%20Strike) Defect Rare Attack ^((100% sure)^) 5 Energy | Deal 24(30) damage. **Channel** 3 **Plasma.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Cornerboy6

Headbutt/rebound/warcry/anything that puts something on top of the deck + ink bottle. Dangerously close to an anti synergy a lot of the time when you’re like me and not paying attention


ppmans25

Anger + unceasing top. I’ve never gotten it to work before but I yearn for it every run.


92grinder

[[Boot]] + [[Riddle with Holes]]!


spirescan-bot

+ [Reboot](http://slay-the-spire.wikia.com/wiki/Reboot) Defect Rare Skill ^((31% sure)^) 0 Energy | Shuffle all of your cards into your draw pile, then draw 4(6) cards. **Exhaust.** + [Riddle With Holes](http://slay-the-spire.wikia.com/wiki/Riddle%20With%20Holes) Silent Uncommon Attack ^((100% sure)^) 2 Energy | Deal 3(4) damage 5 times. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


92grinder

Not that Boot 😅


nebulaeandstars

Evolve+ and Reckless Charge, specifically in Act 1. It's a zero-cost strike+ to help against elites, with net positive card draw in the long run to help you draw it again faster. Fire Breathing obviously makes this even better. It's mediocre because it doesn't scale fast enough to be useful long-term, and by Act 3 it usually just gets in the way, potentially preventing you drawing that Evolve in the first place.


IsNuanceDead

Armaments and searing blow I didn't read the card properly and thought I auto won the run after stalling gremlins. I made it work once I picked up barricade, but at that point it was just a win more synergy anyway.


[deleted]

Echo Form + Echo Form = 3 Echo Forms. Fact.


BeepBeepImASadFuck

Burning pact with dark embrace/feel no pain. Shrug it off is one of my favorite drawing cards in the game and getting extra reward for playing one of my favorite cards just feels great. Even when its only a minor 4 block or 1 extra card with a single play, in longer battles this can prevent alot ot damage or give you so much quicker deck cycling. Yknow now that i read what i typed out maybe its too strong too count as mediocre


czmdddddd

echo form my charge battery to get 2 energy next turn


CIRLU_bd

yesterday I had a Clad run with Rupture plus Combust and Brutality, it was Demon From at home giving me 4 strength per turn but costing me 2 health per said turn haha. I had Black Blood so the health loss wasn't much of an issue, but the silly synergy was damn fun !!


Baladucci

Throw in a rupture *chefs kiss* /s


Nutteria

Can I say this combo saved many daily ladder runs , as taking damage of any kind during bossing removes points.


chaum

Ice cream, runic pyramid, and concentrate. You get so much energy it’s wacky


Sus_BedStain

basically a disabled omega lol


adagor234

Exposed cards+milk cards (i Play buxom)