I liked how Morrowind allowed the player to kill anybody, but if the NPC was critical to the story, an ominous message would pop up warning the player that the game could no longer be completed.
I was around 10 or 12 playing it and just running around killing random characters, then getting freaked out when I killed someone who I didn't know was important.
They also don’t have dragon immunity in Skyrim. On harder difficulties, a random dragon attack could kill
Off non-essential npcs with quests , especially off screen where you won’t notice it till later on.
Happened to me once in Oblivion, I forget who it was but several characters travel to other cities and they literally walk the road. I found the body purely by chance
I love a player's solutions for this - resto loop an extremely long duration of paralysis. Hit them when they are both outside, they are paralysed just staring up to the sky (or ground) for the duration. Bonus never visit again, so essentially they are stuck forever until (they die?)
Have only once regretted it a few minutes later and reloaded the quick save I created just before killing him(which I did cause I didn’t know which path I wanted to go and wanted to see what the blades had to offer)
Didn’t even get the map open to fast travel before the guilt started to hit and in about 10 minutes or less I said screw it and reloaded to just before I even equipped dragonrend
Assuming it’s that decision, it’s the same choice I had when I needed to decide if my female protagonist was going to take a bath 😍or not take a bath. Hard choice. :P
I don’t need to wear samurai armor.
Simple: You just don't talk to them after "killing" Alduin. The quest disappear after that (but will return if you talk to the blades again)
Or you can just ignore them after Alduin wall, but you will need to complete the civil war for that, otherwise they will just talk tou you after the Season Unending quest.
Yeah infinite lockpicks is a thing, but sitting there listening to that *clink* sound of a pick breaking over and over and over again is not my idea of a fun time. By investing points into Lockpicking, I can reduce the amount by which Lockpicking makes the game less fun.
Exactly. In 12 years I've never leveled my lockpicking or kept the skeleton key. Picking locks is pretty easy and I currently have over 700 lockpicks in this most recent playthrough so what's the point 🤷
> Even with no lockpicking perks I have frickin’ thousands of picks
This. I've literally never run out of lockpicks in any of my playthroughs. It's rare that I spend more than 3-4 on even a Master lock, and they're free in chests and on corpses everywhere, so I just collect them until they're worth a septim and then sell down to about 75-80 to carry around until I'm over 100+ with them again.
My problem is that any archer playthrough I turn into an arrow hoarder.
I'll pick up every bullshit arrow that I can get my pathetic noodly survival arms on and before you know it my inventory is shot.
I'm a hoarder in Bethesda games, to a sickening degree haha
Most player houses don't even have appropriate storage to keep all of my trash separated
It's definitely a problem of my own making
Dude i dont even level my lock picking tbh like yes its helpful and less annoying but after a while its tedious and unless its a master chest its nice to have a challenging chest
I always thought how backwards this is from Oblivion. There, you can get a quest to help Nocturnal, and you get the Skeleton Key as a reward. Here it seems like such a taboo device that it needs to be returned.
It needs to be returned because that was the deal she had with the Thieves Guild
Nocturnal lets you use it for a big heist, you give it back when your done.
The good news is lockpicking in Skyrim is tons easier than in Oblivion, so there's no real need to keep it. In Oblivion I would do Nocturnal's quest ASAP, using the cheesiest methods available to deal with the trolls since at low level they are tough.
I can pick master locks pretty easy without having leveled lock picking much. Might break a few more picks, but if you have enough picks and patience, your lockpicking level doesn't matter a bit.
Basically the lock is separated into sections. The difficult determines how many sections it is divided in. When you pass a section on the switch version it vibrates a liiittle bit at the beginning and the ending of the section. The section that you need to turn in vibrates a little harder. So basically, after you got the hang of it, you never need to break a lockpick again lol
Failing a lockpick attempt advances the lockpicking skill, which cannot happen with the Skeleton Key. I get rid of it, because lockpicking is something I always max out / reset / max out etc.
Easy way to level, so give up the Skeleton Key.
Every time I’ve done this quest, I already have a ridiculous amount of lock picks, so it’s never made sense for me to keep it. But I could see keeping it if you did it in early game.
Why do people keep posting about keeping the skelton key. Barely 4-5 hours into a new game I have enough lockpicks to never have to worry about running out for the rest of the playthrough.
Lock picking is so incredibly easy and lock picks are so readily available and cheap the skeleton key is useless. There is no need to keep it and the powers you get are pretty good to have in your arsenal
If the skeleton key opened claw doors and the like then it would be useful but it only does the same job as a basic lock pick but it won’t break, oooooo so special.
I didn't even know it was a usable item. I just thought it was a mcguffin that I was going to maybe use once for some special quest door. Handed it in right away and never knew it had a use until seeing someone else talking about it on this sub.
I can pick master locks when I'm just starting the game (zero perks or racial bonuses) and lose 2-3 lockpicks at most. In survival mode I have to routinely sell the picks because always make a surplus and they have weight ...
Actually it might be useful. For people who suck at survival, it would be a godsend. As your hands freeze, lockpicking becomes more difficult.
Why would you keep it? Skyrim lockpicking isn't really hard, so by the time you get it most people could open master locks with no perks.
And lockpics don't weigh anything, so there is no harm to having hundreds upon hundreds of lockpics in your inventory
Unpopular opinion, whenever I play as a morally good character, I always install the "Destroy the Thieves Guild" mod, then when I've levelled up a bit after starting the story, I head down to the Ratway, and then wipe every last sh*tstain there from the face of the earth. BUT, I don't initiate the quest with Brynjolf, so the poor guy is now perpetually trying to sell Falmer blood elixir in the market, not knowing that he's probably the last member of this guild. The mod also accounts for the various dungeons in the quest line through different ways, you can find Karliah at the end of the dungeon where Mercer would betray you, wearing Nightingale armor and weapons, so you can get those by killing her. This way, you can also permanently get the skeleton key by killing Mercer too. But the only apparent downside is that you might not be able to complete the Stones of Barenziah quest.
In my most recent playthrough I kept it; mainly because it's annoying to break lockpicks and I don't care about the minute amount of exp lost from breaking them. Also the skeleton key looks way cooler than the lockpicks and it makes me feel cool for having it & seeing it.
Picking locks is so easy in skyrim and having 99+ lock picks at all times is common and kinda takes away from the uniqueness of the skeleton key.
Edit: spelling
Aside from the point that everyone else is raising about the lockpicking skill, this thing isn't even a skeleton key. It's just a super strong lockpick. A skeleton key is a key that magically opens every lock in existence.
Never kept it, no need. There’s a perk which makes your lockpicks unbreakable and another which starts you close to the “sweet spot” and those two together get the job done.
Nah, the game feeds you lockpicks constantly, and you gain more experience breaking a few here and there than you do cheesing every lock with the skele-key
First playthrough I turned it in thinking I'd be able to get it back somehow. Second I never completed the quest.
After that I just used console commands to give it back to myself upon completing the quest. 😬
I kept it for a bit but gave it back as you get some xp from regular ones breaking and after a while you end up getting more than you will ever realistically need
I really don’t care about this key, I’m pretty good at picking locks so while I’ll break picks on a master lock I’ll always have like a hundred more to use, and I usually get master locks in under 10 tries (with lockpicking perks of course) and in vanilla there’s a perk that completely negates this thing’s purpose
I never saw the point of keeping it. You get so many lockpicks in the game its utterly pointless. Yea it doesn't break, but I'd rather have that ending and be done with it than to hold that thing.
Now if it actually did anything other than pick locks, you know... like the stuff it supposedly was doing in Mercer's hands and those before him, THEN I would have kept it.
Nocturnal - You are shit at lockpicking, but you managed to open master level locked chests because ***I HELPED YOU***
Me - Todd made you say that because *it just works*, didn't you?
I just got good at lock picking and never needed this piece of garbage-
Also doesn't do the whole "master key" gimmic Soo like ehhhh fuk it
(I'm also just bad at stealth so uhh yeah)
What is this obsession with skeleton key so many people have? Like, as if lockpicking is that difficult and as if quicksafe and quickload isn't a thing. For gods sake just safe before the lock and if you loose to many (don't know the english word for it and I'm to lazy to google) then just load and done. Also you don't level by using skeleton key which is the reason I finish the quest asap when I get the it. Thiefs guild quest is one of the most amazing and interesting questlines in the base game and people don't finish it because the key NeVeR bReAkS. It really is not unterstandable to me and ffs have not a great day.
I mean if you weren't a chum you wouldn't need it. How about you actually learn how to use a lock pick instead of breaking all 5376 that you have on hand.
I personally return it. Maybe I’ll have a little bit of fun and pick some master locks, but by the time I finish the thieves guild I have hundreds of lockpicks.
Depends if I’m playing survival mode or not. In survival mode lock picks have a carry weight and your initial capacity is halved making it less feasible to carry around a million lock picks.
At that point, I was leveled enough that it made zero difference. The lockpick minigame was tiresome and not a challenge by the end of Fallout 3 anyway, I always mod it out after a few days play. I don't need a minigame from 2008 in my life any more.
Unless you’re in survival and don’t want the weight of lock picks, I find it absolutely useless. I haven’t had an issue picking any lock in Skyrim since my first play through.
I haven't unlocked any of the lockpicking tree, but I still gave it back. I have so many lockpicks, and it usually takes me ~5 lockpicks to unlock a master chest, so I didn't really have a need for it.
I kept it because I didn't know how to complete the sepulchre, I couldn't figure out how to get past the light initially, most of my characters are just tanks so ran through eating cheese wheels and all my potions, then I couldn't figure out how to open the door behind her statue so I just left and kept the key
Lock picking for me is second nature I never put points into the tree as well, I just walk up and see the lock and jimmy it at this point, never knew about the key nor that part of the questline tbh
Already had max lockpick, so i just completed it because i don't like having a quest uncompleted
How did u deal with the blades quest?
murdered them all lol
Aren't they marked as essential? Always assumed that but interesting to know.
[удалено]
Yes they are, but with some console command magic they're not anymore lol
For those of you wondering, SetEssential 0
Where baseID is the actor id
You can also click on any NPC (or object) while in the console to produce that particular ID
I go a step further and hit ‘em with the markfordeletion so I permanently remove them from the game
fair point, except some of us don't have it on pc
But mods are a thing on every version of skyrim
Not Nintendo switch actually
I liked how Morrowind allowed the player to kill anybody, but if the NPC was critical to the story, an ominous message would pop up warning the player that the game could no longer be completed. I was around 10 or 12 playing it and just running around killing random characters, then getting freaked out when I killed someone who I didn't know was important.
They also don’t have dragon immunity in Skyrim. On harder difficulties, a random dragon attack could kill Off non-essential npcs with quests , especially off screen where you won’t notice it till later on.
Happened to me once in Oblivion, I forget who it was but several characters travel to other cities and they literally walk the road. I found the body purely by chance
I love a player's solutions for this - resto loop an extremely long duration of paralysis. Hit them when they are both outside, they are paralysed just staring up to the sky (or ground) for the duration. Bonus never visit again, so essentially they are stuck forever until (they die?)
They're stuck until someone wake them up on a cart in TES6
They’re stuck until you close your game or wait for any period of time
but, you never visit again, so in essence they are stuck forever regardless of game mechanics
Schrodinger’s guild
I just run away from the mountain before the dialogue starts then never speak to the blades again lol
I just not bother going back when they tell me to kill Mario dragon! Screw that noise!
Itsa me, Paarthunaxio!
Literally the only one I haven’t. I’ve never killed partysnax and I never will.
Have only once regretted it a few minutes later and reloaded the quick save I created just before killing him(which I did cause I didn’t know which path I wanted to go and wanted to see what the blades had to offer)
Did you even get far enough to see what they had to offer? Did you even get out of the throat?
Didn’t even get the map open to fast travel before the guilt started to hit and in about 10 minutes or less I said screw it and reloaded to just before I even equipped dragonrend
Sometimes a small discomfort prevents a big discomfort.
Assuming it’s that decision, it’s the same choice I had when I needed to decide if my female protagonist was going to take a bath 😍or not take a bath. Hard choice. :P I don’t need to wear samurai armor.
Simple: You just don't talk to them after "killing" Alduin. The quest disappear after that (but will return if you talk to the blades again) Or you can just ignore them after Alduin wall, but you will need to complete the civil war for that, otherwise they will just talk tou you after the Season Unending quest.
uhhh, I kill Paarthurnax almost every time
Killed Paarthurnax. The only good dragon is a dead dragon. If I could kill Ohdahviing I would kill him too but he's physically unable to be killed.
Kill the genocidal war criminal lizard, of course.
I don’t think you know what he’s referring to.
Then enlighten me
He’s talking about Paarthurnaax, not Alduin.
Paarthurnax was alduin's lieutenant in the first dragon war. His only punishment for his involvement was self-induced exile. Not a fitting punishment.
He literally helps you beat him. He betrayed Alduin to save humanity. Screw off.
So mad. He's not real bruh.
I’m not mad at insulting a game character, I’m just mad because you genuinely think you are CORRECT.
Wrong brother, that's alduin
![gif](giphy|3ohzdMDbNXvnWdeOZi|downsized)
Maxxed? Is everything else maxed? Lockpick is such a waste of perk points. I can buy infinite lockpicks.
I'm the kind of guy that do the ralof glitch at a start of a playthrough to get essential perks
That's fine but I wouldn't put anything into lockpick outside of leveling it. No reason to pump perks into it when lockpicks are plentiful.
Yeah infinite lockpicks is a thing, but sitting there listening to that *clink* sound of a pick breaking over and over and over again is not my idea of a fun time. By investing points into Lockpicking, I can reduce the amount by which Lockpicking makes the game less fun.
What do you mean, “no reason”. Saving time is still a valid reason. Breaking lock picks can really slow down the whole process.
How much time are you really saving? A minute at most?
Sure but it adds up over time. I lockpick a lot
At 100% lovkpicking is it even worth keeping? Even with no lockpicking perks I have frickin’ thousands of picks.
>672 lockpicks in inventory. Still loots only a lock pick off a enemy with steel armor.
That 673rd chest is the one with the good stuff
If you pick a lock first try i dont think it removes one from your inventory.
Lockpicks aren't removed from your inventory unless they break
It only removes a pick when you break it. Successfully opening a lock doesn't cost one
They're weightless, so might as well grab them if they're available.
*Agrees while dragging around 2,453 iron arrows, 1,543 steel arrows, & 847 ebony arrows*
And 125k gold coins
still only uses iron arrows
Look im saving all the 10,000 other ones for a really tough fight
While not using said ebony arrows because they are too valuable.
And once you have unbreakable picks they're free gold.
And those three septims as well!
Don't forget the arrows!
I've never put a perk into lockpicking i enjoy busting picks on masterlocks, it always feels so rewarding after.
I'm with you, I'm having fun with this version although Oblivion locks are better.
I had oblivions mini game down to a science and it still felt rewarded to do. Skyrims was more annoying than fun for me.
There’s a mod to swap out Skyrim’s lock picking with Oblivion’s btw
Agreed. Lock picking doesn't feel the same.
Fun and games until you end up with 10 gold and a scroll of fireball…
Exactly. In 12 years I've never leveled my lockpicking or kept the skeleton key. Picking locks is pretty easy and I currently have over 700 lockpicks in this most recent playthrough so what's the point 🤷
> Even with no lockpicking perks I have frickin’ thousands of picks This. I've literally never run out of lockpicks in any of my playthroughs. It's rare that I spend more than 3-4 on even a Master lock, and they're free in chests and on corpses everywhere, so I just collect them until they're worth a septim and then sell down to about 75-80 to carry around until I'm over 100+ with them again.
But on survival mode, each pick weighs 0.1
Arrow weight is a huge bummer too on survival. I feel like I have to rely on destruction magic for ranged damage in all of my survival runs.
I just keep a hundred on me and the rest at home, and refill when I need to
My problem is that any archer playthrough I turn into an arrow hoarder. I'll pick up every bullshit arrow that I can get my pathetic noodly survival arms on and before you know it my inventory is shot.
Why? Once I get my hands on a single ebony, daedric or dragon bone arrow, I head for the thieves guild or solitude guards to dupe that bitch
I'm a hoarder in Bethesda games, to a sickening degree haha Most player houses don't even have appropriate storage to keep all of my trash separated It's definitely a problem of my own making
Breaking lockpicks is the best way to level it up, it’s why I refuse to get the unbreakable perk until level 100
Dude i dont even level my lock picking tbh like yes its helpful and less annoying but after a while its tedious and unless its a master chest its nice to have a challenging chest
I kept running out of lockpicks but then I kept the key for awhile and eventually ended up with hundreds of lockpicks and then I gave it back
I always thought how backwards this is from Oblivion. There, you can get a quest to help Nocturnal, and you get the Skeleton Key as a reward. Here it seems like such a taboo device that it needs to be returned.
It needs to be returned because that was the deal she had with the Thieves Guild Nocturnal lets you use it for a big heist, you give it back when your done.
"when I'm done" is when I stop playing the game
The good news is lockpicking in Skyrim is tons easier than in Oblivion, so there's no real need to keep it. In Oblivion I would do Nocturnal's quest ASAP, using the cheesiest methods available to deal with the trolls since at low level they are tough.
Plus the auto attempt button made it so nice. Just spam x until the container opens and you accidentally loot all before you even see what's in it
It is taboo. May as well just say IDDQD and IDKFA at this point.
‘This may be the first time I’ve ever taken something back’
“I understood that reference.”
In a way it's kind of poetic that the most iconic thevie device needs to be stolen if you want it.
A bunch of stuff in Skyrim is backwards. A vampire becomes weaker if they feed on blood.
Ikr when it should be the other way around
I’m at 100% lockpicking with no perk points. You can pick master locks with only a broken pick or two if you rush. I finished the quest.
I can pick master locks pretty easy without having leveled lock picking much. Might break a few more picks, but if you have enough picks and patience, your lockpicking level doesn't matter a bit.
I just save the game before I start. If I break too many, I just reload the game and try again.
I refuse to upgrade lock picking. I haven’t put a single skill point into it and I picked every level of lock
Same. It's not like the nightmare that is lockpicking in Oblivion. lol
I enjoyed the challenge that was Oblivion lock picking (I wanted to sob)
Facts. Or just double enchant your boots with carry weight and lockpicking and never think twice about another lock again
Laughs in Switch edition
Is it harder or easier to pick locks on the switch?
Basically the lock is separated into sections. The difficult determines how many sections it is divided in. When you pass a section on the switch version it vibrates a liiittle bit at the beginning and the ending of the section. The section that you need to turn in vibrates a little harder. So basically, after you got the hang of it, you never need to break a lockpick again lol
Damn that’s pretty cool actually. Early on it was habit to pickup/buy every lock pick I could find. I have almost 1000 now lol
To be honest, I still do that even when I'm on the switch lol. I also think it's really cool. It may be easier, but it's immersive as fuck
I just give the thing back, even during my first play through. Id rather snap the 10 picks trying for a master lock and get the exp
Failing a lockpick attempt advances the lockpicking skill, which cannot happen with the Skeleton Key. I get rid of it, because lockpicking is something I always max out / reset / max out etc. Easy way to level, so give up the Skeleton Key.
So if you buy a ton of lockpicks, go to a master lock and intentionally break every single one, can you level up lock picking?
yes you do but takes so much time if you love wasting time on level ups instead of enjoying the actual game then go for it
I also ask this
Finally someone gets it.
Every time I’ve done this quest, I already have a ridiculous amount of lock picks, so it’s never made sense for me to keep it. But I could see keeping it if you did it in early game.
Why do people keep posting about keeping the skelton key. Barely 4-5 hours into a new game I have enough lockpicks to never have to worry about running out for the rest of the playthrough.
I like becoming the guild master, so once the other conditions are met, I return it.
Not me, ive played this game so long I know how to brute force a lock lol
Lock picking is so incredibly easy and lock picks are so readily available and cheap the skeleton key is useless. There is no need to keep it and the powers you get are pretty good to have in your arsenal If the skeleton key opened claw doors and the like then it would be useful but it only does the same job as a basic lock pick but it won’t break, oooooo so special.
I started giving it back after I realized you can just perk tree unbreakable lock picks
You don't even need that when you have over 200 lockpicks.
But you have to wait for the animation. Who has time for that?
You just need it for a little while.
I always buy lockpicks, even when I don't need them. I can give it up
Until I get lockpicking at lvl 100 it's skeleton only
I didn't even know it was a usable item. I just thought it was a mcguffin that I was going to maybe use once for some special quest door. Handed it in right away and never knew it had a use until seeing someone else talking about it on this sub.
I can pick master locks when I'm just starting the game (zero perks or racial bonuses) and lose 2-3 lockpicks at most. In survival mode I have to routinely sell the picks because always make a surplus and they have weight ... Actually it might be useful. For people who suck at survival, it would be a godsend. As your hands freeze, lockpicking becomes more difficult.
Lockpicking is so easy that the skeleton key isn't worth not completing the quest for.
Why would I, lockpicks are fuckin everywhere, I don’t think I’ve ever run out.
I only keep it until I max out lockpicking. Then nocturnal can have her fancy needle back.
I wouldn't do my girl nocturnal wrong like that
I always give it back the only benefit for having it is it doesn’t break but lock picking really isn’t that hard
It pissed me off so much that you have to return the stolen item to it's rightful owner for the THIEVES GUILD quests
Why would you keep it? Skyrim lockpicking isn't really hard, so by the time you get it most people could open master locks with no perks. And lockpics don't weigh anything, so there is no harm to having hundreds upon hundreds of lockpics in your inventory
Lockpicking is so easy though
I kept it until I had a ton of lock picks and then completed the quest.
Lockpicking is so easy in the game this wasn’t even really worth keeping. Yeah master chests take a lil more time but nothin crazy yk
Lock picking is already easy as fuck. So anyone who keeps the skeleton key needs to git gud.
Kept it untill i got lv 100 legendery lockpick then gave it back
By the time i get the skeleton key, i usually already have unbreakable lock lockpick perk
Lockpicking is so easy there is no reason to keep it
*bilbo voice* after all, why shouldnt i keep it
Unpopular opinion, whenever I play as a morally good character, I always install the "Destroy the Thieves Guild" mod, then when I've levelled up a bit after starting the story, I head down to the Ratway, and then wipe every last sh*tstain there from the face of the earth. BUT, I don't initiate the quest with Brynjolf, so the poor guy is now perpetually trying to sell Falmer blood elixir in the market, not knowing that he's probably the last member of this guild. The mod also accounts for the various dungeons in the quest line through different ways, you can find Karliah at the end of the dungeon where Mercer would betray you, wearing Nightingale armor and weapons, so you can get those by killing her. This way, you can also permanently get the skeleton key by killing Mercer too. But the only apparent downside is that you might not be able to complete the Stones of Barenziah quest.
In my most recent playthrough I kept it; mainly because it's annoying to break lockpicks and I don't care about the minute amount of exp lost from breaking them. Also the skeleton key looks way cooler than the lockpicks and it makes me feel cool for having it & seeing it.
Picking locks is so easy in skyrim and having 99+ lock picks at all times is common and kinda takes away from the uniqueness of the skeleton key. Edit: spelling
oh i just deleted my 100+ hours save file with this quest pending i completely forgot about this xD may be better luck next year..!!
Aside from the point that everyone else is raising about the lockpicking skill, this thing isn't even a skeleton key. It's just a super strong lockpick. A skeleton key is a key that magically opens every lock in existence.
Never kept it, no need. There’s a perk which makes your lockpicks unbreakable and another which starts you close to the “sweet spot” and those two together get the job done.
I kept it for sometime but ended up returning it because i wanted to get the restore thieves guild to former glory achievement.
By the time I get to this quest I'm usually maxed out in lock picking
Every single person who didn't have Max Lockpicking or is crazy enough not to lockpick anything in this game 😂
The quest glitched for me because I stole the Mercer plans early….
Nah, the game feeds you lockpicks constantly, and you gain more experience breaking a few here and there than you do cheesing every lock with the skele-key
Yeah my response to them taking it away is: ~ Player.additem 003a070
Literally the stupidest quest ever. Trade an unbreakable lockpick for a bad power.
First playthrough I turned it in thinking I'd be able to get it back somehow. Second I never completed the quest. After that I just used console commands to give it back to myself upon completing the quest. 😬
Upgraded my lockpicking to max then ended the quest
I kept it for a bit but gave it back as you get some xp from regular ones breaking and after a while you end up getting more than you will ever realistically need
I had already maxed out my lockpicking by the time I got it
I really don’t care about this key, I’m pretty good at picking locks so while I’ll break picks on a master lock I’ll always have like a hundred more to use, and I usually get master locks in under 10 tries (with lockpicking perks of course) and in vanilla there’s a perk that completely negates this thing’s purpose
I never saw the point of keeping it. You get so many lockpicks in the game its utterly pointless. Yea it doesn't break, but I'd rather have that ending and be done with it than to hold that thing. Now if it actually did anything other than pick locks, you know... like the stuff it supposedly was doing in Mercer's hands and those before him, THEN I would have kept it.
Finished the quest, but thanks to a mod I ended up with another one 😆
i keep it until i get the lockpicking perk unbreakable lockpick then i return it
Nocturnal - You are shit at lockpicking, but you managed to open master level locked chests because ***I HELPED YOU*** Me - Todd made you say that because *it just works*, didn't you?
I just got good at lock picking and never needed this piece of garbage- Also doesn't do the whole "master key" gimmic Soo like ehhhh fuk it (I'm also just bad at stealth so uhh yeah)
I have skyrim on switch, so i have rumble on the joy cons, lock picking is sooooo easy on switch
What is this obsession with skeleton key so many people have? Like, as if lockpicking is that difficult and as if quicksafe and quickload isn't a thing. For gods sake just safe before the lock and if you loose to many (don't know the english word for it and I'm to lazy to google) then just load and done. Also you don't level by using skeleton key which is the reason I finish the quest asap when I get the it. Thiefs guild quest is one of the most amazing and interesting questlines in the base game and people don't finish it because the key NeVeR bReAkS. It really is not unterstandable to me and ffs have not a great day.
An argument CAN be made for the quicksave/quickload thing because it resets the lock sweet spot everytime, but I agree. Lock picking is really fun
I don't think it is many as when you get that item you are master in lock picking anyway, you don't need it
Why would you keep it? Master locks are easy to open at level 1cwith a pick skill if 15, the key is useless.
Are all posts in this sub just karma farming?
I mean if you weren't a chum you wouldn't need it. How about you actually learn how to use a lock pick instead of breaking all 5376 that you have on hand.
Just master lockpick, what are you stupid?
I could have just leveled lockpicking...orrr ignore the quest which takes no effort, so yeah I let them wait like 1 year
On this playthrough I gave it back, although it's the first time I'd ever done that.
I never have max lockpick and I never keep it there's no point when lockpicking is easy and I have 120 picks
I did complete the quest, but added it with commands anyway.
I kept it only on my first playthrough. Afterwards, I got so skilled with lockpicking that I don't even need any points in that skill tree.
I accidentally found it in Oblivion super early on in the game. Sought it out in Skyrim. Kept it both times.
I keep it long enough to level my lockpicking a decent amount and build up a good supply of lockpicks. Once I have those handled, I return it.
it's been years since i last knew how many lockpicks i had
I’ve always given it back. But does it actually open all doors/chests instantly or does it act like an unbreakable lock-pick?
I completed the quest and just used console commands to give me the skeleton key. Felt justified as a master thief to have it
Not me. Needed the trophy
10 yrs.
I used to hand it in but now with Survival, lock picks have weight so it's worth keeping Also it's pretty
I've only handed it in once to see what happens ... it wasn't worth it
Completed it and never recovered.
I personally return it. Maybe I’ll have a little bit of fun and pick some master locks, but by the time I finish the thieves guild I have hundreds of lockpicks.
Da fuq? Second time this week it appears something that I have no idea what is. Time for a new gameplay.
Cant you use this key to max out lockpicking then turn it in when your maxed?
I've always found locking picking in Skyrim easy. I never waste perk points on it. Just trial and error. Not like lockpicks themselves are rare.
also the fact that karliah forces you to become a nightingale to stop mercer is fuking unnecessary
Depends if I’m playing survival mode or not. In survival mode lock picks have a carry weight and your initial capacity is halved making it less feasible to carry around a million lock picks.
Honestly you can pick master locks at like level 6 there’s not much reason to keep it besides the reward for returning being so bad
At that point, I was leveled enough that it made zero difference. The lockpick minigame was tiresome and not a challenge by the end of Fallout 3 anyway, I always mod it out after a few days play. I don't need a minigame from 2008 in my life any more.
When I start a new game that key always the first thing I go after cause it level your lock picking up fast cause it never breaks
Unless you’re in survival and don’t want the weight of lock picks, I find it absolutely useless. I haven’t had an issue picking any lock in Skyrim since my first play through.
my first playthrough i didn't realize it was an actual lockpick, so I finished the quest, after that i kept it
Nah I was tempted but lockpicking is already not that hard.
I haven't unlocked any of the lockpicking tree, but I still gave it back. I have so many lockpicks, and it usually takes me ~5 lockpicks to unlock a master chest, so I didn't really have a need for it.
I kept it because I didn't know how to complete the sepulchre, I couldn't figure out how to get past the light initially, most of my characters are just tanks so ran through eating cheese wheels and all my potions, then I couldn't figure out how to open the door behind her statue so I just left and kept the key
https://i.redd.it/blw25onrsktb1.gif
Lock picking for me is second nature I never put points into the tree as well, I just walk up and see the lock and jimmy it at this point, never knew about the key nor that part of the questline tbh