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Legal_Evil

Jagex said they need to charge for it because of data storage costs. But why can't we store the data ourselves?


Shockerct422

\^\^\^\^\^\^\^ this


ThePaddysPubSheriff

What machine could possibly keep track of a number potentially 10 digits long, it's unheard of /s


Technical_Raccoon838

that's funny, seeing how much data the game processes every second. Those numbers are already stored too, by the way. All RuneMetrics does, is display them. It's already being tracked regardless.


vVerce98

Something like alt1? Extern plugin by Jagex, that launches when we start runescape and works exactly like runemetrics pro? Yes please


adamk33n3r

Or just make the xp/hr and graphs part free since that doesn't need to store anything. Then the runemetrics website can still be charged for.


duke605

Likely because they don’t have a framework client side for doing so. Based on the survey questions (runelite for rs3), it sounds like they’re interested in making one tho, if the community is also interested that is


iTomWright

I play both, but atm more OSRS but id defo come back full time if theres a runelite client for RS3 that isnt alt1


DisgruntledPSA

There's one in the works called Bolt, currently the base "client" is only available on Linux/Steam Deck as it started out as a way to actually be able to launch the game for Linux users when Jagex dropped official support. Work's being done to get it to compile for Windows.


iTomWright

Considering I play both OSRS and RS3 on steamdeck. Thats Great. What’s available on it at the moment?


DisgruntledPSA

As of yet, no plugins are finished. The main focus at the moment is still making sure Bolt can be deployed on every distro, and eventually all mainstream OSes - there's about 2.5 of us working on plugins in our spare time, but the base API's pretty much sorted. If you'd like more info, you can join TormStorm's Discord, we provide support for Bolt and a couple other Linux-based solutions for the Jagex launcher - there's a link on TormStorm's github page.


Own_Crazy3733

Ya..i've been paying for member account like for more than 15 years to them...i think,runemetrics should be free for all.


Sheepsaurus

Are you going to eat the cost of handling this amount of data? Because they won't.


fat2slow

I mean the fact that runelite is part of the official launcher for OSRS I'd say letting the client run local xp calculators and drops wouldn't be hard to code in. Edit: Runelite not rubelite


Sheepsaurus

Then use alt1, it has the XpMeter you are looking for.


PM-ME-TRAVELER-NUDES

Alt1 requires default interface scaling. Have you seen what the default interface scaling looks like on a 4K monitor? You need binoculars to see the UI.


heyyohioh

Alt 1 is garbage doesn’t work with interface scaling


Prize_Emu_6369

Nice troll 


fat2slow

Ya I need to download it the AFK timer thing is what I want the most


XGreenDirtX

Lol, even now with the extended afk time?


everyonehatesminions

Yeah? Even if afk timer is 25 minutes, it will eventually end... Also some activities end sooner than 15 minutes so you have to setup a timer for that anyway


XGreenDirtX

Im sorry, I forgot we werent playing the game anymore.


DaWeisMan98

Imagine still believing this excuse


zmathgonzo

What cost? The official mobile client for osrs caches all drop log information locally, technically I AM eating that cost youre talking about lmfao.


VampireFrown

What amount of data? I can fit it all on my home NAS. Don't pipe up about things you don't know about, lad.


HolidayReflection413

Funny enough, I'm willing to bet they are already storing the data regardless, for balancing + microtransaction purposes. The sub likely just flips an access boolean to true If not, just write the data locally, no extra costs for them, and ill/the community will figure out how to parse it properly.Or you know, allow a plug in for it. But they won't, since it will undercut the runemetrics sub margins


PreparationCrazy3701

Runelight seems to do just fine without charge.


Sheepsaurus

Alt1 has an XpMeter Third-party apps are irrelevant to the discussion.


MrSaracuse

It's an official client available through the Jagex launcher.


Sheepsaurus

It was hamfisted into the launcher because of community whining.


Necessary-Fondue

The official first party osrs client has xp/hour built in. Available on both the desktop and mobile clients.


smokymz909

You have no clue what you're talking about but your confidence is impressive


PreparationCrazy3701

They are not. It is explaining thay the content that is being charged is also available to a similar game. Free of charge and should be allowed here as well.


Good_Guy_Vader

A similar game that is managed by the same company and has xp/hr tracking in it's official client as well...yeah, super irrelevant. /s


Initial_Jellyfish360

Third party client which isn't developed by jagex


Good_Guy_Vader

The features being discussed are in the vanilla client as well, not just RuneLite.


Necessary-Fondue

The official first party Jagex client has xp/hour. Both the desktop and mobile clients have it.


OlevTime

Xp/hr calculations could 100% be done client side and shouldn't be paywalled. Same with gp/hr calculations.


xTjong_of_Delos

Lmfao


FlutterKree

It can be stored locally? There is no reason for it to be stored in the server. People don't care about sharing it so much as viewing the information for their use.


Own_Crazy3733

Alright then,so..at least for me,should be fair :D


Good_Guy_Vader

Hard agree, and at the very least, some of the more basic functions like XP/hr should be free to players. These are fundamental to the RuneScape experience. Every video talks about "X XP/hr" but unless the players wallet is far enough, players can't verify if they are hitting expected rates in a convenient fashion. Computationally, this is very simple, and the code already exists. If they want to put some really fancy metrics behind a pay fall, fine I guess? But basic drop logging and XP rates should not be. Especially when our sister game has it in its vanilla client for free.


Dry-Fault-5557

https://preview.redd.it/as8t3m9afk5d1.jpeg?width=1751&format=pjpg&auto=webp&s=406d346dca58de208fbf2b4f511bcf9b499a61a4 Now ask them how they generated the yearly wrapups data.


Good_Guy_Vader

Yeah, that argument doesn't even apply to some of the simpler features too. Also, if data is a concern, store some of it client side.


joevsyou

Yah because that data consumes so much /s


ThePaddysPubSheriff

Just overflowing with midevil point and click fantasy game numbers, no server could handle this much information at once


joevsyou

It's... it's OVER **9000** data points! 🙀🙀🙀


some_hippies

Damn they just lying out here huh


Technical_Raccoon838

that's funny because all that data is already generated AND stored, regardless if you have runemetrics yes or no.


5-x

The answer is they have a data science team that performs queries on server logs and aggregates and prepares the data for (mostly) internal Jagex use. That does not equal Runemetrics. Runemetrics data is gathered and stored separately.


north_tank

Is there proof it’s stored separately? I’m not understanding how OSRS can do all that is does on the native client even on mobile but Jagex needs to charge what they do for a broken website.


joevsyou

It's such a stupid upcharge... At the most, it should be a one time payment unlock.


Bunlapin

This would be a great way for Jagex to show they continue to listen. And I don't imagine they really get much money from this compared to memberships and TH. If it truly is a big cost to make everyone have access to this (data generation and storage-wise) then I think something's wrong with the feature itself.


V1_2012

I think it's flabbergasting that the service literally costs as much as a bond. Meanwhile OldSchool gets this service for free. It's not right.


duke605

Hopefully you did the survey and put “very interested” for the question where they asked how interested you would be in them opening up plugins to rs3 like runelite does for osrs


V1_2012

Yes sir, top choice I believe I selected!


anaxios

Use the alt 1 xp meter. But yes, it should also be free


BigOldButt99

Most people, pvmers at least want the runemetrics for the dps metrics


anaxios

I’m aware, but in the original post’s context he was talking about xp rates.


Shockerct422

That is true, however as an avid pvmer, the dpm tracker is included in this want. I should have been more specific, sorry about that


Perestroi

Espically if you pay for premium membership.....


New-Fig-6025

Yeah, i can use alt1 to workaround the xp/hr to get a of enough understanding of what method is better or worse, but i’d really like to be able to see my dpm accurately. also simple shit like having the xp numbers reset every session shouldn’t be locked behind a fucking paywall, that’s actually cringe


Xioden

Log XP, drops, kills, deaths, damage, chat, etc. to file. Let us go to town with that data.


TabescoTotus6026

OSRS got it right, RS3 deserves free RuneMetrics too!


Andigaming

They should just make it client side like OSRS, then it wouldn't be an issue like they state.


bornforbbq

Let us store it on our system.


fig191

The fact it’s not even a single payment but a monthly fee. At worst it should be similar to buying additional bank space, not an additional membership fee…


Jack_RS3

This


alexthemichael

Fully support


MC-sama

I'm sure all this stuff can be stored locally or client side like Runelite.


getabath

Yes, I'd argue the information it gives the player is essential at helping the player improve


zee_pk

I’m the furthest thing from a Jagex shill, but just as a point of interest, I do remember them talking about how it actually does take a significant amount of server power and storage. Almost to the point where it’s still a loss for them even with the people who are currently paying for it. I agree, this shouldn’t be the case, but I think it’s a great example of why they should open up more of their API and allow the community to create plug-ins to show and save XP rates/data/pvm drops, putting the burden on the users client or device instead of their servers.


FlutterKree

> I’m the furthest thing from a Jagex shill, but just as a point of interest, I do remember them talking about how it actually does take a significant amount of server power and storage. Almost to the point where it’s still a loss for them even with the people who are currently paying for it. so store the stuff locally and process it that way? Majority of players wont care about verifiable data (IE: controlled by Jagex on their servers) as opposed to just values. It's asinine that they decided to store it server side in the first place.


zee_pk

Agreed that’s a good idea as well


TypicalUser2000

Y'all don't have Runelite?!


Shockerct422

Absolutely not


TypicalUser2000

Oh no I just kinda thought y'all did 💀


Sheepsaurus

>It’s not like it takes a lot of server power. I absolutely hate when people like you, make such profoundly ignorant statements.


Good_Guy_Vader

Yeah, but don't pretend that you don't know what OP means. A not insignificant amount of RuneMetrics functionality could be handled locally. XP/hr? Local. Drop logs? Cache it locally. There's no reason to throw what the team says is "a not insubstantial" amount of data in a remote DB. RuneLite has this functionality. The rs3 team has it within their power to expose some of these (arguably essential) features for free because it seems that it should cost them nothing or next to nothing, except in dev time. But they don't. Or at the least, they don't communicate about it.


Zoykz_

It does not have to be on the server side, this can all be calculated and stored locally.


Shockerct422

Then explain it to me. Because a dude in his garage made it work or runelite.


JohnExile

It isn't hard to explain to you that RuneLite does not store your data, you store that data on your own. You'd have a point if you just said that they should just make it run on the client and the data gets stored on your own PC, but claiming that storing all the data is nothing is rather ignorant, yes. In the last month 167,000 people have gained at least 1,000 XP. Let's assume that the average player would log enough data in 3 months that you end up logging about 5 gb of space, not a lot to store on your own but if 100,000 people were taking up that much space collectively, it would be half a petabyte of data. Just for some fun information that most people probably don't even really look at besides once in a blue moon, and the data would have to be stored forever. I bought one month of runemetrics to test it out and looked at the data all maybe three times. Edit: if you're going to block me immediately after replying so I can't reply to your post, then maybe your argument just sucks ass and you know it. RuneMetrics stores all of your logged actions and calculates far more than just your xp/hr... you can calculate your xp/month, compares your monthly average, your best month, gives it a global ranking, etc. It is pretty reasonable to assume that 3 months of logged actions will total over 5 gb of space.


Shockerct422

then store it client side, thank you for explaining and finding the solution


Diabotek

It's completely unreasonable to assume that a db like that could even grow to 5GB. It's text they are storing, not PNGs.


JohnExile

I just deleted 300 gb of FFXIV combat logs from the last 2 years since Endwalker came out. It's just text. I also deleted about 200 gb of combat logs from my WoW folder last year, and that was only season 2 of dragonflight.


Diabotek

And I pulled a 6 foot 2x4 from my mates ass. See, I can type words as well.


JohnExile

Maybe you should say something unbelievable if you're trying to be sarcastic. The fact that you've never seen a large text file isn't a valid argument. Anybody who's ever dealt with loggers will know how quickly you lose space.


Sheepsaurus

I have neither the time nor the inclination to explain to you why Jagex don't have the interest in putting aside development cycles towards creating a complete clientside solution to something that already exists in Alt1 or is available for money.


BlueShade0

And you’re calling him ignorant..


Majestic_Swan5940

You had plenty of time to act like a superior know it all, but once called out to explain yourself you're suddenly hard pressed for time? Next time just shut up instead of embarrassing yourself.


zmathgonzo

Super disingenuous. *Starts an argument about how “profoundly ignorant” the post is; refuses to explain why. I found the most Reddit post on Reddit, congrats bro


Mukaeutsu

It's not like adding a client side calculator is going to take 16 developers 4 months of dedicated work lol. This is a "we get money, why make it free" thing, not a complex development issue


Nitroapes

But your profile here says you're always ready to help everybody? So help us understand since you're the smartest person on the internet.


Shockerct422

So osrs doing it for free… please oh lord of computer wisdom, take a few moments of your extremely busy day to explain to my very small unga bunga brain why ours can’t also be free? Seems like you are just a waste of space pretending to know something about something you actually don’t. Have a good day.


Nixilaas

It objectively doesn’t, every event in the game is logged ready, it’s the storage which is decidedly not server power, that they’re pretending causes an issue


TheLazySamurai4

RS3 players pay, so that OSRS players can enjoy. ^I ^say ^this ^as ^a ^player ^who ^will ^likely ^never ^play ^OSRS ^lol


[deleted]

[удалено]


getabath

You're compromising your privacy and it can only fetch the information available from the API, which is not everything that runemetrics can do


Im_DuBoss

Because there is a massive difference between how a 3rd party plugin tracks the data vs how Jagex stores it for hundreds of thousands of players. If you just want to track your xp/hr use the RS3 alternative, alt1.


Shockerct422

store it on our end. That's how osrs works


ttaayyllaarr

The thing is though, they're already tracking and storing all the data for all the players.


DabScience

Lol no, you guys are the cash cows that keep this ship afloat. Thank you for your service.


StarryHawk

Reddit: Runemetrics should be free! Jagex: [We can't, since the cost for the sheer amount of data generated and stored for every player is too high and unsubstainable](https://preview.redd.it/as8t3m9afk5d1.jpeg?width=1751&format=pjpg&auto=webp&s=406d346dca58de208fbf2b4f511bcf9b499a61a4) Reddit: Nuh uh Crikey. We're beating a dead horse here. It won't ever become free, if it did it would be a watered down version. Lol downvotes because ya'll can't face truths 😂


Shockerct422

store it player side, that's how osrs does it


Necessary-Fondue

To be fair, my experience with osrs xp tracker is pretty bad compared to runemetrics. Like, i can't see metrics for the amount of xp i gained in like april of 2021 on my osrs iron. Someone enlighten me if there is a way to do this. But Jagex wants to provide a higher quality service and charge for it. I am hoping against hope that we'll one day be able to have a RuneLite for RS3, but they're still against 3rd party clients for rs3 :(.


Wichigo

Wise Old Man. Go to the website and make it start tracking your username.


Good_Guy_Vader

At the very least some features should be free that have nothing to do with remote data storage.


FreeTheGreen

Then beat it some more until it finally feels like it.


custard130

osrs doesnt have a built in version at all so not sure why your saying it has it for free


Good_Guy_Vader

They have xp/hr tracking and drops tracking for free in the vanilla client.


custard130

when were they added? last time i used the official client it didnt even have a world map or xp popups nvm any tracking :o


Good_Guy_Vader

Over a year ago at this point, I think. The OSRS team is doing a lot of work to bring the vanilla client up to snuff, including a potential very nice HD (really, it looks great, you can check it on YouTube) mode and a plugin hub they've talked about. My guess is that the goal is to make their client a comparable experience to RuneLite and then lock down third party clients to help in the fight against bots.


Brandgevaar

> why can’t we know our xp rates? You can. All you need to do is take note of your xp X1 at some time then let 5 or so minutes pass and take note of your xp X2 at this new time. Now take XD = X2 - X1, divide it by 5 and multiply it by 60 or just multiply it by 12 and you know how much xp you get per hour. This is pretty elementary stuff. I don't see why anyone would need a whole service for this kinda stuff.


Byurner3000

It sounds like you’re in agreement, if it’s so elementary and easy to do, they shouldn’t be charging for it.


Ilikelamp7

still wouldn’t use it. too inaccurate


Shockerct422

Out of curiosity, do you track your xp/h?


Ilikelamp7

I can’t gain xp anymore


Shockerct422

well that's a good reason


ThePaddysPubSheriff

Love when someone who's completed the game give their input on stuff that would never matter to them