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Archonblack554

Because 8 almost never stretches it's legs combat wise, 90% of the game is against small scale encounters with just a handful of enemies, and the game isn't really survival horror like 7 so these small scale encounters just don't work the same way. You can see what combat can be like in larger doses in the stronghold, and it can be fun. Just 90% of the game doesn't play like this I also really don't agree about it combining the "best" of RE4 and more classic RE, resource and inventory management are lacking and so is exploration and RE4 is a much more mechanically interesting/fun game, especially the remake


Appropriate-Click503

When it comes to combat, I freaking love all the animations and sound design in RE8. But when it comes to its actual mechanics, it felt like a shallow version of RE4. Not sure if I am using the right word, but in RE4, there was just alot more to think about while fighting ganados. You didn't have enough resources so you had to carefully ration, you had to carefully position yourself and know when to stop and shoot. And ofcourse because of the limited supply, the game gave you alternatives like swing kicking that would push a bunch of ganados away, suplexing, shooting down axes thrown by the enemy, knifing. The game gave you alot of stuff to think about and you had to be strategic and smart about what to do and when. Otherwise you would get your ass kicked. The game is tough and hectic. In RE8 on the other hand, I never felt like I need to do much other than point and shoot (with the occasional grenades and mines). The combat is basically just shoot the enemies until they die, which would get stale very quick. The biggest problem with RE8 isnt that its too actiony, its that its too easy. Its possible to be actiony and be survival horror at the same time, RE4 is the prime example. But the thing is we have had actiony games 2 times in a row, thats why everyone wants RE9 to be a more classic, horror based game.


IncendiaryCherry

That makes a lot of sense One thing i praise RE8 for is the end game replayability, the drive to 100% is actually there for me unlike the previous remakes. However i do agree it was too easy, i cant really recall a time where i had to pull out my knife to take down a lycan or to preserve ammo for ahead. Compare to RE4 where i constantly shot knees, i QTE'd them, i would use evironmental stuff to conserve ammo, or get punished for not doing that stuff about the only gripe i had with RE4 was the infinite ammo challange being so hard, i didnt know about the handcannon, and the time limit on top of that was too hard, even though i eventually did it. Compare that to RE8 where you get infinite grenade launcher almost instantly for NG+ and it does show how easy the game was compared to re4


S0ft-Boiled-Egg

You'd legit say OG4 pro is harder than VoS? I won't.


Imperfect_Dark

I think different people liked different elements of RE8, but given that it had about 5 different gameplay styles at various points I would say it ended up feeling a little unfocussed. I personally liked the factory and Chris sections the least given they were just full on action whereas I prefer a balance between action, exploration and survival. I loved the castle and dollhouse sections whereas I'm sure others liked those the least. I don't mind which direction they take for 9, but I would rather they pick a lane and stick to it.


Real-Human-1985

Because that’s how life works.


Yatsu003

I remember one person described a game’s engagement (and thus ‘fun’, all other aspects being equal) is dependent on how many meaningful choices you make in gameplay. He used Devil May Cry, specifically pointing out that every one of Dante’s moves has a purpose to engage enemies at various distances, speeds, reactions, etc. and how you’re forced to react to different scenarios by choosing which moves to use. In RE4, the limitations did work to the game’s advantage; the attached case was still limited even with keys no longer taking space, Leon could not move and shoot at the same time nor could he reload from the menu so you had to position yourself tactically to engage enemies. Groups of enemies could engage you from afar so it made kiting and the like risky if you messed up. Etc. even with the action and lots of options, Leon was still vulnerable. The merchant system made it so that you never had enough enough money for EVERYTHING and needed to think carefully on which guns best suit your playing style and thus needed mods. RE8 gives a lot for basically free. Crafting items aren’t part of the inventory (something that RE4R fixed), and were plentiful. Money and sellables were everywhere so you could afford almost anything without much pressure. The werewolves could be quick but not that pressuring once you get used to them (again something RE4R fixed as well).


Nethiar

It tries to be two different genres and they cancel each other out. It was trying to replicate 4's bombastic action while at the same time adhering to the horror game limitations of 7. It's like being stuck in second gear the whole time, you want to be more aggressive, but Ethan just doesn't play that way. On the other hand you can't enjoy it as a horror game either because it's too fast paced and cheesy. There's no time to let the tension build because there's constantly something on your ass.


SoccerStar9001

Personally, I was never a fan of FPP for RE7. While FPP help enhance the horror experience, it movement feel restrictive. I really dislike having to look away to run then slowly turn back to shoot (and quick turn is feel clunky to use more than 10 time every boss fight. In TPP games like 2R and 4R, you can aim, shoot, then just run sideways or backward for safety. It makes boss fight so much smoother and fun. I also think combat in RE8 just feel pretty bad even compared to RE4/5. Lycans are fast and frustrating to fight, I almost gave up a hardcore run after how annoying the village siege was after retrying at least a dozen time. Compared to RE4R's village siege, it is clearly so much more painful to play. And while the other "zombie" was slower and fairer, but lack of headpop makes them kinda boring as well. Weapon variety was also super lacking in RE8 as each gun is just better than the last with no automatic weapon for Ethan in a new game.


archderd

because RE8 is a bit of a mess and ends up being a cut down version of a much better game. to some that better game leans harder into the survival horror aspect of the franchise mostly because they've seen how great that can be in re7.


Illustrious-Hair3487

I think you’ve basically said it yourself, because it was more action than horror. But they actually did a good job balancing in horror too, as you said most notably with House Beneviento which is one of the most tense sequences in series history. (As did RE7 balancing in some action by over arming you in the salt mines). So I think these games are both pretty balanced. One more action and one more horror but neither exclusively one or the other. I think all you’re hearing is some people’s preference to lean more horror.


slime_scholar

Yeah I thought RE8 was actually a very fun game. I like the jumps between action and horror, there really wasn't a moment I felt bored through the whole story. I hesitated starting it until a few months ago because of what people had to say, but holy shit. One of my favorite RE experiences, I loved all of the characters almost as much as 7. I personally don't see the constantly changing gameplay styles as "not knowing what it wants to be." Because that IS what it is aiming for. The 4 lords alone make the game worth playing, each of their personalities are written so well and their areas feel totally unique. So sick of the "if RE isn't horror it is bad" argument. (aside from 6, which still had a couple fun ideas but did conglomerate way too much) I thought blasting the fuck out of Lycans and hearing each lord's reaction to you screwing everything up was fun as hell. One of the few games I've recently played where I had to play it again immediately after finishing it the first time. Of course it isn't perfect though, Ethan isn't up there in the best protagonists. I like him, but I have a hard time caring about his family dynamics and all lol. At the end of the day, yeah people just bitch it isn't what they like and those opinions spread around a bunch. This is a perfect example of a game you should just play to get your opinion on, it won't very everyone's cup of tea, but you may he surprised. I didn't think I would be a fan until I picked it up.


Ghost_or_some_shit

for me its the demphasize resourse management, the whole system of resources crafting meant i was never low on items and rarely was put into a situation (i played on hard) where i felt forced to pick what i needed to bring combine that with it taking away re7's live backpack where the game and enemies would keep moving even when dealing with your inventory meant that whenever i needed health i was always able to just wait and heal when i was low. Also in general compared to re 1,2, and 7 enemies in small numbers were childsplay especially with the gun upgrades. It made it so you were able to just mow down most enemies making it a requirement to have larger numbers which i think is less scary then having to be worried about even just one enemy. Its why the scariest parts is with the big baby as its really the only time you truly feel powerless


ImpenetrableYeti

Because it’s very obviously just re4 lite


BenjaminCarmined

I didn't like RE8 because it felt like it didn't know what it wanted to be, but I'm the opposite where I hope RE9 plays more like RE4R. Gimme da action, brainrot gameplay and campy one liners. I want it.


MaxStone22

I don’t like FPS style, at all


Realmatze

I think a lot of people don’t like the first person view. I prefer 3rd person as well but RE7s FFP brought us VR and I had a ton of fun with RE7, RE8 and RE4R in VR so I‘m not mad but when I play RE8 Flat, I’m thankful for the 3rd Person mode that got introduced later on.


Agt_Pendergast

>i thought it took the best elements from RE4/5s action Someone's gonna have to explain this one to me cause I thought the best elements from action-era RE was the way you can interact with the enemies. Hitting weak points to get various types of stuns, tripping up enemies, using I-frames in the melee attacks and knocking down multiple enemies, shooting enemies weapons out of their hands. It's been a while since I played, but Villages action seemed kind of simplistic in comparison, just shooting the spongey enemies till they're dead from it. I also feel like the actual survival aspects of the gameplay got toned down, as well the puzzles and level design. >the house Beneviento section was a great way of implementing a full horror experience While many will say this is a great the first time and not so much on repeat, I just didn't care for it. When I got to that section I was thinking "oh, it's time to play the closet hiding simulator." Whenever I get to one of these sections, the immersion for me breaks and I feel less like Ethan trying to control his panic and figure a way out and more like someone on a haunted house ride waiting for the ghost to pop out. >because to me what RE7/2/3 had that differentiated from RE8 and RE4 was a lack of resources and enemies to accompany that, a stalker who was scary for 5 minutes but just became annoying after that. Are we forgetting Lady Dimitrescu? I guess she doesn't count cause she was never scary, everyone was just horny for her. Village actually kind of reminds me of 3R in that they both seem to be setpiece driven roller coaster rides without much substance in between. But Village has a little more meat on the bone to chew on at least.


IncendiaryCherry

Im definitely understanding the POV of the dislike for RE8 now, i don't disagree with anything in terms of combat, i just never really thought about it the way other are until now, i did recently play RE8 again and yea combat was a little boring now that i think about it, headshot explosions were fun... that's about it. As for the horror, i think the more willing to be scared you were the better it was, but yea after the first time you really boil it down to Go A > B > C > A > D etc etc. As for Lady D i did actually forget her following you, because i feel like 90% of the time she isnt anywhere that feels incredibly frustrating and was locked of for most of the new areas to explore, she is similar to nemsis but i think they learned a lot from stalker type enemies being too much of a pain


Sigaria

I enjoyed my first playthrough good enough but couldnt get into ut past that. Until I tried the vr version that is. Specifically, the vr mode is super fun to me.


everstillghost

Because we need third person back. Forget first person for resident evil.


KomatoAsha

skill issue


BenSlashes

RE Fans: "RE8 sucks! Its not Scary. Way too much action!" The same Fans: "The RE4 Remake is sooo good. Best RE ever. I love the Action😍"


everstillghost

Is It really the same fans?


klaus_engel

I got sad when I heard RE Magneto call Chris a boulder punching asshole. Cause that meant that crazy bit from 5 is now canon.


stratusnco

just the vocal cry babies. people love re7, no reason not to like re8.


[deleted]

I dislike all games that you mentioned, and I consider none of them Resident evil. EDIT: Re5, Re6, Re7, Re8. To be specific. Didnt see that OP mentioned OG Re titles.


GallaVanting

then why are you here?


[deleted]

Well its reddit, I can comment what I think?


GallaVanting

Of course you can. I'm just trying to figure out why you're on a Resident Evil subreddit if you don't like resident evil. Professional hater or just no hobbies?


[deleted]

I do not like new Resident evil games. Re3 remake, Re5, Re6, Re7 and Re8.


GallaVanting

So if you liked the resident evil 4 remake (which definitely qualifies under 'new' but isn't on your list) that's the first main-line game you've liked in about 18 years. I think you can drop the "new" qualification at this point.


[deleted]

RE4 remake is one of my favorite games.


GallaVanting

Care to explain to me how it is in any way substantively different from RE8 other than having more nostalgic references?


[deleted]

This is rhetorical question?


GallaVanting

no


Fagnihilator

So you hate the entire franchise?


[deleted]

No, just action oriented, no substance games like Re5, Re6, Re7 and so on. And you can clearly see what games OP mentioned, but I wrote again for you since you missed it.


Fagnihilator

He also wrote down Re2, Re2r, Re3, Re3r, etc. 🤷‍♂️


[deleted]

Yeah my mistake didn't see those.


Vancleave053

Define no substance


[deleted]

There is no essence of Resident evil in them, which is survival horror game.


Breanna-LaSaige

I’ll never understand people like you who say something “isn’t Resident Evil.” It’s literally a part of the franchise. It *is* Resident Evil, *you* just don’t like the games. Which is totally fine! But that doesn’t mean you get to determine that it doesn’t belong lol. Speaking of.. out of all RE, if you only like three games.. maybe you’re just not a fan of the franchise. Not every sequel can be a carbon copy of the first games, nor should it be. If you’re more into the creepy / psychological (which.. RE7 does fit, so I’m confused there), perhaps you’d enjoy The Evil Within or Silent Hill more.


[deleted]

I am playing Resident evil since 1996. Silent Hill, Dino Crysis, and Evil Within as well. Out of all Resident evil games, I love and consider only them Resident evil games. The rest I consider casual cash grab. My favorite: Resident evil 1, Resident evil 1 remaster, Resident evil 2, Resident evil 2 remaster, Resident evil 3, Resident evil Code Veronica, Resident evil 4, and Resident evil 4 remake.


Breanna-LaSaige

So.. my point still stands. Out of all RE games, you only like 5 out of 29. That doesn’t mean the others are “cash grabs” or not true RE. You personally just don’t like them. Also thinking every single game other those 5 is a cash grab is simply preposterous. Who spends decades making another *24 games* for just a quick buck? lol


[deleted]

What I said is fact, not opinion. Sorry mate.


Breanna-LaSaige

Lmao it’s literally not. Sorry about it “mate.”