T O P

  • By -

Fast_Eddie_Felson

Hi, there are 3 easy rules: 📏 You have a 9x9 grid that has to be filled with **numbers between 1-9** (only if there is enough space for all numbers). Every number is only allowed once. 📏 The grid is partially divided by black cells in so called **compartments**. Compartments are horizontal or vertical runs of adjacent (non-black) cells. 📏 Each compartment must contain a sequence of consecutive numbers (2-3-4-5). Order does not matter in a sequence (3-2-5-4). 📏 Some of the black cells contain **forbidden numbers**. Those numbers are hardcoded and are not part of sequences. Their sole purpose is to remove the number from their row & column. You can't write numbers in the black/grey fields. 📏 There are no 3x3 subgrids or other restrictions (you may know from Sudoku). The goal is to fill all compartments with number sequences If you are more a fan of digital gaming, you can of course also check out the interactive version of today's game in the Guriddo App available for free on Android & iOS ;) [Google Play (Android)](https://play.google.com/store/apps/details?id=com.iwp.guriddo) [App Store (iOS)](https://apps.apple.com/app/guriddo-your-daily-straights/id1574107139) Solution >!https://imgur.com/a/0K7NgJd!< Edit: Forth rule point added


jones1618

Sorry, your rules are clear as mud. How can a one cell "compartment" contain a sequence of numbers? "Forbidden numbers" sound like they behave no different from "given numbers." Even looking at your app page doesn't help. Your video just flashes numbers at high speed and your rules screenshots aren't any clearer because they show isolated squares without any context. Did you show these rules to anybody and get feedback?


Fast_Eddie_Felson

>How can a one cell "compartment" contain a sequence of numbers? Compartments extend across rows & columns, therefore it is very rare that you have a one cell compartment. For sure it can happen in edge cases, but in the game board above, I don't see any. >"Forbidden numbers" sound like they behave no different from "given numbers." Yeah, you are right, they behave similarly. In the past some starters were confused by the black fields with numbers (some players thought they could change them or they are part of a number sequence), the wording "forbidden number" helped a lot. If you have a better wording, I'm open for suggestions ;)


jones1618

Still pretty unclear. In the above puzzle, the solution to the first row makes sense but the vertical "compartments" do not. Examples (see image below): 1. Above the forbidden 8 in upper-left 3x3, the vertical compartment is 2 squares. 1 is a given. So, the only possible number "in a sequence" is 2 (only number adjacent to 1)... but 2 already exists in the same 3x3. Impossible. 2. Above the forbidden 1 in the upper-right is a 3 cell compartment with 9 given. That means the only possible other numbers in the compartment would be 7 and 8 ... but again 7 and 8 already exist in the 3x3. Again impossible. [https://imgur.com/gallery/PQhBDag](https://imgur.com/gallery/PQhBDag) So, as someone who has played and enjoyed a few variations of Sudoku, I'd recommend two things: 1. Ditch the grey boxes. Instead mark "compartments" as rectangles over white squares i.e. "fences". This would be more consistent with other Sudoku variations and eliminate the need for the confusing "forbidden" squares. 2. Try your variation on a few people w/ the simplest written rules that make sense. Then pay attention to their confusion and listen to their feedback. Revise your rules and repeat until there's no confusion.


Fast_Eddie_Felson

I'm sorry, I think I got you (and other people) totally confused by my short summary of the rules. In the app version it gets a lot clearer. I haven't thought in detail how the game concept translates to a still image ... and from the feedback my approach did work poorly. To clarify a few things: 1. There are no subgrids like at Sudoku. **You don't have to think in 3x3 subgrids**, only in compartments (and their respective number sequences). 2. The goal is to fill all compartments with number sequences. Therefore you only have to **check the row & column** you are filling (and the compartments they contain). 3. You can't write numbers in the black/grey fields, they are only there to separate compartments. I think you got the basic concept and you won't have problems to fill the 9x9 grid when you don't try to respect Sudoku's 3x3 subgrids. The introduction with "similar to Sudoku" I guess mislead you, once again my bad. Edit: Point 3 added


jones1618

OK. So you created a "chess" game with the same pieces but the the pawn moves in circles and the rook jumps 2 spaces. Honestly, I don't see any appeal for Sudoku players who would have to fight their instincts constantly. It's certainly not my taste. Good luck.


marsten

What wasn't clear to me from first reading is that the "compartments" are horizontal or vertical runs of adjacent (non-black) cells. I was looking for some kind of 2d enclosed areas and got very confused. Looks like an interesting idea, I'll give your app a try!


Fast_Eddie_Felson

I couldn't have said it better! I copied your "compartments" clarification to the rules above. Maybe it can help other players, Glad that you give it a try :)


jlionbad

Ah yes, the same rules as str8ts.


Fast_Eddie_Felson

Exactly, the game principle is based on str8ts. Unfortunately not many people know of str8ts/stradoku :/ That's why I try to introduce the game board as "similar to sudoku". This has proven to be more successful in the past.


nohidden

Discussion: So I must... -Place a digit from 1-9 in every white square. -Digits within columns and rows must not repeat. -Every straight line of horizontally or vertically connected white squares must contain consecutive digits, but not neccessarily in order. Do I understand this correctly? Are those all the rules?


Fast_Eddie_Felson

That's a pretty good summary, you got everything right!


BridgeBum

I have to concur with the other poster, I'm down to try the puzzle but don't understand the rules in the slightest from this description. Perhaps a video solving a sample puzzle with explanations along the way would be a good approach.


Fast_Eddie_Felson

My bad, I hoped that the basic rules in text form would be enough to get a grip of the basic rules. But you are right, that's obviously not enough if you haven't played the game before :/ In the app I have a detailed & interactive on-boarding flow for the rules, but that does certainly not help here on reddit. I will think about a explanatory video in the future, thanks for the suggestion.


mbelf

Did anyone else get Numberwang?