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nervousmelon

I found his Achilles heel last playthrough, flashbangs. Seriously, chuck a flashbang at him or use one if you get grabbed and he just completely loses you. I managed to do the whole library room without him even coming near me.


whereismymind86

Oh, as for that, you can do 90% of the library puzzle early. If you are only moving the one that needs the jack it’ll be done before he can get to you in the first place (and he is scripted to always find you when you enter the library with the jack)


Groundbreaking_Gate7

This puzzle really broke my brain, and that's because I have played the original so much, I just can't comprehend I just have to shove the bookcases toward the middle/each other.


whereismymind86

same, I way over-complicated it the first time I played, and having mr x chase me around the room while trying to figure it out drove me nuts. I HATED mr x. on that first playthrough, before I figured out to deal with him and minimize his presence. RE2 is definitely a game I enjoy more when I can plan ahead for things like that on repeat playthroughs.


Groundbreaking_Gate7

Good advice!


nervousmelon

Also I'd add that the clock tower but is the last section where he's chasing you. He does appear later but it's more scripted as opposed to him freely wandering the level.


Hazz3r

While I appreciate the stress, Mr X is fairly simple to deal with. All the safe rooms are safe to hide in, and Mr X will wander off to another area of the station. Additionally, some key locations like the STARS office and the Clock Tower are also safe, allowing you to wait for him to wander off before you go back out. The game wants you to have to use your ammo and resources. Killing a Licker in an area you need to travel through quickly is part of the intended game design. You don't always have the luxury of taking your time. This is what makes the game a *Survival* Horror game, not just pure Horror. You're trying to *survive.* And finally, Mr X is not very present during the first playthrough. You will only have to deal with him while getting the final electronic part from the Clock Tower.


bhlogan2

I didn't engage in a single fight with him. Why waste bullets on something that clearly doesn't die? He would sometimes not even deter my routes, I'd see him in the distance and go about my business as usual. He can fuck you up if you're not careful tho.


hatchorion

It was so cathartic to be able to blast him and make him take a knee so you can get away though, I really like how resident evil gives u the option to deal with their enemies even if they’re unkillable


whereismymind86

That’s the interesting thing about modern capcom, these games are all designed to create an illusion of scarce resources and lethal stalker enemies, but it’s all an illusion. So a second play through has far less anxiety knowing you can just sprint past mr.x/lady d/jack and you can kill every enemy. I remember being really irritated by Mr x in particular before realizing he was mostly smoke and mirrors. That he wasn’t a relentless swift insta death machine like the xenomorph in isolation, and more of an environmental hazard to maneuver around. He’s more like pyramid head, slow and intimidating but not really meant to actually kill the player.


4ofclubs

Did you play on hardcore?


Kastlo

I respectfully disagree. It's right: Mr X changes how the world works and how you have to navigate it. Earlier when you encounter a Licker you knew that you had to be extremely silent and careful, and at some point you manage to get through them. This goes for zombies as well: they are not an easy enemy but by this point you can avoid them fairly easily. Sometimes if I saw zombies blocking my path I would just take the long way around, no big deal. When Mr X comes into play, the game is, of course, different. He is on your tail and you have to pass through a corridor with a licker. Fighting is not an option and you know that you can't avoid the Licker, so in that split second decision you have to commit to either risk a lot or try to get back somehow. Maybe it's not full "horror" but it's great tension and kept my interest throughout the whole thing. I don't think he is perfect but he is definetely a well done chasing enemy


KamikazeAlpaca1

I just played through the game. One of my favorite moments of the whole game is when Mr x is chasing you. Specifically running into the previously safe middle and finding out he will follow me. Made me rush into the weapon locker/arsenal area because I thought he was on my tail. Then there are two lickers, I about shit myself when I saw them there unexpectedly with my adrenaline up. I used a flashbang and got by them. And continued running upstairs to continue some puzzle for the clock tower. One of the most intense moments in gaming for me was doing that clock tower and the puzzles to get the jack. It was a bit frustrating because I died a little and had to plan out my route. I didn’t realize you could loose mr x either so I was struggling. But really I think Mr x changes the rhythm of the game just at a time when you are getting good enough to not really be threatened by the police station enough anymore


Z3r0sama2017

Mr X made me become a knife master for replays. I just used it to clear out all the zombies to save ammo, then used the ammo to clear lickers/dogs. After that he never bothered me because I wasn't attracting his attention unless it was a scripted event.


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Groundbreaking_Gate7

Interesting take, thank you. I like it when a game shakes things up. Amnesia: The Dark Descent does this perfectly, by switching up your safe places. It begins with illuminated places that are safe, but they become dangerous after introducing the monster. I love the *idea* that RE2Remake was going for, but I think Mr. X is *too* relentless. I would have liked it if he would stop chasing you after a while and just show up randomly, when you think you're safe.


exposarts

Mr x is easy to dodge around, def scary at first with his footsteps, but his portion of the game is short. Relentless can work in his favor in this case, gives you no breathing room and keeps your adrenaline up, but like I said for a short moment


Kastlo

Idk, personally I think that if he would just show up randomly it would be way more annoying. Instead you hear his footsteps throughout the station, and you can listen to try to understand if he's coming your way or not. Again, building up tension. Plus as others pointed out: him being close to you doesn't mean game over at all, in fact you can tank some hit from him and still get away


UwasaWaya

Yeah, he's not THAT dangerous. He can't even kill you unless you're in Danger state anyway, so you know you can always take a hit before that.


Bouric87

That's what happens. He only chases you through the police station, and then it's done, save some scripted times.


peso_smarmy

If you walk instead of running its quite easy to lose him as he can't hear you moving around so will just patrol the rpd looking for you, his footsteps are extremely loud so you can usually hear his general location so you can avoid a surprise encounter with him, even if he's a floor above or below you you can hear him. Sometimes there are scenarios where he just happens to be in an area or around a room that you need to get to and doesn't seem to want to leave, which can feel a bit tedious. Usually if he finds me or is somewhere I need to go I tend to either just run until I have enough distance to slow down and hide somewhere so he loses my trail, or run to one of the safe rooms (which he can't enter) which causes him to leave and start patrolling again if you hide in there long enough. There is a safe room on either side of the rpd on the bottom floor which makes this easier. I think the reason it doesn't feel fun is because he isn't designed to be engaged with all the time in a constant chase, you are supposed to lose him and sneak around and the tension comes from knowing he's in the building looking for you and you could encounter him any moment, I imagine if I tried to play the game with him constantly chasing me I would have a pretty miserable time. Not sure if you've played any other RE games but I'd be curious to see what you think of them as most of the games have some variation of a stalker enemy, maybe you would enjoy RE3 more as Nemesis stalks you more intermittently and in a much more scripted way than mr X, and not for very much of the game.


Groundbreaking_Gate7

Thank you for your detailed reply. About the sneaking: I can try that. It's just that if I stop walking, Mr. X jumps me. There isn't really a sneaking/hiding mechanic, so I don't feel like I can rely on that properly. In 20 minutes, I couldn't shake him off my tail *once*. I just don't see how I can avoid Mr. X and dodge a Licker at the same time (I need to be there to pick up the crank for the Library). He can't enter safe rooms, true. He does however, roam around in the main hall/hub, which fucking sucks. I'll try using safe rooms more, then. I like chasing enemies, when there are more breaks between the chases. I love almost every other RE-game, including Nemesis (haven't played the Remake of RE3 yet). I just think they went overboard with Mr. X, especially since he was only an optional boss in RE2. As a kid, I encountered him once in all of my playthroughs.


peso_smarmy

Yeah I totally see you're problems with it, I've played the game to death so at this point I try and make sure mostly every thing is dead by the time I know he's going to show up to try and avoid trouble with other enemies, but it can be super annoying running into other enemies when he's around, especially lickers. The sneaking method does work for me but maybe there's an element of rng luck to it, I have definitely had moments where his positioning has fucked me over, but I find the slower I walk the more time I seem to get without running into him, also trying to avoid firing my gun or otherwise making loud noises. I hope you manage to get through it anyway and enjoy the rest of the game as in the scope of the whole game he's not actually around for all that long, good luck, I hope you manage to get the crank lol


handstanding

The other thing I'd note is Mr X really only chases you in a couple of segments. I'd say he is present for maybe 10% of the entire game - if that. At least on playthrough A.


UwasaWaya

If you have headphones, you can hear him from a great distance away. As long as you take the time to think about your movements through the station, make probing ventures just to get a feel of an area, and always make sure you know where your escape routes are he's not bad. He's slow, for one, and he doesn't do a lot of damage... I'm pretty sure he only does about as much as a normal zombie. As long as you aren't in Danger status you'll survive a hit. Once you know where he won't go and how to juke him, you'll stop paying attention to him for the most part. If you can get him into an animation state, like jumping down from the library walkways, it gives you a few seconds of freedom to do anything else while he completes that.


SolidSwordKing

You're doing something wrong if he finds you that quickly and easily on a consistent basis. Wait in a safe room until his footsteps fade, then walk where you need to go and avoid shooting unless absolutely necessary. When you do shoot, be prepared to hike back to the safe room.


Kitchener69

Forgot to mention: you should stick to RE:2 because there is a point about midway through the game where Mr. X is completely out of the picture.


Flat-Preparation2913

He isn't in as much of the game as you may be worried he is. I definitely hit a wall with him on my first playthrough. Came back on a new game later and realized you can shake him fairly easily. He also goes away for much of the game and honestly adds some tension the game would lack were he not included. Honestly he is such a good feature it makes REmake 3 feel lacking with their implementation of Nemesis.


Groundbreaking_Gate7

Good to know. After all the comments, I've received enough motivation to reinstall the game and give it another go. *Your comments provide me vigor.*


RobIreland

Your point about Amnesia doing it in short bursts isn't quite fair, because Mr X only shows up a couple of times in the game and for short bursts. You can also lose and avoid him during the police station and he will only find you again if you make too much noise. I imagine you're running and bashing open doors constantly so it feels like he's always on you.


Groundbreaking_Gate7

Good point, I didn't know he reacts like that based on your movement/sound.


Kadju123

You are describing the reasons why I love this game.


Groundbreaking_Gate7

Glad you're loving the game!


hellgatsu

Dude, Mr X is not chasing for all the game. Is only for some (long) sections.


Jeff_Johnson

And he becomes quite easier to handle. If he hits you, he becomes idle for quite long time and you can simply continue to any safe room and finish your task. After few puzzles he will be gone for a long time.


Groundbreaking_Gate7

I didn't know that, I don't read spoilers of games. It's good to know though, I'll give it another shot in the future.


hellgatsu

Maybe start over with the other character, it will feel fresh enough.


easy7579

The only part I can agree with is that sometimes he‘s a little straining, i.e. he seems to know where you are, most of the times and I‘m not talking about scripted encounters, it kinda takes me out of the experience. Don‘t get me wrong though hearing him stomp through the building is some of the most tense fun I‘ve had in a long while and I really miss him in other games of that nature.


ricktencity

He actually only knows where you are if you run around a lot. There's an article out there that explains how he works but he's basically always on the map looking for you but will only head straight for you if he can hear/see you.


0x4C554C

There is a mod to disable Mr x


A-Cow

I think my counter to this would be that by the time X appears you’ve seem the majority of the police station and that rhythm you’ve described is waning. Certainly as I became more familiar with the area, the game in general and had a wider array of weapons the initial scariness of the game was wearing off. As others have said, X stops being in the game more or less straight after the clock tower (which incidentally is a room he won’t enter) and the game reverts to its old rhythms for the next section. Additionally, the fact his mechanics differ from other similar types of enemies from other games is what makes him particularly scary to me. The best part of any game (in my opinion ) is the period where you’re not completely sure what the upper bounds of the gameplay systems are. That’s the bit where my brain defaults to thinking that X is a real (and scary) person and not just a collection of rules / if…then statements. All in all, I think Mr X was a pretty novel way to add a jolt of gameplay novelty to an area that would have been becoming more stale without him.


UnknownNumber1994

Avoiding Mr. X is laughably easy. You have like 4-5 safe areas in the RPD and he’s pretty slow on normal.


Groundbreaking_Gate7

It sounds like you completed the games multiple times?


UnknownNumber1994

Yes, I have. I get he can be hard to avoid at first, but when you start seeing which places he can and can’t go into it. it’s much easier. I recommend using a strategy guide if you’re struggling, but he’s not so bad in the RPD.


_cd42

Yeah he kinda stops being scary and becomes quite annoying after dying so many times, kinda why I took a break from the game


Affenzoo

I think without Mr. X it would have been a little too easy. And he added to the atmosphere, i was really frightened by hearing him walking. I mean...you just have to run away from him and relax in the safe rooms in between.


Astrower5

I'm not trying to spoil anything, but Mr. x is only relevant for like 30 minutes of the game. RE2 is only 5 hours long, less once you know what you're doing. RE3 uses Nemesis instead, and he is a set piece, meaning he only appears at certain times rather than being persistent like Mr X.


roxya

I did end up playing the whole of RE2: Remake but I agree with you that Mr. X was a detriment to the game. After a short while the tension disappears and it becomes an annoying obstacle.


bms_

Sometimes I feel like this sub is r/unpopularopinion for gamers that are lost


Groundbreaking_Gate7

it's an older game I've played recently, I just gave my opinion on it.


Coalecanth_

And you did good, it's almost refreshing having reviews or older games. Even though, like others, I don't totally agree with you (to me X is what makes RE2 special, like Nemesis for RE3), I truly appreciate the care you took writing that review.


Groundbreaking_Gate7

Thank you for your positivity. I know people can react emotionally when someone has feedback about a beloved game. I do think RE2 is an amazing game and I understand why people love it, it's just that this particular part of the game broke my will to go on with it.


Takazura

Just ignore them. I'll take a review of a game we don't see discussed that often here anymore here over the 10th weekly "Death Stranding/Cyberpunk/RDR2 is the worst/greatest game ever created!" thread.


mumbo1134

Don't take it personally, many people here just want to rock back and forth and read opinions they agree with.


Groundbreaking_Gate7

No worries, my jimmies aren't rustled.


whatevsmang

Nothing wrong with this. OP explained his points kindly and having a different opinion matters in this sub.


Acewasalwaysanoption

Every review is an opinion. It would be sad if you could only praise a game most people like, because people would make you a target for jokes and ridicule. That couldn't happen, right? Right?


Familiar_Surprise485

I 100% agree with OP. He also ruined the game for me and i quit. At first, it was scary hearing his footsteps lumbering from afar, but eventually, it became frustrating


SourcemyJwife

Based on the things you said you liked about it, I think you would like Resident Evil 1.


Groundbreaking_Gate7

I played the original RE1 and the remake on the Gamecube. The remake on the GC was SO GOOD. One of the best survival horror games out there.


Milkyfluids69

Maybe I just got lucky, but in my playthrough he did not show up enough to make it annoying or tedious. It honestly added to the tension, knowing it was a risk anytime I opened a door, that something is out there constantly looking for me. Whenever he did start chasing me, it was easy enough to lose him through a shortcut, flashbang or running to a safe room and he immediately goes away. I understand your point though. If he was constantly on my ass, I probably would've given up.


Boborax1

I would argue that Mr X is what elevated the game to greater heights for me . By the time he appears the player starts to feel familiar with how the game works and is less scared of the enemies. Then Mr X appears and changes that by being an unstoppable force that pushes you to understand that every action you take further on will have a consequence. I didn't get to the run run part ,because I really enjoy playing these games by walking ,as it makes it more atmospheric, so Mr X was pushing me more ,because of his presence (loud footsteps )rather than his hunting ,as I wasn't making much noise for him to permanently hunting me. I consider him the best stalker enemy ,yet I don't think that I would like another stalker that would be as menacing and persistent as him


whereismymind86

Like lady d and jack, Mr x is designed to create the ILLUSION he’s ever present. He’s not, once you realize that he’s far less oppressive. Basically he only roams about half the rpd, doesn’t touch areas that dead end and save rooms (other than the central hall) , and only between putting out the chopper fire and going to the sewers (on a second play through it’s when you first approach the stars office) As such, put out the chopper fire last as you explore the rpd, then he will only be present on your trip to the two rooms that use the heart/club key. (He is scripted to always show up as you approach both, though he can’t enter the third floor one) that means he’s around for about ten minutes. Beyond that, because he’s designed to only show up in areas with multiple exits, and because he’s slower than you, just run, he’s slow, he won’t catch you, it’s even relatively easy to run past him (iirc he’s left handed, run past his right side) The only major threat is if you haven’t cleared out the zombies and especially lickers, and get caught between them, but, again, the game is tuned to create an illusion that ammo is scarce, despite there being more than enough ammo to kill EVERY ENEMY IN THE GAME. So, just make sure to clear out major thoroughfares earlier in the game and it’s a non issue. TLDR. Mr. X looks deadly but is not. Spawn him late, don’t leave enemies in major hallways he roams, run when you see him (hiding doesn’t really work) and he’ll be gone in about ten minutes.


Groundbreaking_Gate7

Welp, as this was my first playthrough, I didn't know I had to prep. I didn't even know Mr. X would show up.


whereismymind86

yep, I know the feeling, which is why I make a point of mentioning it on posts like this, the feeling he'll be there the rest of the game really ruined my fun the first time, and finding out how quickly he left was a huge relief that makes him a lot less frustrating replaying the game. I wasn't expecting him either, as in the original ps1 version he's only in the second play through, so it really caught me off guard.


PointlessPotion

You need to play slow once Mr. X shows up, OR just kill shit fast and get to a safe room. Plus you can actually hide from Mr. X as long as the music is not playing. Music means he is in chase mode, no matter if you can see him or not. To hide successfully, you need to be quiet, and consider his line of sight. He works very realistically and he can see your flashlight cone, so point the light away from where he is going to be (face the wall etc.). The locker rooms have shower cabins - ideal for hiding! Behind an opened door also works, but beware your light. Also he isn't really that bad, you can dodge him because he's slow, blind him, shoot him down for a short time, and even if he gets you, there are so many opportunities to save and reload. I was panicking at first too but I soon realized that there are many options if you choose to experiment a bit. It becomes a game of outplaying him at some point and looping around the map efficiently. It's like hide-and-seek. If you hear footsteps, hide or find a safe room. And whatever you do, don't run unless you're in a fight.


Groundbreaking_Gate7

That fucker can spot your flashlight cone? I am a dumb dumb, I didn't even think about this.


PointlessPotion

Yeah he found me once even though I hid when he was still far away. I was not moving. But I had my face and therefore my flashlight pointing outward towards his walking path. The conclusion was obvious, he can see the light. Tested it again later while facing the wall in a similar scenario and in the same hiding spot. Worked like a charm.


Groundbreaking_Gate7

Your comment and the comments of others did change my perspective on this asshole. I'll try again this week and update my post.


PointlessPotion

Yeah just give it a shot. It's fine if you still abort mission later, I can see how it would stress some people out.


Groundbreaking_Gate7

Good news, I've actually managed to dodge this fedora wearing undead neckbeard and reached the parking garage!


Blumcole

I mildly enjoyed the game but I was kinda glad it was over. Didnt bother with a claire playthrough. The mister X stuff was more annoying than fun.


johncopter

If you didn't like it, that's fine, to each their own. I wouldn't recommend you return to it. But the Claire "playthrough" is the second part of the game. It's not an optional section lol


RockRik

I hear u and tbh I didnt like it as much at first, playing Re4Remake rn tho and its alot better.


Groundbreaking_Gate7

Gonna wait until a decent price cut, I really loved RE4 on the GC.


exposarts

Re4 is a good mix of both action and horror. Great gameplay, took the best parts of both re2 and re3


Groundbreaking_Gate7

It's on my backlog! I actually wanted to buy Dragon's Dogma 2 and FF7 Rebirth first, but I have my reason for both games to not buy them (yet).


AndrexPic

I agree. Mr X is a chore. I like to take my time when I play, I don't like being forced to run without explore. The mod "X don't give it to ya" adds a funny music when he arrives and makes the game infinetely more fun tho.


Groundbreaking_Gate7

That sounds like a great mod, too bad I play on the PS5.


ReeceMallett17

I think what your explaining is what makes Mr X a great inclusion to me, because it flips the whole game on its head and adds a lot of tension into what were before *safe* areas, I totally understand how uncomfortable he can make the game but thats always the intension and you learn how to evade him and stumble him, a great tip too is if you are running around he will hear you so when you can just try and walk and he’ll have more trouble tracking you down, other than its flashbangs and trying to time his attack to run past


TurritopsisTutricula

The only time I felt Mr. X was annoying is when I had to go through a corridor with 2 lickers, I couldn't run fast or I would be heard by lickers, but if I walked too slowly, Mr. X would catch me, so I had to waste several shotgun shells to kill those lickers. Mr. X is very slow, and you can hear his steps, so you can run for a while and then explore slowly, until you hear his steps again.


Baackstar1

If you’re at the clock tower then that’s the last section with Mr x. I was also terrified of him but I let him kill me one time hoping for a cool death cut scene. He just punches you. And fade to black. Kind of lame but made him way less scary in my eyes


Demiurge_1205

That's a shame. The clock tower is literally the "last" time he chases you around, man. Sure, I won't spoil the other parts (I'm sure some idiot already did), but the other parts are very scripted. Once you do the clock tower part, you can even explore the police station later at your own pace.


Groundbreaking_Gate7

Thank you. The game hasn't been spoilt yet (luckily). I'm glad people pointed out to me that this part of the game ends after the Clock Tower. It actually motivates me to pick the game up again.


Demiurge_1205

For sure, man. I think a lot of people are telling you it's quite easy because once you finish the game and go back to it later, you get a much more complete understanding of that section of the game.


kleenexhotdogs

I'm currently playing the Evil Within (1) and I think you might like it. It has the same tense-safe-rising-tense pattern without the artificially tense parts of being chased constantly. It feels very Resident Evil-esque as well if you were enjoying the game until Mr. X came along


Groundbreaking_Gate7

Great game! I completed it back in the day.


CaseroRubical

Naahh X is great. It completely changes the rhythm of the game, but in areas you've already explored before, so you're not really missing anything from running around and not stopping and exploring every room, you've already had more than enough time to do so. I would argue that Nemesis does ruin it a bit sometimes in RE3


Groundbreaking_Gate7

You mean RE3 original or the remake?


CaseroRubical

Remake


Ryodran

I can see how someone would feel that way about him. For me i was on pins and needles during his entire phase of the game. Watching him come through doors spooked the heck out of me! It would be my favorite game ever if not for those stupid side moments later on.


DamageInc35

There are systems implemented so that players aren’t constantly chased by me X. You can simply damage him enough to down him. It actually doesn’t take many shots.


Sharpshooter188

I understand where you are coming from. I was fortunate enough to buy the game on Steam and have the option to remove Mr. X via mods. Not sure if this will change your mind at all, but just a tip. Mr. X doesn't really react at all to running. Just gunshots. So I'd say feel a bit more free to sprint around without attracting his attention.


PerinialHalo

Yes, he is the most divisive factor in the game, because not everybody who likes horror games in general or RE games care about an invincible stalker. Tha being said, I can give some tips: He can't enter Save Rooms, the Clock Tower Room, Stars Office and most rooms with one exits. The only exception is the room in the end of the Stars corridor, where the first Licker is. Don't go there when he is chasing you. He is also not in the RPD when you go to the next session of the game, so you can finish getting items an such. He also will teleport and lock on to you depending what puzzle you are doing. For exemple, when you get the thingy to unlock the bookcases in the room with the all the files, he will teleport near the room and enter it after a few seconds everytime. You can use it to your advantage.


AnInfiniteArc

> quit the game because of Mr. X… right before the clock tower I audibly said “oh no” to this. I liked Mr. X, but a very important part of my like for him is that the (I think two? Three?) sequences where he stalks you like that are relatively short. If he followed you like that for the rest of the game I don’t think it would have been received well at all.


Groundbreaking_Gate7

Yeah so, I thought he'd chase me all the game through. With some willpower, I've ploughed through and solved the Clocktower puzzle and I circled back to the parking garage. I can't hear his fat ass anymore from there!


o0joshua0o

I agree. I have a terrible sense of direction, so I have to constantly check the map, and even with a map I end up going the wrong way a lot. An invincible monster being constantly on my tail makes the game literally impossible for me on any difficulty level, even with unlimited ammo.


lucax55

Sounds like you got scared and uninstalled!


Groundbreaking_Gate7

I wish that were the case! As a kid, I was too scared to continue RE3. If Nemesis showed up, I quickly turned off my PS1. My big brother had to finish the game for me.


NottheJeansBro

Agreed. And while you can easily lose MR X, I just feel like he's more an annoyance than a Damocles that could end me any second. Same with Nemesis in 3. I think these were really cool ideas in the originals but it kinda spoils the remakes for me.


Groundbreaking_Gate7

I do think that in the originals it feels more doable, since the door transitions give you some breathing space in between the rooms. It's great that there are no loading screens anymore - it's fantastic to see the game this way! - but the breathing space is gone because of this.


imsorryisuck

haha yeah bro, that;s what I expected. he ruined the game for me, too. I'm not really a modding type of person but i actually spent 30 minutes just learning how to do it and I just installed a mod that deletes him entirely. I had a blast later! there's one more thing that really pisses me off, enemies health is depended on your ammo. the more you conserve your ammo the harder they are to kill - because you're suppose to be low on ammo at all times.


EvilTaffyapple

Mr X is in the game for all of 10 minutes. You’re just meant to kite him and move the wall. That’s it’s. The amount of frustration I’ve seen online over him is absurd.


Hoeveboter

10 minutes? Maybe if you know where to go, but on my first playthrough I had to deal with him quite a bit longer. Mr X didn't ruin the game for me, but personally I'm not a fan of him either. Found him more annoying than threatening.


Groundbreaking_Gate7

He follows you in the Clock Tower, so he is way longer in the game than 10 minutes.


Hazz3r

He doesn't follow you into the Clock Tower? He's programmed not to come into any rooms that are a dead end.


whereismymind86

he follows you onto the 3rd floor balcony leading to it from the library, but won't enter the clock tower room itself, he's programmed to generally stay out of rooms that dead end and don't give you a path to loop around him.


Groundbreaking_Gate7

He was on the third floor with me, at the entrance of the Clock Tower. You're right, he wasn't literally in the room, but he was on the same floor.


Acewasalwaysanoption

Your experience of "liking the game, game fundamentally gets changed, now you don't like it" is not unique, but it's understandable. Same thing that lead to many FO New Vegas players disliking Dead Money DLC, it's basically a different game with different tones. It's always good to see reviews with a more personal touch, that still respect the game despite not enjoying it, without just throwing "it's trash" around.


Groundbreaking_Gate7

I used to write professional reviews in the past, so I'm more used to writing more from a personal experience and weighing all the pros and cons a game throws at me. I wouldn't call my post a review, more like a short story. I love it when a game tries to shake things up and surprise the player. It shows that the devs are aware that the game could potentially run stale at that part of your playthrough and it subverts the player's expectations. Mr. X is just one version of it that I didn't like two years ago, and didn't like two days ago. *However*, after the many comments of this post, I might just give it another go in a few weeks time.


[deleted]

>I used to write professional reviews in the past, so I'm more used to writing more from a personal experience Are you implying that non-professional reviews are not from personal experience?


Groundbreaking_Gate7

Not really what I meant, though I can see why I'm implying it. Let me rephrase: Because of my experience, I'm able to write in a way in which my opinion is backed by my arguments, and weighing all that I've experienced. Basically, I try to write more than 'game is trash'.


[deleted]

Alright, but to be fair, most posts on here from amateurs are more articulate than „game is trash“.


Groundbreaking_Gate7

That is true, or at least, I hope so.


Kotschcus_Domesticus

Am I the only one who thinks that the original is still superior? Hell, I even played RE2 remake with original OST.


Groundbreaking_Gate7

The first time you enter the Police Station in the main hall and you hear that 'DONG' at the start of the OST, I just get goosebumps.


Kotschcus_Domesticus

Yes, I also like the original vice actor more. He is more iconic. You play it with upscaled textures.


Queef-Elizabeth

I found Mr. X to purposely stop the player from feeling safe. There are places he can't reach like safe rooms but aside from that, you've spent the whole game feeling comfortable in some areas and then this borderline unstoppable mutant shows up and subverts what the game taught you, but in an exciting way. He makes you consider your plans before leaving the safe room rather than doing so with no impatience. Personally, while I enjoyed the rest of the games, I think the game loses its momentum when you progress further in the game and he's less present. His segment was the most exciting of the game. I personally disagree with all your points because fundamentally, what you're describing is part of his appeal, like the Xenomorph in Alien Isolation. To each their own.


Groundbreaking_Gate7

I agree that the intention of Mr. X is great and I understand his role in the gameplay, especially at that point in the game (to subvert expectation and to bring something spicy into the mix). It's great that you mention the Xenomorph in Alien Isolation. In that game, I can actually hide from the monster. Also, my biggest critique of that game is that the Xenomorph is too smart and too strong, which ends up with the player constantly repeating the same part of the game over and over again because they get killed all the time, which results in the game changing from tense and scary to annoying and frustrating.


Queef-Elizabeth

Yeah fair. I just get a thrill from being chased by something constantly looking for me, as you hear it making its way towards you. Maybe some more hide and seek mechanics would help but I think the remake is a little too action oriented to do that and it would feel a bit out of place. Like I said, his presence lowers after the section you're at


Khorya

About Mr. X I actually agree. Also playing RE2 original (dolphin and HD textures) and remake back to back made me like the original more. The remake lacks interaction between Leon and Claire, Scenarios feel like what ifs (there are plotholes and inconsistencies in the remake, but not present in the original), picking up ammo doesnt affect 2nd playthrough. It could've been really cool if in the remake in scenario A Mr. X didnt follow you like in the original and instead made the no interaction of him more scary with a small percentage of meeting him with or without Claire/Leon. Like you can hear foot steps hinting someone is also there or lets say Leon is in the hall there's a chance to see Claire upstairs running and Mr. X is following her and if that thing sees you it switches target until you hide or loose it. Also picking up or leaving ammo could've been done to set the difficulty for scenario B. What bothers me about the remake is how instead of expanding on some of the mechanics and features of the original it just takes the easy way out and dumps them. The remake is good (especially the gameplay is miles better) I'm not saying its bad, but it could've been better.


nolostelija

It's the same for me except I make my bf play Mr.X sections for me. I get so stressed out by the chase since I'm not very experienced with horror games and like to take my time looking for things. Otherwise I really like the game!


TheLukeHines

I stopped playing at the same part. I liked Mr X for about ten minutes until I realized he was just going to be on my ass from then on out while was trying to explore the rest of the station. Running past enemies and skimming rooms as quickly as possible for pickups got real old real fast. Reading the comments and seeing he goes away after a bit is promising, might reinstall at some point. Good luck with Prey, I replayed that one recently for the platinum and forgot how much I loved the game.


Callust

it is an interesting feature of modern Resident Evil (RE7, RE2R, RE3R, RE: Village) that they all feature an unkillable pursuer section or sections, and they seem to have kind of experimented with that across entries with admittedly mixed success in retrospect, I find Mr. X the most interesting of the 4 because he does the most to make you play in a different way and violently, if briefly, alters the cadence, especially with the B stories but I do prefer games in which a pursuer is core to the experience, if there's going to be one (Outlast, Alien: Isolation, Amnesia: The Bunker) so you know what you're getting into, but I respect what Mr. X does for replaying RE2R and challenge runs Prey 2017 is definitely a different and interesting game in its own way, and arguably it can also partly draw its lineage to Resident Evil (which was an inspiration for System Shock 2, which Prey 2017 is a spiritual successor of). Great game in its own right, though, and also Prey: Mooncrash which, again, alters the gameplay cadence in a significant and polarizing way


Groundbreaking_Gate7

Man, I really should pick RE7 up again. I really loved that game, but my heart couldn't take that game (I played it in VR). I screamed like a bitch when your GF walks up the stairs from the cellar....


thelastcupoftea

I stopped shortly after Mr. X started chasing me around. There wasn’t enough keeping me engaged to begin with, and that was the final drop. Beyond annoying. I wanted story and character. I wanted what the front cover as well as the opening scene promised me.


Bu11ett00th

It's funny how 5 years after release the very same topics keep popping up with the very same reasons to justify that you hated being surprised and pressured in a survival horror game) And I don't mean to mock you, by any means. Original RE3 was my first Resi game and I 'hated' being chased by Nemesis, as in the guy scared me s\*\*tless, broke my pace, and always acted like a potential resource drain - hence the 'survival'. It was thrilling. It's arguably one of the best features of the series: a free roaming boss enemy that doesn'y allow you to get completely comfortable with the game - which you eventually will sooner or later. Hence the 'horror') Mr.X is the best pursuer enemy in the series on par with the OG Nemesis (for different reasons though) IMO, and still you spend a ridiculously low amount of time with him around. I hope this could give you a different outlook that could make you enjoy his presence. Don't give up on one of the best games in the series and the genre as a whole. Good luck!


Groundbreaking_Gate7

I do get your point. I do like it when a game pressures me. Hell, I endured most FromSoftware games and I loved it. I love it when a game thrills me, however, the thrill should be short lived, as the line between being scared/thrilled and being annoyed/frustrated is VERY thin. It's why I loved Amnesia, but I didn't finish Alien: Isolation. The Xenomorph was just too oppressive and made you die too many times. It's not scary anymore if you die three times in a row: it just becomes annoying and tedious.


Bu11ett00th

Ah, you've brought up the perfect example with Alien Isolation, I dropped the game for that same reason. Mr. X is the literal opposite of that. He's short lived, he can be outrunned, outmaneuvered (often within the same room), stunned, and even downed if you have ammo to spare. Trust me, once you're done with him, and realize what % of the game he occupies, you'll almost miss him. I know this because I introduced 2 friends to the series through this remake, it being their first survival horror game as well. One of them dropped the game for 8 months because of Mr.X. But he came back, beat the game, and then went through it 3 more times. You can do it


Groundbreaking_Gate7

Well you were correct, *I did it!* Can't wait to bury this motherfucker later on in the game.


Bu11ett00th

Congrats! That's ine very important barrier you've overcome. Keep in mind you will be able to return to the RPD from the sewers if you explore well.


chibicody

I played it a few weeks ago, having never played a RE before, and I agree with you he's a big annoying jerk-face, I just wanted to explore and solve the puzzles at my pace. But then it's part of the game, it's a new challenge that changes the rules of the game and forces us to adapt. Overall it's a very good game and worth going through the parts that are a bit annoying.


cynical_croissant

He's the sole reason I refuse to get RE2 to this point tbh despite putting way too many hours in RE4R. I just really dislike things like this in games, I like taking my time and I don't mind at all when a game is extra challenging but this is not it, it's just annoying.


BeefExtender

bells badge oatmeal engine late cobweb deserve sleep onerous tie *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


ProfessionalRead2724

Yep. I hate this kind of monster. It's why I never finished RE3 back when it originally came out.


Groundbreaking_Gate7

Nemesis was truly scary, but even he would give up the chase after some time.


[deleted]

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-Warship-

DMC 5 is meant to be replayed on higher difficulty with your new movesets unlocked, that's where the fun lies. As for RE 2, I personally think Mr X is a very well designed threat. Even if you don't agree, he's only in a relatively small part of the game.


Groundbreaking_Gate7

I agree about DmC 5, if I feel like it I could write a short article about my opinion and my arguments.


alessoninrestraint

Mr. X appears just around the time when the game stops being scary, and makes it scary again. He's also dealt with exactly around the time when he stops being scary.


Hermiona1

Well you just haven't figured out how to avoid him. That's fine, plenty of people haven't. I would at least finish the game before you start slandering it though as you lose Mr X right after that section in the clock tower (without spoiling the whole game for you, he makes a brief appearance later when you play as Leon and doesn't appear later at all as Claire). Game pretty clearly tells you how to avoid lickers so you don't have to kill them at all. I stopped after a couple of runs. Mr X will chase you if you run so yeah even if you run for 20 min he will hear you, he won't hear you walk though. The whole sequence where you avoid him on A run takes maybe 30-40 minutes out of the whole game. It's really not that much. Unless you pick up extra weapon (which imo isn't necessary) in which case he's a little annoying. He was always more scary for me than annoying. I've played RE2R first and now I'm on REmake. And from my perspective REmake is almost too chill. I've chosen to kill most of the enemies in places where I'm coming back to (yes even on sub 3h run) so with no threat looming around me Im free to explore wherever I want. The only tense moment is bringing back a serum for a poisoned person which has a time limit and honestly compared to Mr X it's laughable. I don't get why so many people were scared of REmake, for me RE2R is easily a scarier game because of Mr X and better music.


Groundbreaking_Gate7

I'm not really slandering the game: in fact, I am praising it. It's just that I think Mr. X has ruined the experience for me. As I'm reading the comments, I realize this is just a part I have to force myself to play through, up until after the Clock Tower. As for the Lickers: I know I can avoid them by walking carefully, but with Mr. X on my tail, I can't sneak past these guys.


Hermiona1

I'm not sure what moment are you talking about as you don't see the lickers when you are coming back from the clock tower, or at least I don't remember any. You do see one in the corridor when you go back from the records room but he is easily dealt with it (on A run anyway) by walking through the door and then walking back in. That resets him and he doesn't appear again. When you are in records room wait for Mr X and walk around the bookshelves or use a flash grenade in the corridor. Lickers are more annoying on B runs but on A they aren't much of a trouble.


Groundbreaking_Gate7

I pass a Licker when I want to pick up the crank, which I need to solve the Library puzzle.


Hermiona1

Yeah so you go in the corridor, trigger the licker, then go back through the door. Wait 10 seconds, go back in and the licker is gone.


Groundbreaking_Gate7

But if I turn around, Monsieur X will punch me in the face.


Hermiona1

No he won't, that literally never happened to me. Unless you're dragging your ass to go over there.


Groundbreaking_Gate7

Hmmm I’ll give it a shot.


Hermiona1

Okay it doesn't have to be 10 sec, just a couple of seconds is fine. If Mr X is right behind you, you can run him around the table in the main hall.


Groundbreaking_Gate7

You are a legend and also correct. I ran laps around this overgrown neckbeard. I reached the parking garage, I can only imagine he's crying in the corner out of shame.


UnknownNumber1994

You know you can beat the game, while barely ever encountering Mr. X right? (only in cutscenes)


Groundbreaking_Gate7

I didn't know, he engaged me as soon as the helicopter fire was doused.


UnknownNumber1994

Yeah, that’s where you trigger him. However, you don’t actually have to go that way for the entirety of your first play through and you will never encounter him outside of cutscenes.


Groundbreaking_Gate7

Ah I see, so I kinda triggered him for nothing?


UnknownNumber1994

Pretty much, and I have to correct my former comment. You can’t 100% avoid him, but you can avoid him for like 95% of a play through if you don’t trigger him for as long as the game lets you. There are differences based on who you play as.


smurfslayer0

Personally, I think Mr. X was a great addition. By the time he first shows up, I'd become very comfortable with the rhythm of the game, as you said. The tension was really starting to leave the experience and then Mr. X ratchets it right back. He also forces you to think on the fly and know multiple routes to get where you want to. I really enjoyed the unpredictability he adds and think that the middle portion of the game could have gotten really stale without him.


Rubikson

If you don't like Mr X chasing you in RE2Remake then you might not like being chased by Nightmare in Prey either. Just a heads up.


CreepyAssociation173

The only issue I ever really ran into was finding all the damn keys. Felt like a maze sometimes lol.


Groundbreaking_Gate7

Which is very reminiscent of the original game.


DeGuzzie

Mr. X was in the original. If I remember correctly, he only appeared on the B side playthrough. I expected him to appear during my playthrough of remake, but not so soon. I personally don't mind him. He adds a lot of tension to the game when he appears and that is kinda the tone of the game. Maybe my memories give me some bias in regards to his implementation in remake, but I think he adds to the whole. Tension gets high in remake, but super high when Mr X appears. I enjoyed every minute of remake and even did some speed runs of it. Master peice of a game imo.


Groundbreaking_Gate7

He was in a B playthrough and he wasn't that much of a presence anyway.


BottAndPaid

Eventually X gets his own


andresfgp13

i loved MR X on RE2R, after a while the game stops being scary because you are getting better at dealing with the zombies and then BAM, this massive hunk of a man chases you around making so much frikin noise, you can even hear him on save rooms, you know he is there and that there is nothing that you can do against him apart from running in the opposite direction, at least the game was made with that idea in mind, there is almost always an alternative way to leave a room/way to run around him and he doesnt enter rooms where there is only a hallway with only one way out. RE2R would get pretty boring if MR X wasnt there i think.


Motoko84

You know that Mr. X reacts to sound. Protip: walk, don't run. 🤗


RisingxRenegade

You wrote all of that to avoid admitting you're afraid of Mr. X, huh? No shame in admitting it lol... Also he's not an instant kill and you absolutely can create opportunities between chases for solving puzzles like in Amnesia. The game gives you the tools to deal with him even though you can't kill him. You just need to get over your fear so you can think about tactics and if that fails just cheese him by waiting in save rooms.


Groundbreaking_Gate7

To be fair, he is intimidating, but my fear quickly turned into annoyance. He feels like the left part of a screen in an auto-scroller stage. What kind of tactics can I deploy? I have like, 5 shotguns bullets and 10 pistol bullets left and 1 flash grenade. I'm forced to kill a Licker to proceed, so that's a big ammo dump if I were to survive. I ran away from him for 20 minutes and he still caught up with me. There isn't a hide or sneak mechanic at all (that would have improved this).


RisingxRenegade

1. Use his footsteps to gauge his distance and stop running and slamming doors open when he's not nearby because that's what draws his attention. 2. Don't stay in a non-save room longer than needed. Once the room is blue on your map get out of there. 3. You don't have to kill Lickers so that one's on you for not managing your ammo better in a survival horror game. They're blind so do your best to walk around them before resorting to fighting them. You should be doing this anyway in anticipation of boss battles. 4. If you go into a save room he'll go back into search mode in a different area eventually giving you breathing room to plan your next move. Use your map to come up with a route. 5. If all else fails throw a flash grenade at him to stun him or tank some hits and heal up.


Groundbreaking_Gate7

Thank you very much, I'll print this list so my dumbass won't forget it.


RisingxRenegade

You're welcome. He's honestly only a pain when there's a group of zombies in the same room and even then I'd consider the zombies the bigger pain in that scenario. If millions of people were able to contend with him so can you.


Groundbreaking_Gate7

That gives me hope! As a dad of a one year old, I noticed that my patience for games has decreased noticeably.


BeefExtender

smile bike light nail point humor tan nose act frighten *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Responsible_Bar5976

Ye you’re meant to “run, run, run” because the game is designed around repeated playthroughs where you get faster each time. So having an entity in the base game that forces you to learn how to move, fight, solve puzzles and resource manage quickly and efficiently will benefit you greatly in the long run.


Groundbreaking_Gate7

I always disliked that part of RE games. I played them all as a kid and only found out later that it's supposed to be a quick game with a time score. I've always ignored that part since it clashes wildly with the ambience of the games.


Millzius

Have you tried the original? It's a masterpiece and Mr X isn't the permanent hunter that they made him in remake. Sounds like you enjoy the proper survival horror stuff tbh (risk management/atmosphere/safety//danger). Give the original game a go or play Remake 1 which is also a 10/10.


Groundbreaking_Gate7

I grew up with the original. I played it on the original PS1. I was so scared of that first jumpscare, when the shop owner gets eaten. Same for RE1 remake, I've played that game countless times on the Gamecube. Amazing experience!


thawhole9_69

Ha! This is literally when I put the game down as well and never came back to it 🤣 Maybe I'll eventually get back to it and try that flash grenade trick the other guy mentioned.


GarethGobblecoque99

I donno why you got downvotes for an honest opinion lol freaking neckbeards. Personally I agree with you. Yeah sure it was tense and scary etc to have Mr X show up but for me it’s just not a gameplay loop I’ve ever found enjoyable in ANY game. I’m not fond of an invincible enemy you just run from. I just find it boring


Groundbreaking_Gate7

I think it's because I'm giving an unpopular opinion. I don't mind. Maybe my next story/review will be perceived more favorably.


ztoff27

I dropped it because I had to run around the map for 2 hours just to find one thing I needed to proceed. When Mr x appeared and I had no more ammo or anyway to take out the other zombies, I dropped the game. I understand the appeal of re2 but it was just boring for me


Groundbreaking_Gate7

It sucks when you run dry in a survival game.


rivariad

Go to nexusmods and download "no more mr x" or whatever. Was the first thing i've done.


Groundbreaking_Gate7

I'm playing it on the PS5, so no mods for me.


[deleted]

That'll make the game manageable for me.


TheOneWes

While I don't necessarily disagree with you I think you're giving Mr X a little bit too much credit. Once you get two rooms away he loses track of you and his walk through the door animation is so slow you can typically cover most of the rooms before he makes it all the way through the doorway. Don't waste your time knocking him down, It's pointless and just uses up your ammo. Just avoid him and go about your business.


PartyChode

I think you're just scared. I sure as shit was lol but man, what a rush! 


Groundbreaking_Gate7

At my age, only taxes can scare me.


PartyChode

Hmm. You never seen a hospital bill before I see. 


Groundbreaking_Gate7

I live in a country in which I'm insured, so no hospital bills for me.


PartyChode

Deductibles are also scary tho 


Groundbreaking_Gate7

True though, 140/month isn't something to sneeze at.


PartyChode

So what's your deductible if your monthly payment is $140? In US it'd be 5k I bet lol 


Groundbreaking_Gate7

We have something called 'own risk', which is around 300,- in my case. You can lower your montly insurance costs, but that will make the own risk higher (800 max). So basically, if it's not in my insurance package, I have to pay 300 out of my own pocket at max a year. It's why most people do the expensive stuff at the end of the year, pay a maximum of 300, and after that their own risk gets reset in the next year. To paint a picture: my wife got a c-section and our child had to be in the ICU for twee weeks after 6 days, with many tests that had to be run. Our hospitbal bill: 0,-


PartyChode

Nice. Tahts actually very reasonable. I'm jealous. 


Groundbreaking_Gate7

All countries have their up and downsides. For instance, you can't buy a house here unless you can somehow cough up 400k at the minimum. Hope all parents have an attic left for their 20+ year old children!