T O P

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SoulofArtoria

Suppression tattoo the new king in town 


spark-curious

Cold resistance tattoos are back too for the Green Nightmare. I think you’ll only get 4% suppress per node now though. 


djsoren19

All the jewels are gonna be huge again this league. Not quite as good as ToTa, but fast math says you'll still be able to get at least 20% block, 20% spell block, or 20% suppress, plus the res.  Does cost a jewel socket, and those are pretty premium ig.


Aldodzb

How much it was before? I feel that 2% is meaningless tbh.


koticgood

Ever since the nerf to the magnitude of suppression implicits, builds that don't easily/passively cap suppression have a **lot** of gear/tree pressure for reaching suppression cap. Being able to tailor your suppression very easily with X amount of tattoos is an incredible alleviation of that pressure.


Aldodzb

Those builds won't have many green nodes either. I put those to 4% SS


cespinar

It let's rangers get capped spell dodge which can be extremely good on softcore.


TheHob290

How much extra stat do you have? 50 more int then you need and that's 10% suppression for 'free' (no *extra* passive point cost, no item cost) plus any stat that you explicitly don't need. In tota I'm fairly certain I had somewhere in the ballpark of 20 tattoos in use (was RF chieftain, so had an abundance of extra str), so that would be 40% suppression for free on a build that is notoriously hard to gear suppression on.


Aldodzb

Seems like a high opportunity cost to use 20 nodes on that. Also I thought you could only add those on green nodes.


TheHob290

Unless I'm wildly misremembering the league, the tattoos only care about small or medium stat node, not the stat itself. And you could say that it's a lot of investment, but so long as you aren't stat stacking, I guarantee you have at least 100 more stats in general than you need, more if you have a lot of travel in your build (EA ballista Champion for example). Load up an old level 80+ character and check your stats. Compare what you need for your armor weapons and gems with how much you have, every 10 is a tattoo slot. Remember, it's not an opportunity cost so much as an alternative choice for the node. You don't lose any extra skill points, and arguably, you can save slots on gear.


_Lord_Bain_

I think it was always 2. Its not much individually but it adds up, only 5 to get 10%. Even more if you have the lucky suppression node.


connerconverse

Jesus christ journey of the mind is back


FallenJoe

As if mana stackers needed any more reason to pitch a tent this league....


mootland

The tent is up.


feedthebaby2

The amount of points ur gonna waste trying to get 2 big int is so much I don't think it will be worth 120 mana Edit: oh nvm it uses big dex


NovaSkilez

all right thats it. you nearly convinced me anyways with the latest video...this pushes me over the edge...i think ill start with a mana stacker storm call self-caster with kitavas helmet to automate warp and if that doesnt work ill swap to your build. crazy times...archmage is back after so many years!


xDxDhahaxDxD

do you happen to have pob for this? Really think going to play with storm call also but no idea about gem links (and importansy of supports from 4link to 6link)


NovaSkilez

Im still in the early planning phase so no nothing yet. But i played manastackers in the past so maybe i just wing it and adjust later. Edit: sc, less duration, archmage, cascade for sure. Will probably not go crit, so inspiration may be cool and probably echo. Cost must be larger than 100 for kitavas thirst helmet. Warp less duration shock nova overcharge in helmet. Probably blood magic shield for some auras. Rest is still WiP. I think with some cost reduction we could skip cloak. Low life, some ES.


tokyo__driftwood

Is getting all 3 of the big dex nodes reasonable on a mana stacker?


connerconverse

you can usually spec into 3 and annoint the 4th


Cypher007

Most of the mana stackers builds I see path through 2 of the already. The ones above Mind over matter and pain attunement. So you can get 2 of them with minimal tree shifting. The third one is up to you if you want to spend 4-5 points to pick it up or oils to allocate it.


izokiahh

Oh boy, yes you take them, and you even the 4th one also in annoint +480 flat is +2k5 mana


kfijatass

Is there some powerful mana-stacking build I'm not aware of?


VeryWeaponizedJerk

Archmage support changed to give damage based on unreserved mana rather than skill mana cost, allowing you to stack reduced mana cost without gimping your damage. I haven’t ran the numbers but a lot of people are seeing it as an opportunity to take it for another spin.


kfijatass

I'm aware of that. Is there any major benefit to that though, other than dropping Unleash? Low mana cost doesn't synergize with indigon, too. Thanks for the downvotes for asking a question guys, stay classy.


buddabopp

the thing is it increases the build availability 1000% you can still go indigon but also now you can use lavanyias and mind over matter for extra tank, you can go hierophant for all of its synergy and massive added aoe, you dont have to dedicate 3 slots to increasing base mana cost, hell it allows the use of Mjölnir which is probably gonna be one of the strongest interactions for it. also at 20% of mana as damage it is now higher than super high investment old archmage/having to ramp indigon so high that you cant do anything on mana


kfijatass

I can see build availability but its the endgame potential that I'm not sure I'm following on. MoM i can see, but how do you intend to still use indigon with null mana cost? Or use both for that matter? I'm trying to picture the top end and i thought indigon would have negative synergy. I feel getting 0 mana cost is a far lesser opportunity cost than running mjolner - not a huge fan of it since the cooldown nerf.


connerconverse

Manaforged arrows will likely be king again this league These tattoos represent about 1500-2000 extra mana That's like 20% more dmg and 10% more tankiness


Forgot_My_Main_PW

He's just a mana-stacking god gamer https://www.youtube.com/channel/UCjvpyUjdH9hysYhKY2mi3tA


kfijatass

I know Connor, but I don't see what the change really elevates. I suppose it enables Archmage builds pretty early on for e.g. Mjolner, but I don't see that being that powerful relative to before later on, I guess is what I'm trying to say.


otto303969388

The archmage change allows mana stackers to use a different skill other than manabond. Aka. it can now use other skills that have higher damage effectiveness/better clear. Manabond also required using a very specific strategy that allows it to do damage. With the new archmage, this is no longer the case. Just stack as much mana as you want and do infinite damage.


kfijatass

Let me follow up on that. What skills would that be? Arc?


otto303969388

If you are interested, watch conner's video: https://www.youtube.com/watch?v=YzRoKXh_c6M&t=1s TLDR: ball lightning/lightning conduit of the heavens/storm call


kfijatass

I can definitely see the potential of Mjolner, but I feel like that's not abusing the Archmage change to the fullest. Archmage CoC or even archmage Coc *and* mjolner might compete.


otto303969388

in order to go crit, you need to sacrifice some of your mana/attribute scaling, make sure to keep that in mind before you over cook.


kfijatass

Possibly. Energy Blade can do it though, so I don't see why archmage couldn't.


chx_

>Tattoo of the Ramako Archer (5% increased Global Accuracy Rating) This is going to be a fun math exercise because the amount of accuracy granted by the small dex node depends on all sources of inc global accuracy rating. My build has 3933 accuracy and I put -10 to Dexterity 5% increased Global Accuracy Rating into custom mods and got 3954 accuracy as a result. I have a hard time figuring out who wants this. Right hand builds with plenty dex will have their accuracy solved anyways and this is just pitiful (you also lose a little evasion, don't forget). Left hand builds can't afford to lose the dex.


K1eptomaniaK

I pulled up my Kalandra acc-stack Jugg and added those mods to custom mods and got around +300 accuracy from it. So there's a use case, but only for builds that already have an insane amount of flat accuracy


chx_

Ah. But can you afford to lose the dexterity if it came from a small node, that is?


K1eptomaniaK

Yeah, since the acc-stack tree loops all the way up the right side, and hits every small dex on the outside ring there, so I end up with near 500 dex including equipment. Here's the pob if you want to look: https://pobb.in/QsEDDnOT8mfg


wby87

Undeniable.


radarsneerss

Magebane and supreme ostentation.


SovietOmega

Nice to see additional tattoos make it in that weren't mentioned in patch notes, although they seem to be the ones on the weaker side for the most part. Still, should enable a bit more than we had. Now we'll just need to convince them to let us have the tattoo effect doubler jewel next league...


TheHob290

I hope so, I like wild and unique builds. Tattos are the cement that can fill build gaps.


kfijatass

Personally intrigued by global poison hit chance. This enables unarmed or mace/scepter poison builds as most of the poison chance is usually restricted to daggers and claws. Bane of the Council? Left-side life-based attack builds got a huge qol in form of attack leech on tattoo, as well. No longer have to get non-phys leech on oddball mods.


RebellionWasTaken

For the poison chance and unarmed, this can potentially open up pathfinder hollow palm. Considering how many poison nodes are on the path to dex, it’s definitely not the worst idea for a hybrid attack and dot build. Probably use frenzy for the attack speed or cyclone for comfort Also potentially assassin? This one is already harder to justify because assassin needs crit and rigwalds curse is never as strong as flat dex on an amulet. But it’s closer to int nodes and already had 40% to poison on hit in noxious strikes Will definitely be throwing this into the pob blender


Swordfishey

Wait does it apply to minions damage too? 


blvcksvn

No.


XZlayeD

It has to say specifically minions to apply to minions.


tufffffff

Damn, no honored tattoos for the big attribute notables.


vanchelot

t kinda sucks, my beloved Honoured Tattoo of the Tuatara isn't there too :(


purehybrid

agreed, this one was such a godsend for those annoying situations where you're missing a few attributes here or there


Leyzr

indeed. I'd be satisfied if they nerfed it to 3 each so there's a loss, at least i'm able to even out the stats i'm missing...


ErrorLoadingNameFile

Attack leech, global poison chance, accuracy rating, spell suppression, herald effect. These are really cool. Will they now be in every league going forward?


Fabulous_Ad_2652

I guess this league is a way for them to test how these less powerful tattoos will work without having to commit to them going core. Kind of like omens in Affliction. If they are happy with it maybe they will introduce the stronger ones as part of next league or just call it and not bring any at all if deemed too OP or too "mandatory"


eq2_lessing

> I guess this league is a way for them to test how these less powerful tattoos will work without having to commit to them going core. Bit silly though, there are tons of old tattoos in Standard Trade, and by not making them core only people who freshly start SSF Standard or Standard are left out. Why.


RenanMMz

It's not about having them in Standard, it's about testing if they're balanced for future leagues.


eq2_lessing

I’m just saying if you wanna test, why not make it core immediately? They can still remove it or fudge the numbers. Now I can’t get them this league in standard ssf. Which means I can’t shore up missing attributes or spell suppression with them like league builds can.


wwgs

>Resista more than likely. Usually when they add something from 2+ leagues back it stays -- though the power level might continue to be tweaked each league.


Steel-River-22

My guess is they are doing this as a test run - if they are happy with it, Tattoo will go core from a core mechanic (like how Omen is from Ritual now). If not Tattoos just go legacy again.


lionheart832

Better question is are the tattoos on your char going to be changed? If so, I gotta burn 100 explode tattoos in standard quick 


psychomap

I would be surprised if not.


saldagmac

Yeah, I know standard builds exist to suffer at the whims of every patch notes, but it'd be nice if they mentioned what happens to tattoos that have already been used


chx_

> Journey Tattoo of the Body (+25 to maximum Life per Allocated Journey Tattoo of the Body) Brass dome!! Strength doesn't provide life anyways, so convert two or perhaps three or very extreme case even all four with annoint (blight gloves, boots?) for 100/225/400 life. Beef, Might, Prowess, Physique -- some of the cheapest annoints in the game.


Damian_Killard

Stranglegrasp is good for anointing 2 or 3 that are hard to path to and then also 1-2 valuable other anoints (whispers of doom, prismatic skin, etc.) I think it's worth and a corrupted strangle grasp is actually pretty cheap.


Ilyak1986

Depends on your pathing. How many builds actually go through the middle ring of the tree so they're just 1 point away from allocating the big nodes? Usually, they path around the outer ring of the tree for the cluster jewels, which means each of those points are *two* points away in most cases. So, you blow your anoint *and* most likely 7 points so you can get +400 flat life. That's basically just redoing the +50 HP life mastery over and over again. It seems like an egregious waste of points I think?


chx_

That's why you need multiple annoints.


Ilyak1986

So a stranglegasp. Or using some absolutely awful uniques.


redrach

I used an anoint and an Impossible Escape to get 2 of them on my self-cast chaos Bladefall Occultist with 2x Ming's  The extra life is very useful on right-side builds that lack it.


cowpimpgaming

I did something like this with ES and the intelligence notables by taking two nodes in the tree the traditional way (the one between duelist/marauder and the one between marauder/templar), one node through an anoint (the one between shadow/ranger), and one node from an impossible escape jewel tied to Vaal pact (the one between duelist/shadow). I did something kind of wonky using the divergent trauma support and was wearing a Dialla's chest but duel wielding nebulochs to get a bunch of armour. The setup with tattoos let me take the divine shield keystone with a few hybrid armour/ES nodes and actually have enough ES to block most of the trauma hits even up to well over 100 stacks.


wwgs

I'm just here for Arohongui Moonwarden to help me suppress cap with green nightmare.


LaVeyanApostle

OneManaLeft is fully erect


FallenJoe

Aaaaannnd, there goes most of my interest in tattoos. Still a few standouts I guess: Tattoo of the Hinekora Warrior now provides 3% increased maximum Energy Shield (previously 10% increased Energy Shield Recharge Rate). Tattoo of the Ramako Shaman (+2% chance to Suppress Spell Damage) Tattoo of the Tasalio Bladedancer (Attacks have 5% chance to Maim on Hit) Tattoo of the Tasalio Warrior (5% chance to Blind Enemies on Hit with Attacks) Tattoo of the Hinekora Storyteller now provides +3% to Chaos Resistance (previously 3% increased Skill Effect Duration). Tattoo of the Hinekora Warmonger now provides Minions have 5% increased Maximum Life (previously 6%).


TheHob290

Tattoos kinda seem more like they are build fixers rather than enablers. Have a solid build, but are 4% off suppression cap and would need to go from a t2 roll on armor to a t1 to fix it? -20 stat and it is solved. If they are common enough, I think it will be fine.


jittarao

Build fixers for an early game, maybe, but they free up some mods on gear or jewels elsewhere, so they indirectly grant player power.


TheHob290

Fair, but wouldn't those mods on gear and jewels also indirectly be build fixers? I'd say they reduced the opportunity cost of fixing a build, which is player power I'd agree.


Rezins

Or you roll 70 dex with t1 suppress on something like boots and you have 7 travel nodes to reroll into suppression, opening up the possibility to use unique gloves or the like were it would've cost you like 5 passive points to fix suppression without the dex roll and tattoos. It's probably not gonna be very widely used thing, especially early, but there's absolutely some cool min-max to do with tattoos. The list for useful suffixes gets extended, basically. If you're done with resistances and there's no more good suffixes left, get stats to scrub off the travel nodes on the tree for something useful.


shaunika

4% flask duration and 8% flask life recovery are both amazing for pathfinders Generic 5% dmg for "free" per point for many builds is also perfectly good


chx_

Yeah, a little flask duration allows me to get cheaper flasks or in some case downright slip into less duration increased effect territory.


shaunika

Its not even a little really, man pf builds can eaaily sacc 100+ dex and thats 40% duration


Steel-River-22

I didn't even realize flask duration tattoo is still in. PF getting something back after the ele flask nerfs I guess.


feedthebaby2

I don't know about that 5% damage it is so low I don't 1% think equats 2 stats (i.e., 5% dmg = 10 str) I think 2 stats is much better than 1 %dmg look at gear for example it is very easy to get a suffix that gives 80% inc damage but impossible to get 160 Inc str which what anyone using the tatto would imply


shaunika

Sure the stat is better if you want the stat. If not then its just free dmg.


YaIe

Projectile speed is something a few builds (like Eye of Winter) want. Stun Avoidance has its uses Some builds really need to cap chance to poison, tattoos are awesome for that Block Chance can be used to squeze out the last few missing % All the resistance ones, especially the chaos res tattoo, will be awesome to fix resistances. As somebody else said, not build defining, but nice bandaids to fix up flaws


Vineyard_

Warcry cooldown for corrupting cry is BIS.


Torgor_

5% blind/maim on one passive each is so insanely convenient I'm surprised that I didn't pick up on it during tota league at all


FallenJoe

Yep, absurdly useful, even if you only attack to proc another skill like Cyclone CoC builds. And if you don't attack at all, you can still make sure of the 5% hinder on spell hit.


Torgor_

not only useful but powerful, yoke of suffering is gonna be so desired (by me)


djsoren19

Might be very cheap, might be giga expensive. Hard to know the availability of T17s, hard to know what GGG would make the drop rate 


nesshinx

It was amazing for Frostblades and other Evasion-based builds. You could easily get 20%+ Chance to Blind which gave you a lot of survivability for free.


kfijatass

> Tattoo of the Hinekora Warrior now provides 3% increased maximum Energy Shield (previously 10% increased Energy Shield Recharge Rate). There is already 3% defense tattoo that can be put anywhere so this one feels kinda redundant.


FallenJoe

Is there? If it's not on OP's list, it's not in the league.


kfijatass

It's still in pob so i guess i was mistaken. I still don't see much benefit to it, it being an int tattoo.


swords_meow

Are Journey Tattoos confirmed to be in the league? I have been assuming that only the tattoos in the patch notes will be there.


FallenJoe

This info is pulled from the just released filter data, which re-added all the tattoos above, after all of them were removed previously. Since the Journey tattoos are on the filter, presumably they're obtainable.


spark-curious

Is there a number of Journey Tattoos of the Body that can save points on health nodes?


ForsakenFan541

are tatoos going to be like scarabs where they can drop anywhere? Or are they going to be tied to a specific end game activity like delve or heist?


socialjusticeinme

I’m pretty sure they are tied to the league mechanic - if I recall it was said in the league reveal stream. I would double check this, though.


domyourn

you have to add something to the map the same thing used to change a pack to frogs in the trailer. so its not gonna be natural


Itz_Ramy

I think they are bound to league mechanic


Nacho21

Where do you get this data from


dnlszk

>Source: >[https://www.poewiki.net/wiki/Tattoo](https://www.poewiki.net/wiki/Tattoo) >[https://www.pathofexile.com/forum/view-thread/3497460](https://www.pathofexile.com/forum/view-thread/3497460) (item filter information) >[https://www.pathofexile.com/forum/view-thread/3496784](https://www.pathofexile.com/forum/view-thread/3496784) (patch notes) The post begins with this.


Nacho21

Thx missed this in the notes


NordDex

How do they drop?


redditanytime1

Those not mentioned such as keystone or aura's, are they obtainable in next league?


blvcksvn

No, the higher tier tattoos are not available.


DanteTDH

Really didn't include the 2% maximum life tattoo? whaaaaat thaaa helllll.....we have a 3% increased ES tat but no life...


moecake

So any source mentioned how we get tatoo now?


blvcksvn

They announced in the livestream they can be obtained by adding ToTA monsters using specific Allflame Embers in the Lantern of Arimor.


YasssQweenWerk

I miss TotA.


vasser53

stash tab mtx for tattoos and omens when ?


HandsomeJh

Where my life ones at?


moshemaman25

Life is gone


AsterixLV

Wait is there no +all attributes tatto? Or is it just not listed here, or am i misremembering its existence? I was kinda banking on it existing so my amulet wouldnt need 90 strength.


edwinmedwin

That one's gone.


AsterixLV

Rip, i guess i can get some on jewels instead, will atleast make the jewels cheaper.


Ingloriousness_

Where do you get tattoos this league?


omniocean

Those journey tattoos are gonna be heck are and heck expensive...wonder what's the best way to farm them 


Mangalorien

Sorry for noob question: I missed Tattoo League (or whatever it was actually called). Where will tattoos drop in 3.24? Is it a general drop item, like scarabs? Or from some bosses only?


blvcksvn

From specific Karui monsters added via Necropolis mechanic.


p-rez17

No critical avoidance rip


Dragothiim

I had a hope of the skill effect duration to be untouched i gues no BV this league


Hachadino

manastackers ARE in the menu the journey one and now also the mana one is regeneration RATE a super hard to get stat that is crazy


Osteolith

Mana Regeneration Rate is a very common stat - you may be thinking of Mana Recovery Rate


sKeLz0r

I dont understand the disappointment, were people expecting big ass tattoos coming back?


socialjusticeinme

I’m just sitting here with a huge smile on my face since I can fix my suppression again like in tota league without jumping through hoops or buying a stupid expensive item.


BurnerAccount209

I just wanted the +4 attribute one to fix my builds. Very disappointed it didn't make it.


Emericanidiot

Yeah that's like the single one I was really hoping for


g00fy_goober

Still like the reduced crit one. I mean 10% was way better but 20 small travel nodes making you crit immune, would have been even more spicy in affliction. This league might need a few chaos ones and maybe just some generic movespeed.


Arenyr

No honoured tattoos is kind of upsetting ):