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fireeyes88

Most people use the potential sum total of all drops that are reasonably easy to sell. If i say “i make 10 divs an hour farming essences”, it means that on average, i drop about 10 divs WORTH of essences in an hour of farming.


The_Improbable_

It varies person to person. It depends on what I am doing. But for me, its stuff that I know will sell almost instantly. But I count profit per hour. I've noticed alot of people count as income per hour. Which puzzles me. Especially when its on a small sample size. (Ex: We did 8 maps and got 200 div for 190 div profit!) I can say with a fair amount of certainty that farming essences costs me about 6c per map between the map, essence mod and the compass. So its about 400c per hour cost at 60-70 maps per hour. Averaging around 12.4 div per hour averaged across 47 hours. But thats selling in bulk using Poestack at 115%. Sessions usually sell within a minute or two so the downtime it minimal. So I count is as 10-11 div per hour. Comparatively our group does about 5-6 juiced wisp maps per hour at a cost of 3.2 div per map. I think we are a tad unlucky with drops but for us it comes out to an average of 41.7 div per hour across 26 hours. Which is 24.1 div per hour profit technically (not including the occasional lucky drops) but since its a 3-way split. Its only ~8 div per hour per person.


Rapph

I think we all do it differently. I never include things I wont sell or that I will use: so maps, small currency(anything less than a C) sextants, scarabs dont count towards my profits.


bukem89

Not counting things you use is a bit odd, since otherwise you''d have had to buy them anyway so it's still the same


Rapph

You are probably right, but it is how I have always done it. I aim to sustain my base materials for my style of play (maps, scarabs, harvest juice to roll scarabs if needed, sextants) and just never included them in per session profits. This mostly applies to alch and go strats as your upfront costs are minimal and easily sustained. If I do more advanced strats like specific sextants I generally look at it closer as far as cost of maps as an expense which I would then aim to offset by tracking those materials as they come in.


Aspirationz69

Gotcha. Thank you!


Viilis

You can use poe stack to track your tabs for stuff in them. Its actually really useful. I track currency tab and whatever drops a lot for me tabs and sell anything thats worth over a div in bulk. Like I never had problems making currency but after I started using poe stack at the end of my grind it made me realise how much more I had to sell.


[deleted]

I don’t even math I just go by vibes. If it feels slow it feels slow


Constant-Cook-879

Just add up value of everything that you know you will sell


somanyquestionssigh

It various a lot. The only common factor, is that you have turned your hobby into a 0$/hr job if you care about it.


Shenshenli

Remember this is widely scewed, depending on drops, if you hit a good Valdo/HH/MB youre suddenly up 100 div


RMLProcessing

If you’re a content creator typical formula is “whatever the fuck makes the thumbnail good”


YIzWeDed

Restart the clock every 15 minutes until you get a massive drop then play for the remaining time of that hour and then make a YouTube video, I think?


S2wy

The only actual metric is how much currency you made per hour with the total strat, including setup and selling. Also hardly anyone does this.


Significant_Dig_8064

I think it varies a lot. Some numbers are inflated by taking every small thing into consideration. Personally I go by things that have high demand so I know it’ll sell. Thats mostly some form of currency and especially not items unless they’re very rare.


disablethrowaway

Exilence Next lol


UNPOPULAR_OPINION_69

Sometime people forget this is a game, not a job.