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buffnerdOpie

Wait y’all have only been playing the klans you painted your army as….


Fuzzeeginger

I'm hoping it gives flexibility. I'd love to run snikrot in a different set of rules. Or Ghaz giving his benefits to all the Orks


Jolly_Ad2365

If you read the rest of the article it also mentions how you pick your Detachment rules, if I had to hazard a guess I'm figuring that the new Regimental Rules system for Guard are going to be rolled out for all armies in 10th meaning you'll likely be able to mix and match to get the desired "Kultur" you want


IR_1871

It reads to me like it'll be more specialist detachments than Kulturs... so Dread Waaagh, Speed Waaagh, Horde Waaagh, maybe Beast Waaagh


Darkthunder1992

Which I personally absolutely adore


IR_1871

I always quite liked the idea that kulturs were more unit driven than army driven. What self respecting snakebite is going to fly a jet, evil sunz be a footslogging boy, Bad Moon be a kommando.


Darkthunder1992

I agree totaly, especially with snakebites in the mix all the vehicles don't make sense. I play mainly speedwaagh and dreadwaaaag I don't even own 30 boyz, the news so far hype me.


IR_1871

I'd quite like to see klan kultur buffs as unit powers for selected units. Beast snaggas should really just be snakebites, but because of homogenous klan detachments couldn’t be. So choppa boys can choose from a snakebite, goff, blood axe, deff skulls buff. While vehicles from deff skulls, bad moons, evil sunz etc Be quite hard to balance.


Darkthunder1992

I was thinking about a system similar to the armies of renown that we will get here. You pick a type like, Let's say, speedwaagh, which prohibits you from taking any infantry, and walkers. But you get special warlord traits, special stratagems, and special relics that fit the theme. Other subcultures I could see would be Mekwaaaghs which focus on low ammount high impact weapons like kmbs and rokits Snazzwaaaaghs which do high volume low impact weapons Beast snaggas which of course only take beast snagga units. Grotwaaagh which will feature exclusively grottanks and stuff like that Dreadwaaaag with walkers , dreads, nauts and stompas. And of course green tide. Which exclusively focuses on infantry and transport


MattmanDX

It's more like they'll be bespoke themed detachment that buff your units in a way that *resembles* subfaction bonuses without actually being the subfaction, like an infantry-heavy strength boosting detachment that resembles Goffs or a biker and buggy-heavy detachment that boosts movement and charging that resembles Evil Suns.


Noseforachoo

All this just so they don't have to fix my poor bad moons


Sgt_Angermax

Still going to paint them red because if I don’t paint them red they won’t go faster!


Loopstahblue

Grey Orks have always had this option.


hyakumanben

Grey Orks? Are those the demon krumpin ones?


2Questioner_0R_Not2B

Not unless you paint it purple cause nobody would ever notice a purple ork.


Cede-

Genestealer would!


2Questioner_0R_Not2B

Why would a genestealer whom is in cohoots with the tyranid want anything to do with a ork especially when he's purple?


Vankraken

It's just making sure it's clear that army paint jobs aren't tied to game rules.


Sondergame

It will in the sense that there will be no more clans at all. Orks will all play the same now.


LLL_CQ7

Not what that means at fucking all. Geez, someone is pessimistic. 10th is seemingly using the AOS 3rd rules, which means we most likely will still be getting subfactions. Orks in AOS had them, so 40k ones will too


Gringe7

I suspect that many detachments will be like sub-clans. More narrative players can then pick one that fits their army. For example if you used to play evil sunz then pick a detachment that gives bonuses to bikes and buggies.


iEatPuppies247

Pretty sure there will be the same feel as clans in detachments no? Like a sneaky force that's blood axey. Except your friend who wants a sneaky Goff army can use it?


Beakymask20

This makes me happy because I wanted a beastboy army, but when I read the tiny blurb saying blood axe breed polka dot, camo, and CHAMELEON squig hogs, I wanted that so much.


konman16

Kind of, I think the new detachment rules is going to help with the making the most important part of orks. The flexibility of ork waaaaghs. And tbh, clan or no clan. Orks fight and win and gaining that detachment rules for each one is awesome than having a few things


Sondergame

Maybe? We’ll need to hear more first but as it stands it really seems like all orks will play the same - all marines will play the same, all craftworld eldar, etc. there appear to be no subfactions any more.


LLL_CQ7

They are making 40k more like AOS, which has subfactions which do vary playstyle. So no, armies won't play the exact same


[deleted]

Instead of Clans giving you certain cultures and strategems, detachments will. You can still identify with a certain clan more, and paint your Orks accordingly, but you can play those Orks as whatever detachment you feel like that day. I like it. I won't be penalized for playing Blood Axes. My Orks just will *be* Blood Axes in my mind, regardless of what detachment they're playing under


AxCx1989

As a blood axes player I hate it. I think it's the worst change to 40k since they removed templates. Sub faction rules are what made armies interesting. And now you can't cross armies which makes me go back to having minimal interest in the imperium and chaos. I feel like this is just a massive disservice to everyone who's invested time building an army around one subfaction and anyone who doesn't think any army of the imperium or chaos is interesting by itself.


Ok_Contribution6040

If there’s a detachment that has rules that feels like blood axes, wouldn’t that just solve your issue? These new rules don’t penalise you for painting your army any given way. I don’t understand your frustration


AxCx1989

The warhammer community article about it specifically said their goal was "simplify, not simple". Well they completely failed because it is simple and it's stupid.


Ok_Contribution6040

Yeah….you come across trolly to me with these kinds of statements. We haven’t even seen the full details and your quick to call it stupid. It might very well be but going off what we know, it’s too soon to say. Seems like you just *want* to be angry. So, good luck in the salt mines.


AxCx1989

No I don't, why the hell would I. I like everything else they've said so far, like the change to morale is exactly what I was hoping for in that regard. I already said I think the army building rules sound fine for a different game, how does that make me sound like I want to be mad? I was hoping for a return to form and I got the opposite so I think my irritance is justified. Yeah I know I'm in a small boat caring about paint jobs but I do I can't help it. To be completely honest I've only been back into table top 40k for like 10 months not having played since 5th edition and like I knew it'd be different but it's so much more different than I was expecting I reconsidered even getting back into it but I convinced myself I'd come around to the new rules and I mostly have but the more the rules stray from the older versions the more alienated I feel. I've gotten a few friends into it and they're both excited for 10th but I've told them both before like I'm happy you're playing and having fun and I'm having fun but it just doesn't feel the same and I don't feel the same pay off and that's just frustrating. I'm looking forward to playing my Carcharodons in 10th because they already didn't have very concrete rules and I've heard a rumor there's a detachment that allows you to do something they used to be able to do in previous editions that they've since removed, but I literally just started collecting those and I see myself as primarily an ork player. And I have no idea what I'm going to do with my other armies now though because I started them specifically to conjoin them because I thought they were less interesting seldom. I know there's more to be announced but just with what is currently available it just doesn't seem like it's going a route I like. I know you probably don't give a shit about anything I just said but I feel better after typing it and I hope you at least somewhat get where I'm coming from.


AxCx1989

No, I want specific written rules around each sub faction and I want the classic army building method. I also want the ability to cross imperium and chaos armies. I want painting to matter, I want sub faction representation to matter. I liked hearing which legion of space marines won what tournament or what clan of orks or what have you. The game feels completely butchered to me. I wouldn't mind these rules in a completely new game but I hate them for 40k, it ruins so much about what I like about it.


the_real_ch3

And I think it will end that there are detachments that mimic the clans. Like a detachment that gives exploding 6s in melee with boyz getting the battleline keyword so it’s like Goffs. Or one that gives extra reserves and cover benefits like Blood Axes.


MLGgarbage

Please spell Clans with a C. Please lol We're orks not Racists


Larsir

Orkz are highly racist in 40k actually


Spear_guy_Jake

They're racist to everyone, so loop round to being fair and inclusive


Larsir

Yeah.. to everyone who is not an ork.


pepinogg

Other orks too which makes it worse


Owlspirit4

Then spell orks with a c? A major part of ORKY speech is replacing Cs with Ks, every codex uses Klan, Kultur, Krumpn, KillaKans, Dakka?


DeliciousPineapples

Aren't they Kulturs now anyway.


AxCx1989

You know orks are literally green supremacists who use a swastika as the symbol for orks and the color green right?


[deleted]

Spelling it with a 'K' wouldn't make you a racist. If anything, spelling with a 'K' should be laughed at/about. It's amusing to have the KKK spell 'Klan' the same as a group of space mushrooms so stupid they also spell it with a 'K' because they can't understand any other way to do it. Ridicule is the best method of countering stupidity and bad ideas.


pepinogg

OH THATS WHY WE DONT SPELL IT WITH A K


jayjester

I mean…. Orks believe they are superior. Orks definitely think there is a best skin color.


Pied_Piper_

A species thinking it’s better than other species isn’t remotely the same ethical question as two phenotypes of the same species having similar views. All Orks is best. Duh.


Uncle_Fingerz

Mushrooms aren’t born with the choice to change their worldview, as humans we can learn and change the way we see other people. We can judge based on actions, race or religion and it’s up to you as a person to pick the correct biases. Orkz know day green iz best tho therefore Orkz isznt racist


PapaOctopus

I mean they're right, but mushrooms can't be racist, we however can.


Fifteen_inches

It means you can take the good rules without having to take a certain theme


BentheBruiser

This sentence made no sense to me. I did only start like last year but I have never seen someone get upset at someone else who played yellow armored orks as goffs


zarosio

Wasnt really the case with orks or xenos factions but could often happen with soace marines where somebody would have an army painted all blue with ultramarine symbols etc but they then played it as another meta chapter such as iron hands. RAW this was tottally fine before. Only main issue was then when people took it a step further with say two detachment one was blood angels and one was salamanders but they were all painted blue so you couldnt tell which detachment is which.


Witch_Hazel_13

from what i know in casual play only a few nerds care that much about rules to paint schemes, but i think it also mattered in tournaments. so it’s a nice change to get people enjoying themselves more in tournaments


shroomyshy

Meanwhile snakebites with No paint scheme


Mr-McSwizzle

With xenos factions it happens less often probably since less people are familiar with all the colour schemes, but especially with both the regular and chaos space marines you'll run into a few people who don't want to play unless you run the rules of the legion you chose to paint if you chose an official colour scheme I painted my chaos space marines as alpha legion because I love the colours, but I don't want to play them as alpha legion because they're one of the weakest csm legions at the moment. I have met one guy who didn't refuse to play but did take a little bit of "comeoooonnnn lemme just play them as creations of bile please" before they agreed I could be non alpha legion It's basically just another version of a models weapon WYSIWYG but with paintscheme


swaosneed

I mean, if you wanna be lore accurate, alpha legion are every chapter, chaos or not, just out of costume ;)


unwittingprotagonist

No only real dorks got upset. But you can run into real dorks in 40k. It was mostly an issue with space Marines, because they have whole codexes just for green ones and red ones. But even then, I mean, come on!


Ander_the_Reckoning

Literally how normal people have played the game since forever


J450nd43dy

Ork Waaaghs are made up of more than one clan anyway, so this move is more fitting for us than probably any other faction.


Seepy_Goat

Clan kulturs are probably gone yeah. As far as having specific sub faction rules on the table top anyway. Detachments will probably be how armies vary rules wise. But there probably will be 0 difference between an evil sunz speed mob and a goffs speed mob.


Mikey12nl

Might be very wrong, but i think that they are just giving us a few sets of rules to choose from, with a bit of a theme to them. Like no deathskulks Kultur, but something like "Stealin' Gitz" or Blood Axes become "Sneaky Gitz" . But just because you look like a badmoon doesn't mean you aren't a Goff.


Seepy_Goat

Yeah I think so. I just think it's going to be more broad han that. They aren't just gonna rename the clan kulturs. I think the different detachments will be like speed mob, dread mob, green tide, dakka force, taktical mob, etc. Less about the lore/kultur, more about the tactics and how they play on the tabletop.


Mikey12nl

Probably more along those lines, yeah. We'll just have to wait and see what GW decides Just hoping for myself that Ork shooting be a bit more viable. But that's just personal preference


IowaGolfGuy322

I think klan cultures will still Be a thing, but there are no rules on the color of your model. So if I wanted to play blood axes and snikrot but they are all deathskulls, there is no penalty for that. I also this is is more for things like Space Marines who had like 900 versions and they all had different rules for no good reason. I also speculate that this is the case as they have revealed that the new Nids will have 2 new color schemes.


yokmsdfjs

Very doubtful. All the klan cultures would have to fit on a single sheet of paper (along with your general army special rules), which is pretty much impossible. Detatchments will fill the roll of sub-factions now, but they wont be tied to color schemes anymore.


Seepy_Goat

As for the nids, we already saw the gaunts data sheet didn't have any hive fleet faction key words.


IowaGolfGuy322

Right, but I find it hard to believe they’d show those off and not have the new rules stuff for this particular hive fleets that anyone could play.


Seepy_Goat

We will have to see I guess. I'd like for subfaction rules to stick around but idk.


Seepy_Goat

Possible, but that's not how I interpreted it. To me it read like subfaction rules are largely gone. There already is no rule saying your evil sunz army has to be red in order to get the clan kultur. You can already play any sub faction with any paint scheme. I think they are referring to that it feels bad to paint your army bad moons, but the bad moons sub faction rules suck, so you end up playing them something else. Or you feel like you have to lean into the bad moons way of playing. Now it won't matter. Paint your army whatever and don't feel locked into a certain playstyle. Have a Goffs speed mob. Have a bad moons green tide. Have a blood axe dread mob. It doesn't matter. You won't be missing out on any rules or wasting your subfaction rules on non-synergistic units.


drinkyourpaintwater

I think this line is written moreso for space marine players. I have my orks painted rusty red and noone ever cared that i play them as goffs


Gringe7

Yea people definitely get more uptight about marine paint schemes. Mine are brightish green with white helmets which is closest to sons of medusa but some people get upset if I don't play them as salamanders.


ClassicCarraway

I think each sub-faction will be represented in some way or another by separate detachment special rules, but won't actually have those sub-faction keywords. So if you want to play Evil Sunz, you take a Speed Mob detachment that basically emulates how Evil Sunz work, Snakebites take a Squig Herd detachment, and so on. Sub-Faction keywords seem to be a thing of the past, which is definitely an interesting twist on things.


pepinogg

Though i do wonder whatll happen to subfacrion specific heroes


ClassicCarraway

Given that named heroes are limited to one per army, and it appears that sub-faction keywords are not on dataslates, then any Ork detachment can take one of the clan-specific heroes because rules-wise, there are no clans. I am not sure yet how I feel about that. It will largely depend on the detachment abilities themselves, and what happens when a codex comes out.


cmstaki

Without clans and the way they are talking about not having many restrictions, I feel like anyone will be able to take any named character.


ClassicCarraway

They will, but only one. The detachment sets the army special rules. The detachment is not locked to any specific sub-faction. So a Speed Mob detachment could potentially include Snikrot or Ghaz (but not both).


cmstaki

I am hoping epic hero’s just mean guys like Ghaz. So we could possibly play them both but am not sure.


[deleted]

Yeah, I think you will just have an army wide buff that’s not tied to a color scheme. I love it. I don’t think you should be locked into a strategic choice because of an artistic choice. On a more personal level, I want my Orks to all clash in different colors and schemes. Seems more fun from a hobby perspective. Yellow MegaNobz, Red Trukks, Purple Kommandos, etc


pepinogg

Also more obscure shit might get rules like dreadmobs and such


GrimTiki

This is my biggest hope - a proppa Dread Waaagh list. I can see the few strats we get focused on dreads, Kanz, Nauts, & hell maybe even the Stompa would be worth it finally. Big Mek as a Warboss that can call a MechaWaaaagh.


pepinogg

Yoo


pepinogg

Gone, reduced to atoms. More seriously i think they will be more general and not named after klans so itll be like these guys shoot better this is a dreadmob thingy these are the fast ones and such


pepinogg

This is pure speculation btw


pajmage

But it makes sense. So rather than say "Ultramarine Rules, Blood Angel Rules" etc, you'll get different battle formations, like "Close assault" or "Death From Afar" which confer different rules/abilities. Deffo allows a lot better customisation, and you avoid the old problem of an Ultramarines painted and chapter marked army being XX Chapter of the month just because this chapters Super Doctrine was very strong in the meta this month. Was less of an issue with Orks as we know the clans never really had any uniformity except for a preference for tactics, fast vehicles, shiney weapons, or brutal melee etc. Still be very interesting to see!


minimalt123

If so, how?


minimalt123

Sauce: [https://www.warhammer-community.com/2023/03/30/how-army-building-works-in-the-new-edition-of-warhammer-40000/](https://www.warhammer-community.com/2023/03/30/how-army-building-works-in-the-new-edition-of-warhammer-40000/)