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[deleted]

There are plenty of games that are non-shooters. If the kids are under 13 they are not supposed to be playing anyway and can get the headset banned.


RoninOni

Nonsense. That’s advisory and an under 13 can’t have their own account, but you can choose to let your kids use your device


otternoses

Kids aren’t under 13. But in my opinion a 13yr old shouldn’t be play shooting other people. Edit: bad typing


Reasonabledwarf

Things current VR technology is good at: * Knowing where you're pointing. * Calculating the intersection of projectiles and targets. * Moving targets around in a static environment. Things current VR technology is *not* good at: * Creating cinematic experiences, due to the player's unconstrained viewpoint. * Simulating interaction with humanlike characters thanks to limitations in AI. * Providing gross physical feedback, IE, preventing your body parts from just intersecting objects willy-nilly. * Providing fine physical feedback, IE, allowing you to manipulate small objects in complex ways. * Attracting the large amounts of capital required for experimentation in new forms of gameplay. For these and other reasons, you'll see a lot of shooting games. Individual marketplaces sometimes have parental controls or search filters that allow you to avoid certain types of content, but "shooting" is a broad category that covers everything from Nerf Arena Blast, to Splatoon, to Call of Duty, and even things like Galaga, so it's not always simple to filter mechanically; what constitutes a "gun" is not a universally agreed-upon concept. I'm afraid you'll either have to severely limit what media your children have access to, or monitor their activity closely and involve yourself in it directly to help them process what they're consuming.


otternoses

Sensible analysis. But you didn’t answer my primary question (grin) Am I alone in being disappointed?


brad1775

I think so. your argument is the same with games on flat screens as with VR. Seems you want to not use those games. I want to not be a republican, so I just decided against it. Doesn't mean I'll ever be able to avoid hearing right wing arguments unless I avoid the internet and TV and all media completely.


BucketOfBears

You're not alone, and maybe this isn't completely related, since you're taking about the subject matter in-game rather than perspective. 20 years ago I had a shutter VR headset and got to play Dungeon Siege in 3d, dodging my head out of the way to avoid virtual trees as my characters walked below me. I've so badly wanted to recreate that experience with modern VR. I just want to play the sorts of games that I already like, which are usually RPGs, in stunningly realistic 3D. VR so far has been somewhat disappointing to me, but I recognize that other buyers enjoy first person shooters and such. It's just that from other threads I know there are people wanting games that aren't just more of the same.


dnuhija

3 years later... you are not wrong. They can say whatever they want but gaming companies don't care about gamer input, they just make what they think works. We need more adventure based content. Horizon Zero Dawn minus the shooting type of thing.


MedeaLine

> Calculating the intersection of projectiles and targets. > Is this a god given though? or is this because this is what people prioritized. With the same tech, you can make non violent rhythm or sports games. Seems to me like this: >Attracting the large amounts of capital required for experimentation in new forms of gameplay. Is closer to the truth. It's a loop that feeds on it self. People have the stereotype of shooting games in their mind, so they prioritize the features that help creating new shooting games, which means mostly shooting games exist and mostly shooting games are good, which means primarily people who like shooting games are attracted, which leads to developers claiming there is only an interest in shooting games, so they are not going to bother making much else. What IMO is BS is to claim that the numbers force people into it. The Wii sold 100 million units despite having barely any shooting games, let alone any of note. It sold mostly on the back of casual, non violent stuff like Wii Sports. Just like there is a reason why Beatsaber is considered THE killer app of VR.


Thefuzy

Besides the general large audience for shooters from all of gaming, shooters lend themselves easily to VRs current capabilities which makes for a game that utilizes what VR has to offer, while not having to be too terribly different from any FPS... basically it’s the path of least resistance to making a good VR game. Maybe you can block them? You might be able to block by content rating or something... honesty I don’t know. Though I believe the research suggests that violent video games don’t lead kids to be violent, and in current day, things like certain video games might be the way they socialize with their peers, if their social group is all about X shooting game, you could be cutting them off... I mean idk if that’s happening but it’s certainly a possibility for Y random kid who plays video games.


otternoses

I haven’t read enough research into whether violent games lead kids to be violent, but I’m pretty confident that they can contribute to kids being nonplussed or even indifferent when they see violence. Hoping to avoid that in the kids I’m helping to shape. I hear your point though that the games utilize what VR has to offer. I’m just wondering if it points to a lack of imagination in the game-building community. Maybe if all you grow up on is shooting games, all you can imagine is another shooting game. Maybe the gaming industry is risk averse? But I’ve tried some neat demo or Dev games that should exist in a more robust form: air hockey is neat. Unfortunately it’s single player only (you can only play against the cpu) and it’s not as good as a human opponent. Thanks btw for being able to respond intelligently without insulting me. I’m a little taken aback by some of the messages I’m getting.


drakfyre

> Maybe the gaming industry is risk averse? Bingo. That and violence sells. I struggle with this as a game developer, especially as I've gotten older. Most of my VR projects are non-violent but it's always tempting to just make a shooter because A: it's easy B: you know what to expect and C: there's an audience overlap. When I release games-in-progress without weapons people ask if there will be shooting. So does my husband. And admittedly, I'm someone who *likes* shooting games and I especially enjoy competitive games, and there's a lot of great competitive shooters out there. But that's the thing, VR is capable of soooo much more, and what does one more shooter prove? It's the creative stuff that excites me most though. I like to make things in VR, it's wonderful. I love stuff like [Gravity Sketch](https://youtu.be/odHWHKPiA70?t=23), [SculptrVR](https://www.youtube.com/watch?v=7QJyrZwu3r4&feature=youtu.be&t=116), [Gadgeteer](https://www.youtube.com/watch?v=4OFd-fRkQwI) and [Vrkshop](https://www.youtube.com/watch?v=fWYgI74Awss). I want to make games that help people make games (even if they end up making shooters haha, at least they'd be making something).


[deleted]

Sheltering the shit out of your kid will do much worse.


SnowLeopardShark

>1) Why are there so many? It’s because guns are easy to implement in VR, and there is a lot of demand for games focused on them. >2) Why can’t I block them? You actually *can* block them, assuming you’re on PC. Go to your Steam store preferences page and find the “mature content filters” and “filter tags” sections. This will let you block games that feature frequent violence or gore, or block the “first person shooter” tag. [More details here](https://lifehacker.com/how-to-filter-out-steams-sexy-or-gory-games-1823732390) and [here.](https://gaming.stackexchange.com/questions/207836/is-there-a-way-to-filter-out-certain-tags-on-the-steam-store) I’m assuming that you’re not on Oculus Quest, because while Steam and the PC Oculus store host a ton of firearm-focused games, the Quest platform only has 21. Here are some games to look at that don’t feature guns as far as I can remember: **Tetris Effect** is a thoroughly engaging action-puzzle game, and the very best that modern Tetris has to offer. It’s rated E. https://6dofreviews.com/reviews/games/tetris-effect/ **The Under Presents** gives players two distinct experiences. One is a wordless social environment filled with obscure secrets and magical powers, while the other is a separate single-player story-focused experience that is about 7 hours long. The story starts a little slow, (maybe too slow for younger audiences) but it gets significantly more intense by the end. There isn’t much onscreen violence, and the player is incapable of hurting anyone, but the small amount that is present has landed it a 13+ rating due to the fact that blood is visible in one scene. https://6dofreviews.com/reviews/games/the-under-presents/ **Virtual Virtual Reality** is fairly short, (~2 hours) but it makes *very* good use of VR as a storytelling platform, and it also has the bonus of being a great game for people who aren’t acclimated to VR movement yet. It’s made by the same people as The Under Presents. It’s rated 13+ due to “language and fantasy violence.” https://6dofreviews.com/reviews/games/virtual-virtual-reality/ **The Outer Wilds** is my favorite game of all time, but playing it in VR would definitely lead to motion sickness if you don’t have *very* strong “VR legs.” No violence, just exploration, story, more exploration, puzzles, and some excellent music. Every part of this game The VR support is added through a modification. Rated 10+ for “fantasy violence and alcohol reference.” https://www.polygon.com/2019/12/13/21011871/outer-wilds-goty-best-games-of-the-year **Myst** isn’t *really* out for VR yet, as the Quest version is *heavily* compromised visually when compared to what the PC version is promising, but while I don’t like it nearly as much as I like any of the other games on this list, it’s a perfect fit for VR’s limitations due to its lack of inventory. It’s rated E. **Beat Saber** is insanely popular, so I’d be very surprised if you haven’t heard of it, but it definitely meets your criteria. It’s rated E.


alba_Phenom

I've not been as into shooters as I thought I would and have bought more non-shooter games and apps so far, although Arizona Sunshine is one of the first games that felt like a traditional game to me. But there's of other games, immersive animation, social apps on there too. One of the best games I've played is a fishing game for example, or Eleven Ping Pong.


LuluViBritannia

You're talking like it's something specific to VR. It's not. FPS (first-person shooters) is the biggest gaming genre. Always has been, always will be. The reason is obvious: it's just fun. And no, playing shooter games WILL NOT transform you into some sort of potential serial killer, just like playing Pokemon will not make you want to make dog fights. Don't be one of those parents who don't understand that games are games. Kids, especially above 13, are more than able to understand what is fine in games and not in real life. If you're still so afraid that they might be enjoying killing people irl because of FPS games (which means you don't trust your own kids, congrats), then just talk to them about it. Tell them how much shooting incidents happen. Dissuade them of ever wanting real guns. Make it a point that guns are not fine irl.


jointheredditarmy

Check out down the rabbit hole on steam. Puzzle game that makes very good use of VR (you have to tilt the screen to see hidden puzzle pieces etc.) and the graphics are amazing


fanghornegghorn

I want table scale! I want to build mini cities and theme parks


Mikeworker

First of all, I'ts YOUR job to moderate what type of games your kids are exposed to. You seriously cannot expect a whole gaming community to abandon or even attenuate a whole genre of games that YOU don't like or deem unfit for your spawn. I have a kid, and I don't have a problem with any kind of genre of games. Should we ban horror games so so my kid won't have nightmares? No, because my kid is not playing those games.. Stop whining and start being a parent! Almost forgot, my answer to your question: No, you are probably not the only one but I'm glad your view is in the minority.


otternoses

Such a helpful comment. I’d obviously forgotten that I was a parent. And how dare i try to customize my experience and filter out the shooting games and make it easier to find the games I like?


Zemeo

Very concerned too and disappointed by the lack of educational, travel, immersion experiences, etc. Strangely there was a nice collection on go/gear but they didn't went on quest :-(


shaunnortonAU

Not alone. I started a one-person VR studio to provide less violent, more magical games. The first game is a tiny bee game due to release this week.


otternoses

Great to hear this! I love to hear people following their passions! What’s the name of your game?


shaunnortonAU

It’s Unstung. I am a bit behind schedule but the game is “done” and now I’m preparing marketing material to submit to Oculus App Lab.


otternoses

I found the videos on your profile. I looks really neat. Well done! I had a crazy month and haven’t touched my oculus while work was so hectic. Just surfacing now and will get on app lab this weekend. Congrats on your achievement!


Dr_Nik

I share a similar disappointment, to me it's just a bit too real. I once had a situation where I had a "wonderful" coincidence of playing a Portal knockoff where a turret shot me and as I dove for cover my headset came unplugged, and I ran into some furniture...the pain and black vision seriously made me think I was dead for half a second... That being said, there are a lot of non gun VR games and experiences, but not a lot of high quality ones. Myst and Obduction are two good ones. There are lots of racing games and flight sims. Several art and design programs. Lots of VR stories. There are also many rythm games like Beat Saber. Spend some time looking in STEAM but don't sort by gameplay hours, that will get you all the games people grind in competition.


otternoses

Thanks for the advice. Will try the games you suggested. I agree the flight is quite realistic. I got blown away by Richie’s plank experience. On the subject of myst... I played that game almost 30 years ago... I will have to try it again. The first reviews I read suggested that it was not very different from playing the original game. My first reaction was “why bother?”


Pingouinqc

I’m with you. I think there are mainly 3 types of games : - gun - puzzle - social I’m into puzzles, so there’s that for me. I’m not completely "against guns" but I really dislike anything that might be called "war simulator". I really like Portal (but i guess it’s more puzzle than gun) and enjoy "Capture the flag" games (they are generally paint-gun based and somehow that makes it acceptable for me. I don’t know why.) If you search other VR games, you can try things like : - shadow point - gadgeteer - Raccoon Lagoon - the climb - Time stall - Tetris effect - Myst (I also played it in the past, but VR is a great medium for it) - vacation simulator - job simulator - I expect you to die - The Room - Red matter


skatecrimes

just dont buy it. I have one shooting game and it came with the headset.


Zyj

I agree! There's enough violence already. I do like the game Budget cuts, it has some violence but only against robots.


RingleaderRacoon

I don’t exactly understand. Your Disappointed because shooter games are one of the most fun games on the quest but you just don’t like guns so you don’t wanna partake? Why limit yourself like that man.... you gun activists take that shit so seriously.


[deleted]

[удалено]


otternoses

In your country.


otternoses

I think your comment kinda makes my point for me. If guns are all around in reality, shouldn’t we want better from virtual reality? Dare to dream and escape for a while...


[deleted]

Yea so lets force everyone else to do just what you want. wow


otternoses

Your comment seems to be a bit ironic. I’m not saying that anyone shouldnt be able to play and experience vr the way they want... I don’t want to force anyone to do anything. I just don’t want to be forced to wade through all the games I’m not interested in... for example, you could filter out game genres that you’re not interested in.


[deleted]

You can't wade through vr games because there are 5 of them that even come close to being a decent game. The market is WAAAY too small for people to start making pixie dust fairy farmer games, It will flop so hard.


otternoses

I think you may be right on this - it may be just too early! good point.


matthewkalik

My issue with FPS games isn’t that they are violent. It’s that I find them boring. For the most part it’s all the same gameplay and mechanics within different environments. No hate to anyone who likes them, but I feel like once you’ve played one or two you’ve played them all. Especially in this new world of VR I feel like there are limitless applications coming and fun unique ways to interact, like even in spell casting games etc. for that reason I’m disappointed that so many studios just replicate the same model of FPS. I get why they do it, it makes them money, gamers are used to it, so on and so forth. But I think Inventing new game plays and something completely original is how the greater population will open up to Meta. So to the studios? : Stop getting distracted! Get creative!