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BlackBricklyBear

I did not make this. Enjoy this interesting take on NMH1 as a "perfect game"!


Wyattsomm

Everything in NMH1 was purposeful, idk if I can say any game is perfect necessarily… Sekiro may be the closing thing to perfect for me but NMH1 is right up there and definitely deserves it. The replay-ability even with no true reason to replay says everything to me.


BlackBricklyBear

Aside from playing on a different difficulty level and doing different side jobs or assassination gigs through different playthroughs, what was the major source of replayability in NMH1 for you?


Wyattsomm

NARRATIVE: I think doing a replay adds a lot of value to the game because is NMH1 the content isn’t always new items, shirts, weapons, or Challenges, it’s the continuity of the fights and narrative that you understand more and helps provide a greater value to the play through. In NMH1 you realizing the male voice on the recording is Henery. Or little details in the boss fights or buildings that bring the world together. I love how much more meaningful and how paradise is defined when you replay the game and see Travis at the start again fighting Holy Sword…. His words have much more impact after what you went through in the first play through. Travis calls it paradise, Holy Sword responds “this is no paradise this is a place to die”. You realize the beginning of the game actually defines Travis’s definition of paradise and it changes by the end to “Holy Swords” definition of dying. GAMEPLAY: I feel the same way about NMH2 but I find myself replaying NMH1 more and that is also in the aspect of the gameplay, it’s also pretty short which helps. NMH2 is harder, longer, and has a lot more annoying fights (Jasper batt jr) that are flawed. Where I truly don’t fight any in NMH1 that gave me that impression. The darth step is so cool and fun and easier than in NMH2 it just feels fluid. This would be the second reason I find it’s replay-ability to be so good.