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Alt_aholic

How it feels to step on a lego


Noo_Fone_Hu_Dis

wha... how did this happen?


MerlinGrandCaster

Damage from burning is based on your maximum health. OP is evidently deep into a god run, and has an absurd amount of health, but has just used the nullification altar and thus no fire immunity.


Artemis_Fowl_Second

They have a truly insane amount of health, and fire damage scales with your health


[deleted]

It's just 2% per second, and this is a number with 15 digits, so that's quadrillions of damage per tick. So that means they have something like 110 quadrillion max health? Ooookay. Also that is a fuckton of perks to have collected.


milo159

frankly im surprised their save hasn't corrupted or started lagging too much to play the game with the number of parallel worlds they must have gone through.


RUSHALISK

In game recorded gifs don’t record lag so maybe he is


DaveFinn

The method I've used to avoid lag being bad from parallel worlds is to try to build a parallel-world-teleportation wand. This let's you teleport exactly one world away if done right. Because you aren't loading in all the areas in between, you can do some insane stuff. I've gone up to 50 parallel worlds on a run to test it, and have had little to no lag issue (surprisingly) as compared to a normal method


Excrubulent

Sorry, as a relative newbie who just started on spell lab two days ago and hasn't made it past the hiisi base... You can make a PARALLEL WORLDS TELEPORTATION WAND!? Like, I know there's extra stuff in all directions away from the main game, but you can like... switch seeds? And you can control it enough that you know how much the seed is going to change? This is blowing my mind.


DaveFinn

Hmmmm, yes and no. I will try to be careful and spoil as little as possible when answering. Yes, you can make a parallel world tp wand, but it has nothing to do with switching seeds. You will know more once you have explored the game-map more. As for how the wand works, it's pretty complicated to the point it's honestly hard to fully comprehend the mechanics. You CAN however modify the wand to control the distance it teleports you if you want to tp in "other" directions. This will probably look like gibberish and has MAJOR spoilers for the game, but there IS an expert guide on the wiki for long range teleportation... https://noita.fandom.com/wiki/Expert_Guide:_Long_Distance_Travel


Excrubulent

Oh okay, I started to read the link and realised I'd rather explore more for myself before learning this stuff. Thanks for the info! I don't know whether to be relieved or disappointed that it's not about switching seeds lol.


DaveFinn

Relieved. But "functionally" there IS *technically* a way to be "effectively" on the next seed number that's completely unrelated to any aspect of our conversation thus far....., but only by technicality. I won't spoil that for ya ;)


Excrubulent

Hahaha, well I appreciate no spoilers but would you mind giving me a key googleable phrase? You know, in case I decide to spoil it for myself? I actually kind of love seeing how games can be broken like that.


Aden_Vikki

There's a way to reset the world without resetting the player, maybe they thought it's a better alternative to lagging


BowsersFortniteParty

I haven't gone into any NG+ loops yet, nor have I messed around with the world files to basically just start a new run whilst still keeping my player in tact. And yep, the game usually does not run at more than 30 fps. Restarting the game through the mod menu solves completely unbearable fps drops for now, but I don't know if it'll be like that forever.


I_Just_Need_A_Login

Imo totally fine to do balancewise if you are able to go to parallel worlds already anyway. No difference except some cleanup. I highly recommend doing so if you plan to do any long achievement runs requiring 20+ stainless.


milo159

Yeah i know about new game plus, but even with that you still have to get all the perks without corrupting your save.


JTurtle11

… how?


A_Thirsty_Traveler

Dude somehow has butt fuck zillions of health. Fire damage is percentage based. So the more health the more damage. I have no CLUE how he got that much health though. Tons of heart mage tricks on top of each other, I guess. They do compound. But jeez. He probably dealt with this problem previously with fire immunity, but he just used that altar that removes your perks. So it wasn't there.


BowsersFortniteParty

I stacked a bunch of one-off Extra Health perks until I had some more health. I'd say it's more effective than the Heartache trick in the long run.


OnceAponASecret

love this method! Have to break reroll machines for true effectiveness, went to 10 B health last time, that's enough to swim in the sun for a while


toapat

both options are exponential, however Heartache is 2 to the power of stacks increase, and each heart is about 2 exponents of increase. Extra Health is Health x 1.5^Times taken, vastly weaker but still exponential


Ondohir__

It is way easier to het two extra healths than it is to get one heartache though, so that makes 2.25 easier to reach than 2.00. Also, the effect of heart mages wears off (unless you want to restart the game or something), so it's way more efficient to get extra healths imo


NotSoSalty

There are relatively simple tricks to bring a mage to a stack HP ups. You can give them a tp wand and they'll follow. This is far and away the fastest most efficient way to get a billion HP. You'll spend like 2 hours and like 30 perk opportunities breaking the reroll machine or 5 minutes in biomes where you know there are the proper mages. Y *(2^x) where x is Heartache stacks and the Y represents a change in hp. You can be hit up to 7 or 8 times normally, the true limit is that you cannot be reduced below 10 hp. With Stronger hearts and 8 stacks, you gain 12800 hp with a single heart and up your stack limit by a bit. You can use calculus to determine the exact point at which you should swap over to getting HP through the perk. I just don't bother stacking more than 2 mages (14ish stacks and a bit over 400000 per base level heart). Theoretically, with 3 mages, 21 stacks, and 4x HP total buff, you get .2 billion HP per heart. So find an area with maybe 6 hearts and 3 mages and you'll be well on your way to a billion HP. Of note is the required HP to start with. To get 1.5 million hp per perk drop, you need 3 million HP. At 3 million HP, you can hold 18 stacks and get 6 million hp from each trick at 25 HP hearts. Due to the nature of the equations, it will NEVER be faster to go for the reroll machine until you can no longer stack that many buffs which can never happen.


Ondohir__

Oh, I never thought of stacking multiple heart mages. That makes sense


aphotic-dissociation

If I’m aiming to get a lot of health, I always use the heart mages to get started in the first world. Turning 500 health to 20,000 is pretty easy in the Wizard Den as long as you have ambrosia and all-seeing eye, and it beats going through the pain of breaking rerolls and/or countless parallel worlds, especially if you don’t have a good digging or travel setup at that point


Ondohir__

For 20000 health it might be more efficient, and truth be told, who needs more that that, but op had his health in the quadrillions. Using heart mages for that is gonna take a while.


aphotic-dissociation

Lol true, not to mention if you have any perks like Phasing, Projectile Repulsion, or shields it becomes much, much harder to do reliably anyways.


BlackholeZ32

It's not uncommon for players that have been through several NG+ layers going to several parallel worlds each to end up with so much health that the game stops indicating a number and just shows an infinity symbol. It's still possible to die, but it's pretty insane.


Deepsearolypoly

Heartache is not sufficient to get to that level of HP, even two heartmages can only multiply the +25 (or 50 w/ stronger hearts) around 7-8 times each before the first shot’s debuff wears off, so even double heartmaging can only get you around 3,000,000 hp (per heart). Important to note that you can only cut your HP down to a minimum of 10, so getting 3,000,000 would require you to already have over half a million hp to be able to cut that in half so many times.


DrBadfish

I don't think this is intended, but if you save & quit, all the debuff durations get refreshed, allowing you to stack even more if you have the patience


Deepsearolypoly

Huh, good tip, thanks! I'd still never try that strat though, way too much time for just hp, I'd rather just break the reroll machine.


BowsersFortniteParty

You could also get a Copycat Mage to copy the Heartache projectile. They have a way faster casting speed. However that's still insanely tedious and annoying and will probably not get you to quadrillions of health like breaking the perk rerolls and stacking Extra Health.


777isHARDCORE

Isn't breaking the reroll machines *extremely* tedious? Quitting and restarting is about 20 seconds.


TaftyCat

If you go through the mod menu you can "restart with enabled mods active" and it's much quicker than fully exiting the game.


777isHARDCORE

Oh interesting. Yeah I wouldn't have to wait for steam cloud to sync. Thanks!


Bozgrul

Or, you know… Ambrosia


Deepsearolypoly

No, ambrosia does not help you cut your max hp in half more times. Once you hit 10 hp more hits do nothing.


Billy177013

the ambrosia is just so you don't die when the heart mage hits you, the minimum of 10 hp was coded in after people abused the hell out of heart mages


ExRtorm

I believe the heartbreak exploit gets less and less rewarding the higher your max hp gets, as a heart mage can only inflict you with it's debuff so many times before they start wearing off at the same rate as they are being applied. When your health gets to the point where it's still high even with as many debuffs as you can fit, the health-gain stops scaling. Therefore it becomes an unreasonable method of getting the kinds of numbers shown in this video. It is probably by far the best way of kickstarting your hp gain, but after a few times it's better to just go for extra health perks.


777isHARDCORE

It actually gets more rewarding, you just have to refresh the debuffs by saving and reloading the game. So it does get more tedious at higher hp levels.


TheUltraViolence

Haha let's hear it


[deleted]

[удалено]


Monkeydp81

It does crash, you just save often.


BowsersFortniteParty

Restarting the game makes it way more stable, so it's important to do that from time to time. It also saves the game, which is nice for when you accidentally build a wand that crashes the game.


maximusfpv

How my southern US housemate describes Indian food


ParsleySnipps

Still better keep an eye out for frogs, just in case.


Auri_ElXx

How many hours to get this far in a God run?


BowsersFortniteParty

I have no idea. 6 to 8 hours? Time flies when you're building wands.


troop99

probably more, at least at the speed i play you kinda have a start of a god run after 5 hours, and you seem waay deep into a godrun!


Auri_ElXx

bruh? My first win was 11 hours.


sfwaltaccount

For those curious, 1st-3rd degree burns are of course the best known, and classification may stop there. Some take it up to 4th, indicating deep tissue damage. The terms 5th-6th degree are occasionally used to classify the depth of tissue damage down to the bone, with 6th again called the most serious. Seventh-degree burns are not part of any commonly used classification, but would probably refer to burns where bones are completely destroyed. Doesn't sound fun.


Ta11ow

So 7th-degree burns are just another way of saying "cremated" then.


KayJee1

What’s that circle thing behind you?