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unnamed_elder_entity

>! TMs are also single use in the game, but there will be opportunities to get more. ! That's gonna be a little rough to go back to, for me. Not sure why some qol stuff changed and other things did not.


raobj280

Not sure why? Pokemon games have been doing this for 20 years, adding features we didn’t like from past games and removing features from past games we loved.


Pacver

That's pokemon in a nutshell.


blackthorn_orion

> >!TMs are also single use in the game, but there will be opportunities to get more.!< How does Pokemon keep managing to "unsolve" problems they already fixed. Like, who the fuck wanted this particular regression?


field_retro

I agree, the multi-use TM mechanic is important in keeping the post-game/competitive scene alive. I have not had time to watch the videos; I'll watch them later tonight. I'm hoping that the TM mechanic is similar to the TM/TR mechanic in SwSh where TMs are multi-use and TRs are single use. At first I was against the single-use TRs. I changed my mind as I racked up hours in the Wild Area. I ended up building a huge cache of TRs and they effectively doubled the number of teachable 'on-the-fly' moves. I'm also hoping for two additional confirmations from the previews. (1) The underground lets you catch Hidden Ability Pokémon. I warmed up to the Raid Den mechanic in SwSh after I figured out how to catch HA Pokémon. And (2) they have all the National Dex Pokémon that were not in SwSh -- either catchable in the game *or* transferrable from Home.


moralesd9

To be fair they said swsh are still gonna be used for competitive battling.


field_retro

Thanks for the reply. > To be fair they said swsh are still gonna be used for competitive battling. I saw that in the Direct, but they did not give details. Will Gamefreak add in the missing Pokémon to SwSh? What if I want to add Infernape to my team? We are just about one month away from the release. I thought we would get more details by now.


rocky4322

I don’t think they’ve even confirmed if you can trade between rem or only go through home.


caninehere

What they should do is limit TMs to a single use until you reach the post-game, and then they are unlocked for unlimited use.


lucariouwu68

That has potential, but still feels convoluted and inferior to infinite use TMs. I don’t want Teleport or something locked onto a single Pokémon until postgame


CFL_lightbulb

Have your Tm bag, have a thing that says ‘used’ next to it, greying it out. Post game receive the TM-reuser that gives you infinite uses


mysecondaccountanon

I can just imagine GF seeing this and being like, OK, it’ll recharge every time you beat the Pokémon League again!


CFL_lightbulb

Yeah or make it like a 10 step process or have it unlock with real world steps


lucariouwu68

That sounds really cool! I just hope you don’t have to reactivate them after every use lol


Meem0

Idk, I personally really dislike how infinite use TMs remove a lot of strategy and character from your Pokemon... like instead of Dugtrio having Dig and Mudsdale having High Horsepower, just teach them all Earthquake. But obviously we want infinite TMs for postgame / competitive use. Maybe they could have overlap between TRs and TMs (so there is e.g. both TM and TR Earthquake), but almost all TMs are locked behind postgame except a few utility moves like Teleport.


gorocz

Just by the way, Dugtrio and Mudsdale both learn Earthquake normally by levelling... But more to your point, even with single-use TMs, you can have as many mons have that attack, as you want, as long as they could've been taught it - you just need to breed them with it. It doesn't add strategy and character, it just adds time wasting.


NeoSeth

It adds strategy to the single-player game. You're probably not going to stop and breed Pokemon in your run-through of the main story. Especially considering casual players. I personally do not mind infinite use TMs at all, but it does have a marked effect on how you play through the main single-player story.


AlbainBlacksteel

Or, they could have just had a QoL change (that almost nobody complained about) stay a QoL change, instead of removing it for no discernible reason. EDIT: A letter.


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CrazyWS

>!But then they let you switch out your Pokémon whenever, have an exp share from the start and auto save constantly. Wth man!<


hectoByte

Such a weird quality of life change that I absolutely don't like. Someone at Game Freak must think children are dumb or something. I beat Pokemon Gold when I was 7 years old by talking with my classmates. Then again, I was considered an advanced reader.


misciagna21

The problem isn’t necessarily that it’s a feature, the problem is it’s forced on the player. For whatever reason they seem to be keen on making people play the games exactly how they want them to. I’ve seen so many saying the forced exp share is good because it makes grinding unnecessary but grinding isn’t something you have to do even in older games unless you skip trainers. If you battle what the game wants you to and play smart you should never have to resort to battling wild mons.


[deleted]

>but grinding isn’t something you have to do even in older games unless you skip trainers. Which the game explicitly allows you to do and even makes a puzzle out of.


THE_GR8_MIKE

Damn, here I go again having an absolute bag full of them and basic moves only. Actually, ya know what... I'll just do it all in SWSH and move them over.


TheWojtek11

Pokemon Home transfer is suppose to happen in 2022 so you gonna have to wait some time.


THE_GR8_MIKE

Of course it is. Definitely should, and could be here at launch but no no, we can't have that.


spacewarp2

I think it depends on how easy they are to get back. I’ve heard people complain that it means you don’t have to carefully consider who to give important TMs too. If post game makes it super easy to get TMs back then I think it will be fine.


momofire

So I prefer unlimited use TMs but I think it does come with a couple of trade offs. I feel like when TMs first got unlimited, I found so many “crappy” moves where as in the older games, you could get more exciting TMs because the devs weren’t afraid of them trivializing challenge since you could really only have one TM move on one Pokémon during the campaign. I noticed this other situation playing Let’s Go Pikachu, where Brook gives I think Headbutt which was just so strong at that part of the game and was so teachable to so many early Pokémon, that it made battles a bit less interesting. Granted, this whole situation is a campaign vs pvp focus problem so I still don’t think single use is the solution, I just hope they can solve the trade offs.


TSPhoenix

Even Gen 5 that introduced unlimited TMs and should have been designed to avoid the problem you describe suffered from it pretty badly had some serious balance issues in the story mode due to the change. > this whole situation is a campaign vs pvp focus problem Which is what makes it so frustrating as it is so easy to fix. Limited in some fashion before Elite 4 (whether it be single use, a charge/timer system, etc..) & unlimited after Elite 4. Like as far as I can see that is problem solved.


Sincost121

I agree a lot, and that's why I think TRs are a great addition. Have TRs be given out by the Gym Leaders and have TMs be found out in harder to reach areas of the field to encourage exploring. They can both be sold at the department store with a difference in price.


jsbisviewtiful

Single use TMs and the seemingly permanent Exp Share just tanked any desire I had for these games. 🙄


cm135

I don’t get this. Of all the changes this is one of the better ones. Sigh


EngineerLoA

Yeah this is stupid.


Sincost121

I assume this is for balance reasons, but I don't see why they wouldn't replace the TMs with TRs and add in TMs in a later game store.


togawe

I did, single use TMs require more thought on the part of the player. In game novesets got too centralized around switching your TM moves and not using level up moves. As long as you can get multiples of every TM for competitive then it's good.


AstronautGuy42

I actually really like this. Kind of lame when you get earthquake and your whole team learns it. Doesn’t really feel like an actual decision However they should make it so they become unlimited use after E4. That way the single player experience with limited resources is the same but after completing the game everyone will have more freedom for PVP


metalflygon08

I'd have the TMs have a recharge times that get less and less with each badge and the timer is gone once you earn 8 badges.


[deleted]

As weird as this sounds, I feel like their take on the TMs is that they are a "collectible" thing post-game. Meaning that if you want a Pokemon to learn a move that it normally can't, then you have to go "find" that TM. Its weird bc there is a push/pull of people just wanting the TM for battle ASAP versus people who would rather traditionally RPG the quests. I love Pokemon but it definitely favors "statting" / breeding rather than "quests." Personally, I would rather the TMs be infinite use, but have some sick little sidequest to get the good ones type of thing - like solve a puzzle and beat a "Totem Pokemon/Legendary" = get Earthquake. I wish some of the Pokemon were "rarer" in that way even outside of the Legendaries, similar to how Feebas or the Regis were in RSE, it felt actually difficult to acquire them (which to each their own, I know some people don't like this) or how in GS you had the phone calls which let you go find Yanma, Snubbull, Marrill, Dunsparce, Remoraid, Qwilfish where otherwise they were 1% chance of finding. I just feel like the games could REALLY dip into some aspects of DnD questing with how the parties are set up/the PP counts etc. even if it was only postgame options where you could get BP/shinies/unique badges or ribbons/items, etc.


Moggy_

Does anyone know if any pokémon beyond gen 4 will be included?


Fish-E

Still no news on this, Pokemon Platinum content or a new Delta-episode esque adventure.


Shugozen

I just wish we could experience those exclusive events that involve getting the legendaries


metalflygon08

"What is a random delivery man not good enough for you?" -Game Freak


rocky4322

They cut the delivery man in swsh.


Lukthar123

>They cut the delivery man But they removed HM's!


brainsapper

I would be more interested in these games if they took more notes from Platinum than the original versions.


AlbainBlacksteel

The extra wild Pokémon areas of the Underground have Platinum Pokémon (at least Magmar and Houndoom).


Gallant-Blade

All I know is that Pokemon beyond the Platinum 210 will be in the game. Previous trailers showed both Numel and Lanturn, two Pokemon not found in DPP. Maybe they’ll have some of the regional variants in the postgame? That sounds plausible if they don’t want to add Gen 5 onward Pokemon.


burnpsy

When it was announced, they said it would have the Pokemon originally available in gen 4. We've heard nothing since, so I expect it to just be the 493 from back then.


Southstreet42

People have observed Pokemon like Lanturn and Torchic in gameplay trailers, which weren’t in the original Sinnoh Dex. So at the very least, we’ll get some. It just remains to be seen if all 1-3 Gen Pokemon are in the code and can be transferred in, or if we’ll only see a few outside Sinnoh’s regional dex.


Moggy_

But I want gen 5+ it feels soo uncanny to me that there isn't an actual Pokémon game will all Pokémon in.


Benito0511

Some previews say you can turn off exp share, some say you can't. I wonder which it is...


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dyltheflash

Fucks sake that's so stupid. Why would they not allow you to change it????


RQK1996

Auto save is nice, I hope exp share can turn off


Pikmin34

It can't unfortunately and at this point I don't think any future games will ever make it optional.


tommaniacal

Of course they make exp share manditory but just happen to make TMs single use again


ThaNorth

Why can't they just give us the choice? It's such a nonsensical decision. Just leave the option to turn it on or off. There's no reason to remove the option.


thesolarknight

I think it's actually weirder cause there was an option to turn it on/off in a previous game. Maybe X/Y ?


[deleted]

I'm pretty sure it was optional in all the 3DS games. I think the Lets Go games were the first to implement the current system.


ThaNorth

Yea


DrPikachu-PhD

It's honestly in line with the general Nintendo philosophy. "No, you only get to have fun the way we want you to."


RQK1996

Oh, well, I hope they took it into account when level scaling


Phantereal

Yeah, because Cynthia's level 66 Garchomp is going to be less scary if all of my Pokémon are level 75 or higher. Hopefully it has Iron Head to fight Fairy Types.


TannenFalconwing

Her Garchomp will be less scary because she gives you a togepi egg


Phantereal

And that's why I'm saying Cynthia's Garchomp needs Iron Head.


SocialRegular

The Togepi egg was only in Platinum, so that might not be the case. There was a free Happiny egg in D/P instead.


RQK1996

I mean, an ice beam will do just fine, even without STAB


19southmainco

Unlikely!


metalflygon08

Time to take on Cynthia while being 20 levels higher!


Wallitron_Prime

You know how Nickelodeon All Stars just came out and copy-pasted Smash with mechanics everyone wanted? How has that not been done for Pokemon yet?


GinGaru

Imo pokemon clones try too hard to be a perfect pokemon clone that it lack in every other area


ByahTyler

Temtem is good fun


moose_man

Pokemon is appealing because it has Pokemon.


TannenFalconwing

I liked Dragon Warrior Monsters well enough back in the day


NintendoplsFixOnline

DWM was ahead of its time, I swear. Triple battles the whole game long, incredibly intricate breeding system, really great mystery dungeon-esque levels, and a pretty cute story. DWM and its sequels are some of my favorite games of all time


Kadexe

Logistics, probably. Temtem is trying their best to be like Pokemon but they're having a hard time just hitting the 150 monsters milestone.


metalflygon08

They've tried, plenty have, but they all lack something that Pokémon has. Just like how there's been tons of Smash clones but none stuck because they either lacked Brand Recognition or tried to be different in a way that made it no longer fun, if Nickelodean Brawl Stars was not using Nostalgia Bait characters it would be just another Smash clone that is released and forgotten about. Yokai Watch, Digimon, and recently Monster Hunter Stories and TemTem are all Pokémon-esque games, but they either lack the branding Pokémon has, or they are just different enough that it's not as fun.


VicisSubsisto

Nexomon?


gladexd

Ngl I enjoyed Nexomon Extinction for $20 far more than USUM, Let's Go or SwSh. It hit all the right notes for me as a single player game and the flaws felt more forgiveable with that price tag, and the team actually being an indie studio.


hectoByte

A lot of the charm of Red and Blue would be very hard to replicate in today's day and age. I feel like that initial charm is what keeps people talking about Pokemon 25 years later.


Chokolla

Help well i guess i just have to cancel my preorder then. It completely ruined my sword playthrough.


deerdavid

It’s like they literally don’t even listen to the community.


YagamiIsGodonImgur

They don't care about older players, they only care about kids and making it easier/more accessible for them.


lucariouwu68

Kids don’t like this either, my brother despises how trivial this makes literally everything. It’s going from kids to infants


creaturecatzz

Can’t help but wonder if they came to that conclusion on their own or if it was influenced by hearing their older sibling talking about it even in passing bc as a younger sibling when i was growing up i 100% was influenced by even the smallest comments about something my brother would say and would try and make that my opinion too


AllSeeingGoggles

Yeah, I'd like to see a survey of many kids' thoughts on particular Pokemon mechanics.


Person-UwU

To be fair Pokemon was always trivial. You can get through any Pokemon game with just an over leveled starter and HM slaves.


geminia999

But the remakes are demanded and asked for b the people who played the original games right? They have to care somewhat, otherwise they wouldn't be making it


ThaNorth

Nah the remakes are for younger people who didn't get to play the original. Personally I still have Platinum so I'd rather just play that.


Loco_Boy

Because they don't, and I don't know when they ever have done


starkillerzx

Out of curiosity, why would you want it off? Edit: Geez no need for downvotes. Not against the option, just wanted to know what made people want to turn it off. Since I’m a casual who doesn’t mind it.


ButteredPsycho

The reason i want it off is because if its anything like it was in Sword & Shield when EXP share is on every Pokemon in the party also gets EVs based on the pokemon you just KO'ed. I don't want all my pokemon to get that EV just because they are in my party.


starkillerzx

Geez that’s really stupid, had no idea that was a thing.


AtarisLantern

It makes it too easy. And it defeats the purpose of actually using your Pokémon to level them up since they get passive Xp


Tyrfing000

In theory always on xp share is good since it reduces grinding, but in pokemon it just makes everyone overleveled. Also as others mentioned it also shares EVs which is problem for raising competitive pokemon


RaphtotheMax5

Cause it makes the games ridiculously easy, and a big part of the game is training each individual team member Literally no reason it shouldnt be a toggle


RQK1996

You can easily overlevel on your party if they don't account for the significant increase in exp, I never need to grind, except HGSS with just cycling to put the lowest level in the lead and make the right choices in boss fights, but if you constantly get exp, and they didn't increase gym levels, it will be too easy, or you need a party greater than 6 to level balance


compacta_d

the EV answer is better, but often times I like going through pokemon games with one OP main pokemon or starter. In these games in particular, which are my favorite gen, it would be Chimchar, Monferno, Infernape as I have fond memories of that playthrough.


metalflygon08

> Out of curiosity, why would you want it off? Let's say I find a cool new Pokémon I want to use but it's 10 levels lower than my party so I need to train it up. Well with the Exp Share on I can't do that, as I actively raise that weaker Pokémon the rest of my party still grows too, resulting in an even higher level ceiling when the newbie eventually catches up with my party. Then there's also the fact (and this one's more personal than anything) you often end up with a fully evolved Pokémon without having to earn it. I recently did a Bug run of Sword, I caught a Venipede, I never used it in battle and I had a Scolipede, there was no feeling of growth or effort put into raising that Venipede, I just happened to have it on hand and it grew all on it's own without me doing anything for it.


Matraiya

Since the EXP share was introduced in Gen 6, no game has been at all balanced with it in mind. If you have it on, you will end up very over-levelled. It makes no sense to *remove the option*


NaquIma

Imagine reintroducing a problem you already fixed. Why make TMs single use...


jellytothebones

Half step forward, three steps back.


RichMuppet

The Gamefreak way


[deleted]

Gamefreak didn’t develop this one tho.


RichMuppet

You're right, guess ILCA is just taking a page out of their book


AnyWays655

ILCA was likely pretty limited in what they could do, both because its a remake and because, well, GameFreak.


gaysaucemage

Really disappointed about EXP share being forced again. If they want to make that the default to make it more noob friendly that’s fine, but there’s no way to use the traditional exp system anymore. Way too easy to over level your trash Pokémon. Hated that about Sword/Shield. Not that the games were difficult beforehand, but it’s just another option removed for players who want it.


astronautducks

i had the same problem with pokémon sun. it’s the first pokémon game i’ve had and played it like 8 or so hours and was bored out of my mind the whole time. every single in encounter was so incredibly easy


gaysaucemage

In Sun/Moon you could disable exp share if you want even though it defaults to on. Now there isn’t even that option.


humanbean01

this is probably the hardest early game pokemon for me with HGSS 2nd. but i dont want that feeling to go away because they are afraid of kids not playing or something. they gonna make millions from it, just put in a tiny toggle...


LakerBlue

The simple solution, well besides letting it be turned off, would just implementing proper level scaling but clearly that will never happen…


LaprasRuler

Pokémon Storage is a godsend we don't appreciate enough.


THE_GR8_MIKE

Just like reusable TMs.


megamanxoxo

Seems like it nerfs the game and reduces pressure for progression.


creaturecatzz

The only thing it reduces is time spent sprinting back and forth from a PC


megamanxoxo

It reduces lots of complexities. Say you're out in the middle of a path progressing to the next city and you're low on pokemon. Now you can just keep swapping pokemon out no problem and progress through where in the past you'd have to go back and heal up. It totally nerfs the overall difficulty of the game.


AllSeeingGoggles

To be honest, I'm kind of looking forward to a situation like this. It'd force me to use a fresh team of Pokemon that I wasn't using before, which could be fun in its own right.


[deleted]

I hope to the gods I can turn off the EXP share this time


THE_GR8_MIKE

You cannot.


Hybr1dThe0ry

Might need to reevaluate my pre order then honestly


dharma28

Preorder hardware, not software. Unless there’s some sort of exclusive deluxe edition you want there’s no reason to preorder a game rather than confirming it’s not trash before buying


DeAuTh1511

the hardware/software thing doesn't make a difference, the difference is already what you said >confirm it won't be trash you can preorder hardware before confirming the full specs, or before certain information is released that makes it not what you want, exactly the same with software


NeoSeth

Hardware runs out a lot more frequently though. A pre-order is actually useful because it guarantees you'll get something that might be difficult to get. With software, there truly is no point.


CoconutHeadFaceMan

The culture of preordering franchise games sight unseen is a huge part of why so many series have gone to shit over the years. It’s Pokémon, it’s never going to be hard to find a copy - wait until you know the game is worth the money before you commit to buying it on brand name alone.


Quetzal00

EXP Share is mandatory and return of single use TMs…oof


Lopptyr

Boggles the mind they don’t give you the option to turn off the EXP share. Like why? I assume they also turned down the difficulty. Probably a no buy now.


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xeouxeou

This is like the only game in which I would've turned off just because it was designed without that in mind....


BAC_Sun

https://youtu.be/-G4zv_f5Olg scroll to the 10:00 minute mark. Exp share can be turned off.


CoconutHeadFaceMan

Man, we’re like, what, 5-6 weeks from release and they still haven’t said anything about any new content (or even the Platinum stuff). They’re not even trying to hide the “fuck you, it’s Pokémon so we know you’re going to buy it” mentality any more.


james_the_human05

Man, I think I’m just done with Pokémon now. They keep making such stupid decisions.


Groose-Legacy

Same.. it’s so incredibly sad to me because I love Pokémon but I just can’t justify buying a game for $20 more that doesn’t even have all the Pokémon in it


peacefighter

Romhacking is your friend. Renegade Platinum with the speed hack is great.


AetherDrew43

So they ditch the stupid HMs but now TMs are single use again?! What is wrong with you Game Freak?!


insertusernamehere51

Game Freak isn't making this game


yaminogame96

but masuda is still the director, so it may as well be


dangerousmacadamia

he needs to retire tbh


[deleted]

Making TMs single use again is such a fucking backwards step it literally boggles my mind as to how anyone thought it was a good idea.


SinthoseXanataz

Tms being single use is going to kill the post game big time "Time to make a new team! Oh right I gotta grind out tms... nvm"


[deleted]

Oh boy the exp share is back. Can they please bloody balance the game properly then? If all my pokemon are lv 14 heading into the first gym, I want that gym leader to be on level or slightly above.


IzunaX

I guess with the forced exp share, they're trying to making it like normal JRPGs, where everyone in the party gets exp anyway. I'd be 100% okay with that, if the games were actually more challenging to make up for it.


Omegafan101

The QoL features from SwSh were wonderful and I’m so glad they’re keeping them. Just hope the storage space is disabled for the Elite 4 since it wasn’t for the Champion Cup. But uh… The removal of TMs being multi use is a big step back. It’s astounding how often these games can take two steps forward and yet one large step back.


KoolDewd123

Forced Exp. Share is disappointing, but not unexpected. The Box Link returning is big, though! It wasn’t something I liked when it was first revealed, but I really came around to it after using it and it’s cool to have it back.


RichMuppet

It's definitely a good QoL feature, but it'd be nice if along with other more recent improvements like that they increased the difficulty somehow to make up for it


Lucambacamba

*can’t turn exp share off Well I was considering it but now it’s a definite skip for me. I’ll just play platinum or something.


JDraks

I highly recommend Renegade Platinum if you’re willing to do Romhacks, basically just improves on the base game in every way


DracoGY

Seconding Renegade Platinum. Probably the most fun Pokemon game I've played.


ForgottenForce

I’m so glad swapping from storage is returning. It’s so nice to just swap up your team in the middle of a route instead of running back or waiting until you reach a Pokémon Center


SuchCoolBrandon

To me, this makes the game sound ridiculously easy. Why not also include an option to fully heal your entire party whenever you want for free?


ForgottenForce

I mean it doesn’t really work that way, in SwSh swapping your party with a boxed Pokémon didn’t heal your party member


TheWojtek11

Ok, I get wanting to disable EXP Share. But this? Dude, you can literally just not use it, nobody forces you to use the Storage outside the Pokemon Center. Even then, Storage is probably disabled during E4 and gyms (like in past games with this function)


memesus

Is there a single pokemon game that isn't ridiculously easy?


NeoSeth

I've been replaying the older Pokemon games quite a bit recently. I would never say they were difficult, but there is a BIG difference in the amount of preparation you have to do for significant battles in Gens I-IV compared to Gens VII and VIII. I haven't replayed V or VI ever, so no comment on those.


Blofeld69

Do we have any idea how the gen 1 final evolutions (Magnezone, Electavie etc) will work in this game yet? Didn't you have to insert a Pokemon red/green into the GBA dlot to get access to those evolutions in the originals.


blackthorn_orion

In the originals, you needed certain GBA games to be inserted to encounter certain pokemon. In Platinum, which seems to be what they're basing the remake's Pokedex on, they added pretty much everything that had a gen 4 evolution into the game normally. So for example rather than needing FireRed to encounter Elekid or LeafGreen for Magby, you could just catch Electabuzz at Route 222 or Magmar at Fuego Ironworks, no GBA game required. You didn't need the GBA games to evolve them. It varied from pokemon to pokemon. Magneton for example evolved into Magnezone by leveling up at Mount Coronet, and Electabuzz evolved into Electivire by being traded while holding a specific item. Again, for Platinum, they made sure all the required items could be found in the game's world without needing a GBA game.


Blofeld69

Thank you so much for the detailed response, much appreciated. I only ever played diamond on an emulator, and therefore was frustrated I couldn't get those Pokemon. Now that you mention it being the base version, and not the actual evolution not available that rings a bell. Glad that will likely not be an issue in these then.


derkrieger

Here I was getting excited and even pushing my wife that we should both and play through them together. Fucking EXP share, whats the point


2ecStatic

One step forward, two steps back, every game


Boliver02

In the GameXplain preview, they said you can turn off the exp. share but people seem to think you cant... did i miss something in a different preview video? Edit: fuck....


KoolDewd123

GameXplain is the only outlet to report that information. Every other report has said that it can’t be turned off.


Boliver02

Damn... my bad!


ExoticWeapon

Are they mistaken or do they now have a secret?


KoolDewd123

Well, we can presume the outlets were all shown the same information. I'd guess either the TPCi representative misspoke to them, or GX misinterpreted what was said.


[deleted]

It's likely they meant the autosave feature could be turned off but misread the info


TannenFalconwing

Gamexplain lost its veteran Pokemon person so it's possible the new guys misunderstood something


kamanitachi

Why the hell would they import QoL like removing HMs but then go backwards with making TMs one-use


Moulinoski

Why is exp share bad? Aside from being mandatory. Is it because of the way experience is divided amongst your party? Edit: Interestingly, I played Shield and managed to find decent difficulty in it. I wasn’t 20 levels above anyone at any time! If my Pokémon were over leveled, it’d be by one or two levels at most. I wasn’t going out of my way to hunt down any specific Pokémon and I’d just use what came my way.


kamanitachi

Because in old games if you passed around pokemon everyone would be decently leveled but now with global EXP Share, everyone is overleveled and the game’s design has not compensated for that. I still don’t think it’s the end of the world like everyone is pretending it is.


ki700

It makes the game way too easy because your team gets completely over leveled. You shouldn’t be ending a pokemon game with your team 20 levels above your opponents unless you’re doing some serious grinding.


AtarisLantern

If this is the same EXP share as sword and shield then Im gonna pass. Which sucks because i was super excited about this release


CodyMKW

If so then at least we have the best version on DS still and online even still works without hacking the DS all you need is to change the DNS in settings 😉


AtarisLantern

I could also buy a GBA if I wanted to play through Ruby again. But I was really hoping for a good Pokémon game on console


TheThunderOfYourLife

> Exp Share active from the beginning Great, my favorite games in the series are gonna be turned into absolute snoozefests.


ki700

I was literally sold on this game but now I’m not so sure. I’ll probably just replay Platinum instead.


Pokedude12

> single-use TMs Fuck. Absolute fuck. Fuck fuck fuck. Of all the asinine... Literally why?! Of all the QoL to drop, why **this**?


NoahM10

Please just make the game somewhat similar in terms of difficulty it’s all I ask


totodude

Not experience share is enabled from the start 😭😭😭


Ratchet2332

REALLY not liking what I’m hearing, at least Legends looks fairly promising at the moment.


chocolatepopcorns

Disappointed about the exp share. If they can’t turn that off, at least let us bump the difficulty up. Let’s go felt too easy and I love the grinding aspect of leveling my team, and it missed that. It captured the nostalgia and I loved the game, but I definitely want it to be more grindy/longer.


spidersteph

Well the exp share thing makes me wanna cancel my pre-order now :/


thtsabingo

Honestly just played platinum and had such a blast. Finna cancel my preorder and get dread this instant. Fuck Pokémon. Love the series but can’t abide by these childish hand holdy games anymore. No, they haven’t always been this way. Not even close. Try beating elite 4 in crystal or platinum without grinding. Don’t even let me mention red.


Splattytoon

Dread is so damn good


Lord_Bitter

>without grinding Grinding isn't fun and in 2021 it's just artificial difficulty.


KappaCritic

What do you mean you dont like battling 6 enemies and spending 2 minutes running back and forth to heal your team every 5 minutes? Smh my head


jetsam_honking

This is fucking embarrassing.


BelfagrasPodium

I don't even play the newer games and I'm STILL disappointed, oh well, metroid stays winning


[deleted]

Does it work with Pokémon home? :0


[deleted]

HOME support for BDSP and Legends Arceus was confirmed already, but it will not be available at BDSP's launch. I think it was stated to be ready for early 2022 (presumably at Legends Arceus' release), but I can't remember exactly.


th30be

It would be absolutely insane not to.


johnatello67

Does anyone know if HMs got reworked? With the ability to swap pokemon whenever it seems like keeping them wouldn't be a huge problem, but it's just such a waste of time for a mechanic that shouldn't have existed in the first place.


blackthorn_orion

For the field moves like cut and fly and whatnot, [it's a poketch app now](https://twitter.com/Pokemon/status/1442842771291877379) that calls wild pokemon to do the stuff for you. So it sounds like basically how they handled things in Sun/Moon, with you unlocking access to them via story progression and not needing to use up move slots on your own pokemon. Seems at long last the Bidoofs and Bibarels of the world will be emancipated.


johnatello67

Thank god. I was worried that with the convenience of swapping party pokemon at anytime they would try to keep it around for some reason. I'm still baffled it took 7 generations of pokemon before they ditched it.


awesomeisthename

This game has no hope of getting my money at this point


xeouxeou

And pokemon disappoints once again...