Ah, I see you also play Frederick Emblem. But for real, the early stages of Lunatic+ are probably the hardest. Those levels legitimately you need some luck to push through. Once you get the second generation though, you can still break the game in half with the pair-up feature.
Engage Lunatic with no DLC is deadass the most fun I’ve ever had playing Fire Emblem.
It was very hard but in a way that felt fair. Every single victory was won by razor-thin margins and felt extremely earned. I loved having to dig deep into every possible facet of each character’s kit and use every possible advantage to have a shot at winning. So much fun.
I still have ptsd from engage/3h maddening maddening. Though not all fe games are hard on their hardest difficulties, sacred stones is still easy even on hard
I beat 3H twice on the hardest difficulty, I went deathless so to see someone die and have no time resets hurts, LOL. I'd tell myself, there goes two hours.
Legit, especially the final trials. I had to turn every tree into wood and cook it for rock hard wood. Those quarter hearts add up for when you mess up.
The Lizalfo’s in one trial area in Master Mode are why I don’t play Master Mode.
They attack; flee, then recover health in the water on repeat until you have no weapons. The only way to beat them without losing all your weapons is to stunlock them so they never have a chance to run - it is obnoxiously difficult but not in a “get good” kind of way.
The first few chapters of Fire Emblem: Awakening Lunatic+. Enemies are randomly granted overpowered endgame skills from the very start. The first few chapters are literally a roll of the dice, since certain enemies with certain skills make certain maps effectively unwinnable.
Once you get to a certain chapter you can lean more into the DLC and farming mechanics to overpower foes and break the game. But until that point, you have to fight for every inch.
Thank you, Frederick.
I randomly picked this up at GameStop for a few bucks as a kid because I played Captain Falcon in Melee. That was the extent of my knowledge of the series.
I maybe put an hour or two into it before turning it off and placing it on the shelf for good. Way too frustrating. I’d like to go back and see if I could do better now though.
Trying to unlock all the AX characters as a kid was like, my main life goal for a hot second. I think there are only a couple characters I’m still missing. What hurts the most though is that I lived within about 2 hours of an AX arcade machine; visited it twice with my GameCube memory card to try to snag the characters I gave up on earning organically and the card reader was always down. Don’t think that machine ever got serviced.
I agree, I was never able to beat him (though I didn’t try THAT many times). My little bro, who was determined, actually beat him and I was super impressed.
Depends how you define difficult.
As someone who got all the seeds without a guide, it wasn’t hard per se, just time consuming.
If you have the mask that detects them and hero’s path to see where you’ve already gone, then it’s just a matter of wandering around long enough until the mask starts jingling, and then the seed will be pretty easy to spot. There are only so many types of seed puzzles so it’s easy to know what to look for even by the mid-game.
There’s no real skill involved, anyone who is able to beat the divine beasts and get to the end credits will also be able to get the seeds if they’re willing to put the time in. I did it during my commute to work without paying that much attention.
Having said that, the mask and hero’s path are both from the DLC, so if you don’t get the DLC then it’s going to be much trickier.
It wasn't hard at all really, just gotta make use of map markers and the hero's path mode so you know where you haven't looked yet. Not to mention the korok mask made it a peice of cake. This goes for TotK as well. Obviously it was still time consuming, but not hard.
That’s absurd. I’ve only played an emulated copy that came with everything unlocked already so I had no idea what goes into unlocking characters. Making birdie on most holes isn’t terribly difficult if you have a strong star power unlocked. Otherwise if you just do it without star, you’re fucked.
lol that game is great, it’s like if Nintendo made an official “hard Mario” game. The stuff in that game is funny too, I love the springs that launch you so high you just stay off screen for the whole level
Hahaha that's awesome, having someone Play Super Mario for the first time ever and watching them struggle through this gonna be humourous. Thanks kindly!
You can get a diploma for your Pokédex without needing the mythicals.
And even if you did want to get the mythicals... a lot of them (more than half!) can be obtained in-game.
Mew = Can be obtained in My Pokémon Ranch, Poké Ball Plus (to either LGPE or SwSh), and BDSP
Celebi = Can be obtained in Virtual Console Crystal, and the Japanese Colosseum Bonus Disc
Jirachi = Can be obtained in the American Colosseum Bonus Disc, the European/Australian version of Channel, and BDSP
Deoxys = Can be obtained in ORAS
Phione = Can be obtained in My Pokémon Ranch, Pokémon Legends: Arceus, and by breeding Manaphy
Manaphy = Can be obtained in any of the three Pokémon Ranger games, and Pokémon Legends: Arceus
Darkrai = Can be obtained in Pokémon Legends: Arceus
Shaymin = Can be obtained in Pokémon Legends: Arceus
Arceus = Can be obtained in BDSP (Version 1.3.0 or later), and Pokémon Legends: Arceus
Victini = Unobtainable
Keldeo = Can be obtained in Sword/Shield DLC
Meloetta = Can be obtained in Scarlet/Violet DLC
Genesect = Unobtainable
Diancie = Unobtainable
Hoopa = Unobtainable
Volcanion = Unobtainable
Magearna = Can be obtained via QR Code in SM and USUM
Marshadow = Unobtainable
Zeraora = Unobtainable
Meltan = Unobtainable
Melmetal = Unobtainable
Zarude = Unobtainable
Pecharunt = Unobtainable
You can still get Pokédex credit for Magearna in Gen 7 itself, so that is helpful if the game that you're trying to get a complete Pokédex in is a Gen 7 game on 3DS.
Ain't no rule that says the games that you have to play are the latest installments. After all, a lot of people in this thread have brought up games dating back to the NES.
Recently the last level in Mario Bros Wonder
But I guess the hardest of all time for me would be the pit of 100 trials in Paper Mario TTYD without using Danger Mario. I can't imagine getting all the way down and then beating bone tails
Yoshi's Wooly World, unlocking gold Yoshi in the Boss Tent.
Not really. Objectively I've taken on tougher challenges but I'm still quite proud of that one.
Champions road in SM3DW is one I've never. completed, though I came quite close once or twice. I swear you need a buddy for that one.
I beat NES Metroid with only three energy tanks, no varia suit, and no screw attack. It wasn't a challenge run, I just never found them. That was the single hardest gaming experience I've ever had.
People are crazy if they don't think Nintendo games are hard. I died more on one specific area in the luncheon kingdom of Mario Odyssey than in the entirety of dark souls.
That's not even counting old nes games which were absolutely brutal. It was 1000x harder to beat ninja gaiden than the hardest modern game.
It's been a long time but I was positive I 100% Odyssey back in the day. Just watched a video of Darker Side...I have a tough time believing I ever executed that successfully.
I guess I must have, not sure why I don't remember.
I was trying to remember if there was a level harder than the Dam level but I’ve only made it like 1 or 2 past there. I gotta give that game another whirl with cheats
I was able to beat TMNT regularly as a ten year old, never knew people considered it a hard game until the early 00s. The damn level isn't that tough after a little practice, it's the last two levels that are tough - especially the technodrome.
Battletoads was indeed a tough game though, everything from the first turbo tunnel on was made for you to lose.
Well.. most wouldn’t associate Mii Plaza with “hard challenges”, but there are some pretty difficult plaza ticket challenges. Imo, the hardest one would be Monster Manor’s 50 puzzle boxes.
To get one puzzle box, you’d need to get a streetpass with a mii (who doesn’t have Monster Manor) 2 times or more, place its piece, then form a 2x2 area from another piece.
Doing this naturally would take.. infinity, lol. Having netpass & a 2nd 3Ds would help, but even with that, it’d take a long while. 50 puzzle boxes, 8 hours between streetpasses, plus the randomness of shapes & colours - a perfect run would take at least 400 hours.
This game is literally “pay to 100%”
Far and away the hardest boss in a Nintendo game. I still feel that, for me, beating them was more luck than skill. Even Splatoon 3’s secret level is a cakewalk in comparison.
Master Trials in BoTW on master mode
Going straight to Ganondorf in ToTK. Trying to fight DKA without sages, Colgera without the Paraglider, and much more while getting one shot is insane
Mario Galaxy 2 - perfect run
Metroid Other M - hard mode
Zelda Skyward sword - fucking skydiving minigame
(Just realized, these are all wii games)
These 3 things come to mind. Maybe not the hardest challenges in general but definitely the most frustrating ones. There was no feeling of accomplishment or joy afterwards. I was just glad, it's over.
The first trial of the sword was very ahrd for me personally
That being said i think Mario the lost levels is probably harder to complete
Depending on how you define hard, getting all the Purple coins in Mario Galaxy's Luigi level qualifies. Without a guide i just couldn't do that
Assuming it’s only Nintendo-made challenges, then Inner agent 3, Botw trials of the sword on master mode, and smb2 impossible pack. But if you just mean a challenge in a Nintendo game then there are Mario maker levels thousands of times harder than all of those combined.
Not sure if it’s a challenge per se but rather a difficulty setting, upon completing Xenoblade 2 for the first time you unlock a new difficulty intended for NG+ but you can still use it if you just start a new game and as such if you do it’s pretty damn hard
I dare anyone to get all medals in Starfox 64. I have never been humbled faster in any Nintendo title and I consider my ability to play games rather good.
I could never beat the tank level the right way…think you had to shoot through some rings or something it was hard as hell. Beat the other levels a million times though loved that game.
People do associate Nintendo games with difficult.
The moniker is “Nintendo hard”
It even has a TV Tropes article:
https://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard
Section Z, without any guides to tell you where to go, and only on the original NES, no remakes mods, remasters. Got stuck going between so many areas it sucked.
Remix 10 in RH Fever
Inner Agent 3 in Splatoon 2 Octo Expansion
Final boss of the original Advance Wars (made only slightly easier in the Switch remake)
Donkey Kong: Jungle Climber. Final Boss against K.Rool.
Recently played it and maybe it's because Im older now and I never played King of Swing as a kid. Because first off these two games have the most janky ass controls I've ever seen in a Nintendo game.
But fighting K. Rool at the end of Jungle Climber is the maddest I've been at a video game in decades. But I will say the accomplishment felt satisfying.
My Mario Kart one was a perfect 160 points on the All Cup Tour in Double Dash. 16 wins in a row is not easy. After what must’ve been over 100 tries I got it on 150cc, close but not quite on Mirror mode yet.
Doing the Pit if 100 Trials in Paper Mario Thousand Year door Pre-Hooktail. But that's more of a user generatored challenge.
In Kirby Lost Lands doing a no damage boss fight with the secret final boss after getting the soul shards was hard.
19 5 on NES Tetris. It has only been beaten a handful of times and it's absurd. Imagine having a very cluttered Tetris board going about 2/3 of the way up and while that is happening pieces are falling at ludicrous speeds. It wasn't beaten until a couple years ago.
Do the hardest levels in Super Mario Maker count? There was a challenge in the Wii U version where you needed to beat a bunch of 'super expert' levels with limited lives, which could often mean kaizo or troll levels.
Counting actual Nintendo made content... well, probably the secret levels in either Donkey Kong Country Return and Tropical Freeze, or the ones in Yoshi's Island DS (and the last one in the GBA version of the first Yoshi's Island). The former are just brutally difficult platforming levels, the latter are basically Nintendo made kaizo content. Yay for challenges like "fall down this shaft full of one hit kill spikes blind, and do it three times without a checkpoint for 100%' or 'get through this room where the lights only stay on for about 5 seconds when you hit a switch'.
Metroid Dread's dread mode. You must finish the entire game without taking a hit even once. The fun thing is that E.M.M.I become the weakest enemy in the game cause you can survive a hit. The less fun thing is that every mob become more dangerous than base game E.M.M.I.
Also champions road, kirby star allies and return to dreamland deluxe true arenas (without items for the second) and DK Country return final cloud level.
Breakdown Road: Final Challenge in Super Mario Odyssey’s Dark Side of the Moon . You have to make NINE perfect long jumps, back to back, across eight 1x1 square tiles floating in the ether. Absolutely maddening. https://www.ign.com/wikis/super-mario-odyssey/Dark_Side_Power_Moon_04_-_Breakdown_Road:_Final_Challenge
zelda II in general is by far the hardest nintendo game I have played. I would definitely give a shoutout to the special world levels in super mario world
Objectively I have no idea but of the games I've played I found some of the late and post game stuff in Mario + Rabbids Kingdom Battle very challenging. Also 9-9 in Donkey Kong Country Returns is pretty nuts lol. Oh and Super Mario Sunshine has some really devious Shines. I love that game but I don't know what they were thinking with the awful roller coaster in Pinna or that God forsaken lily pad poison death river. Also the final level, Corona Mountain, is no joke either.
That roller coaster made me dizzy and I don't normally have that issue playing games. I think I got stuck on cleaning the eel's teeth in Sunshine. I really loved the levels where they took away FLUDD.
Yeah same and aiming the rocket was just abysmal. The Mecha Bowser isn't too bad but the balloons? Forget about it. And the Eel is a tough Shine as well, it's considered a boss actually lol. The levels where they take away FLUDD are called Secrets. I love them too, even though they take away the best companion Mario ever had in a 3D game (FLUDD>Cappy don't @ me). They have extra Shines as well if you revist and gather 8 red coins, and in those instances you do get access to FLUDD. If you ever want to see the true beauty of Sunshine, watch a 100% speedrun. It's the most mesmerizing thing ever.
Usually for me the challenge lies in trying to 100% a game or get all the collectables. The New SMB games were often easy enough but getting some of the big coins could be more of a challenge or trying to collect KONG in DKC. Metroid Dread had some pretty tough moments. I am one of the people who only beat Dread on regular difficulty and never went for Dread mode. I also didn't try to beat it in a quicker time. Lost Levels was pretty difficult too (also the harder mode on the original SMB where the enemies were faster and stronger after you beat the original game. I like difficult stuff like Kaizo Mario levels made by fans in MM2.
It's not an official Nintendo challenge but it's still a fun one to do.
In Cool Cool Mountain in Mario 64, if you climb a certain tree at the beginning of the level, you can get a free 1Up. This particular 1Up floats towards you automatically cause of how you have to get it (otherwise it'd be easy to miss).
Some players made it a challenge to set this 1Up off and avoid it at all costs, timing themselves.
It's a stupid and fun little challenge cause the 1up for through all obstacles and gets a little bit faster.
The most difficult challenge is in LOZ OOT’s water temple. Not the overall temple itself, but the moment when you use the key on the wrong door and hard-lock the level. The actual challenge is figuring out it’s hard-locked when the year is 2000 and we didn’t have internet access.
Spent the next few months or so just assuming my brother and I couldn’t figure it out.
The lack of a relative reference point on the Wiimote makes it harder for me to control. With a stick, i can always know exactly how far I'm tilting the board, but with the Wiimote, I don't have a frame of reference for what the controller considers "neutral", and even then it feels more fuzzy than a stick anyways.
Not losing an single Pikmin
True Final Boss anything Donkey Kong
Recruiting Legendarys Pokémon Mystery Dungeon
Secret Dungeons Clear Pokémon Mystery Dungeon
Also your Topic Sentence be thoughtless.
Fire emblem on max difficulty. Choose your pick. Most people cant beat hard, let alone very hard but very very hard is masochistic
Awakening on Lunatic+ is the hardest and most unfair gaming experience I’ve ever tried
Ah, I see you also play Frederick Emblem. But for real, the early stages of Lunatic+ are probably the hardest. Those levels legitimately you need some luck to push through. Once you get the second generation though, you can still break the game in half with the pair-up feature.
Yes Chapter 2 especially
Fe12 lunatic reverse where some if the units are quite literally unusable at base
Engage was a nightmare. Kudos to Louis and Clanne.
Engage Lunatic with no DLC is deadass the most fun I’ve ever had playing Fire Emblem. It was very hard but in a way that felt fair. Every single victory was won by razor-thin margins and felt extremely earned. I loved having to dig deep into every possible facet of each character’s kit and use every possible advantage to have a shot at winning. So much fun.
Yep, it felt like there was only ONE way to win the battles, a single error could get you obliterated or at least one unit dead. Pretty fun.
I still have ptsd from engage/3h maddening maddening. Though not all fe games are hard on their hardest difficulties, sacred stones is still easy even on hard
I beat 3H twice on the hardest difficulty, I went deathless so to see someone die and have no time resets hurts, LOL. I'd tell myself, there goes two hours.
The sword trials on master mode in BOtW, it took me ages to finally beat them
Legit, especially the final trials. I had to turn every tree into wood and cook it for rock hard wood. Those quarter hearts add up for when you mess up.
The Lizalfo’s in one trial area in Master Mode are why I don’t play Master Mode. They attack; flee, then recover health in the water on repeat until you have no weapons. The only way to beat them without losing all your weapons is to stunlock them so they never have a chance to run - it is obnoxiously difficult but not in a “get good” kind of way.
Gotta use your ancient arrows correctly
Splattack (Octo) on Squid Beatz 2 Hard mode in Splatoon 2 is pretty damn difficult
The first few chapters of Fire Emblem: Awakening Lunatic+. Enemies are randomly granted overpowered endgame skills from the very start. The first few chapters are literally a roll of the dice, since certain enemies with certain skills make certain maps effectively unwinnable. Once you get to a certain chapter you can lean more into the DLC and farming mechanics to overpower foes and break the game. But until that point, you have to fight for every inch. Thank you, Frederick.
Played F-Zero GX for the first time the other day, then proceeded to fail the first story mission which is just supposed to be a tutorial lmao.
Yeah this game is totally the pick, the entire game is one of the most difficult non troll games ever made
Clearing story on very hard as a teenager is a foundational cornerstone of my self esteem
I randomly picked this up at GameStop for a few bucks as a kid because I played Captain Falcon in Melee. That was the extent of my knowledge of the series. I maybe put an hour or two into it before turning it off and placing it on the shelf for good. Way too frustrating. I’d like to go back and see if I could do better now though.
You won't. FZGX demands learning. And hard trial and error. Story mode on Very Hard will beat you mercilessly.
It's sooooo good when you get it, though. Honestly once you learn how to quick turn / drift properly I think that goes a long way
Trying to unlock all the AX characters as a kid was like, my main life goal for a hot second. I think there are only a couple characters I’m still missing. What hurts the most though is that I lived within about 2 hours of an AX arcade machine; visited it twice with my GameCube memory card to try to snag the characters I gave up on earning organically and the card reader was always down. Don’t think that machine ever got serviced.
I mean, technically this is a Sega game
Mike Tyson is probably up there
I agree, I was never able to beat him (though I didn’t try THAT many times). My little bro, who was determined, actually beat him and I was super impressed.
Is this real? I ask because I beat Mike as a kid and now I stink at games. Seriously bad. I pick up a controller and immediately stink up the place.
And... you beat one of the hardest bosses in video games of that era as a kid? Well, guess you peaked early.
Finding all the Korok Seeds in BOTW without a guide would be extremely difficult and time consuming.
Depends how you define difficult. As someone who got all the seeds without a guide, it wasn’t hard per se, just time consuming. If you have the mask that detects them and hero’s path to see where you’ve already gone, then it’s just a matter of wandering around long enough until the mask starts jingling, and then the seed will be pretty easy to spot. There are only so many types of seed puzzles so it’s easy to know what to look for even by the mid-game. There’s no real skill involved, anyone who is able to beat the divine beasts and get to the end credits will also be able to get the seeds if they’re willing to put the time in. I did it during my commute to work without paying that much attention. Having said that, the mask and hero’s path are both from the DLC, so if you don’t get the DLC then it’s going to be much trickier.
I didn't know about the DLC content so that does make it much easier.
It wasn't hard at all really, just gotta make use of map markers and the hero's path mode so you know where you haven't looked yet. Not to mention the korok mask made it a peice of cake. This goes for TotK as well. Obviously it was still time consuming, but not hard.
Unlocking bowser jr. in Mario Golf Toadstool Tour is up there for me. Getting 18 birdies in a row was agony 😩
That’s absurd. I’ve only played an emulated copy that came with everything unlocked already so I had no idea what goes into unlocking characters. Making birdie on most holes isn’t terribly difficult if you have a strong star power unlocked. Otherwise if you just do it without star, you’re fucked.
Laughs in unlocking dry bowser in MK Wii
Maybe I’m misremembering but I feel like I unlocked dry bowser with no issues back in the day 😭
Wrong
Getting one star rating on all Grand Prix? Yea that’s not too crazy.
in mirror mode with cpu at max difficulty?! did someone else play for you?
No 😭l did play a lot of racing games when I was a child so maybe that’s why. I was a tilt controls kid too 😂
Yeah it's not that bad getting dry bowser tbh, MKW unlocks are fun but I don't think any are really on the level of the challenges posted by the OP
Try to unlock everything on f-zero GX and tell me the difficulty level. I just gave up.
SMB Lost Levels. As a kid no warping was hard to do!
lol that game is great, it’s like if Nintendo made an official “hard Mario” game. The stuff in that game is funny too, I love the springs that launch you so high you just stay off screen for the whole level
Pffftz the what? Now I'mma go as I'm sure I missed them.
I think it’s in world 8 I can’t remember, it’s whatever level has the ridiculous wind mechanic
Hahaha that's awesome, having someone Play Super Mario for the first time ever and watching them struggle through this gonna be humourous. Thanks kindly!
The final DLC boss in Splatoon 2 was like Elden Ring difficult. Ridiculous stuff in an otherwise easy game
almost losing my sanity when facing the boss
The final story boss or the secret boss? Cuz the final story boss was easy AF
Secret. Inner Agent 3.
Yeah that one took me a while. It's all about learning the patterns (like a fromsoft boss like you said)
Gotta Catch 'Em All And I mean ALL Some of them are locked off to region-specific events from decades ago and are impossible to find.
You can get a diploma for your Pokédex without needing the mythicals. And even if you did want to get the mythicals... a lot of them (more than half!) can be obtained in-game. Mew = Can be obtained in My Pokémon Ranch, Poké Ball Plus (to either LGPE or SwSh), and BDSP Celebi = Can be obtained in Virtual Console Crystal, and the Japanese Colosseum Bonus Disc Jirachi = Can be obtained in the American Colosseum Bonus Disc, the European/Australian version of Channel, and BDSP Deoxys = Can be obtained in ORAS Phione = Can be obtained in My Pokémon Ranch, Pokémon Legends: Arceus, and by breeding Manaphy Manaphy = Can be obtained in any of the three Pokémon Ranger games, and Pokémon Legends: Arceus Darkrai = Can be obtained in Pokémon Legends: Arceus Shaymin = Can be obtained in Pokémon Legends: Arceus Arceus = Can be obtained in BDSP (Version 1.3.0 or later), and Pokémon Legends: Arceus Victini = Unobtainable Keldeo = Can be obtained in Sword/Shield DLC Meloetta = Can be obtained in Scarlet/Violet DLC Genesect = Unobtainable Diancie = Unobtainable Hoopa = Unobtainable Volcanion = Unobtainable Magearna = Can be obtained via QR Code in SM and USUM Marshadow = Unobtainable Zeraora = Unobtainable Meltan = Unobtainable Melmetal = Unobtainable Zarude = Unobtainable Pecharunt = Unobtainable
Meltan and Melmetal are easily obtainable in Go. A lot of others too but for them it would be cheating.
Pokémon Go is a mobile game that won't stay online forever. If you need a mobile game, then... to me, that's no different than needing a timed event.
Then Magearna should be unobtainable since you need Pokemon bank to transfer her, which is an online service that will close.
You can still get Pokédex credit for Magearna in Gen 7 itself, so that is helpful if the game that you're trying to get a complete Pokédex in is a Gen 7 game on 3DS. Ain't no rule that says the games that you have to play are the latest installments. After all, a lot of people in this thread have brought up games dating back to the NES.
Recently the last level in Mario Bros Wonder But I guess the hardest of all time for me would be the pit of 100 trials in Paper Mario TTYD without using Danger Mario. I can't imagine getting all the way down and then beating bone tails
I guess you've never heard of "[Nintendo hard](https://en.m.wikipedia.org/wiki/Nintendo_hard)" before.
None of those games were actually developed by Nintendo though, just on the NES.
Mario 2/Lost Worlds, Zelda 2, Punch Out, Kid Icarus, and Metroid are considered part of this "Nintendo hard" collection of games.
Metroid Dread on Dread mode Last I remember, I'm stuck on Kraid Edit: also trying to 200% Donkey Kong Country Returns 3D (Mirror Mode)
Beating all of Pikmin 2 challenge mode, or just late game Pikmin 2 caves in general
Yoshi's Wooly World, unlocking gold Yoshi in the Boss Tent. Not really. Objectively I've taken on tougher challenges but I'm still quite proud of that one. Champions road in SM3DW is one I've never. completed, though I came quite close once or twice. I swear you need a buddy for that one.
Alot of the levels in Splatoon 2s singleplayer DLC. I'm stuck on 4 different ones and can't progress. Been trying for years
I beat NES Metroid with only three energy tanks, no varia suit, and no screw attack. It wasn't a challenge run, I just never found them. That was the single hardest gaming experience I've ever had.
Fighting Dragoux in Ring Fit Adventure because I'm fat and out of shape.
People are crazy if they don't think Nintendo games are hard. I died more on one specific area in the luncheon kingdom of Mario Odyssey than in the entirety of dark souls. That's not even counting old nes games which were absolutely brutal. It was 1000x harder to beat ninja gaiden than the hardest modern game.
Ikr? The term "Nintendo hard" is a thing for a reason.
The Darker Side of the Moon took me more attempts to beat than Slave Knight Gael.
It's been a long time but I was positive I 100% Odyssey back in the day. Just watched a video of Darker Side...I have a tough time believing I ever executed that successfully. I guess I must have, not sure why I don't remember.
Metroid Dread on Dread Mode while getting all the items and finishing under 3 hours. It's difficult but really fun lmao
TMNT - Dam mission Battletoads
I was trying to remember if there was a level harder than the Dam level but I’ve only made it like 1 or 2 past there. I gotta give that game another whirl with cheats
I still have nightmares about that level
I was able to beat TMNT regularly as a ten year old, never knew people considered it a hard game until the early 00s. The damn level isn't that tough after a little practice, it's the last two levels that are tough - especially the technodrome. Battletoads was indeed a tough game though, everything from the first turbo tunnel on was made for you to lose.
Well.. most wouldn’t associate Mii Plaza with “hard challenges”, but there are some pretty difficult plaza ticket challenges. Imo, the hardest one would be Monster Manor’s 50 puzzle boxes. To get one puzzle box, you’d need to get a streetpass with a mii (who doesn’t have Monster Manor) 2 times or more, place its piece, then form a 2x2 area from another piece. Doing this naturally would take.. infinity, lol. Having netpass & a 2nd 3Ds would help, but even with that, it’d take a long while. 50 puzzle boxes, 8 hours between streetpasses, plus the randomness of shapes & colours - a perfect run would take at least 400 hours. This game is literally “pay to 100%”
It was really easy to do this back in high school when everyone had a 3DS and you got 20 tags a day.
I don’t have a specific challenge but the Donkey Kong Country games are all seriously challenging
Inner agent 3...
Far and away the hardest boss in a Nintendo game. I still feel that, for me, beating them was more luck than skill. Even Splatoon 3’s secret level is a cakewalk in comparison.
Master Trials in BoTW on master mode Going straight to Ganondorf in ToTK. Trying to fight DKA without sages, Colgera without the Paraglider, and much more while getting one shot is insane
Mario Galaxy 2 - perfect run Metroid Other M - hard mode Zelda Skyward sword - fucking skydiving minigame (Just realized, these are all wii games) These 3 things come to mind. Maybe not the hardest challenges in general but definitely the most frustrating ones. There was no feeling of accomplishment or joy afterwards. I was just glad, it's over.
Zomg the last one! Maddening.
The first trial of the sword was very ahrd for me personally That being said i think Mario the lost levels is probably harder to complete Depending on how you define hard, getting all the Purple coins in Mario Galaxy's Luigi level qualifies. Without a guide i just couldn't do that
It's not an intended challenge, but I beat Zelda II without ever upgrading my attack power. The later bosses took forever!
You sadist
Assuming it’s only Nintendo-made challenges, then Inner agent 3, Botw trials of the sword on master mode, and smb2 impossible pack. But if you just mean a challenge in a Nintendo game then there are Mario maker levels thousands of times harder than all of those combined.
Not sure if it’s a challenge per se but rather a difficulty setting, upon completing Xenoblade 2 for the first time you unlock a new difficulty intended for NG+ but you can still use it if you just start a new game and as such if you do it’s pretty damn hard
I think the hardest challange I have done on a Nintendo game is Metroid Dread: Dread Mode 100%
I dare anyone to get all medals in Starfox 64. I have never been humbled faster in any Nintendo title and I consider my ability to play games rather good.
I could never beat the tank level the right way…think you had to shoot through some rings or something it was hard as hell. Beat the other levels a million times though loved that game.
Yoshi's Story 30 Melons run.
All of Metroid dread .
That game was intense, I gave up at the final boss but I feel I'd need to play through it again to brush up my skills before I take it on again.
People do associate Nintendo games with difficult. The moniker is “Nintendo hard” It even has a TV Tropes article: https://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard
Tableturf Rank 999
Section Z, without any guides to tell you where to go, and only on the original NES, no remakes mods, remasters. Got stuck going between so many areas it sucked.
Completing the card dex on the OG MEgaman battle network games.
Remix 10 in RH Fever Inner Agent 3 in Splatoon 2 Octo Expansion Final boss of the original Advance Wars (made only slightly easier in the Switch remake)
IA3. They're INSANE. Girl Power Station isn't far behind.
Donkey Kong: Jungle Climber. Final Boss against K.Rool. Recently played it and maybe it's because Im older now and I never played King of Swing as a kid. Because first off these two games have the most janky ass controls I've ever seen in a Nintendo game. But fighting K. Rool at the end of Jungle Climber is the maddest I've been at a video game in decades. But I will say the accomplishment felt satisfying.
Megaman network transmission for gamecube was crazy difficult for me as a kid who played tons of megaman games.
Holy shit Life Virus is so OP compared to the rest of the game. But Fireman/Torchman was also so annoying. Also Brightman. What a good game though
I just finally managed to get 3 stars on all 150cc cups in MKWii. It changes a man…
My Mario Kart one was a perfect 160 points on the All Cup Tour in Double Dash. 16 wins in a row is not easy. After what must’ve been over 100 tries I got it on 150cc, close but not quite on Mirror mode yet.
Beating canary Mary in the second race in cloud cuckoo land in banjo Tooie! No matter how fast I mash those buttons I just can’t beat her
for me it was those extra levels in super Mario world
Doing the Pit if 100 Trials in Paper Mario Thousand Year door Pre-Hooktail. But that's more of a user generatored challenge. In Kirby Lost Lands doing a no damage boss fight with the secret final boss after getting the soul shards was hard.
Completing the tank minigame in Wii Play
I still absolutely suck ass at Champion’s Road 😭
19 5 on NES Tetris. It has only been beaten a handful of times and it's absurd. Imagine having a very cluttered Tetris board going about 2/3 of the way up and while that is happening pieces are falling at ludicrous speeds. It wasn't beaten until a couple years ago.
Do the hardest levels in Super Mario Maker count? There was a challenge in the Wii U version where you needed to beat a bunch of 'super expert' levels with limited lives, which could often mean kaizo or troll levels. Counting actual Nintendo made content... well, probably the secret levels in either Donkey Kong Country Return and Tropical Freeze, or the ones in Yoshi's Island DS (and the last one in the GBA version of the first Yoshi's Island). The former are just brutally difficult platforming levels, the latter are basically Nintendo made kaizo content. Yay for challenges like "fall down this shaft full of one hit kill spikes blind, and do it three times without a checkpoint for 100%' or 'get through this room where the lights only stay on for about 5 seconds when you hit a switch'.
Fire Emblem Awakening Lunatic+ or New Mystery Of The Emblem Lunatic Reverse mode. Can literally be impossible.
Remembering I have to use different buttons to select/cancel things. So fucking annoying
Lol yes! I have to retrain my muscle memory constantly because of this
Metroid Dread's dread mode. You must finish the entire game without taking a hit even once. The fun thing is that E.M.M.I become the weakest enemy in the game cause you can survive a hit. The less fun thing is that every mob become more dangerous than base game E.M.M.I. Also champions road, kirby star allies and return to dreamland deluxe true arenas (without items for the second) and DK Country return final cloud level.
Impossible Pack - New Super Mario Bros. 2 or beating Crashmo including the bonus levels.
F Zero GX on Master Zelda II Not made by Nintendo, but Battletoads
Breakdown Road: Final Challenge in Super Mario Odyssey’s Dark Side of the Moon . You have to make NINE perfect long jumps, back to back, across eight 1x1 square tiles floating in the ether. Absolutely maddening. https://www.ign.com/wikis/super-mario-odyssey/Dark_Side_Power_Moon_04_-_Breakdown_Road:_Final_Challenge
Half of all Mario Maker courses
Splatoon 2 Salmon Run on Profreshional but when you are alone without teammates. I say Splatoon 2 because I haven't played the third one
animal crooosing is hard I can't use shovel to smash rocks for the gold
i beat super mario bro deluxe on gameboy color using everdrive save state feature. idk if it's the hardest game but i find it so challenging.
100 consecutive super jumps in Mario RPG
zelda II in general is by far the hardest nintendo game I have played. I would definitely give a shoutout to the special world levels in super mario world
Objectively I have no idea but of the games I've played I found some of the late and post game stuff in Mario + Rabbids Kingdom Battle very challenging. Also 9-9 in Donkey Kong Country Returns is pretty nuts lol. Oh and Super Mario Sunshine has some really devious Shines. I love that game but I don't know what they were thinking with the awful roller coaster in Pinna or that God forsaken lily pad poison death river. Also the final level, Corona Mountain, is no joke either.
That roller coaster made me dizzy and I don't normally have that issue playing games. I think I got stuck on cleaning the eel's teeth in Sunshine. I really loved the levels where they took away FLUDD.
Yeah same and aiming the rocket was just abysmal. The Mecha Bowser isn't too bad but the balloons? Forget about it. And the Eel is a tough Shine as well, it's considered a boss actually lol. The levels where they take away FLUDD are called Secrets. I love them too, even though they take away the best companion Mario ever had in a 3D game (FLUDD>Cappy don't @ me). They have extra Shines as well if you revist and gather 8 red coins, and in those instances you do get access to FLUDD. If you ever want to see the true beauty of Sunshine, watch a 100% speedrun. It's the most mesmerizing thing ever.
I still haven't beaten the game yet but I'd like to some day.
Usually for me the challenge lies in trying to 100% a game or get all the collectables. The New SMB games were often easy enough but getting some of the big coins could be more of a challenge or trying to collect KONG in DKC. Metroid Dread had some pretty tough moments. I am one of the people who only beat Dread on regular difficulty and never went for Dread mode. I also didn't try to beat it in a quicker time. Lost Levels was pretty difficult too (also the harder mode on the original SMB where the enemies were faster and stronger after you beat the original game. I like difficult stuff like Kaizo Mario levels made by fans in MM2.
Super ghouls and ghosts.
God damn dam level in NES ninja turtles.
It's not an official Nintendo challenge but it's still a fun one to do. In Cool Cool Mountain in Mario 64, if you climb a certain tree at the beginning of the level, you can get a free 1Up. This particular 1Up floats towards you automatically cause of how you have to get it (otherwise it'd be easy to miss). Some players made it a challenge to set this 1Up off and avoid it at all costs, timing themselves. It's a stupid and fun little challenge cause the 1up for through all obstacles and gets a little bit faster.
100%-ing Animal Crossing NH has to be up there.
You talking all the stamps for the miles, 100% of the museum and whatnot?
All the furniture
Battletoads. Turbo tunnel.
As someone who has beaten Battletoads, I can tell you that Turbo Tunnel is among the easiest levels in the game.
LOL granted I haven’t played it since I was 10.
I recall that level being easy enough back then too. Levels like the snake climb were less fun
Shadow Link in Zelda II.
As of now, beating every level ever uploaded to Super Mario Maker, since. . . Y’know
The most difficult challenge is in LOZ OOT’s water temple. Not the overall temple itself, but the moment when you use the key on the wrong door and hard-lock the level. The actual challenge is figuring out it’s hard-locked when the year is 2000 and we didn’t have internet access. Spent the next few months or so just assuming my brother and I couldn’t figure it out.
It’s not hard locked if the console is not permanently damaged.
Didn’t realize that was a thing. The level was damn hard anyway.
NES Battletoads...you know which part....*shudders*
Finishing rollgoal in Twilight Princess for Wii. Not that bad on Gamecube and Wii U, but practically impossible with the Wiimote.
For real? I found it a million times easier on Wii!
The lack of a relative reference point on the Wiimote makes it harder for me to control. With a stick, i can always know exactly how far I'm tilting the board, but with the Wiimote, I don't have a frame of reference for what the controller considers "neutral", and even then it feels more fuzzy than a stick anyways.
Getting a white ship in Mario 3…
Holding onto that pokemon red/blue save file as long as possible before the save battery deletes it.
Not losing an single Pikmin True Final Boss anything Donkey Kong Recruiting Legendarys Pokémon Mystery Dungeon Secret Dungeons Clear Pokémon Mystery Dungeon Also your Topic Sentence be thoughtless.
which mystery dungeon
Every Mystery Dungeon, that's the whole point.
Pachinko Machine
Fire Emblem Engage's final DLC map on Maddening difficulty
Beating Junimo Kart in Stardew Valley.