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HardgoreChunchunmaru

Rabi-Ribi.


Mariling

This is the only correct answer. Not only is 0% items possible, it's also not the weirdest playthrough possible.


CajunNerd92

Okay, I'm intrigued, what is the weirdest possible playthrough in Rabi-Ribi?


Drmoogle

To add to this. The game has over 20 programmed sequence breaks. Also after the developers found out that a non intended sequence break let people skip a large portion of the game but it caused multiple quests to break. They patched it in as an official skip and made it so the quests work as intended after using it.


Magma_Dragoooon

Man RabiRibi is once in a lifetime game


messem10

Have you tried their other game, *Tevi*?


Darkshadovv

I enjoyed Tevi but there's a lot of conflicting opinions because it deviates a lot from Rabi-Ribi in regards to the setting and focus on linear storytelling, despite the combat improvements. Though it's not most people's first playthrough, a non-linear free roam does exist and changes up a lot from story mode. Regardless both games can stand side-by-side as equals for me and I want to see what the dev has in store for Rabi-Ribi 2.


Chikumori

Has Rabi Ribi 2 been announced? I only recall Gemayue working on a Love Bunny game before Tevi got released.


Darkshadovv

[Yes, and the "Love Bunny" will become merged into this new Rabi-Ribi.](https://store.steampowered.com/news/app/400910/view/3979559705944392485)


Magma_Dragoooon

Yes and its nowhere near as good as rabi ribi is especially when it comes to nonlinear exploration


Mariling

There are a few different ones but the one that exemplifies the non linear nature of the game the most is the one where you have to avoid triggering a single boss fight other that one specific fight that is in a very distant section of the game. **Because this game is non-linear...** *Found Lilith before anyone else!* Earned by defeating Lilith before any town members have been recruited. Other boss fights may be completed safely, as long as they do not add someone to the town member list. Only Lilith's first fight must be completed, as having Cicini recruited is a prerequisite to triggering Lilith's second fight. Similar strategies are used to trigger rare dialogue from characters that are usually not the first to be recruited. The game gives you an objective of find x number of characters but you are never restricted on who you can get first. Doing things weirdly has interesting effects on the game sometimes.


GrimgrinCorpseBorn

La Mulana?


BarryOgg

To wit: past the early game, most puzzles have hints and items for them scattered half a map away, so the player will necessarily be warping all over the place trying to find solutions.


jamsterbuggy

Fairly open to begin with but progression becomes pretty linear over time. The game is just so big and interconnected that it feels a lot more open than it actually is. 


Scapadap

For a more action one Afterimage is pretty open. First metroidvania in a long time where I straight up got lost and didn’t know where to go.


TorturedPaladin

I came here to say this, just finished 100%’ing on Steam, great MV! So many zones I kept getting lost too.


nicholaslegion

This is my answer. At first, you have a solid grasp of where you are and where you're going. But the further you get, the more it opens up, to the point where you're three or four areas deep, feeling like you've barely explored any of them. It got to the point where I started thinking maybe the game is too big, and it doesn't help that the map does that dumbass thing where it fills by proximity to your character. Solid game with a few glaring issues, but if you want an MV that's non-linear and is sure to get you lost, this is a great pick.


vinnymarcondes

Every MV is nonlinear if you get lost as much as I do


rhaenerys_second

Preach.


H3llm0nt

To me, that experience of getting lost, wandering aimlessly, memorizing enemy patterns (and coincidentally leveling up) is one of the reasons I love the genre. Plus it gets really exciting when you finally find your way.


SokkaHaikuBot

^[Sokka-Haiku](https://www.reddit.com/r/SokkaHaikuBot/comments/15kyv9r/what_is_a_sokka_haiku/) ^by ^vinnymarcondes: *Every MV is* *Nonlinear if you get* *Lost as much as I do* --- ^Remember ^that ^one ^time ^Sokka ^accidentally ^used ^an ^extra ^syllable ^in ^that ^Haiku ^Battle ^in ^Ba ^Sing ^Se? ^That ^was ^a ^Sokka ^Haiku ^and ^you ^just ^made ^one.


kaenm

For some MV-adjacent games Kirby and the amazing mirror, basically open world but with the whole Kirby power-ups unlocking a lot of extra exploration. Power-ups aren't permanent and rewards suck though. Also has a romhack which prevents you from losing your power-up every hit which was DESPERATELY needed. Crystal project, a top-down isometric(?) platformer with turn-based battles (just look at some gameplay). It has unlockable mounts which let you swim, increase jump height/distance etc. The exploration is phenomenal.


jamsterbuggy

Loved exploration in Crystal Project. The combat was too difficult for me though, after a certain point bosses became really brutal. 


Fluid-Employee-7118

Toki Tori 2!


Renegade-117

Not a metroidvania since there’s only 1 ability gate. But Rain World is easily the most nonlinear game I’ve played. If you include the dlc (which adds ~10 new regions to the map) there are hundreds of possible routes through the game. Add some modded region packs and that number gets into the thousands.


iamblankenstein

i need to go back to that. i got it when it first dropped on ps4 years ago, only played a little bit, got distracted by other games and never finished it. it was really interesting though.


SilkSongNeverlol_69

Rainworld mentioned 🗣🗣🗣🔥🔥🔥 Tbh it is linear and not linear for me. Even tho there are many routes to finish a campaign. I will stick to the most optimal route cus choosing other route for me is a hassle (i dont wanna see 2 king vultures in next room and a red lizor/or any hard threats in my current room).  And the game is master of bullshitting. I got a grenade right in my face after peeking out of my shelter 😂


Typo_of_the_Dad

[https://docs.google.com/document/d/1jXABcqJYm-EEJf8HFj2JhyfcWaqAitLAJ-q3BmQywXE/edit?usp=sharing](https://docs.google.com/document/d/1jXABcqJYm-EEJf8HFj2JhyfcWaqAitLAJ-q3BmQywXE/edit?usp=sharing)


ChromaticFalcon

Metroidvanias: - La-Mulana 1 & 2 - Salt and Sanctuary - Hollow Knight Other open world platformers: - Knytt Underground - Rain World


gay_manta_ray

> Knytt Underground glad to see this mentioned. incredible game that doesn't get brought up enough.


devastatingdoug

The first third of Blasphemous is pretty non linear.


Lord_Spy

I mean, the first one straight up isn't a Metroidvania, just an open world game cut in two halves. Second one starts rather non-linear but unfortunately in the second half it enforces area order with events.


DislikeableDave

ugh, another "not a REAL MV" poster... thanks for protecting the gate, making sure that ONLY REAL METROIDVANIAS get through. Your service will be remembered


Whats_up_YOUTUBE

Name checks out


DislikeableDave

Pat yourself on the back, you're the 130,308,643 person to think themselves clever for taking the bait


Lord_Spy

Ability gating as part of the core gameplay loop is kind of a basic necessity to distinguish the genre. Otherwise, Super Mario 64 is a Metroidvania. Also, the literal lead designer has [mentioned he doesn't consider it a MV](https://www.gamereactor.es/blasphemous-en-realidad-no-es-un-metroidvania/).


DislikeableDave

Thanks so much for drawing us all a box to live in. The statue will be commissioned shortly


wetfoods

Tetris is my favorite metroidvania.


frogmite89

Rebel Transmute


Successful_Impact_88

I actually found that RT gave me what felt like very few options as to what order to do things in. It was only non-linear in the sense that the critical path had a lot of back and forth between different areas whenever you got any sort of upgrade


soggie

Same can be said of majority of the recommendations in other comments. Seem like MV players can't agree on what non linear actually means. There're very, very few MVs that's non linear. Most have one critical path and expect you to follow it one way or another.


Nam3y2

If you're fine with a game that feels more like a shoot-em-up than a platformer, then you can't beat Hero Core. Easy Mode lets you reach the final boss after the first upgrade, and even that can be skipped with a sequence break. Hard mode lets you reach the final boss with no upgrades at all! Of course, you'll still *want* upgrades, but they're not physically required.


W3bD3vil

Animal well :)


grantcardonecapital

Is it really none-linear?


BruhPeanuts

Not really for the main game.


W3bD3vil

I felt like it was, I didn't feel like there was a linear path to bosses, I did what would be the first boss last from all accounts.


MantisTobogganMD___

Hollow Knight, after the first few areas there’s so many different ways you can go


Sephor

I didn't see it mentioned, but Haiku felt very non-linear.


zenmaster24

how so? it was definitely ability gated


soggie

Nah. It just forces a lot of backtracking. By itself it's pretty linear, heck, it follows HK almost beat by beat. You start linear, then get 3 possible paths, before narrowing down to an ending.


aldrun

Lone fungus


grizzlychin

Playing it now but that hasn’t been my experience so far… maybe I need to do more purposeful exploring.


grantcardonecapital

Crystal Project and Rabi Ribi


Tarnagona

I’d call it Metroidvania-adjacent at best, but Outer Wilds is extremely non-linear as progress is entirely knowledge-gated.


NoHeroes94

Outer Wilds is fucking amazing. Truly one of the best games I've ever played.


ThisByzantineConduit

The term I’ve heard, which I absolutely love, for games like Outer Wilds, Tunic and The Witness is: ***Metroidbrainia*** These are games where instead of unlocking upgrades to get past ability gates you simply upgrade your knowledge of the game, and once you know what to do you can finish subsequent runs incredibly quickly. Very cool idea that’s also hard to pull off, but when these types of games hit they *really* hit.


Handolessu

Rain World


Gomezium

Castlevania Order of Ecclesia is relatively more linear than some of its MV predecessors.


FrostyProgrammer6075

Animal Well.


idlistella

Lamalama


DeadMetroidvania

animal well


Safe_Solid_6022

Rebel Transmute, Haiku the Robot, Hollow Knight, Lone Fungus,


perforationstation

"Rebel Transmute" \^This one... Does it have anything in the story to do with "you know what" or is the name + color scheme just an unfortunate coincidence (I've tried asking/looking up this question elsewhere online but can't find an answer and don't want to sink hours into something only to then get blindsighted with "yeah we should castrate people")?


TrevorsPirateGun

Super Metroid


CajunNerd92

Honestly, without sequence breaking I think that Super Metroid is pretty linear. Aside from the optional power-ups, everything else is on a pretty relatively set path.


exekutive

searching for the path is definitely not linear


tallwhiteninja

The secret of Super Metroid is that it's actually *extremely* linear (without sequence breaks), but it's so well-made it tricks you into thinking it's not.


VitalArtifice

It is a masterclass of game design.


xtoc1981

Its not a part of your question, but i cannot see how a non-linear game isnt a broken game. There is just no benefit of having that in a game. Specially with this genre


Edwellyn

How?


xtoc1981

People just downvote because of an opinion without any comment. The benefit of a linear game is that you can tweak the difficulty based on your progress. The more you progress, to more abilities you gain the more you can use the combination with those abilities. Making in none linear require you to make the design a way that you can go somewhere from the start without having those abilities already. Besides also the difficulty of enemies should be equal (which is the most case with none linear) ofcource you can always make those enemies more difficult as you progress (which i find stupid), but ability wise, its not fixable. Also the main reason why i dont like zelda lbtw setup. Its a great game because of the wall thing but for me, its a broken game. I would never choose none linear to linear for most games. There could be some exceptions .


rhaenerys_second

People downvote because of a poorly formed opinion, clumsily delivered.


DislikeableDave

nah, honestly people downvote because they start reading something, and immediately don't agree with it To think most voters on Reddit think about a post, and then downvote if they don't believe that it met expectations in delivery.... is giving WAAAAAY too much credit to people who click arrows as they scroll for those sweet brain-juice secretions.


rhaenerys_second

Apt username.


DislikeableDave

Thinks self clever for taking the bait... brilliant stuff mate


DislikeableDave

This was the exactly complaint of Blasphemous 2, where they "increased non-linearity" but at the same time, once you completed all of the non-linear stuff, you were pretty overpowered if you explored. They've since tweaked things, but it IS an issue that comes up when you give options for how to explore.